GridBoxObj nodesnim/nodescontrol/grid_box.html#GridBoxObj grid_box: GridBoxObj GridBoxRef nodesnim/nodescontrol/grid_box.html#GridBoxRef grid_box: GridBoxRef GridBox nodesnim/nodescontrol/grid_box.html#GridBox,string grid_box: GridBox(name: string = "GridBox"): GridBoxRef getMaxChildSize nodesnim/nodescontrol/grid_box.html#getMaxChildSize.e,GridBoxRef grid_box: getMaxChildSize(self: GridBoxRef): Vector2Ref getChildSize nodesnim/nodescontrol/grid_box.html#getChildSize.e,GridBoxRef grid_box: getChildSize(self: GridBoxRef): Vector2Ref addChild nodesnim/nodescontrol/grid_box.html#addChild.e,GridBoxRef,NodeRef grid_box: addChild(self: GridBoxRef; child: NodeRef) draw nodesnim/nodescontrol/grid_box.html#draw.e,GridBoxRef,GLfloat,GLfloat grid_box: draw(self: GridBoxRef; w, h: GLfloat) duplicate nodesnim/nodescontrol/grid_box.html#duplicate.e,GridBoxRef grid_box: duplicate(self: GridBoxRef): GridBoxRef resize nodesnim/nodescontrol/grid_box.html#resize.e,GridBoxRef,GLfloat,GLfloat grid_box: resize(self: GridBoxRef; w, h: GLfloat) setRow nodesnim/nodescontrol/grid_box.html#setRow.e,GridBoxRef,int grid_box: setRow(self: GridBoxRef; row: int) setSeparator nodesnim/nodescontrol/grid_box.html#setSeparator.e,GridBoxRef,float grid_box: setSeparator(self: GridBoxRef; separator: float)