Rect2Obj nodesnim/core/rect2.html#Rect2Obj rect2: Rect2Obj Rect2Ref nodesnim/core/rect2.html#Rect2Ref rect2: Rect2Ref Rect2 nodesnim/core/rect2.html#Rect2,float,float,float,float rect2: Rect2(x, y, w, h: float): Rect2Ref Rect2 nodesnim/core/rect2.html#Rect2,Vector2Ref,Vector2Ref rect2: Rect2(left_top, width_height: Vector2Ref): Rect2Ref contains nodesnim/core/rect2.html#contains,Rect2Ref,float,float rect2: contains(self: Rect2Ref; x, y: float): bool contains nodesnim/core/rect2.html#contains,Rect2Ref,Vector2Ref rect2: contains(self: Rect2Ref; vector: Vector2Ref): bool contains nodesnim/core/rect2.html#contains,Rect2Ref,Rect2Ref rect2: contains(self, other: Rect2Ref): bool intersects nodesnim/core/rect2.html#intersects,Rect2Ref,Rect2Ref rect2: intersects(self, other: Rect2Ref): bool contains nodesnim/core/rect2.html#contains,Rect2Ref,Vector2Ref,Vector2Ref rect2: contains(self: Rect2Ref; a, b: Vector2Ref): bool clamp nodesnim/core/rect2.html#clamp,float,float,float rect2: clamp(a, b, c: float): float isCollideWithCircle nodesnim/core/rect2.html#isCollideWithCircle,Rect2Ref,float,float,float rect2: isCollideWithCircle(self: Rect2Ref; x, y, r: float): bool `$` nodesnim/core/rect2.html#$,Rect2Ref rect2: `$`(x: Rect2Ref): string