@@ -333,6 +333,7 @@ proc render*(text: StyleText, size: Vector2Obj, align: AnchorObj) =
# free memory
surface.freeSurface()
+ surface = nil
text.rendered = true
proc renderTo*(text: StyleText, pos, size: Vector2Obj, align: AnchorObj) =
@@ -41,7 +41,6 @@ proc load*(file: string, x, y: var float, mode: Glenum = GL_RGB): Gluint =
- surface = nil
textureid