@@ -115,7 +115,7 @@ method draw*(self: SubWindowRef, w, h: GLfloat) =
self.title.calcGlobalPosition()
self.title.draw(w, h)
- if self.icon.texture > 0:
+ if self.icon.texture > 0'u32:
glEnable(GL_TEXTURE_2D)
glBindTexture(GL_TEXTURE_2D, self.icon.texture)
glBegin(GL_QUADS)