CounterObj nodesnim/nodescontrol/counter.html#CounterObj counter: CounterObj
CounterRef nodesnim/nodescontrol/counter.html#CounterRef counter: CounterRef
Counter nodesnim/nodescontrol/counter.html#Counter,string counter: Counter(name: string = "Counter"): CounterRef
changeValue nodesnim/nodescontrol/counter.html#changeValue.e,CounterRef,float counter: changeValue(self: CounterRef; value: float)
draw nodesnim/nodescontrol/counter.html#draw.e,CounterRef,GLfloat,GLfloat counter: draw(self: CounterRef; w, h: GLfloat)
duplicate nodesnim/nodescontrol/counter.html#duplicate.e,CounterRef counter: duplicate(self: CounterRef): CounterRef
handle nodesnim/nodescontrol/counter.html#handle.e,CounterRef,InputEvent,NodeRef counter: handle(self: CounterRef; event: InputEvent; mouse_on: var NodeRef)
setMaxValue nodesnim/nodescontrol/counter.html#setMaxValue.e,CounterRef,float counter: setMaxValue(self: CounterRef; value: float)
setMinValue nodesnim/nodescontrol/counter.html#setMinValue.e,CounterRef,float counter: setMinValue(self: CounterRef; value: float)