Vector2Obj nodesnim/core/vector2.html#Vector2Obj vector2: Vector2Obj Vector2Ref nodesnim/core/vector2.html#Vector2Ref vector2: Vector2Ref Vector2 nodesnim/core/vector2.html#Vector2,float,float vector2: Vector2(x, y: float): Vector2Ref Vector2 nodesnim/core/vector2.html#Vector2,Vector2Ref vector2: Vector2(b: Vector2Ref): Vector2Ref Vector2 nodesnim/core/vector2.html#Vector2 vector2: Vector2(): Vector2Ref abs nodesnim/core/vector2.html#abs,Vector2Ref vector2: abs(a: Vector2Ref): Vector2Ref angle nodesnim/core/vector2.html#angle,Vector2Ref vector2: angle(a: Vector2Ref): float cross nodesnim/core/vector2.html#cross,Vector2Ref,Vector2Ref vector2: cross(a, b: Vector2Ref): float cross nodesnim/core/vector2.html#cross,Vector2Ref,float,float vector2: cross(a: Vector2Ref; x, y: float): float dot nodesnim/core/vector2.html#dot,Vector2Ref,Vector2Ref vector2: dot(a, b: Vector2Ref): float dot nodesnim/core/vector2.html#dot,Vector2Ref,float,float vector2: dot(a: Vector2Ref; x, y: float): float angleTo nodesnim/core/vector2.html#angleTo,Vector2Ref,Vector2Ref vector2: angleTo(a, b: Vector2Ref): float angleTo nodesnim/core/vector2.html#angleTo,Vector2Ref,float,float vector2: angleTo(a: Vector2Ref; x, y: float): float angleToPoint nodesnim/core/vector2.html#angleToPoint,Vector2Ref,Vector2Ref vector2: angleToPoint(a, b: Vector2Ref): float angleToPoint nodesnim/core/vector2.html#angleToPoint,Vector2Ref,float,float vector2: angleToPoint(a: Vector2Ref; x, y: float): float length nodesnim/core/vector2.html#length,Vector2Ref vector2: length(a: Vector2Ref): float normalize nodesnim/core/vector2.html#normalize,Vector2Ref vector2: normalize(a: Vector2Ref) normalized nodesnim/core/vector2.html#normalized,Vector2Ref vector2: normalized(a: Vector2Ref): Vector2Ref distance nodesnim/core/vector2.html#distance,Vector2Ref,Vector2Ref vector2: distance(a, b: Vector2Ref): float distance nodesnim/core/vector2.html#distance,Vector2Ref,float,float vector2: distance(a: Vector2Ref; x, y: float): float directionTo nodesnim/core/vector2.html#directionTo,Vector2Ref,Vector2Ref vector2: directionTo(a, b: Vector2Ref): Vector2Ref directionTo nodesnim/core/vector2.html#directionTo,Vector2Ref,float,float vector2: directionTo(a: Vector2Ref; x, y: float): Vector2Ref intersects nodesnim/core/vector2.html#intersects,Vector2Ref,Vector2Ref,Vector2Ref,Vector2Ref vector2: intersects(a, b, c, d: Vector2Ref): bool `+` nodesnim/core/vector2.html#+,Vector2Ref,Vector2Ref vector2: `+`(a, b: Vector2Ref): Vector2Ref `-` nodesnim/core/vector2.html#-,Vector2Ref,Vector2Ref vector2: `-`(a, b: Vector2Ref): Vector2Ref `/` nodesnim/core/vector2.html#/,Vector2Ref,Vector2Ref vector2: `/`(a, b: Vector2Ref): Vector2Ref `*` nodesnim/core/vector2.html#*,Vector2Ref,Vector2Ref vector2: `*`(a, b: Vector2Ref): Vector2Ref `*` nodesnim/core/vector2.html#*,Vector2Ref,float vector2: `*`(x: Vector2Ref; y: float): Vector2Ref `+` nodesnim/core/vector2.html#+,Vector2Ref,float vector2: `+`(x: Vector2Ref; y: float): Vector2Ref `-` nodesnim/core/vector2.html#-,Vector2Ref,float vector2: `-`(x: Vector2Ref; y: float): Vector2Ref `/` nodesnim/core/vector2.html#/,Vector2Ref,float vector2: `/`(x: Vector2Ref; y: float): Vector2Ref `*=` nodesnim/core/vector2.html#*=,Vector2Ref,Vector2Ref vector2: `*=`(x: var Vector2Ref; y: Vector2Ref) `+=` nodesnim/core/vector2.html#+=,Vector2Ref,Vector2Ref vector2: `+=`(x: var Vector2Ref; y: Vector2Ref) `-=` nodesnim/core/vector2.html#-=,Vector2Ref,Vector2Ref vector2: `-=`(x: var Vector2Ref; y: Vector2Ref) `/=` nodesnim/core/vector2.html#/=,Vector2Ref,Vector2Ref vector2: `/=`(x: var Vector2Ref; y: Vector2Ref) `>` nodesnim/core/vector2.html#>,Vector2Ref,Vector2Ref vector2: `>`(x, y: Vector2Ref): bool `<` nodesnim/core/vector2.html#<,Vector2Ref,Vector2Ref vector2: `<`(x, y: Vector2Ref): bool `>=` nodesnim/core/vector2.html#>=,Vector2Ref,Vector2Ref vector2: `>=`(x, y: Vector2Ref): bool `<=` nodesnim/core/vector2.html#<=,Vector2Ref,Vector2Ref vector2: `<=`(x, y: Vector2Ref): bool `==` nodesnim/core/vector2.html#==,Vector2Ref,Vector2Ref vector2: `==`(x, y: Vector2Ref): bool `!=` nodesnim/core/vector2.html#!=,Vector2Ref,Vector2Ref vector2: `!=`(x, y: Vector2Ref): bool `$` nodesnim/core/vector2.html#$,Vector2Ref vector2: `$`(a: Vector2Ref): string