SliderObj nodesnim/nodescontrol/slider.html#SliderObj slider: SliderObj SliderPtr nodesnim/nodescontrol/slider.html#SliderPtr slider: SliderPtr Slider nodesnim/nodescontrol/slider.html#Slider,string,SliderObj slider: Slider(name: string; variable: var SliderObj): SliderPtr Slider nodesnim/nodescontrol/slider.html#Slider,SliderObj slider: Slider(obj: var SliderObj): SliderPtr draw nodesnim/nodescontrol/slider.html#draw.e,SliderPtr,GLfloat,GLfloat slider: draw(self: SliderPtr; w, h: GLfloat) duplicate nodesnim/nodescontrol/slider.html#duplicate.e,SliderPtr,SliderObj slider: duplicate(self: SliderPtr; obj: var SliderObj): SliderPtr setMaxValue nodesnim/nodescontrol/slider.html#setMaxValue.e,SliderPtr,uint slider: setMaxValue(self: SliderPtr; value: uint) setProgress nodesnim/nodescontrol/slider.html#setProgress.e,SliderPtr,uint slider: setProgress(self: SliderPtr; value: uint) setProgressColor nodesnim/nodescontrol/slider.html#setProgressColor.e,SliderPtr,ColorRef slider: setProgressColor(self: SliderPtr; color: ColorRef) handle nodesnim/nodescontrol/slider.html#handle.e,SliderPtr,InputEvent,NodePtr slider: handle(self: SliderPtr; event: InputEvent; mouse_on: var NodePtr)