LibName nodesnim/thirdparty/sdl2.html#LibName sdl2: LibName Scancode nodesnim/thirdparty/sdl2.html#Scancode sdl2: Scancode K_UNKNOWN nodesnim/thirdparty/sdl2.html#K_UNKNOWN sdl2: K_UNKNOWN K_BACKSPACE nodesnim/thirdparty/sdl2.html#K_BACKSPACE sdl2: K_BACKSPACE K_TAB nodesnim/thirdparty/sdl2.html#K_TAB sdl2: K_TAB K_RETURN nodesnim/thirdparty/sdl2.html#K_RETURN sdl2: K_RETURN K_ESCAPE nodesnim/thirdparty/sdl2.html#K_ESCAPE sdl2: K_ESCAPE K_SPACE nodesnim/thirdparty/sdl2.html#K_SPACE sdl2: K_SPACE K_EXCLAIM nodesnim/thirdparty/sdl2.html#K_EXCLAIM sdl2: K_EXCLAIM K_QUOTEDBL nodesnim/thirdparty/sdl2.html#K_QUOTEDBL sdl2: K_QUOTEDBL K_HASH nodesnim/thirdparty/sdl2.html#K_HASH sdl2: K_HASH K_DOLLAR nodesnim/thirdparty/sdl2.html#K_DOLLAR sdl2: K_DOLLAR K_PERCENT nodesnim/thirdparty/sdl2.html#K_PERCENT sdl2: K_PERCENT K_AMPERSAND nodesnim/thirdparty/sdl2.html#K_AMPERSAND sdl2: K_AMPERSAND K_QUOTE nodesnim/thirdparty/sdl2.html#K_QUOTE sdl2: K_QUOTE K_LEFTPAREN nodesnim/thirdparty/sdl2.html#K_LEFTPAREN sdl2: K_LEFTPAREN K_RIGHTPAREN nodesnim/thirdparty/sdl2.html#K_RIGHTPAREN sdl2: K_RIGHTPAREN K_ASTERISK nodesnim/thirdparty/sdl2.html#K_ASTERISK sdl2: K_ASTERISK K_PLUS nodesnim/thirdparty/sdl2.html#K_PLUS sdl2: K_PLUS K_COMMA nodesnim/thirdparty/sdl2.html#K_COMMA sdl2: K_COMMA K_MINUS nodesnim/thirdparty/sdl2.html#K_MINUS sdl2: K_MINUS K_PERIOD nodesnim/thirdparty/sdl2.html#K_PERIOD sdl2: K_PERIOD K_SLASH nodesnim/thirdparty/sdl2.html#K_SLASH sdl2: K_SLASH K_0 nodesnim/thirdparty/sdl2.html#K_0 sdl2: K_0 K_1 nodesnim/thirdparty/sdl2.html#K_1 sdl2: K_1 K_2 nodesnim/thirdparty/sdl2.html#K_2 sdl2: K_2 K_3 nodesnim/thirdparty/sdl2.html#K_3 sdl2: K_3 K_4 nodesnim/thirdparty/sdl2.html#K_4 sdl2: K_4 K_5 nodesnim/thirdparty/sdl2.html#K_5 sdl2: K_5 K_6 nodesnim/thirdparty/sdl2.html#K_6 sdl2: K_6 K_7 nodesnim/thirdparty/sdl2.html#K_7 sdl2: K_7 K_8 nodesnim/thirdparty/sdl2.html#K_8 sdl2: K_8 K_9 nodesnim/thirdparty/sdl2.html#K_9 sdl2: K_9 K_COLON nodesnim/thirdparty/sdl2.html#K_COLON sdl2: K_COLON K_SEMICOLON nodesnim/thirdparty/sdl2.html#K_SEMICOLON sdl2: K_SEMICOLON K_LESS nodesnim/thirdparty/sdl2.html#K_LESS sdl2: K_LESS K_EQUALS nodesnim/thirdparty/sdl2.html#K_EQUALS sdl2: K_EQUALS K_GREATER nodesnim/thirdparty/sdl2.html#K_GREATER sdl2: K_GREATER K_QUESTION nodesnim/thirdparty/sdl2.html#K_QUESTION sdl2: K_QUESTION K_AT nodesnim/thirdparty/sdl2.html#K_AT sdl2: K_AT K_LEFTBRACKET nodesnim/thirdparty/sdl2.html#K_LEFTBRACKET sdl2: K_LEFTBRACKET K_BACKSLASH nodesnim/thirdparty/sdl2.html#K_BACKSLASH sdl2: K_BACKSLASH K_RIGHTBRACKET nodesnim/thirdparty/sdl2.html#K_RIGHTBRACKET sdl2: K_RIGHTBRACKET K_CARET nodesnim/thirdparty/sdl2.html#K_CARET sdl2: K_CARET K_UNDERSCORE nodesnim/thirdparty/sdl2.html#K_UNDERSCORE sdl2: K_UNDERSCORE K_BACKQUOTE nodesnim/thirdparty/sdl2.html#K_BACKQUOTE sdl2: K_BACKQUOTE K_a nodesnim/thirdparty/sdl2.html#K_a sdl2: K_a K_b nodesnim/thirdparty/sdl2.html#K_b sdl2: K_b K_c nodesnim/thirdparty/sdl2.html#K_c sdl2: K_c K_d nodesnim/thirdparty/sdl2.html#K_d sdl2: K_d K_e nodesnim/thirdparty/sdl2.html#K_e sdl2: K_e K_f nodesnim/thirdparty/sdl2.html#K_f sdl2: K_f K_g nodesnim/thirdparty/sdl2.html#K_g sdl2: K_g K_h nodesnim/thirdparty/sdl2.html#K_h sdl2: K_h K_i nodesnim/thirdparty/sdl2.html#K_i sdl2: K_i K_j nodesnim/thirdparty/sdl2.html#K_j sdl2: K_j K_k nodesnim/thirdparty/sdl2.html#K_k sdl2: K_k K_l nodesnim/thirdparty/sdl2.html#K_l sdl2: K_l K_m nodesnim/thirdparty/sdl2.html#K_m sdl2: K_m K_n nodesnim/thirdparty/sdl2.html#K_n sdl2: K_n K_o nodesnim/thirdparty/sdl2.html#K_o sdl2: K_o K_p nodesnim/thirdparty/sdl2.html#K_p sdl2: K_p K_q nodesnim/thirdparty/sdl2.html#K_q sdl2: K_q K_r nodesnim/thirdparty/sdl2.html#K_r sdl2: K_r K_s nodesnim/thirdparty/sdl2.html#K_s sdl2: K_s K_t nodesnim/thirdparty/sdl2.html#K_t sdl2: K_t K_u nodesnim/thirdparty/sdl2.html#K_u sdl2: K_u K_v nodesnim/thirdparty/sdl2.html#K_v sdl2: K_v K_w nodesnim/thirdparty/sdl2.html#K_w sdl2: K_w K_x nodesnim/thirdparty/sdl2.html#K_x sdl2: K_x K_y nodesnim/thirdparty/sdl2.html#K_y sdl2: K_y K_z nodesnim/thirdparty/sdl2.html#K_z sdl2: K_z K_DELETE nodesnim/thirdparty/sdl2.html#K_DELETE sdl2: K_DELETE K_CAPSLOCK nodesnim/thirdparty/sdl2.html#K_CAPSLOCK sdl2: K_CAPSLOCK K_F1 nodesnim/thirdparty/sdl2.html#K_F1 sdl2: K_F1 K_F2 nodesnim/thirdparty/sdl2.html#K_F2 sdl2: K_F2 K_F3 nodesnim/thirdparty/sdl2.html#K_F3 sdl2: K_F3 K_F4 nodesnim/thirdparty/sdl2.html#K_F4 sdl2: K_F4 K_F5 nodesnim/thirdparty/sdl2.html#K_F5 sdl2: K_F5 K_F6 nodesnim/thirdparty/sdl2.html#K_F6 sdl2: K_F6 K_F7 nodesnim/thirdparty/sdl2.html#K_F7 sdl2: K_F7 K_F8 nodesnim/thirdparty/sdl2.html#K_F8 sdl2: K_F8 K_F9 nodesnim/thirdparty/sdl2.html#K_F9 sdl2: K_F9 K_F10 nodesnim/thirdparty/sdl2.html#K_F10 sdl2: K_F10 K_F11 nodesnim/thirdparty/sdl2.html#K_F11 sdl2: K_F11 K_F12 nodesnim/thirdparty/sdl2.html#K_F12 sdl2: K_F12 K_PRINTSCREEN nodesnim/thirdparty/sdl2.html#K_PRINTSCREEN sdl2: K_PRINTSCREEN K_SCROLLLOCK nodesnim/thirdparty/sdl2.html#K_SCROLLLOCK sdl2: K_SCROLLLOCK K_PAUSE nodesnim/thirdparty/sdl2.html#K_PAUSE sdl2: K_PAUSE K_INSERT nodesnim/thirdparty/sdl2.html#K_INSERT sdl2: K_INSERT K_HOME nodesnim/thirdparty/sdl2.html#K_HOME sdl2: K_HOME K_PAGEUP nodesnim/thirdparty/sdl2.html#K_PAGEUP sdl2: K_PAGEUP K_END nodesnim/thirdparty/sdl2.html#K_END sdl2: K_END K_PAGEDOWN nodesnim/thirdparty/sdl2.html#K_PAGEDOWN sdl2: K_PAGEDOWN K_RIGHT nodesnim/thirdparty/sdl2.html#K_RIGHT sdl2: K_RIGHT K_LEFT nodesnim/thirdparty/sdl2.html#K_LEFT sdl2: K_LEFT K_DOWN nodesnim/thirdparty/sdl2.html#K_DOWN sdl2: K_DOWN K_UP nodesnim/thirdparty/sdl2.html#K_UP sdl2: K_UP K_NUMLOCKCLEAR nodesnim/thirdparty/sdl2.html#K_NUMLOCKCLEAR sdl2: K_NUMLOCKCLEAR K_KP_DIVIDE nodesnim/thirdparty/sdl2.html#K_KP_DIVIDE sdl2: K_KP_DIVIDE K_KP_MULTIPLY nodesnim/thirdparty/sdl2.html#K_KP_MULTIPLY sdl2: K_KP_MULTIPLY K_KP_MINUS nodesnim/thirdparty/sdl2.html#K_KP_MINUS sdl2: K_KP_MINUS K_KP_PLUS nodesnim/thirdparty/sdl2.html#K_KP_PLUS sdl2: K_KP_PLUS K_KP_ENTER nodesnim/thirdparty/sdl2.html#K_KP_ENTER sdl2: K_KP_ENTER K_KP_1 nodesnim/thirdparty/sdl2.html#K_KP_1 sdl2: K_KP_1 K_KP_2 nodesnim/thirdparty/sdl2.html#K_KP_2 sdl2: K_KP_2 K_KP_3 nodesnim/thirdparty/sdl2.html#K_KP_3 sdl2: K_KP_3 K_KP_4 nodesnim/thirdparty/sdl2.html#K_KP_4 sdl2: K_KP_4 K_KP_5 nodesnim/thirdparty/sdl2.html#K_KP_5 sdl2: K_KP_5 K_KP_6 nodesnim/thirdparty/sdl2.html#K_KP_6 sdl2: K_KP_6 K_KP_7 nodesnim/thirdparty/sdl2.html#K_KP_7 sdl2: K_KP_7 K_KP_8 nodesnim/thirdparty/sdl2.html#K_KP_8 sdl2: K_KP_8 K_KP_9 nodesnim/thirdparty/sdl2.html#K_KP_9 sdl2: K_KP_9 K_KP_0 nodesnim/thirdparty/sdl2.html#K_KP_0 sdl2: K_KP_0 K_KP_PERIOD nodesnim/thirdparty/sdl2.html#K_KP_PERIOD sdl2: K_KP_PERIOD K_APPLICATION nodesnim/thirdparty/sdl2.html#K_APPLICATION sdl2: K_APPLICATION K_POWER nodesnim/thirdparty/sdl2.html#K_POWER sdl2: K_POWER K_KP_EQUALS nodesnim/thirdparty/sdl2.html#K_KP_EQUALS sdl2: K_KP_EQUALS K_F13 nodesnim/thirdparty/sdl2.html#K_F13 sdl2: K_F13 K_F14 nodesnim/thirdparty/sdl2.html#K_F14 sdl2: K_F14 K_F15 nodesnim/thirdparty/sdl2.html#K_F15 sdl2: K_F15 K_F16 nodesnim/thirdparty/sdl2.html#K_F16 sdl2: K_F16 K_F17 nodesnim/thirdparty/sdl2.html#K_F17 sdl2: K_F17 K_F18 nodesnim/thirdparty/sdl2.html#K_F18 sdl2: K_F18 K_F19 nodesnim/thirdparty/sdl2.html#K_F19 sdl2: K_F19 K_F20 nodesnim/thirdparty/sdl2.html#K_F20 sdl2: K_F20 K_F21 nodesnim/thirdparty/sdl2.html#K_F21 sdl2: K_F21 K_F22 nodesnim/thirdparty/sdl2.html#K_F22 sdl2: K_F22 K_F23 nodesnim/thirdparty/sdl2.html#K_F23 sdl2: K_F23 K_F24 nodesnim/thirdparty/sdl2.html#K_F24 sdl2: K_F24 K_EXECUTE nodesnim/thirdparty/sdl2.html#K_EXECUTE sdl2: K_EXECUTE K_HELP nodesnim/thirdparty/sdl2.html#K_HELP sdl2: K_HELP K_MENU nodesnim/thirdparty/sdl2.html#K_MENU sdl2: K_MENU K_SELECT nodesnim/thirdparty/sdl2.html#K_SELECT sdl2: K_SELECT K_STOP nodesnim/thirdparty/sdl2.html#K_STOP sdl2: K_STOP K_AGAIN nodesnim/thirdparty/sdl2.html#K_AGAIN sdl2: K_AGAIN K_UNDO nodesnim/thirdparty/sdl2.html#K_UNDO sdl2: K_UNDO K_CUT nodesnim/thirdparty/sdl2.html#K_CUT sdl2: K_CUT K_COPY nodesnim/thirdparty/sdl2.html#K_COPY sdl2: K_COPY K_PASTE nodesnim/thirdparty/sdl2.html#K_PASTE sdl2: K_PASTE K_FIND nodesnim/thirdparty/sdl2.html#K_FIND sdl2: K_FIND K_MUTE nodesnim/thirdparty/sdl2.html#K_MUTE sdl2: K_MUTE K_VOLUMEUP nodesnim/thirdparty/sdl2.html#K_VOLUMEUP sdl2: K_VOLUMEUP K_VOLUMEDOWN nodesnim/thirdparty/sdl2.html#K_VOLUMEDOWN sdl2: K_VOLUMEDOWN K_KP_COMMA nodesnim/thirdparty/sdl2.html#K_KP_COMMA sdl2: K_KP_COMMA K_KP_EQUALSAS400 nodesnim/thirdparty/sdl2.html#K_KP_EQUALSAS400 sdl2: K_KP_EQUALSAS400 K_ALTERASE nodesnim/thirdparty/sdl2.html#K_ALTERASE sdl2: K_ALTERASE K_SYSREQ nodesnim/thirdparty/sdl2.html#K_SYSREQ sdl2: K_SYSREQ K_CANCEL nodesnim/thirdparty/sdl2.html#K_CANCEL sdl2: K_CANCEL K_CLEAR nodesnim/thirdparty/sdl2.html#K_CLEAR sdl2: K_CLEAR K_PRIOR nodesnim/thirdparty/sdl2.html#K_PRIOR sdl2: K_PRIOR K_RETURN2 nodesnim/thirdparty/sdl2.html#K_RETURN2 sdl2: K_RETURN2 K_SEPARATOR nodesnim/thirdparty/sdl2.html#K_SEPARATOR sdl2: K_SEPARATOR K_OUT nodesnim/thirdparty/sdl2.html#K_OUT sdl2: K_OUT K_OPER nodesnim/thirdparty/sdl2.html#K_OPER sdl2: K_OPER K_CLEARAGAIN nodesnim/thirdparty/sdl2.html#K_CLEARAGAIN sdl2: K_CLEARAGAIN K_CRSEL nodesnim/thirdparty/sdl2.html#K_CRSEL sdl2: K_CRSEL K_EXSEL nodesnim/thirdparty/sdl2.html#K_EXSEL sdl2: K_EXSEL K_KP_00 nodesnim/thirdparty/sdl2.html#K_KP_00 sdl2: K_KP_00 K_KP_000 nodesnim/thirdparty/sdl2.html#K_KP_000 sdl2: K_KP_000 K_THOUSANDSSEPARATOR nodesnim/thirdparty/sdl2.html#K_THOUSANDSSEPARATOR sdl2: K_THOUSANDSSEPARATOR K_DECIMALSEPARATOR nodesnim/thirdparty/sdl2.html#K_DECIMALSEPARATOR sdl2: K_DECIMALSEPARATOR K_CURRENCYUNIT nodesnim/thirdparty/sdl2.html#K_CURRENCYUNIT sdl2: K_CURRENCYUNIT K_CURRENCYSUBUNIT nodesnim/thirdparty/sdl2.html#K_CURRENCYSUBUNIT sdl2: K_CURRENCYSUBUNIT K_KP_LEFTPAREN nodesnim/thirdparty/sdl2.html#K_KP_LEFTPAREN sdl2: K_KP_LEFTPAREN K_KP_RIGHTPAREN nodesnim/thirdparty/sdl2.html#K_KP_RIGHTPAREN sdl2: K_KP_RIGHTPAREN K_KP_LEFTBRACE nodesnim/thirdparty/sdl2.html#K_KP_LEFTBRACE sdl2: K_KP_LEFTBRACE K_KP_RIGHTBRACE nodesnim/thirdparty/sdl2.html#K_KP_RIGHTBRACE sdl2: K_KP_RIGHTBRACE K_KP_TAB nodesnim/thirdparty/sdl2.html#K_KP_TAB sdl2: K_KP_TAB K_KP_BACKSPACE nodesnim/thirdparty/sdl2.html#K_KP_BACKSPACE sdl2: K_KP_BACKSPACE K_KP_A nodesnim/thirdparty/sdl2.html#K_KP_A sdl2: K_KP_A K_KP_B nodesnim/thirdparty/sdl2.html#K_KP_B sdl2: K_KP_B K_KP_C nodesnim/thirdparty/sdl2.html#K_KP_C sdl2: K_KP_C K_KP_D nodesnim/thirdparty/sdl2.html#K_KP_D sdl2: K_KP_D K_KP_E nodesnim/thirdparty/sdl2.html#K_KP_E sdl2: K_KP_E K_KP_F nodesnim/thirdparty/sdl2.html#K_KP_F sdl2: K_KP_F K_KP_XOR nodesnim/thirdparty/sdl2.html#K_KP_XOR sdl2: K_KP_XOR K_KP_POWER nodesnim/thirdparty/sdl2.html#K_KP_POWER sdl2: K_KP_POWER K_KP_PERCENT nodesnim/thirdparty/sdl2.html#K_KP_PERCENT sdl2: K_KP_PERCENT K_KP_LESS nodesnim/thirdparty/sdl2.html#K_KP_LESS sdl2: K_KP_LESS K_KP_GREATER nodesnim/thirdparty/sdl2.html#K_KP_GREATER sdl2: K_KP_GREATER K_KP_AMPERSAND nodesnim/thirdparty/sdl2.html#K_KP_AMPERSAND sdl2: K_KP_AMPERSAND K_KP_DBLAMPERSAND nodesnim/thirdparty/sdl2.html#K_KP_DBLAMPERSAND sdl2: K_KP_DBLAMPERSAND K_KP_VERTICALBAR nodesnim/thirdparty/sdl2.html#K_KP_VERTICALBAR sdl2: K_KP_VERTICALBAR K_KP_DBLVERTICALBAR nodesnim/thirdparty/sdl2.html#K_KP_DBLVERTICALBAR sdl2: K_KP_DBLVERTICALBAR K_KP_COLON nodesnim/thirdparty/sdl2.html#K_KP_COLON sdl2: K_KP_COLON K_KP_HASH nodesnim/thirdparty/sdl2.html#K_KP_HASH sdl2: K_KP_HASH K_KP_SPACE nodesnim/thirdparty/sdl2.html#K_KP_SPACE sdl2: K_KP_SPACE K_KP_AT nodesnim/thirdparty/sdl2.html#K_KP_AT sdl2: K_KP_AT K_KP_EXCLAM nodesnim/thirdparty/sdl2.html#K_KP_EXCLAM sdl2: K_KP_EXCLAM K_KP_MEMSTORE nodesnim/thirdparty/sdl2.html#K_KP_MEMSTORE sdl2: K_KP_MEMSTORE K_KP_MEMRECALL nodesnim/thirdparty/sdl2.html#K_KP_MEMRECALL sdl2: K_KP_MEMRECALL K_KP_MEMCLEAR nodesnim/thirdparty/sdl2.html#K_KP_MEMCLEAR sdl2: K_KP_MEMCLEAR K_KP_MEMADD nodesnim/thirdparty/sdl2.html#K_KP_MEMADD sdl2: K_KP_MEMADD K_KP_MEMSUBTRACT nodesnim/thirdparty/sdl2.html#K_KP_MEMSUBTRACT sdl2: K_KP_MEMSUBTRACT K_KP_MEMMULTIPLY nodesnim/thirdparty/sdl2.html#K_KP_MEMMULTIPLY sdl2: K_KP_MEMMULTIPLY K_KP_MEMDIVIDE nodesnim/thirdparty/sdl2.html#K_KP_MEMDIVIDE sdl2: K_KP_MEMDIVIDE K_KP_PLUSMINUS nodesnim/thirdparty/sdl2.html#K_KP_PLUSMINUS sdl2: K_KP_PLUSMINUS K_KP_CLEAR nodesnim/thirdparty/sdl2.html#K_KP_CLEAR sdl2: K_KP_CLEAR K_KP_CLEARENTRY nodesnim/thirdparty/sdl2.html#K_KP_CLEARENTRY sdl2: K_KP_CLEARENTRY K_KP_BINARY nodesnim/thirdparty/sdl2.html#K_KP_BINARY sdl2: K_KP_BINARY K_KP_OCTAL nodesnim/thirdparty/sdl2.html#K_KP_OCTAL sdl2: K_KP_OCTAL K_KP_DECIMAL nodesnim/thirdparty/sdl2.html#K_KP_DECIMAL sdl2: K_KP_DECIMAL K_KP_HEXADECIMAL nodesnim/thirdparty/sdl2.html#K_KP_HEXADECIMAL sdl2: K_KP_HEXADECIMAL K_LCTRL nodesnim/thirdparty/sdl2.html#K_LCTRL sdl2: K_LCTRL K_LSHIFT nodesnim/thirdparty/sdl2.html#K_LSHIFT sdl2: K_LSHIFT K_LALT nodesnim/thirdparty/sdl2.html#K_LALT sdl2: K_LALT K_LGUI nodesnim/thirdparty/sdl2.html#K_LGUI sdl2: K_LGUI K_RCTRL nodesnim/thirdparty/sdl2.html#K_RCTRL sdl2: K_RCTRL K_RSHIFT nodesnim/thirdparty/sdl2.html#K_RSHIFT sdl2: K_RSHIFT K_RALT nodesnim/thirdparty/sdl2.html#K_RALT sdl2: K_RALT K_RGUI nodesnim/thirdparty/sdl2.html#K_RGUI sdl2: K_RGUI K_MODE nodesnim/thirdparty/sdl2.html#K_MODE sdl2: K_MODE K_AUDIONEXT nodesnim/thirdparty/sdl2.html#K_AUDIONEXT sdl2: K_AUDIONEXT K_AUDIOPREV nodesnim/thirdparty/sdl2.html#K_AUDIOPREV sdl2: K_AUDIOPREV K_AUDIOSTOP nodesnim/thirdparty/sdl2.html#K_AUDIOSTOP sdl2: K_AUDIOSTOP K_AUDIOPLAY nodesnim/thirdparty/sdl2.html#K_AUDIOPLAY sdl2: K_AUDIOPLAY K_AUDIOMUTE nodesnim/thirdparty/sdl2.html#K_AUDIOMUTE sdl2: K_AUDIOMUTE K_MEDIASELECT nodesnim/thirdparty/sdl2.html#K_MEDIASELECT sdl2: K_MEDIASELECT K_WWW nodesnim/thirdparty/sdl2.html#K_WWW sdl2: K_WWW K_MAIL nodesnim/thirdparty/sdl2.html#K_MAIL sdl2: K_MAIL K_CALCULATOR nodesnim/thirdparty/sdl2.html#K_CALCULATOR sdl2: K_CALCULATOR K_COMPUTER nodesnim/thirdparty/sdl2.html#K_COMPUTER sdl2: K_COMPUTER K_AC_SEARCH nodesnim/thirdparty/sdl2.html#K_AC_SEARCH sdl2: K_AC_SEARCH K_AC_HOME nodesnim/thirdparty/sdl2.html#K_AC_HOME sdl2: K_AC_HOME K_AC_BACK nodesnim/thirdparty/sdl2.html#K_AC_BACK sdl2: K_AC_BACK K_AC_FORWARD nodesnim/thirdparty/sdl2.html#K_AC_FORWARD sdl2: K_AC_FORWARD K_AC_STOP nodesnim/thirdparty/sdl2.html#K_AC_STOP sdl2: K_AC_STOP K_AC_REFRESH nodesnim/thirdparty/sdl2.html#K_AC_REFRESH sdl2: K_AC_REFRESH K_AC_BOOKMARKS nodesnim/thirdparty/sdl2.html#K_AC_BOOKMARKS sdl2: K_AC_BOOKMARKS K_BRIGHTNESSDOWN nodesnim/thirdparty/sdl2.html#K_BRIGHTNESSDOWN sdl2: K_BRIGHTNESSDOWN K_BRIGHTNESSUP nodesnim/thirdparty/sdl2.html#K_BRIGHTNESSUP sdl2: K_BRIGHTNESSUP K_DISPLAYSWITCH nodesnim/thirdparty/sdl2.html#K_DISPLAYSWITCH sdl2: K_DISPLAYSWITCH K_KBDILLUMTOGGLE nodesnim/thirdparty/sdl2.html#K_KBDILLUMTOGGLE sdl2: K_KBDILLUMTOGGLE K_KBDILLUMDOWN nodesnim/thirdparty/sdl2.html#K_KBDILLUMDOWN sdl2: K_KBDILLUMDOWN K_KBDILLUMUP nodesnim/thirdparty/sdl2.html#K_KBDILLUMUP sdl2: K_KBDILLUMUP K_EJECT nodesnim/thirdparty/sdl2.html#K_EJECT sdl2: K_EJECT K_SLEEP nodesnim/thirdparty/sdl2.html#K_SLEEP sdl2: K_SLEEP Keymod nodesnim/thirdparty/sdl2.html#Keymod sdl2: Keymod toInt nodesnim/thirdparty/sdl2.html#toInt.c,Keymod sdl2: toInt(some: Keymod): cint KMOD_CTRL nodesnim/thirdparty/sdl2.html#KMOD_CTRL.t sdl2: KMOD_CTRL(): untyped KMOD_SHIFT nodesnim/thirdparty/sdl2.html#KMOD_SHIFT.t sdl2: KMOD_SHIFT(): untyped KMOD_ALT nodesnim/thirdparty/sdl2.html#KMOD_ALT.t sdl2: KMOD_ALT(): untyped KMOD_GUI nodesnim/thirdparty/sdl2.html#KMOD_GUI.t sdl2: KMOD_GUI(): untyped SDL_TEXTEDITINGEVENT_TEXT_SIZE nodesnim/thirdparty/sdl2.html#SDL_TEXTEDITINGEVENT_TEXT_SIZE sdl2: SDL_TEXTEDITINGEVENT_TEXT_SIZE SDL_TEXTINPUTEVENT_TEXT_SIZE nodesnim/thirdparty/sdl2.html#SDL_TEXTINPUTEVENT_TEXT_SIZE sdl2: SDL_TEXTINPUTEVENT_TEXT_SIZE WindowEventID nodesnim/thirdparty/sdl2.html#WindowEventID sdl2: WindowEventID EventType nodesnim/thirdparty/sdl2.html#EventType sdl2: EventType Event nodesnim/thirdparty/sdl2.html#Event sdl2: Event QuitEventPtr nodesnim/thirdparty/sdl2.html#QuitEventPtr sdl2: QuitEventPtr QuitEventObj nodesnim/thirdparty/sdl2.html#QuitEventObj sdl2: QuitEventObj WindowEventPtr nodesnim/thirdparty/sdl2.html#WindowEventPtr sdl2: WindowEventPtr WindowEventObj nodesnim/thirdparty/sdl2.html#WindowEventObj sdl2: WindowEventObj KeyboardEventPtr nodesnim/thirdparty/sdl2.html#KeyboardEventPtr sdl2: KeyboardEventPtr KeyboardEventObj nodesnim/thirdparty/sdl2.html#KeyboardEventObj sdl2: KeyboardEventObj TextEditingEventPtr nodesnim/thirdparty/sdl2.html#TextEditingEventPtr sdl2: TextEditingEventPtr TextEditingEventObj nodesnim/thirdparty/sdl2.html#TextEditingEventObj sdl2: TextEditingEventObj TextInputEventPtr nodesnim/thirdparty/sdl2.html#TextInputEventPtr sdl2: TextInputEventPtr TextInputEventObj nodesnim/thirdparty/sdl2.html#TextInputEventObj sdl2: TextInputEventObj MouseMotionEventPtr nodesnim/thirdparty/sdl2.html#MouseMotionEventPtr sdl2: MouseMotionEventPtr MouseMotionEventObj nodesnim/thirdparty/sdl2.html#MouseMotionEventObj sdl2: MouseMotionEventObj MouseButtonEventPtr nodesnim/thirdparty/sdl2.html#MouseButtonEventPtr sdl2: MouseButtonEventPtr MouseButtonEventObj nodesnim/thirdparty/sdl2.html#MouseButtonEventObj sdl2: MouseButtonEventObj MouseWheelEventPtr nodesnim/thirdparty/sdl2.html#MouseWheelEventPtr sdl2: MouseWheelEventPtr MouseWheelEventObj nodesnim/thirdparty/sdl2.html#MouseWheelEventObj sdl2: MouseWheelEventObj JoyAxisEventPtr nodesnim/thirdparty/sdl2.html#JoyAxisEventPtr sdl2: JoyAxisEventPtr JoyAxisEventObj nodesnim/thirdparty/sdl2.html#JoyAxisEventObj sdl2: JoyAxisEventObj JoyBallEventPtr nodesnim/thirdparty/sdl2.html#JoyBallEventPtr sdl2: JoyBallEventPtr JoyBallEventObj nodesnim/thirdparty/sdl2.html#JoyBallEventObj sdl2: JoyBallEventObj JoyHatEventPtr nodesnim/thirdparty/sdl2.html#JoyHatEventPtr sdl2: JoyHatEventPtr JoyHatEventObj nodesnim/thirdparty/sdl2.html#JoyHatEventObj sdl2: JoyHatEventObj JoyButtonEventPtr nodesnim/thirdparty/sdl2.html#JoyButtonEventPtr sdl2: JoyButtonEventPtr JoyButtonEventObj nodesnim/thirdparty/sdl2.html#JoyButtonEventObj sdl2: JoyButtonEventObj JoyDeviceEventPtr nodesnim/thirdparty/sdl2.html#JoyDeviceEventPtr sdl2: JoyDeviceEventPtr JoyDeviceEventObj nodesnim/thirdparty/sdl2.html#JoyDeviceEventObj sdl2: JoyDeviceEventObj ControllerAxisEventPtr nodesnim/thirdparty/sdl2.html#ControllerAxisEventPtr sdl2: ControllerAxisEventPtr ControllerAxisEventObj nodesnim/thirdparty/sdl2.html#ControllerAxisEventObj sdl2: ControllerAxisEventObj ControllerButtonEventPtr nodesnim/thirdparty/sdl2.html#ControllerButtonEventPtr sdl2: ControllerButtonEventPtr ControllerButtonEventObj nodesnim/thirdparty/sdl2.html#ControllerButtonEventObj sdl2: ControllerButtonEventObj ControllerDeviceEventPtr nodesnim/thirdparty/sdl2.html#ControllerDeviceEventPtr sdl2: ControllerDeviceEventPtr ControllerDeviceEventObj nodesnim/thirdparty/sdl2.html#ControllerDeviceEventObj sdl2: ControllerDeviceEventObj TouchID nodesnim/thirdparty/sdl2.html#TouchID sdl2: TouchID FingerID nodesnim/thirdparty/sdl2.html#FingerID sdl2: FingerID TouchFingerEventPtr nodesnim/thirdparty/sdl2.html#TouchFingerEventPtr sdl2: TouchFingerEventPtr TouchFingerEventObj nodesnim/thirdparty/sdl2.html#TouchFingerEventObj sdl2: TouchFingerEventObj MultiGestureEventPtr nodesnim/thirdparty/sdl2.html#MultiGestureEventPtr sdl2: MultiGestureEventPtr MultiGestureEventObj nodesnim/thirdparty/sdl2.html#MultiGestureEventObj sdl2: MultiGestureEventObj Finger nodesnim/thirdparty/sdl2.html#Finger sdl2: Finger DollarGestureEventPtr nodesnim/thirdparty/sdl2.html#DollarGestureEventPtr sdl2: DollarGestureEventPtr DollarGestureEventObj nodesnim/thirdparty/sdl2.html#DollarGestureEventObj sdl2: DollarGestureEventObj DropEventPtr nodesnim/thirdparty/sdl2.html#DropEventPtr sdl2: DropEventPtr DropEventObj nodesnim/thirdparty/sdl2.html#DropEventObj sdl2: DropEventObj UserEventPtr nodesnim/thirdparty/sdl2.html#UserEventPtr sdl2: UserEventPtr UserEventObj nodesnim/thirdparty/sdl2.html#UserEventObj sdl2: UserEventObj Eventaction nodesnim/thirdparty/sdl2.html#Eventaction sdl2: Eventaction EventFilter nodesnim/thirdparty/sdl2.html#EventFilter sdl2: EventFilter SDL_Return nodesnim/thirdparty/sdl2.html#SDL_Return sdl2: SDL_Return Bool32 nodesnim/thirdparty/sdl2.html#Bool32 sdl2: Bool32 KeyState nodesnim/thirdparty/sdl2.html#KeyState sdl2: KeyState KeySym nodesnim/thirdparty/sdl2.html#KeySym sdl2: KeySym Point nodesnim/thirdparty/sdl2.html#Point sdl2: Point Rect nodesnim/thirdparty/sdl2.html#Rect sdl2: Rect GLattr nodesnim/thirdparty/sdl2.html#GLattr sdl2: GLattr MouseWheelDirection nodesnim/thirdparty/sdl2.html#MouseWheelDirection sdl2: MouseWheelDirection SDL_GL_CONTEXT_PROFILE_CORE nodesnim/thirdparty/sdl2.html#SDL_GL_CONTEXT_PROFILE_CORE sdl2: SDL_GL_CONTEXT_PROFILE_CORE SDL_GL_CONTEXT_PROFILE_COMPATIBILITY nodesnim/thirdparty/sdl2.html#SDL_GL_CONTEXT_PROFILE_COMPATIBILITY sdl2: SDL_GL_CONTEXT_PROFILE_COMPATIBILITY SDL_GL_CONTEXT_PROFILE_ES nodesnim/thirdparty/sdl2.html#SDL_GL_CONTEXT_PROFILE_ES sdl2: SDL_GL_CONTEXT_PROFILE_ES SDL_GL_CONTEXT_DEBUG_FLAG nodesnim/thirdparty/sdl2.html#SDL_GL_CONTEXT_DEBUG_FLAG sdl2: SDL_GL_CONTEXT_DEBUG_FLAG SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG nodesnim/thirdparty/sdl2.html#SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG sdl2: SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG nodesnim/thirdparty/sdl2.html#SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG sdl2: SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG SDL_GL_CONTEXT_RESET_ISOLATION_FLAG nodesnim/thirdparty/sdl2.html#SDL_GL_CONTEXT_RESET_ISOLATION_FLAG sdl2: SDL_GL_CONTEXT_RESET_ISOLATION_FLAG SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE nodesnim/thirdparty/sdl2.html#SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE sdl2: SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH nodesnim/thirdparty/sdl2.html#SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH sdl2: SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH DisplayMode nodesnim/thirdparty/sdl2.html#DisplayMode sdl2: DisplayMode WindowPtr nodesnim/thirdparty/sdl2.html#WindowPtr sdl2: WindowPtr RendererPtr nodesnim/thirdparty/sdl2.html#RendererPtr sdl2: RendererPtr TexturePtr nodesnim/thirdparty/sdl2.html#TexturePtr sdl2: TexturePtr CursorPtr nodesnim/thirdparty/sdl2.html#CursorPtr sdl2: CursorPtr GlContextPtr nodesnim/thirdparty/sdl2.html#GlContextPtr sdl2: GlContextPtr SDL_Version nodesnim/thirdparty/sdl2.html#SDL_Version sdl2: SDL_Version RendererInfoPtr nodesnim/thirdparty/sdl2.html#RendererInfoPtr sdl2: RendererInfoPtr RendererInfo nodesnim/thirdparty/sdl2.html#RendererInfo sdl2: RendererInfo TextureAccess nodesnim/thirdparty/sdl2.html#TextureAccess sdl2: TextureAccess TextureModulate nodesnim/thirdparty/sdl2.html#TextureModulate sdl2: TextureModulate RendererFlip nodesnim/thirdparty/sdl2.html#RendererFlip sdl2: RendererFlip SysWMType nodesnim/thirdparty/sdl2.html#SysWMType sdl2: SysWMType WMinfo nodesnim/thirdparty/sdl2.html#WMinfo sdl2: WMinfo SDL_WINDOW_FULLSCREEN nodesnim/thirdparty/sdl2.html#SDL_WINDOW_FULLSCREEN sdl2: SDL_WINDOW_FULLSCREEN SDL_WINDOW_OPENGL nodesnim/thirdparty/sdl2.html#SDL_WINDOW_OPENGL sdl2: SDL_WINDOW_OPENGL SDL_WINDOW_SHOWN nodesnim/thirdparty/sdl2.html#SDL_WINDOW_SHOWN sdl2: SDL_WINDOW_SHOWN SDL_WINDOW_HIDDEN nodesnim/thirdparty/sdl2.html#SDL_WINDOW_HIDDEN sdl2: SDL_WINDOW_HIDDEN SDL_WINDOW_BORDERLESS nodesnim/thirdparty/sdl2.html#SDL_WINDOW_BORDERLESS sdl2: SDL_WINDOW_BORDERLESS SDL_WINDOW_RESIZABLE nodesnim/thirdparty/sdl2.html#SDL_WINDOW_RESIZABLE sdl2: SDL_WINDOW_RESIZABLE SDL_WINDOW_MINIMIZED nodesnim/thirdparty/sdl2.html#SDL_WINDOW_MINIMIZED sdl2: SDL_WINDOW_MINIMIZED SDL_WINDOW_MAXIMIZED nodesnim/thirdparty/sdl2.html#SDL_WINDOW_MAXIMIZED sdl2: SDL_WINDOW_MAXIMIZED SDL_WINDOW_INPUT_GRABBED nodesnim/thirdparty/sdl2.html#SDL_WINDOW_INPUT_GRABBED sdl2: SDL_WINDOW_INPUT_GRABBED SDL_WINDOW_INPUT_FOCUS nodesnim/thirdparty/sdl2.html#SDL_WINDOW_INPUT_FOCUS sdl2: SDL_WINDOW_INPUT_FOCUS SDL_WINDOW_MOUSE_FOCUS nodesnim/thirdparty/sdl2.html#SDL_WINDOW_MOUSE_FOCUS sdl2: SDL_WINDOW_MOUSE_FOCUS SDL_WINDOW_FULLSCREEN_DESKTOP nodesnim/thirdparty/sdl2.html#SDL_WINDOW_FULLSCREEN_DESKTOP sdl2: SDL_WINDOW_FULLSCREEN_DESKTOP SDL_WINDOW_FOREIGN nodesnim/thirdparty/sdl2.html#SDL_WINDOW_FOREIGN sdl2: SDL_WINDOW_FOREIGN SDL_WINDOW_ALLOW_HIGHDPI nodesnim/thirdparty/sdl2.html#SDL_WINDOW_ALLOW_HIGHDPI sdl2: SDL_WINDOW_ALLOW_HIGHDPI SDL_WINDOW_MOUSE_CAPTURE nodesnim/thirdparty/sdl2.html#SDL_WINDOW_MOUSE_CAPTURE sdl2: SDL_WINDOW_MOUSE_CAPTURE SDL_WINDOW_VULKAN nodesnim/thirdparty/sdl2.html#SDL_WINDOW_VULKAN sdl2: SDL_WINDOW_VULKAN SDL_FLIP_NONE nodesnim/thirdparty/sdl2.html#SDL_FLIP_NONE sdl2: SDL_FLIP_NONE SDL_FLIP_HORIZONTAL nodesnim/thirdparty/sdl2.html#SDL_FLIP_HORIZONTAL sdl2: SDL_FLIP_HORIZONTAL SDL_FLIP_VERTICAL nodesnim/thirdparty/sdl2.html#SDL_FLIP_VERTICAL sdl2: SDL_FLIP_VERTICAL toBool nodesnim/thirdparty/sdl2.html#toBool.c,Bool32 sdl2: toBool(some: Bool32): bool toBool nodesnim/thirdparty/sdl2.html#toBool.c,SDL_Return sdl2: toBool(some: SDL_Return): bool toCint nodesnim/thirdparty/sdl2.html#toCint.c,TextureAccess sdl2: toCint(some: TextureAccess): cint SDL_ALPHA_OPAQUE nodesnim/thirdparty/sdl2.html#SDL_ALPHA_OPAQUE sdl2: SDL_ALPHA_OPAQUE SDL_ALPHA_TRANSPARENT nodesnim/thirdparty/sdl2.html#SDL_ALPHA_TRANSPARENT sdl2: SDL_ALPHA_TRANSPARENT SDL_PIXELTYPE_UNKNOWN nodesnim/thirdparty/sdl2.html#SDL_PIXELTYPE_UNKNOWN sdl2: SDL_PIXELTYPE_UNKNOWN SDL_PIXELTYPE_INDEX1 nodesnim/thirdparty/sdl2.html#SDL_PIXELTYPE_INDEX1 sdl2: SDL_PIXELTYPE_INDEX1 SDL_PIXELTYPE_INDEX4 nodesnim/thirdparty/sdl2.html#SDL_PIXELTYPE_INDEX4 sdl2: SDL_PIXELTYPE_INDEX4 SDL_PIXELTYPE_INDEX8 nodesnim/thirdparty/sdl2.html#SDL_PIXELTYPE_INDEX8 sdl2: SDL_PIXELTYPE_INDEX8 SDL_PIXELTYPE_PACKED8 nodesnim/thirdparty/sdl2.html#SDL_PIXELTYPE_PACKED8 sdl2: SDL_PIXELTYPE_PACKED8 SDL_PIXELTYPE_PACKED16 nodesnim/thirdparty/sdl2.html#SDL_PIXELTYPE_PACKED16 sdl2: SDL_PIXELTYPE_PACKED16 SDL_PIXELTYPE_PACKED32 nodesnim/thirdparty/sdl2.html#SDL_PIXELTYPE_PACKED32 sdl2: SDL_PIXELTYPE_PACKED32 SDL_PIXELTYPE_ARRAYU8 nodesnim/thirdparty/sdl2.html#SDL_PIXELTYPE_ARRAYU8 sdl2: SDL_PIXELTYPE_ARRAYU8 SDL_PIXELTYPE_ARRAYU16 nodesnim/thirdparty/sdl2.html#SDL_PIXELTYPE_ARRAYU16 sdl2: SDL_PIXELTYPE_ARRAYU16 SDL_PIXELTYPE_ARRAYU32 nodesnim/thirdparty/sdl2.html#SDL_PIXELTYPE_ARRAYU32 sdl2: SDL_PIXELTYPE_ARRAYU32 SDL_PIXELTYPE_ARRAYF16 nodesnim/thirdparty/sdl2.html#SDL_PIXELTYPE_ARRAYF16 sdl2: SDL_PIXELTYPE_ARRAYF16 SDL_PIXELTYPE_ARRAYF32 nodesnim/thirdparty/sdl2.html#SDL_PIXELTYPE_ARRAYF32 sdl2: SDL_PIXELTYPE_ARRAYF32 SDL_BITMAPORDER_NONE nodesnim/thirdparty/sdl2.html#SDL_BITMAPORDER_NONE sdl2: SDL_BITMAPORDER_NONE SDL_BITMAPORDER_4321 nodesnim/thirdparty/sdl2.html#SDL_BITMAPORDER_4321 sdl2: SDL_BITMAPORDER_4321 SDL_BITMAPORDER_1234 nodesnim/thirdparty/sdl2.html#SDL_BITMAPORDER_1234 sdl2: SDL_BITMAPORDER_1234 SDL_PACKEDORDER_NONE nodesnim/thirdparty/sdl2.html#SDL_PACKEDORDER_NONE sdl2: SDL_PACKEDORDER_NONE SDL_PACKEDORDER_XRGB nodesnim/thirdparty/sdl2.html#SDL_PACKEDORDER_XRGB sdl2: SDL_PACKEDORDER_XRGB SDL_PACKEDORDER_RGBX nodesnim/thirdparty/sdl2.html#SDL_PACKEDORDER_RGBX sdl2: SDL_PACKEDORDER_RGBX SDL_PACKEDORDER_ARGB nodesnim/thirdparty/sdl2.html#SDL_PACKEDORDER_ARGB sdl2: SDL_PACKEDORDER_ARGB SDL_PACKEDORDER_RGBA nodesnim/thirdparty/sdl2.html#SDL_PACKEDORDER_RGBA sdl2: SDL_PACKEDORDER_RGBA SDL_PACKEDORDER_XBGR nodesnim/thirdparty/sdl2.html#SDL_PACKEDORDER_XBGR sdl2: SDL_PACKEDORDER_XBGR SDL_PACKEDORDER_BGRX nodesnim/thirdparty/sdl2.html#SDL_PACKEDORDER_BGRX sdl2: SDL_PACKEDORDER_BGRX SDL_PACKEDORDER_ABGR nodesnim/thirdparty/sdl2.html#SDL_PACKEDORDER_ABGR sdl2: SDL_PACKEDORDER_ABGR SDL_PACKEDORDER_BGRA nodesnim/thirdparty/sdl2.html#SDL_PACKEDORDER_BGRA sdl2: SDL_PACKEDORDER_BGRA SDL_ARRAYORDER_NONE nodesnim/thirdparty/sdl2.html#SDL_ARRAYORDER_NONE sdl2: SDL_ARRAYORDER_NONE SDL_ARRAYORDER_RGB nodesnim/thirdparty/sdl2.html#SDL_ARRAYORDER_RGB sdl2: SDL_ARRAYORDER_RGB SDL_ARRAYORDER_RGBA nodesnim/thirdparty/sdl2.html#SDL_ARRAYORDER_RGBA sdl2: SDL_ARRAYORDER_RGBA SDL_ARRAYORDER_ARGB nodesnim/thirdparty/sdl2.html#SDL_ARRAYORDER_ARGB sdl2: SDL_ARRAYORDER_ARGB SDL_ARRAYORDER_BGR nodesnim/thirdparty/sdl2.html#SDL_ARRAYORDER_BGR sdl2: SDL_ARRAYORDER_BGR SDL_ARRAYORDER_BGRA nodesnim/thirdparty/sdl2.html#SDL_ARRAYORDER_BGRA sdl2: SDL_ARRAYORDER_BGRA SDL_ARRAYORDER_ABGR nodesnim/thirdparty/sdl2.html#SDL_ARRAYORDER_ABGR sdl2: SDL_ARRAYORDER_ABGR SDL_PACKEDLAYOUT_NONE nodesnim/thirdparty/sdl2.html#SDL_PACKEDLAYOUT_NONE sdl2: SDL_PACKEDLAYOUT_NONE SDL_PACKEDLAYOUT_332 nodesnim/thirdparty/sdl2.html#SDL_PACKEDLAYOUT_332 sdl2: SDL_PACKEDLAYOUT_332 SDL_PACKEDLAYOUT_4444 nodesnim/thirdparty/sdl2.html#SDL_PACKEDLAYOUT_4444 sdl2: SDL_PACKEDLAYOUT_4444 SDL_PACKEDLAYOUT_1555 nodesnim/thirdparty/sdl2.html#SDL_PACKEDLAYOUT_1555 sdl2: SDL_PACKEDLAYOUT_1555 SDL_PACKEDLAYOUT_5551 nodesnim/thirdparty/sdl2.html#SDL_PACKEDLAYOUT_5551 sdl2: SDL_PACKEDLAYOUT_5551 SDL_PACKEDLAYOUT_565 nodesnim/thirdparty/sdl2.html#SDL_PACKEDLAYOUT_565 sdl2: SDL_PACKEDLAYOUT_565 SDL_PACKEDLAYOUT_8888 nodesnim/thirdparty/sdl2.html#SDL_PACKEDLAYOUT_8888 sdl2: SDL_PACKEDLAYOUT_8888 SDL_PACKEDLAYOUT_2101010 nodesnim/thirdparty/sdl2.html#SDL_PACKEDLAYOUT_2101010 sdl2: SDL_PACKEDLAYOUT_2101010 SDL_PACKEDLAYOUT_1010102 nodesnim/thirdparty/sdl2.html#SDL_PACKEDLAYOUT_1010102 sdl2: SDL_PACKEDLAYOUT_1010102 SDL_DEFINE_PIXELFOURCC nodesnim/thirdparty/sdl2.html#SDL_DEFINE_PIXELFOURCC.t,char,char,char,char sdl2: SDL_DEFINE_PIXELFOURCC(A, B, C, D: char): uint32 SDL_DEFINE_PIXELFORMAT nodesnim/thirdparty/sdl2.html#SDL_DEFINE_PIXELFORMAT.t,int,int,int,int,int sdl2: SDL_DEFINE_PIXELFORMAT(`type`, order, layout, bits, bytes: int): uint32 SDL_PIXELFLAG nodesnim/thirdparty/sdl2.html#SDL_PIXELFLAG.t,uint32 sdl2: SDL_PIXELFLAG(X: uint32): int SDL_PIXELTYPE nodesnim/thirdparty/sdl2.html#SDL_PIXELTYPE.t,uint32 sdl2: SDL_PIXELTYPE(X: uint32): int SDL_PIXELORDER nodesnim/thirdparty/sdl2.html#SDL_PIXELORDER.t,uint32 sdl2: SDL_PIXELORDER(X: uint32): int SDL_PIXELLAYOUT nodesnim/thirdparty/sdl2.html#SDL_PIXELLAYOUT.t,uint32 sdl2: SDL_PIXELLAYOUT(X: uint32): int SDL_BITSPERPIXEL nodesnim/thirdparty/sdl2.html#SDL_BITSPERPIXEL.t,uint32 sdl2: SDL_BITSPERPIXEL(X: uint32): int SDL_BYTESPERPIXEL nodesnim/thirdparty/sdl2.html#SDL_BYTESPERPIXEL.t,uint32 sdl2: SDL_BYTESPERPIXEL(X: uint32): int SDL_ISPIXELFORMAT_INDEXED nodesnim/thirdparty/sdl2.html#SDL_ISPIXELFORMAT_INDEXED.t,uint32 sdl2: SDL_ISPIXELFORMAT_INDEXED(format: uint32): bool SDL_ISPIXELFORMAT_ALPHA nodesnim/thirdparty/sdl2.html#SDL_ISPIXELFORMAT_ALPHA.t,uint32 sdl2: SDL_ISPIXELFORMAT_ALPHA(format: uint32): bool SDL_ISPIXELFORMAT_FOURCC nodesnim/thirdparty/sdl2.html#SDL_ISPIXELFORMAT_FOURCC.t,uint32 sdl2: SDL_ISPIXELFORMAT_FOURCC(format: uint32): bool SDL_PIXELFORMAT_UNKNOWN nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_UNKNOWN sdl2: SDL_PIXELFORMAT_UNKNOWN SDL_PIXELFORMAT_INDEX1LSB nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_INDEX1LSB sdl2: SDL_PIXELFORMAT_INDEX1LSB SDL_PIXELFORMAT_INDEX1MSB nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_INDEX1MSB sdl2: SDL_PIXELFORMAT_INDEX1MSB SDL_PIXELFORMAT_INDEX4LSB nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_INDEX4LSB sdl2: SDL_PIXELFORMAT_INDEX4LSB SDL_PIXELFORMAT_INDEX4MSB nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_INDEX4MSB sdl2: SDL_PIXELFORMAT_INDEX4MSB SDL_PIXELFORMAT_INDEX8 nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_INDEX8 sdl2: SDL_PIXELFORMAT_INDEX8 SDL_PIXELFORMAT_RGB332 nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_RGB332 sdl2: SDL_PIXELFORMAT_RGB332 SDL_PIXELFORMAT_RGB444 nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_RGB444 sdl2: SDL_PIXELFORMAT_RGB444 SDL_PIXELFORMAT_RGB555 nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_RGB555 sdl2: SDL_PIXELFORMAT_RGB555 SDL_PIXELFORMAT_BGR555 nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_BGR555 sdl2: SDL_PIXELFORMAT_BGR555 SDL_PIXELFORMAT_ARGB4444 nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_ARGB4444 sdl2: SDL_PIXELFORMAT_ARGB4444 SDL_PIXELFORMAT_RGBA4444 nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_RGBA4444 sdl2: SDL_PIXELFORMAT_RGBA4444 SDL_PIXELFORMAT_ABGR4444 nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_ABGR4444 sdl2: SDL_PIXELFORMAT_ABGR4444 SDL_PIXELFORMAT_BGRA4444 nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_BGRA4444 sdl2: SDL_PIXELFORMAT_BGRA4444 SDL_PIXELFORMAT_ARGB1555 nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_ARGB1555 sdl2: SDL_PIXELFORMAT_ARGB1555 SDL_PIXELFORMAT_RGBA5551 nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_RGBA5551 sdl2: SDL_PIXELFORMAT_RGBA5551 SDL_PIXELFORMAT_ABGR1555 nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_ABGR1555 sdl2: SDL_PIXELFORMAT_ABGR1555 SDL_PIXELFORMAT_BGRA5551 nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_BGRA5551 sdl2: SDL_PIXELFORMAT_BGRA5551 SDL_PIXELFORMAT_RGB565 nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_RGB565 sdl2: SDL_PIXELFORMAT_RGB565 SDL_PIXELFORMAT_BGR565 nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_BGR565 sdl2: SDL_PIXELFORMAT_BGR565 SDL_PIXELFORMAT_RGB24 nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_RGB24 sdl2: SDL_PIXELFORMAT_RGB24 SDL_PIXELFORMAT_BGR24 nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_BGR24 sdl2: SDL_PIXELFORMAT_BGR24 SDL_PIXELFORMAT_RGB888 nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_RGB888 sdl2: SDL_PIXELFORMAT_RGB888 SDL_PIXELFORMAT_RGBX8888 nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_RGBX8888 sdl2: SDL_PIXELFORMAT_RGBX8888 SDL_PIXELFORMAT_BGR888 nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_BGR888 sdl2: SDL_PIXELFORMAT_BGR888 SDL_PIXELFORMAT_BGRX8888 nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_BGRX8888 sdl2: SDL_PIXELFORMAT_BGRX8888 SDL_PIXELFORMAT_ARGB8888 nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_ARGB8888 sdl2: SDL_PIXELFORMAT_ARGB8888 SDL_PIXELFORMAT_RGBA8888 nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_RGBA8888 sdl2: SDL_PIXELFORMAT_RGBA8888 SDL_PIXELFORMAT_ABGR8888 nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_ABGR8888 sdl2: SDL_PIXELFORMAT_ABGR8888 SDL_PIXELFORMAT_BGRA8888 nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_BGRA8888 sdl2: SDL_PIXELFORMAT_BGRA8888 SDL_PIXELFORMAT_ARGB2101010 nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_ARGB2101010 sdl2: SDL_PIXELFORMAT_ARGB2101010 SDL_PIXELFORMAT_YV12 nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_YV12 sdl2: SDL_PIXELFORMAT_YV12 SDL_PIXELFORMAT_IYUV nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_IYUV sdl2: SDL_PIXELFORMAT_IYUV SDL_PIXELFORMAT_YUY2 nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_YUY2 sdl2: SDL_PIXELFORMAT_YUY2 SDL_PIXELFORMAT_UYVY nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_UYVY sdl2: SDL_PIXELFORMAT_UYVY SDL_PIXELFORMAT_YVYU nodesnim/thirdparty/sdl2.html#SDL_PIXELFORMAT_YVYU sdl2: SDL_PIXELFORMAT_YVYU Color nodesnim/thirdparty/sdl2.html#Color sdl2: Color Palette nodesnim/thirdparty/sdl2.html#Palette sdl2: Palette PixelFormat nodesnim/thirdparty/sdl2.html#PixelFormat sdl2: PixelFormat BlitMapPtr nodesnim/thirdparty/sdl2.html#BlitMapPtr sdl2: BlitMapPtr SurfacePtr nodesnim/thirdparty/sdl2.html#SurfacePtr sdl2: SurfacePtr Surface nodesnim/thirdparty/sdl2.html#Surface sdl2: Surface BlendMode nodesnim/thirdparty/sdl2.html#BlendMode sdl2: BlendMode BlitFunction nodesnim/thirdparty/sdl2.html#BlitFunction sdl2: BlitFunction TimerCallback nodesnim/thirdparty/sdl2.html#TimerCallback sdl2: TimerCallback TimerID nodesnim/thirdparty/sdl2.html#TimerID sdl2: TimerID Renderer_Software nodesnim/thirdparty/sdl2.html#Renderer_Software sdl2: Renderer_Software Renderer_Accelerated nodesnim/thirdparty/sdl2.html#Renderer_Accelerated sdl2: Renderer_Accelerated Renderer_PresentVsync nodesnim/thirdparty/sdl2.html#Renderer_PresentVsync sdl2: Renderer_PresentVsync Renderer_TargetTexture nodesnim/thirdparty/sdl2.html#Renderer_TargetTexture sdl2: Renderer_TargetTexture SDL_SWSURFACE nodesnim/thirdparty/sdl2.html#SDL_SWSURFACE sdl2: SDL_SWSURFACE SDL_PREALLOC nodesnim/thirdparty/sdl2.html#SDL_PREALLOC sdl2: SDL_PREALLOC SDL_RLEACCEL nodesnim/thirdparty/sdl2.html#SDL_RLEACCEL sdl2: SDL_RLEACCEL SDL_DONTFREE nodesnim/thirdparty/sdl2.html#SDL_DONTFREE sdl2: SDL_DONTFREE SDL_MUSTLOCK nodesnim/thirdparty/sdl2.html#SDL_MUSTLOCK.t,SurfacePtr sdl2: SDL_MUSTLOCK(some: SurfacePtr): bool INIT_TIMER nodesnim/thirdparty/sdl2.html#INIT_TIMER sdl2: INIT_TIMER INIT_AUDIO nodesnim/thirdparty/sdl2.html#INIT_AUDIO sdl2: INIT_AUDIO INIT_VIDEO nodesnim/thirdparty/sdl2.html#INIT_VIDEO sdl2: INIT_VIDEO INIT_JOYSTICK nodesnim/thirdparty/sdl2.html#INIT_JOYSTICK sdl2: INIT_JOYSTICK INIT_HAPTIC nodesnim/thirdparty/sdl2.html#INIT_HAPTIC sdl2: INIT_HAPTIC INIT_GAMECONTROLLER nodesnim/thirdparty/sdl2.html#INIT_GAMECONTROLLER sdl2: INIT_GAMECONTROLLER INIT_EVENTS nodesnim/thirdparty/sdl2.html#INIT_EVENTS sdl2: INIT_EVENTS INIT_NOPARACHUTE nodesnim/thirdparty/sdl2.html#INIT_NOPARACHUTE sdl2: INIT_NOPARACHUTE INIT_EVERYTHING nodesnim/thirdparty/sdl2.html#INIT_EVERYTHING sdl2: INIT_EVERYTHING SDL_WINDOWPOS_UNDEFINED_MASK nodesnim/thirdparty/sdl2.html#SDL_WINDOWPOS_UNDEFINED_MASK sdl2: SDL_WINDOWPOS_UNDEFINED_MASK SDL_WINDOWPOS_UNDEFINED_DISPLAY nodesnim/thirdparty/sdl2.html#SDL_WINDOWPOS_UNDEFINED_DISPLAY.t,cint sdl2: SDL_WINDOWPOS_UNDEFINED_DISPLAY(X: cint): untyped SDL_WINDOWPOS_UNDEFINED nodesnim/thirdparty/sdl2.html#SDL_WINDOWPOS_UNDEFINED sdl2: SDL_WINDOWPOS_UNDEFINED SDL_WINDOWPOS_ISUNDEFINED nodesnim/thirdparty/sdl2.html#SDL_WINDOWPOS_ISUNDEFINED.t,cint sdl2: SDL_WINDOWPOS_ISUNDEFINED(X: cint): bool SDL_WINDOWPOS_CENTERED_MASK nodesnim/thirdparty/sdl2.html#SDL_WINDOWPOS_CENTERED_MASK sdl2: SDL_WINDOWPOS_CENTERED_MASK SDL_WINDOWPOS_CENTERED_DISPLAY nodesnim/thirdparty/sdl2.html#SDL_WINDOWPOS_CENTERED_DISPLAY.t,cint sdl2: SDL_WINDOWPOS_CENTERED_DISPLAY(X: cint): cint SDL_WINDOWPOS_CENTERED nodesnim/thirdparty/sdl2.html#SDL_WINDOWPOS_CENTERED sdl2: SDL_WINDOWPOS_CENTERED SDL_WINDOWPOS_ISCENTERED nodesnim/thirdparty/sdl2.html#SDL_WINDOWPOS_ISCENTERED.t,cint sdl2: SDL_WINDOWPOS_ISCENTERED(X: cint): bool evWindow nodesnim/thirdparty/sdl2.html#evWindow,Event sdl2: evWindow(event`gensym16665034: Event): WindowEventPtr window nodesnim/thirdparty/sdl2.html#window,Event sdl2: window(event`gensym16665035: Event): WindowEventPtr evKeyboard nodesnim/thirdparty/sdl2.html#evKeyboard,Event sdl2: evKeyboard(event`gensym16700217: Event): KeyboardEventPtr key nodesnim/thirdparty/sdl2.html#key,Event sdl2: key(event`gensym16700218: Event): KeyboardEventPtr evTextEditing nodesnim/thirdparty/sdl2.html#evTextEditing,Event sdl2: evTextEditing(event`gensym16735217: Event): TextEditingEventPtr edit nodesnim/thirdparty/sdl2.html#edit,Event sdl2: edit(event`gensym16735218: Event): TextEditingEventPtr evTextInput nodesnim/thirdparty/sdl2.html#evTextInput,Event sdl2: evTextInput(event`gensym16770217: Event): TextInputEventPtr text nodesnim/thirdparty/sdl2.html#text,Event sdl2: text(event`gensym16770218: Event): TextInputEventPtr evMouseMotion nodesnim/thirdparty/sdl2.html#evMouseMotion,Event sdl2: evMouseMotion(event`gensym16805217: Event): MouseMotionEventPtr motion nodesnim/thirdparty/sdl2.html#motion,Event sdl2: motion(event`gensym16805218: Event): MouseMotionEventPtr evMouseButton nodesnim/thirdparty/sdl2.html#evMouseButton,Event sdl2: evMouseButton(event`gensym16840217: Event): MouseButtonEventPtr button nodesnim/thirdparty/sdl2.html#button,Event sdl2: button(event`gensym16840218: Event): MouseButtonEventPtr evMouseWheel nodesnim/thirdparty/sdl2.html#evMouseWheel,Event sdl2: evMouseWheel(event`gensym16875217: Event): MouseWheelEventPtr wheel nodesnim/thirdparty/sdl2.html#wheel,Event sdl2: wheel(event`gensym16875218: Event): MouseWheelEventPtr EvJoyAxis nodesnim/thirdparty/sdl2.html#EvJoyAxis,Event sdl2: EvJoyAxis(event`gensym16910217: Event): JoyAxisEventPtr jaxis nodesnim/thirdparty/sdl2.html#jaxis,Event sdl2: jaxis(event`gensym16910218: Event): JoyAxisEventPtr EvJoyBall nodesnim/thirdparty/sdl2.html#EvJoyBall,Event sdl2: EvJoyBall(event`gensym16945217: Event): JoyBallEventPtr jball nodesnim/thirdparty/sdl2.html#jball,Event sdl2: jball(event`gensym16945218: Event): JoyBallEventPtr EvJoyHat nodesnim/thirdparty/sdl2.html#EvJoyHat,Event sdl2: EvJoyHat(event`gensym16980217: Event): JoyHatEventPtr jhat nodesnim/thirdparty/sdl2.html#jhat,Event sdl2: jhat(event`gensym16980218: Event): JoyHatEventPtr EvJoyButton nodesnim/thirdparty/sdl2.html#EvJoyButton,Event sdl2: EvJoyButton(event`gensym17015217: Event): JoyButtonEventPtr jbutton nodesnim/thirdparty/sdl2.html#jbutton,Event sdl2: jbutton(event`gensym17015218: Event): JoyButtonEventPtr EvJoyDevice nodesnim/thirdparty/sdl2.html#EvJoyDevice,Event sdl2: EvJoyDevice(event`gensym17050217: Event): JoyDeviceEventPtr jdevice nodesnim/thirdparty/sdl2.html#jdevice,Event sdl2: jdevice(event`gensym17050218: Event): JoyDeviceEventPtr EvControllerAxis nodesnim/thirdparty/sdl2.html#EvControllerAxis,Event sdl2: EvControllerAxis(event`gensym17085217: Event): ControllerAxisEventPtr caxis nodesnim/thirdparty/sdl2.html#caxis,Event sdl2: caxis(event`gensym17085218: Event): ControllerAxisEventPtr EvControllerButton nodesnim/thirdparty/sdl2.html#EvControllerButton,Event sdl2: EvControllerButton(event`gensym17120217: Event): ControllerButtonEventPtr cbutton nodesnim/thirdparty/sdl2.html#cbutton,Event sdl2: cbutton(event`gensym17120218: Event): ControllerButtonEventPtr EvControllerDevice nodesnim/thirdparty/sdl2.html#EvControllerDevice,Event sdl2: EvControllerDevice(event`gensym17155217: Event): ControllerDeviceEventPtr cdevice nodesnim/thirdparty/sdl2.html#cdevice,Event sdl2: cdevice(event`gensym17155218: Event): ControllerDeviceEventPtr EvTouchFinger nodesnim/thirdparty/sdl2.html#EvTouchFinger,Event sdl2: EvTouchFinger(event`gensym17190217: Event): TouchFingerEventPtr tfinger nodesnim/thirdparty/sdl2.html#tfinger,Event sdl2: tfinger(event`gensym17190218: Event): TouchFingerEventPtr EvMultiGesture nodesnim/thirdparty/sdl2.html#EvMultiGesture,Event sdl2: EvMultiGesture(event`gensym17225217: Event): MultiGestureEventPtr mgesture nodesnim/thirdparty/sdl2.html#mgesture,Event sdl2: mgesture(event`gensym17225218: Event): MultiGestureEventPtr EvDollarGesture nodesnim/thirdparty/sdl2.html#EvDollarGesture,Event sdl2: EvDollarGesture(event`gensym17260217: Event): DollarGestureEventPtr dgesture nodesnim/thirdparty/sdl2.html#dgesture,Event sdl2: dgesture(event`gensym17260218: Event): DollarGestureEventPtr evDropFile nodesnim/thirdparty/sdl2.html#evDropFile,Event sdl2: evDropFile(event`gensym17295217: Event): DropEventPtr drop nodesnim/thirdparty/sdl2.html#drop,Event sdl2: drop(event`gensym17295218: Event): DropEventPtr evQuit nodesnim/thirdparty/sdl2.html#evQuit,Event sdl2: evQuit(event`gensym17330217: Event): QuitEventPtr quit nodesnim/thirdparty/sdl2.html#quit,Event sdl2: quit(event`gensym17330218: Event): QuitEventPtr evUser nodesnim/thirdparty/sdl2.html#evUser,Event sdl2: evUser(event`gensym17365217: Event): UserEventPtr user nodesnim/thirdparty/sdl2.html#user,Event sdl2: user(event`gensym17365218: Event): UserEventPtr SDL_MESSAGEBOX_ERROR nodesnim/thirdparty/sdl2.html#SDL_MESSAGEBOX_ERROR sdl2: SDL_MESSAGEBOX_ERROR SDL_MESSAGEBOX_WARNING nodesnim/thirdparty/sdl2.html#SDL_MESSAGEBOX_WARNING sdl2: SDL_MESSAGEBOX_WARNING SDL_MESSAGEBOX_INFORMATION nodesnim/thirdparty/sdl2.html#SDL_MESSAGEBOX_INFORMATION sdl2: SDL_MESSAGEBOX_INFORMATION SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT nodesnim/thirdparty/sdl2.html#SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT sdl2: SDL_MESSAGEBOX_BUTTON_RETURNKEY_DEFAULT SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT nodesnim/thirdparty/sdl2.html#SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT sdl2: SDL_MESSAGEBOX_BUTTON_ESCAPEKEY_DEFAULT MessageBoxColor nodesnim/thirdparty/sdl2.html#MessageBoxColor sdl2: MessageBoxColor SDL_MESSAGEBOX_COLOR_BACKGROUND nodesnim/thirdparty/sdl2.html#SDL_MESSAGEBOX_COLOR_BACKGROUND MessageBoxColorType.SDL_MESSAGEBOX_COLOR_BACKGROUND SDL_MESSAGEBOX_COLOR_TEXT nodesnim/thirdparty/sdl2.html#SDL_MESSAGEBOX_COLOR_TEXT MessageBoxColorType.SDL_MESSAGEBOX_COLOR_TEXT SDL_MESSAGEBOX_COLOR_BUTTON_BORDER nodesnim/thirdparty/sdl2.html#SDL_MESSAGEBOX_COLOR_BUTTON_BORDER MessageBoxColorType.SDL_MESSAGEBOX_COLOR_BUTTON_BORDER SDL_MESSAGEBOX_COLOR_BUTTON_BACKGROUND nodesnim/thirdparty/sdl2.html#SDL_MESSAGEBOX_COLOR_BUTTON_BACKGROUND MessageBoxColorType.SDL_MESSAGEBOX_COLOR_BUTTON_BACKGROUND SDL_MESSAGEBOX_COLOR_BUTTON_SELECTED nodesnim/thirdparty/sdl2.html#SDL_MESSAGEBOX_COLOR_BUTTON_SELECTED MessageBoxColorType.SDL_MESSAGEBOX_COLOR_BUTTON_SELECTED SDL_MESSAGEBOX_COLOR_MAX nodesnim/thirdparty/sdl2.html#SDL_MESSAGEBOX_COLOR_MAX MessageBoxColorType.SDL_MESSAGEBOX_COLOR_MAX MessageBoxColorType nodesnim/thirdparty/sdl2.html#MessageBoxColorType sdl2: MessageBoxColorType MessageBoxColorScheme nodesnim/thirdparty/sdl2.html#MessageBoxColorScheme sdl2: MessageBoxColorScheme MessageBoxButtonData nodesnim/thirdparty/sdl2.html#MessageBoxButtonData sdl2: MessageBoxButtonData MessageBoxData nodesnim/thirdparty/sdl2.html#MessageBoxData sdl2: MessageBoxData RWopsPtr nodesnim/thirdparty/sdl2.html#RWopsPtr sdl2: RWopsPtr RWops nodesnim/thirdparty/sdl2.html#RWops sdl2: RWops Mem nodesnim/thirdparty/sdl2.html#Mem sdl2: Mem VoidCallback nodesnim/thirdparty/sdl2.html#VoidCallback sdl2: VoidCallback SDL_ANDROID_EXTERNAL_STORAGE_READ nodesnim/thirdparty/sdl2.html#SDL_ANDROID_EXTERNAL_STORAGE_READ sdl2: SDL_ANDROID_EXTERNAL_STORAGE_READ SDL_ANDROID_EXTERNAL_STORAGE_WRITE nodesnim/thirdparty/sdl2.html#SDL_ANDROID_EXTERNAL_STORAGE_WRITE sdl2: SDL_ANDROID_EXTERNAL_STORAGE_WRITE getWMInfo nodesnim/thirdparty/sdl2.html#getWMInfo,WindowPtr,WMinfo sdl2: getWMInfo(window: WindowPtr; info: var WMinfo): Bool32 setLogicalSize nodesnim/thirdparty/sdl2.html#setLogicalSize,RendererPtr,cint,cint sdl2: setLogicalSize(renderer: RendererPtr; w, h: cint): cint getLogicalSize nodesnim/thirdparty/sdl2.html#getLogicalSize,RendererPtr,cint,cint sdl2: getLogicalSize(renderer: RendererPtr; w, h: var cint) setDrawColor nodesnim/thirdparty/sdl2.html#setDrawColor,RendererPtr,uint8,uint8,uint8,uint8 sdl2: setDrawColor(renderer: RendererPtr; r, g, b: uint8; a = 255'u8): SDL_Return setDrawColor nodesnim/thirdparty/sdl2.html#setDrawColor,RendererPtr,Color sdl2: setDrawColor(renderer: RendererPtr; c: Color) getDrawColor nodesnim/thirdparty/sdl2.html#getDrawColor,RendererPtr,uint8,uint8,uint8,uint8 sdl2: getDrawColor(renderer: RendererPtr; r, g, b, a: var uint8): SDL_Return setDrawBlendMode nodesnim/thirdparty/sdl2.html#setDrawBlendMode,RendererPtr,BlendMode sdl2: setDrawBlendMode(renderer: RendererPtr; blendMode: BlendMode): SDL_Return getDrawBlendMode nodesnim/thirdparty/sdl2.html#getDrawBlendMode,RendererPtr,BlendMode sdl2: getDrawBlendMode(renderer: RendererPtr; blendMode: var BlendMode): SDL_Return destroy nodesnim/thirdparty/sdl2.html#destroy,TexturePtr sdl2: destroy(texture: TexturePtr) destroy nodesnim/thirdparty/sdl2.html#destroy,RendererPtr sdl2: destroy(renderer: RendererPtr) getDisplayIndex nodesnim/thirdparty/sdl2.html#getDisplayIndex,WindowPtr sdl2: getDisplayIndex(window: WindowPtr): cint setDisplayMode nodesnim/thirdparty/sdl2.html#setDisplayMode,WindowPtr,ptr.DisplayMode sdl2: setDisplayMode(window: WindowPtr; mode: ptr DisplayMode): SDL_Return getDisplayMode nodesnim/thirdparty/sdl2.html#getDisplayMode,WindowPtr,DisplayMode sdl2: getDisplayMode(window: WindowPtr; mode: var DisplayMode): cint getPixelFormat nodesnim/thirdparty/sdl2.html#getPixelFormat,WindowPtr sdl2: getPixelFormat(window: WindowPtr): uint32 getID nodesnim/thirdparty/sdl2.html#getID,WindowPtr sdl2: getID(window: WindowPtr): uint32 getFlags nodesnim/thirdparty/sdl2.html#getFlags,WindowPtr sdl2: getFlags(window: WindowPtr): uint32 setTitle nodesnim/thirdparty/sdl2.html#setTitle,WindowPtr,cstring sdl2: setTitle(window: WindowPtr; title: cstring) getTitle nodesnim/thirdparty/sdl2.html#getTitle,WindowPtr sdl2: getTitle(window: WindowPtr): cstring setIcon nodesnim/thirdparty/sdl2.html#setIcon,WindowPtr,SurfacePtr sdl2: setIcon(window: WindowPtr; icon: SurfacePtr) setData nodesnim/thirdparty/sdl2.html#setData,WindowPtr,cstring,pointer sdl2: setData(window: WindowPtr; name: cstring; userdata: pointer): pointer getData nodesnim/thirdparty/sdl2.html#getData,WindowPtr,cstring sdl2: getData(window: WindowPtr; name: cstring): pointer setPosition nodesnim/thirdparty/sdl2.html#setPosition,WindowPtr,cint,cint sdl2: setPosition(window: WindowPtr; x, y: cint) getPosition nodesnim/thirdparty/sdl2.html#getPosition,WindowPtr,cint,cint sdl2: getPosition(window: WindowPtr; x, y: var cint) setSize nodesnim/thirdparty/sdl2.html#setSize,WindowPtr,cint,cint sdl2: setSize(window: WindowPtr; w, h: cint) getSize nodesnim/thirdparty/sdl2.html#getSize,WindowPtr,cint,cint sdl2: getSize(window: WindowPtr; w, h: var cint) setBordered nodesnim/thirdparty/sdl2.html#setBordered,WindowPtr,Bool32 sdl2: setBordered(window: WindowPtr; bordered: Bool32) setFullscreen nodesnim/thirdparty/sdl2.html#setFullscreen,WindowPtr,uint32 sdl2: setFullscreen(window: WindowPtr; fullscreen: uint32): SDL_Return getSurface nodesnim/thirdparty/sdl2.html#getSurface,WindowPtr sdl2: getSurface(window: WindowPtr): SurfacePtr updateSurface nodesnim/thirdparty/sdl2.html#updateSurface,WindowPtr sdl2: updateSurface(window: WindowPtr): SDL_Return updateSurfaceRects nodesnim/thirdparty/sdl2.html#updateSurfaceRects,WindowPtr,ptr.Rect,cint sdl2: updateSurfaceRects(window: WindowPtr; rects: ptr Rect; numrects: cint): SDL_Return setGrab nodesnim/thirdparty/sdl2.html#setGrab,WindowPtr,Bool32 sdl2: setGrab(window: WindowPtr; grabbed: Bool32) getGrab nodesnim/thirdparty/sdl2.html#getGrab,WindowPtr sdl2: getGrab(window: WindowPtr): Bool32 setBrightness nodesnim/thirdparty/sdl2.html#setBrightness,WindowPtr,cfloat sdl2: setBrightness(window: WindowPtr; brightness: cfloat): SDL_Return getBrightness nodesnim/thirdparty/sdl2.html#getBrightness,WindowPtr sdl2: getBrightness(window: WindowPtr): cfloat setGammaRamp nodesnim/thirdparty/sdl2.html#setGammaRamp,WindowPtr,ptr.uint16,ptr.uint16,ptr.uint16 sdl2: setGammaRamp(window: WindowPtr; red, green, blue: ptr uint16): SDL_Return getGammaRamp nodesnim/thirdparty/sdl2.html#getGammaRamp,WindowPtr,ptr.uint16,ptr.uint16,ptr.uint16 sdl2: getGammaRamp(window: WindowPtr; red: ptr uint16; green: ptr uint16; blue: ptr uint16): cint init nodesnim/thirdparty/sdl2.html#init,cint sdl2: init(flags: cint): SDL_Return initSubSystem nodesnim/thirdparty/sdl2.html#initSubSystem,uint32 sdl2: initSubSystem(flags: uint32): cint quitSubSystem nodesnim/thirdparty/sdl2.html#quitSubSystem,uint32 sdl2: quitSubSystem(flags: uint32) wasInit nodesnim/thirdparty/sdl2.html#wasInit,uint32 sdl2: wasInit(flags: uint32): uint32 quit nodesnim/thirdparty/sdl2.html#quit sdl2: quit() getPlatform nodesnim/thirdparty/sdl2.html#getPlatform sdl2: getPlatform(): cstring getVersion nodesnim/thirdparty/sdl2.html#getVersion,SDL_Version sdl2: getVersion(ver: var SDL_Version) getRevision nodesnim/thirdparty/sdl2.html#getRevision sdl2: getRevision(): cstring getRevisionNumber nodesnim/thirdparty/sdl2.html#getRevisionNumber sdl2: getRevisionNumber(): cint getBasePath nodesnim/thirdparty/sdl2.html#getBasePath sdl2: getBasePath(): cstring getPrefPath nodesnim/thirdparty/sdl2.html#getPrefPath,cstring,cstring sdl2: getPrefPath(org, app: cstring): cstring getNumRenderDrivers nodesnim/thirdparty/sdl2.html#getNumRenderDrivers sdl2: getNumRenderDrivers(): cint getRenderDriverInfo nodesnim/thirdparty/sdl2.html#getRenderDriverInfo,cint,RendererInfo sdl2: getRenderDriverInfo(index: cint; info: var RendererInfo): SDL_Return createWindowAndRenderer nodesnim/thirdparty/sdl2.html#createWindowAndRenderer,cint,cint,uint32,WindowPtr,RendererPtr sdl2: createWindowAndRenderer(width, height: cint; window_flags: uint32;\n window: var WindowPtr; renderer: var RendererPtr): SDL_Return createRenderer nodesnim/thirdparty/sdl2.html#createRenderer,WindowPtr,cint,cint sdl2: createRenderer(window: WindowPtr; index: cint; flags: cint): RendererPtr createSoftwareRenderer nodesnim/thirdparty/sdl2.html#createSoftwareRenderer,SurfacePtr sdl2: createSoftwareRenderer(surface: SurfacePtr): RendererPtr getRenderer nodesnim/thirdparty/sdl2.html#getRenderer,WindowPtr sdl2: getRenderer(window: WindowPtr): RendererPtr getRendererInfo nodesnim/thirdparty/sdl2.html#getRendererInfo,RendererPtr,RendererInfoPtr sdl2: getRendererInfo(renderer: RendererPtr; info: RendererInfoPtr): cint getRendererOutputSize nodesnim/thirdparty/sdl2.html#getRendererOutputSize,RendererPtr,ptr.cint,ptr.cint sdl2: getRendererOutputSize(renderer: RendererPtr; w: ptr cint; h: ptr cint): cint createTexture nodesnim/thirdparty/sdl2.html#createTexture,RendererPtr,uint32,cint,cint,cint sdl2: createTexture(renderer: RendererPtr; format: uint32; access, w, h: cint): TexturePtr createTextureFromSurface nodesnim/thirdparty/sdl2.html#createTextureFromSurface,RendererPtr,SurfacePtr sdl2: createTextureFromSurface(renderer: RendererPtr; surface: SurfacePtr): TexturePtr createTexture nodesnim/thirdparty/sdl2.html#createTexture,RendererPtr,SurfacePtr sdl2: createTexture(renderer: RendererPtr; surface: SurfacePtr): TexturePtr queryTexture nodesnim/thirdparty/sdl2.html#queryTexture,TexturePtr,ptr.uint32,ptr.cint,ptr.cint,ptr.cint sdl2: queryTexture(texture: TexturePtr; format: ptr uint32; access, w, h: ptr cint): SDL_Return setTextureColorMod nodesnim/thirdparty/sdl2.html#setTextureColorMod,TexturePtr,uint8,uint8,uint8 sdl2: setTextureColorMod(texture: TexturePtr; r, g, b: uint8): SDL_Return getTextureColorMod nodesnim/thirdparty/sdl2.html#getTextureColorMod,TexturePtr,uint8,uint8,uint8 sdl2: getTextureColorMod(texture: TexturePtr; r, g, b: var uint8): SDL_Return setTextureAlphaMod nodesnim/thirdparty/sdl2.html#setTextureAlphaMod,TexturePtr,uint8 sdl2: setTextureAlphaMod(texture: TexturePtr; alpha: uint8): SDL_Return getTextureAlphaMod nodesnim/thirdparty/sdl2.html#getTextureAlphaMod,TexturePtr,uint8 sdl2: getTextureAlphaMod(texture: TexturePtr; alpha: var uint8): SDL_Return setTextureBlendMode nodesnim/thirdparty/sdl2.html#setTextureBlendMode,TexturePtr,BlendMode sdl2: setTextureBlendMode(texture: TexturePtr; blendMode: BlendMode): SDL_Return getTextureBlendMode nodesnim/thirdparty/sdl2.html#getTextureBlendMode,TexturePtr,BlendMode sdl2: getTextureBlendMode(texture: TexturePtr; blendMode: var BlendMode): SDL_Return updateTexture nodesnim/thirdparty/sdl2.html#updateTexture,TexturePtr,ptr.Rect,pointer,cint sdl2: updateTexture(texture: TexturePtr; rect: ptr Rect; pixels: pointer; pitch: cint): SDL_Return lockTexture nodesnim/thirdparty/sdl2.html#lockTexture,TexturePtr,ptr.Rect,ptr.pointer,ptr.cint sdl2: lockTexture(texture: TexturePtr; rect: ptr Rect; pixels: ptr pointer; pitch: ptr cint): SDL_Return unlockTexture nodesnim/thirdparty/sdl2.html#unlockTexture,TexturePtr sdl2: unlockTexture(texture: TexturePtr) renderTargetSupported nodesnim/thirdparty/sdl2.html#renderTargetSupported,RendererPtr sdl2: renderTargetSupported(renderer: RendererPtr): Bool32 setRenderTarget nodesnim/thirdparty/sdl2.html#setRenderTarget,RendererPtr,TexturePtr sdl2: setRenderTarget(renderer: RendererPtr; texture: TexturePtr): SDL_Return getRenderTarget nodesnim/thirdparty/sdl2.html#getRenderTarget,RendererPtr sdl2: getRenderTarget(renderer: RendererPtr): TexturePtr setViewport nodesnim/thirdparty/sdl2.html#setViewport,RendererPtr,ptr.Rect sdl2: setViewport(renderer: RendererPtr; rect: ptr Rect): SDL_Return getViewport nodesnim/thirdparty/sdl2.html#getViewport,RendererPtr,Rect sdl2: getViewport(renderer: RendererPtr; rect: var Rect) setScale nodesnim/thirdparty/sdl2.html#setScale,RendererPtr,cfloat,cfloat sdl2: setScale(renderer: RendererPtr; scaleX, scaleY: cfloat): SDL_Return getScale nodesnim/thirdparty/sdl2.html#getScale,RendererPtr,cfloat,cfloat sdl2: getScale(renderer: RendererPtr; scaleX, scaleY: var cfloat) drawPoint nodesnim/thirdparty/sdl2.html#drawPoint,RendererPtr,cint,cint sdl2: drawPoint(renderer: RendererPtr; x, y: cint): SDL_Return drawPoints nodesnim/thirdparty/sdl2.html#drawPoints,RendererPtr,ptr.Point,cint sdl2: drawPoints(renderer: RendererPtr; points: ptr Point; count: cint): SDL_Return drawLine nodesnim/thirdparty/sdl2.html#drawLine,RendererPtr,cint,cint,cint,cint sdl2: drawLine(renderer: RendererPtr; x1, y1, x2, y2: cint): SDL_Return drawLines nodesnim/thirdparty/sdl2.html#drawLines,RendererPtr,ptr.Point,cint sdl2: drawLines(renderer: RendererPtr; points: ptr Point; count: cint): SDL_Return drawRect nodesnim/thirdparty/sdl2.html#drawRect,RendererPtr,Rect sdl2: drawRect(renderer: RendererPtr; rect: var Rect): SDL_Return drawRect nodesnim/thirdparty/sdl2.html#drawRect,RendererPtr,ptr.Rect sdl2: drawRect(renderer: RendererPtr; rect: ptr Rect = nil): SDL_Return drawRects nodesnim/thirdparty/sdl2.html#drawRects,RendererPtr,ptr.Rect,cint sdl2: drawRects(renderer: RendererPtr; rects: ptr Rect; count: cint): SDL_Return fillRect nodesnim/thirdparty/sdl2.html#fillRect,RendererPtr,Rect sdl2: fillRect(renderer: RendererPtr; rect: var Rect): SDL_Return fillRect nodesnim/thirdparty/sdl2.html#fillRect,RendererPtr,ptr.Rect sdl2: fillRect(renderer: RendererPtr; rect: ptr Rect = nil): SDL_Return fillRects nodesnim/thirdparty/sdl2.html#fillRects,RendererPtr,ptr.Rect,cint sdl2: fillRects(renderer: RendererPtr; rects: ptr Rect; count: cint): SDL_Return copy nodesnim/thirdparty/sdl2.html#copy,RendererPtr,TexturePtr,ptr.Rect,ptr.Rect sdl2: copy(renderer: RendererPtr; texture: TexturePtr; srcrect, dstrect: ptr Rect): SDL_Return copyEx nodesnim/thirdparty/sdl2.html#copyEx,RendererPtr,TexturePtr,Rect,Rect,cdouble,ptr.Point,RendererFlip sdl2: copyEx(renderer: RendererPtr; texture: TexturePtr; srcrect, dstrect: var Rect;\n angle: cdouble; center: ptr Point; flip: RendererFlip = SDL_FLIP_NONE): SDL_Return copyEx nodesnim/thirdparty/sdl2.html#copyEx,RendererPtr,TexturePtr,ptr.Rect,ptr.Rect,cdouble,ptr.Point,RendererFlip sdl2: copyEx(renderer: RendererPtr; texture: TexturePtr; srcrect, dstrect: ptr Rect;\n angle: cdouble; center: ptr Point; flip: RendererFlip = SDL_FLIP_NONE): SDL_Return clear nodesnim/thirdparty/sdl2.html#clear,RendererPtr sdl2: clear(renderer: RendererPtr): cint readPixels nodesnim/thirdparty/sdl2.html#readPixels,RendererPtr,Rect,cint,pointer,cint sdl2: readPixels(renderer: RendererPtr; rect: var Rect; format: cint; pixels: pointer;\n pitch: cint): cint readPixels nodesnim/thirdparty/sdl2.html#readPixels,RendererPtr,ptr.Rect,cint,pointer,cint sdl2: readPixels(renderer: RendererPtr; rect: ptr Rect; format: cint; pixels: pointer;\n pitch: cint): cint present nodesnim/thirdparty/sdl2.html#present,RendererPtr sdl2: present(renderer: RendererPtr) glBindTexture nodesnim/thirdparty/sdl2.html#glBindTexture,TexturePtr,cfloat,cfloat sdl2: glBindTexture(texture: TexturePtr; texw, texh: var cfloat): cint glUnbindTexture nodesnim/thirdparty/sdl2.html#glUnbindTexture,TexturePtr sdl2: glUnbindTexture(texture: TexturePtr) createRGBSurface nodesnim/thirdparty/sdl2.html#createRGBSurface,cint,cint,cint,cint,uint32,uint32,uint32,uint32 sdl2: createRGBSurface(flags: cint; width, height, depth: cint;\n Rmask, Gmask, BMask, Amask: uint32): SurfacePtr createRGBSurfaceFrom nodesnim/thirdparty/sdl2.html#createRGBSurfaceFrom,pointer,cint,cint,cint,cint,uint32,uint32,uint32,uint32 sdl2: createRGBSurfaceFrom(pixels: pointer; width, height, depth, pitch: cint;\n Rmask, Gmask, Bmask, Amask: uint32): SurfacePtr freeSurface nodesnim/thirdparty/sdl2.html#freeSurface,SurfacePtr sdl2: freeSurface(surface: SurfacePtr) setSurfacePalette nodesnim/thirdparty/sdl2.html#setSurfacePalette,SurfacePtr,ptr.Palette sdl2: setSurfacePalette(surface: SurfacePtr; palette: ptr Palette): cint lockSurface nodesnim/thirdparty/sdl2.html#lockSurface,SurfacePtr sdl2: lockSurface(surface: SurfacePtr): cint unlockSurface nodesnim/thirdparty/sdl2.html#unlockSurface,SurfacePtr sdl2: unlockSurface(surface: SurfacePtr) loadBMP_RW nodesnim/thirdparty/sdl2.html#loadBMP_RW,RWopsPtr,cint sdl2: loadBMP_RW(src: RWopsPtr; freesrc: cint): SurfacePtr rwFromFile nodesnim/thirdparty/sdl2.html#rwFromFile,cstring,cstring sdl2: rwFromFile(file: cstring; mode: cstring): RWopsPtr rwFromFP nodesnim/thirdparty/sdl2.html#rwFromFP,File,Bool32 sdl2: rwFromFP(fp: File; autoclose: Bool32): RWopsPtr rwFromMem nodesnim/thirdparty/sdl2.html#rwFromMem,pointer,cint sdl2: rwFromMem(mem: pointer; size: cint): RWopsPtr rwFromConstMem nodesnim/thirdparty/sdl2.html#rwFromConstMem,pointer,cint sdl2: rwFromConstMem(mem: pointer; size: cint): RWopsPtr allocRW nodesnim/thirdparty/sdl2.html#allocRW sdl2: allocRW(): RWopsPtr freeRW nodesnim/thirdparty/sdl2.html#freeRW,RWopsPtr sdl2: freeRW(area: RWopsPtr) saveBMP_RW nodesnim/thirdparty/sdl2.html#saveBMP_RW,SurfacePtr,RWopsPtr,cint sdl2: saveBMP_RW(surface: SurfacePtr; dst: RWopsPtr; freedst: cint): SDL_Return setSurfaceRLE nodesnim/thirdparty/sdl2.html#setSurfaceRLE,SurfacePtr,cint sdl2: setSurfaceRLE(surface: SurfacePtr; flag: cint): cint setColorKey nodesnim/thirdparty/sdl2.html#setColorKey,SurfacePtr,cint,uint32 sdl2: setColorKey(surface: SurfacePtr; flag: cint; key: uint32): cint getColorKey nodesnim/thirdparty/sdl2.html#getColorKey,SurfacePtr,uint32 sdl2: getColorKey(surface: SurfacePtr; key: var uint32): cint setSurfaceColorMod nodesnim/thirdparty/sdl2.html#setSurfaceColorMod,SurfacePtr,uint8,uint8,uint8 sdl2: setSurfaceColorMod(surface: SurfacePtr; r, g, b: uint8): cint getSurfaceColorMod nodesnim/thirdparty/sdl2.html#getSurfaceColorMod,SurfacePtr,uint8,uint8,uint8 sdl2: getSurfaceColorMod(surface: SurfacePtr; r, g, b: var uint8): cint setSurfaceAlphaMod nodesnim/thirdparty/sdl2.html#setSurfaceAlphaMod,SurfacePtr,uint8 sdl2: setSurfaceAlphaMod(surface: SurfacePtr; alpha: uint8): cint getSurfaceAlphaMod nodesnim/thirdparty/sdl2.html#getSurfaceAlphaMod,SurfacePtr,uint8 sdl2: getSurfaceAlphaMod(surface: SurfacePtr; alpha: var uint8): cint setSurfaceBlendMode nodesnim/thirdparty/sdl2.html#setSurfaceBlendMode,SurfacePtr,BlendMode sdl2: setSurfaceBlendMode(surface: SurfacePtr; blendMode: BlendMode): cint getSurfaceBlendMode nodesnim/thirdparty/sdl2.html#getSurfaceBlendMode,SurfacePtr,ptr.BlendMode sdl2: getSurfaceBlendMode(surface: SurfacePtr; blendMode: ptr BlendMode): cint setClipRect nodesnim/thirdparty/sdl2.html#setClipRect,SurfacePtr,ptr.Rect sdl2: setClipRect(surface: SurfacePtr; rect: ptr Rect): Bool32 getClipRect nodesnim/thirdparty/sdl2.html#getClipRect,SurfacePtr,ptr.Rect sdl2: getClipRect(surface: SurfacePtr; rect: ptr Rect) setClipRect nodesnim/thirdparty/sdl2.html#setClipRect,RendererPtr,ptr.Rect sdl2: setClipRect(renderer: RendererPtr; rect: ptr Rect): cint getClipRect nodesnim/thirdparty/sdl2.html#getClipRect,RendererPtr,ptr.Rect sdl2: getClipRect(renderer: RendererPtr; rect: ptr Rect): cint isClipEnabled nodesnim/thirdparty/sdl2.html#isClipEnabled,RendererPtr sdl2: isClipEnabled(renderer: RendererPtr): cint convertSurface nodesnim/thirdparty/sdl2.html#convertSurface,SurfacePtr,ptr.PixelFormat,cint sdl2: convertSurface(src: SurfacePtr; fmt: ptr PixelFormat; flags: cint): SurfacePtr convertSurfaceFormat nodesnim/thirdparty/sdl2.html#convertSurfaceFormat,SurfacePtr,uint32,uint32 sdl2: convertSurfaceFormat(src: SurfacePtr; pixel_format, flags: uint32): SurfacePtr convertPixels nodesnim/thirdparty/sdl2.html#convertPixels,cint,cint,uint32,pointer,cint,uint32,pointer,cint sdl2: convertPixels(width, height: cint; src_format: uint32; src: pointer; src_pitch: cint;\n dst_format: uint32; dst: pointer; dst_pitch: cint): cint fillRect nodesnim/thirdparty/sdl2.html#fillRect,SurfacePtr,ptr.Rect,uint32 sdl2: fillRect(dst: SurfacePtr; rect: ptr Rect; color: uint32): SDL_Return fillRects nodesnim/thirdparty/sdl2.html#fillRects,SurfacePtr,ptr.Rect,cint,uint32 sdl2: fillRects(dst: SurfacePtr; rects: ptr Rect; count: cint; color: uint32): cint upperBlit nodesnim/thirdparty/sdl2.html#upperBlit,SurfacePtr,ptr.Rect,SurfacePtr,ptr.Rect sdl2: upperBlit(src: SurfacePtr; srcrect: ptr Rect; dst: SurfacePtr; dstrect: ptr Rect): SDL_Return lowerBlit nodesnim/thirdparty/sdl2.html#lowerBlit,SurfacePtr,ptr.Rect,SurfacePtr,ptr.Rect sdl2: lowerBlit(src: SurfacePtr; srcrect: ptr Rect; dst: SurfacePtr; dstrect: ptr Rect): SDL_Return softStretch nodesnim/thirdparty/sdl2.html#softStretch,SurfacePtr,ptr.Rect,SurfacePtr,ptr.Rect sdl2: softStretch(src: SurfacePtr; srcrect: ptr Rect; dst: SurfacePtr; dstrect: ptr Rect): SDL_Return upperBlitScaled nodesnim/thirdparty/sdl2.html#upperBlitScaled,SurfacePtr,ptr.Rect,SurfacePtr,ptr.Rect sdl2: upperBlitScaled(src: SurfacePtr; srcrect: ptr Rect; dst: SurfacePtr; dstrect: ptr Rect): SDL_Return lowerBlitScaled nodesnim/thirdparty/sdl2.html#lowerBlitScaled,SurfacePtr,ptr.Rect,SurfacePtr,ptr.Rect sdl2: lowerBlitScaled(src: SurfacePtr; srcrect: ptr Rect; dst: SurfacePtr; dstrect: ptr Rect): SDL_Return readU8 nodesnim/thirdparty/sdl2.html#readU8,RWopsPtr sdl2: readU8(src: RWopsPtr): uint8 readLE16 nodesnim/thirdparty/sdl2.html#readLE16,RWopsPtr sdl2: readLE16(src: RWopsPtr): uint16 readBE16 nodesnim/thirdparty/sdl2.html#readBE16,RWopsPtr sdl2: readBE16(src: RWopsPtr): uint16 readLE32 nodesnim/thirdparty/sdl2.html#readLE32,RWopsPtr sdl2: readLE32(src: RWopsPtr): uint32 readBE32 nodesnim/thirdparty/sdl2.html#readBE32,RWopsPtr sdl2: readBE32(src: RWopsPtr): uint32 readLE64 nodesnim/thirdparty/sdl2.html#readLE64,RWopsPtr sdl2: readLE64(src: RWopsPtr): uint64 readBE64 nodesnim/thirdparty/sdl2.html#readBE64,RWopsPtr sdl2: readBE64(src: RWopsPtr): uint64 writeU8 nodesnim/thirdparty/sdl2.html#writeU8,RWopsPtr,uint8 sdl2: writeU8(dst: RWopsPtr; value: uint8): csize_t writeLE16 nodesnim/thirdparty/sdl2.html#writeLE16,RWopsPtr,uint16 sdl2: writeLE16(dst: RWopsPtr; value: uint16): csize_t writeBE16 nodesnim/thirdparty/sdl2.html#writeBE16,RWopsPtr,uint16 sdl2: writeBE16(dst: RWopsPtr; value: uint16): csize_t writeLE32 nodesnim/thirdparty/sdl2.html#writeLE32,RWopsPtr,uint32 sdl2: writeLE32(dst: RWopsPtr; value: uint32): csize_t writeBE32 nodesnim/thirdparty/sdl2.html#writeBE32,RWopsPtr,uint32 sdl2: writeBE32(dst: RWopsPtr; value: uint32): csize_t writeLE64 nodesnim/thirdparty/sdl2.html#writeLE64,RWopsPtr,uint64 sdl2: writeLE64(dst: RWopsPtr; value: uint64): csize_t writeBE64 nodesnim/thirdparty/sdl2.html#writeBE64,RWopsPtr,uint64 sdl2: writeBE64(dst: RWopsPtr; value: uint64): csize_t showMessageBox nodesnim/thirdparty/sdl2.html#showMessageBox,ptr.MessageBoxData,cint sdl2: showMessageBox(messageboxdata: ptr MessageBoxData; buttonid: var cint): cint showSimpleMessageBox nodesnim/thirdparty/sdl2.html#showSimpleMessageBox,uint32,cstring,cstring,WindowPtr sdl2: showSimpleMessageBox(flags: uint32; title, message: cstring; window: WindowPtr): cint getNumVideoDrivers nodesnim/thirdparty/sdl2.html#getNumVideoDrivers sdl2: getNumVideoDrivers(): cint getVideoDriver nodesnim/thirdparty/sdl2.html#getVideoDriver,cint sdl2: getVideoDriver(index: cint): cstring videoInit nodesnim/thirdparty/sdl2.html#videoInit,cstring sdl2: videoInit(driver_name: cstring): SDL_Return videoQuit nodesnim/thirdparty/sdl2.html#videoQuit sdl2: videoQuit() getCurrentVideoDriver nodesnim/thirdparty/sdl2.html#getCurrentVideoDriver sdl2: getCurrentVideoDriver(): cstring getNumVideoDisplays nodesnim/thirdparty/sdl2.html#getNumVideoDisplays sdl2: getNumVideoDisplays(): cint getDisplayBounds nodesnim/thirdparty/sdl2.html#getDisplayBounds,cint,Rect sdl2: getDisplayBounds(displayIndex: cint; rect: var Rect): SDL_Return getNumDisplayModes nodesnim/thirdparty/sdl2.html#getNumDisplayModes,cint sdl2: getNumDisplayModes(displayIndex: cint): cint getDisplayMode nodesnim/thirdparty/sdl2.html#getDisplayMode,cint,cint,DisplayMode sdl2: getDisplayMode(displayIndex: cint; modeIndex: cint; mode: var DisplayMode): SDL_Return getDesktopDisplayMode nodesnim/thirdparty/sdl2.html#getDesktopDisplayMode,cint,DisplayMode sdl2: getDesktopDisplayMode(displayIndex: cint; mode: var DisplayMode): SDL_Return getCurrentDisplayMode nodesnim/thirdparty/sdl2.html#getCurrentDisplayMode,cint,DisplayMode sdl2: getCurrentDisplayMode(displayIndex: cint; mode: var DisplayMode): SDL_Return getClosestDisplayMode nodesnim/thirdparty/sdl2.html#getClosestDisplayMode,cint,ptr.DisplayMode,ptr.DisplayMode sdl2: getClosestDisplayMode(displayIndex: cint; mode: ptr DisplayMode;\n closest: ptr DisplayMode): ptr DisplayMode getDisplayDPI nodesnim/thirdparty/sdl2.html#getDisplayDPI,cint,ptr.cfloat,ptr.cfloat,ptr.cfloat sdl2: getDisplayDPI(displayIndex: cint; ddpi, hdpi, vdpi: ptr cfloat): SDL_Return createWindow nodesnim/thirdparty/sdl2.html#createWindow,cstring,cint,cint,cint,cint,uint32 sdl2: createWindow(title: cstring; x, y, w, h: cint; flags: uint32): WindowPtr createWindowFrom nodesnim/thirdparty/sdl2.html#createWindowFrom,pointer sdl2: createWindowFrom(data: pointer): WindowPtr getWindowFromID nodesnim/thirdparty/sdl2.html#getWindowFromID,uint32 sdl2: getWindowFromID(id: uint32): WindowPtr showWindow nodesnim/thirdparty/sdl2.html#showWindow,WindowPtr sdl2: showWindow(window: WindowPtr) hideWindow nodesnim/thirdparty/sdl2.html#hideWindow,WindowPtr sdl2: hideWindow(window: WindowPtr) raiseWindow nodesnim/thirdparty/sdl2.html#raiseWindow,WindowPtr sdl2: raiseWindow(window: WindowPtr) maximizeWindow nodesnim/thirdparty/sdl2.html#maximizeWindow,WindowPtr sdl2: maximizeWindow(window: WindowPtr) minimizeWindow nodesnim/thirdparty/sdl2.html#minimizeWindow,WindowPtr sdl2: minimizeWindow(window: WindowPtr) restoreWindow nodesnim/thirdparty/sdl2.html#restoreWindow,WindowPtr sdl2: restoreWindow(window: WindowPtr) destroyWindow nodesnim/thirdparty/sdl2.html#destroyWindow,WindowPtr sdl2: destroyWindow(window: WindowPtr) isScreenSaverEnabled nodesnim/thirdparty/sdl2.html#isScreenSaverEnabled sdl2: isScreenSaverEnabled(): Bool32 enableScreenSaver nodesnim/thirdparty/sdl2.html#enableScreenSaver sdl2: enableScreenSaver() disableScreenSaver nodesnim/thirdparty/sdl2.html#disableScreenSaver sdl2: disableScreenSaver() getTicks nodesnim/thirdparty/sdl2.html#getTicks sdl2: getTicks(): uint32 getPerformanceCounter nodesnim/thirdparty/sdl2.html#getPerformanceCounter sdl2: getPerformanceCounter(): uint64 getPerformanceFrequency nodesnim/thirdparty/sdl2.html#getPerformanceFrequency sdl2: getPerformanceFrequency(): uint64 delay nodesnim/thirdparty/sdl2.html#delay,uint32 sdl2: delay(ms: uint32) addTimer nodesnim/thirdparty/sdl2.html#addTimer,uint32,TimerCallback,pointer sdl2: addTimer(interval: uint32; callback: TimerCallback; param: pointer): TimerID removeTimer nodesnim/thirdparty/sdl2.html#removeTimer,TimerID sdl2: removeTimer(id: TimerID): Bool32 glLoadLibrary nodesnim/thirdparty/sdl2.html#glLoadLibrary,cstring sdl2: glLoadLibrary(path: cstring): SDL_Return glGetProcAddress nodesnim/thirdparty/sdl2.html#glGetProcAddress,cstring sdl2: glGetProcAddress(procedure: cstring): pointer glUnloadLibrary nodesnim/thirdparty/sdl2.html#glUnloadLibrary sdl2: glUnloadLibrary() glExtensionSupported nodesnim/thirdparty/sdl2.html#glExtensionSupported,cstring sdl2: glExtensionSupported(extension: cstring): bool glSetAttribute nodesnim/thirdparty/sdl2.html#glSetAttribute,GLattr,cint sdl2: glSetAttribute(attr: GLattr; value: cint): cint glGetAttribute nodesnim/thirdparty/sdl2.html#glGetAttribute,GLattr,cint sdl2: glGetAttribute(attr: GLattr; value: var cint): cint glCreateContext nodesnim/thirdparty/sdl2.html#glCreateContext,WindowPtr sdl2: glCreateContext(window: WindowPtr): GlContextPtr glMakeCurrent nodesnim/thirdparty/sdl2.html#glMakeCurrent,WindowPtr,GlContextPtr sdl2: glMakeCurrent(window: WindowPtr; context: GlContextPtr): cint glGetCurrentWindow nodesnim/thirdparty/sdl2.html#glGetCurrentWindow sdl2: glGetCurrentWindow(): WindowPtr glGetCurrentContext nodesnim/thirdparty/sdl2.html#glGetCurrentContext sdl2: glGetCurrentContext(): GlContextPtr glGetDrawableSize nodesnim/thirdparty/sdl2.html#glGetDrawableSize,WindowPtr,cint,cint sdl2: glGetDrawableSize(window: WindowPtr; w, h: var cint) glSetSwapInterval nodesnim/thirdparty/sdl2.html#glSetSwapInterval,cint sdl2: glSetSwapInterval(interval: cint): cint glGetSwapInterval nodesnim/thirdparty/sdl2.html#glGetSwapInterval sdl2: glGetSwapInterval(): cint glSwapWindow nodesnim/thirdparty/sdl2.html#glSwapWindow,WindowPtr sdl2: glSwapWindow(window: WindowPtr) glDeleteContext nodesnim/thirdparty/sdl2.html#glDeleteContext,GlContextPtr sdl2: glDeleteContext(context: GlContextPtr) VulkanInstance nodesnim/thirdparty/sdl2.html#VulkanInstance sdl2: VulkanInstance VulkanSurface nodesnim/thirdparty/sdl2.html#VulkanSurface sdl2: VulkanSurface vulkanLoadLibrary nodesnim/thirdparty/sdl2.html#vulkanLoadLibrary,cstring sdl2: vulkanLoadLibrary(path: cstring): cint vulkanGetVkGetInstanceProcAddr nodesnim/thirdparty/sdl2.html#vulkanGetVkGetInstanceProcAddr sdl2: vulkanGetVkGetInstanceProcAddr(): pointer vulkanUnloadLibrary nodesnim/thirdparty/sdl2.html#vulkanUnloadLibrary sdl2: vulkanUnloadLibrary() vulkanGetInstanceExtensions nodesnim/thirdparty/sdl2.html#vulkanGetInstanceExtensions,WindowPtr,ptr.cuint,cstringArray sdl2: vulkanGetInstanceExtensions(window: WindowPtr; pCount: ptr cuint;\n pNames: cstringArray): Bool32 vulkanCreateSurface nodesnim/thirdparty/sdl2.html#vulkanCreateSurface,WindowPtr,VulkanInstance,ptr.VulkanSurface sdl2: vulkanCreateSurface(window: WindowPtr; instance: VulkanInstance;\n surface: ptr VulkanSurface): Bool32 vulkanGetDrawableSize nodesnim/thirdparty/sdl2.html#vulkanGetDrawableSize,WindowPtr,ptr.cint,ptr.cint sdl2: vulkanGetDrawableSize(window: WindowPtr; w, h: ptr cint) getKeyboardFocus nodesnim/thirdparty/sdl2.html#getKeyboardFocus sdl2: getKeyboardFocus(): WindowPtr getKeyboardState nodesnim/thirdparty/sdl2.html#getKeyboardState,ptr.int sdl2: getKeyboardState(numkeys: ptr int = nil): ptr array[0 .. SDL_NUM_SCANCODES.int, uint8] getModState nodesnim/thirdparty/sdl2.html#getModState sdl2: getModState(): Keymod setModState nodesnim/thirdparty/sdl2.html#setModState,Keymod sdl2: setModState(state: Keymod) getKeyFromScancode nodesnim/thirdparty/sdl2.html#getKeyFromScancode,Scancode sdl2: getKeyFromScancode(scancode: Scancode): cint getScancodeFromKey nodesnim/thirdparty/sdl2.html#getScancodeFromKey,cint sdl2: getScancodeFromKey(key: cint): Scancode getScancodeName nodesnim/thirdparty/sdl2.html#getScancodeName,Scancode sdl2: getScancodeName(scancode: Scancode): cstring getScancodeFromName nodesnim/thirdparty/sdl2.html#getScancodeFromName,cstring sdl2: getScancodeFromName(name: cstring): Scancode getKeyName nodesnim/thirdparty/sdl2.html#getKeyName,cint sdl2: getKeyName(key: cint): cstring getKeyFromName nodesnim/thirdparty/sdl2.html#getKeyFromName,cstring sdl2: getKeyFromName(name: cstring): cint startTextInput nodesnim/thirdparty/sdl2.html#startTextInput sdl2: startTextInput() isTextInputActive nodesnim/thirdparty/sdl2.html#isTextInputActive sdl2: isTextInputActive(): bool stopTextInput nodesnim/thirdparty/sdl2.html#stopTextInput sdl2: stopTextInput() setTextInputRect nodesnim/thirdparty/sdl2.html#setTextInputRect,ptr.Rect sdl2: setTextInputRect(rect: ptr Rect) hasScreenKeyboardSupport nodesnim/thirdparty/sdl2.html#hasScreenKeyboardSupport sdl2: hasScreenKeyboardSupport(): bool isScreenKeyboardShown nodesnim/thirdparty/sdl2.html#isScreenKeyboardShown,WindowPtr sdl2: isScreenKeyboardShown(window: WindowPtr): bool getMouseFocus nodesnim/thirdparty/sdl2.html#getMouseFocus sdl2: getMouseFocus(): WindowPtr getMouseState nodesnim/thirdparty/sdl2.html#getMouseState,cint,cint sdl2: getMouseState(x, y: var cint): uint8 getMouseState nodesnim/thirdparty/sdl2.html#getMouseState,ptr.cint,ptr.cint sdl2: getMouseState(x, y: ptr cint): uint8 getRelativeMouseState nodesnim/thirdparty/sdl2.html#getRelativeMouseState,cint,cint sdl2: getRelativeMouseState(x, y: var cint): uint8 warpMouseInWindow nodesnim/thirdparty/sdl2.html#warpMouseInWindow,WindowPtr,cint,cint sdl2: warpMouseInWindow(window: WindowPtr; x, y: cint) setRelativeMouseMode nodesnim/thirdparty/sdl2.html#setRelativeMouseMode,Bool32 sdl2: setRelativeMouseMode(enabled: Bool32): SDL_Return captureMouse nodesnim/thirdparty/sdl2.html#captureMouse,Bool32 sdl2: captureMouse(enabled: Bool32): SDL_Return getRelativeMouseMode nodesnim/thirdparty/sdl2.html#getRelativeMouseMode sdl2: getRelativeMouseMode(): Bool32 createCursor nodesnim/thirdparty/sdl2.html#createCursor,ptr.uint8,ptr.uint8,cint,cint,cint,cint sdl2: createCursor(data, mask: ptr uint8; w, h, hot_x, hot_y: cint): CursorPtr createColorCursor nodesnim/thirdparty/sdl2.html#createColorCursor,SurfacePtr,cint,cint sdl2: createColorCursor(surface: SurfacePtr; hot_x, hot_y: cint): CursorPtr SDL_SYSTEM_CURSOR_ARROW nodesnim/thirdparty/sdl2.html#SDL_SYSTEM_CURSOR_ARROW SystemCursor.SDL_SYSTEM_CURSOR_ARROW SDL_SYSTEM_CURSOR_IBEAM nodesnim/thirdparty/sdl2.html#SDL_SYSTEM_CURSOR_IBEAM SystemCursor.SDL_SYSTEM_CURSOR_IBEAM SDL_SYSTEM_CURSOR_WAIT nodesnim/thirdparty/sdl2.html#SDL_SYSTEM_CURSOR_WAIT SystemCursor.SDL_SYSTEM_CURSOR_WAIT SDL_SYSTEM_CURSOR_CROSSHAIR nodesnim/thirdparty/sdl2.html#SDL_SYSTEM_CURSOR_CROSSHAIR SystemCursor.SDL_SYSTEM_CURSOR_CROSSHAIR SDL_SYSTEM_CURSOR_WAITARROW nodesnim/thirdparty/sdl2.html#SDL_SYSTEM_CURSOR_WAITARROW SystemCursor.SDL_SYSTEM_CURSOR_WAITARROW SDL_SYSTEM_CURSOR_SIZENWSE nodesnim/thirdparty/sdl2.html#SDL_SYSTEM_CURSOR_SIZENWSE SystemCursor.SDL_SYSTEM_CURSOR_SIZENWSE SDL_SYSTEM_CURSOR_SIZENESW nodesnim/thirdparty/sdl2.html#SDL_SYSTEM_CURSOR_SIZENESW SystemCursor.SDL_SYSTEM_CURSOR_SIZENESW SDL_SYSTEM_CURSOR_SIZEWE nodesnim/thirdparty/sdl2.html#SDL_SYSTEM_CURSOR_SIZEWE SystemCursor.SDL_SYSTEM_CURSOR_SIZEWE SDL_SYSTEM_CURSOR_SIZENS nodesnim/thirdparty/sdl2.html#SDL_SYSTEM_CURSOR_SIZENS SystemCursor.SDL_SYSTEM_CURSOR_SIZENS SDL_SYSTEM_CURSOR_SIZEALL nodesnim/thirdparty/sdl2.html#SDL_SYSTEM_CURSOR_SIZEALL SystemCursor.SDL_SYSTEM_CURSOR_SIZEALL SDL_SYSTEM_CURSOR_NO nodesnim/thirdparty/sdl2.html#SDL_SYSTEM_CURSOR_NO SystemCursor.SDL_SYSTEM_CURSOR_NO SDL_SYSTEM_CURSOR_HAND nodesnim/thirdparty/sdl2.html#SDL_SYSTEM_CURSOR_HAND SystemCursor.SDL_SYSTEM_CURSOR_HAND SystemCursor nodesnim/thirdparty/sdl2.html#SystemCursor sdl2: SystemCursor createSystemCursor nodesnim/thirdparty/sdl2.html#createSystemCursor,SystemCursor sdl2: createSystemCursor(c: SystemCursor): CursorPtr setCursor nodesnim/thirdparty/sdl2.html#setCursor,CursorPtr sdl2: setCursor(cursor: CursorPtr) getCursor nodesnim/thirdparty/sdl2.html#getCursor sdl2: getCursor(): CursorPtr freeCursor nodesnim/thirdparty/sdl2.html#freeCursor,CursorPtr sdl2: freeCursor(cursor: CursorPtr) showCursor nodesnim/thirdparty/sdl2.html#showCursor,bool sdl2: showCursor(toggle: bool): Bool32 pumpEvents nodesnim/thirdparty/sdl2.html#pumpEvents sdl2: pumpEvents() peepEvents nodesnim/thirdparty/sdl2.html#peepEvents,ptr.Event,cint,Eventaction,uint32,uint32 sdl2: peepEvents(events: ptr Event; numevents: cint; action: Eventaction; minType: uint32;\n maxType: uint32): cint hasEvent nodesnim/thirdparty/sdl2.html#hasEvent,uint32 sdl2: hasEvent(kind: uint32): Bool32 hasEvents nodesnim/thirdparty/sdl2.html#hasEvents,uint32,uint32 sdl2: hasEvents(minType: uint32; maxType: uint32): Bool32 flushEvent nodesnim/thirdparty/sdl2.html#flushEvent,uint32 sdl2: flushEvent(kind: uint32) flushEvents nodesnim/thirdparty/sdl2.html#flushEvents,uint32,uint32 sdl2: flushEvents(minType: uint32; maxType: uint32) pollEvent nodesnim/thirdparty/sdl2.html#pollEvent,Event sdl2: pollEvent(event: var Event): Bool32 waitEvent nodesnim/thirdparty/sdl2.html#waitEvent,Event sdl2: waitEvent(event: var Event): Bool32 waitEventTimeout nodesnim/thirdparty/sdl2.html#waitEventTimeout,Event,cint sdl2: waitEventTimeout(event: var Event; timeout: cint): Bool32 pushEvent nodesnim/thirdparty/sdl2.html#pushEvent,ptr.Event sdl2: pushEvent(event: ptr Event): cint setEventFilter nodesnim/thirdparty/sdl2.html#setEventFilter,EventFilter,pointer sdl2: setEventFilter(filter: EventFilter; userdata: pointer) getEventFilter nodesnim/thirdparty/sdl2.html#getEventFilter,EventFilter,pointer sdl2: getEventFilter(filter: var EventFilter; userdata: var pointer): Bool32 addEventWatch nodesnim/thirdparty/sdl2.html#addEventWatch,EventFilter,pointer sdl2: addEventWatch(filter: EventFilter; userdata: pointer) delEventWatch nodesnim/thirdparty/sdl2.html#delEventWatch,EventFilter,pointer sdl2: delEventWatch(filter: EventFilter; userdata: pointer) filterEvents nodesnim/thirdparty/sdl2.html#filterEvents,EventFilter,pointer sdl2: filterEvents(filter: EventFilter; userdata: pointer) eventState nodesnim/thirdparty/sdl2.html#eventState,EventType,cint sdl2: eventState(kind: EventType; state: cint): uint8 registerEvents nodesnim/thirdparty/sdl2.html#registerEvents,cint sdl2: registerEvents(numevents: cint): uint32 setError nodesnim/thirdparty/sdl2.html#setError,cstring sdl2: setError(fmt: cstring) getError nodesnim/thirdparty/sdl2.html#getError sdl2: getError(): cstring clearError nodesnim/thirdparty/sdl2.html#clearError sdl2: clearError() getPixelFormatName nodesnim/thirdparty/sdl2.html#getPixelFormatName,uint32 sdl2: getPixelFormatName(format: uint32): cstring pixelFormatEnumToMasks nodesnim/thirdparty/sdl2.html#pixelFormatEnumToMasks,uint32,cint,uint32,uint32,uint32,uint32 sdl2: pixelFormatEnumToMasks(format: uint32; bpp: var cint;\n Rmask, Gmask, Bmask, Amask: var uint32): bool masksToPixelFormatEnum nodesnim/thirdparty/sdl2.html#masksToPixelFormatEnum,cint,uint32,uint32,uint32,uint32 sdl2: masksToPixelFormatEnum(bpp: cint; Rmask, Gmask, Bmask, Amask: uint32): uint32 allocFormat nodesnim/thirdparty/sdl2.html#allocFormat,uint32 sdl2: allocFormat(pixelFormat: uint32): ptr PixelFormat freeFormat nodesnim/thirdparty/sdl2.html#freeFormat,ptr.PixelFormat sdl2: freeFormat(format: ptr PixelFormat) allocPalette nodesnim/thirdparty/sdl2.html#allocPalette,cint sdl2: allocPalette(numColors: cint): ptr Palette setPixelFormatPalette nodesnim/thirdparty/sdl2.html#setPixelFormatPalette,ptr.PixelFormat,ptr.Palette sdl2: setPixelFormatPalette(format: ptr PixelFormat; palette: ptr Palette): cint setPaletteColors nodesnim/thirdparty/sdl2.html#setPaletteColors,ptr.Palette,ptr.Color,cint,cint sdl2: setPaletteColors(palette: ptr Palette; colors: ptr Color; first, numColors: cint): SDL_Return freePalette nodesnim/thirdparty/sdl2.html#freePalette,ptr.Palette sdl2: freePalette(palette: ptr Palette) mapRGB nodesnim/thirdparty/sdl2.html#mapRGB,ptr.PixelFormat,uint8,uint8,uint8 sdl2: mapRGB(format: ptr PixelFormat; r, g, b: uint8): uint32 mapRGBA nodesnim/thirdparty/sdl2.html#mapRGBA,ptr.PixelFormat,uint8,uint8,uint8,uint8 sdl2: mapRGBA(format: ptr PixelFormat; r, g, b, a: uint8): uint32 getRGB nodesnim/thirdparty/sdl2.html#getRGB,uint32,ptr.PixelFormat,uint8,uint8,uint8 sdl2: getRGB(pixel: uint32; format: ptr PixelFormat; r, g, b: var uint8) getRGBA nodesnim/thirdparty/sdl2.html#getRGBA,uint32,ptr.PixelFormat,uint8,uint8,uint8,uint8 sdl2: getRGBA(pixel: uint32; format: ptr PixelFormat; r, g, b, a: var uint8) calculateGammaRamp nodesnim/thirdparty/sdl2.html#calculateGammaRamp,cfloat,ptr.uint16 sdl2: calculateGammaRamp(gamma: cfloat; ramp: ptr uint16) setClipboardText nodesnim/thirdparty/sdl2.html#setClipboardText,cstring sdl2: setClipboardText(text: cstring): cint getClipboardText nodesnim/thirdparty/sdl2.html#getClipboardText sdl2: getClipboardText(): cstring hasClipboardText nodesnim/thirdparty/sdl2.html#hasClipboardText sdl2: hasClipboardText(): Bool32 freeClipboardText nodesnim/thirdparty/sdl2.html#freeClipboardText,cstring sdl2: freeClipboardText(text: cstring) getNumTouchFingers nodesnim/thirdparty/sdl2.html#getNumTouchFingers,TouchID sdl2: getNumTouchFingers(id: TouchID): cint getTouchFinger nodesnim/thirdparty/sdl2.html#getTouchFinger,TouchID,cint sdl2: getTouchFinger(id: TouchID; index: cint): ptr Finger SDL_QUERY nodesnim/thirdparty/sdl2.html#SDL_QUERY sdl2: SDL_QUERY SDL_IGNORE nodesnim/thirdparty/sdl2.html#SDL_IGNORE sdl2: SDL_IGNORE SDL_DISABLE nodesnim/thirdparty/sdl2.html#SDL_DISABLE sdl2: SDL_DISABLE SDL_ENABLE nodesnim/thirdparty/sdl2.html#SDL_ENABLE sdl2: SDL_ENABLE getEventState nodesnim/thirdparty/sdl2.html#getEventState,EventType sdl2: getEventState(kind: EventType): uint8 SDL_BUTTON nodesnim/thirdparty/sdl2.html#SDL_BUTTON.t,uint8 sdl2: SDL_BUTTON(x: uint8): uint8 BUTTON_LEFT nodesnim/thirdparty/sdl2.html#BUTTON_LEFT sdl2: BUTTON_LEFT BUTTON_MIDDLE nodesnim/thirdparty/sdl2.html#BUTTON_MIDDLE sdl2: BUTTON_MIDDLE BUTTON_RIGHT nodesnim/thirdparty/sdl2.html#BUTTON_RIGHT sdl2: BUTTON_RIGHT BUTTON_X1 nodesnim/thirdparty/sdl2.html#BUTTON_X1 sdl2: BUTTON_X1 BUTTON_X2 nodesnim/thirdparty/sdl2.html#BUTTON_X2 sdl2: BUTTON_X2 BUTTON_LMASK nodesnim/thirdparty/sdl2.html#BUTTON_LMASK sdl2: BUTTON_LMASK BUTTON_MMASK nodesnim/thirdparty/sdl2.html#BUTTON_MMASK sdl2: BUTTON_MMASK BUTTON_RMASK nodesnim/thirdparty/sdl2.html#BUTTON_RMASK sdl2: BUTTON_RMASK BUTTON_X1MASK nodesnim/thirdparty/sdl2.html#BUTTON_X1MASK sdl2: BUTTON_X1MASK BUTTON_X2MASK nodesnim/thirdparty/sdl2.html#BUTTON_X2MASK sdl2: BUTTON_X2MASK SDL_TOUCH_MOUSEID nodesnim/thirdparty/sdl2.html#SDL_TOUCH_MOUSEID sdl2: SDL_TOUCH_MOUSEID createRGBSurface nodesnim/thirdparty/sdl2.html#createRGBSurface,int32,int32,int32 sdl2: createRGBSurface(width, height, depth: int32): SurfacePtr getSize nodesnim/thirdparty/sdl2.html#getSize,WindowPtr sdl2: getSize(window: WindowPtr): Point destroyTexture nodesnim/thirdparty/sdl2.html#destroyTexture,TexturePtr sdl2: destroyTexture(texture: TexturePtr) destroyRenderer nodesnim/thirdparty/sdl2.html#destroyRenderer,RendererPtr sdl2: destroyRenderer(renderer: RendererPtr) destroy nodesnim/thirdparty/sdl2.html#destroy,WindowPtr sdl2: destroy(window: WindowPtr) destroy nodesnim/thirdparty/sdl2.html#destroy,CursorPtr sdl2: destroy(cursor: CursorPtr) destroy nodesnim/thirdparty/sdl2.html#destroy,SurfacePtr sdl2: destroy(surface: SurfacePtr) destroy nodesnim/thirdparty/sdl2.html#destroy,ptr.PixelFormat sdl2: destroy(format: ptr PixelFormat) destroy nodesnim/thirdparty/sdl2.html#destroy,ptr.Palette sdl2: destroy(palette: ptr Palette) blitSurface nodesnim/thirdparty/sdl2.html#blitSurface,SurfacePtr,ptr.Rect,SurfacePtr,ptr.Rect sdl2: blitSurface(src: SurfacePtr; srcrect: ptr Rect; dst: SurfacePtr; dstrect: ptr Rect): SDL_Return blitScaled nodesnim/thirdparty/sdl2.html#blitScaled,SurfacePtr,ptr.Rect,SurfacePtr,ptr.Rect sdl2: blitScaled(src: SurfacePtr; srcrect: ptr Rect; dst: SurfacePtr; dstrect: ptr Rect): SDL_Return loadBMP nodesnim/thirdparty/sdl2.html#loadBMP,string sdl2: loadBMP(file: string): SurfacePtr saveBMP nodesnim/thirdparty/sdl2.html#saveBMP,SurfacePtr,string sdl2: saveBMP(surface: SurfacePtr; file: string): SDL_Return color nodesnim/thirdparty/sdl2.html#color,range[],range[],range[],range[] sdl2: color(r, g, b, a: range[0 .. 255]): Color rect nodesnim/thirdparty/sdl2.html#rect,cint,cint sdl2: rect(x, y: cint; w = cint(0); h = cint(0)): Rect point nodesnim/thirdparty/sdl2.html#point,T,T sdl2: point[T: SomeNumber](x, y: T): Point contains nodesnim/thirdparty/sdl2.html#contains,Rect,Point sdl2: contains(some: Rect; point: Point): bool HINT_RENDER_SCALE_QUALITY nodesnim/thirdparty/sdl2.html#HINT_RENDER_SCALE_QUALITY sdl2: HINT_RENDER_SCALE_QUALITY setHint nodesnim/thirdparty/sdl2.html#setHint,cstring,cstring sdl2: setHint(name: cstring; value: cstring): bool setHintWithPriority nodesnim/thirdparty/sdl2.html#setHintWithPriority,cstring,cstring,cint sdl2: setHintWithPriority(name: cstring; value: cstring; priority: cint): bool getHint nodesnim/thirdparty/sdl2.html#getHint,cstring sdl2: getHint(name: cstring): cstring size nodesnim/thirdparty/sdl2.html#size,RWopsPtr sdl2: size(ctx: RWopsPtr): int64 seek nodesnim/thirdparty/sdl2.html#seek,RWopsPtr,int64,cint sdl2: seek(ctx: RWopsPtr; offset: int64; whence: cint): int64 read nodesnim/thirdparty/sdl2.html#read,RWopsPtr,pointer,csize_t,csize_t sdl2: read(ctx: RWopsPtr; `ptr`: pointer; size, maxnum: csize_t): csize_t write nodesnim/thirdparty/sdl2.html#write,RWopsPtr,pointer,csize_t,csize_t sdl2: write(ctx: RWopsPtr; `ptr`: pointer; size, num: csize_t): csize_t close nodesnim/thirdparty/sdl2.html#close,RWopsPtr sdl2: close(ctx: RWopsPtr): cint defaultEvent nodesnim/thirdparty/sdl2.html#defaultEvent sdl2: defaultEvent