SliderObj nodesnim/nodescontrol/slider.html#SliderObj slider: SliderObj
SliderPtr nodesnim/nodescontrol/slider.html#SliderPtr slider: SliderPtr
Slider nodesnim/nodescontrol/slider.html#Slider,string,SliderObj slider: Slider(name: string; variable: var SliderObj): SliderPtr
Slider nodesnim/nodescontrol/slider.html#Slider,SliderObj slider: Slider(obj: var SliderObj): SliderPtr
draw nodesnim/nodescontrol/slider.html#draw.e,SliderPtr,GLfloat,GLfloat slider: draw(self: SliderPtr; w, h: GLfloat)
duplicate nodesnim/nodescontrol/slider.html#duplicate.e,SliderPtr,SliderObj slider: duplicate(self: SliderPtr; obj: var SliderObj): SliderPtr
setMaxValue nodesnim/nodescontrol/slider.html#setMaxValue.e,SliderPtr,uint slider: setMaxValue(self: SliderPtr; value: uint)
setProgress nodesnim/nodescontrol/slider.html#setProgress.e,SliderPtr,uint slider: setProgress(self: SliderPtr; value: uint)
setProgressColor nodesnim/nodescontrol/slider.html#setProgressColor.e,SliderPtr,ColorRef slider: setProgressColor(self: SliderPtr; color: ColorRef)
handle nodesnim/nodescontrol/slider.html#handle.e,SliderPtr,InputEvent,NodePtr slider: handle(self: SliderPtr; event: InputEvent; mouse_on: var NodePtr)