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@@ -17,37 +17,43 @@ var
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build:
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- Scene main:
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- call rename("Main")
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- Button button:
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- call setText("New game")
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- call resize(128, 32)
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- call setAnchor(0.5, 0.5, 0.5, 0.5)
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+ call:
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+ setText("New game")
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+ resize(128, 32)
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+ setAnchor(0.5, 0.5, 0.5, 0.5)
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+ @onTouch(x, y):
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+ changeScene("game_scene")
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+
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- Scene game_scene:
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- call rename("Game")
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- TextureRect background_image:
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- call setSizeAnchor(1, 1)
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- call setTexture(night)
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- call setTextureAnchor(0.5, 0.5, 0.5, 0.5)
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texture_mode: TEXTURE_KEEP_ASPECT_RATIO
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+ call:
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+ setSizeAnchor(1, 1)
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+ setTexture(night)
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+ setTextureAnchor(0.5, 0.5, 0.5, 0.5)
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- TextureRect charapter:
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- call setSizeAnchor(1, 1)
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- call setTexture(akiko_default)
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- call setTextureAnchor(0.5, 0.5, 0.5, 0.5)
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texture_mode: TEXTURE_KEEP_ASPECT_RATIO
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visibility: GONE
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+ call:
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+ setSizeAnchor(1, 1)
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+ setTexture(akiko_default)
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+ setTextureAnchor(0.5, 0.5, 0.5, 0.5)
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- Label dialog_text:
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- call setSizeAnchor(0.8, 0.3)
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- call setAnchor(0.1, 0.6, 0, 0)
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- call setBackgroundColor(Color(0x0e131760))
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- call setPadding(8, 8, 8, 8)
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+ call:
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+ setSizeAnchor(0.8, 0.3)
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+ setAnchor(0.1, 0.6, 0, 0)
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+ setBackgroundColor(Color(0x0e131760))
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+ setPadding(8, 8, 8, 8)
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- Label name_charapter:
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- call resize(128, 32)
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- call setAnchor(0, 0, 0, 1)
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- call setBackgroundColor(Color(0x0e131760'u32))
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- call setStyle(style({
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- border-radius: "8 8 0 0"
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- }))
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- call setTextAlign(0.1, 0.5, 0.1, 0.5)
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+ call:
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+ resize(128, 32)
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+ setAnchor(0, 0, 0, 1)
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+ setBackgroundColor(Color(0x0e131760'u32))
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+ setStyle(style({
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+ border-radius: "8 8 0 0"
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+ }))
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+ setTextAlign(0.1, 0.5, 0.1, 0.5)
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- ColorRect foreground_rect:
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call setSizeAnchor(1, 1)
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color: Color(0x0e1317ff)
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@@ -55,12 +61,11 @@ build:
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loop: false
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call addState(foreground_rect.color.a.addr,
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@[(tick: 0, value: 1.0), (tick: 100, value: 0.0)])
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+ @onReady():
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+ animation.play()
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-foreground_rect@on_ready(self):
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- animation.play()
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-
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-foreground_rect@on_input(self, event):
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+foreground_rect@onInput(self, event):
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if event.isInputEventMouseButton() and not event.pressed:
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if stage < dialog.len():
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name_charapter.setText(dialog[stage][0])
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@@ -69,11 +74,6 @@ foreground_rect@on_input(self, event):
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inc stage
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-
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-button.on_touch =
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- proc(self: ButtonRef, x, y: float) =
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- changeScene("Game")
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-
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addMainScene(main)
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addScene(game_scene)
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windowLaunch()
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