VSliderObj nodesnim/nodescontrol/vslider.html#VSliderObj vslider: VSliderObj VSliderPtr nodesnim/nodescontrol/vslider.html#VSliderPtr vslider: VSliderPtr VSlider nodesnim/nodescontrol/vslider.html#VSlider,string,VSliderObj vslider: VSlider(name: string; variable: var VSliderObj): VSliderPtr VSlider nodesnim/nodescontrol/vslider.html#VSlider,VSliderObj vslider: VSlider(obj: var VSliderObj): VSliderPtr draw nodesnim/nodescontrol/vslider.html#draw.e,VSliderPtr,GLfloat,GLfloat vslider: draw(self: VSliderPtr; w, h: GLfloat) duplicate nodesnim/nodescontrol/vslider.html#duplicate.e,VSliderPtr,VSliderObj vslider: duplicate(self: VSliderPtr; obj: var VSliderObj): VSliderPtr setMaxValue nodesnim/nodescontrol/vslider.html#setMaxValue.e,VSliderPtr,uint vslider: setMaxValue(self: VSliderPtr; value: uint) setProgress nodesnim/nodescontrol/vslider.html#setProgress.e,VSliderPtr,uint vslider: setProgress(self: VSliderPtr; value: uint) setProgressColor nodesnim/nodescontrol/vslider.html#setProgressColor.e,VSliderPtr,ColorRef vslider: setProgressColor(self: VSliderPtr; color: ColorRef) handle nodesnim/nodescontrol/vslider.html#handle.e,VSliderPtr,InputEvent,NodePtr vslider: handle(self: VSliderPtr; event: InputEvent; mouse_on: var NodePtr)