VProgressBarObj nodesnim/nodescontrol/vprogress_bar.html#VProgressBarObj vprogress_bar: VProgressBarObj VProgressBarPtr nodesnim/nodescontrol/vprogress_bar.html#VProgressBarPtr vprogress_bar: VProgressBarPtr VProgressBar nodesnim/nodescontrol/vprogress_bar.html#VProgressBar,string,VProgressBarObj vprogress_bar: VProgressBar(name: string; variable: var VProgressBarObj): VProgressBarPtr VProgressBar nodesnim/nodescontrol/vprogress_bar.html#VProgressBar,VProgressBarObj vprogress_bar: VProgressBar(obj: var VProgressBarObj): VProgressBarPtr draw nodesnim/nodescontrol/vprogress_bar.html#draw.e,VProgressBarPtr,GLfloat,GLfloat vprogress_bar: draw(self: VProgressBarPtr; w, h: GLfloat) duplicate nodesnim/nodescontrol/vprogress_bar.html#duplicate.e,VProgressBarPtr,VProgressBarObj vprogress_bar: duplicate(self: VProgressBarPtr; obj: var VProgressBarObj): VProgressBarPtr setMaxValue nodesnim/nodescontrol/vprogress_bar.html#setMaxValue.e,VProgressBarPtr,uint vprogress_bar: setMaxValue(self: VProgressBarPtr; value: uint) setProgress nodesnim/nodescontrol/vprogress_bar.html#setProgress.e,VProgressBarPtr,uint vprogress_bar: setProgress(self: VProgressBarPtr; value: uint) setProgressColor nodesnim/nodescontrol/vprogress_bar.html#setProgressColor.e,VProgressBarPtr,ColorRef vprogress_bar: setProgressColor(self: VProgressBarPtr; color: ColorRef)