ProgressBarObj nodesnim/nodescontrol/progress_bar.html#ProgressBarObj progress_bar: ProgressBarObj ProgressBarPtr nodesnim/nodescontrol/progress_bar.html#ProgressBarPtr progress_bar: ProgressBarPtr ProgressBar nodesnim/nodescontrol/progress_bar.html#ProgressBar,string,ProgressBarObj progress_bar: ProgressBar(name: string; variable: var ProgressBarObj): ProgressBarPtr ProgressBar nodesnim/nodescontrol/progress_bar.html#ProgressBar,ProgressBarObj progress_bar: ProgressBar(obj: var ProgressBarObj): ProgressBarPtr draw nodesnim/nodescontrol/progress_bar.html#draw.e,ProgressBarPtr,GLfloat,GLfloat progress_bar: draw(self: ProgressBarPtr; w, h: GLfloat) duplicate nodesnim/nodescontrol/progress_bar.html#duplicate.e,ProgressBarPtr,ProgressBarObj progress_bar: duplicate(self: ProgressBarPtr; obj: var ProgressBarObj): ProgressBarPtr setMaxValue nodesnim/nodescontrol/progress_bar.html#setMaxValue.e,ProgressBarPtr,uint progress_bar: setMaxValue(self: ProgressBarPtr; value: uint) setProgress nodesnim/nodescontrol/progress_bar.html#setProgress.e,ProgressBarPtr,uint progress_bar: setProgress(self: ProgressBarPtr; value: uint) setProgressColor nodesnim/nodescontrol/progress_bar.html#setProgressColor.e,ProgressBarPtr,ColorRef progress_bar: setProgressColor(self: ProgressBarPtr; color: ColorRef)