# --- Test 39. Use GeometryInstance node. --- # import nodesnim Window("smth") var scene = Scene("Main") geometry = GeometryInstance("Cube") scene.addChild(geometry) geometry.translateX(-50) geometry.transformX(1) geometry@on_input(self, event): if event.isInputEventMouseMotion() and event.pressed: geometry.rotateX(-event.yrel) geometry.rotateY(-event.xrel) addMainScene(scene) windowLaunch()