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WindowEventPtr nodesnim/thirdparty/sdl2.html#WindowEventPtr sdl2: WindowEventPtr
WindowEventObj nodesnim/thirdparty/sdl2.html#WindowEventObj sdl2: WindowEventObj
KeyboardEventPtr nodesnim/thirdparty/sdl2.html#KeyboardEventPtr sdl2: KeyboardEventPtr
KeyboardEventObj nodesnim/thirdparty/sdl2.html#KeyboardEventObj sdl2: KeyboardEventObj
TextEditingEventPtr nodesnim/thirdparty/sdl2.html#TextEditingEventPtr sdl2: TextEditingEventPtr
TextEditingEventObj nodesnim/thirdparty/sdl2.html#TextEditingEventObj sdl2: TextEditingEventObj
TextInputEventPtr nodesnim/thirdparty/sdl2.html#TextInputEventPtr sdl2: TextInputEventPtr
TextInputEventObj nodesnim/thirdparty/sdl2.html#TextInputEventObj sdl2: TextInputEventObj
MouseMotionEventPtr nodesnim/thirdparty/sdl2.html#MouseMotionEventPtr sdl2: MouseMotionEventPtr
MouseMotionEventObj nodesnim/thirdparty/sdl2.html#MouseMotionEventObj sdl2: MouseMotionEventObj
MouseButtonEventPtr nodesnim/thirdparty/sdl2.html#MouseButtonEventPtr sdl2: MouseButtonEventPtr
MouseButtonEventObj nodesnim/thirdparty/sdl2.html#MouseButtonEventObj sdl2: MouseButtonEventObj
MouseWheelEventPtr nodesnim/thirdparty/sdl2.html#MouseWheelEventPtr sdl2: MouseWheelEventPtr
MouseWheelEventObj nodesnim/thirdparty/sdl2.html#MouseWheelEventObj sdl2: MouseWheelEventObj
JoyAxisEventPtr nodesnim/thirdparty/sdl2.html#JoyAxisEventPtr sdl2: JoyAxisEventPtr
JoyAxisEventObj nodesnim/thirdparty/sdl2.html#JoyAxisEventObj sdl2: JoyAxisEventObj
JoyBallEventPtr nodesnim/thirdparty/sdl2.html#JoyBallEventPtr sdl2: JoyBallEventPtr
JoyBallEventObj nodesnim/thirdparty/sdl2.html#JoyBallEventObj sdl2: JoyBallEventObj
JoyHatEventPtr nodesnim/thirdparty/sdl2.html#JoyHatEventPtr sdl2: JoyHatEventPtr
JoyHatEventObj nodesnim/thirdparty/sdl2.html#JoyHatEventObj sdl2: JoyHatEventObj
JoyButtonEventPtr nodesnim/thirdparty/sdl2.html#JoyButtonEventPtr sdl2: JoyButtonEventPtr
JoyButtonEventObj nodesnim/thirdparty/sdl2.html#JoyButtonEventObj sdl2: JoyButtonEventObj
JoyDeviceEventPtr nodesnim/thirdparty/sdl2.html#JoyDeviceEventPtr sdl2: JoyDeviceEventPtr
JoyDeviceEventObj nodesnim/thirdparty/sdl2.html#JoyDeviceEventObj sdl2: JoyDeviceEventObj
ControllerAxisEventPtr nodesnim/thirdparty/sdl2.html#ControllerAxisEventPtr sdl2: ControllerAxisEventPtr
ControllerAxisEventObj nodesnim/thirdparty/sdl2.html#ControllerAxisEventObj sdl2: ControllerAxisEventObj
ControllerButtonEventPtr nodesnim/thirdparty/sdl2.html#ControllerButtonEventPtr sdl2: ControllerButtonEventPtr
ControllerButtonEventObj nodesnim/thirdparty/sdl2.html#ControllerButtonEventObj sdl2: ControllerButtonEventObj
ControllerDeviceEventPtr nodesnim/thirdparty/sdl2.html#ControllerDeviceEventPtr sdl2: ControllerDeviceEventPtr
ControllerDeviceEventObj nodesnim/thirdparty/sdl2.html#ControllerDeviceEventObj sdl2: ControllerDeviceEventObj
TouchID nodesnim/thirdparty/sdl2.html#TouchID sdl2: TouchID
FingerID nodesnim/thirdparty/sdl2.html#FingerID sdl2: FingerID
TouchFingerEventPtr nodesnim/thirdparty/sdl2.html#TouchFingerEventPtr sdl2: TouchFingerEventPtr
TouchFingerEventObj nodesnim/thirdparty/sdl2.html#TouchFingerEventObj sdl2: TouchFingerEventObj
MultiGestureEventPtr nodesnim/thirdparty/sdl2.html#MultiGestureEventPtr sdl2: MultiGestureEventPtr
MultiGestureEventObj nodesnim/thirdparty/sdl2.html#MultiGestureEventObj sdl2: MultiGestureEventObj
Finger nodesnim/thirdparty/sdl2.html#Finger sdl2: Finger
DollarGestureEventPtr nodesnim/thirdparty/sdl2.html#DollarGestureEventPtr sdl2: DollarGestureEventPtr
DollarGestureEventObj nodesnim/thirdparty/sdl2.html#DollarGestureEventObj sdl2: DollarGestureEventObj
DropEventPtr nodesnim/thirdparty/sdl2.html#DropEventPtr sdl2: DropEventPtr
DropEventObj nodesnim/thirdparty/sdl2.html#DropEventObj sdl2: DropEventObj
UserEventPtr nodesnim/thirdparty/sdl2.html#UserEventPtr sdl2: UserEventPtr
UserEventObj nodesnim/thirdparty/sdl2.html#UserEventObj sdl2: UserEventObj
Eventaction nodesnim/thirdparty/sdl2.html#Eventaction sdl2: Eventaction
EventFilter nodesnim/thirdparty/sdl2.html#EventFilter sdl2: EventFilter
SDL_Return nodesnim/thirdparty/sdl2.html#SDL_Return sdl2: SDL_Return
Bool32 nodesnim/thirdparty/sdl2.html#Bool32 sdl2: Bool32
KeyState nodesnim/thirdparty/sdl2.html#KeyState sdl2: KeyState
KeySym nodesnim/thirdparty/sdl2.html#KeySym sdl2: KeySym
Point nodesnim/thirdparty/sdl2.html#Point sdl2: Point
Rect nodesnim/thirdparty/sdl2.html#Rect sdl2: Rect
GLattr nodesnim/thirdparty/sdl2.html#GLattr sdl2: GLattr
MouseWheelDirection nodesnim/thirdparty/sdl2.html#MouseWheelDirection sdl2: MouseWheelDirection
SDL_GL_CONTEXT_PROFILE_CORE nodesnim/thirdparty/sdl2.html#SDL_GL_CONTEXT_PROFILE_CORE sdl2: SDL_GL_CONTEXT_PROFILE_CORE
SDL_GL_CONTEXT_PROFILE_COMPATIBILITY nodesnim/thirdparty/sdl2.html#SDL_GL_CONTEXT_PROFILE_COMPATIBILITY sdl2: SDL_GL_CONTEXT_PROFILE_COMPATIBILITY
SDL_GL_CONTEXT_PROFILE_ES nodesnim/thirdparty/sdl2.html#SDL_GL_CONTEXT_PROFILE_ES sdl2: SDL_GL_CONTEXT_PROFILE_ES
SDL_GL_CONTEXT_DEBUG_FLAG nodesnim/thirdparty/sdl2.html#SDL_GL_CONTEXT_DEBUG_FLAG sdl2: SDL_GL_CONTEXT_DEBUG_FLAG
SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG nodesnim/thirdparty/sdl2.html#SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG sdl2: SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG
SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG nodesnim/thirdparty/sdl2.html#SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG sdl2: SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG
SDL_GL_CONTEXT_RESET_ISOLATION_FLAG nodesnim/thirdparty/sdl2.html#SDL_GL_CONTEXT_RESET_ISOLATION_FLAG sdl2: SDL_GL_CONTEXT_RESET_ISOLATION_FLAG
SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE nodesnim/thirdparty/sdl2.html#SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE sdl2: SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE
SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH nodesnim/thirdparty/sdl2.html#SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH sdl2: SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH
DisplayMode nodesnim/thirdparty/sdl2.html#DisplayMode sdl2: DisplayMode
WindowPtr nodesnim/thirdparty/sdl2.html#WindowPtr sdl2: WindowPtr
RendererPtr nodesnim/thirdparty/sdl2.html#RendererPtr sdl2: RendererPtr
TexturePtr nodesnim/thirdparty/sdl2.html#TexturePtr sdl2: TexturePtr
CursorPtr nodesnim/thirdparty/sdl2.html#CursorPtr sdl2: CursorPtr
GlContextPtr nodesnim/thirdparty/sdl2.html#GlContextPtr sdl2: GlContextPtr
SDL_Version nodesnim/thirdparty/sdl2.html#SDL_Version sdl2: SDL_Version
RendererInfoPtr nodesnim/thirdparty/sdl2.html#RendererInfoPtr sdl2: RendererInfoPtr
RendererInfo nodesnim/thirdparty/sdl2.html#RendererInfo sdl2: RendererInfo
TextureAccess nodesnim/thirdparty/sdl2.html#TextureAccess sdl2: TextureAccess
TextureModulate nodesnim/thirdparty/sdl2.html#TextureModulate sdl2: TextureModulate
RendererFlip nodesnim/thirdparty/sdl2.html#RendererFlip sdl2: RendererFlip
SysWMType nodesnim/thirdparty/sdl2.html#SysWMType sdl2: SysWMType
WMinfo nodesnim/thirdparty/sdl2.html#WMinfo sdl2: WMinfo
SDL_WINDOW_FULLSCREEN nodesnim/thirdparty/sdl2.html#SDL_WINDOW_FULLSCREEN sdl2: SDL_WINDOW_FULLSCREEN
SDL_WINDOW_OPENGL nodesnim/thirdparty/sdl2.html#SDL_WINDOW_OPENGL sdl2: SDL_WINDOW_OPENGL
SDL_WINDOW_SHOWN nodesnim/thirdparty/sdl2.html#SDL_WINDOW_SHOWN sdl2: SDL_WINDOW_SHOWN
SDL_WINDOW_HIDDEN nodesnim/thirdparty/sdl2.html#SDL_WINDOW_HIDDEN sdl2: SDL_WINDOW_HIDDEN
SDL_WINDOW_BORDERLESS nodesnim/thirdparty/sdl2.html#SDL_WINDOW_BORDERLESS sdl2: SDL_WINDOW_BORDERLESS
SDL_WINDOW_RESIZABLE nodesnim/thirdparty/sdl2.html#SDL_WINDOW_RESIZABLE sdl2: SDL_WINDOW_RESIZABLE
SDL_WINDOW_MINIMIZED nodesnim/thirdparty/sdl2.html#SDL_WINDOW_MINIMIZED sdl2: SDL_WINDOW_MINIMIZED
SDL_WINDOW_MAXIMIZED nodesnim/thirdparty/sdl2.html#SDL_WINDOW_MAXIMIZED sdl2: SDL_WINDOW_MAXIMIZED
SDL_WINDOW_INPUT_GRABBED nodesnim/thirdparty/sdl2.html#SDL_WINDOW_INPUT_GRABBED sdl2: SDL_WINDOW_INPUT_GRABBED
SDL_WINDOW_INPUT_FOCUS nodesnim/thirdparty/sdl2.html#SDL_WINDOW_INPUT_FOCUS sdl2: SDL_WINDOW_INPUT_FOCUS
SDL_WINDOW_MOUSE_FOCUS nodesnim/thirdparty/sdl2.html#SDL_WINDOW_MOUSE_FOCUS sdl2: SDL_WINDOW_MOUSE_FOCUS
SDL_WINDOW_FULLSCREEN_DESKTOP nodesnim/thirdparty/sdl2.html#SDL_WINDOW_FULLSCREEN_DESKTOP sdl2: SDL_WINDOW_FULLSCREEN_DESKTOP
SDL_WINDOW_FOREIGN nodesnim/thirdparty/sdl2.html#SDL_WINDOW_FOREIGN sdl2: SDL_WINDOW_FOREIGN
SDL_WINDOW_ALLOW_HIGHDPI nodesnim/thirdparty/sdl2.html#SDL_WINDOW_ALLOW_HIGHDPI sdl2: SDL_WINDOW_ALLOW_HIGHDPI
SDL_WINDOW_MOUSE_CAPTURE nodesnim/thirdparty/sdl2.html#SDL_WINDOW_MOUSE_CAPTURE sdl2: SDL_WINDOW_MOUSE_CAPTURE
SDL_WINDOW_VULKAN nodesnim/thirdparty/sdl2.html#SDL_WINDOW_VULKAN sdl2: SDL_WINDOW_VULKAN
SDL_FLIP_NONE nodesnim/thirdparty/sdl2.html#SDL_FLIP_NONE sdl2: SDL_FLIP_NONE
SDL_FLIP_HORIZONTAL nodesnim/thirdparty/sdl2.html#SDL_FLIP_HORIZONTAL sdl2: SDL_FLIP_HORIZONTAL
SDL_FLIP_VERTICAL nodesnim/thirdparty/sdl2.html#SDL_FLIP_VERTICAL sdl2: SDL_FLIP_VERTICAL
toBool nodesnim/thirdparty/sdl2.html#toBool.c,Bool32 sdl2: toBool(some: Bool32): bool
toBool nodesnim/thirdparty/sdl2.html#toBool.c,SDL_Return sdl2: toBool(some: SDL_Return): bool
toCint nodesnim/thirdparty/sdl2.html#toCint.c,TextureAccess sdl2: toCint(some: TextureAccess): cint
SDL_ALPHA_OPAQUE nodesnim/thirdparty/sdl2.html#SDL_ALPHA_OPAQUE sdl2: SDL_ALPHA_OPAQUE
SDL_ALPHA_TRANSPARENT nodesnim/thirdparty/sdl2.html#SDL_ALPHA_TRANSPARENT sdl2: SDL_ALPHA_TRANSPARENT
SDL_PIXELTYPE_UNKNOWN nodesnim/thirdparty/sdl2.html#SDL_PIXELTYPE_UNKNOWN sdl2: SDL_PIXELTYPE_UNKNOWN
SDL_PIXELTYPE_INDEX1 nodesnim/thirdparty/sdl2.html#SDL_PIXELTYPE_INDEX1 sdl2: SDL_PIXELTYPE_INDEX1
SDL_PIXELTYPE_INDEX4 nodesnim/thirdparty/sdl2.html#SDL_PIXELTYPE_INDEX4 sdl2: SDL_PIXELTYPE_INDEX4
SDL_PIXELTYPE_INDEX8 nodesnim/thirdparty/sdl2.html#SDL_PIXELTYPE_INDEX8 sdl2: SDL_PIXELTYPE_INDEX8
SDL_PIXELTYPE_PACKED8 nodesnim/thirdparty/sdl2.html#SDL_PIXELTYPE_PACKED8 sdl2: SDL_PIXELTYPE_PACKED8
SDL_PIXELTYPE_PACKED16 nodesnim/thirdparty/sdl2.html#SDL_PIXELTYPE_PACKED16 sdl2: SDL_PIXELTYPE_PACKED16
SDL_PIXELTYPE_PACKED32 nodesnim/thirdparty/sdl2.html#SDL_PIXELTYPE_PACKED32 sdl2: SDL_PIXELTYPE_PACKED32
SDL_PIXELTYPE_ARRAYU8 nodesnim/thirdparty/sdl2.html#SDL_PIXELTYPE_ARRAYU8 sdl2: SDL_PIXELTYPE_ARRAYU8
SDL_PIXELTYPE_ARRAYU16 nodesnim/thirdparty/sdl2.html#SDL_PIXELTYPE_ARRAYU16 sdl2: SDL_PIXELTYPE_ARRAYU16
SDL_PIXELTYPE_ARRAYU32 nodesnim/thirdparty/sdl2.html#SDL_PIXELTYPE_ARRAYU32 sdl2: SDL_PIXELTYPE_ARRAYU32
SDL_PIXELTYPE_ARRAYF16 nodesnim/thirdparty/sdl2.html#SDL_PIXELTYPE_ARRAYF16 sdl2: SDL_PIXELTYPE_ARRAYF16
SDL_PIXELTYPE_ARRAYF32 nodesnim/thirdparty/sdl2.html#SDL_PIXELTYPE_ARRAYF32 sdl2: SDL_PIXELTYPE_ARRAYF32
SDL_BITMAPORDER_NONE nodesnim/thirdparty/sdl2.html#SDL_BITMAPORDER_NONE sdl2: SDL_BITMAPORDER_NONE
SDL_BITMAPORDER_4321 nodesnim/thirdparty/sdl2.html#SDL_BITMAPORDER_4321 sdl2: SDL_BITMAPORDER_4321
SDL_BITMAPORDER_1234 nodesnim/thirdparty/sdl2.html#SDL_BITMAPORDER_1234 sdl2: SDL_BITMAPORDER_1234
SDL_PACKEDORDER_NONE nodesnim/thirdparty/sdl2.html#SDL_PACKEDORDER_NONE sdl2: SDL_PACKEDORDER_NONE
SDL_PACKEDORDER_XRGB nodesnim/thirdparty/sdl2.html#SDL_PACKEDORDER_XRGB sdl2: SDL_PACKEDORDER_XRGB
SDL_PACKEDORDER_RGBX nodesnim/thirdparty/sdl2.html#SDL_PACKEDORDER_RGBX sdl2: SDL_PACKEDORDER_RGBX
SDL_PACKEDORDER_ARGB nodesnim/thirdparty/sdl2.html#SDL_PACKEDORDER_ARGB sdl2: SDL_PACKEDORDER_ARGB
SDL_PACKEDORDER_RGBA nodesnim/thirdparty/sdl2.html#SDL_PACKEDORDER_RGBA sdl2: SDL_PACKEDORDER_RGBA
SDL_PACKEDORDER_XBGR nodesnim/thirdparty/sdl2.html#SDL_PACKEDORDER_XBGR sdl2: SDL_PACKEDORDER_XBGR
SDL_PACKEDORDER_BGRX nodesnim/thirdparty/sdl2.html#SDL_PACKEDORDER_BGRX sdl2: SDL_PACKEDORDER_BGRX
SDL_PACKEDORDER_ABGR nodesnim/thirdparty/sdl2.html#SDL_PACKEDORDER_ABGR sdl2: SDL_PACKEDORDER_ABGR
SDL_PACKEDORDER_BGRA nodesnim/thirdparty/sdl2.html#SDL_PACKEDORDER_BGRA sdl2: SDL_PACKEDORDER_BGRA
SDL_ARRAYORDER_NONE nodesnim/thirdparty/sdl2.html#SDL_ARRAYORDER_NONE sdl2: SDL_ARRAYORDER_NONE
SDL_ARRAYORDER_RGB nodesnim/thirdparty/sdl2.html#SDL_ARRAYORDER_RGB sdl2: SDL_ARRAYORDER_RGB
SDL_ARRAYORDER_RGBA nodesnim/thirdparty/sdl2.html#SDL_ARRAYORDER_RGBA sdl2: SDL_ARRAYORDER_RGBA
SDL_ARRAYORDER_ARGB nodesnim/thirdparty/sdl2.html#SDL_ARRAYORDER_ARGB sdl2: SDL_ARRAYORDER_ARGB
SDL_ARRAYORDER_BGR nodesnim/thirdparty/sdl2.html#SDL_ARRAYORDER_BGR sdl2: SDL_ARRAYORDER_BGR
SDL_ARRAYORDER_BGRA nodesnim/thirdparty/sdl2.html#SDL_ARRAYORDER_BGRA sdl2: SDL_ARRAYORDER_BGRA
SDL_ARRAYORDER_ABGR nodesnim/thirdparty/sdl2.html#SDL_ARRAYORDER_ABGR sdl2: SDL_ARRAYORDER_ABGR
SDL_PACKEDLAYOUT_NONE nodesnim/thirdparty/sdl2.html#SDL_PACKEDLAYOUT_NONE sdl2: SDL_PACKEDLAYOUT_NONE
SDL_PACKEDLAYOUT_332 nodesnim/thirdparty/sdl2.html#SDL_PACKEDLAYOUT_332 sdl2: SDL_PACKEDLAYOUT_332
SDL_PACKEDLAYOUT_4444 nodesnim/thirdparty/sdl2.html#SDL_PACKEDLAYOUT_4444 sdl2: SDL_PACKEDLAYOUT_4444
SDL_PACKEDLAYOUT_1555 nodesnim/thirdparty/sdl2.html#SDL_PACKEDLAYOUT_1555 sdl2: SDL_PACKEDLAYOUT_1555
SDL_PACKEDLAYOUT_5551 nodesnim/thirdparty/sdl2.html#SDL_PACKEDLAYOUT_5551 sdl2: SDL_PACKEDLAYOUT_5551
SDL_PACKEDLAYOUT_565 nodesnim/thirdparty/sdl2.html#SDL_PACKEDLAYOUT_565 sdl2: SDL_PACKEDLAYOUT_565
SDL_PACKEDLAYOUT_8888 nodesnim/thirdparty/sdl2.html#SDL_PACKEDLAYOUT_8888 sdl2: SDL_PACKEDLAYOUT_8888
SDL_PACKEDLAYOUT_2101010 nodesnim/thirdparty/sdl2.html#SDL_PACKEDLAYOUT_2101010 sdl2: SDL_PACKEDLAYOUT_2101010
SDL_PACKEDLAYOUT_1010102 nodesnim/thirdparty/sdl2.html#SDL_PACKEDLAYOUT_1010102 sdl2: SDL_PACKEDLAYOUT_1010102
SDL_DEFINE_PIXELFOURCC nodesnim/thirdparty/sdl2.html#SDL_DEFINE_PIXELFOURCC.t,char,char,char,char sdl2: SDL_DEFINE_PIXELFOURCC(A, B, C, D: char): uint32
SDL_DEFINE_PIXELFORMAT nodesnim/thirdparty/sdl2.html#SDL_DEFINE_PIXELFORMAT.t,int,int,int,int,int sdl2: SDL_DEFINE_PIXELFORMAT(`type`, order, layout, bits, bytes: int): uint32
SDL_PIXELFLAG nodesnim/thirdparty/sdl2.html#SDL_PIXELFLAG.t,uint32 sdl2: SDL_PIXELFLAG(X: uint32): int
SDL_PIXELTYPE nodesnim/thirdparty/sdl2.html#SDL_PIXELTYPE.t,uint32 sdl2: SDL_PIXELTYPE(X: uint32): int
SDL_PIXELORDER nodesnim/thirdparty/sdl2.html#SDL_PIXELORDER.t,uint32 sdl2: SDL_PIXELORDER(X: uint32): int
SDL_PIXELLAYOUT nodesnim/thirdparty/sdl2.html#SDL_PIXELLAYOUT.t,uint32 sdl2: SDL_PIXELLAYOUT(X: uint32): int
SDL_BITSPERPIXEL nodesnim/thirdparty/sdl2.html#SDL_BITSPERPIXEL.t,uint32 sdl2: SDL_BITSPERPIXEL(X: uint32): int
SDL_BYTESPERPIXEL nodesnim/thirdparty/sdl2.html#SDL_BYTESPERPIXEL.t,uint32 sdl2: SDL_BYTESPERPIXEL(X: uint32): int
SDL_ISPIXELFORMAT_INDEXED nodesnim/thirdparty/sdl2.html#SDL_ISPIXELFORMAT_INDEXED.t,uint32 sdl2: SDL_ISPIXELFORMAT_INDEXED(format: uint32): bool
SDL_ISPIXELFORMAT_ALPHA nodesnim/thirdparty/sdl2.html#SDL_ISPIXELFORMAT_ALPHA.t,uint32 sdl2: SDL_ISPIXELFORMAT_ALPHA(format: uint32): bool
SDL_ISPIXELFORMAT_FOURCC nodesnim/thirdparty/sdl2.html#SDL_ISPIXELFORMAT_FOURCC.t,uint32 sdl2: SDL_ISPIXELFORMAT_FOURCC(format: uint32): bool
SDL_PIXELFORMAT_UNKNOWN nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_UNKNOWN sdl2: SDL_PIXELFORMAT_UNKNOWN
SDL_PIXELFORMAT_INDEX1LSB nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_INDEX1LSB sdl2: SDL_PIXELFORMAT_INDEX1LSB
SDL_PIXELFORMAT_INDEX1MSB nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_INDEX1MSB sdl2: SDL_PIXELFORMAT_INDEX1MSB
SDL_PIXELFORMAT_INDEX4LSB nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_INDEX4LSB sdl2: SDL_PIXELFORMAT_INDEX4LSB
SDL_PIXELFORMAT_INDEX4MSB nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_INDEX4MSB sdl2: SDL_PIXELFORMAT_INDEX4MSB
SDL_PIXELFORMAT_INDEX8 nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_INDEX8 sdl2: SDL_PIXELFORMAT_INDEX8
SDL_PIXELFORMAT_RGB332 nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_RGB332 sdl2: SDL_PIXELFORMAT_RGB332
SDL_PIXELFORMAT_RGB444 nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_RGB444 sdl2: SDL_PIXELFORMAT_RGB444
SDL_PIXELFORMAT_RGB555 nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_RGB555 sdl2: SDL_PIXELFORMAT_RGB555
SDL_PIXELFORMAT_BGR555 nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_BGR555 sdl2: SDL_PIXELFORMAT_BGR555
SDL_PIXELFORMAT_ARGB4444 nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_ARGB4444 sdl2: SDL_PIXELFORMAT_ARGB4444
SDL_PIXELFORMAT_RGBA4444 nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_RGBA4444 sdl2: SDL_PIXELFORMAT_RGBA4444
SDL_PIXELFORMAT_ABGR4444 nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_ABGR4444 sdl2: SDL_PIXELFORMAT_ABGR4444
SDL_PIXELFORMAT_BGRA4444 nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_BGRA4444 sdl2: SDL_PIXELFORMAT_BGRA4444
SDL_PIXELFORMAT_ARGB1555 nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_ARGB1555 sdl2: SDL_PIXELFORMAT_ARGB1555
SDL_PIXELFORMAT_RGBA5551 nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_RGBA5551 sdl2: SDL_PIXELFORMAT_RGBA5551
SDL_PIXELFORMAT_ABGR1555 nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_ABGR1555 sdl2: SDL_PIXELFORMAT_ABGR1555
SDL_PIXELFORMAT_BGRA5551 nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_BGRA5551 sdl2: SDL_PIXELFORMAT_BGRA5551
SDL_PIXELFORMAT_RGB565 nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_RGB565 sdl2: SDL_PIXELFORMAT_RGB565
SDL_PIXELFORMAT_BGR565 nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_BGR565 sdl2: SDL_PIXELFORMAT_BGR565
SDL_PIXELFORMAT_RGB24 nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_RGB24 sdl2: SDL_PIXELFORMAT_RGB24
SDL_PIXELFORMAT_BGR24 nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_BGR24 sdl2: SDL_PIXELFORMAT_BGR24
SDL_PIXELFORMAT_RGB888 nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_RGB888 sdl2: SDL_PIXELFORMAT_RGB888
SDL_PIXELFORMAT_RGBX8888 nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_RGBX8888 sdl2: SDL_PIXELFORMAT_RGBX8888
SDL_PIXELFORMAT_BGR888 nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_BGR888 sdl2: SDL_PIXELFORMAT_BGR888
SDL_PIXELFORMAT_BGRX8888 nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_BGRX8888 sdl2: SDL_PIXELFORMAT_BGRX8888
SDL_PIXELFORMAT_ARGB8888 nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_ARGB8888 sdl2: SDL_PIXELFORMAT_ARGB8888
SDL_PIXELFORMAT_RGBA8888 nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_RGBA8888 sdl2: SDL_PIXELFORMAT_RGBA8888
SDL_PIXELFORMAT_ABGR8888 nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_ABGR8888 sdl2: SDL_PIXELFORMAT_ABGR8888
SDL_PIXELFORMAT_BGRA8888 nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_BGRA8888 sdl2: SDL_PIXELFORMAT_BGRA8888
SDL_PIXELFORMAT_ARGB2101010 nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_ARGB2101010 sdl2: SDL_PIXELFORMAT_ARGB2101010
SDL_PIXELFORMAT_YV12 nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_YV12 sdl2: SDL_PIXELFORMAT_YV12
SDL_PIXELFORMAT_IYUV nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_IYUV sdl2: SDL_PIXELFORMAT_IYUV
SDL_PIXELFORMAT_YUY2 nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_YUY2 sdl2: SDL_PIXELFORMAT_YUY2
SDL_PIXELFORMAT_UYVY nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_UYVY sdl2: SDL_PIXELFORMAT_UYVY
SDL_PIXELFORMAT_YVYU nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_YVYU sdl2: SDL_PIXELFORMAT_YVYU
Color nodesnim/thirdparty/sdl2.html#Color sdl2: Color
Palette nodesnim/thirdparty/sdl2.html#Palette sdl2: Palette
PixelFormat nodesnim/thirdparty/sdl2.html#PixelFormat sdl2: PixelFormat
BlitMapPtr nodesnim/thirdparty/sdl2.html#BlitMapPtr sdl2: BlitMapPtr
SurfacePtr nodesnim/thirdparty/sdl2.html#SurfacePtr sdl2: SurfacePtr
Surface nodesnim/thirdparty/sdl2.html#Surface sdl2: Surface
BlendMode nodesnim/thirdparty/sdl2.html#BlendMode sdl2: BlendMode
BlitFunction nodesnim/thirdparty/sdl2.html#BlitFunction sdl2: BlitFunction
TimerCallback nodesnim/thirdparty/sdl2.html#TimerCallback sdl2: TimerCallback
TimerID nodesnim/thirdparty/sdl2.html#TimerID sdl2: TimerID
Renderer_Software nodesnim/thirdparty/sdl2.html#Renderer_Software sdl2: Renderer_Software
Renderer_Accelerated nodesnim/thirdparty/sdl2.html#Renderer_Accelerated sdl2: Renderer_Accelerated
Renderer_PresentVsync nodesnim/thirdparty/sdl2.html#Renderer_PresentVsync sdl2: Renderer_PresentVsync
Renderer_TargetTexture nodesnim/thirdparty/sdl2.html#Renderer_TargetTexture sdl2: Renderer_TargetTexture
SDL_SWSURFACE nodesnim/thirdparty/sdl2.html#SDL_SWSURFACE sdl2: SDL_SWSURFACE
SDL_PREALLOC nodesnim/thirdparty/sdl2.html#SDL_PREALLOC sdl2: SDL_PREALLOC
SDL_RLEACCEL nodesnim/thirdparty/sdl2.html#SDL_RLEACCEL sdl2: SDL_RLEACCEL
SDL_DONTFREE nodesnim/thirdparty/sdl2.html#SDL_DONTFREE sdl2: SDL_DONTFREE
SDL_MUSTLOCK nodesnim/thirdparty/sdl2.html#SDL_MUSTLOCK.t,SurfacePtr sdl2: SDL_MUSTLOCK(some: SurfacePtr): bool
INIT_TIMER nodesnim/thirdparty/sdl2.html#INIT_TIMER sdl2: INIT_TIMER
INIT_AUDIO nodesnim/thirdparty/sdl2.html#INIT_AUDIO sdl2: INIT_AUDIO
INIT_VIDEO nodesnim/thirdparty/sdl2.html#INIT_VIDEO sdl2: INIT_VIDEO
INIT_JOYSTICK nodesnim/thirdparty/sdl2.html#INIT_JOYSTICK sdl2: INIT_JOYSTICK
INIT_HAPTIC nodesnim/thirdparty/sdl2.html#INIT_HAPTIC sdl2: INIT_HAPTIC
INIT_GAMECONTROLLER nodesnim/thirdparty/sdl2.html#INIT_GAMECONTROLLER sdl2: INIT_GAMECONTROLLER
INIT_EVENTS nodesnim/thirdparty/sdl2.html#INIT_EVENTS sdl2: INIT_EVENTS
INIT_NOPARACHUTE nodesnim/thirdparty/sdl2.html#INIT_NOPARACHUTE sdl2: INIT_NOPARACHUTE
INIT_EVERYTHING nodesnim/thirdparty/sdl2.html#INIT_EVERYTHING sdl2: INIT_EVERYTHING
SDL_WINDOWPOS_UNDEFINED_MASK nodesnim/thirdparty/sdl2.html#SDL_WINDOWPOS_UNDEFINED_MASK sdl2: SDL_WINDOWPOS_UNDEFINED_MASK
SDL_WINDOWPOS_UNDEFINED_DISPLAY nodesnim/thirdparty/sdl2.html#SDL_WINDOWPOS_UNDEFINED_DISPLAY.t,cint sdl2: SDL_WINDOWPOS_UNDEFINED_DISPLAY(X: cint): untyped
SDL_WINDOWPOS_UNDEFINED nodesnim/thirdparty/sdl2.html#SDL_WINDOWPOS_UNDEFINED sdl2: SDL_WINDOWPOS_UNDEFINED
SDL_WINDOWPOS_ISUNDEFINED nodesnim/thirdparty/sdl2.html#SDL_WINDOWPOS_ISUNDEFINED.t,cint sdl2: SDL_WINDOWPOS_ISUNDEFINED(X: cint): bool
SDL_WINDOWPOS_CENTERED_MASK nodesnim/thirdparty/sdl2.html#SDL_WINDOWPOS_CENTERED_MASK sdl2: SDL_WINDOWPOS_CENTERED_MASK
SDL_WINDOWPOS_CENTERED_DISPLAY nodesnim/thirdparty/sdl2.html#SDL_WINDOWPOS_CENTERED_DISPLAY.t,cint sdl2: SDL_WINDOWPOS_CENTERED_DISPLAY(X: cint): cint
SDL_WINDOWPOS_CENTERED nodesnim/thirdparty/sdl2.html#SDL_WINDOWPOS_CENTERED sdl2: SDL_WINDOWPOS_CENTERED
SDL_WINDOWPOS_ISCENTERED nodesnim/thirdparty/sdl2.html#SDL_WINDOWPOS_ISCENTERED.t,cint sdl2: SDL_WINDOWPOS_ISCENTERED(X: cint): bool
evWindow nodesnim/thirdparty/sdl2.html#evWindow,Event sdl2: evWindow(event`gensym16665034: Event): WindowEventPtr
window nodesnim/thirdparty/sdl2.html#window,Event sdl2: window(event`gensym16665035: Event): WindowEventPtr
evKeyboard nodesnim/thirdparty/sdl2.html#evKeyboard,Event sdl2: evKeyboard(event`gensym16700217: Event): KeyboardEventPtr
key nodesnim/thirdparty/sdl2.html#key,Event sdl2: key(event`gensym16700218: Event): KeyboardEventPtr
evTextEditing nodesnim/thirdparty/sdl2.html#evTextEditing,Event sdl2: evTextEditing(event`gensym16735217: Event): TextEditingEventPtr
edit nodesnim/thirdparty/sdl2.html#edit,Event sdl2: edit(event`gensym16735218: Event): TextEditingEventPtr
evTextInput nodesnim/thirdparty/sdl2.html#evTextInput,Event sdl2: evTextInput(event`gensym16770217: Event): TextInputEventPtr
text nodesnim/thirdparty/sdl2.html#text,Event sdl2: text(event`gensym16770218: Event): TextInputEventPtr
evMouseMotion nodesnim/thirdparty/sdl2.html#evMouseMotion,Event sdl2: evMouseMotion(event`gensym16805217: Event): MouseMotionEventPtr
motion nodesnim/thirdparty/sdl2.html#motion,Event sdl2: motion(event`gensym16805218: Event): MouseMotionEventPtr
evMouseButton nodesnim/thirdparty/sdl2.html#evMouseButton,Event sdl2: evMouseButton(event`gensym16840217: Event): MouseButtonEventPtr
button nodesnim/thirdparty/sdl2.html#button,Event sdl2: button(event`gensym16840218: Event): MouseButtonEventPtr
evMouseWheel nodesnim/thirdparty/sdl2.html#evMouseWheel,Event sdl2: evMouseWheel(event`gensym16875217: Event): MouseWheelEventPtr
wheel nodesnim/thirdparty/sdl2.html#wheel,Event sdl2: wheel(event`gensym16875218: Event): MouseWheelEventPtr
EvJoyAxis nodesnim/thirdparty/sdl2.html#EvJoyAxis,Event sdl2: EvJoyAxis(event`gensym16910217: Event): JoyAxisEventPtr
jaxis nodesnim/thirdparty/sdl2.html#jaxis,Event sdl2: jaxis(event`gensym16910218: Event): JoyAxisEventPtr
EvJoyBall nodesnim/thirdparty/sdl2.html#EvJoyBall,Event sdl2: EvJoyBall(event`gensym16945217: Event): JoyBallEventPtr
jball nodesnim/thirdparty/sdl2.html#jball,Event sdl2: jball(event`gensym16945218: Event): JoyBallEventPtr
EvJoyHat nodesnim/thirdparty/sdl2.html#EvJoyHat,Event sdl2: EvJoyHat(event`gensym16980217: Event): JoyHatEventPtr
jhat nodesnim/thirdparty/sdl2.html#jhat,Event sdl2: jhat(event`gensym16980218: Event): JoyHatEventPtr
EvJoyButton nodesnim/thirdparty/sdl2.html#EvJoyButton,Event sdl2: EvJoyButton(event`gensym17015217: Event): JoyButtonEventPtr
jbutton nodesnim/thirdparty/sdl2.html#jbutton,Event sdl2: jbutton(event`gensym17015218: Event): JoyButtonEventPtr
EvJoyDevice nodesnim/thirdparty/sdl2.html#EvJoyDevice,Event sdl2: EvJoyDevice(event`gensym17050217: Event): JoyDeviceEventPtr
jdevice nodesnim/thirdparty/sdl2.html#jdevice,Event sdl2: jdevice(event`gensym17050218: Event): JoyDeviceEventPtr
EvControllerAxis nodesnim/thirdparty/sdl2.html#EvControllerAxis,Event sdl2: EvControllerAxis(event`gensym17085217: Event): ControllerAxisEventPtr
caxis nodesnim/thirdparty/sdl2.html#caxis,Event sdl2: caxis(event`gensym17085218: Event): ControllerAxisEventPtr
EvControllerButton nodesnim/thirdparty/sdl2.html#EvControllerButton,Event sdl2: EvControllerButton(event`gensym17120217: Event): ControllerButtonEventPtr
cbutton nodesnim/thirdparty/sdl2.html#cbutton,Event sdl2: cbutton(event`gensym17120218: Event): ControllerButtonEventPtr
EvControllerDevice nodesnim/thirdparty/sdl2.html#EvControllerDevice,Event sdl2: EvControllerDevice(event`gensym17155217: Event): ControllerDeviceEventPtr
cdevice nodesnim/thirdparty/sdl2.html#cdevice,Event sdl2: cdevice(event`gensym17155218: Event): ControllerDeviceEventPtr
EvTouchFinger nodesnim/thirdparty/sdl2.html#EvTouchFinger,Event sdl2: EvTouchFinger(event`gensym17190217: Event): TouchFingerEventPtr
tfinger nodesnim/thirdparty/sdl2.html#tfinger,Event sdl2: tfinger(event`gensym17190218: Event): TouchFingerEventPtr
EvMultiGesture nodesnim/thirdparty/sdl2.html#EvMultiGesture,Event sdl2: EvMultiGesture(event`gensym17225217: Event): MultiGestureEventPtr
mgesture nodesnim/thirdparty/sdl2.html#mgesture,Event sdl2: mgesture(event`gensym17225218: Event): MultiGestureEventPtr
EvDollarGesture nodesnim/thirdparty/sdl2.html#EvDollarGesture,Event sdl2: EvDollarGesture(event`gensym17260217: Event): DollarGestureEventPtr
dgesture nodesnim/thirdparty/sdl2.html#dgesture,Event sdl2: dgesture(event`gensym17260218: Event): DollarGestureEventPtr
evDropFile nodesnim/thirdparty/sdl2.html#evDropFile,Event sdl2: evDropFile(event`gensym17295217: Event): DropEventPtr
drop nodesnim/thirdparty/sdl2.html#drop,Event sdl2: drop(event`gensym17295218: Event): DropEventPtr
evQuit nodesnim/thirdparty/sdl2.html#evQuit,Event sdl2: evQuit(event`gensym17330217: Event): QuitEventPtr
quit nodesnim/thirdparty/sdl2.html#quit,Event sdl2: quit(event`gensym17330218: Event): QuitEventPtr
evUser nodesnim/thirdparty/sdl2.html#evUser,Event sdl2: evUser(event`gensym17365217: Event): UserEventPtr
user nodesnim/thirdparty/sdl2.html#user,Event sdl2: user(event`gensym17365218: Event): UserEventPtr
SDL_MESSAGEBOX_ERROR nodesnim/thirdparty/sdl2.html#SDL_MESSAGEBOX_ERROR sdl2: SDL_MESSAGEBOX_ERROR
SDL_MESSAGEBOX_WARNING nodesnim/thirdparty/sdl2.html#SDL_MESSAGEBOX_WARNING sdl2: SDL_MESSAGEBOX_WARNING
SDL_MESSAGEBOX_INFORMATION nodesnim/thirdparty/sdl2.html#SDL_MESSAGEBOX_INFORMATION sdl2: SDL_MESSAGEBOX_INFORMATION
SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT nodesnim/thirdparty/sdl2.html#SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT sdl2: SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT
SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT nodesnim/thirdparty/sdl2.html#SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT sdl2: SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT
MessageBoxColor nodesnim/thirdparty/sdl2.html#MessageBoxColor sdl2: MessageBoxColor
SDL_MESSAGEBOX_COLOR_BACKGROUND nodesnim/thirdparty/sdl2.html#SDL_MESSAGEBOX_COLOR_BACKGROUND MessageBoxColorType.SDL_MESSAGEBOX_COLOR_BACKGROUND
SDL_MESSAGEBOX_COLOR_TEXT nodesnim/thirdparty/sdl2.html#SDL_MESSAGEBOX_COLOR_TEXT MessageBoxColorType.SDL_MESSAGEBOX_COLOR_TEXT
SDL_MESSAGEBOX_COLOR_BUTTON_BORDER nodesnim/thirdparty/sdl2.html#SDL_MESSAGEBOX_COLOR_BUTTON_BORDER MessageBoxColorType.SDL_MESSAGEBOX_COLOR_BUTTON_BORDER
SDL_MESSAGEBOX_COLOR_BUTTON_BACKGROUND nodesnim/thirdparty/sdl2.html#SDL_MESSAGEBOX_COLOR_BUTTON_BACKGROUND MessageBoxColorType.SDL_MESSAGEBOX_COLOR_BUTTON_BACKGROUND
SDL_MESSAGEBOX_COLOR_BUTTON_SELECTED nodesnim/thirdparty/sdl2.html#SDL_MESSAGEBOX_COLOR_BUTTON_SELECTED MessageBoxColorType.SDL_MESSAGEBOX_COLOR_BUTTON_SELECTED
SDL_MESSAGEBOX_COLOR_MAX nodesnim/thirdparty/sdl2.html#SDL_MESSAGEBOX_COLOR_MAX MessageBoxColorType.SDL_MESSAGEBOX_COLOR_MAX
MessageBoxColorType nodesnim/thirdparty/sdl2.html#MessageBoxColorType sdl2: MessageBoxColorType
MessageBoxColorScheme nodesnim/thirdparty/sdl2.html#MessageBoxColorScheme sdl2: MessageBoxColorScheme
MessageBoxButtonData nodesnim/thirdparty/sdl2.html#MessageBoxButtonData sdl2: MessageBoxButtonData
MessageBoxData nodesnim/thirdparty/sdl2.html#MessageBoxData sdl2: MessageBoxData
RWopsPtr nodesnim/thirdparty/sdl2.html#RWopsPtr sdl2: RWopsPtr
RWops nodesnim/thirdparty/sdl2.html#RWops sdl2: RWops
Mem nodesnim/thirdparty/sdl2.html#Mem sdl2: Mem
VoidCallback nodesnim/thirdparty/sdl2.html#VoidCallback sdl2: VoidCallback
SDL_ANDROID_EXTERNAL_STORAGE_READ nodesnim/thirdparty/sdl2.html#SDL_ANDROID_EXTERNAL_STORAGE_READ sdl2: SDL_ANDROID_EXTERNAL_STORAGE_READ
SDL_ANDROID_EXTERNAL_STORAGE_WRITE nodesnim/thirdparty/sdl2.html#SDL_ANDROID_EXTERNAL_STORAGE_WRITE sdl2: SDL_ANDROID_EXTERNAL_STORAGE_WRITE
getWMInfo nodesnim/thirdparty/sdl2.html#getWMInfo,WindowPtr,WMinfo sdl2: getWMInfo(window: WindowPtr; info: var WMinfo): Bool32
setLogicalSize nodesnim/thirdparty/sdl2.html#setLogicalSize,RendererPtr,cint,cint sdl2: setLogicalSize(renderer: RendererPtr; w, h: cint): cint
getLogicalSize nodesnim/thirdparty/sdl2.html#getLogicalSize,RendererPtr,cint,cint sdl2: getLogicalSize(renderer: RendererPtr; w, h: var cint)
setDrawColor nodesnim/thirdparty/sdl2.html#setDrawColor,RendererPtr,uint8,uint8,uint8,uint8 sdl2: setDrawColor(renderer: RendererPtr; r, g, b: uint8; a = 255'u8): SDL_Return
setDrawColor nodesnim/thirdparty/sdl2.html#setDrawColor,RendererPtr,Color sdl2: setDrawColor(renderer: RendererPtr; c: Color)
getDrawColor nodesnim/thirdparty/sdl2.html#getDrawColor,RendererPtr,uint8,uint8,uint8,uint8 sdl2: getDrawColor(renderer: RendererPtr; r, g, b, a: var uint8): SDL_Return
setDrawBlendMode nodesnim/thirdparty/sdl2.html#setDrawBlendMode,RendererPtr,BlendMode sdl2: setDrawBlendMode(renderer: RendererPtr; blendMode: BlendMode): SDL_Return
getDrawBlendMode nodesnim/thirdparty/sdl2.html#getDrawBlendMode,RendererPtr,BlendMode sdl2: getDrawBlendMode(renderer: RendererPtr; blendMode: var BlendMode): SDL_Return
destroy nodesnim/thirdparty/sdl2.html#destroy,TexturePtr sdl2: destroy(texture: TexturePtr)
destroy nodesnim/thirdparty/sdl2.html#destroy,RendererPtr sdl2: destroy(renderer: RendererPtr)
getDisplayIndex nodesnim/thirdparty/sdl2.html#getDisplayIndex,WindowPtr sdl2: getDisplayIndex(window: WindowPtr): cint
setDisplayMode nodesnim/thirdparty/sdl2.html#setDisplayMode,WindowPtr,ptr.DisplayMode sdl2: setDisplayMode(window: WindowPtr; mode: ptr DisplayMode): SDL_Return
getDisplayMode nodesnim/thirdparty/sdl2.html#getDisplayMode,WindowPtr,DisplayMode sdl2: getDisplayMode(window: WindowPtr; mode: var DisplayMode): cint
getPixelFormat nodesnim/thirdparty/sdl2.html#getPixelFormat,WindowPtr sdl2: getPixelFormat(window: WindowPtr): uint32
getID nodesnim/thirdparty/sdl2.html#getID,WindowPtr sdl2: getID(window: WindowPtr): uint32
getFlags nodesnim/thirdparty/sdl2.html#getFlags,WindowPtr sdl2: getFlags(window: WindowPtr): uint32
setTitle nodesnim/thirdparty/sdl2.html#setTitle,WindowPtr,cstring sdl2: setTitle(window: WindowPtr; title: cstring)
getTitle nodesnim/thirdparty/sdl2.html#getTitle,WindowPtr sdl2: getTitle(window: WindowPtr): cstring
setIcon nodesnim/thirdparty/sdl2.html#setIcon,WindowPtr,SurfacePtr sdl2: setIcon(window: WindowPtr; icon: SurfacePtr)
setData nodesnim/thirdparty/sdl2.html#setData,WindowPtr,cstring,pointer sdl2: setData(window: WindowPtr; name: cstring; userdata: pointer): pointer
getData nodesnim/thirdparty/sdl2.html#getData,WindowPtr,cstring sdl2: getData(window: WindowPtr; name: cstring): pointer
setPosition nodesnim/thirdparty/sdl2.html#setPosition,WindowPtr,cint,cint sdl2: setPosition(window: WindowPtr; x, y: cint)
getPosition nodesnim/thirdparty/sdl2.html#getPosition,WindowPtr,cint,cint sdl2: getPosition(window: WindowPtr; x, y: var cint)
setSize nodesnim/thirdparty/sdl2.html#setSize,WindowPtr,cint,cint sdl2: setSize(window: WindowPtr; w, h: cint)
getSize nodesnim/thirdparty/sdl2.html#getSize,WindowPtr,cint,cint sdl2: getSize(window: WindowPtr; w, h: var cint)
setBordered nodesnim/thirdparty/sdl2.html#setBordered,WindowPtr,Bool32 sdl2: setBordered(window: WindowPtr; bordered: Bool32)
setFullscreen nodesnim/thirdparty/sdl2.html#setFullscreen,WindowPtr,uint32 sdl2: setFullscreen(window: WindowPtr; fullscreen: uint32): SDL_Return
getSurface nodesnim/thirdparty/sdl2.html#getSurface,WindowPtr sdl2: getSurface(window: WindowPtr): SurfacePtr
updateSurface nodesnim/thirdparty/sdl2.html#updateSurface,WindowPtr sdl2: updateSurface(window: WindowPtr): SDL_Return
updateSurfaceRects nodesnim/thirdparty/sdl2.html#updateSurfaceRects,WindowPtr,ptr.Rect,cint sdl2: updateSurfaceRects(window: WindowPtr; rects: ptr Rect; numrects: cint): SDL_Return
setGrab nodesnim/thirdparty/sdl2.html#setGrab,WindowPtr,Bool32 sdl2: setGrab(window: WindowPtr; grabbed: Bool32)
getGrab nodesnim/thirdparty/sdl2.html#getGrab,WindowPtr sdl2: getGrab(window: WindowPtr): Bool32
setBrightness nodesnim/thirdparty/sdl2.html#setBrightness,WindowPtr,cfloat sdl2: setBrightness(window: WindowPtr; brightness: cfloat): SDL_Return
getBrightness nodesnim/thirdparty/sdl2.html#getBrightness,WindowPtr sdl2: getBrightness(window: WindowPtr): cfloat
setGammaRamp nodesnim/thirdparty/sdl2.html#setGammaRamp,WindowPtr,ptr.uint16,ptr.uint16,ptr.uint16 sdl2: setGammaRamp(window: WindowPtr; red, green, blue: ptr uint16): SDL_Return
getGammaRamp nodesnim/thirdparty/sdl2.html#getGammaRamp,WindowPtr,ptr.uint16,ptr.uint16,ptr.uint16 sdl2: getGammaRamp(window: WindowPtr; red: ptr uint16; green: ptr uint16; blue: ptr uint16): cint
init nodesnim/thirdparty/sdl2.html#init,cint sdl2: init(flags: cint): SDL_Return
initSubSystem nodesnim/thirdparty/sdl2.html#initSubSystem,uint32 sdl2: initSubSystem(flags: uint32): cint
quitSubSystem nodesnim/thirdparty/sdl2.html#quitSubSystem,uint32 sdl2: quitSubSystem(flags: uint32)
wasInit nodesnim/thirdparty/sdl2.html#wasInit,uint32 sdl2: wasInit(flags: uint32): uint32
quit nodesnim/thirdparty/sdl2.html#quit sdl2: quit()
getPlatform nodesnim/thirdparty/sdl2.html#getPlatform sdl2: getPlatform(): cstring
getVersion nodesnim/thirdparty/sdl2.html#getVersion,SDL_Version sdl2: getVersion(ver: var SDL_Version)
getRevision nodesnim/thirdparty/sdl2.html#getRevision sdl2: getRevision(): cstring
getRevisionNumber nodesnim/thirdparty/sdl2.html#getRevisionNumber sdl2: getRevisionNumber(): cint
getBasePath nodesnim/thirdparty/sdl2.html#getBasePath sdl2: getBasePath(): cstring
getPrefPath nodesnim/thirdparty/sdl2.html#getPrefPath,cstring,cstring sdl2: getPrefPath(org, app: cstring): cstring
getNumRenderDrivers nodesnim/thirdparty/sdl2.html#getNumRenderDrivers sdl2: getNumRenderDrivers(): cint
getRenderDriverInfo nodesnim/thirdparty/sdl2.html#getRenderDriverInfo,cint,RendererInfo sdl2: getRenderDriverInfo(index: cint; info: var RendererInfo): SDL_Return
createWindowAndRenderer nodesnim/thirdparty/sdl2.html#createWindowAndRenderer,cint,cint,uint32,WindowPtr,RendererPtr sdl2: createWindowAndRenderer(width, height: cint; window_flags: uint32;\n window: var WindowPtr; renderer: var RendererPtr): SDL_Return
createRenderer nodesnim/thirdparty/sdl2.html#createRenderer,WindowPtr,cint,cint sdl2: createRenderer(window: WindowPtr; index: cint; flags: cint): RendererPtr
createSoftwareRenderer nodesnim/thirdparty/sdl2.html#createSoftwareRenderer,SurfacePtr sdl2: createSoftwareRenderer(surface: SurfacePtr): RendererPtr
getRenderer nodesnim/thirdparty/sdl2.html#getRenderer,WindowPtr sdl2: getRenderer(window: WindowPtr): RendererPtr
getRendererInfo nodesnim/thirdparty/sdl2.html#getRendererInfo,RendererPtr,RendererInfoPtr sdl2: getRendererInfo(renderer: RendererPtr; info: RendererInfoPtr): cint
getRendererOutputSize nodesnim/thirdparty/sdl2.html#getRendererOutputSize,RendererPtr,ptr.cint,ptr.cint sdl2: getRendererOutputSize(renderer: RendererPtr; w: ptr cint; h: ptr cint): cint
createTexture nodesnim/thirdparty/sdl2.html#createTexture,RendererPtr,uint32,cint,cint,cint sdl2: createTexture(renderer: RendererPtr; format: uint32; access, w, h: cint): TexturePtr
createTextureFromSurface nodesnim/thirdparty/sdl2.html#createTextureFromSurface,RendererPtr,SurfacePtr sdl2: createTextureFromSurface(renderer: RendererPtr; surface: SurfacePtr): TexturePtr
createTexture nodesnim/thirdparty/sdl2.html#createTexture,RendererPtr,SurfacePtr sdl2: createTexture(renderer: RendererPtr; surface: SurfacePtr): TexturePtr
queryTexture nodesnim/thirdparty/sdl2.html#queryTexture,TexturePtr,ptr.uint32,ptr.cint,ptr.cint,ptr.cint sdl2: queryTexture(texture: TexturePtr; format: ptr uint32; access, w, h: ptr cint): SDL_Return
setTextureColorMod nodesnim/thirdparty/sdl2.html#setTextureColorMod,TexturePtr,uint8,uint8,uint8 sdl2: setTextureColorMod(texture: TexturePtr; r, g, b: uint8): SDL_Return
getTextureColorMod nodesnim/thirdparty/sdl2.html#getTextureColorMod,TexturePtr,uint8,uint8,uint8 sdl2: getTextureColorMod(texture: TexturePtr; r, g, b: var uint8): SDL_Return
setTextureAlphaMod nodesnim/thirdparty/sdl2.html#setTextureAlphaMod,TexturePtr,uint8 sdl2: setTextureAlphaMod(texture: TexturePtr; alpha: uint8): SDL_Return
getTextureAlphaMod nodesnim/thirdparty/sdl2.html#getTextureAlphaMod,TexturePtr,uint8 sdl2: getTextureAlphaMod(texture: TexturePtr; alpha: var uint8): SDL_Return
setTextureBlendMode nodesnim/thirdparty/sdl2.html#setTextureBlendMode,TexturePtr,BlendMode sdl2: setTextureBlendMode(texture: TexturePtr; blendMode: BlendMode): SDL_Return
getTextureBlendMode nodesnim/thirdparty/sdl2.html#getTextureBlendMode,TexturePtr,BlendMode sdl2: getTextureBlendMode(texture: TexturePtr; blendMode: var BlendMode): SDL_Return
updateTexture nodesnim/thirdparty/sdl2.html#updateTexture,TexturePtr,ptr.Rect,pointer,cint sdl2: updateTexture(texture: TexturePtr; rect: ptr Rect; pixels: pointer; pitch: cint): SDL_Return
lockTexture nodesnim/thirdparty/sdl2.html#lockTexture,TexturePtr,ptr.Rect,ptr.pointer,ptr.cint sdl2: lockTexture(texture: TexturePtr; rect: ptr Rect; pixels: ptr pointer; pitch: ptr cint): SDL_Return
unlockTexture nodesnim/thirdparty/sdl2.html#unlockTexture,TexturePtr sdl2: unlockTexture(texture: TexturePtr)
renderTargetSupported nodesnim/thirdparty/sdl2.html#renderTargetSupported,RendererPtr sdl2: renderTargetSupported(renderer: RendererPtr): Bool32
setRenderTarget nodesnim/thirdparty/sdl2.html#setRenderTarget,RendererPtr,TexturePtr sdl2: setRenderTarget(renderer: RendererPtr; texture: TexturePtr): SDL_Return
getRenderTarget nodesnim/thirdparty/sdl2.html#getRenderTarget,RendererPtr sdl2: getRenderTarget(renderer: RendererPtr): TexturePtr
setViewport nodesnim/thirdparty/sdl2.html#setViewport,RendererPtr,ptr.Rect sdl2: setViewport(renderer: RendererPtr; rect: ptr Rect): SDL_Return
getViewport nodesnim/thirdparty/sdl2.html#getViewport,RendererPtr,Rect sdl2: getViewport(renderer: RendererPtr; rect: var Rect)
setScale nodesnim/thirdparty/sdl2.html#setScale,RendererPtr,cfloat,cfloat sdl2: setScale(renderer: RendererPtr; scaleX, scaleY: cfloat): SDL_Return
getScale nodesnim/thirdparty/sdl2.html#getScale,RendererPtr,cfloat,cfloat sdl2: getScale(renderer: RendererPtr; scaleX, scaleY: var cfloat)
drawPoint nodesnim/thirdparty/sdl2.html#drawPoint,RendererPtr,cint,cint sdl2: drawPoint(renderer: RendererPtr; x, y: cint): SDL_Return
drawPoints nodesnim/thirdparty/sdl2.html#drawPoints,RendererPtr,ptr.Point,cint sdl2: drawPoints(renderer: RendererPtr; points: ptr Point; count: cint): SDL_Return
drawLine nodesnim/thirdparty/sdl2.html#drawLine,RendererPtr,cint,cint,cint,cint sdl2: drawLine(renderer: RendererPtr; x1, y1, x2, y2: cint): SDL_Return
drawLines nodesnim/thirdparty/sdl2.html#drawLines,RendererPtr,ptr.Point,cint sdl2: drawLines(renderer: RendererPtr; points: ptr Point; count: cint): SDL_Return
drawRect nodesnim/thirdparty/sdl2.html#drawRect,RendererPtr,Rect sdl2: drawRect(renderer: RendererPtr; rect: var Rect): SDL_Return
drawRect nodesnim/thirdparty/sdl2.html#drawRect,RendererPtr,ptr.Rect sdl2: drawRect(renderer: RendererPtr; rect: ptr Rect = nil): SDL_Return
drawRects nodesnim/thirdparty/sdl2.html#drawRects,RendererPtr,ptr.Rect,cint sdl2: drawRects(renderer: RendererPtr; rects: ptr Rect; count: cint): SDL_Return
fillRect nodesnim/thirdparty/sdl2.html#fillRect,RendererPtr,Rect sdl2: fillRect(renderer: RendererPtr; rect: var Rect): SDL_Return
fillRect nodesnim/thirdparty/sdl2.html#fillRect,RendererPtr,ptr.Rect sdl2: fillRect(renderer: RendererPtr; rect: ptr Rect = nil): SDL_Return
fillRects nodesnim/thirdparty/sdl2.html#fillRects,RendererPtr,ptr.Rect,cint sdl2: fillRects(renderer: RendererPtr; rects: ptr Rect; count: cint): SDL_Return
copy nodesnim/thirdparty/sdl2.html#copy,RendererPtr,TexturePtr,ptr.Rect,ptr.Rect sdl2: copy(renderer: RendererPtr; texture: TexturePtr; srcrect, dstrect: ptr Rect): SDL_Return
copyEx nodesnim/thirdparty/sdl2.html#copyEx,RendererPtr,TexturePtr,Rect,Rect,cdouble,ptr.Point,RendererFlip sdl2: copyEx(renderer: RendererPtr; texture: TexturePtr; srcrect, dstrect: var Rect;\n angle: cdouble; center: ptr Point; flip: RendererFlip = SDL_FLIP_NONE): SDL_Return
copyEx nodesnim/thirdparty/sdl2.html#copyEx,RendererPtr,TexturePtr,ptr.Rect,ptr.Rect,cdouble,ptr.Point,RendererFlip sdl2: copyEx(renderer: RendererPtr; texture: TexturePtr; srcrect, dstrect: ptr Rect;\n angle: cdouble; center: ptr Point; flip: RendererFlip = SDL_FLIP_NONE): SDL_Return
clear nodesnim/thirdparty/sdl2.html#clear,RendererPtr sdl2: clear(renderer: RendererPtr): cint
readPixels nodesnim/thirdparty/sdl2.html#readPixels,RendererPtr,Rect,cint,pointer,cint sdl2: readPixels(renderer: RendererPtr; rect: var Rect; format: cint; pixels: pointer;\n pitch: cint): cint
readPixels nodesnim/thirdparty/sdl2.html#readPixels,RendererPtr,ptr.Rect,cint,pointer,cint sdl2: readPixels(renderer: RendererPtr; rect: ptr Rect; format: cint; pixels: pointer;\n pitch: cint): cint
present nodesnim/thirdparty/sdl2.html#present,RendererPtr sdl2: present(renderer: RendererPtr)
glBindTexture nodesnim/thirdparty/sdl2.html#glBindTexture,TexturePtr,cfloat,cfloat sdl2: glBindTexture(texture: TexturePtr; texw, texh: var cfloat): cint
glUnbindTexture nodesnim/thirdparty/sdl2.html#glUnbindTexture,TexturePtr sdl2: glUnbindTexture(texture: TexturePtr)
createRGBSurface nodesnim/thirdparty/sdl2.html#createRGBSurface,cint,cint,cint,cint,uint32,uint32,uint32,uint32 sdl2: createRGBSurface(flags: cint; width, height, depth: cint;\n Rmask, Gmask, BMask, Amask: uint32): SurfacePtr
createRGBSurfaceFrom nodesnim/thirdparty/sdl2.html#createRGBSurfaceFrom,pointer,cint,cint,cint,cint,uint32,uint32,uint32,uint32 sdl2: createRGBSurfaceFrom(pixels: pointer; width, height, depth, pitch: cint;\n Rmask, Gmask, Bmask, Amask: uint32): SurfacePtr
freeSurface nodesnim/thirdparty/sdl2.html#freeSurface,SurfacePtr sdl2: freeSurface(surface: SurfacePtr)
setSurfacePalette nodesnim/thirdparty/sdl2.html#setSurfacePalette,SurfacePtr,ptr.Palette sdl2: setSurfacePalette(surface: SurfacePtr; palette: ptr Palette): cint
lockSurface nodesnim/thirdparty/sdl2.html#lockSurface,SurfacePtr sdl2: lockSurface(surface: SurfacePtr): cint
unlockSurface nodesnim/thirdparty/sdl2.html#unlockSurface,SurfacePtr sdl2: unlockSurface(surface: SurfacePtr)
loadBMP_RW nodesnim/thirdparty/sdl2.html#loadBMP_RW,RWopsPtr,cint sdl2: loadBMP_RW(src: RWopsPtr; freesrc: cint): SurfacePtr
rwFromFile nodesnim/thirdparty/sdl2.html#rwFromFile,cstring,cstring sdl2: rwFromFile(file: cstring; mode: cstring): RWopsPtr
rwFromFP nodesnim/thirdparty/sdl2.html#rwFromFP,File,Bool32 sdl2: rwFromFP(fp: File; autoclose: Bool32): RWopsPtr
rwFromMem nodesnim/thirdparty/sdl2.html#rwFromMem,pointer,cint sdl2: rwFromMem(mem: pointer; size: cint): RWopsPtr
rwFromConstMem nodesnim/thirdparty/sdl2.html#rwFromConstMem,pointer,cint sdl2: rwFromConstMem(mem: pointer; size: cint): RWopsPtr
allocRW nodesnim/thirdparty/sdl2.html#allocRW sdl2: allocRW(): RWopsPtr
freeRW nodesnim/thirdparty/sdl2.html#freeRW,RWopsPtr sdl2: freeRW(area: RWopsPtr)
saveBMP_RW nodesnim/thirdparty/sdl2.html#saveBMP_RW,SurfacePtr,RWopsPtr,cint sdl2: saveBMP_RW(surface: SurfacePtr; dst: RWopsPtr; freedst: cint): SDL_Return
setSurfaceRLE nodesnim/thirdparty/sdl2.html#setSurfaceRLE,SurfacePtr,cint sdl2: setSurfaceRLE(surface: SurfacePtr; flag: cint): cint
setColorKey nodesnim/thirdparty/sdl2.html#setColorKey,SurfacePtr,cint,uint32 sdl2: setColorKey(surface: SurfacePtr; flag: cint; key: uint32): cint
getColorKey nodesnim/thirdparty/sdl2.html#getColorKey,SurfacePtr,uint32 sdl2: getColorKey(surface: SurfacePtr; key: var uint32): cint
setSurfaceColorMod nodesnim/thirdparty/sdl2.html#setSurfaceColorMod,SurfacePtr,uint8,uint8,uint8 sdl2: setSurfaceColorMod(surface: SurfacePtr; r, g, b: uint8): cint
getSurfaceColorMod nodesnim/thirdparty/sdl2.html#getSurfaceColorMod,SurfacePtr,uint8,uint8,uint8 sdl2: getSurfaceColorMod(surface: SurfacePtr; r, g, b: var uint8): cint
setSurfaceAlphaMod nodesnim/thirdparty/sdl2.html#setSurfaceAlphaMod,SurfacePtr,uint8 sdl2: setSurfaceAlphaMod(surface: SurfacePtr; alpha: uint8): cint
getSurfaceAlphaMod nodesnim/thirdparty/sdl2.html#getSurfaceAlphaMod,SurfacePtr,uint8 sdl2: getSurfaceAlphaMod(surface: SurfacePtr; alpha: var uint8): cint
setSurfaceBlendMode nodesnim/thirdparty/sdl2.html#setSurfaceBlendMode,SurfacePtr,BlendMode sdl2: setSurfaceBlendMode(surface: SurfacePtr; blendMode: BlendMode): cint
getSurfaceBlendMode nodesnim/thirdparty/sdl2.html#getSurfaceBlendMode,SurfacePtr,ptr.BlendMode sdl2: getSurfaceBlendMode(surface: SurfacePtr; blendMode: ptr BlendMode): cint
setClipRect nodesnim/thirdparty/sdl2.html#setClipRect,SurfacePtr,ptr.Rect sdl2: setClipRect(surface: SurfacePtr; rect: ptr Rect): Bool32
getClipRect nodesnim/thirdparty/sdl2.html#getClipRect,SurfacePtr,ptr.Rect sdl2: getClipRect(surface: SurfacePtr; rect: ptr Rect)
setClipRect nodesnim/thirdparty/sdl2.html#setClipRect,RendererPtr,ptr.Rect sdl2: setClipRect(renderer: RendererPtr; rect: ptr Rect): cint
getClipRect nodesnim/thirdparty/sdl2.html#getClipRect,RendererPtr,ptr.Rect sdl2: getClipRect(renderer: RendererPtr; rect: ptr Rect): cint
isClipEnabled nodesnim/thirdparty/sdl2.html#isClipEnabled,RendererPtr sdl2: isClipEnabled(renderer: RendererPtr): cint
convertSurface nodesnim/thirdparty/sdl2.html#convertSurface,SurfacePtr,ptr.PixelFormat,cint sdl2: convertSurface(src: SurfacePtr; fmt: ptr PixelFormat; flags: cint): SurfacePtr
convertSurfaceFormat nodesnim/thirdparty/sdl2.html#convertSurfaceFormat,SurfacePtr,uint32,uint32 sdl2: convertSurfaceFormat(src: SurfacePtr; pixel_format, flags: uint32): SurfacePtr
convertPixels nodesnim/thirdparty/sdl2.html#convertPixels,cint,cint,uint32,pointer,cint,uint32,pointer,cint sdl2: convertPixels(width, height: cint; src_format: uint32; src: pointer; src_pitch: cint;\n dst_format: uint32; dst: pointer; dst_pitch: cint): cint
fillRect nodesnim/thirdparty/sdl2.html#fillRect,SurfacePtr,ptr.Rect,uint32 sdl2: fillRect(dst: SurfacePtr; rect: ptr Rect; color: uint32): SDL_Return
fillRects nodesnim/thirdparty/sdl2.html#fillRects,SurfacePtr,ptr.Rect,cint,uint32 sdl2: fillRects(dst: SurfacePtr; rects: ptr Rect; count: cint; color: uint32): cint
upperBlit nodesnim/thirdparty/sdl2.html#upperBlit,SurfacePtr,ptr.Rect,SurfacePtr,ptr.Rect sdl2: upperBlit(src: SurfacePtr; srcrect: ptr Rect; dst: SurfacePtr; dstrect: ptr Rect): SDL_Return
lowerBlit nodesnim/thirdparty/sdl2.html#lowerBlit,SurfacePtr,ptr.Rect,SurfacePtr,ptr.Rect sdl2: lowerBlit(src: SurfacePtr; srcrect: ptr Rect; dst: SurfacePtr; dstrect: ptr Rect): SDL_Return
softStretch nodesnim/thirdparty/sdl2.html#softStretch,SurfacePtr,ptr.Rect,SurfacePtr,ptr.Rect sdl2: softStretch(src: SurfacePtr; srcrect: ptr Rect; dst: SurfacePtr; dstrect: ptr Rect): SDL_Return
upperBlitScaled nodesnim/thirdparty/sdl2.html#upperBlitScaled,SurfacePtr,ptr.Rect,SurfacePtr,ptr.Rect sdl2: upperBlitScaled(src: SurfacePtr; srcrect: ptr Rect; dst: SurfacePtr; dstrect: ptr Rect): SDL_Return
lowerBlitScaled nodesnim/thirdparty/sdl2.html#lowerBlitScaled,SurfacePtr,ptr.Rect,SurfacePtr,ptr.Rect sdl2: lowerBlitScaled(src: SurfacePtr; srcrect: ptr Rect; dst: SurfacePtr; dstrect: ptr Rect): SDL_Return
readU8 nodesnim/thirdparty/sdl2.html#readU8,RWopsPtr sdl2: readU8(src: RWopsPtr): uint8
readLE16 nodesnim/thirdparty/sdl2.html#readLE16,RWopsPtr sdl2: readLE16(src: RWopsPtr): uint16
readBE16 nodesnim/thirdparty/sdl2.html#readBE16,RWopsPtr sdl2: readBE16(src: RWopsPtr): uint16
readLE32 nodesnim/thirdparty/sdl2.html#readLE32,RWopsPtr sdl2: readLE32(src: RWopsPtr): uint32
readBE32 nodesnim/thirdparty/sdl2.html#readBE32,RWopsPtr sdl2: readBE32(src: RWopsPtr): uint32
readLE64 nodesnim/thirdparty/sdl2.html#readLE64,RWopsPtr sdl2: readLE64(src: RWopsPtr): uint64
readBE64 nodesnim/thirdparty/sdl2.html#readBE64,RWopsPtr sdl2: readBE64(src: RWopsPtr): uint64
writeU8 nodesnim/thirdparty/sdl2.html#writeU8,RWopsPtr,uint8 sdl2: writeU8(dst: RWopsPtr; value: uint8): csize_t
writeLE16 nodesnim/thirdparty/sdl2.html#writeLE16,RWopsPtr,uint16 sdl2: writeLE16(dst: RWopsPtr; value: uint16): csize_t
writeBE16 nodesnim/thirdparty/sdl2.html#writeBE16,RWopsPtr,uint16 sdl2: writeBE16(dst: RWopsPtr; value: uint16): csize_t
writeLE32 nodesnim/thirdparty/sdl2.html#writeLE32,RWopsPtr,uint32 sdl2: writeLE32(dst: RWopsPtr; value: uint32): csize_t
writeBE32 nodesnim/thirdparty/sdl2.html#writeBE32,RWopsPtr,uint32 sdl2: writeBE32(dst: RWopsPtr; value: uint32): csize_t
writeLE64 nodesnim/thirdparty/sdl2.html#writeLE64,RWopsPtr,uint64 sdl2: writeLE64(dst: RWopsPtr; value: uint64): csize_t
writeBE64 nodesnim/thirdparty/sdl2.html#writeBE64,RWopsPtr,uint64 sdl2: writeBE64(dst: RWopsPtr; value: uint64): csize_t
showMessageBox nodesnim/thirdparty/sdl2.html#showMessageBox,ptr.MessageBoxData,cint sdl2: showMessageBox(messageboxdata: ptr MessageBoxData; buttonid: var cint): cint
showSimpleMessageBox nodesnim/thirdparty/sdl2.html#showSimpleMessageBox,uint32,cstring,cstring,WindowPtr sdl2: showSimpleMessageBox(flags: uint32; title, message: cstring; window: WindowPtr): cint
getNumVideoDrivers nodesnim/thirdparty/sdl2.html#getNumVideoDrivers sdl2: getNumVideoDrivers(): cint
getVideoDriver nodesnim/thirdparty/sdl2.html#getVideoDriver,cint sdl2: getVideoDriver(index: cint): cstring
videoInit nodesnim/thirdparty/sdl2.html#videoInit,cstring sdl2: videoInit(driver_name: cstring): SDL_Return
videoQuit nodesnim/thirdparty/sdl2.html#videoQuit sdl2: videoQuit()
getCurrentVideoDriver nodesnim/thirdparty/sdl2.html#getCurrentVideoDriver sdl2: getCurrentVideoDriver(): cstring
getNumVideoDisplays nodesnim/thirdparty/sdl2.html#getNumVideoDisplays sdl2: getNumVideoDisplays(): cint
getDisplayBounds nodesnim/thirdparty/sdl2.html#getDisplayBounds,cint,Rect sdl2: getDisplayBounds(displayIndex: cint; rect: var Rect): SDL_Return
getNumDisplayModes nodesnim/thirdparty/sdl2.html#getNumDisplayModes,cint sdl2: getNumDisplayModes(displayIndex: cint): cint
getDisplayMode nodesnim/thirdparty/sdl2.html#getDisplayMode,cint,cint,DisplayMode sdl2: getDisplayMode(displayIndex: cint; modeIndex: cint; mode: var DisplayMode): SDL_Return
getDesktopDisplayMode nodesnim/thirdparty/sdl2.html#getDesktopDisplayMode,cint,DisplayMode sdl2: getDesktopDisplayMode(displayIndex: cint; mode: var DisplayMode): SDL_Return
getCurrentDisplayMode nodesnim/thirdparty/sdl2.html#getCurrentDisplayMode,cint,DisplayMode sdl2: getCurrentDisplayMode(displayIndex: cint; mode: var DisplayMode): SDL_Return
getClosestDisplayMode nodesnim/thirdparty/sdl2.html#getClosestDisplayMode,cint,ptr.DisplayMode,ptr.DisplayMode sdl2: getClosestDisplayMode(displayIndex: cint; mode: ptr DisplayMode;\n closest: ptr DisplayMode): ptr DisplayMode
getDisplayDPI nodesnim/thirdparty/sdl2.html#getDisplayDPI,cint,ptr.cfloat,ptr.cfloat,ptr.cfloat sdl2: getDisplayDPI(displayIndex: cint; ddpi, hdpi, vdpi: ptr cfloat): SDL_Return
createWindow nodesnim/thirdparty/sdl2.html#createWindow,cstring,cint,cint,cint,cint,uint32 sdl2: createWindow(title: cstring; x, y, w, h: cint; flags: uint32): WindowPtr
createWindowFrom nodesnim/thirdparty/sdl2.html#createWindowFrom,pointer sdl2: createWindowFrom(data: pointer): WindowPtr
getWindowFromID nodesnim/thirdparty/sdl2.html#getWindowFromID,uint32 sdl2: getWindowFromID(id: uint32): WindowPtr
showWindow nodesnim/thirdparty/sdl2.html#showWindow,WindowPtr sdl2: showWindow(window: WindowPtr)
hideWindow nodesnim/thirdparty/sdl2.html#hideWindow,WindowPtr sdl2: hideWindow(window: WindowPtr)
raiseWindow nodesnim/thirdparty/sdl2.html#raiseWindow,WindowPtr sdl2: raiseWindow(window: WindowPtr)
maximizeWindow nodesnim/thirdparty/sdl2.html#maximizeWindow,WindowPtr sdl2: maximizeWindow(window: WindowPtr)
minimizeWindow nodesnim/thirdparty/sdl2.html#minimizeWindow,WindowPtr sdl2: minimizeWindow(window: WindowPtr)
restoreWindow nodesnim/thirdparty/sdl2.html#restoreWindow,WindowPtr sdl2: restoreWindow(window: WindowPtr)
destroyWindow nodesnim/thirdparty/sdl2.html#destroyWindow,WindowPtr sdl2: destroyWindow(window: WindowPtr)
isScreenSaverEnabled nodesnim/thirdparty/sdl2.html#isScreenSaverEnabled sdl2: isScreenSaverEnabled(): Bool32
enableScreenSaver nodesnim/thirdparty/sdl2.html#enableScreenSaver sdl2: enableScreenSaver()
disableScreenSaver nodesnim/thirdparty/sdl2.html#disableScreenSaver sdl2: disableScreenSaver()
getTicks nodesnim/thirdparty/sdl2.html#getTicks sdl2: getTicks(): uint32
getPerformanceCounter nodesnim/thirdparty/sdl2.html#getPerformanceCounter sdl2: getPerformanceCounter(): uint64
getPerformanceFrequency nodesnim/thirdparty/sdl2.html#getPerformanceFrequency sdl2: getPerformanceFrequency(): uint64
delay nodesnim/thirdparty/sdl2.html#delay,uint32 sdl2: delay(ms: uint32)
addTimer nodesnim/thirdparty/sdl2.html#addTimer,uint32,TimerCallback,pointer sdl2: addTimer(interval: uint32; callback: TimerCallback; param: pointer): TimerID
removeTimer nodesnim/thirdparty/sdl2.html#removeTimer,TimerID sdl2: removeTimer(id: TimerID): Bool32
glLoadLibrary nodesnim/thirdparty/sdl2.html#glLoadLibrary,cstring sdl2: glLoadLibrary(path: cstring): SDL_Return
glGetProcAddress nodesnim/thirdparty/sdl2.html#glGetProcAddress,cstring sdl2: glGetProcAddress(procedure: cstring): pointer
glUnloadLibrary nodesnim/thirdparty/sdl2.html#glUnloadLibrary sdl2: glUnloadLibrary()
glExtensionSupported nodesnim/thirdparty/sdl2.html#glExtensionSupported,cstring sdl2: glExtensionSupported(extension: cstring): bool
glSetAttribute nodesnim/thirdparty/sdl2.html#glSetAttribute,GLattr,cint sdl2: glSetAttribute(attr: GLattr; value: cint): cint
glGetAttribute nodesnim/thirdparty/sdl2.html#glGetAttribute,GLattr,cint sdl2: glGetAttribute(attr: GLattr; value: var cint): cint
glCreateContext nodesnim/thirdparty/sdl2.html#glCreateContext,WindowPtr sdl2: glCreateContext(window: WindowPtr): GlContextPtr
glMakeCurrent nodesnim/thirdparty/sdl2.html#glMakeCurrent,WindowPtr,GlContextPtr sdl2: glMakeCurrent(window: WindowPtr; context: GlContextPtr): cint
glGetCurrentWindow nodesnim/thirdparty/sdl2.html#glGetCurrentWindow sdl2: glGetCurrentWindow(): WindowPtr
glGetCurrentContext nodesnim/thirdparty/sdl2.html#glGetCurrentContext sdl2: glGetCurrentContext(): GlContextPtr
glGetDrawableSize nodesnim/thirdparty/sdl2.html#glGetDrawableSize,WindowPtr,cint,cint sdl2: glGetDrawableSize(window: WindowPtr; w, h: var cint)
glSetSwapInterval nodesnim/thirdparty/sdl2.html#glSetSwapInterval,cint sdl2: glSetSwapInterval(interval: cint): cint
glGetSwapInterval nodesnim/thirdparty/sdl2.html#glGetSwapInterval sdl2: glGetSwapInterval(): cint
glSwapWindow nodesnim/thirdparty/sdl2.html#glSwapWindow,WindowPtr sdl2: glSwapWindow(window: WindowPtr)
glDeleteContext nodesnim/thirdparty/sdl2.html#glDeleteContext,GlContextPtr sdl2: glDeleteContext(context: GlContextPtr)
VulkanInstance nodesnim/thirdparty/sdl2.html#VulkanInstance sdl2: VulkanInstance
VulkanSurface nodesnim/thirdparty/sdl2.html#VulkanSurface sdl2: VulkanSurface
vulkanLoadLibrary nodesnim/thirdparty/sdl2.html#vulkanLoadLibrary,cstring sdl2: vulkanLoadLibrary(path: cstring): cint
vulkanGetVkGetInstanceProcAddr nodesnim/thirdparty/sdl2.html#vulkanGetVkGetInstanceProcAddr sdl2: vulkanGetVkGetInstanceProcAddr(): pointer
vulkanUnloadLibrary nodesnim/thirdparty/sdl2.html#vulkanUnloadLibrary sdl2: vulkanUnloadLibrary()
vulkanGetInstanceExtensions nodesnim/thirdparty/sdl2.html#vulkanGetInstanceExtensions,WindowPtr,ptr.cuint,cstringArray sdl2: vulkanGetInstanceExtensions(window: WindowPtr; pCount: ptr cuint;\n pNames: cstringArray): Bool32
vulkanCreateSurface nodesnim/thirdparty/sdl2.html#vulkanCreateSurface,WindowPtr,VulkanInstance,ptr.VulkanSurface sdl2: vulkanCreateSurface(window: WindowPtr; instance: VulkanInstance;\n surface: ptr VulkanSurface): Bool32
vulkanGetDrawableSize nodesnim/thirdparty/sdl2.html#vulkanGetDrawableSize,WindowPtr,ptr.cint,ptr.cint sdl2: vulkanGetDrawableSize(window: WindowPtr; w, h: ptr cint)
getKeyboardFocus nodesnim/thirdparty/sdl2.html#getKeyboardFocus sdl2: getKeyboardFocus(): WindowPtr
getKeyboardState nodesnim/thirdparty/sdl2.html#getKeyboardState,ptr.int sdl2: getKeyboardState(numkeys: ptr int = nil): ptr array[0 .. SDL_NUM_SCANCODES.int, uint8]
getModState nodesnim/thirdparty/sdl2.html#getModState sdl2: getModState(): Keymod
setModState nodesnim/thirdparty/sdl2.html#setModState,Keymod sdl2: setModState(state: Keymod)
getKeyFromScancode nodesnim/thirdparty/sdl2.html#getKeyFromScancode,Scancode sdl2: getKeyFromScancode(scancode: Scancode): cint
getScancodeFromKey nodesnim/thirdparty/sdl2.html#getScancodeFromKey,cint sdl2: getScancodeFromKey(key: cint): Scancode
getScancodeName nodesnim/thirdparty/sdl2.html#getScancodeName,Scancode sdl2: getScancodeName(scancode: Scancode): cstring
getScancodeFromName nodesnim/thirdparty/sdl2.html#getScancodeFromName,cstring sdl2: getScancodeFromName(name: cstring): Scancode
getKeyName nodesnim/thirdparty/sdl2.html#getKeyName,cint sdl2: getKeyName(key: cint): cstring
getKeyFromName nodesnim/thirdparty/sdl2.html#getKeyFromName,cstring sdl2: getKeyFromName(name: cstring): cint
startTextInput nodesnim/thirdparty/sdl2.html#startTextInput sdl2: startTextInput()
isTextInputActive nodesnim/thirdparty/sdl2.html#isTextInputActive sdl2: isTextInputActive(): bool
stopTextInput nodesnim/thirdparty/sdl2.html#stopTextInput sdl2: stopTextInput()
setTextInputRect nodesnim/thirdparty/sdl2.html#setTextInputRect,ptr.Rect sdl2: setTextInputRect(rect: ptr Rect)
hasScreenKeyboardSupport nodesnim/thirdparty/sdl2.html#hasScreenKeyboardSupport sdl2: hasScreenKeyboardSupport(): bool
isScreenKeyboardShown nodesnim/thirdparty/sdl2.html#isScreenKeyboardShown,WindowPtr sdl2: isScreenKeyboardShown(window: WindowPtr): bool
getMouseFocus nodesnim/thirdparty/sdl2.html#getMouseFocus sdl2: getMouseFocus(): WindowPtr
getMouseState nodesnim/thirdparty/sdl2.html#getMouseState,cint,cint sdl2: getMouseState(x, y: var cint): uint8
getMouseState nodesnim/thirdparty/sdl2.html#getMouseState,ptr.cint,ptr.cint sdl2: getMouseState(x, y: ptr cint): uint8
getRelativeMouseState nodesnim/thirdparty/sdl2.html#getRelativeMouseState,cint,cint sdl2: getRelativeMouseState(x, y: var cint): uint8
warpMouseInWindow nodesnim/thirdparty/sdl2.html#warpMouseInWindow,WindowPtr,cint,cint sdl2: warpMouseInWindow(window: WindowPtr; x, y: cint)
setRelativeMouseMode nodesnim/thirdparty/sdl2.html#setRelativeMouseMode,Bool32 sdl2: setRelativeMouseMode(enabled: Bool32): SDL_Return
captureMouse nodesnim/thirdparty/sdl2.html#captureMouse,Bool32 sdl2: captureMouse(enabled: Bool32): SDL_Return
getRelativeMouseMode nodesnim/thirdparty/sdl2.html#getRelativeMouseMode sdl2: getRelativeMouseMode(): Bool32
createCursor nodesnim/thirdparty/sdl2.html#createCursor,ptr.uint8,ptr.uint8,cint,cint,cint,cint sdl2: createCursor(data, mask: ptr uint8; w, h, hot_x, hot_y: cint): CursorPtr
createColorCursor nodesnim/thirdparty/sdl2.html#createColorCursor,SurfacePtr,cint,cint sdl2: createColorCursor(surface: SurfacePtr; hot_x, hot_y: cint): CursorPtr
SDL_SYSTEM_CURSOR_ARROW nodesnim/thirdparty/sdl2.html#SDL_SYSTEM_CURSOR_ARROW SystemCursor.SDL_SYSTEM_CURSOR_ARROW
SDL_SYSTEM_CURSOR_IBEAM nodesnim/thirdparty/sdl2.html#SDL_SYSTEM_CURSOR_IBEAM SystemCursor.SDL_SYSTEM_CURSOR_IBEAM
SDL_SYSTEM_CURSOR_WAIT nodesnim/thirdparty/sdl2.html#SDL_SYSTEM_CURSOR_WAIT SystemCursor.SDL_SYSTEM_CURSOR_WAIT
SDL_SYSTEM_CURSOR_CROSSHAIR nodesnim/thirdparty/sdl2.html#SDL_SYSTEM_CURSOR_CROSSHAIR SystemCursor.SDL_SYSTEM_CURSOR_CROSSHAIR
SDL_SYSTEM_CURSOR_WAITARROW nodesnim/thirdparty/sdl2.html#SDL_SYSTEM_CURSOR_WAITARROW SystemCursor.SDL_SYSTEM_CURSOR_WAITARROW
SDL_SYSTEM_CURSOR_SIZENWSE nodesnim/thirdparty/sdl2.html#SDL_SYSTEM_CURSOR_SIZENWSE SystemCursor.SDL_SYSTEM_CURSOR_SIZENWSE
SDL_SYSTEM_CURSOR_SIZENESW nodesnim/thirdparty/sdl2.html#SDL_SYSTEM_CURSOR_SIZENESW SystemCursor.SDL_SYSTEM_CURSOR_SIZENESW
SDL_SYSTEM_CURSOR_SIZEWE nodesnim/thirdparty/sdl2.html#SDL_SYSTEM_CURSOR_SIZEWE SystemCursor.SDL_SYSTEM_CURSOR_SIZEWE
SDL_SYSTEM_CURSOR_SIZENS nodesnim/thirdparty/sdl2.html#SDL_SYSTEM_CURSOR_SIZENS SystemCursor.SDL_SYSTEM_CURSOR_SIZENS
SDL_SYSTEM_CURSOR_SIZEALL nodesnim/thirdparty/sdl2.html#SDL_SYSTEM_CURSOR_SIZEALL SystemCursor.SDL_SYSTEM_CURSOR_SIZEALL
SDL_SYSTEM_CURSOR_NO nodesnim/thirdparty/sdl2.html#SDL_SYSTEM_CURSOR_NO SystemCursor.SDL_SYSTEM_CURSOR_NO
SDL_SYSTEM_CURSOR_HAND nodesnim/thirdparty/sdl2.html#SDL_SYSTEM_CURSOR_HAND SystemCursor.SDL_SYSTEM_CURSOR_HAND
SystemCursor nodesnim/thirdparty/sdl2.html#SystemCursor sdl2: SystemCursor
createSystemCursor nodesnim/thirdparty/sdl2.html#createSystemCursor,SystemCursor sdl2: createSystemCursor(c: SystemCursor): CursorPtr
setCursor nodesnim/thirdparty/sdl2.html#setCursor,CursorPtr sdl2: setCursor(cursor: CursorPtr)
getCursor nodesnim/thirdparty/sdl2.html#getCursor sdl2: getCursor(): CursorPtr
freeCursor nodesnim/thirdparty/sdl2.html#freeCursor,CursorPtr sdl2: freeCursor(cursor: CursorPtr)
showCursor nodesnim/thirdparty/sdl2.html#showCursor,bool sdl2: showCursor(toggle: bool): Bool32
pumpEvents nodesnim/thirdparty/sdl2.html#pumpEvents sdl2: pumpEvents()
peepEvents nodesnim/thirdparty/sdl2.html#peepEvents,ptr.Event,cint,Eventaction,uint32,uint32 sdl2: peepEvents(events: ptr Event; numevents: cint; action: Eventaction; minType: uint32;\n maxType: uint32): cint
hasEvent nodesnim/thirdparty/sdl2.html#hasEvent,uint32 sdl2: hasEvent(kind: uint32): Bool32
hasEvents nodesnim/thirdparty/sdl2.html#hasEvents,uint32,uint32 sdl2: hasEvents(minType: uint32; maxType: uint32): Bool32
flushEvent nodesnim/thirdparty/sdl2.html#flushEvent,uint32 sdl2: flushEvent(kind: uint32)
flushEvents nodesnim/thirdparty/sdl2.html#flushEvents,uint32,uint32 sdl2: flushEvents(minType: uint32; maxType: uint32)
pollEvent nodesnim/thirdparty/sdl2.html#pollEvent,Event sdl2: pollEvent(event: var Event): Bool32
waitEvent nodesnim/thirdparty/sdl2.html#waitEvent,Event sdl2: waitEvent(event: var Event): Bool32
waitEventTimeout nodesnim/thirdparty/sdl2.html#waitEventTimeout,Event,cint sdl2: waitEventTimeout(event: var Event; timeout: cint): Bool32
pushEvent nodesnim/thirdparty/sdl2.html#pushEvent,ptr.Event sdl2: pushEvent(event: ptr Event): cint
setEventFilter nodesnim/thirdparty/sdl2.html#setEventFilter,EventFilter,pointer sdl2: setEventFilter(filter: EventFilter; userdata: pointer)
getEventFilter nodesnim/thirdparty/sdl2.html#getEventFilter,EventFilter,pointer sdl2: getEventFilter(filter: var EventFilter; userdata: var pointer): Bool32
addEventWatch nodesnim/thirdparty/sdl2.html#addEventWatch,EventFilter,pointer sdl2: addEventWatch(filter: EventFilter; userdata: pointer)
delEventWatch nodesnim/thirdparty/sdl2.html#delEventWatch,EventFilter,pointer sdl2: delEventWatch(filter: EventFilter; userdata: pointer)
filterEvents nodesnim/thirdparty/sdl2.html#filterEvents,EventFilter,pointer sdl2: filterEvents(filter: EventFilter; userdata: pointer)
eventState nodesnim/thirdparty/sdl2.html#eventState,EventType,cint sdl2: eventState(kind: EventType; state: cint): uint8
registerEvents nodesnim/thirdparty/sdl2.html#registerEvents,cint sdl2: registerEvents(numevents: cint): uint32
setError nodesnim/thirdparty/sdl2.html#setError,cstring sdl2: setError(fmt: cstring)
getError nodesnim/thirdparty/sdl2.html#getError sdl2: getError(): cstring
clearError nodesnim/thirdparty/sdl2.html#clearError sdl2: clearError()
getPixelFormatName nodesnim/thirdparty/sdl2.html#getPixelFormatName,uint32 sdl2: getPixelFormatName(format: uint32): cstring
pixelFormatEnumToMasks nodesnim/thirdparty/sdl2.html#pixelFormatEnumToMasks,uint32,cint,uint32,uint32,uint32,uint32 sdl2: pixelFormatEnumToMasks(format: uint32; bpp: var cint;\n Rmask, Gmask, Bmask, Amask: var uint32): bool
masksToPixelFormatEnum nodesnim/thirdparty/sdl2.html#masksToPixelFormatEnum,cint,uint32,uint32,uint32,uint32 sdl2: masksToPixelFormatEnum(bpp: cint; Rmask, Gmask, Bmask, Amask: uint32): uint32
allocFormat nodesnim/thirdparty/sdl2.html#allocFormat,uint32 sdl2: allocFormat(pixelFormat: uint32): ptr PixelFormat
freeFormat nodesnim/thirdparty/sdl2.html#freeFormat,ptr.PixelFormat sdl2: freeFormat(format: ptr PixelFormat)
allocPalette nodesnim/thirdparty/sdl2.html#allocPalette,cint sdl2: allocPalette(numColors: cint): ptr Palette
setPixelFormatPalette nodesnim/thirdparty/sdl2.html#setPixelFormatPalette,ptr.PixelFormat,ptr.Palette sdl2: setPixelFormatPalette(format: ptr PixelFormat; palette: ptr Palette): cint
setPaletteColors nodesnim/thirdparty/sdl2.html#setPaletteColors,ptr.Palette,ptr.Color,cint,cint sdl2: setPaletteColors(palette: ptr Palette; colors: ptr Color; first, numColors: cint): SDL_Return
freePalette nodesnim/thirdparty/sdl2.html#freePalette,ptr.Palette sdl2: freePalette(palette: ptr Palette)
mapRGB nodesnim/thirdparty/sdl2.html#mapRGB,ptr.PixelFormat,uint8,uint8,uint8 sdl2: mapRGB(format: ptr PixelFormat; r, g, b: uint8): uint32
mapRGBA nodesnim/thirdparty/sdl2.html#mapRGBA,ptr.PixelFormat,uint8,uint8,uint8,uint8 sdl2: mapRGBA(format: ptr PixelFormat; r, g, b, a: uint8): uint32
getRGB nodesnim/thirdparty/sdl2.html#getRGB,uint32,ptr.PixelFormat,uint8,uint8,uint8 sdl2: getRGB(pixel: uint32; format: ptr PixelFormat; r, g, b: var uint8)
getRGBA nodesnim/thirdparty/sdl2.html#getRGBA,uint32,ptr.PixelFormat,uint8,uint8,uint8,uint8 sdl2: getRGBA(pixel: uint32; format: ptr PixelFormat; r, g, b, a: var uint8)
calculateGammaRamp nodesnim/thirdparty/sdl2.html#calculateGammaRamp,cfloat,ptr.uint16 sdl2: calculateGammaRamp(gamma: cfloat; ramp: ptr uint16)
setClipboardText nodesnim/thirdparty/sdl2.html#setClipboardText,cstring sdl2: setClipboardText(text: cstring): cint
getClipboardText nodesnim/thirdparty/sdl2.html#getClipboardText sdl2: getClipboardText(): cstring
hasClipboardText nodesnim/thirdparty/sdl2.html#hasClipboardText sdl2: hasClipboardText(): Bool32
freeClipboardText nodesnim/thirdparty/sdl2.html#freeClipboardText,cstring sdl2: freeClipboardText(text: cstring)
getNumTouchFingers nodesnim/thirdparty/sdl2.html#getNumTouchFingers,TouchID sdl2: getNumTouchFingers(id: TouchID): cint
getTouchFinger nodesnim/thirdparty/sdl2.html#getTouchFinger,TouchID,cint sdl2: getTouchFinger(id: TouchID; index: cint): ptr Finger
SDL_QUERY nodesnim/thirdparty/sdl2.html#SDL_QUERY sdl2: SDL_QUERY
SDL_IGNORE nodesnim/thirdparty/sdl2.html#SDL_IGNORE sdl2: SDL_IGNORE
SDL_DISABLE nodesnim/thirdparty/sdl2.html#SDL_DISABLE sdl2: SDL_DISABLE
SDL_ENABLE nodesnim/thirdparty/sdl2.html#SDL_ENABLE sdl2: SDL_ENABLE
getEventState nodesnim/thirdparty/sdl2.html#getEventState,EventType sdl2: getEventState(kind: EventType): uint8
SDL_BUTTON nodesnim/thirdparty/sdl2.html#SDL_BUTTON.t,uint8 sdl2: SDL_BUTTON(x: uint8): uint8
BUTTON_LEFT nodesnim/thirdparty/sdl2.html#BUTTON_LEFT sdl2: BUTTON_LEFT
BUTTON_MIDDLE nodesnim/thirdparty/sdl2.html#BUTTON_MIDDLE sdl2: BUTTON_MIDDLE
BUTTON_RIGHT nodesnim/thirdparty/sdl2.html#BUTTON_RIGHT sdl2: BUTTON_RIGHT
BUTTON_X1 nodesnim/thirdparty/sdl2.html#BUTTON_X1 sdl2: BUTTON_X1
BUTTON_X2 nodesnim/thirdparty/sdl2.html#BUTTON_X2 sdl2: BUTTON_X2
BUTTON_LMASK nodesnim/thirdparty/sdl2.html#BUTTON_LMASK sdl2: BUTTON_LMASK
BUTTON_MMASK nodesnim/thirdparty/sdl2.html#BUTTON_MMASK sdl2: BUTTON_MMASK
BUTTON_RMASK nodesnim/thirdparty/sdl2.html#BUTTON_RMASK sdl2: BUTTON_RMASK
BUTTON_X1MASK nodesnim/thirdparty/sdl2.html#BUTTON_X1MASK sdl2: BUTTON_X1MASK
BUTTON_X2MASK nodesnim/thirdparty/sdl2.html#BUTTON_X2MASK sdl2: BUTTON_X2MASK
SDL_TOUCH_MOUSEID nodesnim/thirdparty/sdl2.html#SDL_TOUCH_MOUSEID sdl2: SDL_TOUCH_MOUSEID
createRGBSurface nodesnim/thirdparty/sdl2.html#createRGBSurface,int32,int32,int32 sdl2: createRGBSurface(width, height, depth: int32): SurfacePtr
getSize nodesnim/thirdparty/sdl2.html#getSize,WindowPtr sdl2: getSize(window: WindowPtr): Point
destroyTexture nodesnim/thirdparty/sdl2.html#destroyTexture,TexturePtr sdl2: destroyTexture(texture: TexturePtr)
destroyRenderer nodesnim/thirdparty/sdl2.html#destroyRenderer,RendererPtr sdl2: destroyRenderer(renderer: RendererPtr)
destroy nodesnim/thirdparty/sdl2.html#destroy,WindowPtr sdl2: destroy(window: WindowPtr)
destroy nodesnim/thirdparty/sdl2.html#destroy,CursorPtr sdl2: destroy(cursor: CursorPtr)
destroy nodesnim/thirdparty/sdl2.html#destroy,SurfacePtr sdl2: destroy(surface: SurfacePtr)
destroy nodesnim/thirdparty/sdl2.html#destroy,ptr.PixelFormat sdl2: destroy(format: ptr PixelFormat)
destroy nodesnim/thirdparty/sdl2.html#destroy,ptr.Palette sdl2: destroy(palette: ptr Palette)
blitSurface nodesnim/thirdparty/sdl2.html#blitSurface,SurfacePtr,ptr.Rect,SurfacePtr,ptr.Rect sdl2: blitSurface(src: SurfacePtr; srcrect: ptr Rect; dst: SurfacePtr; dstrect: ptr Rect): SDL_Return
blitScaled nodesnim/thirdparty/sdl2.html#blitScaled,SurfacePtr,ptr.Rect,SurfacePtr,ptr.Rect sdl2: blitScaled(src: SurfacePtr; srcrect: ptr Rect; dst: SurfacePtr; dstrect: ptr Rect): SDL_Return
loadBMP nodesnim/thirdparty/sdl2.html#loadBMP,string sdl2: loadBMP(file: string): SurfacePtr
saveBMP nodesnim/thirdparty/sdl2.html#saveBMP,SurfacePtr,string sdl2: saveBMP(surface: SurfacePtr; file: string): SDL_Return
color nodesnim/thirdparty/sdl2.html#color,range[],range[],range[],range[] sdl2: color(r, g, b, a: range[0 .. 255]): Color
rect nodesnim/thirdparty/sdl2.html#rect,cint,cint sdl2: rect(x, y: cint; w = cint(0); h = cint(0)): Rect
point nodesnim/thirdparty/sdl2.html#point,T,T sdl2: point[T: SomeNumber](x, y: T): Point
contains nodesnim/thirdparty/sdl2.html#contains,Rect,Point sdl2: contains(some: Rect; point: Point): bool
HINT_RENDER_SCALE_QUALITY nodesnim/thirdparty/sdl2.html#HINT_RENDER_SCALE_QUALITY sdl2: HINT_RENDER_SCALE_QUALITY
setHint nodesnim/thirdparty/sdl2.html#setHint,cstring,cstring sdl2: setHint(name: cstring; value: cstring): bool
setHintWithPriority nodesnim/thirdparty/sdl2.html#setHintWithPriority,cstring,cstring,cint sdl2: setHintWithPriority(name: cstring; value: cstring; priority: cint): bool
getHint nodesnim/thirdparty/sdl2.html#getHint,cstring sdl2: getHint(name: cstring): cstring
size nodesnim/thirdparty/sdl2.html#size,RWopsPtr sdl2: size(ctx: RWopsPtr): int64
seek nodesnim/thirdparty/sdl2.html#seek,RWopsPtr,int64,cint sdl2: seek(ctx: RWopsPtr; offset: int64; whence: cint): int64
read nodesnim/thirdparty/sdl2.html#read,RWopsPtr,pointer,csize_t,csize_t sdl2: read(ctx: RWopsPtr; `ptr`: pointer; size, maxnum: csize_t): csize_t
write nodesnim/thirdparty/sdl2.html#write,RWopsPtr,pointer,csize_t,csize_t sdl2: write(ctx: RWopsPtr; `ptr`: pointer; size, num: csize_t): csize_t
close nodesnim/thirdparty/sdl2.html#close,RWopsPtr sdl2: close(ctx: RWopsPtr): cint
defaultEvent nodesnim/thirdparty/sdl2.html#defaultEvent sdl2: defaultEvent