TextureButtonObj nodesnim/nodescontrol/texture_button.html#TextureButtonObj texture_button: TextureButtonObj TextureButtonPtr nodesnim/nodescontrol/texture_button.html#TextureButtonPtr texture_button: TextureButtonPtr TextureButton nodesnim/nodescontrol/texture_button.html#TextureButton,string,TextureButtonObj texture_button: TextureButton(name: string; variable: var TextureButtonObj): TextureButtonPtr TextureButton nodesnim/nodescontrol/texture_button.html#TextureButton,TextureButtonObj texture_button: TextureButton(obj: var TextureButtonObj): TextureButtonPtr draw nodesnim/nodescontrol/texture_button.html#draw.e,TextureButtonPtr,GLfloat,GLfloat texture_button: draw(self: TextureButtonPtr; w, h: GLfloat) duplicate nodesnim/nodescontrol/texture_button.html#duplicate.e,TextureButtonPtr,TextureButtonObj texture_button: duplicate(self: TextureButtonPtr; obj: var TextureButtonObj): TextureButtonPtr handle nodesnim/nodescontrol/texture_button.html#handle.e,TextureButtonPtr,InputEvent,NodePtr texture_button: handle(self: TextureButtonPtr; event: InputEvent; mouse_on: var NodePtr) setNormalTexture nodesnim/nodescontrol/texture_button.html#setNormalTexture.e,TextureButtonPtr,GlTextureObj texture_button: setNormalTexture(self: TextureButtonPtr; texture: GlTextureObj) setHoverTexture nodesnim/nodescontrol/texture_button.html#setHoverTexture.e,TextureButtonPtr,GlTextureObj texture_button: setHoverTexture(self: TextureButtonPtr; texture: GlTextureObj) setPressTexture nodesnim/nodescontrol/texture_button.html#setPressTexture.e,TextureButtonPtr,GlTextureObj texture_button: setPressTexture(self: TextureButtonPtr; texture: GlTextureObj)