GridBoxObj nodesnim/nodescontrol/grid_box.html#GridBoxObj grid_box: GridBoxObj
GridBoxPtr nodesnim/nodescontrol/grid_box.html#GridBoxPtr grid_box: GridBoxPtr
GridBox nodesnim/nodescontrol/grid_box.html#GridBox,string,GridBoxObj grid_box: GridBox(name: string; variable: var GridBoxObj): GridBoxPtr
GridBox nodesnim/nodescontrol/grid_box.html#GridBox,GridBoxObj grid_box: GridBox(obj: var GridBoxObj): GridBoxPtr
getMaxChildSize nodesnim/nodescontrol/grid_box.html#getMaxChildSize.e,GridBoxPtr grid_box: getMaxChildSize(self: GridBoxPtr): Vector2Ref
getChildSize nodesnim/nodescontrol/grid_box.html#getChildSize.e,GridBoxPtr grid_box: getChildSize(self: GridBoxPtr): Vector2Ref
addChild nodesnim/nodescontrol/grid_box.html#addChild.e,GridBoxPtr,NodePtr grid_box: addChild(self: GridBoxPtr; child: NodePtr)
draw nodesnim/nodescontrol/grid_box.html#draw.e,GridBoxPtr,GLfloat,GLfloat grid_box: draw(self: GridBoxPtr; w, h: GLfloat)
duplicate nodesnim/nodescontrol/grid_box.html#duplicate.e,GridBoxPtr,GridBoxObj grid_box: duplicate(self: GridBoxPtr; obj: var GridBoxObj): GridBoxPtr
resize nodesnim/nodescontrol/grid_box.html#resize.e,GridBoxPtr,GLfloat,GLfloat grid_box: resize(self: GridBoxPtr; w, h: GLfloat)
setRow nodesnim/nodescontrol/grid_box.html#setRow.e,GridBoxPtr,int grid_box: setRow(self: GridBoxPtr; row: int)
setSeparator nodesnim/nodescontrol/grid_box.html#setSeparator.e,GridBoxPtr,float grid_box: setSeparator(self: GridBoxPtr; separator: float)