InputEventType nodesnim/core/input.html#InputEventType input: InputEventType
InputAction nodesnim/core/input.html#InputAction input: InputAction
Input nodesnim/core/input.html#Input input: Input
InputEvent nodesnim/core/input.html#InputEvent input: InputEvent
InputEventVoid nodesnim/core/input.html#InputEventVoid input: InputEventVoid
InputEventMouseButton nodesnim/core/input.html#InputEventMouseButton input: InputEventMouseButton
InputEventMouseMotion nodesnim/core/input.html#InputEventMouseMotion input: InputEventMouseMotion
InputEventMouseWheel nodesnim/core/input.html#InputEventMouseWheel input: InputEventMouseWheel
InputEventTouchScreen nodesnim/core/input.html#InputEventTouchScreen input: InputEventTouchScreen
InputEventKeyboard nodesnim/core/input.html#InputEventKeyboard input: InputEventKeyboard
BUTTON_LEFT nodesnim/core/input.html#BUTTON_LEFT input: BUTTON_LEFT
BUTTON_MIDDLE nodesnim/core/input.html#BUTTON_MIDDLE input: BUTTON_MIDDLE
BUTTON_RIGHT nodesnim/core/input.html#BUTTON_RIGHT input: BUTTON_RIGHT
BUTTON_RELEASE nodesnim/core/input.html#BUTTON_RELEASE input: BUTTON_RELEASE
BUTTON_CLICK nodesnim/core/input.html#BUTTON_CLICK input: BUTTON_CLICK
K_F1 nodesnim/core/input.html#K_F1 input: K_F1
K_F2 nodesnim/core/input.html#K_F2 input: K_F2
K_F3 nodesnim/core/input.html#K_F3 input: K_F3
K_F4 nodesnim/core/input.html#K_F4 input: K_F4
K_F5 nodesnim/core/input.html#K_F5 input: K_F5
K_F6 nodesnim/core/input.html#K_F6 input: K_F6
K_F7 nodesnim/core/input.html#K_F7 input: K_F7
K_F8 nodesnim/core/input.html#K_F8 input: K_F8
K_F9 nodesnim/core/input.html#K_F9 input: K_F9
K_TAB nodesnim/core/input.html#K_TAB input: K_TAB
K_F10 nodesnim/core/input.html#K_F10 input: K_F10
K_F11 nodesnim/core/input.html#K_F11 input: K_F11
K_F12 nodesnim/core/input.html#K_F12 input: K_F12
K_ENTER nodesnim/core/input.html#K_ENTER input: K_ENTER
K_ESCAPE nodesnim/core/input.html#K_ESCAPE input: K_ESCAPE
K_SPACE nodesnim/core/input.html#K_SPACE input: K_SPACE
K_NUM_MUL nodesnim/core/input.html#K_NUM_MUL input: K_NUM_MUL
K_NUM_SUB nodesnim/core/input.html#K_NUM_SUB input: K_NUM_SUB
K_NUM_ADD nodesnim/core/input.html#K_NUM_ADD input: K_NUM_ADD
K_NUM_POINT nodesnim/core/input.html#K_NUM_POINT input: K_NUM_POINT
K_NUM_DIV nodesnim/core/input.html#K_NUM_DIV input: K_NUM_DIV
K_0 nodesnim/core/input.html#K_0 input: K_0
K_1 nodesnim/core/input.html#K_1 input: K_1
K_2 nodesnim/core/input.html#K_2 input: K_2
K_3 nodesnim/core/input.html#K_3 input: K_3
K_4 nodesnim/core/input.html#K_4 input: K_4
K_5 nodesnim/core/input.html#K_5 input: K_5
K_6 nodesnim/core/input.html#K_6 input: K_6
K_7 nodesnim/core/input.html#K_7 input: K_7
K_8 nodesnim/core/input.html#K_8 input: K_8
K_9 nodesnim/core/input.html#K_9 input: K_9
K_LEFT nodesnim/core/input.html#K_LEFT input: K_LEFT
K_UP nodesnim/core/input.html#K_UP input: K_UP
K_RIGHT nodesnim/core/input.html#K_RIGHT input: K_RIGHT
K_DOWN nodesnim/core/input.html#K_DOWN input: K_DOWN
K_PAGE_UP nodesnim/core/input.html#K_PAGE_UP input: K_PAGE_UP
K_PAGE_DOWN nodesnim/core/input.html#K_PAGE_DOWN input: K_PAGE_DOWN
K_HOME nodesnim/core/input.html#K_HOME input: K_HOME
K_END nodesnim/core/input.html#K_END input: K_END
K_INSERT nodesnim/core/input.html#K_INSERT input: K_INSERT
K_SHIFT nodesnim/core/input.html#K_SHIFT input: K_SHIFT
K_RIGHT_SHIFT nodesnim/core/input.html#K_RIGHT_SHIFT input: K_RIGHT_SHIFT
K_CTRL nodesnim/core/input.html#K_CTRL input: K_CTRL
K_RIGHT_CTRL nodesnim/core/input.html#K_RIGHT_CTRL input: K_RIGHT_CTRL
K_ALT nodesnim/core/input.html#K_ALT input: K_ALT
K_RIGHT_ALT nodesnim/core/input.html#K_RIGHT_ALT input: K_RIGHT_ALT
K_DELETE nodesnim/core/input.html#K_DELETE input: K_DELETE
pressed_keys nodesnim/core/input.html#pressed_keys input: pressed_keys
pressed_keys_ints nodesnim/core/input.html#pressed_keys_ints input: pressed_keys_ints
pressed_keys_cints nodesnim/core/input.html#pressed_keys_cints input: pressed_keys_cints
last_event nodesnim/core/input.html#last_event input: last_event
last_key_state nodesnim/core/input.html#last_key_state input: last_key_state
key_state nodesnim/core/input.html#key_state input: key_state
press_state nodesnim/core/input.html#press_state input: press_state
actionlist nodesnim/core/input.html#actionlist input: actionlist
mouse_pressed nodesnim/core/input.html#mouse_pressed input: mouse_pressed
isInputEventVoid nodesnim/core/input.html#isInputEventVoid,InputEvent input: isInputEventVoid(a: InputEvent): bool
isInputEventMouseButton nodesnim/core/input.html#isInputEventMouseButton,InputEvent input: isInputEventMouseButton(a: InputEvent): bool
isInputEventMouseMotion nodesnim/core/input.html#isInputEventMouseMotion,InputEvent input: isInputEventMouseMotion(a: InputEvent): bool
isInputEventMouseWheel nodesnim/core/input.html#isInputEventMouseWheel,InputEvent input: isInputEventMouseWheel(a: InputEvent): bool
isInputEventTouchScreen nodesnim/core/input.html#isInputEventTouchScreen,InputEvent input: isInputEventTouchScreen(a: InputEvent): bool
isInputEventKeyboard nodesnim/core/input.html#isInputEventKeyboard,InputEvent input: isInputEventKeyboard(a: InputEvent): bool
addButtonAction nodesnim/core/input.html#addButtonAction,,string,cint input: addButtonAction(a: type Input; name: string; button: cint)
addKeyAction nodesnim/core/input.html#addKeyAction,,string,string input: addKeyAction(a: type Input; name, key: string)
addKeyAction nodesnim/core/input.html#addKeyAction,,string,int8 input: addKeyAction(a: type Input; name: string; key: int8)
addTouchAction nodesnim/core/input.html#addTouchAction,,string input: addTouchAction(a: type Input; name: string)
isActionJustPressed nodesnim/core/input.html#isActionJustPressed,,string input: isActionJustPressed(a: type Input; name: string): bool
isActionPressed nodesnim/core/input.html#isActionPressed,,string input: isActionPressed(a: type Input; name: string): bool
isActionReleased nodesnim/core/input.html#isActionReleased,,string input: isActionReleased(a: type Input; name: string): bool
`$` nodesnim/core/input.html#$,InputEvent input: `$`(event: InputEvent): string