EditTextObj nodesnim/nodescontrol/edittext.html#EditTextObj edittext: EditTextObj
EditTextPtr nodesnim/nodescontrol/edittext.html#EditTextPtr edittext: EditTextPtr
EditText nodesnim/nodescontrol/edittext.html#EditText,string,EditTextObj edittext: EditText(name: string; variable: var EditTextObj): EditTextPtr
EditText nodesnim/nodescontrol/edittext.html#EditText,EditTextObj edittext: EditText(obj: var EditTextObj): EditTextPtr
getTextSize nodesnim/nodescontrol/edittext.html#getTextSize.e,EditTextPtr edittext: getTextSize(self: EditTextPtr): Vector2Ref
getLine nodesnim/nodescontrol/edittext.html#getLine.e,EditTextPtr edittext: getLine(self: EditTextPtr): int
draw nodesnim/nodescontrol/edittext.html#draw.e,EditTextPtr,GLfloat,GLfloat edittext: draw(self: EditTextPtr; w, h: GLfloat)
duplicate nodesnim/nodescontrol/edittext.html#duplicate.e,EditTextPtr,EditTextObj edittext: duplicate(self: EditTextPtr; obj: var EditTextObj): EditTextPtr
handle nodesnim/nodescontrol/edittext.html#handle.e,EditTextPtr,InputEvent,NodePtr edittext: handle(self: EditTextPtr; event: InputEvent; mouse_on: var NodePtr)
setTextAlign nodesnim/nodescontrol/edittext.html#setTextAlign.e,EditTextPtr,AnchorRef edittext: setTextAlign(self: EditTextPtr; align: AnchorRef)
setTextAlign nodesnim/nodescontrol/edittext.html#setTextAlign.e,EditTextPtr,float,float,float,float edittext: setTextAlign(self: EditTextPtr; x1, y1, x2, y2: float)
setText nodesnim/nodescontrol/edittext.html#setText.e,EditTextPtr,string edittext: setText(self: EditTextPtr; value: string)