RichEditTextObj nodesnim/nodescontrol/rich_edit_text.html#RichEditTextObj rich_edit_text: RichEditTextObj RichEditTextPtr nodesnim/nodescontrol/rich_edit_text.html#RichEditTextPtr rich_edit_text: RichEditTextPtr RichEditText nodesnim/nodescontrol/rich_edit_text.html#RichEditText,string,RichEditTextObj rich_edit_text: RichEditText(name: string; variable: var RichEditTextObj): RichEditTextPtr RichEditText nodesnim/nodescontrol/rich_edit_text.html#RichEditText,RichEditTextObj rich_edit_text: RichEditText(obj: var RichEditTextObj): RichEditTextPtr getTextSize nodesnim/nodescontrol/rich_edit_text.html#getTextSize.e,RichEditTextPtr rich_edit_text: getTextSize(self: RichEditTextPtr): Vector2Ref getLine nodesnim/nodescontrol/rich_edit_text.html#getLine.e,RichEditTextPtr rich_edit_text: getLine(self: RichEditTextPtr): int draw nodesnim/nodescontrol/rich_edit_text.html#draw.e,RichEditTextPtr,GLfloat,GLfloat rich_edit_text: draw(self: RichEditTextPtr; w, h: GLfloat) duplicate nodesnim/nodescontrol/rich_edit_text.html#duplicate.e,RichEditTextPtr,RichEditTextObj rich_edit_text: duplicate(self: RichEditTextPtr; obj: var RichEditTextObj): RichEditTextPtr handle nodesnim/nodescontrol/rich_edit_text.html#handle.e,RichEditTextPtr,InputEvent,NodePtr rich_edit_text: handle(self: RichEditTextPtr; event: InputEvent; mouse_on: var NodePtr) setTextAlign nodesnim/nodescontrol/rich_edit_text.html#setTextAlign.e,RichEditTextPtr,AnchorRef rich_edit_text: setTextAlign(self: RichEditTextPtr; align: AnchorRef) setTextAlign nodesnim/nodescontrol/rich_edit_text.html#setTextAlign.e,RichEditTextPtr,float,float,float,float rich_edit_text: setTextAlign(self: RichEditTextPtr; x1, y1, x2, y2: float) setText nodesnim/nodescontrol/rich_edit_text.html#setText.e,RichEditTextPtr,ColorTextRef rich_edit_text: setText(self: RichEditTextPtr; value: ColorTextRef)