TextureProgressBarObj nodesnim/nodescontrol/texture_progress_bar.html#TextureProgressBarObj texture_progress_bar: TextureProgressBarObj TextureProgressBarPtr nodesnim/nodescontrol/texture_progress_bar.html#TextureProgressBarPtr texture_progress_bar: TextureProgressBarPtr TextureProgressBar nodesnim/nodescontrol/texture_progress_bar.html#TextureProgressBar,string,TextureProgressBarObj texture_progress_bar: TextureProgressBar(name: string; variable: var TextureProgressBarObj): TextureProgressBarPtr TextureProgressBar nodesnim/nodescontrol/texture_progress_bar.html#TextureProgressBar,TextureProgressBarObj texture_progress_bar: TextureProgressBar(obj: var TextureProgressBarObj): TextureProgressBarPtr draw nodesnim/nodescontrol/texture_progress_bar.html#draw.e,TextureProgressBarPtr,GLfloat,GLfloat texture_progress_bar: draw(self: TextureProgressBarPtr; w, h: GLfloat) duplicate nodesnim/nodescontrol/texture_progress_bar.html#duplicate.e,TextureProgressBarPtr,TextureProgressBarObj texture_progress_bar: duplicate(self: TextureProgressBarPtr; obj: var TextureProgressBarObj): TextureProgressBarPtr setMaxValue nodesnim/nodescontrol/texture_progress_bar.html#setMaxValue.e,TextureProgressBarPtr,uint texture_progress_bar: setMaxValue(self: TextureProgressBarPtr; value: uint) setProgress nodesnim/nodescontrol/texture_progress_bar.html#setProgress.e,TextureProgressBarPtr,uint texture_progress_bar: setProgress(self: TextureProgressBarPtr; value: uint) setProgressTexture nodesnim/nodescontrol/texture_progress_bar.html#setProgressTexture.e,TextureProgressBarPtr,GlTextureObj texture_progress_bar: setProgressTexture(self: TextureProgressBarPtr; texture: GlTextureObj) setBackgroundTexture nodesnim/nodescontrol/texture_progress_bar.html#setBackgroundTexture.e,TextureProgressBarPtr,GlTextureObj texture_progress_bar: setBackgroundTexture(self: TextureProgressBarPtr; texture: GlTextureObj)