import ../server_api/api, asyncdispatch, nodesnim var gradient = GradientDrawable() gradient.setCornerColors(Color("#cac"), Color("#cac"), Color("#acc"), Color("#acc")) build: - Scene (enter_scene): call rename("Enter") - Control background: call setSizeAnchor(1, 1) call setBackground(gradient) - VBox input: separator: 8 call setAnchor(0.5, 0.5, 0.5, 0.5) call setChildAnchor(0.5, 0.5, 0.5, 0.5) call resize(256, 256+64) call setStyle(style({ border-radius: 8, border-detail: 8, background-color: rgba(100, 111, 122, 0.4) })) - EditText login: caret: false call setTextAlign(0.5, 0.5, 0.5, 0.5) call setStyle(style({ border-radius: 8, border-detail: 8, border-color: rgba(100, 111, 122, 0.4), border-width: 1 })) - Button send: call setText("ENTER") send.normal_background.setStyle(style({ border-radius: 8, border-detail: 8, background-color: rgba(100, 111, 122, 0.4), background-width: 1 })) send.hover_background.setStyle(style({ border-radius: 8, border-detail: 8, background-color: rgba(100, 111, 122, 0.6), background-width: 1 })) send.press_background.setStyle(style({ border-radius: 8, border-detail: 8, background-color: rgba(100, 111, 122, 0.8), background-width: 1 })) login.hint = stext"Username" login.hint.setColor(Color("#ebebeb")) login.text.setColor(Color("#fff")) send@onClick(self, x, y): username = login.getText() if username.len > 0: var response = waitFor enter() if response: changeScene("Chat")