ControlObj nodesnim/nodescontrol/control.html#ControlObj control: ControlObj
ControlPtr nodesnim/nodescontrol/control.html#ControlPtr control: ControlPtr
controlpattern nodesnim/nodescontrol/control.html#controlpattern.t control: controlpattern(): untyped
Control nodesnim/nodescontrol/control.html#Control,string,ControlObj control: Control(name: string; variable: var ControlObj): ControlPtr
Control nodesnim/nodescontrol/control.html#Control,ControlObj control: Control(obj: var ControlObj): ControlPtr
calcPositionAnchor nodesnim/nodescontrol/control.html#calcPositionAnchor.e,ControlPtr control: calcPositionAnchor(self: ControlPtr)
draw nodesnim/nodescontrol/control.html#draw.e,ControlPtr,GLfloat,GLfloat control: draw(self: ControlPtr; w, h: GLfloat)
duplicate nodesnim/nodescontrol/control.html#duplicate.e,ControlPtr,ControlObj control: duplicate(self: ControlPtr; obj: var ControlObj): ControlPtr
getGlobalMousePosition nodesnim/nodescontrol/control.html#getGlobalMousePosition.e,ControlPtr control: getGlobalMousePosition(self: ControlPtr): Vector2Ref
handle nodesnim/nodescontrol/control.html#handle.e,ControlPtr,InputEvent,NodePtr control: handle(self: ControlPtr; event: InputEvent; mouse_on: var NodePtr)
setBackgroundColor nodesnim/nodescontrol/control.html#setBackgroundColor.e,ControlPtr,ColorRef control: setBackgroundColor(self: ControlPtr; color: ColorRef)