CounterObj nodesnim/nodescontrol/counter.html#CounterObj counter: CounterObj
CounterPtr nodesnim/nodescontrol/counter.html#CounterPtr counter: CounterPtr
Counter nodesnim/nodescontrol/counter.html#Counter,string,CounterObj counter: Counter(name: string; variable: var CounterObj): CounterPtr
Counter nodesnim/nodescontrol/counter.html#Counter,CounterObj counter: Counter(obj: var CounterObj): CounterPtr
changeValue nodesnim/nodescontrol/counter.html#changeValue.e,CounterPtr,float counter: changeValue(self: CounterPtr; value: float)
draw nodesnim/nodescontrol/counter.html#draw.e,CounterPtr,GLfloat,GLfloat counter: draw(self: CounterPtr; w, h: GLfloat)
duplicate nodesnim/nodescontrol/counter.html#duplicate.e,CounterPtr,CounterObj counter: duplicate(self: CounterPtr; obj: var CounterObj): CounterPtr
handle nodesnim/nodescontrol/counter.html#handle.e,CounterPtr,InputEvent,NodePtr counter: handle(self: CounterPtr; event: InputEvent; mouse_on: var NodePtr)
setMaxValue nodesnim/nodescontrol/counter.html#setMaxValue.e,CounterPtr,float counter: setMaxValue(self: CounterPtr; value: float)
setMinValue nodesnim/nodescontrol/counter.html#setMinValue.e,CounterPtr,float counter: setMinValue(self: CounterPtr; value: float)