TextureRectObj nodesnim/nodescontrol/texture_rect.html#TextureRectObj texture_rect: TextureRectObj TextureRectPtr nodesnim/nodescontrol/texture_rect.html#TextureRectPtr texture_rect: TextureRectPtr TextureRect nodesnim/nodescontrol/texture_rect.html#TextureRect,string,TextureRectObj texture_rect: TextureRect(name: string; variable: var TextureRectObj): TextureRectPtr TextureRect nodesnim/nodescontrol/texture_rect.html#TextureRect,TextureRectObj texture_rect: TextureRect(obj: var TextureRectObj): TextureRectPtr draw nodesnim/nodescontrol/texture_rect.html#draw.e,TextureRectPtr,GLfloat,GLfloat texture_rect: draw(self: TextureRectPtr; w, h: GLfloat) duplicate nodesnim/nodescontrol/texture_rect.html#duplicate.e,TextureRectPtr,TextureRectObj texture_rect: duplicate(self: TextureRectPtr; obj: var TextureRectObj): TextureRectPtr loadTexture nodesnim/nodescontrol/texture_rect.html#loadTexture.e,TextureRectPtr,cstring texture_rect: loadTexture(self: TextureRectPtr; file: cstring) setTexture nodesnim/nodescontrol/texture_rect.html#setTexture.e,TextureRectPtr,GlTextureObj texture_rect: setTexture(self: TextureRectPtr; gltexture: GlTextureObj) setTextureFilter nodesnim/nodescontrol/texture_rect.html#setTextureFilter.e,TextureRectPtr,ColorRef texture_rect: setTextureFilter(self: TextureRectPtr; color: ColorRef) setTextureAnchor nodesnim/nodescontrol/texture_rect.html#setTextureAnchor.e,TextureRectPtr,AnchorRef texture_rect: setTextureAnchor(self: TextureRectPtr; anchor: AnchorRef) setTextureAnchor nodesnim/nodescontrol/texture_rect.html#setTextureAnchor.e,TextureRectPtr,float,float,float,float texture_rect: setTextureAnchor(self: TextureRectPtr; x1, y1, x2, y2: float)