when defined(debug): import logging var console_logger = newConsoleLogger(fmtStr="[$time]::$levelname - ") addHandler(console_logger) when not defined(android): var file_logger = newFileLogger("logs.log", fmtStr="[$date at $time]::$levelname - ") addHandler(file_logger) info("Compiled in debug mode.") import nodesnim/thirdparty/opengl, nodesnim/thirdparty/opengl/glut, nodesnim/window, nodesnim/environment, nodesnim/core, nodesnim/graphics, nodesnim/nodes, nodesnim/nodescontrol, nodesnim/nodes2d, nodesnim/nodes3d export # Third party opengl, glut, # Main window, environment, # Nodes core, nodes, nodescontrol, nodes2d, nodes3d