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GLmatrixi3 GLmatrixf3 nodesnim/thirdparty/opengl.html#GLmatrixf3 opengl: GLmatrixf3 GLmatrixd3 nodesnim/thirdparty/opengl.html#GLmatrixd3 opengl: GLmatrixd3 GLmatrixub4 nodesnim/thirdparty/opengl.html#GLmatrixub4 opengl: GLmatrixub4 GLmatrixi4 nodesnim/thirdparty/opengl.html#GLmatrixi4 opengl: GLmatrixi4 GLmatrixf4 nodesnim/thirdparty/opengl.html#GLmatrixf4 opengl: GLmatrixf4 GLmatrixd4 nodesnim/thirdparty/opengl.html#GLmatrixd4 opengl: GLmatrixd4 ClContext nodesnim/thirdparty/opengl.html#ClContext opengl: ClContext ClEvent nodesnim/thirdparty/opengl.html#ClEvent opengl: ClEvent GLdebugProc nodesnim/thirdparty/opengl.html#GLdebugProc opengl: GLdebugProc GLdebugProcArb nodesnim/thirdparty/opengl.html#GLdebugProcArb opengl: GLdebugProcArb GLdebugProcAmd nodesnim/thirdparty/opengl.html#GLdebugProcAmd opengl: GLdebugProcAmd GLdebugProcKhr nodesnim/thirdparty/opengl.html#GLdebugProcKhr opengl: GLdebugProcKhr `==` nodesnim/thirdparty/opengl.html#==,GLenum,GLenum opengl: `==`(a, b: GLenum): bool `==` nodesnim/thirdparty/opengl.html#==,GLbitfield,GLbitfield opengl: `==`(a, b: GLbitfield): bool `or` nodesnim/thirdparty/opengl.html#or,GLbitfield,GLbitfield opengl: `or`(a, b: GLbitfield): GLbitfield hash nodesnim/thirdparty/opengl.html#hash,GLenum opengl: hash(x: GLenum): int glGetError nodesnim/thirdparty/opengl.html#glGetError opengl: glGetError(): GLenum wrapErrorChecking nodesnim/thirdparty/opengl.html#wrapErrorChecking.m,untyped opengl: wrapErrorChecking(f: untyped): untyped GLerrorCode nodesnim/thirdparty/opengl.html#GLerrorCode opengl: GLerrorCode getGLerrorCode nodesnim/thirdparty/opengl.html#getGLerrorCode opengl: getGLerrorCode(): GLerrorCode GLerror nodesnim/thirdparty/opengl.html#GLerror opengl: GLerror checkGLerror nodesnim/thirdparty/opengl.html#checkGLerror opengl: checkGLerror() NoAutoGLerrorCheck nodesnim/thirdparty/opengl.html#NoAutoGLerrorCheck opengl: NoAutoGLerrorCheck gInsideBeginEnd nodesnim/thirdparty/opengl.html#gInsideBeginEnd opengl: gInsideBeginEnd enableAutoGLerrorCheck nodesnim/thirdparty/opengl.html#enableAutoGLerrorCheck,bool opengl: enableAutoGLerrorCheck(yes: bool) glMultiTexCoord2d nodesnim/thirdparty/opengl.html#glMultiTexCoord2d,GLenum,GLdouble,GLdouble opengl: glMultiTexCoord2d(target: GLenum; s: GLdouble; t: GLdouble) glDrawElementsIndirect nodesnim/thirdparty/opengl.html#glDrawElementsIndirect,GLenum,GLenum,pointer opengl: glDrawElementsIndirect(mode: GLenum; `type`: GLenum; indirect: pointer) glEnableVertexArrayEXT nodesnim/thirdparty/opengl.html#glEnableVertexArrayEXT,GLuint,GLenum opengl: glEnableVertexArrayEXT(vaobj: GLuint; `array`: GLenum) glDeleteFramebuffers nodesnim/thirdparty/opengl.html#glDeleteFramebuffers,GLsizei,ptr.GLuint opengl: glDeleteFramebuffers(n: GLsizei; framebuffers: ptr GLuint) glMultiTexCoord3dv nodesnim/thirdparty/opengl.html#glMultiTexCoord3dv,GLenum,ptr.GLdouble opengl: glMultiTexCoord3dv(target: GLenum; v: ptr GLdouble) glVertexAttrib4d nodesnim/thirdparty/opengl.html#glVertexAttrib4d,GLuint,GLdouble,GLdouble,GLdouble,GLdouble opengl: glVertexAttrib4d(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble) glLoadPaletteFromModelViewMatrixOES nodesnim/thirdparty/opengl.html#glLoadPaletteFromModelViewMatrixOES opengl: glLoadPaletteFromModelViewMatrixOES() glVertex3xvOES nodesnim/thirdparty/opengl.html#glVertex3xvOES,ptr.GLfixed opengl: glVertex3xvOES(coords: ptr GLfixed) glNormalStream3sATI nodesnim/thirdparty/opengl.html#glNormalStream3sATI,GLenum,GLshort,GLshort,GLshort opengl: glNormalStream3sATI(stream: GLenum; nx: GLshort; ny: GLshort; nz: GLshort) glMatrixFrustumEXT nodesnim/thirdparty/opengl.html#glMatrixFrustumEXT,GLenum,GLdouble,GLdouble,GLdouble,GLdouble,GLdouble,GLdouble opengl: glMatrixFrustumEXT(mode: GLenum; left: GLdouble; right: GLdouble; bottom: GLdouble;\n top: GLdouble; zNear: GLdouble; zFar: GLdouble) glUniformMatrix2fvARB nodesnim/thirdparty/opengl.html#glUniformMatrix2fvARB,GLint,GLsizei,GLboolean,ptr.GLfloat opengl: glUniformMatrix2fvARB(location: GLint; count: GLsizei; transpose: GLboolean;\n value: ptr GLfloat) glColor4dv nodesnim/thirdparty/opengl.html#glColor4dv,ptr.GLdouble opengl: glColor4dv(v: ptr GLdouble) glColor3fv nodesnim/thirdparty/opengl.html#glColor3fv,ptr.GLfloat opengl: glColor3fv(v: ptr GLfloat) glVertexAttribI1uiEXT nodesnim/thirdparty/opengl.html#glVertexAttribI1uiEXT,GLuint,GLuint opengl: glVertexAttribI1uiEXT(index: GLuint; x: GLuint) glGetDebugMessageLogKHR nodesnim/thirdparty/opengl.html#glGetDebugMessageLogKHR,GLuint,GLsizei,ptr.GLenum,ptr.GLenum,ptr.GLuint,ptr.GLenum,ptr.GLsizei,cstring opengl: glGetDebugMessageLogKHR(count: GLuint; bufsize: GLsizei; sources: ptr GLenum;\n types: ptr GLenum; ids: ptr GLuint; severities: ptr GLenum;\n lengths: ptr GLsizei; messageLog: cstring): GLuint glVertexAttribI2iv nodesnim/thirdparty/opengl.html#glVertexAttribI2iv,GLuint,ptr.GLint opengl: glVertexAttribI2iv(index: GLuint; v: ptr GLint) glTexCoord1xvOES nodesnim/thirdparty/opengl.html#glTexCoord1xvOES,ptr.GLfixed opengl: glTexCoord1xvOES(coords: ptr GLfixed) glVertex3hNV nodesnim/thirdparty/opengl.html#glVertex3hNV,GLhalfNv,GLhalfNv,GLhalfNv opengl: glVertex3hNV(x: GLhalfNv; y: GLhalfNv; z: GLhalfNv) glIsShader nodesnim/thirdparty/opengl.html#glIsShader,GLuint opengl: glIsShader(shader: GLuint): GLboolean glDeleteRenderbuffersEXT nodesnim/thirdparty/opengl.html#glDeleteRenderbuffersEXT,GLsizei,ptr.GLuint opengl: glDeleteRenderbuffersEXT(n: GLsizei; renderbuffers: ptr GLuint) glVertex3hvNV nodesnim/thirdparty/opengl.html#glVertex3hvNV,ptr.GLhalfNv opengl: glVertex3hvNV(v: ptr GLhalfNv) glGetPointervKHR nodesnim/thirdparty/opengl.html#glGetPointervKHR,GLenum,ptr.pointer opengl: glGetPointervKHR(pname: GLenum; params: ptr pointer) glProgramUniform3i64vNV nodesnim/thirdparty/opengl.html#glProgramUniform3i64vNV,GLuint,GLint,GLsizei,ptr.GLint64EXT opengl: glProgramUniform3i64vNV(program: GLuint; location: GLint; count: GLsizei;\n value: ptr GLint64EXT) glNamedFramebufferTexture1DEXT nodesnim/thirdparty/opengl.html#glNamedFramebufferTexture1DEXT,GLuint,GLenum,GLenum,GLuint,GLint opengl: glNamedFramebufferTexture1DEXT(framebuffer: GLuint; attachment: GLenum;\n textarget: GLenum; texture: GLuint; level: GLint) glGetNamedProgramLocalParameterfvEXT nodesnim/thirdparty/opengl.html#glGetNamedProgramLocalParameterfvEXT,GLuint,GLenum,GLuint,ptr.GLfloat opengl: glGetNamedProgramLocalParameterfvEXT(program: GLuint; target: GLenum; index: GLuint;\n params: ptr GLfloat) glGenRenderbuffersOES nodesnim/thirdparty/opengl.html#glGenRenderbuffersOES,GLsizei,ptr.GLuint opengl: glGenRenderbuffersOES(n: GLsizei; renderbuffers: ptr GLuint) glVertex4dv nodesnim/thirdparty/opengl.html#glVertex4dv,ptr.GLdouble opengl: glVertex4dv(v: ptr GLdouble) glTexCoord2fColor4ubVertex3fvSUN nodesnim/thirdparty/opengl.html#glTexCoord2fColor4ubVertex3fvSUN,ptr.GLfloat,ptr.GLubyte,ptr.GLfloat opengl: glTexCoord2fColor4ubVertex3fvSUN(tc: ptr GLfloat; c: ptr GLubyte; v: ptr GLfloat) glTexStorage2DEXT nodesnim/thirdparty/opengl.html#glTexStorage2DEXT,GLenum,GLsizei,GLenum,GLsizei,GLsizei opengl: glTexStorage2DEXT(target: GLenum; levels: GLsizei; internalformat: GLenum;\n width: GLsizei; height: GLsizei) glVertexAttrib2d nodesnim/thirdparty/opengl.html#glVertexAttrib2d,GLuint,GLdouble,GLdouble opengl: glVertexAttrib2d(index: GLuint; x: GLdouble; y: GLdouble) glVertexAttrib1dv nodesnim/thirdparty/opengl.html#glVertexAttrib1dv,GLuint,ptr.GLdouble opengl: glVertexAttrib1dv(index: GLuint; v: ptr GLdouble) glBindProgramARB nodesnim/thirdparty/opengl.html#glBindProgramARB,GLenum,GLuint opengl: glBindProgramARB(target: GLenum; program: GLuint) glRasterPos2dv nodesnim/thirdparty/opengl.html#glRasterPos2dv,ptr.GLdouble opengl: glRasterPos2dv(v: ptr GLdouble) glCompressedTextureSubImage2DEXT nodesnim/thirdparty/opengl.html#glCompressedTextureSubImage2DEXT,GLuint,GLenum,GLint,GLint,GLint,GLsizei,GLsizei,GLenum,GLsizei,pointer opengl: glCompressedTextureSubImage2DEXT(texture: GLuint; target: GLenum; level: GLint;\n xoffset: GLint; yoffset: GLint; width: GLsizei;\n height: GLsizei; format: GLenum;\n imageSize: GLsizei; bits: pointer) glNormalPointervINTEL nodesnim/thirdparty/opengl.html#glNormalPointervINTEL,GLenum,ptr.pointer opengl: glNormalPointervINTEL(`type`: GLenum; `pointer`: ptr pointer) glGetInteger64vAPPLE nodesnim/thirdparty/opengl.html#glGetInteger64vAPPLE,GLenum,ptr.GLint64 opengl: glGetInteger64vAPPLE(pname: GLenum; params: ptr GLint64) glPushMatrix nodesnim/thirdparty/opengl.html#glPushMatrix opengl: glPushMatrix() glGetCompressedTexImageARB nodesnim/thirdparty/opengl.html#glGetCompressedTexImageARB,GLenum,GLint,pointer opengl: glGetCompressedTexImageARB(target: GLenum; level: GLint; img: pointer) glBindMaterialParameterEXT nodesnim/thirdparty/opengl.html#glBindMaterialParameterEXT,GLenum,GLenum opengl: glBindMaterialParameterEXT(face: GLenum; value: GLenum): GLuint glBlendEquationIndexedAMD nodesnim/thirdparty/opengl.html#glBlendEquationIndexedAMD,GLuint,GLenum opengl: glBlendEquationIndexedAMD(buf: GLuint; mode: GLenum) glGetObjectBufferfvATI nodesnim/thirdparty/opengl.html#glGetObjectBufferfvATI,GLuint,GLenum,ptr.GLfloat opengl: glGetObjectBufferfvATI(buffer: GLuint; pname: GLenum; params: ptr GLfloat) glMakeNamedBufferNonResidentNV nodesnim/thirdparty/opengl.html#glMakeNamedBufferNonResidentNV,GLuint opengl: glMakeNamedBufferNonResidentNV(buffer: GLuint) glUniform2ui64NV nodesnim/thirdparty/opengl.html#glUniform2ui64NV,GLint,GLuint64EXT,GLuint64EXT opengl: glUniform2ui64NV(location: GLint; x: GLuint64EXT; y: GLuint64EXT) glRasterPos4fv nodesnim/thirdparty/opengl.html#glRasterPos4fv,ptr.GLfloat opengl: glRasterPos4fv(v: ptr GLfloat) glDeleteTextures nodesnim/thirdparty/opengl.html#glDeleteTextures,GLsizei,ptr.GLuint opengl: glDeleteTextures(n: GLsizei; textures: ptr GLuint) glSecondaryColorPointer nodesnim/thirdparty/opengl.html#glSecondaryColorPointer,GLint,GLenum,GLsizei,pointer opengl: glSecondaryColorPointer(size: GLint; `type`: GLenum; stride: GLsizei;\n `pointer`: pointer) glTextureSubImage1DEXT nodesnim/thirdparty/opengl.html#glTextureSubImage1DEXT,GLuint,GLenum,GLint,GLint,GLsizei,GLenum,GLenum,pointer opengl: glTextureSubImage1DEXT(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint;\n width: GLsizei; format: GLenum; `type`: GLenum; pixels: pointer) glEndTilingQCOM nodesnim/thirdparty/opengl.html#glEndTilingQCOM,GLbitfield opengl: glEndTilingQCOM(preserveMask: GLbitfield) glBindBuffer nodesnim/thirdparty/opengl.html#glBindBuffer,GLenum,GLuint opengl: glBindBuffer(target: GLenum; buffer: GLuint) glUniformMatrix3fvARB nodesnim/thirdparty/opengl.html#glUniformMatrix3fvARB,GLint,GLsizei,GLboolean,ptr.GLfloat opengl: glUniformMatrix3fvARB(location: GLint; count: GLsizei; transpose: GLboolean;\n value: ptr GLfloat) glSamplerParameterf nodesnim/thirdparty/opengl.html#glSamplerParameterf,GLuint,GLenum,GLfloat opengl: glSamplerParameterf(sampler: GLuint; pname: GLenum; param: GLfloat) glSecondaryColor3d nodesnim/thirdparty/opengl.html#glSecondaryColor3d,GLdouble,GLdouble,GLdouble opengl: glSecondaryColor3d(red: GLdouble; green: GLdouble; blue: GLdouble) glVertexAttrib4sARB nodesnim/thirdparty/opengl.html#glVertexAttrib4sARB,GLuint,GLshort,GLshort,GLshort,GLshort opengl: glVertexAttrib4sARB(index: GLuint; x: GLshort; y: GLshort; z: GLshort; w: GLshort) glNamedProgramLocalParameterI4iEXT nodesnim/thirdparty/opengl.html#glNamedProgramLocalParameterI4iEXT,GLuint,GLenum,GLuint,GLint,GLint,GLint,GLint opengl: glNamedProgramLocalParameterI4iEXT(program: GLuint; target: GLenum; index: GLuint;\n x: GLint; y: GLint; z: GLint; w: GLint) glProgramUniform2iEXT nodesnim/thirdparty/opengl.html#glProgramUniform2iEXT,GLuint,GLint,GLint,GLint opengl: glProgramUniform2iEXT(program: GLuint; location: GLint; v0: GLint; v1: GLint) glPopAttrib nodesnim/thirdparty/opengl.html#glPopAttrib opengl: glPopAttrib() glGetnColorTableARB nodesnim/thirdparty/opengl.html#glGetnColorTableARB,GLenum,GLenum,GLenum,GLsizei,pointer opengl: glGetnColorTableARB(target: GLenum; format: GLenum; `type`: GLenum; bufSize: GLsizei;\n table: pointer) glMatrixLoadIdentityEXT nodesnim/thirdparty/opengl.html#glMatrixLoadIdentityEXT,GLenum opengl: glMatrixLoadIdentityEXT(mode: GLenum) glGetNamedProgramivEXT nodesnim/thirdparty/opengl.html#glGetNamedProgramivEXT,GLuint,GLenum,GLenum,ptr.GLint opengl: glGetNamedProgramivEXT(program: GLuint; target: GLenum; pname: GLenum;\n params: ptr GLint) glCopyTextureSubImage2DEXT nodesnim/thirdparty/opengl.html#glCopyTextureSubImage2DEXT,GLuint,GLenum,GLint,GLint,GLint,GLint,GLint,GLsizei,GLsizei opengl: glCopyTextureSubImage2DEXT(texture: GLuint; target: GLenum; level: GLint;\n xoffset: GLint; yoffset: GLint; x: GLint; y: GLint;\n width: GLsizei; height: GLsizei) glUniform4i64NV nodesnim/thirdparty/opengl.html#glUniform4i64NV,GLint,GLint64EXT,GLint64EXT,GLint64EXT,GLint64EXT opengl: glUniform4i64NV(location: GLint; x: GLint64EXT; y: GLint64EXT; z: GLint64EXT;\n w: GLint64EXT) glDeleteTexturesEXT nodesnim/thirdparty/opengl.html#glDeleteTexturesEXT,GLsizei,ptr.GLuint opengl: glDeleteTexturesEXT(n: GLsizei; textures: ptr GLuint) glMultiTexCoord1dv nodesnim/thirdparty/opengl.html#glMultiTexCoord1dv,GLenum,ptr.GLdouble opengl: glMultiTexCoord1dv(target: GLenum; v: ptr GLdouble) glMultiTexRenderbufferEXT nodesnim/thirdparty/opengl.html#glMultiTexRenderbufferEXT,GLenum,GLenum,GLuint opengl: glMultiTexRenderbufferEXT(texunit: GLenum; target: GLenum; renderbuffer: GLuint) glMultiDrawArraysIndirect nodesnim/thirdparty/opengl.html#glMultiDrawArraysIndirect,GLenum,ptr.pointer,GLsizei,GLsizei opengl: glMultiDrawArraysIndirect(mode: GLenum; indirect: ptr pointer; drawcount: GLsizei;\n stride: GLsizei) glGetUniformfvARB nodesnim/thirdparty/opengl.html#glGetUniformfvARB,GLhandleArb,GLint,ptr.GLfloat opengl: glGetUniformfvARB(programObj: GLhandleArb; location: GLint; params: ptr GLfloat) glBufferDataARB nodesnim/thirdparty/opengl.html#glBufferDataARB,GLenum,GLsizeiptrArb,pointer,GLenum opengl: glBufferDataARB(target: GLenum; size: GLsizeiptrArb; data: pointer; usage: GLenum) glTexCoord2d nodesnim/thirdparty/opengl.html#glTexCoord2d,GLdouble,GLdouble opengl: glTexCoord2d(s: GLdouble; t: GLdouble) glGetArrayObjectfvATI nodesnim/thirdparty/opengl.html#glGetArrayObjectfvATI,GLenum,GLenum,ptr.GLfloat opengl: glGetArrayObjectfvATI(`array`: GLenum; pname: GLenum; params: ptr GLfloat) glShaderOp1EXT nodesnim/thirdparty/opengl.html#glShaderOp1EXT,GLenum,GLuint,GLuint opengl: glShaderOp1EXT(op: GLenum; res: GLuint; arg1: GLuint) glColor3s nodesnim/thirdparty/opengl.html#glColor3s,GLshort,GLshort,GLshort opengl: glColor3s(red: GLshort; green: GLshort; blue: GLshort) glStencilFuncSeparate nodesnim/thirdparty/opengl.html#glStencilFuncSeparate,GLenum,GLenum,GLint,GLuint opengl: glStencilFuncSeparate(face: GLenum; fun: GLenum; `ref`: GLint; mask: GLuint) glTextureImage2DMultisampleCoverageNV nodesnim/thirdparty/opengl.html#glTextureImage2DMultisampleCoverageNV,GLuint,GLenum,GLsizei,GLsizei,GLint,GLsizei,GLsizei,GLboolean opengl: glTextureImage2DMultisampleCoverageNV(texture: GLuint; target: GLenum;\n coverageSamples: GLsizei;\n colorSamples: GLsizei;\n internalFormat: GLint; width: GLsizei;\n height: GLsizei;\n fixedSampleLocations: GLboolean) glMultiTexCoord2xvOES nodesnim/thirdparty/opengl.html#glMultiTexCoord2xvOES,GLenum,ptr.GLfixed opengl: glMultiTexCoord2xvOES(texture: GLenum; coords: ptr GLfixed) glGetVertexAttribLui64vNV nodesnim/thirdparty/opengl.html#glGetVertexAttribLui64vNV,GLuint,GLenum,ptr.GLuint64EXT opengl: glGetVertexAttribLui64vNV(index: GLuint; pname: GLenum; params: ptr GLuint64EXT) glNormal3xOES nodesnim/thirdparty/opengl.html#glNormal3xOES,GLfixed,GLfixed,GLfixed opengl: glNormal3xOES(nx: GLfixed; ny: GLfixed; nz: GLfixed) glMapBufferRangeEXT nodesnim/thirdparty/opengl.html#glMapBufferRangeEXT,GLenum,GLintptr,GLsizeiptr,GLbitfield opengl: glMapBufferRangeEXT(target: GLenum; offset: GLintptr; length: GLsizeiptr;\n access: GLbitfield): pointer glCreateShader nodesnim/thirdparty/opengl.html#glCreateShader,GLenum opengl: glCreateShader(`type`: GLenum): GLuint glDrawRangeElementArrayAPPLE nodesnim/thirdparty/opengl.html#glDrawRangeElementArrayAPPLE,GLenum,GLuint,GLuint,GLint,GLsizei opengl: glDrawRangeElementArrayAPPLE(mode: GLenum; start: GLuint; `end`: GLuint; first: GLint;\n count: GLsizei) glVertex2bOES nodesnim/thirdparty/opengl.html#glVertex2bOES,GLbyte opengl: glVertex2bOES(x: GLbyte) glGetMapxvOES nodesnim/thirdparty/opengl.html#glGetMapxvOES,GLenum,GLenum,ptr.GLfixed opengl: glGetMapxvOES(target: GLenum; query: GLenum; v: ptr GLfixed) glRasterPos3sv nodesnim/thirdparty/opengl.html#glRasterPos3sv,ptr.GLshort opengl: glRasterPos3sv(v: ptr GLshort) glDeleteQueriesARB nodesnim/thirdparty/opengl.html#glDeleteQueriesARB,GLsizei,ptr.GLuint opengl: glDeleteQueriesARB(n: GLsizei; ids: ptr GLuint) glProgramUniform1iv nodesnim/thirdparty/opengl.html#glProgramUniform1iv,GLuint,GLint,GLsizei,ptr.GLint opengl: glProgramUniform1iv(program: GLuint; location: GLint; count: GLsizei; value: ptr GLint) glVertexStream2dvATI nodesnim/thirdparty/opengl.html#glVertexStream2dvATI,GLenum,ptr.GLdouble opengl: glVertexStream2dvATI(stream: GLenum; coords: ptr GLdouble) glBindVertexArrayOES nodesnim/thirdparty/opengl.html#glBindVertexArrayOES,GLuint opengl: glBindVertexArrayOES(`array`: GLuint) glLightModelfv nodesnim/thirdparty/opengl.html#glLightModelfv,GLenum,ptr.GLfloat opengl: glLightModelfv(pname: GLenum; params: ptr GLfloat) glEvalCoord2dv nodesnim/thirdparty/opengl.html#glEvalCoord2dv,ptr.GLdouble opengl: glEvalCoord2dv(u: ptr GLdouble) glColor3hNV nodesnim/thirdparty/opengl.html#glColor3hNV,GLhalfNv,GLhalfNv,GLhalfNv opengl: glColor3hNV(red: GLhalfNv; green: GLhalfNv; blue: GLhalfNv) glSecondaryColor3iEXT nodesnim/thirdparty/opengl.html#glSecondaryColor3iEXT,GLint,GLint,GLint opengl: glSecondaryColor3iEXT(red: GLint; green: GLint; blue: GLint) glBindTexture nodesnim/thirdparty/opengl.html#glBindTexture,GLenum,GLuint opengl: glBindTexture(target: GLenum; texture: GLuint) glUniformBufferEXT nodesnim/thirdparty/opengl.html#glUniformBufferEXT,GLuint,GLint,GLuint opengl: glUniformBufferEXT(program: GLuint; location: GLint; buffer: GLuint) glGetCombinerInputParameterfvNV nodesnim/thirdparty/opengl.html#glGetCombinerInputParameterfvNV,GLenum,GLenum,GLenum,GLenum,ptr.GLfloat opengl: glGetCombinerInputParameterfvNV(stage: GLenum; portion: GLenum; variable: GLenum;\n pname: GLenum; params: ptr GLfloat) glUniform2ui64vNV nodesnim/thirdparty/opengl.html#glUniform2ui64vNV,GLint,GLsizei,ptr.GLuint64EXT opengl: glUniform2ui64vNV(location: GLint; count: GLsizei; value: ptr GLuint64EXT) glMatrixMultTransposefEXT nodesnim/thirdparty/opengl.html#glMatrixMultTransposefEXT,GLenum,ptr.GLfloat opengl: glMatrixMultTransposefEXT(mode: GLenum; m: ptr GLfloat) glLineWidth nodesnim/thirdparty/opengl.html#glLineWidth,GLfloat opengl: glLineWidth(width: GLfloat) glRotatef nodesnim/thirdparty/opengl.html#glRotatef,GLfloat,GLfloat,GLfloat,GLfloat opengl: glRotatef(angle: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat) glNormalStream3svATI nodesnim/thirdparty/opengl.html#glNormalStream3svATI,GLenum,ptr.GLshort opengl: glNormalStream3svATI(stream: GLenum; coords: ptr GLshort) glTexCoordP4ui nodesnim/thirdparty/opengl.html#glTexCoordP4ui,GLenum,GLuint opengl: glTexCoordP4ui(`type`: GLenum; coords: GLuint) glImageTransformParameterfvHP nodesnim/thirdparty/opengl.html#glImageTransformParameterfvHP,GLenum,GLenum,ptr.GLfloat opengl: glImageTransformParameterfvHP(target: GLenum; pname: GLenum; params: ptr GLfloat) glUniform3uiEXT nodesnim/thirdparty/opengl.html#glUniform3uiEXT,GLint,GLuint,GLuint,GLuint opengl: glUniform3uiEXT(location: GLint; v0: GLuint; v1: GLuint; v2: GLuint) glGetInvariantIntegervEXT nodesnim/thirdparty/opengl.html#glGetInvariantIntegervEXT,GLuint,GLenum,ptr.GLint opengl: glGetInvariantIntegervEXT(id: GLuint; value: GLenum; data: ptr GLint) glGetTransformFeedbackVaryingEXT nodesnim/thirdparty/opengl.html#glGetTransformFeedbackVaryingEXT,GLuint,GLuint,GLsizei,ptr.GLsizei,ptr.GLsizei,ptr.GLenum,cstring opengl: glGetTransformFeedbackVaryingEXT(program: GLuint; index: GLuint; bufSize: GLsizei;\n length: ptr GLsizei; size: ptr GLsizei;\n `type`: ptr GLenum; name: cstring) glSamplerParameterIuiv nodesnim/thirdparty/opengl.html#glSamplerParameterIuiv,GLuint,GLenum,ptr.GLuint opengl: glSamplerParameterIuiv(sampler: GLuint; pname: GLenum; param: ptr GLuint) glProgramUniform2fEXT nodesnim/thirdparty/opengl.html#glProgramUniform2fEXT,GLuint,GLint,GLfloat,GLfloat opengl: glProgramUniform2fEXT(program: GLuint; location: GLint; v0: GLfloat; v1: GLfloat) glMultiTexCoord2hvNV nodesnim/thirdparty/opengl.html#glMultiTexCoord2hvNV,GLenum,ptr.GLhalfNv opengl: glMultiTexCoord2hvNV(target: GLenum; v: ptr GLhalfNv) glDeleteRenderbuffersOES nodesnim/thirdparty/opengl.html#glDeleteRenderbuffersOES,GLsizei,ptr.GLuint opengl: glDeleteRenderbuffersOES(n: GLsizei; renderbuffers: ptr GLuint) glRenderbufferStorageMultisampleCoverageNV nodesnim/thirdparty/opengl.html#glRenderbufferStorageMultisampleCoverageNV,GLenum,GLsizei,GLsizei,GLenum,GLsizei,GLsizei opengl: glRenderbufferStorageMultisampleCoverageNV(target: GLenum;\n coverageSamples: GLsizei; colorSamples: GLsizei; internalformat: GLenum;\n width: GLsizei; height: GLsizei) glStencilClearTagEXT nodesnim/thirdparty/opengl.html#glStencilClearTagEXT,GLsizei,GLuint opengl: glStencilClearTagEXT(stencilTagBits: GLsizei; stencilClearTag: GLuint) glConvolutionParameteriv nodesnim/thirdparty/opengl.html#glConvolutionParameteriv,GLenum,GLenum,ptr.GLint opengl: glConvolutionParameteriv(target: GLenum; pname: GLenum; params: ptr GLint) glFenceSyncAPPLE nodesnim/thirdparty/opengl.html#glFenceSyncAPPLE,GLenum,GLbitfield opengl: glFenceSyncAPPLE(condition: GLenum; flags: GLbitfield): GLsync glGetVariantArrayObjectivATI nodesnim/thirdparty/opengl.html#glGetVariantArrayObjectivATI,GLuint,GLenum,ptr.GLint opengl: glGetVariantArrayObjectivATI(id: GLuint; pname: GLenum; params: ptr GLint) glProgramUniform4dvEXT nodesnim/thirdparty/opengl.html#glProgramUniform4dvEXT,GLuint,GLint,GLsizei,ptr.GLdouble opengl: glProgramUniform4dvEXT(program: GLuint; location: GLint; count: GLsizei;\n value: ptr GLdouble) glPushDebugGroupKHR nodesnim/thirdparty/opengl.html#glPushDebugGroupKHR,GLenum,GLuint,GLsizei,cstring opengl: glPushDebugGroupKHR(source: GLenum; id: GLuint; length: GLsizei; message: cstring) glFragmentLightivSGIX nodesnim/thirdparty/opengl.html#glFragmentLightivSGIX,GLenum,GLenum,ptr.GLint opengl: glFragmentLightivSGIX(light: GLenum; pname: GLenum; params: ptr GLint) glFramebufferTexture2DEXT nodesnim/thirdparty/opengl.html#glFramebufferTexture2DEXT,GLenum,GLenum,GLenum,GLuint,GLint opengl: glFramebufferTexture2DEXT(target: GLenum; attachment: GLenum; textarget: GLenum;\n texture: GLuint; level: GLint) glGetActiveSubroutineUniformiv nodesnim/thirdparty/opengl.html#glGetActiveSubroutineUniformiv,GLuint,GLenum,GLuint,GLenum,ptr.GLint opengl: glGetActiveSubroutineUniformiv(program: GLuint; shadertype: GLenum; index: GLuint;\n pname: GLenum; values: ptr GLint) glFrustumf nodesnim/thirdparty/opengl.html#glFrustumf,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat opengl: glFrustumf(l: GLfloat; r: GLfloat; b: GLfloat; t: GLfloat; n: GLfloat; f: GLfloat) glEndQueryIndexed nodesnim/thirdparty/opengl.html#glEndQueryIndexed,GLenum,GLuint opengl: glEndQueryIndexed(target: GLenum; index: GLuint) glCompressedTextureSubImage3DEXT nodesnim/thirdparty/opengl.html#glCompressedTextureSubImage3DEXT,GLuint,GLenum,GLint,GLint,GLint,GLint,GLsizei,GLsizei,GLsizei,GLenum,GLsizei,pointer opengl: glCompressedTextureSubImage3DEXT(texture: GLuint; target: GLenum; level: GLint;\n xoffset: GLint; yoffset: GLint; zoffset: GLint;\n width: GLsizei; height: GLsizei; depth: GLsizei;\n format: GLenum; imageSize: GLsizei; bits: pointer) glGetProgramPipelineInfoLogEXT nodesnim/thirdparty/opengl.html#glGetProgramPipelineInfoLogEXT,GLuint,GLsizei,ptr.GLsizei,cstring opengl: glGetProgramPipelineInfoLogEXT(pipeline: GLuint; bufSize: GLsizei;\n length: ptr GLsizei; infoLog: cstring) glGetVertexAttribfvNV nodesnim/thirdparty/opengl.html#glGetVertexAttribfvNV,GLuint,GLenum,ptr.GLfloat opengl: glGetVertexAttribfvNV(index: GLuint; pname: GLenum; params: ptr GLfloat) glVertexArrayIndexOffsetEXT nodesnim/thirdparty/opengl.html#glVertexArrayIndexOffsetEXT,GLuint,GLuint,GLenum,GLsizei,GLintptr opengl: glVertexArrayIndexOffsetEXT(vaobj: GLuint; buffer: GLuint; `type`: GLenum;\n stride: GLsizei; offset: GLintptr) glDrawTexsvOES nodesnim/thirdparty/opengl.html#glDrawTexsvOES,ptr.GLshort opengl: glDrawTexsvOES(coords: ptr GLshort) glMultiTexCoord1hNV nodesnim/thirdparty/opengl.html#glMultiTexCoord1hNV,GLenum,GLhalfNv opengl: glMultiTexCoord1hNV(target: GLenum; s: GLhalfNv) glWindowPos2iv nodesnim/thirdparty/opengl.html#glWindowPos2iv,ptr.GLint opengl: glWindowPos2iv(v: ptr GLint) glMultiTexCoordP1ui nodesnim/thirdparty/opengl.html#glMultiTexCoordP1ui,GLenum,GLenum,GLuint opengl: glMultiTexCoordP1ui(texture: GLenum; `type`: GLenum; coords: GLuint) glTexCoord1i nodesnim/thirdparty/opengl.html#glTexCoord1i,GLint opengl: glTexCoord1i(s: GLint) glVertex4hvNV nodesnim/thirdparty/opengl.html#glVertex4hvNV,ptr.GLhalfNv opengl: glVertex4hvNV(v: ptr GLhalfNv) glCallLists nodesnim/thirdparty/opengl.html#glCallLists,GLsizei,GLenum,pointer opengl: glCallLists(n: GLsizei; `type`: GLenum; lists: pointer) glIndexFormatNV nodesnim/thirdparty/opengl.html#glIndexFormatNV,GLenum,GLsizei opengl: glIndexFormatNV(`type`: GLenum; stride: GLsizei) glPointParameterfARB nodesnim/thirdparty/opengl.html#glPointParameterfARB,GLenum,GLfloat opengl: glPointParameterfARB(pname: GLenum; param: GLfloat) glProgramUniform1dv nodesnim/thirdparty/opengl.html#glProgramUniform1dv,GLuint,GLint,GLsizei,ptr.GLdouble opengl: glProgramUniform1dv(program: GLuint; location: GLint; count: GLsizei;\n value: ptr GLdouble) glGetVertexAttribArrayObjectfvATI nodesnim/thirdparty/opengl.html#glGetVertexAttribArrayObjectfvATI,GLuint,GLenum,ptr.GLfloat opengl: glGetVertexAttribArrayObjectfvATI(index: GLuint; pname: GLenum; params: ptr GLfloat) glVDPAUUnmapSurfacesNV nodesnim/thirdparty/opengl.html#glVDPAUUnmapSurfacesNV,GLsizei,ptr.GLvdpauSurfaceNv opengl: glVDPAUUnmapSurfacesNV(numSurface: GLsizei; surfaces: ptr GLvdpauSurfaceNv) glVertexAttribIFormat nodesnim/thirdparty/opengl.html#glVertexAttribIFormat,GLuint,GLint,GLenum,GLuint opengl: glVertexAttribIFormat(attribindex: GLuint; size: GLint; `type`: GLenum;\n relativeoffset: GLuint) glClearColorx nodesnim/thirdparty/opengl.html#glClearColorx,GLfixed,GLfixed,GLfixed,GLfixed opengl: glClearColorx(red: GLfixed; green: GLfixed; blue: GLfixed; alpha: GLfixed) glColor3bv nodesnim/thirdparty/opengl.html#glColor3bv,ptr.GLbyte opengl: glColor3bv(v: ptr GLbyte) glNamedProgramLocalParameter4dEXT nodesnim/thirdparty/opengl.html#glNamedProgramLocalParameter4dEXT,GLuint,GLenum,GLuint,GLdouble,GLdouble,GLdouble,GLdouble opengl: glNamedProgramLocalParameter4dEXT(program: GLuint; target: GLenum; index: GLuint;\n x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble) glVertexPointer nodesnim/thirdparty/opengl.html#glVertexPointer,GLint,GLenum,GLsizei,pointer opengl: glVertexPointer(size: GLint; `type`: GLenum; stride: GLsizei; `pointer`: pointer) glGetObjectLabelKHR nodesnim/thirdparty/opengl.html#glGetObjectLabelKHR,GLenum,GLuint,GLsizei,ptr.GLsizei,cstring opengl: glGetObjectLabelKHR(identifier: GLenum; name: GLuint; bufSize: GLsizei;\n length: ptr GLsizei; label: cstring) glCombinerStageParameterfvNV nodesnim/thirdparty/opengl.html#glCombinerStageParameterfvNV,GLenum,GLenum,ptr.GLfloat opengl: glCombinerStageParameterfvNV(stage: GLenum; pname: GLenum; params: ptr GLfloat) glNormal3hvNV nodesnim/thirdparty/opengl.html#glNormal3hvNV,ptr.GLhalfNv opengl: glNormal3hvNV(v: ptr GLhalfNv) glUniform2i64NV nodesnim/thirdparty/opengl.html#glUniform2i64NV,GLint,GLint64EXT,GLint64EXT opengl: glUniform2i64NV(location: GLint; x: GLint64EXT; y: GLint64EXT) glMultiTexCoord2iv nodesnim/thirdparty/opengl.html#glMultiTexCoord2iv,GLenum,ptr.GLint opengl: glMultiTexCoord2iv(target: GLenum; v: ptr GLint) glProgramUniform3i nodesnim/thirdparty/opengl.html#glProgramUniform3i,GLuint,GLint,GLint,GLint,GLint opengl: glProgramUniform3i(program: GLuint; location: GLint; v0: GLint; v1: GLint; v2: GLint) glDeleteAsyncMarkersSGIX nodesnim/thirdparty/opengl.html#glDeleteAsyncMarkersSGIX,GLuint,GLsizei opengl: glDeleteAsyncMarkersSGIX(marker: GLuint; range: GLsizei) glStencilOp nodesnim/thirdparty/opengl.html#glStencilOp,GLenum,GLenum,GLenum opengl: glStencilOp(fail: GLenum; zfail: GLenum; zpass: GLenum) glColorP4ui nodesnim/thirdparty/opengl.html#glColorP4ui,GLenum,GLuint opengl: glColorP4ui(`type`: GLenum; color: GLuint) glFinishAsyncSGIX nodesnim/thirdparty/opengl.html#glFinishAsyncSGIX,ptr.GLuint opengl: glFinishAsyncSGIX(markerp: ptr GLuint): GLint glDrawTexsOES nodesnim/thirdparty/opengl.html#glDrawTexsOES,GLshort,GLshort,GLshort,GLshort,GLshort opengl: glDrawTexsOES(x: GLshort; y: GLshort; z: GLshort; width: GLshort; height: GLshort) glLineStipple nodesnim/thirdparty/opengl.html#glLineStipple,GLint,GLushort opengl: glLineStipple(factor: GLint; pattern: GLushort) glAlphaFragmentOp1ATI nodesnim/thirdparty/opengl.html#glAlphaFragmentOp1ATI,GLenum,GLuint,GLuint,GLuint,GLuint,GLuint opengl: glAlphaFragmentOp1ATI(op: GLenum; dst: GLuint; dstMod: GLuint; arg1: GLuint;\n arg1Rep: GLuint; arg1Mod: GLuint) glMapTexture2DINTEL nodesnim/thirdparty/opengl.html#glMapTexture2DINTEL,GLuint,GLint,GLbitfield,ptr.GLint,ptr.GLenum opengl: glMapTexture2DINTEL(texture: GLuint; level: GLint; access: GLbitfield;\n stride: ptr GLint; layout: ptr GLenum): pointer glVertex4f nodesnim/thirdparty/opengl.html#glVertex4f,GLfloat,GLfloat,GLfloat,GLfloat opengl: glVertex4f(x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat) glFramebufferTextureARB nodesnim/thirdparty/opengl.html#glFramebufferTextureARB,GLenum,GLenum,GLuint,GLint opengl: glFramebufferTextureARB(target: GLenum; attachment: GLenum; texture: GLuint;\n level: GLint) glProgramUniform3ui64NV nodesnim/thirdparty/opengl.html#glProgramUniform3ui64NV,GLuint,GLint,GLuint64EXT,GLuint64EXT,GLuint64EXT opengl: glProgramUniform3ui64NV(program: GLuint; location: GLint; x: GLuint64EXT;\n y: GLuint64EXT; z: GLuint64EXT) glMultTransposeMatrixxOES nodesnim/thirdparty/opengl.html#glMultTransposeMatrixxOES,ptr.GLfixed opengl: glMultTransposeMatrixxOES(m: ptr GLfixed) glNormal3fv nodesnim/thirdparty/opengl.html#glNormal3fv,ptr.GLfloat opengl: glNormal3fv(v: ptr GLfloat) glUniform4fARB nodesnim/thirdparty/opengl.html#glUniform4fARB,GLint,GLfloat,GLfloat,GLfloat,GLfloat opengl: glUniform4fARB(location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat; v3: GLfloat) glBinormal3bEXT nodesnim/thirdparty/opengl.html#glBinormal3bEXT,GLbyte,GLbyte,GLbyte opengl: glBinormal3bEXT(bx: GLbyte; by: GLbyte; bz: GLbyte) glGenProgramPipelinesEXT nodesnim/thirdparty/opengl.html#glGenProgramPipelinesEXT,GLsizei,ptr.GLuint opengl: glGenProgramPipelinesEXT(n: GLsizei; pipelines: ptr GLuint) glDispatchComputeIndirect nodesnim/thirdparty/opengl.html#glDispatchComputeIndirect,GLintptr opengl: glDispatchComputeIndirect(indirect: GLintptr) glGetPerfMonitorCounterDataAMD nodesnim/thirdparty/opengl.html#glGetPerfMonitorCounterDataAMD,GLuint,GLenum,GLsizei,ptr.GLuint,ptr.GLint opengl: glGetPerfMonitorCounterDataAMD(monitor: GLuint; pname: GLenum; dataSize: GLsizei;\n data: ptr GLuint; bytesWritten: ptr GLint) glStencilOpValueAMD nodesnim/thirdparty/opengl.html#glStencilOpValueAMD,GLenum,GLuint opengl: glStencilOpValueAMD(face: GLenum; value: GLuint) glTangent3fvEXT nodesnim/thirdparty/opengl.html#glTangent3fvEXT,ptr.GLfloat opengl: glTangent3fvEXT(v: ptr GLfloat) glUniform3iARB nodesnim/thirdparty/opengl.html#glUniform3iARB,GLint,GLint,GLint,GLint opengl: glUniform3iARB(location: GLint; v0: GLint; v1: GLint; v2: GLint) glMatrixScalefEXT nodesnim/thirdparty/opengl.html#glMatrixScalefEXT,GLenum,GLfloat,GLfloat,GLfloat opengl: glMatrixScalefEXT(mode: GLenum; x: GLfloat; y: GLfloat; z: GLfloat) glVertexAttrib2dARB nodesnim/thirdparty/opengl.html#glVertexAttrib2dARB,GLuint,GLdouble,GLdouble opengl: glVertexAttrib2dARB(index: GLuint; x: GLdouble; y: GLdouble) glIsVertexArray nodesnim/thirdparty/opengl.html#glIsVertexArray,GLuint opengl: glIsVertexArray(`array`: GLuint): GLboolean glGetMaterialx nodesnim/thirdparty/opengl.html#glGetMaterialx,GLenum,GLenum,GLfixed opengl: glGetMaterialx(face: GLenum; pname: GLenum; param: GLfixed) glMultiTexCoord1dARB nodesnim/thirdparty/opengl.html#glMultiTexCoord1dARB,GLenum,GLdouble opengl: glMultiTexCoord1dARB(target: GLenum; s: GLdouble) glColor3usv nodesnim/thirdparty/opengl.html#glColor3usv,ptr.GLushort opengl: glColor3usv(v: ptr GLushort) glVertexStream3svATI nodesnim/thirdparty/opengl.html#glVertexStream3svATI,GLenum,ptr.GLshort opengl: glVertexStream3svATI(stream: GLenum; coords: ptr GLshort) glRasterPos3s nodesnim/thirdparty/opengl.html#glRasterPos3s,GLshort,GLshort,GLshort opengl: glRasterPos3s(x: GLshort; y: GLshort; z: GLshort) glMultiTexCoord2bOES nodesnim/thirdparty/opengl.html#glMultiTexCoord2bOES,GLenum,GLbyte,GLbyte opengl: glMultiTexCoord2bOES(texture: GLenum; s: GLbyte; t: GLbyte) glGetClipPlanefOES nodesnim/thirdparty/opengl.html#glGetClipPlanefOES,GLenum,ptr.GLfloat opengl: glGetClipPlanefOES(plane: GLenum; equation: ptr GLfloat) glFramebufferTextureEXT nodesnim/thirdparty/opengl.html#glFramebufferTextureEXT,GLenum,GLenum,GLuint,GLint opengl: glFramebufferTextureEXT(target: GLenum; attachment: GLenum; texture: GLuint;\n level: GLint) glVertexAttrib1dNV nodesnim/thirdparty/opengl.html#glVertexAttrib1dNV,GLuint,GLdouble opengl: glVertexAttrib1dNV(index: GLuint; x: GLdouble) glSampleCoverageOES nodesnim/thirdparty/opengl.html#glSampleCoverageOES,GLfixed,GLboolean opengl: glSampleCoverageOES(value: GLfixed; invert: GLboolean) glCompressedTexSubImage2DARB nodesnim/thirdparty/opengl.html#glCompressedTexSubImage2DARB,GLenum,GLint,GLint,GLint,GLsizei,GLsizei,GLenum,GLsizei,pointer opengl: glCompressedTexSubImage2DARB(target: GLenum; level: GLint; xoffset: GLint;\n yoffset: GLint; width: GLsizei; height: GLsizei;\n format: GLenum; imageSize: GLsizei; data: pointer) glUniform1iv nodesnim/thirdparty/opengl.html#glUniform1iv,GLint,GLsizei,ptr.GLint opengl: glUniform1iv(location: GLint; count: GLsizei; value: ptr GLint) glExtGetProgramsQCOM nodesnim/thirdparty/opengl.html#glExtGetProgramsQCOM,ptr.GLuint,GLint,ptr.GLint opengl: glExtGetProgramsQCOM(programs: ptr GLuint; maxPrograms: GLint; numPrograms: ptr GLint) glFogx nodesnim/thirdparty/opengl.html#glFogx,GLenum,GLfixed opengl: glFogx(pname: GLenum; param: GLfixed) glMultiTexCoord3hNV nodesnim/thirdparty/opengl.html#glMultiTexCoord3hNV,GLenum,GLhalfNv,GLhalfNv,GLhalfNv opengl: glMultiTexCoord3hNV(target: GLenum; s: GLhalfNv; t: GLhalfNv; r: GLhalfNv) glClipPlane nodesnim/thirdparty/opengl.html#glClipPlane,GLenum,ptr.GLdouble opengl: glClipPlane(plane: GLenum; equation: ptr GLdouble) glConvolutionParameterxvOES nodesnim/thirdparty/opengl.html#glConvolutionParameterxvOES,GLenum,GLenum,ptr.GLfixed opengl: glConvolutionParameterxvOES(target: GLenum; pname: GLenum; params: ptr GLfixed) glInvalidateBufferData nodesnim/thirdparty/opengl.html#glInvalidateBufferData,GLuint opengl: glInvalidateBufferData(buffer: GLuint) glCheckNamedFramebufferStatusEXT nodesnim/thirdparty/opengl.html#glCheckNamedFramebufferStatusEXT,GLuint,GLenum opengl: glCheckNamedFramebufferStatusEXT(framebuffer: GLuint; target: GLenum): GLenum glLinkProgram nodesnim/thirdparty/opengl.html#glLinkProgram,GLuint opengl: glLinkProgram(program: GLuint) glCheckFramebufferStatus nodesnim/thirdparty/opengl.html#glCheckFramebufferStatus,GLenum opengl: glCheckFramebufferStatus(target: GLenum): GLenum glBlendFunci nodesnim/thirdparty/opengl.html#glBlendFunci,GLuint,GLenum,GLenum opengl: glBlendFunci(buf: GLuint; src: GLenum; dst: GLenum) glProgramUniform4uiv nodesnim/thirdparty/opengl.html#glProgramUniform4uiv,GLuint,GLint,GLsizei,ptr.GLuint opengl: glProgramUniform4uiv(program: GLuint; location: GLint; count: GLsizei;\n value: ptr GLuint) glConvolutionFilter2D nodesnim/thirdparty/opengl.html#glConvolutionFilter2D,GLenum,GLenum,GLsizei,GLsizei,GLenum,GLenum,pointer opengl: glConvolutionFilter2D(target: GLenum; internalformat: GLenum; width: GLsizei;\n height: GLsizei; format: GLenum; `type`: GLenum; image: pointer) glVertex4bvOES nodesnim/thirdparty/opengl.html#glVertex4bvOES,ptr.GLbyte opengl: glVertex4bvOES(coords: ptr GLbyte) glCopyTextureSubImage1DEXT nodesnim/thirdparty/opengl.html#glCopyTextureSubImage1DEXT,GLuint,GLenum,GLint,GLint,GLint,GLint,GLsizei opengl: glCopyTextureSubImage1DEXT(texture: GLuint; target: GLenum; level: GLint;\n xoffset: GLint; x: GLint; y: GLint; width: GLsizei) glColor4uiv nodesnim/thirdparty/opengl.html#glColor4uiv,ptr.GLuint opengl: glColor4uiv(v: ptr GLuint) glGetBufferParameteri64v nodesnim/thirdparty/opengl.html#glGetBufferParameteri64v,GLenum,GLenum,ptr.GLint64 opengl: glGetBufferParameteri64v(target: GLenum; pname: GLenum; params: ptr GLint64) glGetLocalConstantBooleanvEXT nodesnim/thirdparty/opengl.html#glGetLocalConstantBooleanvEXT,GLuint,GLenum,ptr.GLboolean opengl: glGetLocalConstantBooleanvEXT(id: GLuint; value: GLenum; data: ptr GLboolean) glCoverStrokePathNV nodesnim/thirdparty/opengl.html#glCoverStrokePathNV,GLuint,GLenum opengl: glCoverStrokePathNV(path: GLuint; coverMode: GLenum) glScaled nodesnim/thirdparty/opengl.html#glScaled,GLdouble,GLdouble,GLdouble opengl: glScaled(x: GLdouble; y: GLdouble; z: GLdouble) glLightfv nodesnim/thirdparty/opengl.html#glLightfv,GLenum,GLenum,ptr.GLfloat opengl: glLightfv(light: GLenum; pname: GLenum; params: ptr GLfloat) glTexParameterIiv nodesnim/thirdparty/opengl.html#glTexParameterIiv,GLenum,GLenum,ptr.GLint opengl: glTexParameterIiv(target: GLenum; pname: GLenum; params: ptr GLint) glMakeImageHandleResidentNV nodesnim/thirdparty/opengl.html#glMakeImageHandleResidentNV,GLuint64,GLenum opengl: glMakeImageHandleResidentNV(handle: GLuint64; access: GLenum) glWindowPos3iARB nodesnim/thirdparty/opengl.html#glWindowPos3iARB,GLint,GLint,GLint opengl: glWindowPos3iARB(x: GLint; y: GLint; z: GLint) glListBase nodesnim/thirdparty/opengl.html#glListBase,GLuint opengl: glListBase(base: GLuint) glFlushMappedBufferRangeEXT nodesnim/thirdparty/opengl.html#glFlushMappedBufferRangeEXT,GLenum,GLintptr,GLsizeiptr opengl: glFlushMappedBufferRangeEXT(target: GLenum; offset: GLintptr; length: GLsizeiptr) glNormal3dv nodesnim/thirdparty/opengl.html#glNormal3dv,ptr.GLdouble opengl: glNormal3dv(v: ptr GLdouble) glProgramUniform4d nodesnim/thirdparty/opengl.html#glProgramUniform4d,GLuint,GLint,GLdouble,GLdouble,GLdouble,GLdouble opengl: glProgramUniform4d(program: GLuint; location: GLint; v0: GLdouble; v1: GLdouble;\n v2: GLdouble; v3: GLdouble) glCreateShaderProgramEXT nodesnim/thirdparty/opengl.html#glCreateShaderProgramEXT,GLenum,cstring opengl: glCreateShaderProgramEXT(`type`: GLenum; string: cstring): GLuint glGetLightxvOES nodesnim/thirdparty/opengl.html#glGetLightxvOES,GLenum,GLenum,ptr.GLfixed opengl: glGetLightxvOES(light: GLenum; pname: GLenum; params: ptr GLfixed) glGetObjectPtrLabelKHR nodesnim/thirdparty/opengl.html#glGetObjectPtrLabelKHR,ptr.pointer,GLsizei,ptr.GLsizei,cstring opengl: glGetObjectPtrLabelKHR(`ptr`: ptr pointer; bufSize: GLsizei; length: ptr GLsizei;\n label: cstring) glTransformPathNV nodesnim/thirdparty/opengl.html#glTransformPathNV,GLuint,GLuint,GLenum,ptr.GLfloat opengl: glTransformPathNV(resultPath: GLuint; srcPath: GLuint; transformType: GLenum;\n transformValues: ptr GLfloat) glMultTransposeMatrixf nodesnim/thirdparty/opengl.html#glMultTransposeMatrixf,ptr.GLfloat opengl: glMultTransposeMatrixf(m: ptr GLfloat) glMapVertexAttrib2dAPPLE nodesnim/thirdparty/opengl.html#glMapVertexAttrib2dAPPLE,GLuint,GLuint,GLdouble,GLdouble,GLint,GLint,GLdouble,GLdouble,GLint,GLint,ptr.GLdouble opengl: glMapVertexAttrib2dAPPLE(index: GLuint; size: GLuint; u1: GLdouble; u2: GLdouble;\n ustride: GLint; uorder: GLint; v1: GLdouble; v2: GLdouble;\n vstride: GLint; vorder: GLint; points: ptr GLdouble) glIsSync nodesnim/thirdparty/opengl.html#glIsSync,GLsync opengl: glIsSync(sync: GLsync): GLboolean glMultMatrixx nodesnim/thirdparty/opengl.html#glMultMatrixx,ptr.GLfixed opengl: glMultMatrixx(m: ptr GLfixed) glInterpolatePathsNV nodesnim/thirdparty/opengl.html#glInterpolatePathsNV,GLuint,GLuint,GLuint,GLfloat opengl: glInterpolatePathsNV(resultPath: GLuint; pathA: GLuint; pathB: GLuint; weight: GLfloat) glEnableClientStateIndexedEXT nodesnim/thirdparty/opengl.html#glEnableClientStateIndexedEXT,GLenum,GLuint opengl: glEnableClientStateIndexedEXT(`array`: GLenum; index: GLuint) glProgramEnvParameter4fARB nodesnim/thirdparty/opengl.html#glProgramEnvParameter4fARB,GLenum,GLuint,GLfloat,GLfloat,GLfloat,GLfloat opengl: glProgramEnvParameter4fARB(target: GLenum; index: GLuint; x: GLfloat; y: GLfloat;\n z: GLfloat; w: GLfloat) glVertexAttrib2svARB nodesnim/thirdparty/opengl.html#glVertexAttrib2svARB,GLuint,ptr.GLshort opengl: glVertexAttrib2svARB(index: GLuint; v: ptr GLshort) glLighti nodesnim/thirdparty/opengl.html#glLighti,GLenum,GLenum,GLint opengl: glLighti(light: GLenum; pname: GLenum; param: GLint) glSelectBuffer nodesnim/thirdparty/opengl.html#glSelectBuffer,GLsizei,ptr.GLuint opengl: glSelectBuffer(size: GLsizei; buffer: ptr GLuint) glReplacementCodeusvSUN nodesnim/thirdparty/opengl.html#glReplacementCodeusvSUN,ptr.GLushort opengl: glReplacementCodeusvSUN(code: ptr GLushort) glMapVertexAttrib1fAPPLE nodesnim/thirdparty/opengl.html#glMapVertexAttrib1fAPPLE,GLuint,GLuint,GLfloat,GLfloat,GLint,GLint,ptr.GLfloat opengl: glMapVertexAttrib1fAPPLE(index: GLuint; size: GLuint; u1: GLfloat; u2: GLfloat;\n stride: GLint; order: GLint; points: ptr GLfloat) glMaterialx nodesnim/thirdparty/opengl.html#glMaterialx,GLenum,GLenum,GLfixed opengl: glMaterialx(face: GLenum; pname: GLenum; param: GLfixed) glDrawTransformFeedback nodesnim/thirdparty/opengl.html#glDrawTransformFeedback,GLenum,GLuint opengl: glDrawTransformFeedback(mode: GLenum; id: GLuint) glWindowPos2i nodesnim/thirdparty/opengl.html#glWindowPos2i,GLint,GLint opengl: glWindowPos2i(x: GLint; y: GLint) glMultiTexEnviEXT nodesnim/thirdparty/opengl.html#glMultiTexEnviEXT,GLenum,GLenum,GLenum,GLint opengl: glMultiTexEnviEXT(texunit: GLenum; target: GLenum; pname: GLenum; param: GLint) glProgramUniform1fv nodesnim/thirdparty/opengl.html#glProgramUniform1fv,GLuint,GLint,GLsizei,ptr.GLfloat opengl: glProgramUniform1fv(program: GLuint; location: GLint; count: GLsizei;\n value: ptr GLfloat) glDrawBuffersARB nodesnim/thirdparty/opengl.html#glDrawBuffersARB,GLsizei,ptr.GLenum opengl: glDrawBuffersARB(n: GLsizei; bufs: ptr GLenum) glGetUniformLocationARB nodesnim/thirdparty/opengl.html#glGetUniformLocationARB,GLhandleArb,cstring opengl: glGetUniformLocationARB(programObj: GLhandleArb; name: cstring): GLint glResumeTransformFeedback nodesnim/thirdparty/opengl.html#glResumeTransformFeedback opengl: glResumeTransformFeedback() glMap1f nodesnim/thirdparty/opengl.html#glMap1f,GLenum,GLfloat,GLfloat,GLint,GLint,ptr.GLfloat opengl: glMap1f(target: GLenum; u1: GLfloat; u2: GLfloat; stride: GLint; order: GLint;\n points: ptr GLfloat) glVertex3xOES nodesnim/thirdparty/opengl.html#glVertex3xOES,GLfixed,GLfixed opengl: glVertex3xOES(x: GLfixed; y: GLfixed) glPathCoordsNV nodesnim/thirdparty/opengl.html#glPathCoordsNV,GLuint,GLsizei,GLenum,pointer opengl: glPathCoordsNV(path: GLuint; numCoords: GLsizei; coordType: GLenum; coords: pointer) glListParameterfSGIX nodesnim/thirdparty/opengl.html#glListParameterfSGIX,GLuint,GLenum,GLfloat opengl: glListParameterfSGIX(list: GLuint; pname: GLenum; param: GLfloat) glGetUniformivARB nodesnim/thirdparty/opengl.html#glGetUniformivARB,GLhandleArb,GLint,ptr.GLint opengl: glGetUniformivARB(programObj: GLhandleArb; location: GLint; params: ptr GLint) glBinormal3bvEXT nodesnim/thirdparty/opengl.html#glBinormal3bvEXT,ptr.GLbyte opengl: glBinormal3bvEXT(v: ptr GLbyte) glVertexAttribP3ui nodesnim/thirdparty/opengl.html#glVertexAttribP3ui,GLuint,GLenum,GLboolean,GLuint opengl: glVertexAttribP3ui(index: GLuint; `type`: GLenum; normalized: GLboolean; value: GLuint) glGetVertexArrayPointeri_vEXT nodesnim/thirdparty/opengl.html#glGetVertexArrayPointeri_vEXT,GLuint,GLuint,GLenum,ptr.pointer opengl: glGetVertexArrayPointeri_vEXT(vaobj: GLuint; index: GLuint; pname: GLenum;\n param: ptr pointer) glProgramParameter4fvNV nodesnim/thirdparty/opengl.html#glProgramParameter4fvNV,GLenum,GLuint,ptr.GLfloat opengl: glProgramParameter4fvNV(target: GLenum; index: GLuint; v: ptr GLfloat) glDiscardFramebufferEXT nodesnim/thirdparty/opengl.html#glDiscardFramebufferEXT,GLenum,GLsizei,ptr.GLenum opengl: glDiscardFramebufferEXT(target: GLenum; numAttachments: GLsizei;\n attachments: ptr GLenum) glGetDebugMessageLogARB nodesnim/thirdparty/opengl.html#glGetDebugMessageLogARB,GLuint,GLsizei,ptr.GLenum,ptr.GLenum,ptr.GLuint,ptr.GLenum,ptr.GLsizei,cstring opengl: glGetDebugMessageLogARB(count: GLuint; bufsize: GLsizei; sources: ptr GLenum;\n types: ptr GLenum; ids: ptr GLuint; severities: ptr GLenum;\n lengths: ptr GLsizei; messageLog: cstring): GLuint glResolveMultisampleFramebufferAPPLE nodesnim/thirdparty/opengl.html#glResolveMultisampleFramebufferAPPLE opengl: glResolveMultisampleFramebufferAPPLE() glGetIntegeri_vEXT nodesnim/thirdparty/opengl.html#glGetIntegeri_vEXT,GLenum,GLuint,ptr.GLint opengl: glGetIntegeri_vEXT(target: GLenum; index: GLuint; data: ptr GLint) glDepthBoundsdNV nodesnim/thirdparty/opengl.html#glDepthBoundsdNV,GLdouble,GLdouble opengl: glDepthBoundsdNV(zmin: GLdouble; zmax: GLdouble) glEnd nodesnim/thirdparty/opengl.html#glEnd opengl: glEnd() glBindBufferBaseEXT nodesnim/thirdparty/opengl.html#glBindBufferBaseEXT,GLenum,GLuint,GLuint opengl: glBindBufferBaseEXT(target: GLenum; index: GLuint; buffer: GLuint) glVertexAttribDivisor nodesnim/thirdparty/opengl.html#glVertexAttribDivisor,GLuint,GLuint opengl: glVertexAttribDivisor(index: GLuint; divisor: GLuint) glFogCoorddEXT nodesnim/thirdparty/opengl.html#glFogCoorddEXT,GLdouble opengl: glFogCoorddEXT(coord: GLdouble) glFrontFace nodesnim/thirdparty/opengl.html#glFrontFace,GLenum opengl: glFrontFace(mode: GLenum) glVertexAttrib1hNV nodesnim/thirdparty/opengl.html#glVertexAttrib1hNV,GLuint,GLhalfNv opengl: glVertexAttrib1hNV(index: GLuint; x: GLhalfNv) glNamedProgramLocalParametersI4uivEXT nodesnim/thirdparty/opengl.html#glNamedProgramLocalParametersI4uivEXT,GLuint,GLenum,GLuint,GLsizei,ptr.GLuint opengl: glNamedProgramLocalParametersI4uivEXT(program: GLuint; target: GLenum;\n index: GLuint; count: GLsizei;\n params: ptr GLuint) glTexCoord1dv nodesnim/thirdparty/opengl.html#glTexCoord1dv,ptr.GLdouble opengl: glTexCoord1dv(v: ptr GLdouble) glBindVideoCaptureStreamTextureNV nodesnim/thirdparty/opengl.html#glBindVideoCaptureStreamTextureNV,GLuint,GLuint,GLenum,GLenum,GLuint opengl: glBindVideoCaptureStreamTextureNV(video_capture_slot: GLuint; stream: GLuint;\n frame_region: GLenum; target: GLenum;\n texture: GLuint) glWindowPos2iARB nodesnim/thirdparty/opengl.html#glWindowPos2iARB,GLint,GLint opengl: glWindowPos2iARB(x: GLint; y: GLint) glVertexAttribFormatNV nodesnim/thirdparty/opengl.html#glVertexAttribFormatNV,GLuint,GLint,GLenum,GLboolean,GLsizei opengl: glVertexAttribFormatNV(index: GLuint; size: GLint; `type`: GLenum;\n normalized: GLboolean; stride: GLsizei) glUniform1uivEXT nodesnim/thirdparty/opengl.html#glUniform1uivEXT,GLint,GLsizei,ptr.GLuint opengl: glUniform1uivEXT(location: GLint; count: GLsizei; value: ptr GLuint) glGetVideoivNV nodesnim/thirdparty/opengl.html#glGetVideoivNV,GLuint,GLenum,ptr.GLint opengl: glGetVideoivNV(video_slot: GLuint; pname: GLenum; params: ptr GLint) glVertexAttrib3fvARB nodesnim/thirdparty/opengl.html#glVertexAttrib3fvARB,GLuint,ptr.GLfloat opengl: glVertexAttrib3fvARB(index: GLuint; v: ptr GLfloat) glVertexArraySecondaryColorOffsetEXT nodesnim/thirdparty/opengl.html#glVertexArraySecondaryColorOffsetEXT,GLuint,GLuint,GLint,GLenum,GLsizei,GLintptr opengl: glVertexArraySecondaryColorOffsetEXT(vaobj: GLuint; buffer: GLuint; size: GLint;\n `type`: GLenum; stride: GLsizei;\n offset: GLintptr) glSecondaryColor3bv nodesnim/thirdparty/opengl.html#glSecondaryColor3bv,ptr.GLbyte opengl: glSecondaryColor3bv(v: ptr GLbyte) glDispatchComputeGroupSizeARB nodesnim/thirdparty/opengl.html#glDispatchComputeGroupSizeARB,GLuint,GLuint,GLuint,GLuint,GLuint,GLuint opengl: glDispatchComputeGroupSizeARB(num_groups_x: GLuint; num_groups_y: GLuint;\n num_groups_z: GLuint; group_size_x: GLuint;\n group_size_y: GLuint; group_size_z: GLuint) glNamedCopyBufferSubDataEXT nodesnim/thirdparty/opengl.html#glNamedCopyBufferSubDataEXT,GLuint,GLuint,GLintptr,GLintptr,GLsizeiptr opengl: glNamedCopyBufferSubDataEXT(readBuffer: GLuint; writeBuffer: GLuint;\n readOffset: GLintptr; writeOffset: GLintptr;\n size: GLsizeiptr) glSampleCoverage nodesnim/thirdparty/opengl.html#glSampleCoverage,GLfloat,GLboolean opengl: glSampleCoverage(value: GLfloat; invert: GLboolean) glGetnMapfvARB nodesnim/thirdparty/opengl.html#glGetnMapfvARB,GLenum,GLenum,GLsizei,ptr.GLfloat opengl: glGetnMapfvARB(target: GLenum; query: GLenum; bufSize: GLsizei; v: ptr GLfloat) glVertexStream2svATI nodesnim/thirdparty/opengl.html#glVertexStream2svATI,GLenum,ptr.GLshort opengl: glVertexStream2svATI(stream: GLenum; coords: ptr GLshort) glProgramParameters4fvNV nodesnim/thirdparty/opengl.html#glProgramParameters4fvNV,GLenum,GLuint,GLsizei,ptr.GLfloat opengl: glProgramParameters4fvNV(target: GLenum; index: GLuint; count: GLsizei; v: ptr GLfloat) glVertexAttrib4fARB nodesnim/thirdparty/opengl.html#glVertexAttrib4fARB,GLuint,GLfloat,GLfloat,GLfloat,GLfloat opengl: glVertexAttrib4fARB(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat) glIndexd nodesnim/thirdparty/opengl.html#glIndexd,GLdouble opengl: glIndexd(c: GLdouble) glGetInteger64v nodesnim/thirdparty/opengl.html#glGetInteger64v,GLenum,ptr.GLint64 opengl: glGetInteger64v(pname: GLenum; params: ptr GLint64) glGetMultiTexImageEXT nodesnim/thirdparty/opengl.html#glGetMultiTexImageEXT,GLenum,GLenum,GLint,GLenum,GLenum,pointer opengl: glGetMultiTexImageEXT(texunit: GLenum; target: GLenum; level: GLint; format: GLenum;\n `type`: GLenum; pixels: pointer) glLightModelx nodesnim/thirdparty/opengl.html#glLightModelx,GLenum,GLfixed opengl: glLightModelx(pname: GLenum; param: GLfixed) glMap2f nodesnim/thirdparty/opengl.html#glMap2f,GLenum,GLfloat,GLfloat,GLint,GLint,GLfloat,GLfloat,GLint,GLint,ptr.GLfloat opengl: glMap2f(target: GLenum; u1: GLfloat; u2: GLfloat; ustride: GLint; uorder: GLint;\n v1: GLfloat; v2: GLfloat; vstride: GLint; vorder: GLint; points: ptr GLfloat) glSecondaryColorPointerListIBM nodesnim/thirdparty/opengl.html#glSecondaryColorPointerListIBM,GLint,GLenum,GLint,ptr.pointer,GLint opengl: glSecondaryColorPointerListIBM(size: GLint; `type`: GLenum; stride: GLint;\n `pointer`: ptr pointer; ptrstride: GLint) glVertexArrayVertexAttribIOffsetEXT nodesnim/thirdparty/opengl.html#glVertexArrayVertexAttribIOffsetEXT,GLuint,GLuint,GLuint,GLint,GLenum,GLsizei,GLintptr opengl: glVertexArrayVertexAttribIOffsetEXT(vaobj: GLuint; buffer: GLuint; index: GLuint;\n size: GLint; `type`: GLenum; stride: GLsizei;\n offset: GLintptr) glProgramUniformHandleui64vARB nodesnim/thirdparty/opengl.html#glProgramUniformHandleui64vARB,GLuint,GLint,GLsizei,ptr.GLuint64 opengl: glProgramUniformHandleui64vARB(program: GLuint; location: GLint; count: GLsizei;\n values: ptr GLuint64) glActiveProgramEXT nodesnim/thirdparty/opengl.html#glActiveProgramEXT,GLuint opengl: glActiveProgramEXT(program: GLuint) glProgramUniformMatrix4x3fv nodesnim/thirdparty/opengl.html#glProgramUniformMatrix4x3fv,GLuint,GLint,GLsizei,GLboolean,ptr.GLfloat opengl: glProgramUniformMatrix4x3fv(program: GLuint; location: GLint; count: GLsizei;\n transpose: GLboolean; value: ptr GLfloat) glCompressedTexSubImage3DARB nodesnim/thirdparty/opengl.html#glCompressedTexSubImage3DARB,GLenum,GLint,GLint,GLint,GLint,GLsizei,GLsizei,GLsizei,GLenum,GLsizei,pointer opengl: glCompressedTexSubImage3DARB(target: GLenum; level: GLint; xoffset: GLint;\n yoffset: GLint; zoffset: GLint; width: GLsizei;\n height: GLsizei; depth: GLsizei; format: GLenum;\n imageSize: GLsizei; data: pointer) glBindProgramPipelineEXT nodesnim/thirdparty/opengl.html#glBindProgramPipelineEXT,GLuint opengl: glBindProgramPipelineEXT(pipeline: GLuint) glDetailTexFuncSGIS nodesnim/thirdparty/opengl.html#glDetailTexFuncSGIS,GLenum,GLsizei,ptr.GLfloat opengl: glDetailTexFuncSGIS(target: GLenum; n: GLsizei; points: ptr GLfloat) glSecondaryColor3ubEXT nodesnim/thirdparty/opengl.html#glSecondaryColor3ubEXT,GLubyte,GLubyte,GLubyte opengl: glSecondaryColor3ubEXT(red: GLubyte; green: GLubyte; blue: GLubyte) glDrawArraysInstanced nodesnim/thirdparty/opengl.html#glDrawArraysInstanced,GLenum,GLint,GLsizei,GLsizei opengl: glDrawArraysInstanced(mode: GLenum; first: GLint; count: GLsizei;\n instancecount: GLsizei) glWindowPos3fARB nodesnim/thirdparty/opengl.html#glWindowPos3fARB,GLfloat,GLfloat,GLfloat opengl: glWindowPos3fARB(x: GLfloat; y: GLfloat; z: GLfloat) glNamedProgramLocalParameter4fEXT nodesnim/thirdparty/opengl.html#glNamedProgramLocalParameter4fEXT,GLuint,GLenum,GLuint,GLfloat,GLfloat,GLfloat,GLfloat opengl: glNamedProgramLocalParameter4fEXT(program: GLuint; target: GLenum; index: GLuint;\n x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat) glTextureParameterfvEXT nodesnim/thirdparty/opengl.html#glTextureParameterfvEXT,GLuint,GLenum,GLenum,ptr.GLfloat opengl: glTextureParameterfvEXT(texture: GLuint; target: GLenum; pname: GLenum;\n params: ptr GLfloat) glProgramUniformHandleui64ARB nodesnim/thirdparty/opengl.html#glProgramUniformHandleui64ARB,GLuint,GLint,GLuint64 opengl: glProgramUniformHandleui64ARB(program: GLuint; location: GLint; value: GLuint64) glHistogramEXT nodesnim/thirdparty/opengl.html#glHistogramEXT,GLenum,GLsizei,GLenum,GLboolean opengl: glHistogramEXT(target: GLenum; width: GLsizei; internalformat: GLenum; sink: GLboolean) glResumeTransformFeedbackNV nodesnim/thirdparty/opengl.html#glResumeTransformFeedbackNV opengl: glResumeTransformFeedbackNV() glGetMaterialxv nodesnim/thirdparty/opengl.html#glGetMaterialxv,GLenum,GLenum,ptr.GLfixed opengl: glGetMaterialxv(face: GLenum; pname: GLenum; params: ptr GLfixed) glMultiTexCoord1sv nodesnim/thirdparty/opengl.html#glMultiTexCoord1sv,GLenum,ptr.GLshort opengl: glMultiTexCoord1sv(target: GLenum; v: ptr GLshort) glReadInstrumentsSGIX nodesnim/thirdparty/opengl.html#glReadInstrumentsSGIX,GLint opengl: glReadInstrumentsSGIX(marker: GLint) glTexCoord4hNV nodesnim/thirdparty/opengl.html#glTexCoord4hNV,GLhalfNv,GLhalfNv,GLhalfNv,GLhalfNv opengl: glTexCoord4hNV(s: GLhalfNv; t: GLhalfNv; r: GLhalfNv; q: GLhalfNv) glVertexAttribL4i64vNV nodesnim/thirdparty/opengl.html#glVertexAttribL4i64vNV,GLuint,ptr.GLint64EXT opengl: glVertexAttribL4i64vNV(index: GLuint; v: ptr GLint64EXT) glEnableVariantClientStateEXT nodesnim/thirdparty/opengl.html#glEnableVariantClientStateEXT,GLuint opengl: glEnableVariantClientStateEXT(id: GLuint) glSyncTextureINTEL nodesnim/thirdparty/opengl.html#glSyncTextureINTEL,GLuint opengl: glSyncTextureINTEL(texture: GLuint) glGetObjectPtrLabel nodesnim/thirdparty/opengl.html#glGetObjectPtrLabel,ptr.pointer,GLsizei,ptr.GLsizei,cstring opengl: glGetObjectPtrLabel(`ptr`: ptr pointer; bufSize: GLsizei; length: ptr GLsizei;\n label: cstring) glCopyTexSubImage1D nodesnim/thirdparty/opengl.html#glCopyTexSubImage1D,GLenum,GLint,GLint,GLint,GLint,GLsizei opengl: glCopyTexSubImage1D(target: GLenum; level: GLint; xoffset: GLint; x: GLint; y: GLint;\n width: GLsizei) glOrthofOES nodesnim/thirdparty/opengl.html#glOrthofOES,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat opengl: glOrthofOES(l: GLfloat; r: GLfloat; b: GLfloat; t: GLfloat; n: GLfloat; f: GLfloat) glWindowPos3sARB nodesnim/thirdparty/opengl.html#glWindowPos3sARB,GLshort,GLshort,GLshort opengl: glWindowPos3sARB(x: GLshort; y: GLshort; z: GLshort) glIsBufferARB nodesnim/thirdparty/opengl.html#glIsBufferARB,GLuint opengl: glIsBufferARB(buffer: GLuint): GLboolean glColor3sv nodesnim/thirdparty/opengl.html#glColor3sv,ptr.GLshort opengl: glColor3sv(v: ptr GLshort) glEvalMesh1 nodesnim/thirdparty/opengl.html#glEvalMesh1,GLenum,GLint,GLint opengl: glEvalMesh1(mode: GLenum; i1: GLint; i2: GLint) glMultiDrawArrays nodesnim/thirdparty/opengl.html#glMultiDrawArrays,GLenum,ptr.GLint,ptr.GLsizei,GLsizei opengl: glMultiDrawArrays(mode: GLenum; first: ptr GLint; count: ptr GLsizei; drawcount: GLsizei) glGetMultiTexEnvfvEXT nodesnim/thirdparty/opengl.html#glGetMultiTexEnvfvEXT,GLenum,GLenum,GLenum,ptr.GLfloat opengl: glGetMultiTexEnvfvEXT(texunit: GLenum; target: GLenum; pname: GLenum;\n params: ptr GLfloat) glWindowPos3fMESA nodesnim/thirdparty/opengl.html#glWindowPos3fMESA,GLfloat,GLfloat,GLfloat opengl: glWindowPos3fMESA(x: GLfloat; y: GLfloat; z: GLfloat) glExtGetFramebuffersQCOM nodesnim/thirdparty/opengl.html#glExtGetFramebuffersQCOM,ptr.GLuint,GLint,ptr.GLint opengl: glExtGetFramebuffersQCOM(framebuffers: ptr GLuint; maxFramebuffers: GLint;\n numFramebuffers: ptr GLint) glTexSubImage3D nodesnim/thirdparty/opengl.html#glTexSubImage3D,GLenum,GLint,GLint,GLint,GLint,GLsizei,GLsizei,GLsizei,GLenum,GLenum,pointer opengl: glTexSubImage3D(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint;\n zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei;\n format: GLenum; `type`: GLenum; pixels: pointer) glVertexAttrib4uiv nodesnim/thirdparty/opengl.html#glVertexAttrib4uiv,GLuint,ptr.GLuint opengl: glVertexAttrib4uiv(index: GLuint; v: ptr GLuint) glProgramUniformui64NV nodesnim/thirdparty/opengl.html#glProgramUniformui64NV,GLuint,GLint,GLuint64EXT opengl: glProgramUniformui64NV(program: GLuint; location: GLint; value: GLuint64EXT) glMultiTexCoord2ivARB nodesnim/thirdparty/opengl.html#glMultiTexCoord2ivARB,GLenum,ptr.GLint opengl: glMultiTexCoord2ivARB(target: GLenum; v: ptr GLint) glProgramUniform4i64NV nodesnim/thirdparty/opengl.html#glProgramUniform4i64NV,GLuint,GLint,GLint64EXT,GLint64EXT,GLint64EXT,GLint64EXT opengl: glProgramUniform4i64NV(program: GLuint; location: GLint; x: GLint64EXT; y: GLint64EXT;\n z: GLint64EXT; w: GLint64EXT) glWindowPos2svMESA nodesnim/thirdparty/opengl.html#glWindowPos2svMESA,ptr.GLshort opengl: glWindowPos2svMESA(v: ptr GLshort) glVertexAttrib3dv nodesnim/thirdparty/opengl.html#glVertexAttrib3dv,GLuint,ptr.GLdouble opengl: glVertexAttrib3dv(index: GLuint; v: ptr GLdouble) glColor4i nodesnim/thirdparty/opengl.html#glColor4i,GLint,GLint,GLint,GLint opengl: glColor4i(red: GLint; green: GLint; blue: GLint; alpha: GLint) glClampColor nodesnim/thirdparty/opengl.html#glClampColor,GLenum,GLenum opengl: glClampColor(target: GLenum; clamp: GLenum) glVertexP2ui nodesnim/thirdparty/opengl.html#glVertexP2ui,GLenum,GLuint opengl: glVertexP2ui(`type`: GLenum; value: GLuint) glGenQueries nodesnim/thirdparty/opengl.html#glGenQueries,GLsizei,ptr.GLuint opengl: glGenQueries(n: GLsizei; ids: ptr GLuint) glBindBufferOffsetNV nodesnim/thirdparty/opengl.html#glBindBufferOffsetNV,GLenum,GLuint,GLuint,GLintptr opengl: glBindBufferOffsetNV(target: GLenum; index: GLuint; buffer: GLuint; offset: GLintptr) glGetFragDataLocation nodesnim/thirdparty/opengl.html#glGetFragDataLocation,GLuint,cstring opengl: glGetFragDataLocation(program: GLuint; name: cstring): GLint glVertexAttribs2svNV nodesnim/thirdparty/opengl.html#glVertexAttribs2svNV,GLuint,GLsizei,ptr.GLshort opengl: glVertexAttribs2svNV(index: GLuint; count: GLsizei; v: ptr GLshort) glGetPathLengthNV nodesnim/thirdparty/opengl.html#glGetPathLengthNV,GLuint,GLsizei,GLsizei opengl: glGetPathLengthNV(path: GLuint; startSegment: GLsizei; numSegments: GLsizei): GLfloat glVertexAttrib3dARB nodesnim/thirdparty/opengl.html#glVertexAttrib3dARB,GLuint,GLdouble,GLdouble,GLdouble opengl: glVertexAttrib3dARB(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble) glMultiTexGenfvEXT nodesnim/thirdparty/opengl.html#glMultiTexGenfvEXT,GLenum,GLenum,GLenum,ptr.GLfloat opengl: glMultiTexGenfvEXT(texunit: GLenum; coord: GLenum; pname: GLenum; params: ptr GLfloat) glFlushPixelDataRangeNV nodesnim/thirdparty/opengl.html#glFlushPixelDataRangeNV,GLenum opengl: glFlushPixelDataRangeNV(target: GLenum) glReplacementCodeuiNormal3fVertex3fSUN nodesnim/thirdparty/opengl.html#glReplacementCodeuiNormal3fVertex3fSUN,GLuint,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat opengl: glReplacementCodeuiNormal3fVertex3fSUN(rc: GLuint; nx: GLfloat; ny: GLfloat;\n nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat) glPathParameteriNV nodesnim/thirdparty/opengl.html#glPathParameteriNV,GLuint,GLenum,GLint opengl: glPathParameteriNV(path: GLuint; pname: GLenum; value: GLint) glVertexAttribI2iEXT nodesnim/thirdparty/opengl.html#glVertexAttribI2iEXT,GLuint,GLint,GLint opengl: glVertexAttribI2iEXT(index: GLuint; x: GLint; y: GLint) glPixelStorei nodesnim/thirdparty/opengl.html#glPixelStorei,GLenum,GLint opengl: glPixelStorei(pname: GLenum; param: GLint) glGetNamedFramebufferParameterivEXT nodesnim/thirdparty/opengl.html#glGetNamedFramebufferParameterivEXT,GLuint,GLenum,ptr.GLint opengl: glGetNamedFramebufferParameterivEXT(framebuffer: GLuint; pname: GLenum;\n params: ptr GLint) glGetTexEnvxv nodesnim/thirdparty/opengl.html#glGetTexEnvxv,GLenum,GLenum,ptr.GLfixed opengl: glGetTexEnvxv(target: GLenum; pname: GLenum; params: ptr GLfixed) glPathStringNV nodesnim/thirdparty/opengl.html#glPathStringNV,GLuint,GLenum,GLsizei,pointer opengl: glPathStringNV(path: GLuint; format: GLenum; length: GLsizei; pathString: pointer) glDepthMask nodesnim/thirdparty/opengl.html#glDepthMask,GLboolean opengl: glDepthMask(flag: GLboolean) glCopyTexImage1D nodesnim/thirdparty/opengl.html#glCopyTexImage1D,GLenum,GLint,GLenum,GLint,GLint,GLsizei,GLint opengl: glCopyTexImage1D(target: GLenum; level: GLint; internalformat: GLenum; x: GLint;\n y: GLint; width: GLsizei; border: GLint) glDepthRangexOES nodesnim/thirdparty/opengl.html#glDepthRangexOES,GLfixed,GLfixed opengl: glDepthRangexOES(n: GLfixed; f: GLfixed) glUniform2i64vNV nodesnim/thirdparty/opengl.html#glUniform2i64vNV,GLint,GLsizei,ptr.GLint64EXT opengl: glUniform2i64vNV(location: GLint; count: GLsizei; value: ptr GLint64EXT) glSetFragmentShaderConstantATI nodesnim/thirdparty/opengl.html#glSetFragmentShaderConstantATI,GLuint,ptr.GLfloat opengl: glSetFragmentShaderConstantATI(dst: GLuint; value: ptr GLfloat) glAttachShader nodesnim/thirdparty/opengl.html#glAttachShader,GLuint,GLuint opengl: glAttachShader(program: GLuint; shader: GLuint) glGetFramebufferParameterivEXT nodesnim/thirdparty/opengl.html#glGetFramebufferParameterivEXT,GLuint,GLenum,ptr.GLint opengl: glGetFramebufferParameterivEXT(framebuffer: GLuint; pname: GLenum; params: ptr GLint) glPointParameteriNV nodesnim/thirdparty/opengl.html#glPointParameteriNV,GLenum,GLint opengl: glPointParameteriNV(pname: GLenum; param: GLint) glWindowPos2dMESA nodesnim/thirdparty/opengl.html#glWindowPos2dMESA,GLdouble,GLdouble opengl: glWindowPos2dMESA(x: GLdouble; y: GLdouble) glGetTextureParameterfvEXT nodesnim/thirdparty/opengl.html#glGetTextureParameterfvEXT,GLuint,GLenum,GLenum,ptr.GLfloat opengl: glGetTextureParameterfvEXT(texture: GLuint; target: GLenum; pname: GLenum;\n params: ptr GLfloat) glTexBumpParameterfvATI nodesnim/thirdparty/opengl.html#glTexBumpParameterfvATI,GLenum,ptr.GLfloat opengl: glTexBumpParameterfvATI(pname: GLenum; param: ptr GLfloat) glCompressedTexImage1DARB nodesnim/thirdparty/opengl.html#glCompressedTexImage1DARB,GLenum,GLint,GLenum,GLsizei,GLint,GLsizei,pointer opengl: glCompressedTexImage1DARB(target: GLenum; level: GLint; internalformat: GLenum;\n width: GLsizei; border: GLint; imageSize: GLsizei;\n data: pointer) glGetTexGendv nodesnim/thirdparty/opengl.html#glGetTexGendv,GLenum,GLenum,ptr.GLdouble opengl: glGetTexGendv(coord: GLenum; pname: GLenum; params: ptr GLdouble) glGetFragmentMaterialfvSGIX nodesnim/thirdparty/opengl.html#glGetFragmentMaterialfvSGIX,GLenum,GLenum,ptr.GLfloat opengl: glGetFragmentMaterialfvSGIX(face: GLenum; pname: GLenum; params: ptr GLfloat) glBeginConditionalRenderNVX nodesnim/thirdparty/opengl.html#glBeginConditionalRenderNVX,GLuint opengl: glBeginConditionalRenderNVX(id: GLuint) glLightModelxOES nodesnim/thirdparty/opengl.html#glLightModelxOES,GLenum,GLfixed opengl: glLightModelxOES(pname: GLenum; param: GLfixed) glTexCoord2xOES nodesnim/thirdparty/opengl.html#glTexCoord2xOES,GLfixed,GLfixed opengl: glTexCoord2xOES(s: GLfixed; t: GLfixed) glProgramUniformMatrix2x4fvEXT nodesnim/thirdparty/opengl.html#glProgramUniformMatrix2x4fvEXT,GLuint,GLint,GLsizei,GLboolean,ptr.GLfloat opengl: glProgramUniformMatrix2x4fvEXT(program: GLuint; location: GLint; count: GLsizei;\n transpose: GLboolean; value: ptr GLfloat) glRasterPos2xvOES nodesnim/thirdparty/opengl.html#glRasterPos2xvOES,ptr.GLfixed opengl: glRasterPos2xvOES(coords: ptr GLfixed) glGetMapiv nodesnim/thirdparty/opengl.html#glGetMapiv,GLenum,GLenum,ptr.GLint opengl: glGetMapiv(target: GLenum; query: GLenum; v: ptr GLint) glGetImageHandleARB nodesnim/thirdparty/opengl.html#glGetImageHandleARB,GLuint,GLint,GLboolean,GLint,GLenum opengl: glGetImageHandleARB(texture: GLuint; level: GLint; layered: GLboolean; layer: GLint;\n format: GLenum): GLuint64 glVDPAURegisterVideoSurfaceNV nodesnim/thirdparty/opengl.html#glVDPAURegisterVideoSurfaceNV,pointer,GLenum,GLsizei,ptr.GLuint opengl: glVDPAURegisterVideoSurfaceNV(vdpSurface: pointer; target: GLenum;\n numTextureNames: GLsizei; textureNames: ptr GLuint): GLvdpauSurfaceNv glVertexAttribL2dEXT nodesnim/thirdparty/opengl.html#glVertexAttribL2dEXT,GLuint,GLdouble,GLdouble opengl: glVertexAttribL2dEXT(index: GLuint; x: GLdouble; y: GLdouble) glVertexAttrib1dvNV nodesnim/thirdparty/opengl.html#glVertexAttrib1dvNV,GLuint,ptr.GLdouble opengl: glVertexAttrib1dvNV(index: GLuint; v: ptr GLdouble) glPollAsyncSGIX nodesnim/thirdparty/opengl.html#glPollAsyncSGIX,ptr.GLuint opengl: glPollAsyncSGIX(markerp: ptr GLuint): GLint glCullParameterfvEXT nodesnim/thirdparty/opengl.html#glCullParameterfvEXT,GLenum,ptr.GLfloat opengl: glCullParameterfvEXT(pname: GLenum; params: ptr GLfloat) glMakeNamedBufferResidentNV nodesnim/thirdparty/opengl.html#glMakeNamedBufferResidentNV,GLuint,GLenum opengl: glMakeNamedBufferResidentNV(buffer: GLuint; access: GLenum) glPointParameterfSGIS nodesnim/thirdparty/opengl.html#glPointParameterfSGIS,GLenum,GLfloat opengl: glPointParameterfSGIS(pname: GLenum; param: GLfloat) glGenLists nodesnim/thirdparty/opengl.html#glGenLists,GLsizei opengl: glGenLists(range: GLsizei): GLuint glGetTexBumpParameterfvATI nodesnim/thirdparty/opengl.html#glGetTexBumpParameterfvATI,GLenum,ptr.GLfloat opengl: glGetTexBumpParameterfvATI(pname: GLenum; param: ptr GLfloat) glCompressedMultiTexSubImage2DEXT nodesnim/thirdparty/opengl.html#glCompressedMultiTexSubImage2DEXT,GLenum,GLenum,GLint,GLint,GLint,GLsizei,GLsizei,GLenum,GLsizei,pointer opengl: glCompressedMultiTexSubImage2DEXT(texunit: GLenum; target: GLenum; level: GLint;\n xoffset: GLint; yoffset: GLint; width: GLsizei;\n height: GLsizei; format: GLenum;\n imageSize: GLsizei; bits: pointer) glFinishFenceNV nodesnim/thirdparty/opengl.html#glFinishFenceNV,GLuint opengl: glFinishFenceNV(fence: GLuint) glPointSize nodesnim/thirdparty/opengl.html#glPointSize,GLfloat opengl: glPointSize(size: GLfloat) glCompressedTextureImage2DEXT nodesnim/thirdparty/opengl.html#glCompressedTextureImage2DEXT,GLuint,GLenum,GLint,GLenum,GLsizei,GLsizei,GLint,GLsizei,pointer opengl: glCompressedTextureImage2DEXT(texture: GLuint; target: GLenum; level: GLint;\n internalformat: GLenum; width: GLsizei;\n height: GLsizei; border: GLint; imageSize: GLsizei;\n bits: pointer) glGetUniformui64vNV nodesnim/thirdparty/opengl.html#glGetUniformui64vNV,GLuint,GLint,ptr.GLuint64EXT opengl: glGetUniformui64vNV(program: GLuint; location: GLint; params: ptr GLuint64EXT) glGetMapControlPointsNV nodesnim/thirdparty/opengl.html#glGetMapControlPointsNV,GLenum,GLuint,GLenum,GLsizei,GLsizei,GLboolean,pointer opengl: glGetMapControlPointsNV(target: GLenum; index: GLuint; `type`: GLenum;\n ustride: GLsizei; vstride: GLsizei; packed: GLboolean;\n points: pointer) glGetPathColorGenfvNV nodesnim/thirdparty/opengl.html#glGetPathColorGenfvNV,GLenum,GLenum,ptr.GLfloat opengl: glGetPathColorGenfvNV(color: GLenum; pname: GLenum; value: ptr GLfloat) glTexCoord2f nodesnim/thirdparty/opengl.html#glTexCoord2f,GLfloat,GLfloat opengl: glTexCoord2f(s: GLfloat; t: GLfloat) glSampleMaski nodesnim/thirdparty/opengl.html#glSampleMaski,GLuint,GLbitfield opengl: glSampleMaski(index: GLuint; mask: GLbitfield) glReadBufferIndexedEXT nodesnim/thirdparty/opengl.html#glReadBufferIndexedEXT,GLenum,GLint opengl: glReadBufferIndexedEXT(src: GLenum; index: GLint) glCoverFillPathNV nodesnim/thirdparty/opengl.html#glCoverFillPathNV,GLuint,GLenum opengl: glCoverFillPathNV(path: GLuint; coverMode: GLenum) glColorTableParameterfvSGI nodesnim/thirdparty/opengl.html#glColorTableParameterfvSGI,GLenum,GLenum,ptr.GLfloat opengl: glColorTableParameterfvSGI(target: GLenum; pname: GLenum; params: ptr GLfloat) glDeleteVertexArraysAPPLE nodesnim/thirdparty/opengl.html#glDeleteVertexArraysAPPLE,GLsizei,ptr.GLuint opengl: glDeleteVertexArraysAPPLE(n: GLsizei; arrays: ptr GLuint) glGetVertexAttribIiv nodesnim/thirdparty/opengl.html#glGetVertexAttribIiv,GLuint,GLenum,ptr.GLint opengl: glGetVertexAttribIiv(index: GLuint; pname: GLenum; params: ptr GLint) glWeightbvARB nodesnim/thirdparty/opengl.html#glWeightbvARB,GLint,ptr.GLbyte opengl: glWeightbvARB(size: GLint; weights: ptr GLbyte) glGetNamedBufferPointervEXT nodesnim/thirdparty/opengl.html#glGetNamedBufferPointervEXT,GLuint,GLenum,ptr.pointer opengl: glGetNamedBufferPointervEXT(buffer: GLuint; pname: GLenum; params: ptr pointer) glTexCoordPointer nodesnim/thirdparty/opengl.html#glTexCoordPointer,GLint,GLenum,GLsizei,pointer opengl: glTexCoordPointer(size: GLint; `type`: GLenum; stride: GLsizei; `pointer`: pointer) glColor4fv nodesnim/thirdparty/opengl.html#glColor4fv,ptr.GLfloat opengl: glColor4fv(v: ptr GLfloat) glGetnUniformfvARB nodesnim/thirdparty/opengl.html#glGetnUniformfvARB,GLuint,GLint,GLsizei,ptr.GLfloat opengl: glGetnUniformfvARB(program: GLuint; location: GLint; bufSize: GLsizei;\n params: ptr GLfloat) glMaterialxOES nodesnim/thirdparty/opengl.html#glMaterialxOES,GLenum,GLenum,GLfixed opengl: glMaterialxOES(face: GLenum; pname: GLenum; param: GLfixed) glGetFixedv nodesnim/thirdparty/opengl.html#glGetFixedv,GLenum,ptr.GLfixed opengl: glGetFixedv(pname: GLenum; params: ptr GLfixed) glMaterialf nodesnim/thirdparty/opengl.html#glMaterialf,GLenum,GLenum,GLfloat opengl: glMaterialf(face: GLenum; pname: GLenum; param: GLfloat) glVideoCaptureStreamParameterfvNV nodesnim/thirdparty/opengl.html#glVideoCaptureStreamParameterfvNV,GLuint,GLuint,GLenum,ptr.GLfloat opengl: glVideoCaptureStreamParameterfvNV(video_capture_slot: GLuint; stream: GLuint;\n pname: GLenum; params: ptr GLfloat) glGetDebugMessageLogAMD nodesnim/thirdparty/opengl.html#glGetDebugMessageLogAMD,GLuint,GLsizei,ptr.GLenum,ptr.GLuint,ptr.GLuint,ptr.GLsizei,cstring opengl: glGetDebugMessageLogAMD(count: GLuint; bufsize: GLsizei; categories: ptr GLenum;\n severities: ptr GLuint; ids: ptr GLuint; lengths: ptr GLsizei;\n message: cstring): GLuint glProgramUniform2uiv nodesnim/thirdparty/opengl.html#glProgramUniform2uiv,GLuint,GLint,GLsizei,ptr.GLuint opengl: glProgramUniform2uiv(program: GLuint; location: GLint; count: GLsizei;\n value: ptr GLuint) glMatrixMultTransposedEXT nodesnim/thirdparty/opengl.html#glMatrixMultTransposedEXT,GLenum,ptr.GLdouble opengl: glMatrixMultTransposedEXT(mode: GLenum; m: ptr GLdouble) glIsPointInStrokePathNV nodesnim/thirdparty/opengl.html#glIsPointInStrokePathNV,GLuint,GLfloat,GLfloat opengl: glIsPointInStrokePathNV(path: GLuint; x: GLfloat; y: GLfloat): GLboolean glDisable nodesnim/thirdparty/opengl.html#glDisable,GLenum opengl: glDisable(cap: GLenum) glCompileShader nodesnim/thirdparty/opengl.html#glCompileShader,GLuint opengl: glCompileShader(shader: GLuint) glLoadTransposeMatrixd nodesnim/thirdparty/opengl.html#glLoadTransposeMatrixd,ptr.GLdouble opengl: glLoadTransposeMatrixd(m: ptr GLdouble) glGetMultiTexParameterIuivEXT nodesnim/thirdparty/opengl.html#glGetMultiTexParameterIuivEXT,GLenum,GLenum,GLenum,ptr.GLuint opengl: glGetMultiTexParameterIuivEXT(texunit: GLenum; target: GLenum; pname: GLenum;\n params: ptr GLuint) glGetHistogram nodesnim/thirdparty/opengl.html#glGetHistogram,GLenum,GLboolean,GLenum,GLenum,pointer opengl: glGetHistogram(target: GLenum; reset: GLboolean; format: GLenum; `type`: GLenum;\n values: pointer) glMultiTexCoord3fvARB nodesnim/thirdparty/opengl.html#glMultiTexCoord3fvARB,GLenum,ptr.GLfloat opengl: glMultiTexCoord3fvARB(target: GLenum; v: ptr GLfloat) glColor4xvOES nodesnim/thirdparty/opengl.html#glColor4xvOES,ptr.GLfixed opengl: glColor4xvOES(components: ptr GLfixed) glIsBuffer nodesnim/thirdparty/opengl.html#glIsBuffer,GLuint opengl: glIsBuffer(buffer: GLuint): GLboolean glVertex2dv nodesnim/thirdparty/opengl.html#glVertex2dv,ptr.GLdouble opengl: glVertex2dv(v: ptr GLdouble) glNamedProgramLocalParameterI4uivEXT nodesnim/thirdparty/opengl.html#glNamedProgramLocalParameterI4uivEXT,GLuint,GLenum,GLuint,ptr.GLuint opengl: glNamedProgramLocalParameterI4uivEXT(program: GLuint; target: GLenum; index: GLuint;\n params: ptr GLuint) glPixelTexGenParameteriSGIS nodesnim/thirdparty/opengl.html#glPixelTexGenParameteriSGIS,GLenum,GLint opengl: glPixelTexGenParameteriSGIS(pname: GLenum; param: GLint) glBindVertexBuffers nodesnim/thirdparty/opengl.html#glBindVertexBuffers,GLuint,GLsizei,ptr.GLuint,ptr.GLintptr,ptr.GLsizei opengl: glBindVertexBuffers(first: GLuint; count: GLsizei; buffers: ptr GLuint;\n offsets: ptr GLintptr; strides: ptr GLsizei) glUniform1ui64vNV nodesnim/thirdparty/opengl.html#glUniform1ui64vNV,GLint,GLsizei,ptr.GLuint64EXT opengl: glUniform1ui64vNV(location: GLint; count: GLsizei; value: ptr GLuint64EXT) glColor4ub nodesnim/thirdparty/opengl.html#glColor4ub,GLubyte,GLubyte,GLubyte,GLubyte opengl: glColor4ub(red: GLubyte; green: GLubyte; blue: GLubyte; alpha: GLubyte) glConvolutionParameterfv nodesnim/thirdparty/opengl.html#glConvolutionParameterfv,GLenum,GLenum,ptr.GLfloat opengl: glConvolutionParameterfv(target: GLenum; pname: GLenum; params: ptr GLfloat) glReplacementCodeuiColor4fNormal3fVertex3fSUN nodesnim/thirdparty/opengl.html#glReplacementCodeuiColor4fNormal3fVertex3fSUN,GLuint,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat opengl: glReplacementCodeuiColor4fNormal3fVertex3fSUN(rc: GLuint; r: GLfloat; g: GLfloat;\n b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat;\n z: GLfloat) glVertexAttribI2ui nodesnim/thirdparty/opengl.html#glVertexAttribI2ui,GLuint,GLuint,GLuint opengl: glVertexAttribI2ui(index: GLuint; x: GLuint; y: GLuint) glDeleteNamesAMD nodesnim/thirdparty/opengl.html#glDeleteNamesAMD,GLenum,GLuint,ptr.GLuint opengl: glDeleteNamesAMD(identifier: GLenum; num: GLuint; names: ptr GLuint) glPixelTransferxOES nodesnim/thirdparty/opengl.html#glPixelTransferxOES,GLenum,GLfixed opengl: glPixelTransferxOES(pname: GLenum; param: GLfixed) glVertexAttrib4ivARB nodesnim/thirdparty/opengl.html#glVertexAttrib4ivARB,GLuint,ptr.GLint opengl: glVertexAttrib4ivARB(index: GLuint; v: ptr GLint) glLightModeli nodesnim/thirdparty/opengl.html#glLightModeli,GLenum,GLint opengl: glLightModeli(pname: GLenum; param: GLint) glGetHistogramEXT nodesnim/thirdparty/opengl.html#glGetHistogramEXT,GLenum,GLboolean,GLenum,GLenum,pointer opengl: glGetHistogramEXT(target: GLenum; reset: GLboolean; format: GLenum; `type`: GLenum;\n values: pointer) glWindowPos3svMESA nodesnim/thirdparty/opengl.html#glWindowPos3svMESA,ptr.GLshort opengl: glWindowPos3svMESA(v: ptr GLshort) glRasterPos3iv nodesnim/thirdparty/opengl.html#glRasterPos3iv,ptr.GLint opengl: glRasterPos3iv(v: ptr GLint) glCopyTextureSubImage3DEXT nodesnim/thirdparty/opengl.html#glCopyTextureSubImage3DEXT,GLuint,GLenum,GLint,GLint,GLint,GLint,GLint,GLint,GLsizei,GLsizei opengl: glCopyTextureSubImage3DEXT(texture: GLuint; target: GLenum; level: GLint;\n xoffset: GLint; yoffset: GLint; zoffset: GLint; x: GLint;\n y: GLint; width: GLsizei; height: GLsizei) glTextureStorage3DMultisampleEXT nodesnim/thirdparty/opengl.html#glTextureStorage3DMultisampleEXT,GLuint,GLenum,GLsizei,GLenum,GLsizei,GLsizei,GLsizei,GLboolean opengl: glTextureStorage3DMultisampleEXT(texture: GLuint; target: GLenum; samples: GLsizei;\n internalformat: GLenum; width: GLsizei;\n height: GLsizei; depth: GLsizei;\n fixedsamplelocations: GLboolean) glIsNameAMD nodesnim/thirdparty/opengl.html#glIsNameAMD,GLenum,GLuint opengl: glIsNameAMD(identifier: GLenum; name: GLuint): GLboolean glProgramUniformMatrix3fv nodesnim/thirdparty/opengl.html#glProgramUniformMatrix3fv,GLuint,GLint,GLsizei,GLboolean,ptr.GLfloat opengl: glProgramUniformMatrix3fv(program: GLuint; location: GLint; count: GLsizei;\n transpose: GLboolean; value: ptr GLfloat) glGetProgramParameterfvNV nodesnim/thirdparty/opengl.html#glGetProgramParameterfvNV,GLenum,GLuint,GLenum,ptr.GLfloat opengl: glGetProgramParameterfvNV(target: GLenum; index: GLuint; pname: GLenum;\n params: ptr GLfloat) glTexStorage3D nodesnim/thirdparty/opengl.html#glTexStorage3D,GLenum,GLsizei,GLenum,GLsizei,GLsizei,GLsizei opengl: glTexStorage3D(target: GLenum; levels: GLsizei; internalformat: GLenum;\n width: GLsizei; height: GLsizei; depth: GLsizei) glMultiTexCoord2xOES nodesnim/thirdparty/opengl.html#glMultiTexCoord2xOES,GLenum,GLfixed,GLfixed opengl: glMultiTexCoord2xOES(texture: GLenum; s: GLfixed; t: GLfixed) glWindowPos2fARB nodesnim/thirdparty/opengl.html#glWindowPos2fARB,GLfloat,GLfloat opengl: glWindowPos2fARB(x: GLfloat; y: GLfloat) glGetProgramResourceIndex nodesnim/thirdparty/opengl.html#glGetProgramResourceIndex,GLuint,GLenum,cstring opengl: glGetProgramResourceIndex(program: GLuint; programInterface: GLenum; name: cstring): GLuint glProgramUniform2uivEXT nodesnim/thirdparty/opengl.html#glProgramUniform2uivEXT,GLuint,GLint,GLsizei,ptr.GLuint opengl: glProgramUniform2uivEXT(program: GLuint; location: GLint; count: GLsizei;\n value: ptr GLuint) glMakeImageHandleNonResidentNV nodesnim/thirdparty/opengl.html#glMakeImageHandleNonResidentNV,GLuint64 opengl: glMakeImageHandleNonResidentNV(handle: GLuint64) glNamedProgramLocalParameter4fvEXT nodesnim/thirdparty/opengl.html#glNamedProgramLocalParameter4fvEXT,GLuint,GLenum,GLuint,ptr.GLfloat opengl: glNamedProgramLocalParameter4fvEXT(program: GLuint; target: GLenum; index: GLuint;\n params: ptr GLfloat) glInvalidateFramebuffer nodesnim/thirdparty/opengl.html#glInvalidateFramebuffer,GLenum,GLsizei,ptr.GLenum opengl: glInvalidateFramebuffer(target: GLenum; numAttachments: GLsizei;\n attachments: ptr GLenum) glTexStorage3DMultisample nodesnim/thirdparty/opengl.html#glTexStorage3DMultisample,GLenum,GLsizei,GLenum,GLsizei,GLsizei,GLsizei,GLboolean opengl: glTexStorage3DMultisample(target: GLenum; samples: GLsizei; internalformat: GLenum;\n width: GLsizei; height: GLsizei; depth: GLsizei;\n fixedsamplelocations: GLboolean) glMapVertexAttrib2fAPPLE nodesnim/thirdparty/opengl.html#glMapVertexAttrib2fAPPLE,GLuint,GLuint,GLfloat,GLfloat,GLint,GLint,GLfloat,GLfloat,GLint,GLint,ptr.GLfloat opengl: glMapVertexAttrib2fAPPLE(index: GLuint; size: GLuint; u1: GLfloat; u2: GLfloat;\n ustride: GLint; uorder: GLint; v1: GLfloat; v2: GLfloat;\n vstride: GLint; vorder: GLint; points: ptr GLfloat) glCombinerParameterfNV nodesnim/thirdparty/opengl.html#glCombinerParameterfNV,GLenum,GLfloat opengl: glCombinerParameterfNV(pname: GLenum; param: GLfloat) glCopyMultiTexImage2DEXT nodesnim/thirdparty/opengl.html#glCopyMultiTexImage2DEXT,GLenum,GLenum,GLint,GLenum,GLint,GLint,GLsizei,GLsizei,GLint opengl: glCopyMultiTexImage2DEXT(texunit: GLenum; target: GLenum; level: GLint;\n internalformat: GLenum; x: GLint; y: GLint; width: GLsizei;\n height: GLsizei; border: GLint) glBindVertexShaderEXT nodesnim/thirdparty/opengl.html#glBindVertexShaderEXT,GLuint opengl: glBindVertexShaderEXT(id: GLuint) glPathGlyphsNV nodesnim/thirdparty/opengl.html#glPathGlyphsNV,GLuint,GLenum,pointer,GLbitfield,GLsizei,GLenum,pointer,GLenum,GLuint,GLfloat opengl: glPathGlyphsNV(firstPathName: GLuint; fontTarget: GLenum; fontName: pointer;\n fontStyle: GLbitfield; numGlyphs: GLsizei; `type`: GLenum;\n charcodes: pointer; handleMissingGlyphs: GLenum;\n pathParameterTemplate: GLuint; emScale: GLfloat) glProgramLocalParametersI4uivNV nodesnim/thirdparty/opengl.html#glProgramLocalParametersI4uivNV,GLenum,GLuint,GLsizei,ptr.GLuint opengl: glProgramLocalParametersI4uivNV(target: GLenum; index: GLuint; count: GLsizei;\n params: ptr GLuint) glMultiTexCoord3hvNV nodesnim/thirdparty/opengl.html#glMultiTexCoord3hvNV,GLenum,ptr.GLhalfNv opengl: glMultiTexCoord3hvNV(target: GLenum; v: ptr GLhalfNv) glMultiTexCoordP2uiv nodesnim/thirdparty/opengl.html#glMultiTexCoordP2uiv,GLenum,GLenum,ptr.GLuint opengl: glMultiTexCoordP2uiv(texture: GLenum; `type`: GLenum; coords: ptr GLuint) glDisableVariantClientStateEXT nodesnim/thirdparty/opengl.html#glDisableVariantClientStateEXT,GLuint opengl: glDisableVariantClientStateEXT(id: GLuint) glGetTexLevelParameterxvOES nodesnim/thirdparty/opengl.html#glGetTexLevelParameterxvOES,GLenum,GLint,GLenum,ptr.GLfixed opengl: glGetTexLevelParameterxvOES(target: GLenum; level: GLint; pname: GLenum;\n params: ptr GLfixed) glRasterPos2sv nodesnim/thirdparty/opengl.html#glRasterPos2sv,ptr.GLshort opengl: glRasterPos2sv(v: ptr GLshort) glWeightPathsNV nodesnim/thirdparty/opengl.html#glWeightPathsNV,GLuint,GLsizei,ptr.GLuint,ptr.GLfloat opengl: glWeightPathsNV(resultPath: GLuint; numPaths: GLsizei; paths: ptr GLuint;\n weights: ptr GLfloat) glDrawBuffersNV nodesnim/thirdparty/opengl.html#glDrawBuffersNV,GLsizei,ptr.GLenum opengl: glDrawBuffersNV(n: GLsizei; bufs: ptr GLenum) glBindBufferARB nodesnim/thirdparty/opengl.html#glBindBufferARB,GLenum,GLuint opengl: glBindBufferARB(target: GLenum; buffer: GLuint) glVariantbvEXT nodesnim/thirdparty/opengl.html#glVariantbvEXT,GLuint,ptr.GLbyte opengl: glVariantbvEXT(id: GLuint; `addr`: ptr GLbyte) glColorP3uiv nodesnim/thirdparty/opengl.html#glColorP3uiv,GLenum,ptr.GLuint opengl: glColorP3uiv(`type`: GLenum; color: ptr GLuint) glBlendEquationEXT nodesnim/thirdparty/opengl.html#glBlendEquationEXT,GLenum opengl: glBlendEquationEXT(mode: GLenum) glProgramLocalParameterI4uivNV nodesnim/thirdparty/opengl.html#glProgramLocalParameterI4uivNV,GLenum,GLuint,ptr.GLuint opengl: glProgramLocalParameterI4uivNV(target: GLenum; index: GLuint; params: ptr GLuint) glRenderMode nodesnim/thirdparty/opengl.html#glRenderMode,GLenum opengl: glRenderMode(mode: GLenum): GLint glVertexStream4fATI nodesnim/thirdparty/opengl.html#glVertexStream4fATI,GLenum,GLfloat,GLfloat,GLfloat,GLfloat opengl: glVertexStream4fATI(stream: GLenum; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat) glGetObjectLabelEXT nodesnim/thirdparty/opengl.html#glGetObjectLabelEXT,GLenum,GLuint,GLsizei,ptr.GLsizei,cstring opengl: glGetObjectLabelEXT(`type`: GLenum; `object`: GLuint; bufSize: GLsizei;\n length: ptr GLsizei; label: cstring) glNamedFramebufferTexture3DEXT nodesnim/thirdparty/opengl.html#glNamedFramebufferTexture3DEXT,GLuint,GLenum,GLenum,GLuint,GLint,GLint opengl: glNamedFramebufferTexture3DEXT(framebuffer: GLuint; attachment: GLenum;\n textarget: GLenum; texture: GLuint; level: GLint;\n zoffset: GLint) glLoadMatrixf nodesnim/thirdparty/opengl.html#glLoadMatrixf,ptr.GLfloat opengl: glLoadMatrixf(m: ptr GLfloat) glGetQueryObjectuivEXT nodesnim/thirdparty/opengl.html#glGetQueryObjectuivEXT,GLuint,GLenum,ptr.GLuint opengl: glGetQueryObjectuivEXT(id: GLuint; pname: GLenum; params: ptr GLuint) glBindVideoCaptureStreamBufferNV nodesnim/thirdparty/opengl.html#glBindVideoCaptureStreamBufferNV,GLuint,GLuint,GLenum,GLintptrArb opengl: glBindVideoCaptureStreamBufferNV(video_capture_slot: GLuint; stream: GLuint;\n frame_region: GLenum; offset: GLintptrArb) glMatrixOrthoEXT nodesnim/thirdparty/opengl.html#glMatrixOrthoEXT,GLenum,GLdouble,GLdouble,GLdouble,GLdouble,GLdouble,GLdouble opengl: glMatrixOrthoEXT(mode: GLenum; left: GLdouble; right: GLdouble; bottom: GLdouble;\n top: GLdouble; zNear: GLdouble; zFar: GLdouble) glBlendFunc nodesnim/thirdparty/opengl.html#glBlendFunc,GLenum,GLenum opengl: glBlendFunc(sfactor: GLenum; dfactor: GLenum) glTexGenxvOES nodesnim/thirdparty/opengl.html#glTexGenxvOES,GLenum,GLenum,ptr.GLfixed opengl: glTexGenxvOES(coord: GLenum; pname: GLenum; params: ptr GLfixed) glMatrixMode nodesnim/thirdparty/opengl.html#glMatrixMode,GLenum opengl: glMatrixMode(mode: GLenum) glColorTableParameterivSGI nodesnim/thirdparty/opengl.html#glColorTableParameterivSGI,GLenum,GLenum,ptr.GLint opengl: glColorTableParameterivSGI(target: GLenum; pname: GLenum; params: ptr GLint) glGetProgramInfoLog nodesnim/thirdparty/opengl.html#glGetProgramInfoLog,GLuint,GLsizei,ptr.GLsizei,cstring opengl: glGetProgramInfoLog(program: GLuint; bufSize: GLsizei; length: ptr GLsizei;\n infoLog: cstring) glGetSeparableFilter nodesnim/thirdparty/opengl.html#glGetSeparableFilter,GLenum,GLenum,GLenum,pointer,pointer,pointer opengl: glGetSeparableFilter(target: GLenum; format: GLenum; `type`: GLenum; row: pointer;\n column: pointer; span: pointer) glFogfv nodesnim/thirdparty/opengl.html#glFogfv,GLenum,ptr.GLfloat opengl: glFogfv(pname: GLenum; params: ptr GLfloat) glDrawTexfvOES nodesnim/thirdparty/opengl.html#glDrawTexfvOES,ptr.GLfloat opengl: glDrawTexfvOES(coords: ptr GLfloat) glClipPlanexIMG nodesnim/thirdparty/opengl.html#glClipPlanexIMG,GLenum,ptr.GLfixed opengl: glClipPlanexIMG(p: GLenum; eqn: ptr GLfixed) glResetHistogramEXT nodesnim/thirdparty/opengl.html#glResetHistogramEXT,GLenum opengl: glResetHistogramEXT(target: GLenum) glMemoryBarrier nodesnim/thirdparty/opengl.html#glMemoryBarrier,GLbitfield opengl: glMemoryBarrier(barriers: GLbitfield) glGetPixelMapusv nodesnim/thirdparty/opengl.html#glGetPixelMapusv,GLenum,ptr.GLushort opengl: glGetPixelMapusv(map: GLenum; values: ptr GLushort) glEvalCoord2f nodesnim/thirdparty/opengl.html#glEvalCoord2f,GLfloat,GLfloat opengl: glEvalCoord2f(u: GLfloat; v: GLfloat) glUniform4uiv nodesnim/thirdparty/opengl.html#glUniform4uiv,GLint,GLsizei,ptr.GLuint opengl: glUniform4uiv(location: GLint; count: GLsizei; value: ptr GLuint) glIsProgramARB nodesnim/thirdparty/opengl.html#glIsProgramARB,GLuint opengl: glIsProgramARB(program: GLuint): GLboolean glPointParameterfv nodesnim/thirdparty/opengl.html#glPointParameterfv,GLenum,ptr.GLfloat opengl: glPointParameterfv(pname: GLenum; params: ptr GLfloat) glTexBuffer nodesnim/thirdparty/opengl.html#glTexBuffer,GLenum,GLenum,GLuint opengl: glTexBuffer(target: GLenum; internalformat: GLenum; buffer: GLuint) glVertexAttrib1s nodesnim/thirdparty/opengl.html#glVertexAttrib1s,GLuint,GLshort opengl: glVertexAttrib1s(index: GLuint; x: GLshort) glRenderbufferStorageMultisampleEXT nodesnim/thirdparty/opengl.html#glRenderbufferStorageMultisampleEXT,GLenum,GLsizei,GLenum,GLsizei,GLsizei opengl: glRenderbufferStorageMultisampleEXT(target: GLenum; samples: GLsizei;\n internalformat: GLenum; width: GLsizei;\n height: GLsizei) glMapNamedBufferEXT nodesnim/thirdparty/opengl.html#glMapNamedBufferEXT,GLuint,GLenum opengl: glMapNamedBufferEXT(buffer: GLuint; access: GLenum): pointer glDebugMessageCallbackAMD nodesnim/thirdparty/opengl.html#glDebugMessageCallbackAMD,GLdebugProcAmd,ptr.pointer opengl: glDebugMessageCallbackAMD(callback: GLdebugProcAmd; userParam: ptr pointer) glGetTexEnvfv nodesnim/thirdparty/opengl.html#glGetTexEnvfv,GLenum,GLenum,ptr.GLfloat opengl: glGetTexEnvfv(target: GLenum; pname: GLenum; params: ptr GLfloat) glVertexAttribI3uivEXT nodesnim/thirdparty/opengl.html#glVertexAttribI3uivEXT,GLuint,ptr.GLuint opengl: glVertexAttribI3uivEXT(index: GLuint; v: ptr GLuint) glMultiTexEnvfEXT nodesnim/thirdparty/opengl.html#glMultiTexEnvfEXT,GLenum,GLenum,GLenum,GLfloat opengl: glMultiTexEnvfEXT(texunit: GLenum; target: GLenum; pname: GLenum; param: GLfloat) glGetUniformiv nodesnim/thirdparty/opengl.html#glGetUniformiv,GLuint,GLint,ptr.GLint opengl: glGetUniformiv(program: GLuint; location: GLint; params: ptr GLint) glProgramLocalParameters4fvEXT nodesnim/thirdparty/opengl.html#glProgramLocalParameters4fvEXT,GLenum,GLuint,GLsizei,ptr.GLfloat opengl: glProgramLocalParameters4fvEXT(target: GLenum; index: GLuint; count: GLsizei;\n params: ptr GLfloat) glStencilStrokePathInstancedNV nodesnim/thirdparty/opengl.html#glStencilStrokePathInstancedNV,GLsizei,GLenum,pointer,GLuint,GLint,GLuint,GLenum,ptr.GLfloat opengl: glStencilStrokePathInstancedNV(numPaths: GLsizei; pathNameType: GLenum;\n paths: pointer; pathBase: GLuint; reference: GLint;\n mask: GLuint; transformType: GLenum;\n transformValues: ptr GLfloat) glBeginConditionalRender nodesnim/thirdparty/opengl.html#glBeginConditionalRender,GLuint,GLenum opengl: glBeginConditionalRender(id: GLuint; mode: GLenum) glVertexAttribI3uiEXT nodesnim/thirdparty/opengl.html#glVertexAttribI3uiEXT,GLuint,GLuint,GLuint,GLuint opengl: glVertexAttribI3uiEXT(index: GLuint; x: GLuint; y: GLuint; z: GLuint) glVDPAUMapSurfacesNV nodesnim/thirdparty/opengl.html#glVDPAUMapSurfacesNV,GLsizei,ptr.GLvdpauSurfaceNv opengl: glVDPAUMapSurfacesNV(numSurfaces: GLsizei; surfaces: ptr GLvdpauSurfaceNv) glGetProgramResourceName nodesnim/thirdparty/opengl.html#glGetProgramResourceName,GLuint,GLenum,GLuint,GLsizei,ptr.GLsizei,cstring opengl: glGetProgramResourceName(program: GLuint; programInterface: GLenum; index: GLuint;\n bufSize: GLsizei; length: ptr GLsizei; name: cstring) glMultiTexCoord4f nodesnim/thirdparty/opengl.html#glMultiTexCoord4f,GLenum,GLfloat,GLfloat,GLfloat,GLfloat opengl: glMultiTexCoord4f(target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat; q: GLfloat) glVertexAttrib2hNV nodesnim/thirdparty/opengl.html#glVertexAttrib2hNV,GLuint,GLhalfNv,GLhalfNv opengl: glVertexAttrib2hNV(index: GLuint; x: GLhalfNv; y: GLhalfNv) glDrawArraysInstancedNV nodesnim/thirdparty/opengl.html#glDrawArraysInstancedNV,GLenum,GLint,GLsizei,GLsizei opengl: glDrawArraysInstancedNV(mode: GLenum; first: GLint; count: GLsizei; primcount: GLsizei) glClearAccum nodesnim/thirdparty/opengl.html#glClearAccum,GLfloat,GLfloat,GLfloat,GLfloat opengl: glClearAccum(red: GLfloat; green: GLfloat; blue: GLfloat; alpha: GLfloat) glVertexAttribI4usv nodesnim/thirdparty/opengl.html#glVertexAttribI4usv,GLuint,ptr.GLushort opengl: glVertexAttribI4usv(index: GLuint; v: ptr GLushort) glGetProgramNamedParameterfvNV nodesnim/thirdparty/opengl.html#glGetProgramNamedParameterfvNV,GLuint,GLsizei,ptr.GLubyte,ptr.GLfloat opengl: glGetProgramNamedParameterfvNV(id: GLuint; len: GLsizei; name: ptr GLubyte;\n params: ptr GLfloat) glTextureLightEXT nodesnim/thirdparty/opengl.html#glTextureLightEXT,GLenum opengl: glTextureLightEXT(pname: GLenum) glPathSubCoordsNV nodesnim/thirdparty/opengl.html#glPathSubCoordsNV,GLuint,GLsizei,GLsizei,GLenum,pointer opengl: glPathSubCoordsNV(path: GLuint; coordStart: GLsizei; numCoords: GLsizei;\n coordType: GLenum; coords: pointer) glBindImageTexture nodesnim/thirdparty/opengl.html#glBindImageTexture,GLuint,GLuint,GLint,GLboolean,GLint,GLenum,GLenum opengl: glBindImageTexture(unit: GLuint; texture: GLuint; level: GLint; layered: GLboolean;\n layer: GLint; access: GLenum; format: GLenum) glGenVertexArraysAPPLE nodesnim/thirdparty/opengl.html#glGenVertexArraysAPPLE,GLsizei,ptr.GLuint opengl: glGenVertexArraysAPPLE(n: GLsizei; arrays: ptr GLuint) glFogCoordf nodesnim/thirdparty/opengl.html#glFogCoordf,GLfloat opengl: glFogCoordf(coord: GLfloat) glFrameTerminatorGREMEDY nodesnim/thirdparty/opengl.html#glFrameTerminatorGREMEDY opengl: glFrameTerminatorGREMEDY() glValidateProgramPipelineEXT nodesnim/thirdparty/opengl.html#glValidateProgramPipelineEXT,GLuint opengl: glValidateProgramPipelineEXT(pipeline: GLuint) glScalexOES nodesnim/thirdparty/opengl.html#glScalexOES,GLfixed,GLfixed,GLfixed opengl: glScalexOES(x: GLfixed; y: GLfixed; z: GLfixed) glReplacementCodeuiColor3fVertex3fvSUN nodesnim/thirdparty/opengl.html#glReplacementCodeuiColor3fVertex3fvSUN,ptr.GLuint,ptr.GLfloat,ptr.GLfloat opengl: glReplacementCodeuiColor3fVertex3fvSUN(rc: ptr GLuint; c: ptr GLfloat; v: ptr GLfloat) glProgramNamedParameter4dNV nodesnim/thirdparty/opengl.html#glProgramNamedParameter4dNV,GLuint,GLsizei,ptr.GLubyte,GLdouble,GLdouble,GLdouble,GLdouble opengl: glProgramNamedParameter4dNV(id: GLuint; len: GLsizei; name: ptr GLubyte; x: GLdouble;\n y: GLdouble; z: GLdouble; w: GLdouble) glMultiDrawElementsIndirectCountARB nodesnim/thirdparty/opengl.html#glMultiDrawElementsIndirectCountARB,GLenum,GLenum,GLintptr,GLintptr,GLsizei,GLsizei opengl: glMultiDrawElementsIndirectCountARB(mode: GLenum; `type`: GLenum;\n indirect: GLintptr; drawcount: GLintptr;\n maxdrawcount: GLsizei; stride: GLsizei) glReferencePlaneSGIX nodesnim/thirdparty/opengl.html#glReferencePlaneSGIX,ptr.GLdouble opengl: glReferencePlaneSGIX(equation: ptr GLdouble) glNormalStream3iATI nodesnim/thirdparty/opengl.html#glNormalStream3iATI,GLenum,GLint,GLint,GLint opengl: glNormalStream3iATI(stream: GLenum; nx: GLint; ny: GLint; nz: GLint) glGetColorTableParameterfvEXT nodesnim/thirdparty/opengl.html#glGetColorTableParameterfvEXT,GLenum,GLenum,ptr.GLfloat opengl: glGetColorTableParameterfvEXT(target: GLenum; pname: GLenum; params: ptr GLfloat) glGetAttribLocation nodesnim/thirdparty/opengl.html#glGetAttribLocation,GLuint,cstring opengl: glGetAttribLocation(program: GLuint; name: cstring): GLint glMultiTexParameterfEXT nodesnim/thirdparty/opengl.html#glMultiTexParameterfEXT,GLenum,GLenum,GLenum,GLfloat opengl: glMultiTexParameterfEXT(texunit: GLenum; target: GLenum; pname: GLenum; param: GLfloat) glGenFencesNV nodesnim/thirdparty/opengl.html#glGenFencesNV,GLsizei,ptr.GLuint opengl: glGenFencesNV(n: GLsizei; fences: ptr GLuint) glUniform4dv nodesnim/thirdparty/opengl.html#glUniform4dv,GLint,GLsizei,ptr.GLdouble opengl: glUniform4dv(location: GLint; count: GLsizei; value: ptr GLdouble) glGetTexLevelParameterfv nodesnim/thirdparty/opengl.html#glGetTexLevelParameterfv,GLenum,GLint,GLenum,ptr.GLfloat opengl: glGetTexLevelParameterfv(target: GLenum; level: GLint; pname: GLenum;\n params: ptr GLfloat) glProgramUniform1ivEXT nodesnim/thirdparty/opengl.html#glProgramUniform1ivEXT,GLuint,GLint,GLsizei,ptr.GLint opengl: glProgramUniform1ivEXT(program: GLuint; location: GLint; count: GLsizei;\n value: ptr GLint) glProgramUniform1dvEXT nodesnim/thirdparty/opengl.html#glProgramUniform1dvEXT,GLuint,GLint,GLsizei,ptr.GLdouble opengl: glProgramUniform1dvEXT(program: GLuint; location: GLint; count: GLsizei;\n value: ptr GLdouble) glLoadTransposeMatrixdARB nodesnim/thirdparty/opengl.html#glLoadTransposeMatrixdARB,ptr.GLdouble opengl: glLoadTransposeMatrixdARB(m: ptr GLdouble) glVertexAttrib2fvARB nodesnim/thirdparty/opengl.html#glVertexAttrib2fvARB,GLuint,ptr.GLfloat opengl: glVertexAttrib2fvARB(index: GLuint; v: ptr GLfloat) glMultiTexGendEXT nodesnim/thirdparty/opengl.html#glMultiTexGendEXT,GLenum,GLenum,GLenum,GLdouble opengl: glMultiTexGendEXT(texunit: GLenum; coord: GLenum; pname: GLenum; param: GLdouble) glProgramUniformMatrix4x3dvEXT nodesnim/thirdparty/opengl.html#glProgramUniformMatrix4x3dvEXT,GLuint,GLint,GLsizei,GLboolean,ptr.GLdouble opengl: glProgramUniformMatrix4x3dvEXT(program: GLuint; location: GLint; count: GLsizei;\n transpose: GLboolean; value: ptr GLdouble) glUniform4ui nodesnim/thirdparty/opengl.html#glUniform4ui,GLint,GLuint,GLuint,GLuint,GLuint opengl: glUniform4ui(location: GLint; v0: GLuint; v1: GLuint; v2: GLuint; v3: GLuint) glTexSubImage2D nodesnim/thirdparty/opengl.html#glTexSubImage2D,GLenum,GLint,GLint,GLint,GLsizei,GLsizei,GLenum,GLenum,pointer opengl: glTexSubImage2D(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint;\n width: GLsizei; height: GLsizei; format: GLenum; `type`: GLenum;\n pixels: pointer) glVertexAttrib3hNV nodesnim/thirdparty/opengl.html#glVertexAttrib3hNV,GLuint,GLhalfNv,GLhalfNv,GLhalfNv opengl: glVertexAttrib3hNV(index: GLuint; x: GLhalfNv; y: GLhalfNv; z: GLhalfNv) glRotatexOES nodesnim/thirdparty/opengl.html#glRotatexOES,GLfixed,GLfixed,GLfixed,GLfixed opengl: glRotatexOES(angle: GLfixed; x: GLfixed; y: GLfixed; z: GLfixed) glGenTextures nodesnim/thirdparty/opengl.html#glGenTextures,GLsizei,ptr.GLuint opengl: glGenTextures(n: GLsizei; textures: ptr GLuint) glCheckFramebufferStatusOES nodesnim/thirdparty/opengl.html#glCheckFramebufferStatusOES,GLenum opengl: glCheckFramebufferStatusOES(target: GLenum): GLenum glGetVideoCaptureStreamdvNV nodesnim/thirdparty/opengl.html#glGetVideoCaptureStreamdvNV,GLuint,GLuint,GLenum,ptr.GLdouble opengl: glGetVideoCaptureStreamdvNV(video_capture_slot: GLuint; stream: GLuint;\n pname: GLenum; params: ptr GLdouble) glCompressedTextureSubImage1DEXT nodesnim/thirdparty/opengl.html#glCompressedTextureSubImage1DEXT,GLuint,GLenum,GLint,GLint,GLsizei,GLenum,GLsizei,pointer opengl: glCompressedTextureSubImage1DEXT(texture: GLuint; target: GLenum; level: GLint;\n xoffset: GLint; width: GLsizei; format: GLenum;\n imageSize: GLsizei; bits: pointer) glCurrentPaletteMatrixOES nodesnim/thirdparty/opengl.html#glCurrentPaletteMatrixOES,GLuint opengl: glCurrentPaletteMatrixOES(matrixpaletteindex: GLuint) glCompressedMultiTexSubImage1DEXT nodesnim/thirdparty/opengl.html#glCompressedMultiTexSubImage1DEXT,GLenum,GLenum,GLint,GLint,GLsizei,GLenum,GLsizei,pointer opengl: glCompressedMultiTexSubImage1DEXT(texunit: GLenum; target: GLenum; level: GLint;\n xoffset: GLint; width: GLsizei; format: GLenum;\n imageSize: GLsizei; bits: pointer) glNormal3d nodesnim/thirdparty/opengl.html#glNormal3d,GLdouble,GLdouble,GLdouble opengl: glNormal3d(nx: GLdouble; ny: GLdouble; nz: GLdouble) glMultiTexCoord1fv nodesnim/thirdparty/opengl.html#glMultiTexCoord1fv,GLenum,ptr.GLfloat opengl: glMultiTexCoord1fv(target: GLenum; v: ptr GLfloat) glProgramUniform2uiEXT nodesnim/thirdparty/opengl.html#glProgramUniform2uiEXT,GLuint,GLint,GLuint,GLuint opengl: glProgramUniform2uiEXT(program: GLuint; location: GLint; v0: GLuint; v1: GLuint) glMultiTexCoord3fARB nodesnim/thirdparty/opengl.html#glMultiTexCoord3fARB,GLenum,GLfloat,GLfloat,GLfloat opengl: glMultiTexCoord3fARB(target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat) glRasterPos3xOES nodesnim/thirdparty/opengl.html#glRasterPos3xOES,GLfixed,GLfixed,GLfixed opengl: glRasterPos3xOES(x: GLfixed; y: GLfixed; z: GLfixed) glEGLImageTargetRenderbufferStorageOES nodesnim/thirdparty/opengl.html#glEGLImageTargetRenderbufferStorageOES,GLenum,GLeglImageOES opengl: glEGLImageTargetRenderbufferStorageOES(target: GLenum; image: GLeglImageOES) glGetAttribLocationARB nodesnim/thirdparty/opengl.html#glGetAttribLocationARB,GLhandleArb,cstring opengl: glGetAttribLocationARB(programObj: GLhandleArb; name: cstring): GLint glProgramNamedParameter4dvNV nodesnim/thirdparty/opengl.html#glProgramNamedParameter4dvNV,GLuint,GLsizei,ptr.GLubyte,ptr.GLdouble opengl: glProgramNamedParameter4dvNV(id: GLuint; len: GLsizei; name: ptr GLubyte;\n v: ptr GLdouble) glProgramLocalParameterI4uiNV nodesnim/thirdparty/opengl.html#glProgramLocalParameterI4uiNV,GLenum,GLuint,GLuint,GLuint,GLuint,GLuint opengl: glProgramLocalParameterI4uiNV(target: GLenum; index: GLuint; x: GLuint; y: GLuint;\n z: GLuint; w: GLuint) glNamedFramebufferTextureFaceEXT nodesnim/thirdparty/opengl.html#glNamedFramebufferTextureFaceEXT,GLuint,GLenum,GLuint,GLint,GLenum opengl: glNamedFramebufferTextureFaceEXT(framebuffer: GLuint; attachment: GLenum;\n texture: GLuint; level: GLint; face: GLenum) glIndexf nodesnim/thirdparty/opengl.html#glIndexf,GLfloat opengl: glIndexf(c: GLfloat) glExtTexObjectStateOverrideiQCOM nodesnim/thirdparty/opengl.html#glExtTexObjectStateOverrideiQCOM,GLenum,GLenum,GLint opengl: glExtTexObjectStateOverrideiQCOM(target: GLenum; pname: GLenum; param: GLint) glCoverageOperationNV nodesnim/thirdparty/opengl.html#glCoverageOperationNV,GLenum opengl: glCoverageOperationNV(operation: GLenum) glColorP4uiv nodesnim/thirdparty/opengl.html#glColorP4uiv,GLenum,ptr.GLuint opengl: glColorP4uiv(`type`: GLenum; color: ptr GLuint) glDeleteSync nodesnim/thirdparty/opengl.html#glDeleteSync,GLsync opengl: glDeleteSync(sync: GLsync) glGetHistogramParameterfvEXT nodesnim/thirdparty/opengl.html#glGetHistogramParameterfvEXT,GLenum,GLenum,ptr.GLfloat opengl: glGetHistogramParameterfvEXT(target: GLenum; pname: GLenum; params: ptr GLfloat) glTexCoord4fColor4fNormal3fVertex4fSUN nodesnim/thirdparty/opengl.html#glTexCoord4fColor4fNormal3fVertex4fSUN,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat opengl: glTexCoord4fColor4fNormal3fVertex4fSUN(s: GLfloat; t: GLfloat; p: GLfloat; q: GLfloat;\n r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat;\n nx: GLfloat; ny: GLfloat; nz: GLfloat;\n x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat) glEndPerfMonitorAMD nodesnim/thirdparty/opengl.html#glEndPerfMonitorAMD,GLuint opengl: glEndPerfMonitorAMD(monitor: GLuint) glGetInternalformati64v nodesnim/thirdparty/opengl.html#glGetInternalformati64v,GLenum,GLenum,GLenum,GLsizei,ptr.GLint64 opengl: glGetInternalformati64v(target: GLenum; internalformat: GLenum; pname: GLenum;\n bufSize: GLsizei; params: ptr GLint64) glGenNamesAMD nodesnim/thirdparty/opengl.html#glGenNamesAMD,GLenum,GLuint,ptr.GLuint opengl: glGenNamesAMD(identifier: GLenum; num: GLuint; names: ptr GLuint) glDrawElementsInstancedBaseVertexBaseInstance nodesnim/thirdparty/opengl.html#glDrawElementsInstancedBaseVertexBaseInstance,GLenum,GLsizei,GLenum,ptr.pointer,GLsizei,GLint,GLuint opengl: glDrawElementsInstancedBaseVertexBaseInstance(mode: GLenum; count: GLsizei;\n `type`: GLenum; indices: ptr pointer; instancecount: GLsizei; basevertex: GLint;\n baseinstance: GLuint) glMultiTexCoord4i nodesnim/thirdparty/opengl.html#glMultiTexCoord4i,GLenum,GLint,GLint,GLint,GLint opengl: glMultiTexCoord4i(target: GLenum; s: GLint; t: GLint; r: GLint; q: GLint) glVertexAttribL1dv nodesnim/thirdparty/opengl.html#glVertexAttribL1dv,GLuint,ptr.GLdouble opengl: glVertexAttribL1dv(index: GLuint; v: ptr GLdouble) glGetProgramNamedParameterdvNV nodesnim/thirdparty/opengl.html#glGetProgramNamedParameterdvNV,GLuint,GLsizei,ptr.GLubyte,ptr.GLdouble opengl: glGetProgramNamedParameterdvNV(id: GLuint; len: GLsizei; name: ptr GLubyte;\n params: ptr GLdouble) glSetLocalConstantEXT nodesnim/thirdparty/opengl.html#glSetLocalConstantEXT,GLuint,GLenum,pointer opengl: glSetLocalConstantEXT(id: GLuint; `type`: GLenum; `addr`: pointer) glProgramBinary nodesnim/thirdparty/opengl.html#glProgramBinary,GLuint,GLenum,pointer,GLsizei opengl: glProgramBinary(program: GLuint; binaryFormat: GLenum; binary: pointer;\n length: GLsizei) glVideoCaptureNV nodesnim/thirdparty/opengl.html#glVideoCaptureNV,GLuint,ptr.GLuint,ptr.GLuint64EXT opengl: glVideoCaptureNV(video_capture_slot: GLuint; sequence_num: ptr GLuint;\n capture_time: ptr GLuint64EXT): GLenum glDebugMessageEnableAMD nodesnim/thirdparty/opengl.html#glDebugMessageEnableAMD,GLenum,GLenum,GLsizei,ptr.GLuint,GLboolean opengl: glDebugMessageEnableAMD(category: GLenum; severity: GLenum; count: GLsizei;\n ids: ptr GLuint; enabled: GLboolean) glVertexAttribI1i nodesnim/thirdparty/opengl.html#glVertexAttribI1i,GLuint,GLint opengl: glVertexAttribI1i(index: GLuint; x: GLint) glVertexWeighthNV nodesnim/thirdparty/opengl.html#glVertexWeighthNV,GLhalfNv opengl: glVertexWeighthNV(weight: GLhalfNv) glTextureParameterIivEXT nodesnim/thirdparty/opengl.html#glTextureParameterIivEXT,GLuint,GLenum,GLenum,ptr.GLint opengl: glTextureParameterIivEXT(texture: GLuint; target: GLenum; pname: GLenum;\n params: ptr GLint) glClipPlanefIMG nodesnim/thirdparty/opengl.html#glClipPlanefIMG,GLenum,ptr.GLfloat opengl: glClipPlanefIMG(p: GLenum; eqn: ptr GLfloat) glGetLightxv nodesnim/thirdparty/opengl.html#glGetLightxv,GLenum,GLenum,ptr.GLfixed opengl: glGetLightxv(light: GLenum; pname: GLenum; params: ptr GLfixed) glGetAttachedObjectsARB nodesnim/thirdparty/opengl.html#glGetAttachedObjectsARB,GLhandleArb,GLsizei,ptr.GLsizei,ptr.GLhandleArb opengl: glGetAttachedObjectsARB(containerObj: GLhandleArb; maxCount: GLsizei;\n count: ptr GLsizei; obj: ptr GLhandleArb) glVertexAttrib4fv nodesnim/thirdparty/opengl.html#glVertexAttrib4fv,GLuint,ptr.GLfloat opengl: glVertexAttrib4fv(index: GLuint; v: ptr GLfloat) glDisableVertexAttribArrayARB nodesnim/thirdparty/opengl.html#glDisableVertexAttribArrayARB,GLuint opengl: glDisableVertexAttribArrayARB(index: GLuint) glWindowPos3fvARB nodesnim/thirdparty/opengl.html#glWindowPos3fvARB,ptr.GLfloat opengl: glWindowPos3fvARB(v: ptr GLfloat) glClearDepthdNV nodesnim/thirdparty/opengl.html#glClearDepthdNV,GLdouble opengl: glClearDepthdNV(depth: GLdouble) glMapParameterivNV nodesnim/thirdparty/opengl.html#glMapParameterivNV,GLenum,GLenum,ptr.GLint opengl: glMapParameterivNV(target: GLenum; pname: GLenum; params: ptr GLint) glEndConditionalRenderNVX nodesnim/thirdparty/opengl.html#glEndConditionalRenderNVX opengl: glEndConditionalRenderNVX() glGetFragmentLightivSGIX nodesnim/thirdparty/opengl.html#glGetFragmentLightivSGIX,GLenum,GLenum,ptr.GLint opengl: glGetFragmentLightivSGIX(light: GLenum; pname: GLenum; params: ptr GLint) glProgramUniformMatrix4fv nodesnim/thirdparty/opengl.html#glProgramUniformMatrix4fv,GLuint,GLint,GLsizei,GLboolean,ptr.GLfloat opengl: glProgramUniformMatrix4fv(program: GLuint; location: GLint; count: GLsizei;\n transpose: GLboolean; value: ptr GLfloat) glVertexStream1iATI nodesnim/thirdparty/opengl.html#glVertexStream1iATI,GLenum,GLint opengl: glVertexStream1iATI(stream: GLenum; x: GLint) glColorP3ui nodesnim/thirdparty/opengl.html#glColorP3ui,GLenum,GLuint opengl: glColorP3ui(`type`: GLenum; color: GLuint) glGetLightxOES nodesnim/thirdparty/opengl.html#glGetLightxOES,GLenum,GLenum,ptr.GLfixed opengl: glGetLightxOES(light: GLenum; pname: GLenum; params: ptr GLfixed) glGetLightiv nodesnim/thirdparty/opengl.html#glGetLightiv,GLenum,GLenum,ptr.GLint opengl: glGetLightiv(light: GLenum; pname: GLenum; params: ptr GLint) glVertexStream3dATI nodesnim/thirdparty/opengl.html#glVertexStream3dATI,GLenum,GLdouble,GLdouble,GLdouble opengl: glVertexStream3dATI(stream: GLenum; x: GLdouble; y: GLdouble; z: GLdouble) glProgramUniform1iEXT nodesnim/thirdparty/opengl.html#glProgramUniform1iEXT,GLuint,GLint,GLint opengl: glProgramUniform1iEXT(program: GLuint; location: GLint; v0: GLint) glSecondaryColorFormatNV nodesnim/thirdparty/opengl.html#glSecondaryColorFormatNV,GLint,GLenum,GLsizei opengl: glSecondaryColorFormatNV(size: GLint; `type`: GLenum; stride: GLsizei) glDrawElementsBaseVertex nodesnim/thirdparty/opengl.html#glDrawElementsBaseVertex,GLenum,GLsizei,GLenum,pointer,GLint opengl: glDrawElementsBaseVertex(mode: GLenum; count: GLsizei; `type`: GLenum;\n indices: pointer; basevertex: GLint) glGenFencesAPPLE nodesnim/thirdparty/opengl.html#glGenFencesAPPLE,GLsizei,ptr.GLuint opengl: glGenFencesAPPLE(n: GLsizei; fences: ptr GLuint) glBinormal3svEXT nodesnim/thirdparty/opengl.html#glBinormal3svEXT,ptr.GLshort opengl: glBinormal3svEXT(v: ptr GLshort) glUseProgramStagesEXT nodesnim/thirdparty/opengl.html#glUseProgramStagesEXT,GLuint,GLbitfield,GLuint opengl: glUseProgramStagesEXT(pipeline: GLuint; stages: GLbitfield; program: GLuint) glDebugMessageCallbackKHR nodesnim/thirdparty/opengl.html#glDebugMessageCallbackKHR,GLdebugProcKhr,ptr.pointer opengl: glDebugMessageCallbackKHR(callback: GLdebugProcKhr; userParam: ptr pointer) glCopyMultiTexSubImage3DEXT nodesnim/thirdparty/opengl.html#glCopyMultiTexSubImage3DEXT,GLenum,GLenum,GLint,GLint,GLint,GLint,GLint,GLint,GLsizei,GLsizei opengl: glCopyMultiTexSubImage3DEXT(texunit: GLenum; target: GLenum; level: GLint;\n xoffset: GLint; yoffset: GLint; zoffset: GLint; x: GLint;\n y: GLint; width: GLsizei; height: GLsizei) glColor4hvNV nodesnim/thirdparty/opengl.html#glColor4hvNV,ptr.GLhalfNv opengl: glColor4hvNV(v: ptr GLhalfNv) glFenceSync nodesnim/thirdparty/opengl.html#glFenceSync,GLenum,GLbitfield opengl: glFenceSync(condition: GLenum; flags: GLbitfield): GLsync glTexCoordPointerListIBM nodesnim/thirdparty/opengl.html#glTexCoordPointerListIBM,GLint,GLenum,GLint,ptr.pointer,GLint opengl: glTexCoordPointerListIBM(size: GLint; `type`: GLenum; stride: GLint;\n `pointer`: ptr pointer; ptrstride: GLint) glPopName nodesnim/thirdparty/opengl.html#glPopName opengl: glPopName() glColor3fVertex3fvSUN nodesnim/thirdparty/opengl.html#glColor3fVertex3fvSUN,ptr.GLfloat,ptr.GLfloat opengl: glColor3fVertex3fvSUN(c: ptr GLfloat; v: ptr GLfloat) glGetUniformfv nodesnim/thirdparty/opengl.html#glGetUniformfv,GLuint,GLint,ptr.GLfloat opengl: glGetUniformfv(program: GLuint; location: GLint; params: ptr GLfloat) glMultiTexCoord2hNV nodesnim/thirdparty/opengl.html#glMultiTexCoord2hNV,GLenum,GLhalfNv,GLhalfNv opengl: glMultiTexCoord2hNV(target: GLenum; s: GLhalfNv; t: GLhalfNv) glLightxv nodesnim/thirdparty/opengl.html#glLightxv,GLenum,GLenum,ptr.GLfixed opengl: glLightxv(light: GLenum; pname: GLenum; params: ptr GLfixed) glVideoCaptureStreamParameterivNV nodesnim/thirdparty/opengl.html#glVideoCaptureStreamParameterivNV,GLuint,GLuint,GLenum,ptr.GLint opengl: glVideoCaptureStreamParameterivNV(video_capture_slot: GLuint; stream: GLuint;\n pname: GLenum; params: ptr GLint) glEvalCoord1xvOES nodesnim/thirdparty/opengl.html#glEvalCoord1xvOES,ptr.GLfixed opengl: glEvalCoord1xvOES(coords: ptr GLfixed) glGetProgramEnvParameterIivNV nodesnim/thirdparty/opengl.html#glGetProgramEnvParameterIivNV,GLenum,GLuint,ptr.GLint opengl: glGetProgramEnvParameterIivNV(target: GLenum; index: GLuint; params: ptr GLint) glObjectPurgeableAPPLE nodesnim/thirdparty/opengl.html#glObjectPurgeableAPPLE,GLenum,GLuint,GLenum opengl: glObjectPurgeableAPPLE(objectType: GLenum; name: GLuint; option: GLenum): GLenum glRequestResidentProgramsNV nodesnim/thirdparty/opengl.html#glRequestResidentProgramsNV,GLsizei,ptr.GLuint opengl: glRequestResidentProgramsNV(n: GLsizei; programs: ptr GLuint) glIsImageHandleResidentNV nodesnim/thirdparty/opengl.html#glIsImageHandleResidentNV,GLuint64 opengl: glIsImageHandleResidentNV(handle: GLuint64): GLboolean glColor3hvNV nodesnim/thirdparty/opengl.html#glColor3hvNV,ptr.GLhalfNv opengl: glColor3hvNV(v: ptr GLhalfNv) glMultiTexCoord2dARB nodesnim/thirdparty/opengl.html#glMultiTexCoord2dARB,GLenum,GLdouble,GLdouble opengl: glMultiTexCoord2dARB(target: GLenum; s: GLdouble; t: GLdouble) glDeletePathsNV nodesnim/thirdparty/opengl.html#glDeletePathsNV,GLuint,GLsizei opengl: glDeletePathsNV(path: GLuint; range: GLsizei) glVertexAttrib4Nsv nodesnim/thirdparty/opengl.html#glVertexAttrib4Nsv,GLuint,ptr.GLshort opengl: glVertexAttrib4Nsv(index: GLuint; v: ptr GLshort) glTexEnvf nodesnim/thirdparty/opengl.html#glTexEnvf,GLenum,GLenum,GLfloat opengl: glTexEnvf(target: GLenum; pname: GLenum; param: GLfloat) glGlobalAlphaFactoriSUN nodesnim/thirdparty/opengl.html#glGlobalAlphaFactoriSUN,GLint opengl: glGlobalAlphaFactoriSUN(factor: GLint) glBlendColorEXT nodesnim/thirdparty/opengl.html#glBlendColorEXT,GLfloat,GLfloat,GLfloat,GLfloat opengl: glBlendColorEXT(red: GLfloat; green: GLfloat; blue: GLfloat; alpha: GLfloat) glSecondaryColor3usvEXT nodesnim/thirdparty/opengl.html#glSecondaryColor3usvEXT,ptr.GLushort opengl: glSecondaryColor3usvEXT(v: ptr GLushort) glProgramEnvParameterI4uiNV nodesnim/thirdparty/opengl.html#glProgramEnvParameterI4uiNV,GLenum,GLuint,GLuint,GLuint,GLuint,GLuint opengl: glProgramEnvParameterI4uiNV(target: GLenum; index: GLuint; x: GLuint; y: GLuint;\n z: GLuint; w: GLuint) glTexImage4DSGIS nodesnim/thirdparty/opengl.html#glTexImage4DSGIS,GLenum,GLint,GLenum,GLsizei,GLsizei,GLsizei,GLsizei,GLint,GLenum,GLenum,pointer opengl: glTexImage4DSGIS(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei;\n height: GLsizei; depth: GLsizei; size4d: GLsizei; border: GLint;\n format: GLenum; `type`: GLenum; pixels: pointer) glMatrixPushEXT nodesnim/thirdparty/opengl.html#glMatrixPushEXT,GLenum opengl: glMatrixPushEXT(mode: GLenum) glGetPixelTexGenParameterivSGIS nodesnim/thirdparty/opengl.html#glGetPixelTexGenParameterivSGIS,GLenum,ptr.GLint opengl: glGetPixelTexGenParameterivSGIS(pname: GLenum; params: ptr GLint) glVariantuivEXT nodesnim/thirdparty/opengl.html#glVariantuivEXT,GLuint,ptr.GLuint opengl: glVariantuivEXT(id: GLuint; `addr`: ptr GLuint) glTexParameterfv nodesnim/thirdparty/opengl.html#glTexParameterfv,GLenum,GLenum,ptr.GLfloat opengl: glTexParameterfv(target: GLenum; pname: GLenum; params: ptr GLfloat) glGetSubroutineUniformLocation nodesnim/thirdparty/opengl.html#glGetSubroutineUniformLocation,GLuint,GLenum,cstring opengl: glGetSubroutineUniformLocation(program: GLuint; shadertype: GLenum; name: cstring): GLint glProgramUniformMatrix3fvEXT nodesnim/thirdparty/opengl.html#glProgramUniformMatrix3fvEXT,GLuint,GLint,GLsizei,GLboolean,ptr.GLfloat opengl: glProgramUniformMatrix3fvEXT(program: GLuint; location: GLint; count: GLsizei;\n transpose: GLboolean; value: ptr GLfloat) glDrawBuffersATI nodesnim/thirdparty/opengl.html#glDrawBuffersATI,GLsizei,ptr.GLenum opengl: glDrawBuffersATI(n: GLsizei; bufs: ptr GLenum) glGetVertexAttribivNV nodesnim/thirdparty/opengl.html#glGetVertexAttribivNV,GLuint,GLenum,ptr.GLint opengl: glGetVertexAttribivNV(index: GLuint; pname: GLenum; params: ptr GLint) glMultiTexCoord4bvOES nodesnim/thirdparty/opengl.html#glMultiTexCoord4bvOES,GLenum,ptr.GLbyte opengl: glMultiTexCoord4bvOES(texture: GLenum; coords: ptr GLbyte) glCompressedTexSubImage1DARB nodesnim/thirdparty/opengl.html#glCompressedTexSubImage1DARB,GLenum,GLint,GLint,GLsizei,GLenum,GLsizei,pointer opengl: glCompressedTexSubImage1DARB(target: GLenum; level: GLint; xoffset: GLint;\n width: GLsizei; format: GLenum; imageSize: GLsizei;\n data: pointer) glClientActiveTexture nodesnim/thirdparty/opengl.html#glClientActiveTexture,GLenum opengl: glClientActiveTexture(texture: GLenum) glVertexAttrib2fARB nodesnim/thirdparty/opengl.html#glVertexAttrib2fARB,GLuint,GLfloat,GLfloat opengl: glVertexAttrib2fARB(index: GLuint; x: GLfloat; y: GLfloat) glProgramUniform2fvEXT nodesnim/thirdparty/opengl.html#glProgramUniform2fvEXT,GLuint,GLint,GLsizei,ptr.GLfloat opengl: glProgramUniform2fvEXT(program: GLuint; location: GLint; count: GLsizei;\n value: ptr GLfloat) glGetBufferParameterui64vNV nodesnim/thirdparty/opengl.html#glGetBufferParameterui64vNV,GLenum,GLenum,ptr.GLuint64EXT opengl: glGetBufferParameterui64vNV(target: GLenum; pname: GLenum; params: ptr GLuint64EXT) glVertexStream3dvATI nodesnim/thirdparty/opengl.html#glVertexStream3dvATI,GLenum,ptr.GLdouble opengl: glVertexStream3dvATI(stream: GLenum; coords: ptr GLdouble) glReplacementCodeuiNormal3fVertex3fvSUN nodesnim/thirdparty/opengl.html#glReplacementCodeuiNormal3fVertex3fvSUN,ptr.GLuint,ptr.GLfloat,ptr.GLfloat opengl: glReplacementCodeuiNormal3fVertex3fvSUN(rc: ptr GLuint; n: ptr GLfloat; v: ptr GLfloat) glVertexAttrib4svNV nodesnim/thirdparty/opengl.html#glVertexAttrib4svNV,GLuint,ptr.GLshort opengl: glVertexAttrib4svNV(index: GLuint; v: ptr GLshort) glClearBufferSubData nodesnim/thirdparty/opengl.html#glClearBufferSubData,GLenum,GLenum,GLintptr,GLsizeiptr,GLenum,GLenum,ptr.pointer opengl: glClearBufferSubData(target: GLenum; internalformat: GLenum; offset: GLintptr;\n size: GLsizeiptr; format: GLenum; `type`: GLenum;\n data: ptr pointer) glVertexStream2sATI nodesnim/thirdparty/opengl.html#glVertexStream2sATI,GLenum,GLshort,GLshort opengl: glVertexStream2sATI(stream: GLenum; x: GLshort; y: GLshort) glTextureImage2DEXT nodesnim/thirdparty/opengl.html#glTextureImage2DEXT,GLuint,GLenum,GLint,GLint,GLsizei,GLsizei,GLint,GLenum,GLenum,pointer opengl: glTextureImage2DEXT(texture: GLuint; target: GLenum; level: GLint;\n internalformat: GLint; width: GLsizei; height: GLsizei;\n border: GLint; format: GLenum; `type`: GLenum; pixels: pointer) glGetListParameterfvSGIX nodesnim/thirdparty/opengl.html#glGetListParameterfvSGIX,GLuint,GLenum,ptr.GLfloat opengl: glGetListParameterfvSGIX(list: GLuint; pname: GLenum; params: ptr GLfloat) glUniform3uiv nodesnim/thirdparty/opengl.html#glUniform3uiv,GLint,GLsizei,ptr.GLuint opengl: glUniform3uiv(location: GLint; count: GLsizei; value: ptr GLuint) glIsTexture nodesnim/thirdparty/opengl.html#glIsTexture,GLuint opengl: glIsTexture(texture: GLuint): GLboolean glObjectUnpurgeableAPPLE nodesnim/thirdparty/opengl.html#glObjectUnpurgeableAPPLE,GLenum,GLuint,GLenum opengl: glObjectUnpurgeableAPPLE(objectType: GLenum; name: GLuint; option: GLenum): GLenum glGetVertexAttribdv nodesnim/thirdparty/opengl.html#glGetVertexAttribdv,GLuint,GLenum,ptr.GLdouble opengl: glGetVertexAttribdv(index: GLuint; pname: GLenum; params: ptr GLdouble) glGetPointeri_vEXT nodesnim/thirdparty/opengl.html#glGetPointeri_vEXT,GLenum,GLuint,ptr.pointer opengl: glGetPointeri_vEXT(pname: GLenum; index: GLuint; params: ptr pointer) glSampleCoveragex nodesnim/thirdparty/opengl.html#glSampleCoveragex,GLclampx,GLboolean opengl: glSampleCoveragex(value: GLclampx; invert: GLboolean) glColor3f nodesnim/thirdparty/opengl.html#glColor3f,GLfloat,GLfloat,GLfloat opengl: glColor3f(red: GLfloat; green: GLfloat; blue: GLfloat) glGetnMapivARB nodesnim/thirdparty/opengl.html#glGetnMapivARB,GLenum,GLenum,GLsizei,ptr.GLint opengl: glGetnMapivARB(target: GLenum; query: GLenum; bufSize: GLsizei; v: ptr GLint) glMakeTextureHandleResidentARB nodesnim/thirdparty/opengl.html#glMakeTextureHandleResidentARB,GLuint64 opengl: glMakeTextureHandleResidentARB(handle: GLuint64) glSecondaryColorP3ui nodesnim/thirdparty/opengl.html#glSecondaryColorP3ui,GLenum,GLuint opengl: glSecondaryColorP3ui(`type`: GLenum; color: GLuint) glMultiTexCoord4sARB nodesnim/thirdparty/opengl.html#glMultiTexCoord4sARB,GLenum,GLshort,GLshort,GLshort,GLshort opengl: glMultiTexCoord4sARB(target: GLenum; s: GLshort; t: GLshort; r: GLshort; q: GLshort) glUniform3i64NV nodesnim/thirdparty/opengl.html#glUniform3i64NV,GLint,GLint64EXT,GLint64EXT,GLint64EXT opengl: glUniform3i64NV(location: GLint; x: GLint64EXT; y: GLint64EXT; z: GLint64EXT) glVDPAUGetSurfaceivNV nodesnim/thirdparty/opengl.html#glVDPAUGetSurfaceivNV,GLvdpauSurfaceNv,GLenum,GLsizei,ptr.GLsizei,ptr.GLint opengl: glVDPAUGetSurfaceivNV(surface: GLvdpauSurfaceNv; pname: GLenum; bufSize: GLsizei;\n length: ptr GLsizei; values: ptr GLint) glTexBufferEXT nodesnim/thirdparty/opengl.html#glTexBufferEXT,GLenum,GLenum,GLuint opengl: glTexBufferEXT(target: GLenum; internalformat: GLenum; buffer: GLuint) glVertexAttribI4ubvEXT nodesnim/thirdparty/opengl.html#glVertexAttribI4ubvEXT,GLuint,ptr.GLubyte opengl: glVertexAttribI4ubvEXT(index: GLuint; v: ptr GLubyte) glDeleteFramebuffersOES nodesnim/thirdparty/opengl.html#glDeleteFramebuffersOES,GLsizei,ptr.GLuint opengl: glDeleteFramebuffersOES(n: GLsizei; framebuffers: ptr GLuint) glColor3fVertex3fSUN nodesnim/thirdparty/opengl.html#glColor3fVertex3fSUN,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat opengl: glColor3fVertex3fSUN(r: GLfloat; g: GLfloat; b: GLfloat; x: GLfloat; y: GLfloat;\n z: GLfloat) glCombinerInputNV nodesnim/thirdparty/opengl.html#glCombinerInputNV,GLenum,GLenum,GLenum,GLenum,GLenum,GLenum opengl: glCombinerInputNV(stage: GLenum; portion: GLenum; variable: GLenum; input: GLenum;\n mapping: GLenum; componentUsage: GLenum) glPolygonOffsetEXT nodesnim/thirdparty/opengl.html#glPolygonOffsetEXT,GLfloat,GLfloat opengl: glPolygonOffsetEXT(factor: GLfloat; bias: GLfloat) glWindowPos4dMESA nodesnim/thirdparty/opengl.html#glWindowPos4dMESA,GLdouble,GLdouble,GLdouble,GLdouble opengl: glWindowPos4dMESA(x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble) glVertex3f nodesnim/thirdparty/opengl.html#glVertex3f,GLfloat,GLfloat,GLfloat opengl: glVertex3f(x: GLfloat; y: GLfloat; z: GLfloat) glTexCoord3f nodesnim/thirdparty/opengl.html#glTexCoord3f,GLfloat,GLfloat,GLfloat opengl: glTexCoord3f(s: GLfloat; t: GLfloat; r: GLfloat) glMultiTexCoord1fARB nodesnim/thirdparty/opengl.html#glMultiTexCoord1fARB,GLenum,GLfloat opengl: glMultiTexCoord1fARB(target: GLenum; s: GLfloat) glVertexAttrib4f nodesnim/thirdparty/opengl.html#glVertexAttrib4f,GLuint,GLfloat,GLfloat,GLfloat,GLfloat opengl: glVertexAttrib4f(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat) glGetFragDataLocationEXT nodesnim/thirdparty/opengl.html#glGetFragDataLocationEXT,GLuint,cstring opengl: glGetFragDataLocationEXT(program: GLuint; name: cstring): GLint glFlushMappedNamedBufferRangeEXT nodesnim/thirdparty/opengl.html#glFlushMappedNamedBufferRangeEXT,GLuint,GLintptr,GLsizeiptr opengl: glFlushMappedNamedBufferRangeEXT(buffer: GLuint; offset: GLintptr;\n length: GLsizeiptr) glVertexAttrib1sARB nodesnim/thirdparty/opengl.html#glVertexAttrib1sARB,GLuint,GLshort opengl: glVertexAttrib1sARB(index: GLuint; x: GLshort) glBitmapxOES nodesnim/thirdparty/opengl.html#glBitmapxOES,GLsizei,GLsizei,GLfixed,GLfixed,GLfixed,GLfixed,ptr.GLubyte opengl: glBitmapxOES(width: GLsizei; height: GLsizei; xorig: GLfixed; yorig: GLfixed;\n xmove: GLfixed; ymove: GLfixed; bitmap: ptr GLubyte) glEnableVertexArrayAttribEXT nodesnim/thirdparty/opengl.html#glEnableVertexArrayAttribEXT,GLuint,GLuint opengl: glEnableVertexArrayAttribEXT(vaobj: GLuint; index: GLuint) glDeleteRenderbuffers nodesnim/thirdparty/opengl.html#glDeleteRenderbuffers,GLsizei,ptr.GLuint opengl: glDeleteRenderbuffers(n: GLsizei; renderbuffers: ptr GLuint) glFramebufferRenderbuffer nodesnim/thirdparty/opengl.html#glFramebufferRenderbuffer,GLenum,GLenum,GLenum,GLuint opengl: glFramebufferRenderbuffer(target: GLenum; attachment: GLenum;\n renderbuffertarget: GLenum; renderbuffer: GLuint) glInvalidateTexImage nodesnim/thirdparty/opengl.html#glInvalidateTexImage,GLuint,GLint opengl: glInvalidateTexImage(texture: GLuint; level: GLint) glProgramUniform2i64NV nodesnim/thirdparty/opengl.html#glProgramUniform2i64NV,GLuint,GLint,GLint64EXT,GLint64EXT opengl: glProgramUniform2i64NV(program: GLuint; location: GLint; x: GLint64EXT; y: GLint64EXT) glTextureImage3DMultisampleNV nodesnim/thirdparty/opengl.html#glTextureImage3DMultisampleNV,GLuint,GLenum,GLsizei,GLint,GLsizei,GLsizei,GLsizei,GLboolean opengl: glTextureImage3DMultisampleNV(texture: GLuint; target: GLenum; samples: GLsizei;\n internalFormat: GLint; width: GLsizei;\n height: GLsizei; depth: GLsizei;\n fixedSampleLocations: GLboolean) glValidateProgram nodesnim/thirdparty/opengl.html#glValidateProgram,GLuint opengl: glValidateProgram(program: GLuint) glUniform1dv nodesnim/thirdparty/opengl.html#glUniform1dv,GLint,GLsizei,ptr.GLdouble opengl: glUniform1dv(location: GLint; count: GLsizei; value: ptr GLdouble) glNormalStream3dvATI nodesnim/thirdparty/opengl.html#glNormalStream3dvATI,GLenum,ptr.GLdouble opengl: glNormalStream3dvATI(stream: GLenum; coords: ptr GLdouble) glMultiDrawElementsIndirect nodesnim/thirdparty/opengl.html#glMultiDrawElementsIndirect,GLenum,GLenum,ptr.pointer,GLsizei,GLsizei opengl: glMultiDrawElementsIndirect(mode: GLenum; `type`: GLenum; indirect: ptr pointer;\n drawcount: GLsizei; stride: GLsizei) glVertexBlendARB nodesnim/thirdparty/opengl.html#glVertexBlendARB,GLint opengl: glVertexBlendARB(count: GLint) glIsSampler nodesnim/thirdparty/opengl.html#glIsSampler,GLuint opengl: glIsSampler(sampler: GLuint): GLboolean glVariantdvEXT nodesnim/thirdparty/opengl.html#glVariantdvEXT,GLuint,ptr.GLdouble opengl: glVariantdvEXT(id: GLuint; `addr`: ptr GLdouble) glProgramUniformMatrix3x2fvEXT nodesnim/thirdparty/opengl.html#glProgramUniformMatrix3x2fvEXT,GLuint,GLint,GLsizei,GLboolean,ptr.GLfloat opengl: glProgramUniformMatrix3x2fvEXT(program: GLuint; location: GLint; count: GLsizei;\n transpose: GLboolean; value: ptr GLfloat) glVertexStream4fvATI nodesnim/thirdparty/opengl.html#glVertexStream4fvATI,GLenum,ptr.GLfloat opengl: glVertexStream4fvATI(stream: GLenum; coords: ptr GLfloat) glOrthoxOES nodesnim/thirdparty/opengl.html#glOrthoxOES,GLfixed,GLfixed,GLfixed,GLfixed,GLfixed,GLfixed opengl: glOrthoxOES(l: GLfixed; r: GLfixed; b: GLfixed; t: GLfixed; n: GLfixed; f: GLfixed) glColorFormatNV nodesnim/thirdparty/opengl.html#glColorFormatNV,GLint,GLenum,GLsizei opengl: glColorFormatNV(size: GLint; `type`: GLenum; stride: GLsizei) glFogCoordPointer nodesnim/thirdparty/opengl.html#glFogCoordPointer,GLenum,GLsizei,pointer opengl: glFogCoordPointer(`type`: GLenum; stride: GLsizei; `pointer`: pointer) glVertexAttrib3dvARB nodesnim/thirdparty/opengl.html#glVertexAttrib3dvARB,GLuint,ptr.GLdouble opengl: glVertexAttrib3dvARB(index: GLuint; v: ptr GLdouble) glVertex3bOES nodesnim/thirdparty/opengl.html#glVertex3bOES,GLbyte,GLbyte opengl: glVertex3bOES(x: GLbyte; y: GLbyte) glVertexAttribFormat nodesnim/thirdparty/opengl.html#glVertexAttribFormat,GLuint,GLint,GLenum,GLboolean,GLuint opengl: glVertexAttribFormat(attribindex: GLuint; size: GLint; `type`: GLenum;\n normalized: GLboolean; relativeoffset: GLuint) glTexCoord4fVertex4fSUN nodesnim/thirdparty/opengl.html#glTexCoord4fVertex4fSUN,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat opengl: glTexCoord4fVertex4fSUN(s: GLfloat; t: GLfloat; p: GLfloat; q: GLfloat; x: GLfloat;\n y: GLfloat; z: GLfloat; w: GLfloat) glEnableDriverControlQCOM nodesnim/thirdparty/opengl.html#glEnableDriverControlQCOM,GLuint opengl: glEnableDriverControlQCOM(driverControl: GLuint) glPointParameteri nodesnim/thirdparty/opengl.html#glPointParameteri,GLenum,GLint opengl: glPointParameteri(pname: GLenum; param: GLint) glVertexAttribI2i nodesnim/thirdparty/opengl.html#glVertexAttribI2i,GLuint,GLint,GLint opengl: glVertexAttribI2i(index: GLuint; x: GLint; y: GLint) glGetDriverControlStringQCOM nodesnim/thirdparty/opengl.html#glGetDriverControlStringQCOM,GLuint,GLsizei,ptr.GLsizei,cstring opengl: glGetDriverControlStringQCOM(driverControl: GLuint; bufSize: GLsizei;\n length: ptr GLsizei; driverControlString: cstring) glGetTexLevelParameteriv nodesnim/thirdparty/opengl.html#glGetTexLevelParameteriv,GLenum,GLint,GLenum,ptr.GLint opengl: glGetTexLevelParameteriv(target: GLenum; level: GLint; pname: GLenum;\n params: ptr GLint) glGetTextureSubImage nodesnim/thirdparty/opengl.html#glGetTextureSubImage,GLuint,GLint,GLint,GLint,GLint,GLsizei,GLsizei,GLsizei,GLenum,GLenum,GLsizei,pointer opengl: glGetTextureSubImage(texture: GLuint; level: GLint; xoffset: GLint; yoffset: GLint;\n zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei;\n format: GLenum; `type`: GLenum; bufSize: GLsizei; pixels: pointer) glGetHandleARB nodesnim/thirdparty/opengl.html#glGetHandleARB,GLenum opengl: glGetHandleARB(pname: GLenum): GLhandleArb glIndexubv nodesnim/thirdparty/opengl.html#glIndexubv,ptr.GLubyte opengl: glIndexubv(c: ptr GLubyte) glBlendFunciARB nodesnim/thirdparty/opengl.html#glBlendFunciARB,GLuint,GLenum,GLenum opengl: glBlendFunciARB(buf: GLuint; src: GLenum; dst: GLenum) glColor4usv nodesnim/thirdparty/opengl.html#glColor4usv,ptr.GLushort opengl: glColor4usv(v: ptr GLushort) glBlendEquationSeparateOES nodesnim/thirdparty/opengl.html#glBlendEquationSeparateOES,GLenum,GLenum opengl: glBlendEquationSeparateOES(modeRgb: GLenum; modeAlpha: GLenum) glVertexAttribI4ui nodesnim/thirdparty/opengl.html#glVertexAttribI4ui,GLuint,GLuint,GLuint,GLuint,GLuint opengl: glVertexAttribI4ui(index: GLuint; x: GLuint; y: GLuint; z: GLuint; w: GLuint) glProgramUniform3f nodesnim/thirdparty/opengl.html#glProgramUniform3f,GLuint,GLint,GLfloat,GLfloat,GLfloat opengl: glProgramUniform3f(program: GLuint; location: GLint; v0: GLfloat; v1: GLfloat;\n v2: GLfloat) glVertexAttribL3i64vNV nodesnim/thirdparty/opengl.html#glVertexAttribL3i64vNV,GLuint,ptr.GLint64EXT opengl: glVertexAttribL3i64vNV(index: GLuint; v: ptr GLint64EXT) glWeightdvARB nodesnim/thirdparty/opengl.html#glWeightdvARB,GLint,ptr.GLdouble opengl: glWeightdvARB(size: GLint; weights: ptr GLdouble) glVertexArrayRangeAPPLE nodesnim/thirdparty/opengl.html#glVertexArrayRangeAPPLE,GLsizei,pointer opengl: glVertexArrayRangeAPPLE(length: GLsizei; `pointer`: pointer) glMapGrid2d nodesnim/thirdparty/opengl.html#glMapGrid2d,GLint,GLdouble,GLdouble,GLint,GLdouble,GLdouble opengl: glMapGrid2d(un: GLint; u1: GLdouble; u2: GLdouble; vn: GLint; v1: GLdouble; v2: GLdouble) glFogiv nodesnim/thirdparty/opengl.html#glFogiv,GLenum,ptr.GLint opengl: glFogiv(pname: GLenum; params: ptr GLint) glUniform2f nodesnim/thirdparty/opengl.html#glUniform2f,GLint,GLfloat,GLfloat opengl: glUniform2f(location: GLint; v0: GLfloat; v1: GLfloat) glGetDoublei_v nodesnim/thirdparty/opengl.html#glGetDoublei_v,GLenum,GLuint,ptr.GLdouble opengl: glGetDoublei_v(target: GLenum; index: GLuint; data: ptr GLdouble) glGetVertexAttribfv nodesnim/thirdparty/opengl.html#glGetVertexAttribfv,GLuint,GLenum,ptr.GLfloat opengl: glGetVertexAttribfv(index: GLuint; pname: GLenum; params: ptr GLfloat) glVertexAttribI2ivEXT nodesnim/thirdparty/opengl.html#glVertexAttribI2ivEXT,GLuint,ptr.GLint opengl: glVertexAttribI2ivEXT(index: GLuint; v: ptr GLint) glIsProgramNV nodesnim/thirdparty/opengl.html#glIsProgramNV,GLuint opengl: glIsProgramNV(id: GLuint): GLboolean glTexCoord1hNV nodesnim/thirdparty/opengl.html#glTexCoord1hNV,GLhalfNv opengl: glTexCoord1hNV(s: GLhalfNv) glMinSampleShadingARB nodesnim/thirdparty/opengl.html#glMinSampleShadingARB,GLfloat opengl: glMinSampleShadingARB(value: GLfloat) glMultiDrawElements nodesnim/thirdparty/opengl.html#glMultiDrawElements,GLenum,ptr.GLsizei,GLenum,ptr.pointer,GLsizei opengl: glMultiDrawElements(mode: GLenum; count: ptr GLsizei; `type`: GLenum;\n indices: ptr pointer; drawcount: GLsizei) glGetQueryObjectuiv nodesnim/thirdparty/opengl.html#glGetQueryObjectuiv,GLuint,GLenum,ptr.GLuint opengl: glGetQueryObjectuiv(id: GLuint; pname: GLenum; params: ptr GLuint) glReadBuffer nodesnim/thirdparty/opengl.html#glReadBuffer,GLenum opengl: glReadBuffer(mode: GLenum) glMultiTexCoordP3uiv nodesnim/thirdparty/opengl.html#glMultiTexCoordP3uiv,GLenum,GLenum,ptr.GLuint opengl: glMultiTexCoordP3uiv(texture: GLenum; `type`: GLenum; coords: ptr GLuint) glUniformMatrix3x2fv nodesnim/thirdparty/opengl.html#glUniformMatrix3x2fv,GLint,GLsizei,GLboolean,ptr.GLfloat opengl: glUniformMatrix3x2fv(location: GLint; count: GLsizei; transpose: GLboolean;\n value: ptr GLfloat) glBindRenderbuffer nodesnim/thirdparty/opengl.html#glBindRenderbuffer,GLenum,GLuint opengl: glBindRenderbuffer(target: GLenum; renderbuffer: GLuint) glBinormal3sEXT nodesnim/thirdparty/opengl.html#glBinormal3sEXT,GLshort,GLshort,GLshort opengl: glBinormal3sEXT(bx: GLshort; by: GLshort; bz: GLshort) glUniform4iARB nodesnim/thirdparty/opengl.html#glUniform4iARB,GLint,GLint,GLint,GLint,GLint opengl: glUniform4iARB(location: GLint; v0: GLint; v1: GLint; v2: GLint; v3: GLint) glGetUniformOffsetEXT nodesnim/thirdparty/opengl.html#glGetUniformOffsetEXT,GLuint,GLint opengl: glGetUniformOffsetEXT(program: GLuint; location: GLint): GLintptr glDeleteLists nodesnim/thirdparty/opengl.html#glDeleteLists,GLuint,GLsizei opengl: glDeleteLists(list: GLuint; range: GLsizei) glVertexAttribI1iEXT nodesnim/thirdparty/opengl.html#glVertexAttribI1iEXT,GLuint,GLint opengl: glVertexAttribI1iEXT(index: GLuint; x: GLint) glFramebufferTexture1D nodesnim/thirdparty/opengl.html#glFramebufferTexture1D,GLenum,GLenum,GLenum,GLuint,GLint opengl: glFramebufferTexture1D(target: GLenum; attachment: GLenum; textarget: GLenum;\n texture: GLuint; level: GLint) glVertexAttribI2uiv nodesnim/thirdparty/opengl.html#glVertexAttribI2uiv,GLuint,ptr.GLuint opengl: glVertexAttribI2uiv(index: GLuint; v: ptr GLuint) glBindFragDataLocation nodesnim/thirdparty/opengl.html#glBindFragDataLocation,GLuint,GLuint,cstring opengl: glBindFragDataLocation(program: GLuint; color: GLuint; name: cstring) glClearStencil nodesnim/thirdparty/opengl.html#glClearStencil,GLint opengl: glClearStencil(s: GLint) glVertexAttrib4Nubv nodesnim/thirdparty/opengl.html#glVertexAttrib4Nubv,GLuint,ptr.GLubyte opengl: glVertexAttrib4Nubv(index: GLuint; v: ptr GLubyte) glConvolutionFilter2DEXT nodesnim/thirdparty/opengl.html#glConvolutionFilter2DEXT,GLenum,GLenum,GLsizei,GLsizei,GLenum,GLenum,pointer opengl: glConvolutionFilter2DEXT(target: GLenum; internalformat: GLenum; width: GLsizei;\n height: GLsizei; format: GLenum; `type`: GLenum;\n image: pointer) glGenFramebuffersEXT nodesnim/thirdparty/opengl.html#glGenFramebuffersEXT,GLsizei,ptr.GLuint opengl: glGenFramebuffersEXT(n: GLsizei; framebuffers: ptr GLuint) glFogCoordfvEXT nodesnim/thirdparty/opengl.html#glFogCoordfvEXT,ptr.GLfloat opengl: glFogCoordfvEXT(coord: ptr GLfloat) glGetRenderbufferParameterivEXT nodesnim/thirdparty/opengl.html#glGetRenderbufferParameterivEXT,GLenum,GLenum,ptr.GLint opengl: glGetRenderbufferParameterivEXT(target: GLenum; pname: GLenum; params: ptr GLint) glVertexAttribs1fvNV nodesnim/thirdparty/opengl.html#glVertexAttribs1fvNV,GLuint,GLsizei,ptr.GLfloat opengl: glVertexAttribs1fvNV(index: GLuint; count: GLsizei; v: ptr GLfloat) glTexCoord2fColor3fVertex3fSUN nodesnim/thirdparty/opengl.html#glTexCoord2fColor3fVertex3fSUN,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat opengl: glTexCoord2fColor3fVertex3fSUN(s: GLfloat; t: GLfloat; r: GLfloat; g: GLfloat;\n b: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat) glRasterPos3i nodesnim/thirdparty/opengl.html#glRasterPos3i,GLint,GLint,GLint opengl: glRasterPos3i(x: GLint; y: GLint; z: GLint) glMultiTexSubImage2DEXT nodesnim/thirdparty/opengl.html#glMultiTexSubImage2DEXT,GLenum,GLenum,GLint,GLint,GLint,GLsizei,GLsizei,GLenum,GLenum,pointer opengl: glMultiTexSubImage2DEXT(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint;\n yoffset: GLint; width: GLsizei; height: GLsizei;\n format: GLenum; `type`: GLenum; pixels: pointer) glConvolutionParameteriEXT nodesnim/thirdparty/opengl.html#glConvolutionParameteriEXT,GLenum,GLenum,GLint opengl: glConvolutionParameteriEXT(target: GLenum; pname: GLenum; params: GLint) glVertexAttribI4iEXT nodesnim/thirdparty/opengl.html#glVertexAttribI4iEXT,GLuint,GLint,GLint,GLint,GLint opengl: glVertexAttribI4iEXT(index: GLuint; x: GLint; y: GLint; z: GLint; w: GLint) glVertexAttribL2i64vNV nodesnim/thirdparty/opengl.html#glVertexAttribL2i64vNV,GLuint,ptr.GLint64EXT opengl: glVertexAttribL2i64vNV(index: GLuint; v: ptr GLint64EXT) glBlendColor nodesnim/thirdparty/opengl.html#glBlendColor,GLfloat,GLfloat,GLfloat,GLfloat opengl: glBlendColor(red: GLfloat; green: GLfloat; blue: GLfloat; alpha: GLfloat) glGetPathColorGenivNV nodesnim/thirdparty/opengl.html#glGetPathColorGenivNV,GLenum,GLenum,ptr.GLint opengl: glGetPathColorGenivNV(color: GLenum; pname: GLenum; value: ptr GLint) glCompressedTextureImage1DEXT nodesnim/thirdparty/opengl.html#glCompressedTextureImage1DEXT,GLuint,GLenum,GLint,GLenum,GLsizei,GLint,GLsizei,pointer opengl: glCompressedTextureImage1DEXT(texture: GLuint; target: GLenum; level: GLint;\n internalformat: GLenum; width: GLsizei; border: GLint;\n imageSize: GLsizei; bits: pointer) glDrawElementsInstanced nodesnim/thirdparty/opengl.html#glDrawElementsInstanced,GLenum,GLsizei,GLenum,pointer,GLsizei opengl: glDrawElementsInstanced(mode: GLenum; count: GLsizei; `type`: GLenum;\n indices: pointer; instancecount: GLsizei) glFogCoordd nodesnim/thirdparty/opengl.html#glFogCoordd,GLdouble opengl: glFogCoordd(coord: GLdouble) glTexParameterxvOES nodesnim/thirdparty/opengl.html#glTexParameterxvOES,GLenum,GLenum,ptr.GLfixed opengl: glTexParameterxvOES(target: GLenum; pname: GLenum; params: ptr GLfixed) glWindowPos3svARB nodesnim/thirdparty/opengl.html#glWindowPos3svARB,ptr.GLshort opengl: glWindowPos3svARB(v: ptr GLshort) glGetVertexArrayPointervEXT nodesnim/thirdparty/opengl.html#glGetVertexArrayPointervEXT,GLuint,GLenum,ptr.pointer opengl: glGetVertexArrayPointervEXT(vaobj: GLuint; pname: GLenum; param: ptr pointer) glDrawTextureNV nodesnim/thirdparty/opengl.html#glDrawTextureNV,GLuint,GLuint,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat opengl: glDrawTextureNV(texture: GLuint; sampler: GLuint; x0: GLfloat; y0: GLfloat; x1: GLfloat;\n y1: GLfloat; z: GLfloat; s0: GLfloat; t0: GLfloat; s1: GLfloat;\n t1: GLfloat) glUniformMatrix2dv nodesnim/thirdparty/opengl.html#glUniformMatrix2dv,GLint,GLsizei,GLboolean,ptr.GLdouble opengl: glUniformMatrix2dv(location: GLint; count: GLsizei; transpose: GLboolean;\n value: ptr GLdouble) glTexImage3DOES nodesnim/thirdparty/opengl.html#glTexImage3DOES,GLenum,GLint,GLenum,GLsizei,GLsizei,GLsizei,GLint,GLenum,GLenum,pointer opengl: glTexImage3DOES(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei;\n height: GLsizei; depth: GLsizei; border: GLint; format: GLenum;\n `type`: GLenum; pixels: pointer) glClampColorARB nodesnim/thirdparty/opengl.html#glClampColorARB,GLenum,GLenum opengl: glClampColorARB(target: GLenum; clamp: GLenum) glTexParameteri nodesnim/thirdparty/opengl.html#glTexParameteri,GLenum,GLenum,GLint opengl: glTexParameteri(target: GLenum; pname: GLenum; param: GLint) glWindowPos4svMESA nodesnim/thirdparty/opengl.html#glWindowPos4svMESA,ptr.GLshort opengl: glWindowPos4svMESA(v: ptr GLshort) glMultiTexCoordP4ui nodesnim/thirdparty/opengl.html#glMultiTexCoordP4ui,GLenum,GLenum,GLuint opengl: glMultiTexCoordP4ui(texture: GLenum; `type`: GLenum; coords: GLuint) glVertexP4uiv nodesnim/thirdparty/opengl.html#glVertexP4uiv,GLenum,ptr.GLuint opengl: glVertexP4uiv(`type`: GLenum; value: ptr GLuint) glProgramUniform4iEXT nodesnim/thirdparty/opengl.html#glProgramUniform4iEXT,GLuint,GLint,GLint,GLint,GLint,GLint opengl: glProgramUniform4iEXT(program: GLuint; location: GLint; v0: GLint; v1: GLint; v2: GLint;\n v3: GLint) glTexCoord3xvOES nodesnim/thirdparty/opengl.html#glTexCoord3xvOES,ptr.GLfixed opengl: glTexCoord3xvOES(coords: ptr GLfixed) glCopyTexImage2DEXT nodesnim/thirdparty/opengl.html#glCopyTexImage2DEXT,GLenum,GLint,GLenum,GLint,GLint,GLsizei,GLsizei,GLint opengl: glCopyTexImage2DEXT(target: GLenum; level: GLint; internalformat: GLenum; x: GLint;\n y: GLint; width: GLsizei; height: GLsizei; border: GLint) glGenSamplers nodesnim/thirdparty/opengl.html#glGenSamplers,GLsizei,ptr.GLuint opengl: glGenSamplers(count: GLsizei; samplers: ptr GLuint) glRasterPos4iv nodesnim/thirdparty/opengl.html#glRasterPos4iv,ptr.GLint opengl: glRasterPos4iv(v: ptr GLint) glWindowPos4sMESA nodesnim/thirdparty/opengl.html#glWindowPos4sMESA,GLshort,GLshort,GLshort,GLshort opengl: glWindowPos4sMESA(x: GLshort; y: GLshort; z: GLshort; w: GLshort) glProgramUniform2dvEXT nodesnim/thirdparty/opengl.html#glProgramUniform2dvEXT,GLuint,GLint,GLsizei,ptr.GLdouble opengl: glProgramUniform2dvEXT(program: GLuint; location: GLint; count: GLsizei;\n value: ptr GLdouble) glPrioritizeTexturesEXT nodesnim/thirdparty/opengl.html#glPrioritizeTexturesEXT,GLsizei,ptr.GLuint,ptr.GLclampf opengl: glPrioritizeTexturesEXT(n: GLsizei; textures: ptr GLuint; priorities: ptr GLclampf) glRects nodesnim/thirdparty/opengl.html#glRects,GLshort,GLshort,GLshort,GLshort opengl: glRects(x1: GLshort; y1: GLshort; x2: GLshort; y2: GLshort) glMultiDrawElementsBaseVertex nodesnim/thirdparty/opengl.html#glMultiDrawElementsBaseVertex,GLenum,ptr.GLsizei,GLenum,ptr.pointer,GLsizei,ptr.GLint opengl: glMultiDrawElementsBaseVertex(mode: GLenum; count: ptr GLsizei; `type`: GLenum;\n indices: ptr pointer; drawcount: GLsizei;\n basevertex: ptr GLint) glProgramBinaryOES nodesnim/thirdparty/opengl.html#glProgramBinaryOES,GLuint,GLenum,pointer,GLint opengl: glProgramBinaryOES(program: GLuint; binaryFormat: GLenum; binary: pointer;\n length: GLint) glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN nodesnim/thirdparty/opengl.html#glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN,ptr.GLuint,ptr.GLfloat,ptr.GLfloat,ptr.GLfloat,ptr.GLfloat opengl: glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN(rc: ptr GLuint;\n tc: ptr GLfloat; c: ptr GLfloat; n: ptr GLfloat; v: ptr GLfloat) glGetMinmaxParameterfv nodesnim/thirdparty/opengl.html#glGetMinmaxParameterfv,GLenum,GLenum,ptr.GLfloat opengl: glGetMinmaxParameterfv(target: GLenum; pname: GLenum; params: ptr GLfloat) glColor4fNormal3fVertex3fSUN nodesnim/thirdparty/opengl.html#glColor4fNormal3fVertex3fSUN,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat opengl: glColor4fNormal3fVertex3fSUN(r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat;\n nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat;\n y: GLfloat; z: GLfloat) glWindowPos2d nodesnim/thirdparty/opengl.html#glWindowPos2d,GLdouble,GLdouble opengl: glWindowPos2d(x: GLdouble; y: GLdouble) glGetPerfMonitorGroupStringAMD nodesnim/thirdparty/opengl.html#glGetPerfMonitorGroupStringAMD,GLuint,GLsizei,ptr.GLsizei,cstring opengl: glGetPerfMonitorGroupStringAMD(group: GLuint; bufSize: GLsizei; length: ptr GLsizei;\n groupString: cstring) glUniformHandleui64vNV nodesnim/thirdparty/opengl.html#glUniformHandleui64vNV,GLint,GLsizei,ptr.GLuint64 opengl: glUniformHandleui64vNV(location: GLint; count: GLsizei; value: ptr GLuint64) glBlendEquation nodesnim/thirdparty/opengl.html#glBlendEquation,GLenum opengl: glBlendEquation(mode: GLenum) glMapBufferARB nodesnim/thirdparty/opengl.html#glMapBufferARB,GLenum,GLenum opengl: glMapBufferARB(target: GLenum; access: GLenum): pointer glGetMaterialxvOES nodesnim/thirdparty/opengl.html#glGetMaterialxvOES,GLenum,GLenum,ptr.GLfixed opengl: glGetMaterialxvOES(face: GLenum; pname: GLenum; params: ptr GLfixed) glVertexAttribI1ivEXT nodesnim/thirdparty/opengl.html#glVertexAttribI1ivEXT,GLuint,ptr.GLint opengl: glVertexAttribI1ivEXT(index: GLuint; v: ptr GLint) glTexCoord4hvNV nodesnim/thirdparty/opengl.html#glTexCoord4hvNV,ptr.GLhalfNv opengl: glTexCoord4hvNV(v: ptr GLhalfNv) glVertexArrayVertexAttribLOffsetEXT nodesnim/thirdparty/opengl.html#glVertexArrayVertexAttribLOffsetEXT,GLuint,GLuint,GLuint,GLint,GLenum,GLsizei,GLintptr opengl: glVertexArrayVertexAttribLOffsetEXT(vaobj: GLuint; buffer: GLuint; index: GLuint;\n size: GLint; `type`: GLenum; stride: GLsizei;\n offset: GLintptr) glExtGetShadersQCOM nodesnim/thirdparty/opengl.html#glExtGetShadersQCOM,ptr.GLuint,GLint,ptr.GLint opengl: glExtGetShadersQCOM(shaders: ptr GLuint; maxShaders: GLint; numShaders: ptr GLint) glWindowPos4ivMESA nodesnim/thirdparty/opengl.html#glWindowPos4ivMESA,ptr.GLint opengl: glWindowPos4ivMESA(v: ptr GLint) glVertexAttrib1sNV nodesnim/thirdparty/opengl.html#glVertexAttrib1sNV,GLuint,GLshort opengl: glVertexAttrib1sNV(index: GLuint; x: GLshort) glNormalStream3ivATI nodesnim/thirdparty/opengl.html#glNormalStream3ivATI,GLenum,ptr.GLint opengl: glNormalStream3ivATI(stream: GLenum; coords: ptr GLint) glSecondaryColor3fEXT nodesnim/thirdparty/opengl.html#glSecondaryColor3fEXT,GLfloat,GLfloat,GLfloat opengl: glSecondaryColor3fEXT(red: GLfloat; green: GLfloat; blue: GLfloat) glVertexArrayFogCoordOffsetEXT nodesnim/thirdparty/opengl.html#glVertexArrayFogCoordOffsetEXT,GLuint,GLuint,GLenum,GLsizei,GLintptr opengl: glVertexArrayFogCoordOffsetEXT(vaobj: GLuint; buffer: GLuint; `type`: GLenum;\n stride: GLsizei; offset: GLintptr) glGetTextureImageEXT nodesnim/thirdparty/opengl.html#glGetTextureImageEXT,GLuint,GLenum,GLint,GLenum,GLenum,pointer opengl: glGetTextureImageEXT(texture: GLuint; target: GLenum; level: GLint; format: GLenum;\n `type`: GLenum; pixels: pointer) glVertexAttrib4hNV nodesnim/thirdparty/opengl.html#glVertexAttrib4hNV,GLuint,GLhalfNv,GLhalfNv,GLhalfNv,GLhalfNv opengl: glVertexAttrib4hNV(index: GLuint; x: GLhalfNv; y: GLhalfNv; z: GLhalfNv; w: GLhalfNv) glReplacementCodeusSUN nodesnim/thirdparty/opengl.html#glReplacementCodeusSUN,GLushort opengl: glReplacementCodeusSUN(code: GLushort) glPixelTexGenSGIX nodesnim/thirdparty/opengl.html#glPixelTexGenSGIX,GLenum opengl: glPixelTexGenSGIX(mode: GLenum) glMultiDrawRangeElementArrayAPPLE nodesnim/thirdparty/opengl.html#glMultiDrawRangeElementArrayAPPLE,GLenum,GLuint,GLuint,ptr.GLint,ptr.GLsizei,GLsizei opengl: glMultiDrawRangeElementArrayAPPLE(mode: GLenum; start: GLuint; `end`: GLuint;\n first: ptr GLint; count: ptr GLsizei;\n primcount: GLsizei) glDrawElements nodesnim/thirdparty/opengl.html#glDrawElements,GLenum,GLsizei,GLenum,pointer opengl: glDrawElements(mode: GLenum; count: GLsizei; `type`: GLenum; indices: pointer) glTexCoord1hvNV nodesnim/thirdparty/opengl.html#glTexCoord1hvNV,ptr.GLhalfNv opengl: glTexCoord1hvNV(v: ptr GLhalfNv) glGetPixelMapuiv nodesnim/thirdparty/opengl.html#glGetPixelMapuiv,GLenum,ptr.GLuint opengl: glGetPixelMapuiv(map: GLenum; values: ptr GLuint) glRasterPos4d nodesnim/thirdparty/opengl.html#glRasterPos4d,GLdouble,GLdouble,GLdouble,GLdouble opengl: glRasterPos4d(x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble) glTexImage1D nodesnim/thirdparty/opengl.html#glTexImage1D,GLenum,GLint,GLint,GLsizei,GLint,GLenum,GLenum,pointer opengl: glTexImage1D(target: GLenum; level: GLint; internalformat: GLint; width: GLsizei;\n border: GLint; format: GLenum; `type`: GLenum; pixels: pointer) glConvolutionParameterxOES nodesnim/thirdparty/opengl.html#glConvolutionParameterxOES,GLenum,GLenum,GLfixed opengl: glConvolutionParameterxOES(target: GLenum; pname: GLenum; param: GLfixed) glSecondaryColor3dEXT nodesnim/thirdparty/opengl.html#glSecondaryColor3dEXT,GLdouble,GLdouble,GLdouble opengl: glSecondaryColor3dEXT(red: GLdouble; green: GLdouble; blue: GLdouble) glGetCombinerOutputParameterivNV nodesnim/thirdparty/opengl.html#glGetCombinerOutputParameterivNV,GLenum,GLenum,GLenum,ptr.GLint opengl: glGetCombinerOutputParameterivNV(stage: GLenum; portion: GLenum; pname: GLenum;\n params: ptr GLint) glQueryCounter nodesnim/thirdparty/opengl.html#glQueryCounter,GLuint,GLenum opengl: glQueryCounter(id: GLuint; target: GLenum) glGetUniformi64vNV nodesnim/thirdparty/opengl.html#glGetUniformi64vNV,GLuint,GLint,ptr.GLint64EXT opengl: glGetUniformi64vNV(program: GLuint; location: GLint; params: ptr GLint64EXT) glTexCoord2fv nodesnim/thirdparty/opengl.html#glTexCoord2fv,ptr.GLfloat opengl: glTexCoord2fv(v: ptr GLfloat) glWindowPos3d nodesnim/thirdparty/opengl.html#glWindowPos3d,GLdouble,GLdouble,GLdouble opengl: glWindowPos3d(x: GLdouble; y: GLdouble; z: GLdouble) glBlendFuncSeparateINGR nodesnim/thirdparty/opengl.html#glBlendFuncSeparateINGR,GLenum,GLenum,GLenum,GLenum opengl: glBlendFuncSeparateINGR(sfactorRgb: GLenum; dfactorRgb: GLenum;\n sfactorAlpha: GLenum; dfactorAlpha: GLenum) glTextureNormalEXT nodesnim/thirdparty/opengl.html#glTextureNormalEXT,GLenum opengl: glTextureNormalEXT(mode: GLenum) glVertexStream2fATI nodesnim/thirdparty/opengl.html#glVertexStream2fATI,GLenum,GLfloat,GLfloat opengl: glVertexStream2fATI(stream: GLenum; x: GLfloat; y: GLfloat) glViewportIndexedf nodesnim/thirdparty/opengl.html#glViewportIndexedf,GLuint,GLfloat,GLfloat,GLfloat,GLfloat opengl: glViewportIndexedf(index: GLuint; x: GLfloat; y: GLfloat; w: GLfloat; h: GLfloat) glMultiTexCoord4ivARB nodesnim/thirdparty/opengl.html#glMultiTexCoord4ivARB,GLenum,ptr.GLint opengl: glMultiTexCoord4ivARB(target: GLenum; v: ptr GLint) glBindBufferOffsetEXT nodesnim/thirdparty/opengl.html#glBindBufferOffsetEXT,GLenum,GLuint,GLuint,GLintptr opengl: glBindBufferOffsetEXT(target: GLenum; index: GLuint; buffer: GLuint; offset: GLintptr) glTexCoord3sv nodesnim/thirdparty/opengl.html#glTexCoord3sv,ptr.GLshort opengl: glTexCoord3sv(v: ptr GLshort) glVertexArrayVertexAttribBindingEXT nodesnim/thirdparty/opengl.html#glVertexArrayVertexAttribBindingEXT,GLuint,GLuint,GLuint opengl: glVertexArrayVertexAttribBindingEXT(vaobj: GLuint; attribindex: GLuint;\n bindingindex: GLuint) glVertexAttrib2f nodesnim/thirdparty/opengl.html#glVertexAttrib2f,GLuint,GLfloat,GLfloat opengl: glVertexAttrib2f(index: GLuint; x: GLfloat; y: GLfloat) glMultiTexGenivEXT nodesnim/thirdparty/opengl.html#glMultiTexGenivEXT,GLenum,GLenum,GLenum,ptr.GLint opengl: glMultiTexGenivEXT(texunit: GLenum; coord: GLenum; pname: GLenum; params: ptr GLint) glUniformui64vNV nodesnim/thirdparty/opengl.html#glUniformui64vNV,GLint,GLsizei,ptr.GLuint64EXT opengl: glUniformui64vNV(location: GLint; count: GLsizei; value: ptr GLuint64EXT) glGetInfoLogARB nodesnim/thirdparty/opengl.html#glGetInfoLogARB,GLhandleArb,GLsizei,ptr.GLsizei,cstring opengl: glGetInfoLogARB(obj: GLhandleArb; maxLength: GLsizei; length: ptr GLsizei;\n infoLog: cstring) glGetNamedProgramLocalParameterIivEXT nodesnim/thirdparty/opengl.html#glGetNamedProgramLocalParameterIivEXT,GLuint,GLenum,GLuint,ptr.GLint opengl: glGetNamedProgramLocalParameterIivEXT(program: GLuint; target: GLenum;\n index: GLuint; params: ptr GLint) glVertexAttrib4s nodesnim/thirdparty/opengl.html#glVertexAttrib4s,GLuint,GLshort,GLshort,GLshort,GLshort opengl: glVertexAttrib4s(index: GLuint; x: GLshort; y: GLshort; z: GLshort; w: GLshort) glUniformMatrix4x2dv nodesnim/thirdparty/opengl.html#glUniformMatrix4x2dv,GLint,GLsizei,GLboolean,ptr.GLdouble opengl: glUniformMatrix4x2dv(location: GLint; count: GLsizei; transpose: GLboolean;\n value: ptr GLdouble) glVertexAttribs3dvNV nodesnim/thirdparty/opengl.html#glVertexAttribs3dvNV,GLuint,GLsizei,ptr.GLdouble opengl: glVertexAttribs3dvNV(index: GLuint; count: GLsizei; v: ptr GLdouble) glSecondaryColor3dvEXT nodesnim/thirdparty/opengl.html#glSecondaryColor3dvEXT,ptr.GLdouble opengl: glSecondaryColor3dvEXT(v: ptr GLdouble) glTextureRenderbufferEXT nodesnim/thirdparty/opengl.html#glTextureRenderbufferEXT,GLuint,GLenum,GLuint opengl: glTextureRenderbufferEXT(texture: GLuint; target: GLenum; renderbuffer: GLuint) glVertexAttribL2ui64vNV nodesnim/thirdparty/opengl.html#glVertexAttribL2ui64vNV,GLuint,ptr.GLuint64EXT opengl: glVertexAttribL2ui64vNV(index: GLuint; v: ptr GLuint64EXT) glBlendFuncSeparateOES nodesnim/thirdparty/opengl.html#glBlendFuncSeparateOES,GLenum,GLenum,GLenum,GLenum opengl: glBlendFuncSeparateOES(srcRgb: GLenum; dstRgb: GLenum; srcAlpha: GLenum;\n dstAlpha: GLenum) glVertexAttribDivisorARB nodesnim/thirdparty/opengl.html#glVertexAttribDivisorARB,GLuint,GLuint opengl: glVertexAttribDivisorARB(index: GLuint; divisor: GLuint) glWindowPos2sv nodesnim/thirdparty/opengl.html#glWindowPos2sv,ptr.GLshort opengl: glWindowPos2sv(v: ptr GLshort) glMultiTexCoord3svARB nodesnim/thirdparty/opengl.html#glMultiTexCoord3svARB,GLenum,ptr.GLshort opengl: glMultiTexCoord3svARB(target: GLenum; v: ptr GLshort) glCombinerParameterfvNV nodesnim/thirdparty/opengl.html#glCombinerParameterfvNV,GLenum,ptr.GLfloat opengl: glCombinerParameterfvNV(pname: GLenum; params: ptr GLfloat) glGetImageTransformParameterfvHP nodesnim/thirdparty/opengl.html#glGetImageTransformParameterfvHP,GLenum,GLenum,ptr.GLfloat opengl: glGetImageTransformParameterfvHP(target: GLenum; pname: GLenum; params: ptr GLfloat) glTexParameteriv nodesnim/thirdparty/opengl.html#glTexParameteriv,GLenum,GLenum,ptr.GLint opengl: glTexParameteriv(target: GLenum; pname: GLenum; params: ptr GLint) glGetArrayObjectivATI nodesnim/thirdparty/opengl.html#glGetArrayObjectivATI,GLenum,GLenum,ptr.GLint opengl: glGetArrayObjectivATI(`array`: GLenum; pname: GLenum; params: ptr GLint) glGetTexParameterIuiv nodesnim/thirdparty/opengl.html#glGetTexParameterIuiv,GLenum,GLenum,ptr.GLuint opengl: glGetTexParameterIuiv(target: GLenum; pname: GLenum; params: ptr GLuint) glGetProgramPipelineInfoLog nodesnim/thirdparty/opengl.html#glGetProgramPipelineInfoLog,GLuint,GLsizei,ptr.GLsizei,cstring opengl: glGetProgramPipelineInfoLog(pipeline: GLuint; bufSize: GLsizei; length: ptr GLsizei;\n infoLog: cstring) glGetOcclusionQueryuivNV nodesnim/thirdparty/opengl.html#glGetOcclusionQueryuivNV,GLuint,GLenum,ptr.GLuint opengl: glGetOcclusionQueryuivNV(id: GLuint; pname: GLenum; params: ptr GLuint) glVertexAttrib4bvARB nodesnim/thirdparty/opengl.html#glVertexAttrib4bvARB,GLuint,ptr.GLbyte opengl: glVertexAttrib4bvARB(index: GLuint; v: ptr GLbyte) glListParameterfvSGIX nodesnim/thirdparty/opengl.html#glListParameterfvSGIX,GLuint,GLenum,ptr.GLfloat opengl: glListParameterfvSGIX(list: GLuint; pname: GLenum; params: ptr GLfloat) glDeleteSamplers nodesnim/thirdparty/opengl.html#glDeleteSamplers,GLsizei,ptr.GLuint opengl: glDeleteSamplers(count: GLsizei; samplers: ptr GLuint) glNormalStream3dATI nodesnim/thirdparty/opengl.html#glNormalStream3dATI,GLenum,GLdouble,GLdouble,GLdouble opengl: glNormalStream3dATI(stream: GLenum; nx: GLdouble; ny: GLdouble; nz: GLdouble) glProgramUniform4i64vNV nodesnim/thirdparty/opengl.html#glProgramUniform4i64vNV,GLuint,GLint,GLsizei,ptr.GLint64EXT opengl: glProgramUniform4i64vNV(program: GLuint; location: GLint; count: GLsizei;\n value: ptr GLint64EXT) glBlendFuncSeparateiARB nodesnim/thirdparty/opengl.html#glBlendFuncSeparateiARB,GLuint,GLenum,GLenum,GLenum,GLenum opengl: glBlendFuncSeparateiARB(buf: GLuint; srcRgb: GLenum; dstRgb: GLenum; srcAlpha: GLenum;\n dstAlpha: GLenum) glEndTransformFeedbackEXT nodesnim/thirdparty/opengl.html#glEndTransformFeedbackEXT opengl: glEndTransformFeedbackEXT() glMultiTexCoord3i nodesnim/thirdparty/opengl.html#glMultiTexCoord3i,GLenum,GLint,GLint,GLint opengl: glMultiTexCoord3i(target: GLenum; s: GLint; t: GLint; r: GLint) glMakeBufferResidentNV nodesnim/thirdparty/opengl.html#glMakeBufferResidentNV,GLenum,GLenum opengl: glMakeBufferResidentNV(target: GLenum; access: GLenum) glTangent3dvEXT nodesnim/thirdparty/opengl.html#glTangent3dvEXT,ptr.GLdouble opengl: glTangent3dvEXT(v: ptr GLdouble) glMatrixPopEXT nodesnim/thirdparty/opengl.html#glMatrixPopEXT,GLenum opengl: glMatrixPopEXT(mode: GLenum) glVertexAttrib4NivARB nodesnim/thirdparty/opengl.html#glVertexAttrib4NivARB,GLuint,ptr.GLint opengl: glVertexAttrib4NivARB(index: GLuint; v: ptr GLint) glProgramUniform2ui64NV nodesnim/thirdparty/opengl.html#glProgramUniform2ui64NV,GLuint,GLint,GLuint64EXT,GLuint64EXT opengl: glProgramUniform2ui64NV(program: GLuint; location: GLint; x: GLuint64EXT;\n y: GLuint64EXT) glWeightPointerARB nodesnim/thirdparty/opengl.html#glWeightPointerARB,GLint,GLenum,GLsizei,pointer opengl: glWeightPointerARB(size: GLint; `type`: GLenum; stride: GLsizei; `pointer`: pointer) glCullParameterdvEXT nodesnim/thirdparty/opengl.html#glCullParameterdvEXT,GLenum,ptr.GLdouble opengl: glCullParameterdvEXT(pname: GLenum; params: ptr GLdouble) glFramebufferTexture2D nodesnim/thirdparty/opengl.html#glFramebufferTexture2D,GLenum,GLenum,GLenum,GLuint,GLint opengl: glFramebufferTexture2D(target: GLenum; attachment: GLenum; textarget: GLenum;\n texture: GLuint; level: GLint) glGenVertexArrays nodesnim/thirdparty/opengl.html#glGenVertexArrays,GLsizei,ptr.GLuint opengl: glGenVertexArrays(n: GLsizei; arrays: ptr GLuint) glUniformHandleui64NV nodesnim/thirdparty/opengl.html#glUniformHandleui64NV,GLint,GLuint64 opengl: glUniformHandleui64NV(location: GLint; value: GLuint64) glIndexPointer nodesnim/thirdparty/opengl.html#glIndexPointer,GLenum,GLsizei,pointer opengl: glIndexPointer(`type`: GLenum; stride: GLsizei; `pointer`: pointer) glGetProgramSubroutineParameteruivNV nodesnim/thirdparty/opengl.html#glGetProgramSubroutineParameteruivNV,GLenum,GLuint,ptr.GLuint opengl: glGetProgramSubroutineParameteruivNV(target: GLenum; index: GLuint;\n param: ptr GLuint) glVertexAttrib1svARB nodesnim/thirdparty/opengl.html#glVertexAttrib1svARB,GLuint,ptr.GLshort opengl: glVertexAttrib1svARB(index: GLuint; v: ptr GLshort) glDetachObjectARB nodesnim/thirdparty/opengl.html#glDetachObjectARB,GLhandleArb,GLhandleArb opengl: glDetachObjectARB(containerObj: GLhandleArb; attachedObj: GLhandleArb) glCompressedTexImage3D nodesnim/thirdparty/opengl.html#glCompressedTexImage3D,GLenum,GLint,GLenum,GLsizei,GLsizei,GLsizei,GLint,GLsizei,pointer opengl: glCompressedTexImage3D(target: GLenum; level: GLint; internalformat: GLenum;\n width: GLsizei; height: GLsizei; depth: GLsizei; border: GLint;\n imageSize: GLsizei; data: pointer) glBlendFuncSeparate nodesnim/thirdparty/opengl.html#glBlendFuncSeparate,GLenum,GLenum,GLenum,GLenum opengl: glBlendFuncSeparate(sfactorRgb: GLenum; dfactorRgb: GLenum; sfactorAlpha: GLenum;\n dfactorAlpha: GLenum) glExecuteProgramNV nodesnim/thirdparty/opengl.html#glExecuteProgramNV,GLenum,GLuint,ptr.GLfloat opengl: glExecuteProgramNV(target: GLenum; id: GLuint; params: ptr GLfloat) glAttachObjectARB nodesnim/thirdparty/opengl.html#glAttachObjectARB,GLhandleArb,GLhandleArb opengl: glAttachObjectARB(containerObj: GLhandleArb; obj: GLhandleArb) glCompressedTexSubImage1D nodesnim/thirdparty/opengl.html#glCompressedTexSubImage1D,GLenum,GLint,GLint,GLsizei,GLenum,GLsizei,pointer opengl: glCompressedTexSubImage1D(target: GLenum; level: GLint; xoffset: GLint;\n width: GLsizei; format: GLenum; imageSize: GLsizei;\n data: pointer) glProgramUniform4iv nodesnim/thirdparty/opengl.html#glProgramUniform4iv,GLuint,GLint,GLsizei,ptr.GLint opengl: glProgramUniform4iv(program: GLuint; location: GLint; count: GLsizei; value: ptr GLint) glVertexAttrib3sv nodesnim/thirdparty/opengl.html#glVertexAttrib3sv,GLuint,ptr.GLshort opengl: glVertexAttrib3sv(index: GLuint; v: ptr GLshort) glTexCoord3bvOES nodesnim/thirdparty/opengl.html#glTexCoord3bvOES,ptr.GLbyte opengl: glTexCoord3bvOES(coords: ptr GLbyte) glGenTexturesEXT nodesnim/thirdparty/opengl.html#glGenTexturesEXT,GLsizei,ptr.GLuint opengl: glGenTexturesEXT(n: GLsizei; textures: ptr GLuint) glColor4f nodesnim/thirdparty/opengl.html#glColor4f,GLfloat,GLfloat,GLfloat,GLfloat opengl: glColor4f(red: GLfloat; green: GLfloat; blue: GLfloat; alpha: GLfloat) glGetFramebufferAttachmentParameterivOES nodesnim/thirdparty/opengl.html#glGetFramebufferAttachmentParameterivOES,GLenum,GLenum,GLenum,ptr.GLint opengl: glGetFramebufferAttachmentParameterivOES(target: GLenum; attachment: GLenum;\n pname: GLenum; params: ptr GLint) glClearColor nodesnim/thirdparty/opengl.html#glClearColor,GLfloat,GLfloat,GLfloat,GLfloat opengl: glClearColor(red: GLfloat; green: GLfloat; blue: GLfloat; alpha: GLfloat) glNamedProgramLocalParametersI4ivEXT nodesnim/thirdparty/opengl.html#glNamedProgramLocalParametersI4ivEXT,GLuint,GLenum,GLuint,GLsizei,ptr.GLint opengl: glNamedProgramLocalParametersI4ivEXT(program: GLuint; target: GLenum; index: GLuint;\n count: GLsizei; params: ptr GLint) glMakeImageHandleNonResidentARB nodesnim/thirdparty/opengl.html#glMakeImageHandleNonResidentARB,GLuint64 opengl: glMakeImageHandleNonResidentARB(handle: GLuint64) glGenRenderbuffers nodesnim/thirdparty/opengl.html#glGenRenderbuffers,GLsizei,ptr.GLuint opengl: glGenRenderbuffers(n: GLsizei; renderbuffers: ptr GLuint) glVertexAttribL1ui64vARB nodesnim/thirdparty/opengl.html#glVertexAttribL1ui64vARB,GLuint,ptr.GLuint64EXT opengl: glVertexAttribL1ui64vARB(index: GLuint; v: ptr GLuint64EXT) glBindFramebufferEXT nodesnim/thirdparty/opengl.html#glBindFramebufferEXT,GLenum,GLuint opengl: glBindFramebufferEXT(target: GLenum; framebuffer: GLuint) glProgramUniform2dEXT nodesnim/thirdparty/opengl.html#glProgramUniform2dEXT,GLuint,GLint,GLdouble,GLdouble opengl: glProgramUniform2dEXT(program: GLuint; location: GLint; x: GLdouble; y: GLdouble) glCompressedMultiTexImage2DEXT nodesnim/thirdparty/opengl.html#glCompressedMultiTexImage2DEXT,GLenum,GLenum,GLint,GLenum,GLsizei,GLsizei,GLint,GLsizei,pointer opengl: glCompressedMultiTexImage2DEXT(texunit: GLenum; target: GLenum; level: GLint;\n internalformat: GLenum; width: GLsizei;\n height: GLsizei; border: GLint; imageSize: GLsizei;\n bits: pointer) glDeleteSyncAPPLE nodesnim/thirdparty/opengl.html#glDeleteSyncAPPLE,GLsync opengl: glDeleteSyncAPPLE(sync: GLsync) glDebugMessageInsertAMD nodesnim/thirdparty/opengl.html#glDebugMessageInsertAMD,GLenum,GLenum,GLuint,GLsizei,cstring opengl: glDebugMessageInsertAMD(category: GLenum; severity: GLenum; id: GLuint;\n length: GLsizei; buf: cstring) glSecondaryColorPointerEXT nodesnim/thirdparty/opengl.html#glSecondaryColorPointerEXT,GLint,GLenum,GLsizei,pointer opengl: glSecondaryColorPointerEXT(size: GLint; `type`: GLenum; stride: GLsizei;\n `pointer`: pointer) glTextureImage2DMultisampleNV nodesnim/thirdparty/opengl.html#glTextureImage2DMultisampleNV,GLuint,GLenum,GLsizei,GLint,GLsizei,GLsizei,GLboolean opengl: glTextureImage2DMultisampleNV(texture: GLuint; target: GLenum; samples: GLsizei;\n internalFormat: GLint; width: GLsizei;\n height: GLsizei; fixedSampleLocations: GLboolean) glBeginFragmentShaderATI nodesnim/thirdparty/opengl.html#glBeginFragmentShaderATI opengl: glBeginFragmentShaderATI() glClearDepth nodesnim/thirdparty/opengl.html#glClearDepth,GLdouble opengl: glClearDepth(depth: GLdouble) glBindTextures nodesnim/thirdparty/opengl.html#glBindTextures,GLuint,GLsizei,ptr.GLuint opengl: glBindTextures(first: GLuint; count: GLsizei; textures: ptr GLuint) glEvalCoord1d nodesnim/thirdparty/opengl.html#glEvalCoord1d,GLdouble opengl: glEvalCoord1d(u: GLdouble) glSecondaryColor3b nodesnim/thirdparty/opengl.html#glSecondaryColor3b,GLbyte,GLbyte,GLbyte opengl: glSecondaryColor3b(red: GLbyte; green: GLbyte; blue: GLbyte) glExtGetTexSubImageQCOM nodesnim/thirdparty/opengl.html#glExtGetTexSubImageQCOM,GLenum,GLint,GLint,GLint,GLint,GLsizei,GLsizei,GLsizei,GLenum,GLenum,pointer opengl: glExtGetTexSubImageQCOM(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint;\n zoffset: GLint; width: GLsizei; height: GLsizei;\n depth: GLsizei; format: GLenum; `type`: GLenum;\n texels: pointer) glClearColorIiEXT nodesnim/thirdparty/opengl.html#glClearColorIiEXT,GLint,GLint,GLint,GLint opengl: glClearColorIiEXT(red: GLint; green: GLint; blue: GLint; alpha: GLint) glVertex2xOES nodesnim/thirdparty/opengl.html#glVertex2xOES,GLfixed opengl: glVertex2xOES(x: GLfixed) glVertexAttrib2s nodesnim/thirdparty/opengl.html#glVertexAttrib2s,GLuint,GLshort,GLshort opengl: glVertexAttrib2s(index: GLuint; x: GLshort; y: GLshort) glUniformHandleui64vARB nodesnim/thirdparty/opengl.html#glUniformHandleui64vARB,GLint,GLsizei,ptr.GLuint64 opengl: glUniformHandleui64vARB(location: GLint; count: GLsizei; value: ptr GLuint64) glAreTexturesResidentEXT nodesnim/thirdparty/opengl.html#glAreTexturesResidentEXT,GLsizei,ptr.GLuint,ptr.GLboolean opengl: glAreTexturesResidentEXT(n: GLsizei; textures: ptr GLuint; residences: ptr GLboolean): GLboolean glDrawElementsInstancedBaseInstance nodesnim/thirdparty/opengl.html#glDrawElementsInstancedBaseInstance,GLenum,GLsizei,GLenum,ptr.pointer,GLsizei,GLuint opengl: glDrawElementsInstancedBaseInstance(mode: GLenum; count: GLsizei; `type`: GLenum;\n indices: ptr pointer; instancecount: GLsizei;\n baseinstance: GLuint) glGetString nodesnim/thirdparty/opengl.html#glGetString,GLenum opengl: glGetString(name: GLenum): ptr GLubyte glDrawTransformFeedbackStream nodesnim/thirdparty/opengl.html#glDrawTransformFeedbackStream,GLenum,GLuint,GLuint opengl: glDrawTransformFeedbackStream(mode: GLenum; id: GLuint; stream: GLuint) glSecondaryColor3uiv nodesnim/thirdparty/opengl.html#glSecondaryColor3uiv,ptr.GLuint opengl: glSecondaryColor3uiv(v: ptr GLuint) glNamedFramebufferParameteriEXT nodesnim/thirdparty/opengl.html#glNamedFramebufferParameteriEXT,GLuint,GLenum,GLint opengl: glNamedFramebufferParameteriEXT(framebuffer: GLuint; pname: GLenum; param: GLint) glVertexAttrib4hvNV nodesnim/thirdparty/opengl.html#glVertexAttrib4hvNV,GLuint,ptr.GLhalfNv opengl: glVertexAttrib4hvNV(index: GLuint; v: ptr GLhalfNv) glGetnUniformuivARB nodesnim/thirdparty/opengl.html#glGetnUniformuivARB,GLuint,GLint,GLsizei,ptr.GLuint opengl: glGetnUniformuivARB(program: GLuint; location: GLint; bufSize: GLsizei;\n params: ptr GLuint) glProgramUniform4ui nodesnim/thirdparty/opengl.html#glProgramUniform4ui,GLuint,GLint,GLuint,GLuint,GLuint,GLuint opengl: glProgramUniform4ui(program: GLuint; location: GLint; v0: GLuint; v1: GLuint;\n v2: GLuint; v3: GLuint) glPointParameterxvOES nodesnim/thirdparty/opengl.html#glPointParameterxvOES,GLenum,ptr.GLfixed opengl: glPointParameterxvOES(pname: GLenum; params: ptr GLfixed) glIsEnabledi nodesnim/thirdparty/opengl.html#glIsEnabledi,GLenum,GLuint opengl: glIsEnabledi(target: GLenum; index: GLuint): GLboolean glColorPointerEXT nodesnim/thirdparty/opengl.html#glColorPointerEXT,GLint,GLenum,GLsizei,GLsizei,pointer opengl: glColorPointerEXT(size: GLint; `type`: GLenum; stride: GLsizei; count: GLsizei;\n `pointer`: pointer) glFragmentLightModelfvSGIX nodesnim/thirdparty/opengl.html#glFragmentLightModelfvSGIX,GLenum,ptr.GLfloat opengl: glFragmentLightModelfvSGIX(pname: GLenum; params: ptr GLfloat) glRasterPos3f nodesnim/thirdparty/opengl.html#glRasterPos3f,GLfloat,GLfloat,GLfloat opengl: glRasterPos3f(x: GLfloat; y: GLfloat; z: GLfloat) glDeleteObjectARB nodesnim/thirdparty/opengl.html#glDeleteObjectARB,GLhandleArb opengl: glDeleteObjectARB(obj: GLhandleArb) glSetFenceNV nodesnim/thirdparty/opengl.html#glSetFenceNV,GLuint,GLenum opengl: glSetFenceNV(fence: GLuint; condition: GLenum) glTransformFeedbackAttribsNV nodesnim/thirdparty/opengl.html#glTransformFeedbackAttribsNV,GLuint,ptr.GLint,GLenum opengl: glTransformFeedbackAttribsNV(count: GLuint; attribs: ptr GLint; bufferMode: GLenum) glProgramUniformMatrix2fvEXT nodesnim/thirdparty/opengl.html#glProgramUniformMatrix2fvEXT,GLuint,GLint,GLsizei,GLboolean,ptr.GLfloat opengl: glProgramUniformMatrix2fvEXT(program: GLuint; location: GLint; count: GLsizei;\n transpose: GLboolean; value: ptr GLfloat) glGetPointerv nodesnim/thirdparty/opengl.html#glGetPointerv,GLenum,ptr.pointer opengl: glGetPointerv(pname: GLenum; params: ptr pointer) glWindowPos2dvMESA nodesnim/thirdparty/opengl.html#glWindowPos2dvMESA,ptr.GLdouble opengl: glWindowPos2dvMESA(v: ptr GLdouble) glTexImage2DMultisample nodesnim/thirdparty/opengl.html#glTexImage2DMultisample,GLenum,GLsizei,GLint,GLsizei,GLsizei,GLboolean opengl: glTexImage2DMultisample(target: GLenum; samples: GLsizei; internalformat: GLint;\n width: GLsizei; height: GLsizei;\n fixedsamplelocations: GLboolean) glGenFragmentShadersATI nodesnim/thirdparty/opengl.html#glGenFragmentShadersATI,GLuint opengl: glGenFragmentShadersATI(range: GLuint): GLuint glTexCoord4fv nodesnim/thirdparty/opengl.html#glTexCoord4fv,ptr.GLfloat opengl: glTexCoord4fv(v: ptr GLfloat) glCompressedTexImage1D nodesnim/thirdparty/opengl.html#glCompressedTexImage1D,GLenum,GLint,GLenum,GLsizei,GLint,GLsizei,pointer opengl: glCompressedTexImage1D(target: GLenum; level: GLint; internalformat: GLenum;\n width: GLsizei; border: GLint; imageSize: GLsizei;\n data: pointer) glGetNamedBufferSubDataEXT nodesnim/thirdparty/opengl.html#glGetNamedBufferSubDataEXT,GLuint,GLintptr,GLsizeiptr,pointer opengl: glGetNamedBufferSubDataEXT(buffer: GLuint; offset: GLintptr; size: GLsizeiptr;\n data: pointer) glFinish nodesnim/thirdparty/opengl.html#glFinish opengl: glFinish() glDeleteVertexShaderEXT nodesnim/thirdparty/opengl.html#glDeleteVertexShaderEXT,GLuint opengl: glDeleteVertexShaderEXT(id: GLuint) glFinishObjectAPPLE nodesnim/thirdparty/opengl.html#glFinishObjectAPPLE,GLenum,GLint opengl: glFinishObjectAPPLE(`object`: GLenum; name: GLint) glGetActiveAttribARB nodesnim/thirdparty/opengl.html#glGetActiveAttribARB,GLhandleArb,GLuint,GLsizei,ptr.GLsizei,ptr.GLint,ptr.GLenum,cstring opengl: glGetActiveAttribARB(programObj: GLhandleArb; index: GLuint; maxLength: GLsizei;\n length: ptr GLsizei; size: ptr GLint; `type`: ptr GLenum;\n name: cstring) glPointParameterx nodesnim/thirdparty/opengl.html#glPointParameterx,GLenum,GLfixed opengl: glPointParameterx(pname: GLenum; param: GLfixed) glProgramUniformui64vNV nodesnim/thirdparty/opengl.html#glProgramUniformui64vNV,GLuint,GLint,GLsizei,ptr.GLuint64EXT opengl: glProgramUniformui64vNV(program: GLuint; location: GLint; count: GLsizei;\n value: ptr GLuint64EXT) glSecondaryColor3ubv nodesnim/thirdparty/opengl.html#glSecondaryColor3ubv,ptr.GLubyte opengl: glSecondaryColor3ubv(v: ptr GLubyte) glGetProgramLocalParameterIivNV nodesnim/thirdparty/opengl.html#glGetProgramLocalParameterIivNV,GLenum,GLuint,ptr.GLint opengl: glGetProgramLocalParameterIivNV(target: GLenum; index: GLuint; params: ptr GLint) glDeleteProgramPipelinesEXT nodesnim/thirdparty/opengl.html#glDeleteProgramPipelinesEXT,GLsizei,ptr.GLuint opengl: glDeleteProgramPipelinesEXT(n: GLsizei; pipelines: ptr GLuint) glVertexAttrib4fNV nodesnim/thirdparty/opengl.html#glVertexAttrib4fNV,GLuint,GLfloat,GLfloat,GLfloat,GLfloat opengl: glVertexAttrib4fNV(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat) glGetColorTableParameterfvSGI nodesnim/thirdparty/opengl.html#glGetColorTableParameterfvSGI,GLenum,GLenum,ptr.GLfloat opengl: glGetColorTableParameterfvSGI(target: GLenum; pname: GLenum; params: ptr GLfloat) glGetFloati_v nodesnim/thirdparty/opengl.html#glGetFloati_v,GLenum,GLuint,ptr.GLfloat opengl: glGetFloati_v(target: GLenum; index: GLuint; data: ptr GLfloat) glGenBuffers nodesnim/thirdparty/opengl.html#glGenBuffers,GLsizei,ptr.GLuint opengl: glGenBuffers(n: GLsizei; buffers: ptr GLuint) glNormal3b nodesnim/thirdparty/opengl.html#glNormal3b,GLbyte,GLbyte,GLbyte opengl: glNormal3b(nx: GLbyte; ny: GLbyte; nz: GLbyte) glDrawArraysInstancedARB nodesnim/thirdparty/opengl.html#glDrawArraysInstancedARB,GLenum,GLint,GLsizei,GLsizei opengl: glDrawArraysInstancedARB(mode: GLenum; first: GLint; count: GLsizei;\n primcount: GLsizei) glTexStorage2DMultisample nodesnim/thirdparty/opengl.html#glTexStorage2DMultisample,GLenum,GLsizei,GLenum,GLsizei,GLsizei,GLboolean opengl: glTexStorage2DMultisample(target: GLenum; samples: GLsizei; internalformat: GLenum;\n width: GLsizei; height: GLsizei;\n fixedsamplelocations: GLboolean) glGetVariantIntegervEXT nodesnim/thirdparty/opengl.html#glGetVariantIntegervEXT,GLuint,GLenum,ptr.GLint opengl: glGetVariantIntegervEXT(id: GLuint; value: GLenum; data: ptr GLint) glColor3ubv nodesnim/thirdparty/opengl.html#glColor3ubv,ptr.GLubyte opengl: glColor3ubv(v: ptr GLubyte) glVertexAttribP4uiv nodesnim/thirdparty/opengl.html#glVertexAttribP4uiv,GLuint,GLenum,GLboolean,ptr.GLuint opengl: glVertexAttribP4uiv(index: GLuint; `type`: GLenum; normalized: GLboolean;\n value: ptr GLuint) glProgramUniform2ivEXT nodesnim/thirdparty/opengl.html#glProgramUniform2ivEXT,GLuint,GLint,GLsizei,ptr.GLint opengl: glProgramUniform2ivEXT(program: GLuint; location: GLint; count: GLsizei;\n value: ptr GLint) glVertexStream4dATI nodesnim/thirdparty/opengl.html#glVertexStream4dATI,GLenum,GLdouble,GLdouble,GLdouble,GLdouble opengl: glVertexStream4dATI(stream: GLenum; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble) glVertexAttribL2ui64NV nodesnim/thirdparty/opengl.html#glVertexAttribL2ui64NV,GLuint,GLuint64EXT,GLuint64EXT opengl: glVertexAttribL2ui64NV(index: GLuint; x: GLuint64EXT; y: GLuint64EXT) glSecondaryColor3bEXT nodesnim/thirdparty/opengl.html#glSecondaryColor3bEXT,GLbyte,GLbyte,GLbyte opengl: glSecondaryColor3bEXT(red: GLbyte; green: GLbyte; blue: GLbyte) glGetBufferPointervOES nodesnim/thirdparty/opengl.html#glGetBufferPointervOES,GLenum,GLenum,ptr.pointer opengl: glGetBufferPointervOES(target: GLenum; pname: GLenum; params: ptr pointer) glGetMaterialfv nodesnim/thirdparty/opengl.html#glGetMaterialfv,GLenum,GLenum,ptr.GLfloat opengl: glGetMaterialfv(face: GLenum; pname: GLenum; params: ptr GLfloat) glVertexStream3sATI nodesnim/thirdparty/opengl.html#glVertexStream3sATI,GLenum,GLshort,GLshort,GLshort opengl: glVertexStream3sATI(stream: GLenum; x: GLshort; y: GLshort; z: GLshort) glUniform1i nodesnim/thirdparty/opengl.html#glUniform1i,GLint,GLint opengl: glUniform1i(location: GLint; v0: GLint) glVertexAttribL2d nodesnim/thirdparty/opengl.html#glVertexAttribL2d,GLuint,GLdouble,GLdouble opengl: glVertexAttribL2d(index: GLuint; x: GLdouble; y: GLdouble) glTestObjectAPPLE nodesnim/thirdparty/opengl.html#glTestObjectAPPLE,GLenum,GLuint opengl: glTestObjectAPPLE(`object`: GLenum; name: GLuint): GLboolean glGetTransformFeedbackVarying nodesnim/thirdparty/opengl.html#glGetTransformFeedbackVarying,GLuint,GLuint,GLsizei,ptr.GLsizei,ptr.GLsizei,ptr.GLenum,cstring opengl: glGetTransformFeedbackVarying(program: GLuint; index: GLuint; bufSize: GLsizei;\n length: ptr GLsizei; size: ptr GLsizei;\n `type`: ptr GLenum; name: cstring) glFramebufferRenderbufferOES nodesnim/thirdparty/opengl.html#glFramebufferRenderbufferOES,GLenum,GLenum,GLenum,GLuint opengl: glFramebufferRenderbufferOES(target: GLenum; attachment: GLenum;\n renderbuffertarget: GLenum; renderbuffer: GLuint) glVertexStream3iATI nodesnim/thirdparty/opengl.html#glVertexStream3iATI,GLenum,GLint,GLint,GLint opengl: glVertexStream3iATI(stream: GLenum; x: GLint; y: GLint; z: GLint) glMakeTextureHandleNonResidentNV nodesnim/thirdparty/opengl.html#glMakeTextureHandleNonResidentNV,GLuint64 opengl: glMakeTextureHandleNonResidentNV(handle: GLuint64) glVertexAttrib4fvNV nodesnim/thirdparty/opengl.html#glVertexAttrib4fvNV,GLuint,ptr.GLfloat opengl: glVertexAttrib4fvNV(index: GLuint; v: ptr GLfloat) glArrayElement nodesnim/thirdparty/opengl.html#glArrayElement,GLint opengl: glArrayElement(i: GLint) glClearBufferData nodesnim/thirdparty/opengl.html#glClearBufferData,GLenum,GLenum,GLenum,GLenum,ptr.pointer opengl: glClearBufferData(target: GLenum; internalformat: GLenum; format: GLenum;\n `type`: GLenum; data: ptr pointer) glSecondaryColor3usEXT nodesnim/thirdparty/opengl.html#glSecondaryColor3usEXT,GLushort,GLushort,GLushort opengl: glSecondaryColor3usEXT(red: GLushort; green: GLushort; blue: GLushort) glRenderbufferStorageMultisample nodesnim/thirdparty/opengl.html#glRenderbufferStorageMultisample,GLenum,GLsizei,GLenum,GLsizei,GLsizei opengl: glRenderbufferStorageMultisample(target: GLenum; samples: GLsizei;\n internalformat: GLenum; width: GLsizei;\n height: GLsizei) glTexCoord2xvOES nodesnim/thirdparty/opengl.html#glTexCoord2xvOES,ptr.GLfixed opengl: glTexCoord2xvOES(coords: ptr GLfixed) glWindowPos3f nodesnim/thirdparty/opengl.html#glWindowPos3f,GLfloat,GLfloat,GLfloat opengl: glWindowPos3f(x: GLfloat; y: GLfloat; z: GLfloat) glTangent3svEXT nodesnim/thirdparty/opengl.html#glTangent3svEXT,ptr.GLshort opengl: glTangent3svEXT(v: ptr GLshort) glPointParameterf nodesnim/thirdparty/opengl.html#glPointParameterf,GLenum,GLfloat opengl: glPointParameterf(pname: GLenum; param: GLfloat) glVertexAttribI4uivEXT nodesnim/thirdparty/opengl.html#glVertexAttribI4uivEXT,GLuint,ptr.GLuint opengl: glVertexAttribI4uivEXT(index: GLuint; v: ptr GLuint) glColorTableParameteriv nodesnim/thirdparty/opengl.html#glColorTableParameteriv,GLenum,GLenum,ptr.GLint opengl: glColorTableParameteriv(target: GLenum; pname: GLenum; params: ptr GLint) glMatrixMultdEXT nodesnim/thirdparty/opengl.html#glMatrixMultdEXT,GLenum,ptr.GLdouble opengl: glMatrixMultdEXT(mode: GLenum; m: ptr GLdouble) glUseProgramStages nodesnim/thirdparty/opengl.html#glUseProgramStages,GLuint,GLbitfield,GLuint opengl: glUseProgramStages(pipeline: GLuint; stages: GLbitfield; program: GLuint) glVertexStream4sATI nodesnim/thirdparty/opengl.html#glVertexStream4sATI,GLenum,GLshort,GLshort,GLshort,GLshort opengl: glVertexStream4sATI(stream: GLenum; x: GLshort; y: GLshort; z: GLshort; w: GLshort) glDrawElementsInstancedNV nodesnim/thirdparty/opengl.html#glDrawElementsInstancedNV,GLenum,GLsizei,GLenum,pointer,GLsizei opengl: glDrawElementsInstancedNV(mode: GLenum; count: GLsizei; `type`: GLenum;\n indices: pointer; primcount: GLsizei) glUniform3d nodesnim/thirdparty/opengl.html#glUniform3d,GLint,GLdouble,GLdouble,GLdouble opengl: glUniform3d(location: GLint; x: GLdouble; y: GLdouble; z: GLdouble) glDebugMessageControlARB nodesnim/thirdparty/opengl.html#glDebugMessageControlARB,GLenum,GLenum,GLenum,GLsizei,ptr.GLuint,GLboolean opengl: glDebugMessageControlARB(source: GLenum; `type`: GLenum; severity: GLenum;\n count: GLsizei; ids: ptr GLuint; enabled: GLboolean) glVertexAttribs3svNV nodesnim/thirdparty/opengl.html#glVertexAttribs3svNV,GLuint,GLsizei,ptr.GLshort opengl: glVertexAttribs3svNV(index: GLuint; count: GLsizei; v: ptr GLshort) glElementPointerATI nodesnim/thirdparty/opengl.html#glElementPointerATI,GLenum,pointer opengl: glElementPointerATI(`type`: GLenum; `pointer`: pointer) glColor4fNormal3fVertex3fvSUN nodesnim/thirdparty/opengl.html#glColor4fNormal3fVertex3fvSUN,ptr.GLfloat,ptr.GLfloat,ptr.GLfloat opengl: glColor4fNormal3fVertex3fvSUN(c: ptr GLfloat; n: ptr GLfloat; v: ptr GLfloat) glGetPerfMonitorCountersAMD nodesnim/thirdparty/opengl.html#glGetPerfMonitorCountersAMD,GLuint,ptr.GLint,ptr.GLint,GLsizei,ptr.GLuint opengl: glGetPerfMonitorCountersAMD(group: GLuint; numCounters: ptr GLint;\n maxActiveCounters: ptr GLint; counterSize: GLsizei;\n counters: ptr GLuint) glDispatchCompute nodesnim/thirdparty/opengl.html#glDispatchCompute,GLuint,GLuint,GLuint opengl: glDispatchCompute(num_groups_x: GLuint; num_groups_y: GLuint; num_groups_z: GLuint) glVertexAttribDivisorNV nodesnim/thirdparty/opengl.html#glVertexAttribDivisorNV,GLuint,GLuint opengl: glVertexAttribDivisorNV(index: GLuint; divisor: GLuint) glProgramUniform3uiEXT nodesnim/thirdparty/opengl.html#glProgramUniform3uiEXT,GLuint,GLint,GLuint,GLuint,GLuint opengl: glProgramUniform3uiEXT(program: GLuint; location: GLint; v0: GLuint; v1: GLuint;\n v2: GLuint) glRenderbufferStorageMultisampleNV nodesnim/thirdparty/opengl.html#glRenderbufferStorageMultisampleNV,GLenum,GLsizei,GLenum,GLsizei,GLsizei opengl: glRenderbufferStorageMultisampleNV(target: GLenum; samples: GLsizei;\n internalformat: GLenum; width: GLsizei;\n height: GLsizei) glBinormalPointerEXT nodesnim/thirdparty/opengl.html#glBinormalPointerEXT,GLenum,GLsizei,pointer opengl: glBinormalPointerEXT(`type`: GLenum; stride: GLsizei; `pointer`: pointer) glRectxvOES nodesnim/thirdparty/opengl.html#glRectxvOES,ptr.GLfixed,ptr.GLfixed opengl: glRectxvOES(v1: ptr GLfixed; v2: ptr GLfixed) glGenVertexArraysOES nodesnim/thirdparty/opengl.html#glGenVertexArraysOES,GLsizei,ptr.GLuint opengl: glGenVertexArraysOES(n: GLsizei; arrays: ptr GLuint) glDebugMessageControlKHR nodesnim/thirdparty/opengl.html#glDebugMessageControlKHR,GLenum,GLenum,GLenum,GLsizei,ptr.GLuint,GLboolean opengl: glDebugMessageControlKHR(source: GLenum; `type`: GLenum; severity: GLenum;\n count: GLsizei; ids: ptr GLuint; enabled: GLboolean) glProgramUniform1uiEXT nodesnim/thirdparty/opengl.html#glProgramUniform1uiEXT,GLuint,GLint,GLuint opengl: glProgramUniform1uiEXT(program: GLuint; location: GLint; v0: GLuint) glPixelTransferi nodesnim/thirdparty/opengl.html#glPixelTransferi,GLenum,GLint opengl: glPixelTransferi(pname: GLenum; param: GLint) glIsPointInFillPathNV nodesnim/thirdparty/opengl.html#glIsPointInFillPathNV,GLuint,GLuint,GLfloat,GLfloat opengl: glIsPointInFillPathNV(path: GLuint; mask: GLuint; x: GLfloat; y: GLfloat): GLboolean glVertexBindingDivisor nodesnim/thirdparty/opengl.html#glVertexBindingDivisor,GLuint,GLuint opengl: glVertexBindingDivisor(bindingindex: GLuint; divisor: GLuint) glGetVertexAttribLui64vARB nodesnim/thirdparty/opengl.html#glGetVertexAttribLui64vARB,GLuint,GLenum,ptr.GLuint64EXT opengl: glGetVertexAttribLui64vARB(index: GLuint; pname: GLenum; params: ptr GLuint64EXT) glProgramUniformMatrix3dvEXT nodesnim/thirdparty/opengl.html#glProgramUniformMatrix3dvEXT,GLuint,GLint,GLsizei,GLboolean,ptr.GLdouble opengl: glProgramUniformMatrix3dvEXT(program: GLuint; location: GLint; count: GLsizei;\n transpose: GLboolean; value: ptr GLdouble) glDrawBuffer nodesnim/thirdparty/opengl.html#glDrawBuffer,GLenum opengl: glDrawBuffer(mode: GLenum) glMultiTexCoord1sARB nodesnim/thirdparty/opengl.html#glMultiTexCoord1sARB,GLenum,GLshort opengl: glMultiTexCoord1sARB(target: GLenum; s: GLshort) glSeparableFilter2DEXT nodesnim/thirdparty/opengl.html#glSeparableFilter2DEXT,GLenum,GLenum,GLsizei,GLsizei,GLenum,GLenum,pointer,pointer opengl: glSeparableFilter2DEXT(target: GLenum; internalformat: GLenum; width: GLsizei;\n height: GLsizei; format: GLenum; `type`: GLenum; row: pointer;\n column: pointer) glTangent3bvEXT nodesnim/thirdparty/opengl.html#glTangent3bvEXT,ptr.GLbyte opengl: glTangent3bvEXT(v: ptr GLbyte) glTexParameterIuiv nodesnim/thirdparty/opengl.html#glTexParameterIuiv,GLenum,GLenum,ptr.GLuint opengl: glTexParameterIuiv(target: GLenum; pname: GLenum; params: ptr GLuint) glVertexAttribL4i64NV nodesnim/thirdparty/opengl.html#glVertexAttribL4i64NV,GLuint,GLint64EXT,GLint64EXT,GLint64EXT,GLint64EXT opengl: glVertexAttribL4i64NV(index: GLuint; x: GLint64EXT; y: GLint64EXT; z: GLint64EXT;\n w: GLint64EXT) glDebugMessageCallbackARB nodesnim/thirdparty/opengl.html#glDebugMessageCallbackARB,GLdebugProcArb,ptr.pointer opengl: glDebugMessageCallbackARB(callback: GLdebugProcArb; userParam: ptr pointer) glMultiTexCoordP1uiv nodesnim/thirdparty/opengl.html#glMultiTexCoordP1uiv,GLenum,GLenum,ptr.GLuint opengl: glMultiTexCoordP1uiv(texture: GLenum; `type`: GLenum; coords: ptr GLuint) glLabelObjectEXT nodesnim/thirdparty/opengl.html#glLabelObjectEXT,GLenum,GLuint,GLsizei,cstring opengl: glLabelObjectEXT(`type`: GLenum; `object`: GLuint; length: GLsizei; label: cstring) glGetnPolygonStippleARB nodesnim/thirdparty/opengl.html#glGetnPolygonStippleARB,GLsizei,ptr.GLubyte opengl: glGetnPolygonStippleARB(bufSize: GLsizei; pattern: ptr GLubyte) glTexCoord3xOES nodesnim/thirdparty/opengl.html#glTexCoord3xOES,GLfixed,GLfixed,GLfixed opengl: glTexCoord3xOES(s: GLfixed; t: GLfixed; r: GLfixed) glCopyPixels nodesnim/thirdparty/opengl.html#glCopyPixels,GLint,GLint,GLsizei,GLsizei,GLenum opengl: glCopyPixels(x: GLint; y: GLint; width: GLsizei; height: GLsizei; `type`: GLenum) glGetnUniformfvEXT nodesnim/thirdparty/opengl.html#glGetnUniformfvEXT,GLuint,GLint,GLsizei,ptr.GLfloat opengl: glGetnUniformfvEXT(program: GLuint; location: GLint; bufSize: GLsizei;\n params: ptr GLfloat) glColorMaski nodesnim/thirdparty/opengl.html#glColorMaski,GLuint,GLboolean,GLboolean,GLboolean,GLboolean opengl: glColorMaski(index: GLuint; r: GLboolean; g: GLboolean; b: GLboolean; a: GLboolean) glRasterPos2fv nodesnim/thirdparty/opengl.html#glRasterPos2fv,ptr.GLfloat opengl: glRasterPos2fv(v: ptr GLfloat) glBindBuffersBase nodesnim/thirdparty/opengl.html#glBindBuffersBase,GLenum,GLuint,GLsizei,ptr.GLuint opengl: glBindBuffersBase(target: GLenum; first: GLuint; count: GLsizei; buffers: ptr GLuint) glSpriteParameterfvSGIX nodesnim/thirdparty/opengl.html#glSpriteParameterfvSGIX,GLenum,ptr.GLfloat opengl: glSpriteParameterfvSGIX(pname: GLenum; params: ptr GLfloat) glGetSyncivAPPLE nodesnim/thirdparty/opengl.html#glGetSyncivAPPLE,GLsync,GLenum,GLsizei,ptr.GLsizei,ptr.GLint opengl: glGetSyncivAPPLE(sync: GLsync; pname: GLenum; bufSize: GLsizei; length: ptr GLsizei;\n values: ptr GLint) glVertexAttribI3i nodesnim/thirdparty/opengl.html#glVertexAttribI3i,GLuint,GLint,GLint,GLint opengl: glVertexAttribI3i(index: GLuint; x: GLint; y: GLint; z: GLint) glPixelTransformParameteriEXT nodesnim/thirdparty/opengl.html#glPixelTransformParameteriEXT,GLenum,GLenum,GLint opengl: glPixelTransformParameteriEXT(target: GLenum; pname: GLenum; param: GLint) glMultiDrawArraysEXT nodesnim/thirdparty/opengl.html#glMultiDrawArraysEXT,GLenum,ptr.GLint,ptr.GLsizei,GLsizei opengl: glMultiDrawArraysEXT(mode: GLenum; first: ptr GLint; count: ptr GLsizei;\n primcount: GLsizei) glGetTextureHandleNV nodesnim/thirdparty/opengl.html#glGetTextureHandleNV,GLuint opengl: glGetTextureHandleNV(texture: GLuint): GLuint64 glTexCoordP2ui nodesnim/thirdparty/opengl.html#glTexCoordP2ui,GLenum,GLuint opengl: glTexCoordP2ui(`type`: GLenum; coords: GLuint) glDeleteQueries nodesnim/thirdparty/opengl.html#glDeleteQueries,GLsizei,ptr.GLuint opengl: glDeleteQueries(n: GLsizei; ids: ptr GLuint) glGetVertexAttribArrayObjectivATI nodesnim/thirdparty/opengl.html#glGetVertexAttribArrayObjectivATI,GLuint,GLenum,ptr.GLint opengl: glGetVertexAttribArrayObjectivATI(index: GLuint; pname: GLenum; params: ptr GLint) glVertexArrayVertexBindingDivisorEXT nodesnim/thirdparty/opengl.html#glVertexArrayVertexBindingDivisorEXT,GLuint,GLuint,GLuint opengl: glVertexArrayVertexBindingDivisorEXT(vaobj: GLuint; bindingindex: GLuint;\n divisor: GLuint) glVertex3i nodesnim/thirdparty/opengl.html#glVertex3i,GLint,GLint,GLint opengl: glVertex3i(x: GLint; y: GLint; z: GLint) glBlendEquationSeparatei nodesnim/thirdparty/opengl.html#glBlendEquationSeparatei,GLuint,GLenum,GLenum opengl: glBlendEquationSeparatei(buf: GLuint; modeRgb: GLenum; modeAlpha: GLenum) glGetMapAttribParameterivNV nodesnim/thirdparty/opengl.html#glGetMapAttribParameterivNV,GLenum,GLuint,GLenum,ptr.GLint opengl: glGetMapAttribParameterivNV(target: GLenum; index: GLuint; pname: GLenum;\n params: ptr GLint) glGetVideoCaptureivNV nodesnim/thirdparty/opengl.html#glGetVideoCaptureivNV,GLuint,GLenum,ptr.GLint opengl: glGetVideoCaptureivNV(video_capture_slot: GLuint; pname: GLenum; params: ptr GLint) glFragmentMaterialfvSGIX nodesnim/thirdparty/opengl.html#glFragmentMaterialfvSGIX,GLenum,GLenum,ptr.GLfloat opengl: glFragmentMaterialfvSGIX(face: GLenum; pname: GLenum; params: ptr GLfloat) glEGLImageTargetTexture2DOES nodesnim/thirdparty/opengl.html#glEGLImageTargetTexture2DOES,GLenum,GLeglImageOES opengl: glEGLImageTargetTexture2DOES(target: GLenum; image: GLeglImageOES) glCopyImageSubDataNV nodesnim/thirdparty/opengl.html#glCopyImageSubDataNV,GLuint,GLenum,GLint,GLint,GLint,GLint,GLuint,GLenum,GLint,GLint,GLint,GLint,GLsizei,GLsizei,GLsizei opengl: glCopyImageSubDataNV(srcName: GLuint; srcTarget: GLenum; srcLevel: GLint; srcX: GLint;\n srcY: GLint; srcZ: GLint; dstName: GLuint; dstTarget: GLenum;\n dstLevel: GLint; dstX: GLint; dstY: GLint; dstZ: GLint;\n width: GLsizei; height: GLsizei; depth: GLsizei) glUniform2i nodesnim/thirdparty/opengl.html#glUniform2i,GLint,GLint,GLint opengl: glUniform2i(location: GLint; v0: GLint; v1: GLint) glVertexAttrib3fvNV nodesnim/thirdparty/opengl.html#glVertexAttrib3fvNV,GLuint,ptr.GLfloat opengl: glVertexAttrib3fvNV(index: GLuint; v: ptr GLfloat) glNamedBufferStorageEXT nodesnim/thirdparty/opengl.html#glNamedBufferStorageEXT,GLuint,GLsizeiptr,ptr.pointer,GLbitfield opengl: glNamedBufferStorageEXT(buffer: GLuint; size: GLsizeiptr; data: ptr pointer;\n flags: GLbitfield) glProgramEnvParameterI4uivNV nodesnim/thirdparty/opengl.html#glProgramEnvParameterI4uivNV,GLenum,GLuint,ptr.GLuint opengl: glProgramEnvParameterI4uivNV(target: GLenum; index: GLuint; params: ptr GLuint) glGetVertexAttribdvARB nodesnim/thirdparty/opengl.html#glGetVertexAttribdvARB,GLuint,GLenum,ptr.GLdouble opengl: glGetVertexAttribdvARB(index: GLuint; pname: GLenum; params: ptr GLdouble) glVertexAttribL3ui64vNV nodesnim/thirdparty/opengl.html#glVertexAttribL3ui64vNV,GLuint,ptr.GLuint64EXT opengl: glVertexAttribL3ui64vNV(index: GLuint; v: ptr GLuint64EXT) glUniform4fvARB nodesnim/thirdparty/opengl.html#glUniform4fvARB,GLint,GLsizei,ptr.GLfloat opengl: glUniform4fvARB(location: GLint; count: GLsizei; value: ptr GLfloat) glWeightsvARB nodesnim/thirdparty/opengl.html#glWeightsvARB,GLint,ptr.GLshort opengl: glWeightsvARB(size: GLint; weights: ptr GLshort) glMakeTextureHandleNonResidentARB nodesnim/thirdparty/opengl.html#glMakeTextureHandleNonResidentARB,GLuint64 opengl: glMakeTextureHandleNonResidentARB(handle: GLuint64) glEvalCoord1xOES nodesnim/thirdparty/opengl.html#glEvalCoord1xOES,GLfixed opengl: glEvalCoord1xOES(u: GLfixed) glVertexAttrib2sv nodesnim/thirdparty/opengl.html#glVertexAttrib2sv,GLuint,ptr.GLshort opengl: glVertexAttrib2sv(index: GLuint; v: ptr GLshort) glVertexAttrib4dvNV nodesnim/thirdparty/opengl.html#glVertexAttrib4dvNV,GLuint,ptr.GLdouble opengl: glVertexAttrib4dvNV(index: GLuint; v: ptr GLdouble) glProgramNamedParameter4fNV nodesnim/thirdparty/opengl.html#glProgramNamedParameter4fNV,GLuint,GLsizei,ptr.GLubyte,GLfloat,GLfloat,GLfloat,GLfloat opengl: glProgramNamedParameter4fNV(id: GLuint; len: GLsizei; name: ptr GLubyte; x: GLfloat;\n y: GLfloat; z: GLfloat; w: GLfloat) glCompileShaderARB nodesnim/thirdparty/opengl.html#glCompileShaderARB,GLhandleArb opengl: glCompileShaderARB(shaderObj: GLhandleArb) glProgramEnvParameter4fvARB nodesnim/thirdparty/opengl.html#glProgramEnvParameter4fvARB,GLenum,GLuint,ptr.GLfloat opengl: glProgramEnvParameter4fvARB(target: GLenum; index: GLuint; params: ptr GLfloat) glGetVertexAttribiv nodesnim/thirdparty/opengl.html#glGetVertexAttribiv,GLuint,GLenum,ptr.GLint opengl: glGetVertexAttribiv(index: GLuint; pname: GLenum; params: ptr GLint) glEvalPoint1 nodesnim/thirdparty/opengl.html#glEvalPoint1,GLint opengl: glEvalPoint1(i: GLint) glEvalMapsNV nodesnim/thirdparty/opengl.html#glEvalMapsNV,GLenum,GLenum opengl: glEvalMapsNV(target: GLenum; mode: GLenum) glGetTexGenxvOES nodesnim/thirdparty/opengl.html#glGetTexGenxvOES,GLenum,GLenum,ptr.GLfixed opengl: glGetTexGenxvOES(coord: GLenum; pname: GLenum; params: ptr GLfixed) glBlendEquationSeparate nodesnim/thirdparty/opengl.html#glBlendEquationSeparate,GLenum,GLenum opengl: glBlendEquationSeparate(modeRgb: GLenum; modeAlpha: GLenum) glGetColorTableParameterfv nodesnim/thirdparty/opengl.html#glGetColorTableParameterfv,GLenum,GLenum,ptr.GLfloat opengl: glGetColorTableParameterfv(target: GLenum; pname: GLenum; params: ptr GLfloat) glQueryCounterEXT nodesnim/thirdparty/opengl.html#glQueryCounterEXT,GLuint,GLenum opengl: glQueryCounterEXT(id: GLuint; target: GLenum) glExtGetProgramBinarySourceQCOM nodesnim/thirdparty/opengl.html#glExtGetProgramBinarySourceQCOM,GLuint,GLenum,cstring,ptr.GLint opengl: glExtGetProgramBinarySourceQCOM(program: GLuint; shadertype: GLenum;\n source: cstring; length: ptr GLint) glGetConvolutionParameteriv nodesnim/thirdparty/opengl.html#glGetConvolutionParameteriv,GLenum,GLenum,ptr.GLint opengl: glGetConvolutionParameteriv(target: GLenum; pname: GLenum; params: ptr GLint) glIsProgramPipeline nodesnim/thirdparty/opengl.html#glIsProgramPipeline,GLuint opengl: glIsProgramPipeline(pipeline: GLuint): GLboolean glVertexWeightfvEXT nodesnim/thirdparty/opengl.html#glVertexWeightfvEXT,ptr.GLfloat opengl: glVertexWeightfvEXT(weight: ptr GLfloat) glDisableDriverControlQCOM nodesnim/thirdparty/opengl.html#glDisableDriverControlQCOM,GLuint opengl: glDisableDriverControlQCOM(driverControl: GLuint) glVertexStream1fvATI nodesnim/thirdparty/opengl.html#glVertexStream1fvATI,GLenum,ptr.GLfloat opengl: glVertexStream1fvATI(stream: GLenum; coords: ptr GLfloat) glMakeTextureHandleResidentNV nodesnim/thirdparty/opengl.html#glMakeTextureHandleResidentNV,GLuint64 opengl: glMakeTextureHandleResidentNV(handle: GLuint64) glSamplerParameteriv nodesnim/thirdparty/opengl.html#glSamplerParameteriv,GLuint,GLenum,ptr.GLint opengl: glSamplerParameteriv(sampler: GLuint; pname: GLenum; param: ptr GLint) glTexEnvxOES nodesnim/thirdparty/opengl.html#glTexEnvxOES,GLenum,GLenum,GLfixed opengl: glTexEnvxOES(target: GLenum; pname: GLenum; param: GLfixed) glEndOcclusionQueryNV nodesnim/thirdparty/opengl.html#glEndOcclusionQueryNV opengl: glEndOcclusionQueryNV() glFlushMappedBufferRangeAPPLE nodesnim/thirdparty/opengl.html#glFlushMappedBufferRangeAPPLE,GLenum,GLintptr,GLsizeiptr opengl: glFlushMappedBufferRangeAPPLE(target: GLenum; offset: GLintptr; size: GLsizeiptr) glVertex4iv nodesnim/thirdparty/opengl.html#glVertex4iv,ptr.GLint opengl: glVertex4iv(v: ptr GLint) glVertexArrayVertexAttribIFormatEXT nodesnim/thirdparty/opengl.html#glVertexArrayVertexAttribIFormatEXT,GLuint,GLuint,GLint,GLenum,GLuint opengl: glVertexArrayVertexAttribIFormatEXT(vaobj: GLuint; attribindex: GLuint; size: GLint;\n `type`: GLenum; relativeoffset: GLuint) glDisableIndexedEXT nodesnim/thirdparty/opengl.html#glDisableIndexedEXT,GLenum,GLuint opengl: glDisableIndexedEXT(target: GLenum; index: GLuint) glVertexAttribL1dEXT nodesnim/thirdparty/opengl.html#glVertexAttribL1dEXT,GLuint,GLdouble opengl: glVertexAttribL1dEXT(index: GLuint; x: GLdouble) glBeginPerfMonitorAMD nodesnim/thirdparty/opengl.html#glBeginPerfMonitorAMD,GLuint opengl: glBeginPerfMonitorAMD(monitor: GLuint) glConvolutionFilter1DEXT nodesnim/thirdparty/opengl.html#glConvolutionFilter1DEXT,GLenum,GLenum,GLsizei,GLenum,GLenum,pointer opengl: glConvolutionFilter1DEXT(target: GLenum; internalformat: GLenum; width: GLsizei;\n format: GLenum; `type`: GLenum; image: pointer) glPrimitiveRestartIndex nodesnim/thirdparty/opengl.html#glPrimitiveRestartIndex,GLuint opengl: glPrimitiveRestartIndex(index: GLuint) glWindowPos2dv nodesnim/thirdparty/opengl.html#glWindowPos2dv,ptr.GLdouble opengl: glWindowPos2dv(v: ptr GLdouble) glBindFramebufferOES nodesnim/thirdparty/opengl.html#glBindFramebufferOES,GLenum,GLuint opengl: glBindFramebufferOES(target: GLenum; framebuffer: GLuint) glTessellationModeAMD nodesnim/thirdparty/opengl.html#glTessellationModeAMD,GLenum opengl: glTessellationModeAMD(mode: GLenum) glIsVariantEnabledEXT nodesnim/thirdparty/opengl.html#glIsVariantEnabledEXT,GLuint,GLenum opengl: glIsVariantEnabledEXT(id: GLuint; cap: GLenum): GLboolean glColor3iv nodesnim/thirdparty/opengl.html#glColor3iv,ptr.GLint opengl: glColor3iv(v: ptr GLint) glFogCoordFormatNV nodesnim/thirdparty/opengl.html#glFogCoordFormatNV,GLenum,GLsizei opengl: glFogCoordFormatNV(`type`: GLenum; stride: GLsizei) glClearNamedBufferDataEXT nodesnim/thirdparty/opengl.html#glClearNamedBufferDataEXT,GLuint,GLenum,GLenum,GLenum,ptr.pointer opengl: glClearNamedBufferDataEXT(buffer: GLuint; internalformat: GLenum; format: GLenum;\n `type`: GLenum; data: ptr pointer) glTextureRangeAPPLE nodesnim/thirdparty/opengl.html#glTextureRangeAPPLE,GLenum,GLsizei,pointer opengl: glTextureRangeAPPLE(target: GLenum; length: GLsizei; `pointer`: pointer) glTexCoord4bvOES nodesnim/thirdparty/opengl.html#glTexCoord4bvOES,ptr.GLbyte opengl: glTexCoord4bvOES(coords: ptr GLbyte) glRotated nodesnim/thirdparty/opengl.html#glRotated,GLdouble,GLdouble,GLdouble,GLdouble opengl: glRotated(angle: GLdouble; x: GLdouble; y: GLdouble; z: GLdouble) glAccum nodesnim/thirdparty/opengl.html#glAccum,GLenum,GLfloat opengl: glAccum(op: GLenum; value: GLfloat) glVertex3d nodesnim/thirdparty/opengl.html#glVertex3d,GLdouble,GLdouble,GLdouble opengl: glVertex3d(x: GLdouble; y: GLdouble; z: GLdouble) glGetPathMetricRangeNV nodesnim/thirdparty/opengl.html#glGetPathMetricRangeNV,GLbitfield,GLuint,GLsizei,GLsizei,ptr.GLfloat opengl: glGetPathMetricRangeNV(metricQueryMask: GLbitfield; firstPathName: GLuint;\n numPaths: GLsizei; stride: GLsizei; metrics: ptr GLfloat) glUniform4d nodesnim/thirdparty/opengl.html#glUniform4d,GLint,GLdouble,GLdouble,GLdouble,GLdouble opengl: glUniform4d(location: GLint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble) glTextureSubImage2DEXT nodesnim/thirdparty/opengl.html#glTextureSubImage2DEXT,GLuint,GLenum,GLint,GLint,GLint,GLsizei,GLsizei,GLenum,GLenum,pointer opengl: glTextureSubImage2DEXT(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint;\n yoffset: GLint; width: GLsizei; height: GLsizei;\n format: GLenum; `type`: GLenum; pixels: pointer) glMultiTexCoord1iv nodesnim/thirdparty/opengl.html#glMultiTexCoord1iv,GLenum,ptr.GLint opengl: glMultiTexCoord1iv(target: GLenum; v: ptr GLint) glFogFuncSGIS nodesnim/thirdparty/opengl.html#glFogFuncSGIS,GLsizei,ptr.GLfloat opengl: glFogFuncSGIS(n: GLsizei; points: ptr GLfloat) glGetMaterialxOES nodesnim/thirdparty/opengl.html#glGetMaterialxOES,GLenum,GLenum,GLfixed opengl: glGetMaterialxOES(face: GLenum; pname: GLenum; param: GLfixed) glGlobalAlphaFactorbSUN nodesnim/thirdparty/opengl.html#glGlobalAlphaFactorbSUN,GLbyte opengl: glGlobalAlphaFactorbSUN(factor: GLbyte) glGetProgramLocalParameterdvARB nodesnim/thirdparty/opengl.html#glGetProgramLocalParameterdvARB,GLenum,GLuint,ptr.GLdouble opengl: glGetProgramLocalParameterdvARB(target: GLenum; index: GLuint; params: ptr GLdouble) glDeleteProgramsARB nodesnim/thirdparty/opengl.html#glDeleteProgramsARB,GLsizei,ptr.GLuint opengl: glDeleteProgramsARB(n: GLsizei; programs: ptr GLuint) glVertexStream1sATI nodesnim/thirdparty/opengl.html#glVertexStream1sATI,GLenum,GLshort opengl: glVertexStream1sATI(stream: GLenum; x: GLshort) glMatrixTranslatedEXT nodesnim/thirdparty/opengl.html#glMatrixTranslatedEXT,GLenum,GLdouble,GLdouble,GLdouble opengl: glMatrixTranslatedEXT(mode: GLenum; x: GLdouble; y: GLdouble; z: GLdouble) glTexSubImage1D nodesnim/thirdparty/opengl.html#glTexSubImage1D,GLenum,GLint,GLint,GLsizei,GLenum,GLenum,pointer opengl: glTexSubImage1D(target: GLenum; level: GLint; xoffset: GLint; width: GLsizei;\n format: GLenum; `type`: GLenum; pixels: pointer) glGetBufferSubData nodesnim/thirdparty/opengl.html#glGetBufferSubData,GLenum,GLintptr,GLsizeiptr,pointer opengl: glGetBufferSubData(target: GLenum; offset: GLintptr; size: GLsizeiptr; data: pointer) glUniform4uiEXT nodesnim/thirdparty/opengl.html#glUniform4uiEXT,GLint,GLuint,GLuint,GLuint,GLuint opengl: glUniform4uiEXT(location: GLint; v0: GLuint; v1: GLuint; v2: GLuint; v3: GLuint) glGetShaderiv nodesnim/thirdparty/opengl.html#glGetShaderiv,GLuint,GLenum,ptr.GLint opengl: glGetShaderiv(shader: GLuint; pname: GLenum; params: ptr GLint) glGetQueryIndexediv nodesnim/thirdparty/opengl.html#glGetQueryIndexediv,GLenum,GLuint,GLenum,ptr.GLint opengl: glGetQueryIndexediv(target: GLenum; index: GLuint; pname: GLenum; params: ptr GLint) glDebugMessageInsert nodesnim/thirdparty/opengl.html#glDebugMessageInsert,GLenum,GLenum,GLuint,GLenum,GLsizei,cstring opengl: glDebugMessageInsert(source: GLenum; `type`: GLenum; id: GLuint; severity: GLenum;\n length: GLsizei; buf: cstring) glVertexAttribs2dvNV nodesnim/thirdparty/opengl.html#glVertexAttribs2dvNV,GLuint,GLsizei,ptr.GLdouble opengl: glVertexAttribs2dvNV(index: GLuint; count: GLsizei; v: ptr GLdouble) glGetFixedvOES nodesnim/thirdparty/opengl.html#glGetFixedvOES,GLenum,ptr.GLfixed opengl: glGetFixedvOES(pname: GLenum; params: ptr GLfixed) glUniform2iv nodesnim/thirdparty/opengl.html#glUniform2iv,GLint,GLsizei,ptr.GLint opengl: glUniform2iv(location: GLint; count: GLsizei; value: ptr GLint) glTextureView nodesnim/thirdparty/opengl.html#glTextureView,GLuint,GLenum,GLuint,GLenum,GLuint,GLuint,GLuint,GLuint opengl: glTextureView(texture: GLuint; target: GLenum; origtexture: GLuint;\n internalformat: GLenum; minlevel: GLuint; numlevels: GLuint;\n minlayer: GLuint; numlayers: GLuint) glMultiTexCoord1xvOES nodesnim/thirdparty/opengl.html#glMultiTexCoord1xvOES,GLenum,ptr.GLfixed opengl: glMultiTexCoord1xvOES(texture: GLenum; coords: ptr GLfixed) glTexBufferRange nodesnim/thirdparty/opengl.html#glTexBufferRange,GLenum,GLenum,GLuint,GLintptr,GLsizeiptr opengl: glTexBufferRange(target: GLenum; internalformat: GLenum; buffer: GLuint;\n offset: GLintptr; size: GLsizeiptr) glMultiTexCoordPointerEXT nodesnim/thirdparty/opengl.html#glMultiTexCoordPointerEXT,GLenum,GLint,GLenum,GLsizei,pointer opengl: glMultiTexCoordPointerEXT(texunit: GLenum; size: GLint; `type`: GLenum;\n stride: GLsizei; `pointer`: pointer) glBlendColorxOES nodesnim/thirdparty/opengl.html#glBlendColorxOES,GLfixed,GLfixed,GLfixed,GLfixed opengl: glBlendColorxOES(red: GLfixed; green: GLfixed; blue: GLfixed; alpha: GLfixed) glReadPixels nodesnim/thirdparty/opengl.html#glReadPixels,GLint,GLint,GLsizei,GLsizei,GLenum,GLenum,pointer opengl: glReadPixels(x: GLint; y: GLint; width: GLsizei; height: GLsizei; format: GLenum;\n `type`: GLenum; pixels: pointer) glWindowPos3dARB nodesnim/thirdparty/opengl.html#glWindowPos3dARB,GLdouble,GLdouble,GLdouble opengl: glWindowPos3dARB(x: GLdouble; y: GLdouble; z: GLdouble) glPixelTexGenParameterivSGIS nodesnim/thirdparty/opengl.html#glPixelTexGenParameterivSGIS,GLenum,ptr.GLint opengl: glPixelTexGenParameterivSGIS(pname: GLenum; params: ptr GLint) glSecondaryColor3svEXT nodesnim/thirdparty/opengl.html#glSecondaryColor3svEXT,ptr.GLshort opengl: glSecondaryColor3svEXT(v: ptr GLshort) glPopGroupMarkerEXT nodesnim/thirdparty/opengl.html#glPopGroupMarkerEXT opengl: glPopGroupMarkerEXT() glImportSyncEXT nodesnim/thirdparty/opengl.html#glImportSyncEXT,GLenum,GLintptr,GLbitfield opengl: glImportSyncEXT(external_sync_type: GLenum; external_sync: GLintptr;\n flags: GLbitfield): GLsync glVertexAttribLFormatNV nodesnim/thirdparty/opengl.html#glVertexAttribLFormatNV,GLuint,GLint,GLenum,GLsizei opengl: glVertexAttribLFormatNV(index: GLuint; size: GLint; `type`: GLenum; stride: GLsizei) glVertexAttrib2sNV nodesnim/thirdparty/opengl.html#glVertexAttrib2sNV,GLuint,GLshort,GLshort opengl: glVertexAttrib2sNV(index: GLuint; x: GLshort; y: GLshort) glGetIntegeri_v nodesnim/thirdparty/opengl.html#glGetIntegeri_v,GLenum,GLuint,ptr.GLint opengl: glGetIntegeri_v(target: GLenum; index: GLuint; data: ptr GLint) glProgramUniform3uiv nodesnim/thirdparty/opengl.html#glProgramUniform3uiv,GLuint,GLint,GLsizei,ptr.GLuint opengl: glProgramUniform3uiv(program: GLuint; location: GLint; count: GLsizei;\n value: ptr GLuint) glGetActiveUniformBlockiv nodesnim/thirdparty/opengl.html#glGetActiveUniformBlockiv,GLuint,GLuint,GLenum,ptr.GLint opengl: glGetActiveUniformBlockiv(program: GLuint; uniformBlockIndex: GLuint; pname: GLenum;\n params: ptr GLint) glCreateShaderProgramv nodesnim/thirdparty/opengl.html#glCreateShaderProgramv,GLenum,GLsizei,cstringArray opengl: glCreateShaderProgramv(`type`: GLenum; count: GLsizei; strings: cstringArray): GLuint glUniform2fARB nodesnim/thirdparty/opengl.html#glUniform2fARB,GLint,GLfloat,GLfloat opengl: glUniform2fARB(location: GLint; v0: GLfloat; v1: GLfloat) glVertexStream4ivATI nodesnim/thirdparty/opengl.html#glVertexStream4ivATI,GLenum,ptr.GLint opengl: glVertexStream4ivATI(stream: GLenum; coords: ptr GLint) glNormalP3uiv nodesnim/thirdparty/opengl.html#glNormalP3uiv,GLenum,ptr.GLuint opengl: glNormalP3uiv(`type`: GLenum; coords: ptr GLuint) glVertexAttribLFormat nodesnim/thirdparty/opengl.html#glVertexAttribLFormat,GLuint,GLint,GLenum,GLuint opengl: glVertexAttribLFormat(attribindex: GLuint; size: GLint; `type`: GLenum;\n relativeoffset: GLuint) glTexCoord2bvOES nodesnim/thirdparty/opengl.html#glTexCoord2bvOES,ptr.GLbyte opengl: glTexCoord2bvOES(coords: ptr GLbyte) glGetActiveUniformName nodesnim/thirdparty/opengl.html#glGetActiveUniformName,GLuint,GLuint,GLsizei,ptr.GLsizei,cstring opengl: glGetActiveUniformName(program: GLuint; uniformIndex: GLuint; bufSize: GLsizei;\n length: ptr GLsizei; uniformName: cstring) glTexCoord2sv nodesnim/thirdparty/opengl.html#glTexCoord2sv,ptr.GLshort opengl: glTexCoord2sv(v: ptr GLshort) glVertexAttrib2dNV nodesnim/thirdparty/opengl.html#glVertexAttrib2dNV,GLuint,GLdouble,GLdouble opengl: glVertexAttrib2dNV(index: GLuint; x: GLdouble; y: GLdouble) glGetFogFuncSGIS nodesnim/thirdparty/opengl.html#glGetFogFuncSGIS,ptr.GLfloat opengl: glGetFogFuncSGIS(points: ptr GLfloat) glSetFenceAPPLE nodesnim/thirdparty/opengl.html#glSetFenceAPPLE,GLuint opengl: glSetFenceAPPLE(fence: GLuint) glRasterPos2f nodesnim/thirdparty/opengl.html#glRasterPos2f,GLfloat,GLfloat opengl: glRasterPos2f(x: GLfloat; y: GLfloat) glVertexWeightPointerEXT nodesnim/thirdparty/opengl.html#glVertexWeightPointerEXT,GLint,GLenum,GLsizei,pointer opengl: glVertexWeightPointerEXT(size: GLint; `type`: GLenum; stride: GLsizei;\n `pointer`: pointer) glEndList nodesnim/thirdparty/opengl.html#glEndList opengl: glEndList() glVDPAUFiniNV nodesnim/thirdparty/opengl.html#glVDPAUFiniNV opengl: glVDPAUFiniNV() glTbufferMask3DFX nodesnim/thirdparty/opengl.html#glTbufferMask3DFX,GLuint opengl: glTbufferMask3DFX(mask: GLuint) glVertexP4ui nodesnim/thirdparty/opengl.html#glVertexP4ui,GLenum,GLuint opengl: glVertexP4ui(`type`: GLenum; value: GLuint) glTexEnviv nodesnim/thirdparty/opengl.html#glTexEnviv,GLenum,GLenum,ptr.GLint opengl: glTexEnviv(target: GLenum; pname: GLenum; params: ptr GLint) glColor4xOES nodesnim/thirdparty/opengl.html#glColor4xOES,GLfixed,GLfixed,GLfixed,GLfixed opengl: glColor4xOES(red: GLfixed; green: GLfixed; blue: GLfixed; alpha: GLfixed) glBlendEquationi nodesnim/thirdparty/opengl.html#glBlendEquationi,GLuint,GLenum opengl: glBlendEquationi(buf: GLuint; mode: GLenum) glLoadMatrixxOES nodesnim/thirdparty/opengl.html#glLoadMatrixxOES,ptr.GLfixed opengl: glLoadMatrixxOES(m: ptr GLfixed) glFogxOES nodesnim/thirdparty/opengl.html#glFogxOES,GLenum,GLfixed opengl: glFogxOES(pname: GLenum; param: GLfixed) glTexCoord4dv nodesnim/thirdparty/opengl.html#glTexCoord4dv,ptr.GLdouble opengl: glTexCoord4dv(v: ptr GLdouble) glFogCoordPointerListIBM nodesnim/thirdparty/opengl.html#glFogCoordPointerListIBM,GLenum,GLint,ptr.pointer,GLint opengl: glFogCoordPointerListIBM(`type`: GLenum; stride: GLint; `pointer`: ptr pointer;\n ptrstride: GLint) glGetPerfMonitorGroupsAMD nodesnim/thirdparty/opengl.html#glGetPerfMonitorGroupsAMD,ptr.GLint,GLsizei,ptr.GLuint opengl: glGetPerfMonitorGroupsAMD(numGroups: ptr GLint; groupsSize: GLsizei;\n groups: ptr GLuint) glVertex2hNV nodesnim/thirdparty/opengl.html#glVertex2hNV,GLhalfNv,GLhalfNv opengl: glVertex2hNV(x: GLhalfNv; y: GLhalfNv) glDeleteFragmentShaderATI nodesnim/thirdparty/opengl.html#glDeleteFragmentShaderATI,GLuint opengl: glDeleteFragmentShaderATI(id: GLuint) glGetSamplerParameterIiv nodesnim/thirdparty/opengl.html#glGetSamplerParameterIiv,GLuint,GLenum,ptr.GLint opengl: glGetSamplerParameterIiv(sampler: GLuint; pname: GLenum; params: ptr GLint) glUniform2fvARB nodesnim/thirdparty/opengl.html#glUniform2fvARB,GLint,GLsizei,ptr.GLfloat opengl: glUniform2fvARB(location: GLint; count: GLsizei; value: ptr GLfloat) glFogf nodesnim/thirdparty/opengl.html#glFogf,GLenum,GLfloat opengl: glFogf(pname: GLenum; param: GLfloat) glMultiTexCoord1iARB nodesnim/thirdparty/opengl.html#glMultiTexCoord1iARB,GLenum,GLint opengl: glMultiTexCoord1iARB(target: GLenum; s: GLint) glGetActiveUniformARB nodesnim/thirdparty/opengl.html#glGetActiveUniformARB,GLhandleArb,GLuint,GLsizei,ptr.GLsizei,ptr.GLint,ptr.GLenum,cstring opengl: glGetActiveUniformARB(programObj: GLhandleArb; index: GLuint; maxLength: GLsizei;\n length: ptr GLsizei; size: ptr GLint; `type`: ptr GLenum;\n name: cstring) glMapGrid1xOES nodesnim/thirdparty/opengl.html#glMapGrid1xOES,GLint,GLfixed,GLfixed opengl: glMapGrid1xOES(n: GLint; u1: GLfixed; u2: GLfixed) glIndexsv nodesnim/thirdparty/opengl.html#glIndexsv,ptr.GLshort opengl: glIndexsv(c: ptr GLshort) glFragmentMaterialfSGIX nodesnim/thirdparty/opengl.html#glFragmentMaterialfSGIX,GLenum,GLenum,GLfloat opengl: glFragmentMaterialfSGIX(face: GLenum; pname: GLenum; param: GLfloat) glBindTextureEXT nodesnim/thirdparty/opengl.html#glBindTextureEXT,GLenum,GLuint opengl: glBindTextureEXT(target: GLenum; texture: GLuint) glRectiv nodesnim/thirdparty/opengl.html#glRectiv,ptr.GLint,ptr.GLint opengl: glRectiv(v1: ptr GLint; v2: ptr GLint) glTangent3dEXT nodesnim/thirdparty/opengl.html#glTangent3dEXT,GLdouble,GLdouble,GLdouble opengl: glTangent3dEXT(tx: GLdouble; ty: GLdouble; tz: GLdouble) glProgramUniformMatrix3x4fvEXT nodesnim/thirdparty/opengl.html#glProgramUniformMatrix3x4fvEXT,GLuint,GLint,GLsizei,GLboolean,ptr.GLfloat opengl: glProgramUniformMatrix3x4fvEXT(program: GLuint; location: GLint; count: GLsizei;\n transpose: GLboolean; value: ptr GLfloat) glNormal3hNV nodesnim/thirdparty/opengl.html#glNormal3hNV,GLhalfNv,GLhalfNv,GLhalfNv opengl: glNormal3hNV(nx: GLhalfNv; ny: GLhalfNv; nz: GLhalfNv) glPushClientAttribDefaultEXT nodesnim/thirdparty/opengl.html#glPushClientAttribDefaultEXT,GLbitfield opengl: glPushClientAttribDefaultEXT(mask: GLbitfield) glUnmapBufferARB nodesnim/thirdparty/opengl.html#glUnmapBufferARB,GLenum opengl: glUnmapBufferARB(target: GLenum): GLboolean glVertexAttribs1dvNV nodesnim/thirdparty/opengl.html#glVertexAttribs1dvNV,GLuint,GLsizei,ptr.GLdouble opengl: glVertexAttribs1dvNV(index: GLuint; count: GLsizei; v: ptr GLdouble) glUniformMatrix2x3dv nodesnim/thirdparty/opengl.html#glUniformMatrix2x3dv,GLint,GLsizei,GLboolean,ptr.GLdouble opengl: glUniformMatrix2x3dv(location: GLint; count: GLsizei; transpose: GLboolean;\n value: ptr GLdouble) glUniform3f nodesnim/thirdparty/opengl.html#glUniform3f,GLint,GLfloat,GLfloat,GLfloat opengl: glUniform3f(location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat) glTexEnvxv nodesnim/thirdparty/opengl.html#glTexEnvxv,GLenum,GLenum,ptr.GLfixed opengl: glTexEnvxv(target: GLenum; pname: GLenum; params: ptr GLfixed) glMapBufferOES nodesnim/thirdparty/opengl.html#glMapBufferOES,GLenum,GLenum opengl: glMapBufferOES(target: GLenum; access: GLenum): pointer glBufferData nodesnim/thirdparty/opengl.html#glBufferData,GLenum,GLsizeiptr,pointer,GLenum opengl: glBufferData(target: GLenum; size: GLsizeiptr; data: pointer; usage: GLenum) glDrawElementsInstancedANGLE nodesnim/thirdparty/opengl.html#glDrawElementsInstancedANGLE,GLenum,GLsizei,GLenum,ptr.pointer,GLsizei opengl: glDrawElementsInstancedANGLE(mode: GLenum; count: GLsizei; `type`: GLenum;\n indices: ptr pointer; primcount: GLsizei) glGetTextureHandleARB nodesnim/thirdparty/opengl.html#glGetTextureHandleARB,GLuint opengl: glGetTextureHandleARB(texture: GLuint): GLuint64 glNormal3f nodesnim/thirdparty/opengl.html#glNormal3f,GLfloat,GLfloat,GLfloat opengl: glNormal3f(nx: GLfloat; ny: GLfloat; nz: GLfloat) glTexCoordP3uiv nodesnim/thirdparty/opengl.html#glTexCoordP3uiv,GLenum,ptr.GLuint opengl: glTexCoordP3uiv(`type`: GLenum; coords: ptr GLuint) glTexParameterx nodesnim/thirdparty/opengl.html#glTexParameterx,GLenum,GLenum,GLfixed opengl: glTexParameterx(target: GLenum; pname: GLenum; param: GLfixed) glMapBufferRange nodesnim/thirdparty/opengl.html#glMapBufferRange,GLenum,GLintptr,GLsizeiptr,GLbitfield opengl: glMapBufferRange(target: GLenum; offset: GLintptr; length: GLsizeiptr;\n access: GLbitfield): pointer glTexCoord2fVertex3fSUN nodesnim/thirdparty/opengl.html#glTexCoord2fVertex3fSUN,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat opengl: glTexCoord2fVertex3fSUN(s: GLfloat; t: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat) glVariantArrayObjectATI nodesnim/thirdparty/opengl.html#glVariantArrayObjectATI,GLuint,GLenum,GLsizei,GLuint,GLuint opengl: glVariantArrayObjectATI(id: GLuint; `type`: GLenum; stride: GLsizei; buffer: GLuint;\n offset: GLuint) glGetnHistogramARB nodesnim/thirdparty/opengl.html#glGetnHistogramARB,GLenum,GLboolean,GLenum,GLenum,GLsizei,pointer opengl: glGetnHistogramARB(target: GLenum; reset: GLboolean; format: GLenum; `type`: GLenum;\n bufSize: GLsizei; values: pointer) glWindowPos3sv nodesnim/thirdparty/opengl.html#glWindowPos3sv,ptr.GLshort opengl: glWindowPos3sv(v: ptr GLshort) glGetVariantPointervEXT nodesnim/thirdparty/opengl.html#glGetVariantPointervEXT,GLuint,GLenum,ptr.pointer opengl: glGetVariantPointervEXT(id: GLuint; value: GLenum; data: ptr pointer) glGetLightfv nodesnim/thirdparty/opengl.html#glGetLightfv,GLenum,GLenum,ptr.GLfloat opengl: glGetLightfv(light: GLenum; pname: GLenum; params: ptr GLfloat) glGetnTexImageARB nodesnim/thirdparty/opengl.html#glGetnTexImageARB,GLenum,GLint,GLenum,GLenum,GLsizei,pointer opengl: glGetnTexImageARB(target: GLenum; level: GLint; format: GLenum; `type`: GLenum;\n bufSize: GLsizei; img: pointer) glGenRenderbuffersEXT nodesnim/thirdparty/opengl.html#glGenRenderbuffersEXT,GLsizei,ptr.GLuint opengl: glGenRenderbuffersEXT(n: GLsizei; renderbuffers: ptr GLuint) glMultiDrawArraysIndirectBindlessNV nodesnim/thirdparty/opengl.html#glMultiDrawArraysIndirectBindlessNV,GLenum,pointer,GLsizei,GLsizei,GLint opengl: glMultiDrawArraysIndirectBindlessNV(mode: GLenum; indirect: pointer;\n drawCount: GLsizei; stride: GLsizei;\n vertexBufferCount: GLint) glDisableClientStateIndexedEXT nodesnim/thirdparty/opengl.html#glDisableClientStateIndexedEXT,GLenum,GLuint opengl: glDisableClientStateIndexedEXT(`array`: GLenum; index: GLuint) glMapGrid1f nodesnim/thirdparty/opengl.html#glMapGrid1f,GLint,GLfloat,GLfloat opengl: glMapGrid1f(un: GLint; u1: GLfloat; u2: GLfloat) glTexStorage2D nodesnim/thirdparty/opengl.html#glTexStorage2D,GLenum,GLsizei,GLenum,GLsizei,GLsizei opengl: glTexStorage2D(target: GLenum; levels: GLsizei; internalformat: GLenum;\n width: GLsizei; height: GLsizei) glShaderStorageBlockBinding nodesnim/thirdparty/opengl.html#glShaderStorageBlockBinding,GLuint,GLuint,GLuint opengl: glShaderStorageBlockBinding(program: GLuint; storageBlockIndex: GLuint;\n storageBlockBinding: GLuint) glBlendBarrierNV nodesnim/thirdparty/opengl.html#glBlendBarrierNV opengl: glBlendBarrierNV() glGetVideoui64vNV nodesnim/thirdparty/opengl.html#glGetVideoui64vNV,GLuint,GLenum,ptr.GLuint64EXT opengl: glGetVideoui64vNV(video_slot: GLuint; pname: GLenum; params: ptr GLuint64EXT) glUniform3ui64NV nodesnim/thirdparty/opengl.html#glUniform3ui64NV,GLint,GLuint64EXT,GLuint64EXT,GLuint64EXT opengl: glUniform3ui64NV(location: GLint; x: GLuint64EXT; y: GLuint64EXT; z: GLuint64EXT) glUniform4ivARB nodesnim/thirdparty/opengl.html#glUniform4ivARB,GLint,GLsizei,ptr.GLint opengl: glUniform4ivARB(location: GLint; count: GLsizei; value: ptr GLint) glGetQueryObjectivARB nodesnim/thirdparty/opengl.html#glGetQueryObjectivARB,GLuint,GLenum,ptr.GLint opengl: glGetQueryObjectivARB(id: GLuint; pname: GLenum; params: ptr GLint) glCompressedTexSubImage3DOES nodesnim/thirdparty/opengl.html#glCompressedTexSubImage3DOES,GLenum,GLint,GLint,GLint,GLint,GLsizei,GLsizei,GLsizei,GLenum,GLsizei,pointer opengl: glCompressedTexSubImage3DOES(target: GLenum; level: GLint; xoffset: GLint;\n yoffset: GLint; zoffset: GLint; width: GLsizei;\n height: GLsizei; depth: GLsizei; format: GLenum;\n imageSize: GLsizei; data: pointer) glEnableIndexedEXT nodesnim/thirdparty/opengl.html#glEnableIndexedEXT,GLenum,GLuint opengl: glEnableIndexedEXT(target: GLenum; index: GLuint) glNamedRenderbufferStorageMultisampleCoverageEXT nodesnim/thirdparty/opengl.html#glNamedRenderbufferStorageMultisampleCoverageEXT,GLuint,GLsizei,GLsizei,GLenum,GLsizei,GLsizei opengl: glNamedRenderbufferStorageMultisampleCoverageEXT(renderbuffer: GLuint;\n coverageSamples: GLsizei; colorSamples: GLsizei; internalformat: GLenum;\n width: GLsizei; height: GLsizei) glVertexAttribI3iEXT nodesnim/thirdparty/opengl.html#glVertexAttribI3iEXT,GLuint,GLint,GLint,GLint opengl: glVertexAttribI3iEXT(index: GLuint; x: GLint; y: GLint; z: GLint) glUniform4uivEXT nodesnim/thirdparty/opengl.html#glUniform4uivEXT,GLint,GLsizei,ptr.GLuint opengl: glUniform4uivEXT(location: GLint; count: GLsizei; value: ptr GLuint) glGetUniformLocation nodesnim/thirdparty/opengl.html#glGetUniformLocation,GLuint,cstring opengl: glGetUniformLocation(program: GLuint; name: cstring): GLint glCurrentPaletteMatrixARB nodesnim/thirdparty/opengl.html#glCurrentPaletteMatrixARB,GLint opengl: glCurrentPaletteMatrixARB(index: GLint) glVertexAttribLPointerEXT nodesnim/thirdparty/opengl.html#glVertexAttribLPointerEXT,GLuint,GLint,GLenum,GLsizei,pointer opengl: glVertexAttribLPointerEXT(index: GLuint; size: GLint; `type`: GLenum; stride: GLsizei;\n `pointer`: pointer) glFogCoorddvEXT nodesnim/thirdparty/opengl.html#glFogCoorddvEXT,ptr.GLdouble opengl: glFogCoorddvEXT(coord: ptr GLdouble) glInitNames nodesnim/thirdparty/opengl.html#glInitNames opengl: glInitNames() glGetPathSpacingNV nodesnim/thirdparty/opengl.html#glGetPathSpacingNV,GLenum,GLsizei,GLenum,pointer,GLuint,GLfloat,GLfloat,GLenum,ptr.GLfloat opengl: glGetPathSpacingNV(pathListMode: GLenum; numPaths: GLsizei; pathNameType: GLenum;\n paths: pointer; pathBase: GLuint; advanceScale: GLfloat;\n kerningScale: GLfloat; transformType: GLenum;\n returnedSpacing: ptr GLfloat) glNormal3fVertex3fvSUN nodesnim/thirdparty/opengl.html#glNormal3fVertex3fvSUN,ptr.GLfloat,ptr.GLfloat opengl: glNormal3fVertex3fvSUN(n: ptr GLfloat; v: ptr GLfloat) glTexCoord2iv nodesnim/thirdparty/opengl.html#glTexCoord2iv,ptr.GLint opengl: glTexCoord2iv(v: ptr GLint) glWindowPos3s nodesnim/thirdparty/opengl.html#glWindowPos3s,GLshort,GLshort,GLshort opengl: glWindowPos3s(x: GLshort; y: GLshort; z: GLshort) glProgramUniformMatrix3x4fv nodesnim/thirdparty/opengl.html#glProgramUniformMatrix3x4fv,GLuint,GLint,GLsizei,GLboolean,ptr.GLfloat opengl: glProgramUniformMatrix3x4fv(program: GLuint; location: GLint; count: GLsizei;\n transpose: GLboolean; value: ptr GLfloat) glVertexAttribP4ui nodesnim/thirdparty/opengl.html#glVertexAttribP4ui,GLuint,GLenum,GLboolean,GLuint opengl: glVertexAttribP4ui(index: GLuint; `type`: GLenum; normalized: GLboolean; value: GLuint) glVertexAttribs4ubvNV nodesnim/thirdparty/opengl.html#glVertexAttribs4ubvNV,GLuint,GLsizei,ptr.GLubyte opengl: glVertexAttribs4ubvNV(index: GLuint; count: GLsizei; v: ptr GLubyte) glProgramLocalParameterI4iNV nodesnim/thirdparty/opengl.html#glProgramLocalParameterI4iNV,GLenum,GLuint,GLint,GLint,GLint,GLint opengl: glProgramLocalParameterI4iNV(target: GLenum; index: GLuint; x: GLint; y: GLint;\n z: GLint; w: GLint) glStencilMaskSeparate nodesnim/thirdparty/opengl.html#glStencilMaskSeparate,GLenum,GLuint opengl: glStencilMaskSeparate(face: GLenum; mask: GLuint) glClientWaitSync nodesnim/thirdparty/opengl.html#glClientWaitSync,GLsync,GLbitfield,GLuint64 opengl: glClientWaitSync(sync: GLsync; flags: GLbitfield; timeout: GLuint64): GLenum glPolygonOffsetx nodesnim/thirdparty/opengl.html#glPolygonOffsetx,GLfixed,GLfixed opengl: glPolygonOffsetx(factor: GLfixed; units: GLfixed) glCreateProgramObjectARB nodesnim/thirdparty/opengl.html#glCreateProgramObjectARB opengl: glCreateProgramObjectARB(): GLhandleArb glClearColorIuiEXT nodesnim/thirdparty/opengl.html#glClearColorIuiEXT,GLuint,GLuint,GLuint,GLuint opengl: glClearColorIuiEXT(red: GLuint; green: GLuint; blue: GLuint; alpha: GLuint) glDeleteTransformFeedbacksNV nodesnim/thirdparty/opengl.html#glDeleteTransformFeedbacksNV,GLsizei,ptr.GLuint opengl: glDeleteTransformFeedbacksNV(n: GLsizei; ids: ptr GLuint) glFramebufferDrawBuffersEXT nodesnim/thirdparty/opengl.html#glFramebufferDrawBuffersEXT,GLuint,GLsizei,ptr.GLenum opengl: glFramebufferDrawBuffersEXT(framebuffer: GLuint; n: GLsizei; bufs: ptr GLenum) glAreTexturesResident nodesnim/thirdparty/opengl.html#glAreTexturesResident,GLsizei,ptr.GLuint,ptr.GLboolean opengl: glAreTexturesResident(n: GLsizei; textures: ptr GLuint; residences: ptr GLboolean): GLboolean glNamedBufferDataEXT nodesnim/thirdparty/opengl.html#glNamedBufferDataEXT,GLuint,GLsizeiptr,pointer,GLenum opengl: glNamedBufferDataEXT(buffer: GLuint; size: GLsizeiptr; data: pointer; usage: GLenum) glGetInvariantFloatvEXT nodesnim/thirdparty/opengl.html#glGetInvariantFloatvEXT,GLuint,GLenum,ptr.GLfloat opengl: glGetInvariantFloatvEXT(id: GLuint; value: GLenum; data: ptr GLfloat) glMultiTexCoord4d nodesnim/thirdparty/opengl.html#glMultiTexCoord4d,GLenum,GLdouble,GLdouble,GLdouble,GLdouble opengl: glMultiTexCoord4d(target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble; q: GLdouble) glGetPixelTransformParameterfvEXT nodesnim/thirdparty/opengl.html#glGetPixelTransformParameterfvEXT,GLenum,GLenum,ptr.GLfloat opengl: glGetPixelTransformParameterfvEXT(target: GLenum; pname: GLenum; params: ptr GLfloat) glGetStringi nodesnim/thirdparty/opengl.html#glGetStringi,GLenum,GLuint opengl: glGetStringi(name: GLenum; index: GLuint): ptr GLubyte glMakeBufferNonResidentNV nodesnim/thirdparty/opengl.html#glMakeBufferNonResidentNV,GLenum opengl: glMakeBufferNonResidentNV(target: GLenum) glVertex4bOES nodesnim/thirdparty/opengl.html#glVertex4bOES,GLbyte,GLbyte,GLbyte opengl: glVertex4bOES(x: GLbyte; y: GLbyte; z: GLbyte) glGetObjectLabel nodesnim/thirdparty/opengl.html#glGetObjectLabel,GLenum,GLuint,GLsizei,ptr.GLsizei,cstring opengl: glGetObjectLabel(identifier: GLenum; name: GLuint; bufSize: GLsizei;\n length: ptr GLsizei; label: cstring) glClipPlanexOES nodesnim/thirdparty/opengl.html#glClipPlanexOES,GLenum,ptr.GLfixed opengl: glClipPlanexOES(plane: GLenum; equation: ptr GLfixed) glElementPointerAPPLE nodesnim/thirdparty/opengl.html#glElementPointerAPPLE,GLenum,pointer opengl: glElementPointerAPPLE(`type`: GLenum; `pointer`: pointer) glIsAsyncMarkerSGIX nodesnim/thirdparty/opengl.html#glIsAsyncMarkerSGIX,GLuint opengl: glIsAsyncMarkerSGIX(marker: GLuint): GLboolean glUseShaderProgramEXT nodesnim/thirdparty/opengl.html#glUseShaderProgramEXT,GLenum,GLuint opengl: glUseShaderProgramEXT(`type`: GLenum; program: GLuint) glReplacementCodeuiColor4ubVertex3fSUN nodesnim/thirdparty/opengl.html#glReplacementCodeuiColor4ubVertex3fSUN,GLuint,GLubyte,GLubyte,GLubyte,GLubyte,GLfloat,GLfloat,GLfloat opengl: glReplacementCodeuiColor4ubVertex3fSUN(rc: GLuint; r: GLubyte; g: GLubyte; b: GLubyte;\n a: GLubyte; x: GLfloat; y: GLfloat; z: GLfloat) glIsTransformFeedback nodesnim/thirdparty/opengl.html#glIsTransformFeedback,GLuint opengl: glIsTransformFeedback(id: GLuint): GLboolean glEdgeFlag nodesnim/thirdparty/opengl.html#glEdgeFlag,GLboolean opengl: glEdgeFlag(flag: GLboolean) glGetTexGeniv nodesnim/thirdparty/opengl.html#glGetTexGeniv,GLenum,GLenum,ptr.GLint opengl: glGetTexGeniv(coord: GLenum; pname: GLenum; params: ptr GLint) glBeginQueryEXT nodesnim/thirdparty/opengl.html#glBeginQueryEXT,GLenum,GLuint opengl: glBeginQueryEXT(target: GLenum; id: GLuint) glUniform1uiEXT nodesnim/thirdparty/opengl.html#glUniform1uiEXT,GLint,GLuint opengl: glUniform1uiEXT(location: GLint; v0: GLuint) glProgramUniform3fvEXT nodesnim/thirdparty/opengl.html#glProgramUniform3fvEXT,GLuint,GLint,GLsizei,ptr.GLfloat opengl: glProgramUniform3fvEXT(program: GLuint; location: GLint; count: GLsizei;\n value: ptr GLfloat) glGetVideoi64vNV nodesnim/thirdparty/opengl.html#glGetVideoi64vNV,GLuint,GLenum,ptr.GLint64EXT opengl: glGetVideoi64vNV(video_slot: GLuint; pname: GLenum; params: ptr GLint64EXT) glProgramUniform3ui nodesnim/thirdparty/opengl.html#glProgramUniform3ui,GLuint,GLint,GLuint,GLuint,GLuint opengl: glProgramUniform3ui(program: GLuint; location: GLint; v0: GLuint; v1: GLuint; v2: GLuint) glSecondaryColor3uiEXT nodesnim/thirdparty/opengl.html#glSecondaryColor3uiEXT,GLuint,GLuint,GLuint opengl: glSecondaryColor3uiEXT(red: GLuint; green: GLuint; blue: GLuint) glPathStencilFuncNV nodesnim/thirdparty/opengl.html#glPathStencilFuncNV,GLenum,GLint,GLuint opengl: glPathStencilFuncNV(fun: GLenum; `ref`: GLint; mask: GLuint) glVertexAttribP1ui nodesnim/thirdparty/opengl.html#glVertexAttribP1ui,GLuint,GLenum,GLboolean,GLuint opengl: glVertexAttribP1ui(index: GLuint; `type`: GLenum; normalized: GLboolean; value: GLuint) glStencilFillPathInstancedNV nodesnim/thirdparty/opengl.html#glStencilFillPathInstancedNV,GLsizei,GLenum,pointer,GLuint,GLenum,GLuint,GLenum,ptr.GLfloat opengl: glStencilFillPathInstancedNV(numPaths: GLsizei; pathNameType: GLenum;\n paths: pointer; pathBase: GLuint; fillMode: GLenum;\n mask: GLuint; transformType: GLenum;\n transformValues: ptr GLfloat) glFogCoordfEXT nodesnim/thirdparty/opengl.html#glFogCoordfEXT,GLfloat opengl: glFogCoordfEXT(coord: GLfloat) glTextureParameterIuivEXT nodesnim/thirdparty/opengl.html#glTextureParameterIuivEXT,GLuint,GLenum,GLenum,ptr.GLuint opengl: glTextureParameterIuivEXT(texture: GLuint; target: GLenum; pname: GLenum;\n params: ptr GLuint) glProgramUniform4dEXT nodesnim/thirdparty/opengl.html#glProgramUniform4dEXT,GLuint,GLint,GLdouble,GLdouble,GLdouble,GLdouble opengl: glProgramUniform4dEXT(program: GLuint; location: GLint; x: GLdouble; y: GLdouble;\n z: GLdouble; w: GLdouble) glFramebufferTextureFaceARB nodesnim/thirdparty/opengl.html#glFramebufferTextureFaceARB,GLenum,GLenum,GLuint,GLint,GLenum opengl: glFramebufferTextureFaceARB(target: GLenum; attachment: GLenum; texture: GLuint;\n level: GLint; face: GLenum) glTexCoord3s nodesnim/thirdparty/opengl.html#glTexCoord3s,GLshort,GLshort,GLshort opengl: glTexCoord3s(s: GLshort; t: GLshort; r: GLshort) glGetFramebufferAttachmentParameteriv nodesnim/thirdparty/opengl.html#glGetFramebufferAttachmentParameteriv,GLenum,GLenum,GLenum,ptr.GLint opengl: glGetFramebufferAttachmentParameteriv(target: GLenum; attachment: GLenum;\n pname: GLenum; params: ptr GLint) glEndVideoCaptureNV nodesnim/thirdparty/opengl.html#glEndVideoCaptureNV,GLuint opengl: glEndVideoCaptureNV(video_capture_slot: GLuint) glProgramUniformMatrix2x4dv nodesnim/thirdparty/opengl.html#glProgramUniformMatrix2x4dv,GLuint,GLint,GLsizei,GLboolean,ptr.GLdouble opengl: glProgramUniformMatrix2x4dv(program: GLuint; location: GLint; count: GLsizei;\n transpose: GLboolean; value: ptr GLdouble) glGetFloatIndexedvEXT nodesnim/thirdparty/opengl.html#glGetFloatIndexedvEXT,GLenum,GLuint,ptr.GLfloat opengl: glGetFloatIndexedvEXT(target: GLenum; index: GLuint; data: ptr GLfloat) glTexCoord1xOES nodesnim/thirdparty/opengl.html#glTexCoord1xOES,GLfixed opengl: glTexCoord1xOES(s: GLfixed) glTexCoord4f nodesnim/thirdparty/opengl.html#glTexCoord4f,GLfloat,GLfloat,GLfloat,GLfloat opengl: glTexCoord4f(s: GLfloat; t: GLfloat; r: GLfloat; q: GLfloat) glShaderSource nodesnim/thirdparty/opengl.html#glShaderSource,GLuint,GLsizei,cstringArray,ptr.GLint opengl: glShaderSource(shader: GLuint; count: GLsizei; string: cstringArray; length: ptr GLint) glGetDetailTexFuncSGIS nodesnim/thirdparty/opengl.html#glGetDetailTexFuncSGIS,GLenum,ptr.GLfloat opengl: glGetDetailTexFuncSGIS(target: GLenum; points: ptr GLfloat) glResetHistogram nodesnim/thirdparty/opengl.html#glResetHistogram,GLenum opengl: glResetHistogram(target: GLenum) glVertexAttribP2ui nodesnim/thirdparty/opengl.html#glVertexAttribP2ui,GLuint,GLenum,GLboolean,GLuint opengl: glVertexAttribP2ui(index: GLuint; `type`: GLenum; normalized: GLboolean; value: GLuint) glDrawTransformFeedbackNV nodesnim/thirdparty/opengl.html#glDrawTransformFeedbackNV,GLenum,GLuint opengl: glDrawTransformFeedbackNV(mode: GLenum; id: GLuint) glWindowPos2fMESA nodesnim/thirdparty/opengl.html#glWindowPos2fMESA,GLfloat,GLfloat opengl: glWindowPos2fMESA(x: GLfloat; y: GLfloat) glObjectLabelKHR nodesnim/thirdparty/opengl.html#glObjectLabelKHR,GLenum,GLuint,GLsizei,cstring opengl: glObjectLabelKHR(identifier: GLenum; name: GLuint; length: GLsizei; label: cstring) glMultiTexCoord2iARB nodesnim/thirdparty/opengl.html#glMultiTexCoord2iARB,GLenum,GLint,GLint opengl: glMultiTexCoord2iARB(target: GLenum; s: GLint; t: GLint) glVertexAttrib4usv nodesnim/thirdparty/opengl.html#glVertexAttrib4usv,GLuint,ptr.GLushort opengl: glVertexAttrib4usv(index: GLuint; v: ptr GLushort) glGetGraphicsResetStatusARB nodesnim/thirdparty/opengl.html#glGetGraphicsResetStatusARB opengl: glGetGraphicsResetStatusARB(): GLenum glProgramUniform3dEXT nodesnim/thirdparty/opengl.html#glProgramUniform3dEXT,GLuint,GLint,GLdouble,GLdouble,GLdouble opengl: glProgramUniform3dEXT(program: GLuint; location: GLint; x: GLdouble; y: GLdouble;\n z: GLdouble) glPathSubCommandsNV nodesnim/thirdparty/opengl.html#glPathSubCommandsNV,GLuint,GLsizei,GLsizei,GLsizei,ptr.GLubyte,GLsizei,GLenum,pointer opengl: glPathSubCommandsNV(path: GLuint; commandStart: GLsizei; commandsToDelete: GLsizei;\n numCommands: GLsizei; commands: ptr GLubyte; numCoords: GLsizei;\n coordType: GLenum; coords: pointer) glEndTransformFeedbackNV nodesnim/thirdparty/opengl.html#glEndTransformFeedbackNV opengl: glEndTransformFeedbackNV() glWindowPos2sMESA nodesnim/thirdparty/opengl.html#glWindowPos2sMESA,GLshort,GLshort opengl: glWindowPos2sMESA(x: GLshort; y: GLshort) glTangent3sEXT nodesnim/thirdparty/opengl.html#glTangent3sEXT,GLshort,GLshort,GLshort opengl: glTangent3sEXT(tx: GLshort; ty: GLshort; tz: GLshort) glLineWidthx nodesnim/thirdparty/opengl.html#glLineWidthx,GLfixed opengl: glLineWidthx(width: GLfixed) glGetUniformBufferSizeEXT nodesnim/thirdparty/opengl.html#glGetUniformBufferSizeEXT,GLuint,GLint opengl: glGetUniformBufferSizeEXT(program: GLuint; location: GLint): GLint glTexCoord2bOES nodesnim/thirdparty/opengl.html#glTexCoord2bOES,GLbyte,GLbyte opengl: glTexCoord2bOES(s: GLbyte; t: GLbyte) glWindowPos3iMESA nodesnim/thirdparty/opengl.html#glWindowPos3iMESA,GLint,GLint,GLint opengl: glWindowPos3iMESA(x: GLint; y: GLint; z: GLint) glTexGend nodesnim/thirdparty/opengl.html#glTexGend,GLenum,GLenum,GLdouble opengl: glTexGend(coord: GLenum; pname: GLenum; param: GLdouble) glRenderbufferStorageMultisampleANGLE nodesnim/thirdparty/opengl.html#glRenderbufferStorageMultisampleANGLE,GLenum,GLsizei,GLenum,GLsizei,GLsizei opengl: glRenderbufferStorageMultisampleANGLE(target: GLenum; samples: GLsizei;\n internalformat: GLenum; width: GLsizei;\n height: GLsizei) glGetProgramiv nodesnim/thirdparty/opengl.html#glGetProgramiv,GLuint,GLenum,ptr.GLint opengl: glGetProgramiv(program: GLuint; pname: GLenum; params: ptr GLint) glDrawTransformFeedbackStreamInstanced nodesnim/thirdparty/opengl.html#glDrawTransformFeedbackStreamInstanced,GLenum,GLuint,GLuint,GLsizei opengl: glDrawTransformFeedbackStreamInstanced(mode: GLenum; id: GLuint; stream: GLuint;\n instancecount: GLsizei) glMatrixTranslatefEXT nodesnim/thirdparty/opengl.html#glMatrixTranslatefEXT,GLenum,GLfloat,GLfloat,GLfloat opengl: glMatrixTranslatefEXT(mode: GLenum; x: GLfloat; y: GLfloat; z: GLfloat) glColor4iv nodesnim/thirdparty/opengl.html#glColor4iv,ptr.GLint opengl: glColor4iv(v: ptr GLint) glSecondaryColor3ivEXT nodesnim/thirdparty/opengl.html#glSecondaryColor3ivEXT,ptr.GLint opengl: glSecondaryColor3ivEXT(v: ptr GLint) glIsNamedStringARB nodesnim/thirdparty/opengl.html#glIsNamedStringARB,GLint,cstring opengl: glIsNamedStringARB(namelen: GLint; name: cstring): GLboolean glVertexAttribL4dv nodesnim/thirdparty/opengl.html#glVertexAttribL4dv,GLuint,ptr.GLdouble opengl: glVertexAttribL4dv(index: GLuint; v: ptr GLdouble) glEndTransformFeedback nodesnim/thirdparty/opengl.html#glEndTransformFeedback opengl: glEndTransformFeedback() glVertexStream3fvATI nodesnim/thirdparty/opengl.html#glVertexStream3fvATI,GLenum,ptr.GLfloat opengl: glVertexStream3fvATI(stream: GLenum; coords: ptr GLfloat) glProgramUniformMatrix4x2dv nodesnim/thirdparty/opengl.html#glProgramUniformMatrix4x2dv,GLuint,GLint,GLsizei,GLboolean,ptr.GLdouble opengl: glProgramUniformMatrix4x2dv(program: GLuint; location: GLint; count: GLsizei;\n transpose: GLboolean; value: ptr GLdouble) glTextureBufferRangeEXT nodesnim/thirdparty/opengl.html#glTextureBufferRangeEXT,GLuint,GLenum,GLenum,GLuint,GLintptr,GLsizeiptr opengl: glTextureBufferRangeEXT(texture: GLuint; target: GLenum; internalformat: GLenum;\n buffer: GLuint; offset: GLintptr; size: GLsizeiptr) glTexCoord2fNormal3fVertex3fvSUN nodesnim/thirdparty/opengl.html#glTexCoord2fNormal3fVertex3fvSUN,ptr.GLfloat,ptr.GLfloat,ptr.GLfloat opengl: glTexCoord2fNormal3fVertex3fvSUN(tc: ptr GLfloat; n: ptr GLfloat; v: ptr GLfloat) glProgramUniform2f nodesnim/thirdparty/opengl.html#glProgramUniform2f,GLuint,GLint,GLfloat,GLfloat opengl: glProgramUniform2f(program: GLuint; location: GLint; v0: GLfloat; v1: GLfloat) glMultiTexCoord2sv nodesnim/thirdparty/opengl.html#glMultiTexCoord2sv,GLenum,ptr.GLshort opengl: glMultiTexCoord2sv(target: GLenum; v: ptr GLshort) glTexCoord3bOES nodesnim/thirdparty/opengl.html#glTexCoord3bOES,GLbyte,GLbyte,GLbyte opengl: glTexCoord3bOES(s: GLbyte; t: GLbyte; r: GLbyte) glGenFramebuffersOES nodesnim/thirdparty/opengl.html#glGenFramebuffersOES,GLsizei,ptr.GLuint opengl: glGenFramebuffersOES(n: GLsizei; framebuffers: ptr GLuint) glMultiTexCoord3sv nodesnim/thirdparty/opengl.html#glMultiTexCoord3sv,GLenum,ptr.GLshort opengl: glMultiTexCoord3sv(target: GLenum; v: ptr GLshort) glVertexAttrib4Nub nodesnim/thirdparty/opengl.html#glVertexAttrib4Nub,GLuint,GLubyte,GLubyte,GLubyte,GLubyte opengl: glVertexAttrib4Nub(index: GLuint; x: GLubyte; y: GLubyte; z: GLubyte; w: GLubyte) glColor3d nodesnim/thirdparty/opengl.html#glColor3d,GLdouble,GLdouble,GLdouble opengl: glColor3d(red: GLdouble; green: GLdouble; blue: GLdouble) glGetActiveAttrib nodesnim/thirdparty/opengl.html#glGetActiveAttrib,GLuint,GLuint,GLsizei,ptr.GLsizei,ptr.GLint,ptr.GLenum,cstring opengl: glGetActiveAttrib(program: GLuint; index: GLuint; bufSize: GLsizei;\n length: ptr GLsizei; size: ptr GLint; `type`: ptr GLenum; name: cstring) glConvolutionParameterfEXT nodesnim/thirdparty/opengl.html#glConvolutionParameterfEXT,GLenum,GLenum,GLfloat opengl: glConvolutionParameterfEXT(target: GLenum; pname: GLenum; params: GLfloat) glTexSubImage2DEXT nodesnim/thirdparty/opengl.html#glTexSubImage2DEXT,GLenum,GLint,GLint,GLint,GLsizei,GLsizei,GLenum,GLenum,pointer opengl: glTexSubImage2DEXT(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint;\n width: GLsizei; height: GLsizei; format: GLenum; `type`: GLenum;\n pixels: pointer) glBinormal3fvEXT nodesnim/thirdparty/opengl.html#glBinormal3fvEXT,ptr.GLfloat opengl: glBinormal3fvEXT(v: ptr GLfloat) glDebugMessageControl nodesnim/thirdparty/opengl.html#glDebugMessageControl,GLenum,GLenum,GLenum,GLsizei,ptr.GLuint,GLboolean opengl: glDebugMessageControl(source: GLenum; `type`: GLenum; severity: GLenum;\n count: GLsizei; ids: ptr GLuint; enabled: GLboolean) glProgramUniform3uivEXT nodesnim/thirdparty/opengl.html#glProgramUniform3uivEXT,GLuint,GLint,GLsizei,ptr.GLuint opengl: glProgramUniform3uivEXT(program: GLuint; location: GLint; count: GLsizei;\n value: ptr GLuint) glPNTrianglesiATI nodesnim/thirdparty/opengl.html#glPNTrianglesiATI,GLenum,GLint opengl: glPNTrianglesiATI(pname: GLenum; param: GLint) glGetPerfMonitorCounterInfoAMD nodesnim/thirdparty/opengl.html#glGetPerfMonitorCounterInfoAMD,GLuint,GLuint,GLenum,pointer opengl: glGetPerfMonitorCounterInfoAMD(group: GLuint; counter: GLuint; pname: GLenum;\n data: pointer) glVertexAttribL3ui64NV nodesnim/thirdparty/opengl.html#glVertexAttribL3ui64NV,GLuint,GLuint64EXT,GLuint64EXT,GLuint64EXT opengl: glVertexAttribL3ui64NV(index: GLuint; x: GLuint64EXT; y: GLuint64EXT; z: GLuint64EXT) glIsRenderbufferOES nodesnim/thirdparty/opengl.html#glIsRenderbufferOES,GLuint opengl: glIsRenderbufferOES(renderbuffer: GLuint): GLboolean glColorSubTable nodesnim/thirdparty/opengl.html#glColorSubTable,GLenum,GLsizei,GLsizei,GLenum,GLenum,pointer opengl: glColorSubTable(target: GLenum; start: GLsizei; count: GLsizei; format: GLenum;\n `type`: GLenum; data: pointer) glCompressedMultiTexImage1DEXT nodesnim/thirdparty/opengl.html#glCompressedMultiTexImage1DEXT,GLenum,GLenum,GLint,GLenum,GLsizei,GLint,GLsizei,pointer opengl: glCompressedMultiTexImage1DEXT(texunit: GLenum; target: GLenum; level: GLint;\n internalformat: GLenum; width: GLsizei;\n border: GLint; imageSize: GLsizei; bits: pointer) glBindSampler nodesnim/thirdparty/opengl.html#glBindSampler,GLuint,GLuint opengl: glBindSampler(unit: GLuint; sampler: GLuint) glVariantubvEXT nodesnim/thirdparty/opengl.html#glVariantubvEXT,GLuint,ptr.GLubyte opengl: glVariantubvEXT(id: GLuint; `addr`: ptr GLubyte) glDisablei nodesnim/thirdparty/opengl.html#glDisablei,GLenum,GLuint opengl: glDisablei(target: GLenum; index: GLuint) glVertexAttribI2uiEXT nodesnim/thirdparty/opengl.html#glVertexAttribI2uiEXT,GLuint,GLuint,GLuint opengl: glVertexAttribI2uiEXT(index: GLuint; x: GLuint; y: GLuint) glDrawElementArrayATI nodesnim/thirdparty/opengl.html#glDrawElementArrayATI,GLenum,GLsizei opengl: glDrawElementArrayATI(mode: GLenum; count: GLsizei) glTagSampleBufferSGIX nodesnim/thirdparty/opengl.html#glTagSampleBufferSGIX opengl: glTagSampleBufferSGIX() glVertexPointerEXT nodesnim/thirdparty/opengl.html#glVertexPointerEXT,GLint,GLenum,GLsizei,GLsizei,pointer opengl: glVertexPointerEXT(size: GLint; `type`: GLenum; stride: GLsizei; count: GLsizei;\n `pointer`: pointer) glFragmentLightiSGIX nodesnim/thirdparty/opengl.html#glFragmentLightiSGIX,GLenum,GLenum,GLint opengl: glFragmentLightiSGIX(light: GLenum; pname: GLenum; param: GLint) glLoadTransposeMatrixxOES nodesnim/thirdparty/opengl.html#glLoadTransposeMatrixxOES,ptr.GLfixed opengl: glLoadTransposeMatrixxOES(m: ptr GLfixed) glProgramLocalParameter4fvARB nodesnim/thirdparty/opengl.html#glProgramLocalParameter4fvARB,GLenum,GLuint,ptr.GLfloat opengl: glProgramLocalParameter4fvARB(target: GLenum; index: GLuint; params: ptr GLfloat) glGetVariantFloatvEXT nodesnim/thirdparty/opengl.html#glGetVariantFloatvEXT,GLuint,GLenum,ptr.GLfloat opengl: glGetVariantFloatvEXT(id: GLuint; value: GLenum; data: ptr GLfloat) glProgramUniform4ui64vNV nodesnim/thirdparty/opengl.html#glProgramUniform4ui64vNV,GLuint,GLint,GLsizei,ptr.GLuint64EXT opengl: glProgramUniform4ui64vNV(program: GLuint; location: GLint; count: GLsizei;\n value: ptr GLuint64EXT) glFragmentLightfSGIX nodesnim/thirdparty/opengl.html#glFragmentLightfSGIX,GLenum,GLenum,GLfloat opengl: glFragmentLightfSGIX(light: GLenum; pname: GLenum; param: GLfloat) glIsVertexArrayAPPLE nodesnim/thirdparty/opengl.html#glIsVertexArrayAPPLE,GLuint opengl: glIsVertexArrayAPPLE(`array`: GLuint): GLboolean glTexCoord1bvOES nodesnim/thirdparty/opengl.html#glTexCoord1bvOES,ptr.GLbyte opengl: glTexCoord1bvOES(coords: ptr GLbyte) glUniform4fv nodesnim/thirdparty/opengl.html#glUniform4fv,GLint,GLsizei,ptr.GLfloat opengl: glUniform4fv(location: GLint; count: GLsizei; value: ptr GLfloat) glPixelDataRangeNV nodesnim/thirdparty/opengl.html#glPixelDataRangeNV,GLenum,GLsizei,pointer opengl: glPixelDataRangeNV(target: GLenum; length: GLsizei; `pointer`: pointer) glUniformMatrix4x2fv nodesnim/thirdparty/opengl.html#glUniformMatrix4x2fv,GLint,GLsizei,GLboolean,ptr.GLfloat opengl: glUniformMatrix4x2fv(location: GLint; count: GLsizei; transpose: GLboolean;\n value: ptr GLfloat) glRectf nodesnim/thirdparty/opengl.html#glRectf,GLfloat,GLfloat,GLfloat,GLfloat opengl: glRectf(x1: GLfloat; y1: GLfloat; x2: GLfloat; y2: GLfloat) glCoverageMaskNV nodesnim/thirdparty/opengl.html#glCoverageMaskNV,GLboolean opengl: glCoverageMaskNV(mask: GLboolean) glPointParameterfvSGIS nodesnim/thirdparty/opengl.html#glPointParameterfvSGIS,GLenum,ptr.GLfloat opengl: glPointParameterfvSGIS(pname: GLenum; params: ptr GLfloat) glProgramUniformMatrix4x2dvEXT nodesnim/thirdparty/opengl.html#glProgramUniformMatrix4x2dvEXT,GLuint,GLint,GLsizei,GLboolean,ptr.GLdouble opengl: glProgramUniformMatrix4x2dvEXT(program: GLuint; location: GLint; count: GLsizei;\n transpose: GLboolean; value: ptr GLdouble) glFragmentLightModelfSGIX nodesnim/thirdparty/opengl.html#glFragmentLightModelfSGIX,GLenum,GLfloat opengl: glFragmentLightModelfSGIX(pname: GLenum; param: GLfloat) glDisableVertexAttribAPPLE nodesnim/thirdparty/opengl.html#glDisableVertexAttribAPPLE,GLuint,GLenum opengl: glDisableVertexAttribAPPLE(index: GLuint; pname: GLenum) glMultiTexCoord3dvARB nodesnim/thirdparty/opengl.html#glMultiTexCoord3dvARB,GLenum,ptr.GLdouble opengl: glMultiTexCoord3dvARB(target: GLenum; v: ptr GLdouble) glTexCoord4iv nodesnim/thirdparty/opengl.html#glTexCoord4iv,ptr.GLint opengl: glTexCoord4iv(v: ptr GLint) glUniform1f nodesnim/thirdparty/opengl.html#glUniform1f,GLint,GLfloat opengl: glUniform1f(location: GLint; v0: GLfloat) glVertexAttribParameteriAMD nodesnim/thirdparty/opengl.html#glVertexAttribParameteriAMD,GLuint,GLenum,GLint opengl: glVertexAttribParameteriAMD(index: GLuint; pname: GLenum; param: GLint) glGetConvolutionParameterfv nodesnim/thirdparty/opengl.html#glGetConvolutionParameterfv,GLenum,GLenum,ptr.GLfloat opengl: glGetConvolutionParameterfv(target: GLenum; pname: GLenum; params: ptr GLfloat) glRecti nodesnim/thirdparty/opengl.html#glRecti,GLint,GLint,GLint,GLint opengl: glRecti(x1: GLint; y1: GLint; x2: GLint; y2: GLint) glTexEnvxvOES nodesnim/thirdparty/opengl.html#glTexEnvxvOES,GLenum,GLenum,ptr.GLfixed opengl: glTexEnvxvOES(target: GLenum; pname: GLenum; params: ptr GLfixed) glGetRenderbufferParameteriv nodesnim/thirdparty/opengl.html#glGetRenderbufferParameteriv,GLenum,GLenum,ptr.GLint opengl: glGetRenderbufferParameteriv(target: GLenum; pname: GLenum; params: ptr GLint) glBlendFuncIndexedAMD nodesnim/thirdparty/opengl.html#glBlendFuncIndexedAMD,GLuint,GLenum,GLenum opengl: glBlendFuncIndexedAMD(buf: GLuint; src: GLenum; dst: GLenum) glProgramUniformMatrix3x2fv nodesnim/thirdparty/opengl.html#glProgramUniformMatrix3x2fv,GLuint,GLint,GLsizei,GLboolean,ptr.GLfloat opengl: glProgramUniformMatrix3x2fv(program: GLuint; location: GLint; count: GLsizei;\n transpose: GLboolean; value: ptr GLfloat) glDrawArraysInstancedANGLE nodesnim/thirdparty/opengl.html#glDrawArraysInstancedANGLE,GLenum,GLint,GLsizei,GLsizei opengl: glDrawArraysInstancedANGLE(mode: GLenum; first: GLint; count: GLsizei;\n primcount: GLsizei) glTextureBarrierNV nodesnim/thirdparty/opengl.html#glTextureBarrierNV opengl: glTextureBarrierNV() glDrawBuffersIndexedEXT nodesnim/thirdparty/opengl.html#glDrawBuffersIndexedEXT,GLint,ptr.GLenum,ptr.GLint opengl: glDrawBuffersIndexedEXT(n: GLint; location: ptr GLenum; indices: ptr GLint) glUniformMatrix4fvARB nodesnim/thirdparty/opengl.html#glUniformMatrix4fvARB,GLint,GLsizei,GLboolean,ptr.GLfloat opengl: glUniformMatrix4fvARB(location: GLint; count: GLsizei; transpose: GLboolean;\n value: ptr GLfloat) glInstrumentsBufferSGIX nodesnim/thirdparty/opengl.html#glInstrumentsBufferSGIX,GLsizei,ptr.GLint opengl: glInstrumentsBufferSGIX(size: GLsizei; buffer: ptr GLint) glAlphaFuncQCOM nodesnim/thirdparty/opengl.html#glAlphaFuncQCOM,GLenum,GLclampf opengl: glAlphaFuncQCOM(fun: GLenum; `ref`: GLclampf) glUniformMatrix4fv nodesnim/thirdparty/opengl.html#glUniformMatrix4fv,GLint,GLsizei,GLboolean,ptr.GLfloat opengl: glUniformMatrix4fv(location: GLint; count: GLsizei; transpose: GLboolean;\n value: ptr GLfloat) glGetMinmaxParameteriv nodesnim/thirdparty/opengl.html#glGetMinmaxParameteriv,GLenum,GLenum,ptr.GLint opengl: glGetMinmaxParameteriv(target: GLenum; pname: GLenum; params: ptr GLint) glGetInvariantBooleanvEXT nodesnim/thirdparty/opengl.html#glGetInvariantBooleanvEXT,GLuint,GLenum,ptr.GLboolean opengl: glGetInvariantBooleanvEXT(id: GLuint; value: GLenum; data: ptr GLboolean) glVDPAUIsSurfaceNV nodesnim/thirdparty/opengl.html#glVDPAUIsSurfaceNV,GLvdpauSurfaceNv opengl: glVDPAUIsSurfaceNV(surface: GLvdpauSurfaceNv) glGenProgramsARB nodesnim/thirdparty/opengl.html#glGenProgramsARB,GLsizei,ptr.GLuint opengl: glGenProgramsARB(n: GLsizei; programs: ptr GLuint) glDrawRangeElementArrayATI nodesnim/thirdparty/opengl.html#glDrawRangeElementArrayATI,GLenum,GLuint,GLuint,GLsizei opengl: glDrawRangeElementArrayATI(mode: GLenum; start: GLuint; `end`: GLuint; count: GLsizei) glFramebufferRenderbufferEXT nodesnim/thirdparty/opengl.html#glFramebufferRenderbufferEXT,GLenum,GLenum,GLenum,GLuint opengl: glFramebufferRenderbufferEXT(target: GLenum; attachment: GLenum;\n renderbuffertarget: GLenum; renderbuffer: GLuint) glClearIndex nodesnim/thirdparty/opengl.html#glClearIndex,GLfloat opengl: glClearIndex(c: GLfloat) glDepthRangeIndexed nodesnim/thirdparty/opengl.html#glDepthRangeIndexed,GLuint,GLdouble,GLdouble opengl: glDepthRangeIndexed(index: GLuint; n: GLdouble; f: GLdouble) glDrawTexivOES nodesnim/thirdparty/opengl.html#glDrawTexivOES,ptr.GLint opengl: glDrawTexivOES(coords: ptr GLint) glTangent3iEXT nodesnim/thirdparty/opengl.html#glTangent3iEXT,GLint,GLint,GLint opengl: glTangent3iEXT(tx: GLint; ty: GLint; tz: GLint) glStringMarkerGREMEDY nodesnim/thirdparty/opengl.html#glStringMarkerGREMEDY,GLsizei,pointer opengl: glStringMarkerGREMEDY(len: GLsizei; string: pointer) glTexCoordP1ui nodesnim/thirdparty/opengl.html#glTexCoordP1ui,GLenum,GLuint opengl: glTexCoordP1ui(`type`: GLenum; coords: GLuint) glOrthox nodesnim/thirdparty/opengl.html#glOrthox,GLfixed,GLfixed,GLfixed,GLfixed,GLfixed,GLfixed opengl: glOrthox(l: GLfixed; r: GLfixed; b: GLfixed; t: GLfixed; n: GLfixed; f: GLfixed) glReplacementCodeuiVertex3fvSUN nodesnim/thirdparty/opengl.html#glReplacementCodeuiVertex3fvSUN,ptr.GLuint,ptr.GLfloat opengl: glReplacementCodeuiVertex3fvSUN(rc: ptr GLuint; v: ptr GLfloat) glMultiTexCoord1bvOES nodesnim/thirdparty/opengl.html#glMultiTexCoord1bvOES,GLenum,ptr.GLbyte opengl: glMultiTexCoord1bvOES(texture: GLenum; coords: ptr GLbyte) glDrawArraysInstancedBaseInstance nodesnim/thirdparty/opengl.html#glDrawArraysInstancedBaseInstance,GLenum,GLint,GLsizei,GLsizei,GLuint opengl: glDrawArraysInstancedBaseInstance(mode: GLenum; first: GLint; count: GLsizei;\n instancecount: GLsizei; baseinstance: GLuint) glMultMatrixf nodesnim/thirdparty/opengl.html#glMultMatrixf,ptr.GLfloat opengl: glMultMatrixf(m: ptr GLfloat) glProgramUniform4i nodesnim/thirdparty/opengl.html#glProgramUniform4i,GLuint,GLint,GLint,GLint,GLint,GLint opengl: glProgramUniform4i(program: GLuint; location: GLint; v0: GLint; v1: GLint; v2: GLint;\n v3: GLint) glScissorArrayv nodesnim/thirdparty/opengl.html#glScissorArrayv,GLuint,GLsizei,ptr.GLint opengl: glScissorArrayv(first: GLuint; count: GLsizei; v: ptr GLint) glGetnUniformivEXT nodesnim/thirdparty/opengl.html#glGetnUniformivEXT,GLuint,GLint,GLsizei,ptr.GLint opengl: glGetnUniformivEXT(program: GLuint; location: GLint; bufSize: GLsizei;\n params: ptr GLint) glGetTexEnvxvOES nodesnim/thirdparty/opengl.html#glGetTexEnvxvOES,GLenum,GLenum,ptr.GLfixed opengl: glGetTexEnvxvOES(target: GLenum; pname: GLenum; params: ptr GLfixed) glWindowPos3ivARB nodesnim/thirdparty/opengl.html#glWindowPos3ivARB,ptr.GLint opengl: glWindowPos3ivARB(v: ptr GLint) glProgramStringARB nodesnim/thirdparty/opengl.html#glProgramStringARB,GLenum,GLenum,GLsizei,pointer opengl: glProgramStringARB(target: GLenum; format: GLenum; len: GLsizei; string: pointer) glTextureColorMaskSGIS nodesnim/thirdparty/opengl.html#glTextureColorMaskSGIS,GLboolean,GLboolean,GLboolean,GLboolean opengl: glTextureColorMaskSGIS(red: GLboolean; green: GLboolean; blue: GLboolean;\n alpha: GLboolean) glMultiTexCoord4fv nodesnim/thirdparty/opengl.html#glMultiTexCoord4fv,GLenum,ptr.GLfloat opengl: glMultiTexCoord4fv(target: GLenum; v: ptr GLfloat) glUniformMatrix4x3fv nodesnim/thirdparty/opengl.html#glUniformMatrix4x3fv,GLint,GLsizei,GLboolean,ptr.GLfloat opengl: glUniformMatrix4x3fv(location: GLint; count: GLsizei; transpose: GLboolean;\n value: ptr GLfloat) glIsPathNV nodesnim/thirdparty/opengl.html#glIsPathNV,GLuint opengl: glIsPathNV(path: GLuint): GLboolean glStartTilingQCOM nodesnim/thirdparty/opengl.html#glStartTilingQCOM,GLuint,GLuint,GLuint,GLuint,GLbitfield opengl: glStartTilingQCOM(x: GLuint; y: GLuint; width: GLuint; height: GLuint;\n preserveMask: GLbitfield) glVariantivEXT nodesnim/thirdparty/opengl.html#glVariantivEXT,GLuint,ptr.GLint opengl: glVariantivEXT(id: GLuint; `addr`: ptr GLint) glGetnMinmaxARB nodesnim/thirdparty/opengl.html#glGetnMinmaxARB,GLenum,GLboolean,GLenum,GLenum,GLsizei,pointer opengl: glGetnMinmaxARB(target: GLenum; reset: GLboolean; format: GLenum; `type`: GLenum;\n bufSize: GLsizei; values: pointer) glTransformFeedbackVaryings nodesnim/thirdparty/opengl.html#glTransformFeedbackVaryings,GLuint,GLsizei,cstringArray,GLenum opengl: glTransformFeedbackVaryings(program: GLuint; count: GLsizei; varyings: cstringArray;\n bufferMode: GLenum) glShaderOp2EXT nodesnim/thirdparty/opengl.html#glShaderOp2EXT,GLenum,GLuint,GLuint,GLuint opengl: glShaderOp2EXT(op: GLenum; res: GLuint; arg1: GLuint; arg2: GLuint) glVertexAttribPointer nodesnim/thirdparty/opengl.html#glVertexAttribPointer,GLuint,GLint,GLenum,GLboolean,GLsizei,pointer opengl: glVertexAttribPointer(index: GLuint; size: GLint; `type`: GLenum;\n normalized: GLboolean; stride: GLsizei; `pointer`: pointer) glMultiTexCoord4dvARB nodesnim/thirdparty/opengl.html#glMultiTexCoord4dvARB,GLenum,ptr.GLdouble opengl: glMultiTexCoord4dvARB(target: GLenum; v: ptr GLdouble) glProgramUniform1ui64NV nodesnim/thirdparty/opengl.html#glProgramUniform1ui64NV,GLuint,GLint,GLuint64EXT opengl: glProgramUniform1ui64NV(program: GLuint; location: GLint; x: GLuint64EXT) glGetShaderSourceARB nodesnim/thirdparty/opengl.html#glGetShaderSourceARB,GLhandleArb,GLsizei,ptr.GLsizei,cstring opengl: glGetShaderSourceARB(obj: GLhandleArb; maxLength: GLsizei; length: ptr GLsizei;\n source: cstring) glGetBufferSubDataARB nodesnim/thirdparty/opengl.html#glGetBufferSubDataARB,GLenum,GLintptrArb,GLsizeiptrArb,pointer opengl: glGetBufferSubDataARB(target: GLenum; offset: GLintptrArb; size: GLsizeiptrArb;\n data: pointer) glCopyTexSubImage2D nodesnim/thirdparty/opengl.html#glCopyTexSubImage2D,GLenum,GLint,GLint,GLint,GLint,GLint,GLsizei,GLsizei opengl: glCopyTexSubImage2D(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint;\n x: GLint; y: GLint; width: GLsizei; height: GLsizei) glProgramEnvParameterI4iNV nodesnim/thirdparty/opengl.html#glProgramEnvParameterI4iNV,GLenum,GLuint,GLint,GLint,GLint,GLint opengl: glProgramEnvParameterI4iNV(target: GLenum; index: GLuint; x: GLint; y: GLint; z: GLint;\n w: GLint) glGetVertexAttribivARB nodesnim/thirdparty/opengl.html#glGetVertexAttribivARB,GLuint,GLenum,ptr.GLint opengl: glGetVertexAttribivARB(index: GLuint; pname: GLenum; params: ptr GLint) glGetFinalCombinerInputParameterivNV nodesnim/thirdparty/opengl.html#glGetFinalCombinerInputParameterivNV,GLenum,GLenum,ptr.GLint opengl: glGetFinalCombinerInputParameterivNV(variable: GLenum; pname: GLenum;\n params: ptr GLint) glIndexFuncEXT nodesnim/thirdparty/opengl.html#glIndexFuncEXT,GLenum,GLclampf opengl: glIndexFuncEXT(fun: GLenum; `ref`: GLclampf) glProgramUniformMatrix3dv nodesnim/thirdparty/opengl.html#glProgramUniformMatrix3dv,GLuint,GLint,GLsizei,GLboolean,ptr.GLdouble opengl: glProgramUniformMatrix3dv(program: GLuint; location: GLint; count: GLsizei;\n transpose: GLboolean; value: ptr GLdouble) glTexStorage1DEXT nodesnim/thirdparty/opengl.html#glTexStorage1DEXT,GLenum,GLsizei,GLenum,GLsizei opengl: glTexStorage1DEXT(target: GLenum; levels: GLsizei; internalformat: GLenum;\n width: GLsizei) glUniformMatrix2fv nodesnim/thirdparty/opengl.html#glUniformMatrix2fv,GLint,GLsizei,GLboolean,ptr.GLfloat opengl: glUniformMatrix2fv(location: GLint; count: GLsizei; transpose: GLboolean;\n value: ptr GLfloat) glConvolutionParameterf nodesnim/thirdparty/opengl.html#glConvolutionParameterf,GLenum,GLenum,GLfloat opengl: glConvolutionParameterf(target: GLenum; pname: GLenum; params: GLfloat) glGlobalAlphaFactordSUN nodesnim/thirdparty/opengl.html#glGlobalAlphaFactordSUN,GLdouble opengl: glGlobalAlphaFactordSUN(factor: GLdouble) glCopyTextureImage2DEXT nodesnim/thirdparty/opengl.html#glCopyTextureImage2DEXT,GLuint,GLenum,GLint,GLenum,GLint,GLint,GLsizei,GLsizei,GLint opengl: glCopyTextureImage2DEXT(texture: GLuint; target: GLenum; level: GLint;\n internalformat: GLenum; x: GLint; y: GLint; width: GLsizei;\n height: GLsizei; border: GLint) glVertex4xOES nodesnim/thirdparty/opengl.html#glVertex4xOES,GLfixed,GLfixed,GLfixed opengl: glVertex4xOES(x: GLfixed; y: GLfixed; z: GLfixed) glClearDepthx nodesnim/thirdparty/opengl.html#glClearDepthx,GLfixed opengl: glClearDepthx(depth: GLfixed) glGetColorTableParameteriv nodesnim/thirdparty/opengl.html#glGetColorTableParameteriv,GLenum,GLenum,ptr.GLint opengl: glGetColorTableParameteriv(target: GLenum; pname: GLenum; params: ptr GLint) glGenProgramPipelines nodesnim/thirdparty/opengl.html#glGenProgramPipelines,GLsizei,ptr.GLuint opengl: glGenProgramPipelines(n: GLsizei; pipelines: ptr GLuint) glVertexAttribL4ui64vNV nodesnim/thirdparty/opengl.html#glVertexAttribL4ui64vNV,GLuint,ptr.GLuint64EXT opengl: glVertexAttribL4ui64vNV(index: GLuint; v: ptr GLuint64EXT) glUniform1fARB nodesnim/thirdparty/opengl.html#glUniform1fARB,GLint,GLfloat opengl: glUniform1fARB(location: GLint; v0: GLfloat) glUniformMatrix3fv nodesnim/thirdparty/opengl.html#glUniformMatrix3fv,GLint,GLsizei,GLboolean,ptr.GLfloat opengl: glUniformMatrix3fv(location: GLint; count: GLsizei; transpose: GLboolean;\n value: ptr GLfloat) glUniform3dv nodesnim/thirdparty/opengl.html#glUniform3dv,GLint,GLsizei,ptr.GLdouble opengl: glUniform3dv(location: GLint; count: GLsizei; value: ptr GLdouble) glVertexAttribI4iv nodesnim/thirdparty/opengl.html#glVertexAttribI4iv,GLuint,ptr.GLint opengl: glVertexAttribI4iv(index: GLuint; v: ptr GLint) glPixelZoom nodesnim/thirdparty/opengl.html#glPixelZoom,GLfloat,GLfloat opengl: glPixelZoom(xfactor: GLfloat; yfactor: GLfloat) glShadeModel nodesnim/thirdparty/opengl.html#glShadeModel,GLenum opengl: glShadeModel(mode: GLenum) glFramebufferTexture3DOES nodesnim/thirdparty/opengl.html#glFramebufferTexture3DOES,GLenum,GLenum,GLenum,GLuint,GLint,GLint opengl: glFramebufferTexture3DOES(target: GLenum; attachment: GLenum; textarget: GLenum;\n texture: GLuint; level: GLint; zoffset: GLint) glMultiTexCoord2i nodesnim/thirdparty/opengl.html#glMultiTexCoord2i,GLenum,GLint,GLint opengl: glMultiTexCoord2i(target: GLenum; s: GLint; t: GLint) glBlendEquationSeparateIndexedAMD nodesnim/thirdparty/opengl.html#glBlendEquationSeparateIndexedAMD,GLuint,GLenum,GLenum opengl: glBlendEquationSeparateIndexedAMD(buf: GLuint; modeRgb: GLenum; modeAlpha: GLenum) glIsEnabled nodesnim/thirdparty/opengl.html#glIsEnabled,GLenum opengl: glIsEnabled(cap: GLenum): GLboolean glTexImage2D nodesnim/thirdparty/opengl.html#glTexImage2D,GLenum,GLint,GLint,GLsizei,GLsizei,GLint,GLenum,GLenum,pointer opengl: glTexImage2D(target: GLenum; level: GLint; internalformat: GLint; width: GLsizei;\n height: GLsizei; border: GLint; format: GLenum; `type`: GLenum;\n pixels: pointer) glPolygonOffsetxOES nodesnim/thirdparty/opengl.html#glPolygonOffsetxOES,GLfixed,GLfixed opengl: glPolygonOffsetxOES(factor: GLfixed; units: GLfixed) glDrawBuffersEXT nodesnim/thirdparty/opengl.html#glDrawBuffersEXT,GLsizei,ptr.GLenum opengl: glDrawBuffersEXT(n: GLsizei; bufs: ptr GLenum) glPixelTexGenParameterfSGIS nodesnim/thirdparty/opengl.html#glPixelTexGenParameterfSGIS,GLenum,GLfloat opengl: glPixelTexGenParameterfSGIS(pname: GLenum; param: GLfloat) glExtGetRenderbuffersQCOM nodesnim/thirdparty/opengl.html#glExtGetRenderbuffersQCOM,ptr.GLuint,GLint,ptr.GLint opengl: glExtGetRenderbuffersQCOM(renderbuffers: ptr GLuint; maxRenderbuffers: GLint;\n numRenderbuffers: ptr GLint) glBindImageTextures nodesnim/thirdparty/opengl.html#glBindImageTextures,GLuint,GLsizei,ptr.GLuint opengl: glBindImageTextures(first: GLuint; count: GLsizei; textures: ptr GLuint) glVertexAttribP2uiv nodesnim/thirdparty/opengl.html#glVertexAttribP2uiv,GLuint,GLenum,GLboolean,ptr.GLuint opengl: glVertexAttribP2uiv(index: GLuint; `type`: GLenum; normalized: GLboolean;\n value: ptr GLuint) glTextureImage3DMultisampleCoverageNV nodesnim/thirdparty/opengl.html#glTextureImage3DMultisampleCoverageNV,GLuint,GLenum,GLsizei,GLsizei,GLint,GLsizei,GLsizei,GLsizei,GLboolean opengl: glTextureImage3DMultisampleCoverageNV(texture: GLuint; target: GLenum;\n coverageSamples: GLsizei;\n colorSamples: GLsizei;\n internalFormat: GLint; width: GLsizei;\n height: GLsizei; depth: GLsizei;\n fixedSampleLocations: GLboolean) glRasterPos2s nodesnim/thirdparty/opengl.html#glRasterPos2s,GLshort,GLshort opengl: glRasterPos2s(x: GLshort; y: GLshort) glVertexAttrib4dvARB nodesnim/thirdparty/opengl.html#glVertexAttrib4dvARB,GLuint,ptr.GLdouble opengl: glVertexAttrib4dvARB(index: GLuint; v: ptr GLdouble) glProgramUniformMatrix2x3fvEXT nodesnim/thirdparty/opengl.html#glProgramUniformMatrix2x3fvEXT,GLuint,GLint,GLsizei,GLboolean,ptr.GLfloat opengl: glProgramUniformMatrix2x3fvEXT(program: GLuint; location: GLint; count: GLsizei;\n transpose: GLboolean; value: ptr GLfloat) glProgramUniformMatrix2x4dvEXT nodesnim/thirdparty/opengl.html#glProgramUniformMatrix2x4dvEXT,GLuint,GLint,GLsizei,GLboolean,ptr.GLdouble opengl: glProgramUniformMatrix2x4dvEXT(program: GLuint; location: GLint; count: GLsizei;\n transpose: GLboolean; value: ptr GLdouble) glMultiTexCoord1d nodesnim/thirdparty/opengl.html#glMultiTexCoord1d,GLenum,GLdouble opengl: glMultiTexCoord1d(target: GLenum; s: GLdouble) glGetProgramParameterdvNV nodesnim/thirdparty/opengl.html#glGetProgramParameterdvNV,GLenum,GLuint,GLenum,ptr.GLdouble opengl: glGetProgramParameterdvNV(target: GLenum; index: GLuint; pname: GLenum;\n params: ptr GLdouble) glPNTrianglesfATI nodesnim/thirdparty/opengl.html#glPNTrianglesfATI,GLenum,GLfloat opengl: glPNTrianglesfATI(pname: GLenum; param: GLfloat) glUniformMatrix3x4fv nodesnim/thirdparty/opengl.html#glUniformMatrix3x4fv,GLint,GLsizei,GLboolean,ptr.GLfloat opengl: glUniformMatrix3x4fv(location: GLint; count: GLsizei; transpose: GLboolean;\n value: ptr GLfloat) glVertexAttrib3sNV nodesnim/thirdparty/opengl.html#glVertexAttrib3sNV,GLuint,GLshort,GLshort,GLshort opengl: glVertexAttrib3sNV(index: GLuint; x: GLshort; y: GLshort; z: GLshort) glGetVideoCaptureStreamfvNV nodesnim/thirdparty/opengl.html#glGetVideoCaptureStreamfvNV,GLuint,GLuint,GLenum,ptr.GLfloat opengl: glGetVideoCaptureStreamfvNV(video_capture_slot: GLuint; stream: GLuint;\n pname: GLenum; params: ptr GLfloat) glCombinerParameterivNV nodesnim/thirdparty/opengl.html#glCombinerParameterivNV,GLenum,ptr.GLint opengl: glCombinerParameterivNV(pname: GLenum; params: ptr GLint) glGetTexGenfvOES nodesnim/thirdparty/opengl.html#glGetTexGenfvOES,GLenum,GLenum,ptr.GLfloat opengl: glGetTexGenfvOES(coord: GLenum; pname: GLenum; params: ptr GLfloat) glCopyTexSubImage2DEXT nodesnim/thirdparty/opengl.html#glCopyTexSubImage2DEXT,GLenum,GLint,GLint,GLint,GLint,GLint,GLsizei,GLsizei opengl: glCopyTexSubImage2DEXT(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint;\n x: GLint; y: GLint; width: GLsizei; height: GLsizei) glGetProgramLocalParameterfvARB nodesnim/thirdparty/opengl.html#glGetProgramLocalParameterfvARB,GLenum,GLuint,ptr.GLfloat opengl: glGetProgramLocalParameterfvARB(target: GLenum; index: GLuint; params: ptr GLfloat) glTexCoord3iv nodesnim/thirdparty/opengl.html#glTexCoord3iv,ptr.GLint opengl: glTexCoord3iv(v: ptr GLint) glVertexAttribs2hvNV nodesnim/thirdparty/opengl.html#glVertexAttribs2hvNV,GLuint,GLsizei,ptr.GLhalfNv opengl: glVertexAttribs2hvNV(index: GLuint; n: GLsizei; v: ptr GLhalfNv) glNormal3sv nodesnim/thirdparty/opengl.html#glNormal3sv,ptr.GLshort opengl: glNormal3sv(v: ptr GLshort) glUniform2dv nodesnim/thirdparty/opengl.html#glUniform2dv,GLint,GLsizei,ptr.GLdouble opengl: glUniform2dv(location: GLint; count: GLsizei; value: ptr GLdouble) glSecondaryColor3hvNV nodesnim/thirdparty/opengl.html#glSecondaryColor3hvNV,ptr.GLhalfNv opengl: glSecondaryColor3hvNV(v: ptr GLhalfNv) glDrawArraysInstancedEXT nodesnim/thirdparty/opengl.html#glDrawArraysInstancedEXT,GLenum,GLint,GLsizei,GLsizei opengl: glDrawArraysInstancedEXT(mode: GLenum; start: GLint; count: GLsizei;\n primcount: GLsizei) glBeginTransformFeedback nodesnim/thirdparty/opengl.html#glBeginTransformFeedback,GLenum opengl: glBeginTransformFeedback(primitiveMode: GLenum) glTexParameterIuivEXT nodesnim/thirdparty/opengl.html#glTexParameterIuivEXT,GLenum,GLenum,ptr.GLuint opengl: glTexParameterIuivEXT(target: GLenum; pname: GLenum; params: ptr GLuint) glProgramBufferParametersfvNV nodesnim/thirdparty/opengl.html#glProgramBufferParametersfvNV,GLenum,GLuint,GLuint,GLsizei,ptr.GLfloat opengl: glProgramBufferParametersfvNV(target: GLenum; bindingIndex: GLuint;\n wordIndex: GLuint; count: GLsizei; params: ptr GLfloat) glVertexArrayBindVertexBufferEXT nodesnim/thirdparty/opengl.html#glVertexArrayBindVertexBufferEXT,GLuint,GLuint,GLuint,GLintptr,GLsizei opengl: glVertexArrayBindVertexBufferEXT(vaobj: GLuint; bindingindex: GLuint;\n buffer: GLuint; offset: GLintptr; stride: GLsizei) glPathParameterfNV nodesnim/thirdparty/opengl.html#glPathParameterfNV,GLuint,GLenum,GLfloat opengl: glPathParameterfNV(path: GLuint; pname: GLenum; value: GLfloat) glGetClipPlanexOES nodesnim/thirdparty/opengl.html#glGetClipPlanexOES,GLenum,ptr.GLfixed opengl: glGetClipPlanexOES(plane: GLenum; equation: ptr GLfixed) glSecondaryColor3ubvEXT nodesnim/thirdparty/opengl.html#glSecondaryColor3ubvEXT,ptr.GLubyte opengl: glSecondaryColor3ubvEXT(v: ptr GLubyte) glGetPixelMapxv nodesnim/thirdparty/opengl.html#glGetPixelMapxv,GLenum,GLint,ptr.GLfixed opengl: glGetPixelMapxv(map: GLenum; size: GLint; values: ptr GLfixed) glVertexAttribI1uivEXT nodesnim/thirdparty/opengl.html#glVertexAttribI1uivEXT,GLuint,ptr.GLuint opengl: glVertexAttribI1uivEXT(index: GLuint; v: ptr GLuint) glMultiTexImage3DEXT nodesnim/thirdparty/opengl.html#glMultiTexImage3DEXT,GLenum,GLenum,GLint,GLint,GLsizei,GLsizei,GLsizei,GLint,GLenum,GLenum,pointer opengl: glMultiTexImage3DEXT(texunit: GLenum; target: GLenum; level: GLint;\n internalformat: GLint; width: GLsizei; height: GLsizei;\n depth: GLsizei; border: GLint; format: GLenum; `type`: GLenum;\n pixels: pointer) glAlphaFuncxOES nodesnim/thirdparty/opengl.html#glAlphaFuncxOES,GLenum,GLfixed opengl: glAlphaFuncxOES(fun: GLenum; `ref`: GLfixed) glMultiTexCoord2dv nodesnim/thirdparty/opengl.html#glMultiTexCoord2dv,GLenum,ptr.GLdouble opengl: glMultiTexCoord2dv(target: GLenum; v: ptr GLdouble) glBindRenderbufferOES nodesnim/thirdparty/opengl.html#glBindRenderbufferOES,GLenum,GLuint opengl: glBindRenderbufferOES(target: GLenum; renderbuffer: GLuint) glPathStencilDepthOffsetNV nodesnim/thirdparty/opengl.html#glPathStencilDepthOffsetNV,GLfloat,GLfloat opengl: glPathStencilDepthOffsetNV(factor: GLfloat; units: GLfloat) glPointParameterfvEXT nodesnim/thirdparty/opengl.html#glPointParameterfvEXT,GLenum,ptr.GLfloat opengl: glPointParameterfvEXT(pname: GLenum; params: ptr GLfloat) glSampleCoverageARB nodesnim/thirdparty/opengl.html#glSampleCoverageARB,GLfloat,GLboolean opengl: glSampleCoverageARB(value: GLfloat; invert: GLboolean) glVertexAttrib3dNV nodesnim/thirdparty/opengl.html#glVertexAttrib3dNV,GLuint,GLdouble,GLdouble,GLdouble opengl: glVertexAttrib3dNV(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble) glNamedProgramLocalParameter4dvEXT nodesnim/thirdparty/opengl.html#glNamedProgramLocalParameter4dvEXT,GLuint,GLenum,GLuint,ptr.GLdouble opengl: glNamedProgramLocalParameter4dvEXT(program: GLuint; target: GLenum; index: GLuint;\n params: ptr GLdouble) glGenFramebuffers nodesnim/thirdparty/opengl.html#glGenFramebuffers,GLsizei,ptr.GLuint opengl: glGenFramebuffers(n: GLsizei; framebuffers: ptr GLuint) glMultiDrawElementsEXT nodesnim/thirdparty/opengl.html#glMultiDrawElementsEXT,GLenum,ptr.GLsizei,GLenum,ptr.pointer,GLsizei opengl: glMultiDrawElementsEXT(mode: GLenum; count: ptr GLsizei; `type`: GLenum;\n indices: ptr pointer; primcount: GLsizei) glVertexAttrib2fNV nodesnim/thirdparty/opengl.html#glVertexAttrib2fNV,GLuint,GLfloat,GLfloat opengl: glVertexAttrib2fNV(index: GLuint; x: GLfloat; y: GLfloat) glProgramUniform4ivEXT nodesnim/thirdparty/opengl.html#glProgramUniform4ivEXT,GLuint,GLint,GLsizei,ptr.GLint opengl: glProgramUniform4ivEXT(program: GLuint; location: GLint; count: GLsizei;\n value: ptr GLint) glTexGeniOES nodesnim/thirdparty/opengl.html#glTexGeniOES,GLenum,GLenum,GLint opengl: glTexGeniOES(coord: GLenum; pname: GLenum; param: GLint) glBindProgramPipeline nodesnim/thirdparty/opengl.html#glBindProgramPipeline,GLuint opengl: glBindProgramPipeline(pipeline: GLuint) glBindSamplers nodesnim/thirdparty/opengl.html#glBindSamplers,GLuint,GLsizei,ptr.GLuint opengl: glBindSamplers(first: GLuint; count: GLsizei; samplers: ptr GLuint) glColorTableSGI nodesnim/thirdparty/opengl.html#glColorTableSGI,GLenum,GLenum,GLsizei,GLenum,GLenum,pointer opengl: glColorTableSGI(target: GLenum; internalformat: GLenum; width: GLsizei;\n format: GLenum; `type`: GLenum; table: pointer) glMultiTexCoord3xOES nodesnim/thirdparty/opengl.html#glMultiTexCoord3xOES,GLenum,GLfixed,GLfixed,GLfixed opengl: glMultiTexCoord3xOES(texture: GLenum; s: GLfixed; t: GLfixed; r: GLfixed) glIsQueryEXT nodesnim/thirdparty/opengl.html#glIsQueryEXT,GLuint opengl: glIsQueryEXT(id: GLuint): GLboolean glGenBuffersARB nodesnim/thirdparty/opengl.html#glGenBuffersARB,GLsizei,ptr.GLuint opengl: glGenBuffersARB(n: GLsizei; buffers: ptr GLuint) glVertex4xvOES nodesnim/thirdparty/opengl.html#glVertex4xvOES,ptr.GLfixed opengl: glVertex4xvOES(coords: ptr GLfixed) glPixelMapuiv nodesnim/thirdparty/opengl.html#glPixelMapuiv,GLenum,GLsizei,ptr.GLuint opengl: glPixelMapuiv(map: GLenum; mapsize: GLsizei; values: ptr GLuint) glDrawTexfOES nodesnim/thirdparty/opengl.html#glDrawTexfOES,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat opengl: glDrawTexfOES(x: GLfloat; y: GLfloat; z: GLfloat; width: GLfloat; height: GLfloat) glPointParameterfEXT nodesnim/thirdparty/opengl.html#glPointParameterfEXT,GLenum,GLfloat opengl: glPointParameterfEXT(pname: GLenum; param: GLfloat) glPathDashArrayNV nodesnim/thirdparty/opengl.html#glPathDashArrayNV,GLuint,GLsizei,ptr.GLfloat opengl: glPathDashArrayNV(path: GLuint; dashCount: GLsizei; dashArray: ptr GLfloat) glClearTexImage nodesnim/thirdparty/opengl.html#glClearTexImage,GLuint,GLint,GLenum,GLenum,ptr.pointer opengl: glClearTexImage(texture: GLuint; level: GLint; format: GLenum; `type`: GLenum;\n data: ptr pointer) glIndexdv nodesnim/thirdparty/opengl.html#glIndexdv,ptr.GLdouble opengl: glIndexdv(c: ptr GLdouble) glMultTransposeMatrixfARB nodesnim/thirdparty/opengl.html#glMultTransposeMatrixfARB,ptr.GLfloat opengl: glMultTransposeMatrixfARB(m: ptr GLfloat) glVertexAttribL3d nodesnim/thirdparty/opengl.html#glVertexAttribL3d,GLuint,GLdouble,GLdouble,GLdouble opengl: glVertexAttribL3d(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble) glUniform3fv nodesnim/thirdparty/opengl.html#glUniform3fv,GLint,GLsizei,ptr.GLfloat opengl: glUniform3fv(location: GLint; count: GLsizei; value: ptr GLfloat) glGetProgramInterfaceiv nodesnim/thirdparty/opengl.html#glGetProgramInterfaceiv,GLuint,GLenum,GLenum,ptr.GLint opengl: glGetProgramInterfaceiv(program: GLuint; programInterface: GLenum; pname: GLenum;\n params: ptr GLint) glFogCoordfv nodesnim/thirdparty/opengl.html#glFogCoordfv,ptr.GLfloat opengl: glFogCoordfv(coord: ptr GLfloat) glTexSubImage3DOES nodesnim/thirdparty/opengl.html#glTexSubImage3DOES,GLenum,GLint,GLint,GLint,GLint,GLsizei,GLsizei,GLsizei,GLenum,GLenum,pointer opengl: glTexSubImage3DOES(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint;\n zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei;\n format: GLenum; `type`: GLenum; pixels: pointer) glGetPolygonStipple nodesnim/thirdparty/opengl.html#glGetPolygonStipple,ptr.GLubyte opengl: glGetPolygonStipple(mask: ptr GLubyte) glGetQueryObjectivEXT nodesnim/thirdparty/opengl.html#glGetQueryObjectivEXT,GLuint,GLenum,ptr.GLint opengl: glGetQueryObjectivEXT(id: GLuint; pname: GLenum; params: ptr GLint) glColor3xOES nodesnim/thirdparty/opengl.html#glColor3xOES,GLfixed,GLfixed,GLfixed opengl: glColor3xOES(red: GLfixed; green: GLfixed; blue: GLfixed) glMultiTexParameterIivEXT nodesnim/thirdparty/opengl.html#glMultiTexParameterIivEXT,GLenum,GLenum,GLenum,ptr.GLint opengl: glMultiTexParameterIivEXT(texunit: GLenum; target: GLenum; pname: GLenum;\n params: ptr GLint) glGetMaterialiv nodesnim/thirdparty/opengl.html#glGetMaterialiv,GLenum,GLenum,ptr.GLint opengl: glGetMaterialiv(face: GLenum; pname: GLenum; params: ptr GLint) glVertex2fv nodesnim/thirdparty/opengl.html#glVertex2fv,ptr.GLfloat opengl: glVertex2fv(v: ptr GLfloat) glConvolutionParameterivEXT nodesnim/thirdparty/opengl.html#glConvolutionParameterivEXT,GLenum,GLenum,ptr.GLint opengl: glConvolutionParameterivEXT(target: GLenum; pname: GLenum; params: ptr GLint) glGenOcclusionQueriesNV nodesnim/thirdparty/opengl.html#glGenOcclusionQueriesNV,GLsizei,ptr.GLuint opengl: glGenOcclusionQueriesNV(n: GLsizei; ids: ptr GLuint) glGetVertexAttribdvNV nodesnim/thirdparty/opengl.html#glGetVertexAttribdvNV,GLuint,GLenum,ptr.GLdouble opengl: glGetVertexAttribdvNV(index: GLuint; pname: GLenum; params: ptr GLdouble) glVertexAttribs4fvNV nodesnim/thirdparty/opengl.html#glVertexAttribs4fvNV,GLuint,GLsizei,ptr.GLfloat opengl: glVertexAttribs4fvNV(index: GLuint; count: GLsizei; v: ptr GLfloat) glVertexAttribL3dv nodesnim/thirdparty/opengl.html#glVertexAttribL3dv,GLuint,ptr.GLdouble opengl: glVertexAttribL3dv(index: GLuint; v: ptr GLdouble) glTexEnvi nodesnim/thirdparty/opengl.html#glTexEnvi,GLenum,GLenum,GLint opengl: glTexEnvi(target: GLenum; pname: GLenum; param: GLint) glObjectPtrLabel nodesnim/thirdparty/opengl.html#glObjectPtrLabel,ptr.pointer,GLsizei,cstring opengl: glObjectPtrLabel(`ptr`: ptr pointer; length: GLsizei; label: cstring) glGetTexGenfv nodesnim/thirdparty/opengl.html#glGetTexGenfv,GLenum,GLenum,ptr.GLfloat opengl: glGetTexGenfv(coord: GLenum; pname: GLenum; params: ptr GLfloat) glMapVertexAttrib1dAPPLE nodesnim/thirdparty/opengl.html#glMapVertexAttrib1dAPPLE,GLuint,GLuint,GLdouble,GLdouble,GLint,GLint,ptr.GLdouble opengl: glMapVertexAttrib1dAPPLE(index: GLuint; size: GLuint; u1: GLdouble; u2: GLdouble;\n stride: GLint; order: GLint; points: ptr GLdouble) glTexCoord3dv nodesnim/thirdparty/opengl.html#glTexCoord3dv,ptr.GLdouble opengl: glTexCoord3dv(v: ptr GLdouble) glIsEnabledIndexedEXT nodesnim/thirdparty/opengl.html#glIsEnabledIndexedEXT,GLenum,GLuint opengl: glIsEnabledIndexedEXT(target: GLenum; index: GLuint): GLboolean glGlobalAlphaFactoruiSUN nodesnim/thirdparty/opengl.html#glGlobalAlphaFactoruiSUN,GLuint opengl: glGlobalAlphaFactoruiSUN(factor: GLuint) glMatrixIndexPointerARB nodesnim/thirdparty/opengl.html#glMatrixIndexPointerARB,GLint,GLenum,GLsizei,pointer opengl: glMatrixIndexPointerARB(size: GLint; `type`: GLenum; stride: GLsizei;\n `pointer`: pointer) glUniformHandleui64ARB nodesnim/thirdparty/opengl.html#glUniformHandleui64ARB,GLint,GLuint64 opengl: glUniformHandleui64ARB(location: GLint; value: GLuint64) glUniform1fvARB nodesnim/thirdparty/opengl.html#glUniform1fvARB,GLint,GLsizei,ptr.GLfloat opengl: glUniform1fvARB(location: GLint; count: GLsizei; value: ptr GLfloat) glGetActiveSubroutineUniformName nodesnim/thirdparty/opengl.html#glGetActiveSubroutineUniformName,GLuint,GLenum,GLuint,GLsizei,ptr.GLsizei,cstring opengl: glGetActiveSubroutineUniformName(program: GLuint; shadertype: GLenum; index: GLuint;\n bufsize: GLsizei; length: ptr GLsizei; name: cstring) glProgramUniformMatrix4x2fvEXT nodesnim/thirdparty/opengl.html#glProgramUniformMatrix4x2fvEXT,GLuint,GLint,GLsizei,GLboolean,ptr.GLfloat opengl: glProgramUniformMatrix4x2fvEXT(program: GLuint; location: GLint; count: GLsizei;\n transpose: GLboolean; value: ptr GLfloat) glMultiTexCoord4fARB nodesnim/thirdparty/opengl.html#glMultiTexCoord4fARB,GLenum,GLfloat,GLfloat,GLfloat,GLfloat opengl: glMultiTexCoord4fARB(target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat; q: GLfloat) glGetDriverControlsQCOM nodesnim/thirdparty/opengl.html#glGetDriverControlsQCOM,ptr.GLint,GLsizei,ptr.GLuint opengl: glGetDriverControlsQCOM(num: ptr GLint; size: GLsizei; driverControls: ptr GLuint) glBindBufferRange nodesnim/thirdparty/opengl.html#glBindBufferRange,GLenum,GLuint,GLuint,GLintptr,GLsizeiptr opengl: glBindBufferRange(target: GLenum; index: GLuint; buffer: GLuint; offset: GLintptr;\n size: GLsizeiptr) glMapGrid2f nodesnim/thirdparty/opengl.html#glMapGrid2f,GLint,GLfloat,GLfloat,GLint,GLfloat,GLfloat opengl: glMapGrid2f(un: GLint; u1: GLfloat; u2: GLfloat; vn: GLint; v1: GLfloat; v2: GLfloat) glUniform2fv nodesnim/thirdparty/opengl.html#glUniform2fv,GLint,GLsizei,ptr.GLfloat opengl: glUniform2fv(location: GLint; count: GLsizei; value: ptr GLfloat) glOrtho nodesnim/thirdparty/opengl.html#glOrtho,GLdouble,GLdouble,GLdouble,GLdouble,GLdouble,GLdouble opengl: glOrtho(left: GLdouble; right: GLdouble; bottom: GLdouble; top: GLdouble;\n zNear: GLdouble; zFar: GLdouble) glGetImageHandleNV nodesnim/thirdparty/opengl.html#glGetImageHandleNV,GLuint,GLint,GLboolean,GLint,GLenum opengl: glGetImageHandleNV(texture: GLuint; level: GLint; layered: GLboolean; layer: GLint;\n format: GLenum): GLuint64 glIsImageHandleResidentARB nodesnim/thirdparty/opengl.html#glIsImageHandleResidentARB,GLuint64 opengl: glIsImageHandleResidentARB(handle: GLuint64): GLboolean glGetConvolutionParameterivEXT nodesnim/thirdparty/opengl.html#glGetConvolutionParameterivEXT,GLenum,GLenum,ptr.GLint opengl: glGetConvolutionParameterivEXT(target: GLenum; pname: GLenum; params: ptr GLint) glLineWidthxOES nodesnim/thirdparty/opengl.html#glLineWidthxOES,GLfixed opengl: glLineWidthxOES(width: GLfixed) glPathCommandsNV nodesnim/thirdparty/opengl.html#glPathCommandsNV,GLuint,GLsizei,ptr.GLubyte,GLsizei,GLenum,pointer opengl: glPathCommandsNV(path: GLuint; numCommands: GLsizei; commands: ptr GLubyte;\n numCoords: GLsizei; coordType: GLenum; coords: pointer) glMaterialxvOES nodesnim/thirdparty/opengl.html#glMaterialxvOES,GLenum,GLenum,ptr.GLfixed opengl: glMaterialxvOES(face: GLenum; pname: GLenum; param: ptr GLfixed) glPauseTransformFeedbackNV nodesnim/thirdparty/opengl.html#glPauseTransformFeedbackNV opengl: glPauseTransformFeedbackNV() glTexCoord4d nodesnim/thirdparty/opengl.html#glTexCoord4d,GLdouble,GLdouble,GLdouble,GLdouble opengl: glTexCoord4d(s: GLdouble; t: GLdouble; r: GLdouble; q: GLdouble) glUniform3ui64vNV nodesnim/thirdparty/opengl.html#glUniform3ui64vNV,GLint,GLsizei,ptr.GLuint64EXT opengl: glUniform3ui64vNV(location: GLint; count: GLsizei; value: ptr GLuint64EXT) glMultiTexCoord3dARB nodesnim/thirdparty/opengl.html#glMultiTexCoord3dARB,GLenum,GLdouble,GLdouble,GLdouble opengl: glMultiTexCoord3dARB(target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble) glProgramUniform3fEXT nodesnim/thirdparty/opengl.html#glProgramUniform3fEXT,GLuint,GLint,GLfloat,GLfloat,GLfloat opengl: glProgramUniform3fEXT(program: GLuint; location: GLint; v0: GLfloat; v1: GLfloat;\n v2: GLfloat) glTexImage3DMultisampleCoverageNV nodesnim/thirdparty/opengl.html#glTexImage3DMultisampleCoverageNV,GLenum,GLsizei,GLsizei,GLint,GLsizei,GLsizei,GLsizei,GLboolean opengl: glTexImage3DMultisampleCoverageNV(target: GLenum; coverageSamples: GLsizei;\n colorSamples: GLsizei; internalFormat: GLint;\n width: GLsizei; height: GLsizei; depth: GLsizei;\n fixedSampleLocations: GLboolean) glNormalPointerEXT nodesnim/thirdparty/opengl.html#glNormalPointerEXT,GLenum,GLsizei,GLsizei,pointer opengl: glNormalPointerEXT(`type`: GLenum; stride: GLsizei; count: GLsizei; `pointer`: pointer) glPathColorGenNV nodesnim/thirdparty/opengl.html#glPathColorGenNV,GLenum,GLenum,GLenum,ptr.GLfloat opengl: glPathColorGenNV(color: GLenum; genMode: GLenum; colorFormat: GLenum;\n coeffs: ptr GLfloat) glGetMultiTexGendvEXT nodesnim/thirdparty/opengl.html#glGetMultiTexGendvEXT,GLenum,GLenum,GLenum,ptr.GLdouble opengl: glGetMultiTexGendvEXT(texunit: GLenum; coord: GLenum; pname: GLenum;\n params: ptr GLdouble) glColor3i nodesnim/thirdparty/opengl.html#glColor3i,GLint,GLint,GLint opengl: glColor3i(red: GLint; green: GLint; blue: GLint) glPointSizex nodesnim/thirdparty/opengl.html#glPointSizex,GLfixed opengl: glPointSizex(size: GLfixed) glGetConvolutionFilterEXT nodesnim/thirdparty/opengl.html#glGetConvolutionFilterEXT,GLenum,GLenum,GLenum,pointer opengl: glGetConvolutionFilterEXT(target: GLenum; format: GLenum; `type`: GLenum;\n image: pointer) glBindBufferBaseNV nodesnim/thirdparty/opengl.html#glBindBufferBaseNV,GLenum,GLuint,GLuint opengl: glBindBufferBaseNV(target: GLenum; index: GLuint; buffer: GLuint) glInsertComponentEXT nodesnim/thirdparty/opengl.html#glInsertComponentEXT,GLuint,GLuint,GLuint opengl: glInsertComponentEXT(res: GLuint; src: GLuint; num: GLuint) glVertex2d nodesnim/thirdparty/opengl.html#glVertex2d,GLdouble,GLdouble opengl: glVertex2d(x: GLdouble; y: GLdouble) glGetPathDashArrayNV nodesnim/thirdparty/opengl.html#glGetPathDashArrayNV,GLuint,ptr.GLfloat opengl: glGetPathDashArrayNV(path: GLuint; dashArray: ptr GLfloat) glVertexAttrib2sARB nodesnim/thirdparty/opengl.html#glVertexAttrib2sARB,GLuint,GLshort,GLshort opengl: glVertexAttrib2sARB(index: GLuint; x: GLshort; y: GLshort) glScissor nodesnim/thirdparty/opengl.html#glScissor,GLint,GLint,GLsizei,GLsizei opengl: glScissor(x: GLint; y: GLint; width: GLsizei; height: GLsizei) glLoadMatrixd nodesnim/thirdparty/opengl.html#glLoadMatrixd,ptr.GLdouble opengl: glLoadMatrixd(m: ptr GLdouble) glVertex2bvOES nodesnim/thirdparty/opengl.html#glVertex2bvOES,ptr.GLbyte opengl: glVertex2bvOES(coords: ptr GLbyte) glTexCoord2i nodesnim/thirdparty/opengl.html#glTexCoord2i,GLint,GLint opengl: glTexCoord2i(s: GLint; t: GLint) glWriteMaskEXT nodesnim/thirdparty/opengl.html#glWriteMaskEXT,GLuint,GLuint,GLenum,GLenum,GLenum,GLenum opengl: glWriteMaskEXT(res: GLuint; `in`: GLuint; outX: GLenum; outY: GLenum; outZ: GLenum;\n outW: GLenum) glClientWaitSyncAPPLE nodesnim/thirdparty/opengl.html#glClientWaitSyncAPPLE,GLsync,GLbitfield,GLuint64 opengl: glClientWaitSyncAPPLE(sync: GLsync; flags: GLbitfield; timeout: GLuint64): GLenum glGetObjectBufferivATI nodesnim/thirdparty/opengl.html#glGetObjectBufferivATI,GLuint,GLenum,ptr.GLint opengl: glGetObjectBufferivATI(buffer: GLuint; pname: GLenum; params: ptr GLint) glGetNamedBufferParameterivEXT nodesnim/thirdparty/opengl.html#glGetNamedBufferParameterivEXT,GLuint,GLenum,ptr.GLint opengl: glGetNamedBufferParameterivEXT(buffer: GLuint; pname: GLenum; params: ptr GLint) glTexCoord1bOES nodesnim/thirdparty/opengl.html#glTexCoord1bOES,GLbyte opengl: glTexCoord1bOES(s: GLbyte) glVertexAttrib4dARB nodesnim/thirdparty/opengl.html#glVertexAttrib4dARB,GLuint,GLdouble,GLdouble,GLdouble,GLdouble opengl: glVertexAttrib4dARB(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble) glUniform3fARB nodesnim/thirdparty/opengl.html#glUniform3fARB,GLint,GLfloat,GLfloat,GLfloat opengl: glUniform3fARB(location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat) glWindowPos2ivARB nodesnim/thirdparty/opengl.html#glWindowPos2ivARB,ptr.GLint opengl: glWindowPos2ivARB(v: ptr GLint) glCreateShaderProgramvEXT nodesnim/thirdparty/opengl.html#glCreateShaderProgramvEXT,GLenum,GLsizei,cstringArray opengl: glCreateShaderProgramvEXT(`type`: GLenum; count: GLsizei; strings: cstringArray): GLuint glListParameterivSGIX nodesnim/thirdparty/opengl.html#glListParameterivSGIX,GLuint,GLenum,ptr.GLint opengl: glListParameterivSGIX(list: GLuint; pname: GLenum; params: ptr GLint) glGetGraphicsResetStatusEXT nodesnim/thirdparty/opengl.html#glGetGraphicsResetStatusEXT opengl: glGetGraphicsResetStatusEXT(): GLenum glActiveShaderProgramEXT nodesnim/thirdparty/opengl.html#glActiveShaderProgramEXT,GLuint,GLuint opengl: glActiveShaderProgramEXT(pipeline: GLuint; program: GLuint) glTexCoordP1uiv nodesnim/thirdparty/opengl.html#glTexCoordP1uiv,GLenum,ptr.GLuint opengl: glTexCoordP1uiv(`type`: GLenum; coords: ptr GLuint) glVideoCaptureStreamParameterdvNV nodesnim/thirdparty/opengl.html#glVideoCaptureStreamParameterdvNV,GLuint,GLuint,GLenum,ptr.GLdouble opengl: glVideoCaptureStreamParameterdvNV(video_capture_slot: GLuint; stream: GLuint;\n pname: GLenum; params: ptr GLdouble) glGetVertexAttribPointerv nodesnim/thirdparty/opengl.html#glGetVertexAttribPointerv,GLuint,GLenum,ptr.pointer opengl: glGetVertexAttribPointerv(index: GLuint; pname: GLenum; `pointer`: ptr pointer) glGetCompressedMultiTexImageEXT nodesnim/thirdparty/opengl.html#glGetCompressedMultiTexImageEXT,GLenum,GLenum,GLint,pointer opengl: glGetCompressedMultiTexImageEXT(texunit: GLenum; target: GLenum; lod: GLint;\n img: pointer) glWindowPos4fMESA nodesnim/thirdparty/opengl.html#glWindowPos4fMESA,GLfloat,GLfloat,GLfloat,GLfloat opengl: glWindowPos4fMESA(x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat) glDrawElementsInstancedARB nodesnim/thirdparty/opengl.html#glDrawElementsInstancedARB,GLenum,GLsizei,GLenum,pointer,GLsizei opengl: glDrawElementsInstancedARB(mode: GLenum; count: GLsizei; `type`: GLenum;\n indices: pointer; primcount: GLsizei) glVertexStream1dATI nodesnim/thirdparty/opengl.html#glVertexStream1dATI,GLenum,GLdouble opengl: glVertexStream1dATI(stream: GLenum; x: GLdouble) glMatrixMultfEXT nodesnim/thirdparty/opengl.html#glMatrixMultfEXT,GLenum,ptr.GLfloat opengl: glMatrixMultfEXT(mode: GLenum; m: ptr GLfloat) glGetPathParameterivNV nodesnim/thirdparty/opengl.html#glGetPathParameterivNV,GLuint,GLenum,ptr.GLint opengl: glGetPathParameterivNV(path: GLuint; pname: GLenum; value: ptr GLint) glCombinerParameteriNV nodesnim/thirdparty/opengl.html#glCombinerParameteriNV,GLenum,GLint opengl: glCombinerParameteriNV(pname: GLenum; param: GLint) glUpdateObjectBufferATI nodesnim/thirdparty/opengl.html#glUpdateObjectBufferATI,GLuint,GLuint,GLsizei,pointer,GLenum opengl: glUpdateObjectBufferATI(buffer: GLuint; offset: GLuint; size: GLsizei;\n `pointer`: pointer; preserve: GLenum) glVertexAttrib4uivARB nodesnim/thirdparty/opengl.html#glVertexAttrib4uivARB,GLuint,ptr.GLuint opengl: glVertexAttrib4uivARB(index: GLuint; v: ptr GLuint) glVertexAttrib4iv nodesnim/thirdparty/opengl.html#glVertexAttrib4iv,GLuint,ptr.GLint opengl: glVertexAttrib4iv(index: GLuint; v: ptr GLint) glFrustum nodesnim/thirdparty/opengl.html#glFrustum,GLdouble,GLdouble,GLdouble,GLdouble,GLdouble,GLdouble opengl: glFrustum(left: GLdouble; right: GLdouble; bottom: GLdouble; top: GLdouble;\n zNear: GLdouble; zFar: GLdouble) glDrawTexxvOES nodesnim/thirdparty/opengl.html#glDrawTexxvOES,ptr.GLfixed opengl: glDrawTexxvOES(coords: ptr GLfixed) glTexCoord2fColor4ubVertex3fSUN nodesnim/thirdparty/opengl.html#glTexCoord2fColor4ubVertex3fSUN,GLfloat,GLfloat,GLubyte,GLubyte,GLubyte,GLubyte,GLfloat,GLfloat,GLfloat opengl: glTexCoord2fColor4ubVertex3fSUN(s: GLfloat; t: GLfloat; r: GLubyte; g: GLubyte;\n b: GLubyte; a: GLubyte; x: GLfloat; y: GLfloat;\n z: GLfloat) glMultiTexCoord2fARB nodesnim/thirdparty/opengl.html#glMultiTexCoord2fARB,GLenum,GLfloat,GLfloat opengl: glMultiTexCoord2fARB(target: GLenum; s: GLfloat; t: GLfloat) glGenTransformFeedbacksNV nodesnim/thirdparty/opengl.html#glGenTransformFeedbacksNV,GLsizei,ptr.GLuint opengl: glGenTransformFeedbacksNV(n: GLsizei; ids: ptr GLuint) glMultiTexGenfEXT nodesnim/thirdparty/opengl.html#glMultiTexGenfEXT,GLenum,GLenum,GLenum,GLfloat opengl: glMultiTexGenfEXT(texunit: GLenum; coord: GLenum; pname: GLenum; param: GLfloat) glGetMinmax nodesnim/thirdparty/opengl.html#glGetMinmax,GLenum,GLboolean,GLenum,GLenum,pointer opengl: glGetMinmax(target: GLenum; reset: GLboolean; format: GLenum; `type`: GLenum;\n values: pointer) glBindTransformFeedback nodesnim/thirdparty/opengl.html#glBindTransformFeedback,GLenum,GLuint opengl: glBindTransformFeedback(target: GLenum; id: GLuint) glEnableVertexAttribArrayARB nodesnim/thirdparty/opengl.html#glEnableVertexAttribArrayARB,GLuint opengl: glEnableVertexAttribArrayARB(index: GLuint) glIsFenceAPPLE nodesnim/thirdparty/opengl.html#glIsFenceAPPLE,GLuint opengl: glIsFenceAPPLE(fence: GLuint): GLboolean glMultiTexGendvEXT nodesnim/thirdparty/opengl.html#glMultiTexGendvEXT,GLenum,GLenum,GLenum,ptr.GLdouble opengl: glMultiTexGendvEXT(texunit: GLenum; coord: GLenum; pname: GLenum; params: ptr GLdouble) glRotatex nodesnim/thirdparty/opengl.html#glRotatex,GLfixed,GLfixed,GLfixed,GLfixed opengl: glRotatex(angle: GLfixed; x: GLfixed; y: GLfixed; z: GLfixed) glGetFragmentLightfvSGIX nodesnim/thirdparty/opengl.html#glGetFragmentLightfvSGIX,GLenum,GLenum,ptr.GLfloat opengl: glGetFragmentLightfvSGIX(light: GLenum; pname: GLenum; params: ptr GLfloat) glMultiTexCoord4dv nodesnim/thirdparty/opengl.html#glMultiTexCoord4dv,GLenum,ptr.GLdouble opengl: glMultiTexCoord4dv(target: GLenum; v: ptr GLdouble) glBlendFuncSeparateEXT nodesnim/thirdparty/opengl.html#glBlendFuncSeparateEXT,GLenum,GLenum,GLenum,GLenum opengl: glBlendFuncSeparateEXT(sfactorRgb: GLenum; dfactorRgb: GLenum; sfactorAlpha: GLenum;\n dfactorAlpha: GLenum) glMultiTexCoord1f nodesnim/thirdparty/opengl.html#glMultiTexCoord1f,GLenum,GLfloat opengl: glMultiTexCoord1f(target: GLenum; s: GLfloat) glWindowPos2f nodesnim/thirdparty/opengl.html#glWindowPos2f,GLfloat,GLfloat opengl: glWindowPos2f(x: GLfloat; y: GLfloat) glGetPathTexGenivNV nodesnim/thirdparty/opengl.html#glGetPathTexGenivNV,GLenum,GLenum,ptr.GLint opengl: glGetPathTexGenivNV(texCoordSet: GLenum; pname: GLenum; value: ptr GLint) glIndexxvOES nodesnim/thirdparty/opengl.html#glIndexxvOES,ptr.GLfixed opengl: glIndexxvOES(component: ptr GLfixed) glDisableVertexArrayAttribEXT nodesnim/thirdparty/opengl.html#glDisableVertexArrayAttribEXT,GLuint,GLuint opengl: glDisableVertexArrayAttribEXT(vaobj: GLuint; index: GLuint) glGetProgramivARB nodesnim/thirdparty/opengl.html#glGetProgramivARB,GLenum,GLenum,ptr.GLint opengl: glGetProgramivARB(target: GLenum; pname: GLenum; params: ptr GLint) glPatchParameteri nodesnim/thirdparty/opengl.html#glPatchParameteri,GLenum,GLint opengl: glPatchParameteri(pname: GLenum; value: GLint) glMultiTexCoord2fv nodesnim/thirdparty/opengl.html#glMultiTexCoord2fv,GLenum,ptr.GLfloat opengl: glMultiTexCoord2fv(target: GLenum; v: ptr GLfloat) glTexSubImage3DEXT nodesnim/thirdparty/opengl.html#glTexSubImage3DEXT,GLenum,GLint,GLint,GLint,GLint,GLsizei,GLsizei,GLsizei,GLenum,GLenum,pointer opengl: glTexSubImage3DEXT(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint;\n zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei;\n format: GLenum; `type`: GLenum; pixels: pointer) glFramebufferTexture1DEXT nodesnim/thirdparty/opengl.html#glFramebufferTexture1DEXT,GLenum,GLenum,GLenum,GLuint,GLint opengl: glFramebufferTexture1DEXT(target: GLenum; attachment: GLenum; textarget: GLenum;\n texture: GLuint; level: GLint) glTangent3fEXT nodesnim/thirdparty/opengl.html#glTangent3fEXT,GLfloat,GLfloat,GLfloat opengl: glTangent3fEXT(tx: GLfloat; ty: GLfloat; tz: GLfloat) glIsVertexAttribEnabledAPPLE nodesnim/thirdparty/opengl.html#glIsVertexAttribEnabledAPPLE,GLuint,GLenum opengl: glIsVertexAttribEnabledAPPLE(index: GLuint; pname: GLenum): GLboolean glGetShaderInfoLog nodesnim/thirdparty/opengl.html#glGetShaderInfoLog,GLuint,GLsizei,ptr.GLsizei,cstring opengl: glGetShaderInfoLog(shader: GLuint; bufSize: GLsizei; length: ptr GLsizei;\n infoLog: cstring) glFrustumx nodesnim/thirdparty/opengl.html#glFrustumx,GLfixed,GLfixed,GLfixed,GLfixed,GLfixed,GLfixed opengl: glFrustumx(l: GLfixed; r: GLfixed; b: GLfixed; t: GLfixed; n: GLfixed; f: GLfixed) glTexGenfv nodesnim/thirdparty/opengl.html#glTexGenfv,GLenum,GLenum,ptr.GLfloat opengl: glTexGenfv(coord: GLenum; pname: GLenum; params: ptr GLfloat) glCompressedTexImage2DARB nodesnim/thirdparty/opengl.html#glCompressedTexImage2DARB,GLenum,GLint,GLenum,GLsizei,GLsizei,GLint,GLsizei,pointer opengl: glCompressedTexImage2DARB(target: GLenum; level: GLint; internalformat: GLenum;\n width: GLsizei; height: GLsizei; border: GLint;\n imageSize: GLsizei; data: pointer) glMultiTexCoord2bvOES nodesnim/thirdparty/opengl.html#glMultiTexCoord2bvOES,GLenum,ptr.GLbyte opengl: glMultiTexCoord2bvOES(texture: GLenum; coords: ptr GLbyte) glGetTexBumpParameterivATI nodesnim/thirdparty/opengl.html#glGetTexBumpParameterivATI,GLenum,ptr.GLint opengl: glGetTexBumpParameterivATI(pname: GLenum; param: ptr GLint) glMultiTexCoord2svARB nodesnim/thirdparty/opengl.html#glMultiTexCoord2svARB,GLenum,ptr.GLshort opengl: glMultiTexCoord2svARB(target: GLenum; v: ptr GLshort) glProgramBufferParametersIivNV nodesnim/thirdparty/opengl.html#glProgramBufferParametersIivNV,GLenum,GLuint,GLuint,GLsizei,ptr.GLint opengl: glProgramBufferParametersIivNV(target: GLenum; bindingIndex: GLuint;\n wordIndex: GLuint; count: GLsizei; params: ptr GLint) glIsQueryARB nodesnim/thirdparty/opengl.html#glIsQueryARB,GLuint opengl: glIsQueryARB(id: GLuint): GLboolean glFramebufferTextureLayer nodesnim/thirdparty/opengl.html#glFramebufferTextureLayer,GLenum,GLenum,GLuint,GLint,GLint opengl: glFramebufferTextureLayer(target: GLenum; attachment: GLenum; texture: GLuint;\n level: GLint; layer: GLint) glUniform4i nodesnim/thirdparty/opengl.html#glUniform4i,GLint,GLint,GLint,GLint,GLint opengl: glUniform4i(location: GLint; v0: GLint; v1: GLint; v2: GLint; v3: GLint) glDrawArrays nodesnim/thirdparty/opengl.html#glDrawArrays,GLenum,GLint,GLsizei opengl: glDrawArrays(mode: GLenum; first: GLint; count: GLsizei) glWeightubvARB nodesnim/thirdparty/opengl.html#glWeightubvARB,GLint,ptr.GLubyte opengl: glWeightubvARB(size: GLint; weights: ptr GLubyte) glGetUniformSubroutineuiv nodesnim/thirdparty/opengl.html#glGetUniformSubroutineuiv,GLenum,GLint,ptr.GLuint opengl: glGetUniformSubroutineuiv(shadertype: GLenum; location: GLint; params: ptr GLuint) glMultTransposeMatrixdARB nodesnim/thirdparty/opengl.html#glMultTransposeMatrixdARB,ptr.GLdouble opengl: glMultTransposeMatrixdARB(m: ptr GLdouble) glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN nodesnim/thirdparty/opengl.html#glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN,ptr.GLuint,ptr.GLfloat,ptr.GLfloat,ptr.GLfloat opengl: glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN(rc: ptr GLuint; tc: ptr GLfloat;\n n: ptr GLfloat; v: ptr GLfloat) glGetMapdv nodesnim/thirdparty/opengl.html#glGetMapdv,GLenum,GLenum,ptr.GLdouble opengl: glGetMapdv(target: GLenum; query: GLenum; v: ptr GLdouble) glGetMultisamplefvNV nodesnim/thirdparty/opengl.html#glGetMultisamplefvNV,GLenum,GLuint,ptr.GLfloat opengl: glGetMultisamplefvNV(pname: GLenum; index: GLuint; val: ptr GLfloat) glVertex2hvNV nodesnim/thirdparty/opengl.html#glVertex2hvNV,ptr.GLhalfNv opengl: glVertex2hvNV(v: ptr GLhalfNv) glProgramUniformMatrix2x3fv nodesnim/thirdparty/opengl.html#glProgramUniformMatrix2x3fv,GLuint,GLint,GLsizei,GLboolean,ptr.GLfloat opengl: glProgramUniformMatrix2x3fv(program: GLuint; location: GLint; count: GLsizei;\n transpose: GLboolean; value: ptr GLfloat) glProgramUniform3iEXT nodesnim/thirdparty/opengl.html#glProgramUniform3iEXT,GLuint,GLint,GLint,GLint,GLint opengl: glProgramUniform3iEXT(program: GLuint; location: GLint; v0: GLint; v1: GLint; v2: GLint) glGetnPixelMapusvARB nodesnim/thirdparty/opengl.html#glGetnPixelMapusvARB,GLenum,GLsizei,ptr.GLushort opengl: glGetnPixelMapusvARB(map: GLenum; bufSize: GLsizei; values: ptr GLushort) glVertexWeighthvNV nodesnim/thirdparty/opengl.html#glVertexWeighthvNV,ptr.GLhalfNv opengl: glVertexWeighthvNV(weight: ptr GLhalfNv) glDrawTransformFeedbackInstanced nodesnim/thirdparty/opengl.html#glDrawTransformFeedbackInstanced,GLenum,GLuint,GLsizei opengl: glDrawTransformFeedbackInstanced(mode: GLenum; id: GLuint; instancecount: GLsizei) glFlushStaticDataIBM nodesnim/thirdparty/opengl.html#glFlushStaticDataIBM,GLenum opengl: glFlushStaticDataIBM(target: GLenum) glWindowPos2fvARB nodesnim/thirdparty/opengl.html#glWindowPos2fvARB,ptr.GLfloat opengl: glWindowPos2fvARB(v: ptr GLfloat) glMultiTexCoord3sARB nodesnim/thirdparty/opengl.html#glMultiTexCoord3sARB,GLenum,GLshort,GLshort,GLshort opengl: glMultiTexCoord3sARB(target: GLenum; s: GLshort; t: GLshort; r: GLshort) glWindowPos3fv nodesnim/thirdparty/opengl.html#glWindowPos3fv,ptr.GLfloat opengl: glWindowPos3fv(v: ptr GLfloat) glFlushVertexArrayRangeNV nodesnim/thirdparty/opengl.html#glFlushVertexArrayRangeNV opengl: glFlushVertexArrayRangeNV() glTangent3bEXT nodesnim/thirdparty/opengl.html#glTangent3bEXT,GLbyte,GLbyte,GLbyte opengl: glTangent3bEXT(tx: GLbyte; ty: GLbyte; tz: GLbyte) glIglooInterfaceSGIX nodesnim/thirdparty/opengl.html#glIglooInterfaceSGIX,GLenum,pointer opengl: glIglooInterfaceSGIX(pname: GLenum; params: pointer) glProgramUniformMatrix4x2fv nodesnim/thirdparty/opengl.html#glProgramUniformMatrix4x2fv,GLuint,GLint,GLsizei,GLboolean,ptr.GLfloat opengl: glProgramUniformMatrix4x2fv(program: GLuint; location: GLint; count: GLsizei;\n transpose: GLboolean; value: ptr GLfloat) glVertexAttribIFormatNV nodesnim/thirdparty/opengl.html#glVertexAttribIFormatNV,GLuint,GLint,GLenum,GLsizei opengl: glVertexAttribIFormatNV(index: GLuint; size: GLint; `type`: GLenum; stride: GLsizei) glNamedRenderbufferStorageMultisampleEXT nodesnim/thirdparty/opengl.html#glNamedRenderbufferStorageMultisampleEXT,GLuint,GLsizei,GLenum,GLsizei,GLsizei opengl: glNamedRenderbufferStorageMultisampleEXT(renderbuffer: GLuint; samples: GLsizei;\n internalformat: GLenum; width: GLsizei; height: GLsizei) glCopyTexImage1DEXT nodesnim/thirdparty/opengl.html#glCopyTexImage1DEXT,GLenum,GLint,GLenum,GLint,GLint,GLsizei,GLint opengl: glCopyTexImage1DEXT(target: GLenum; level: GLint; internalformat: GLenum; x: GLint;\n y: GLint; width: GLsizei; border: GLint) glBindTexGenParameterEXT nodesnim/thirdparty/opengl.html#glBindTexGenParameterEXT,GLenum,GLenum,GLenum opengl: glBindTexGenParameterEXT(unit: GLenum; coord: GLenum; value: GLenum): GLuint glVertex4hNV nodesnim/thirdparty/opengl.html#glVertex4hNV,GLhalfNv,GLhalfNv,GLhalfNv,GLhalfNv opengl: glVertex4hNV(x: GLhalfNv; y: GLhalfNv; z: GLhalfNv; w: GLhalfNv) glGetMapfv nodesnim/thirdparty/opengl.html#glGetMapfv,GLenum,GLenum,ptr.GLfloat opengl: glGetMapfv(target: GLenum; query: GLenum; v: ptr GLfloat) glSamplePatternEXT nodesnim/thirdparty/opengl.html#glSamplePatternEXT,GLenum opengl: glSamplePatternEXT(pattern: GLenum) glIndexxOES nodesnim/thirdparty/opengl.html#glIndexxOES,GLfixed opengl: glIndexxOES(component: GLfixed) glVertexAttrib4ubv nodesnim/thirdparty/opengl.html#glVertexAttrib4ubv,GLuint,ptr.GLubyte opengl: glVertexAttrib4ubv(index: GLuint; v: ptr GLubyte) glGetColorTable nodesnim/thirdparty/opengl.html#glGetColorTable,GLenum,GLenum,GLenum,pointer opengl: glGetColorTable(target: GLenum; format: GLenum; `type`: GLenum; table: pointer) glFragmentLightModelivSGIX nodesnim/thirdparty/opengl.html#glFragmentLightModelivSGIX,GLenum,ptr.GLint opengl: glFragmentLightModelivSGIX(pname: GLenum; params: ptr GLint) glPixelTransformParameterfEXT nodesnim/thirdparty/opengl.html#glPixelTransformParameterfEXT,GLenum,GLenum,GLfloat opengl: glPixelTransformParameterfEXT(target: GLenum; pname: GLenum; param: GLfloat) glSamplerParameterfv nodesnim/thirdparty/opengl.html#glSamplerParameterfv,GLuint,GLenum,ptr.GLfloat opengl: glSamplerParameterfv(sampler: GLuint; pname: GLenum; param: ptr GLfloat) glBindTextureUnitParameterEXT nodesnim/thirdparty/opengl.html#glBindTextureUnitParameterEXT,GLenum,GLenum opengl: glBindTextureUnitParameterEXT(unit: GLenum; value: GLenum): GLuint glColor3ub nodesnim/thirdparty/opengl.html#glColor3ub,GLubyte,GLubyte,GLubyte opengl: glColor3ub(red: GLubyte; green: GLubyte; blue: GLubyte) glGetMultiTexGenivEXT nodesnim/thirdparty/opengl.html#glGetMultiTexGenivEXT,GLenum,GLenum,GLenum,ptr.GLint opengl: glGetMultiTexGenivEXT(texunit: GLenum; coord: GLenum; pname: GLenum; params: ptr GLint) glVariantusvEXT nodesnim/thirdparty/opengl.html#glVariantusvEXT,GLuint,ptr.GLushort opengl: glVariantusvEXT(id: GLuint; `addr`: ptr GLushort) glMaterialiv nodesnim/thirdparty/opengl.html#glMaterialiv,GLenum,GLenum,ptr.GLint opengl: glMaterialiv(face: GLenum; pname: GLenum; params: ptr GLint) glPassTexCoordATI nodesnim/thirdparty/opengl.html#glPassTexCoordATI,GLuint,GLuint,GLenum opengl: glPassTexCoordATI(dst: GLuint; coord: GLuint; swizzle: GLenum) glGetIntegerui64vNV nodesnim/thirdparty/opengl.html#glGetIntegerui64vNV,GLenum,ptr.GLuint64EXT opengl: glGetIntegerui64vNV(value: GLenum; result: ptr GLuint64EXT) glProgramParameteriEXT nodesnim/thirdparty/opengl.html#glProgramParameteriEXT,GLuint,GLenum,GLint opengl: glProgramParameteriEXT(program: GLuint; pname: GLenum; value: GLint) glVertexArrayEdgeFlagOffsetEXT nodesnim/thirdparty/opengl.html#glVertexArrayEdgeFlagOffsetEXT,GLuint,GLuint,GLsizei,GLintptr opengl: glVertexArrayEdgeFlagOffsetEXT(vaobj: GLuint; buffer: GLuint; stride: GLsizei;\n offset: GLintptr) glGetCombinerInputParameterivNV nodesnim/thirdparty/opengl.html#glGetCombinerInputParameterivNV,GLenum,GLenum,GLenum,GLenum,ptr.GLint opengl: glGetCombinerInputParameterivNV(stage: GLenum; portion: GLenum; variable: GLenum;\n pname: GLenum; params: ptr GLint) glLogicOp nodesnim/thirdparty/opengl.html#glLogicOp,GLenum opengl: glLogicOp(opcode: GLenum) glConvolutionParameterfvEXT nodesnim/thirdparty/opengl.html#glConvolutionParameterfvEXT,GLenum,GLenum,ptr.GLfloat opengl: glConvolutionParameterfvEXT(target: GLenum; pname: GLenum; params: ptr GLfloat) glIsBufferResidentNV nodesnim/thirdparty/opengl.html#glIsBufferResidentNV,GLenum opengl: glIsBufferResidentNV(target: GLenum): GLboolean glIsProgram nodesnim/thirdparty/opengl.html#glIsProgram,GLuint opengl: glIsProgram(program: GLuint): GLboolean glEndQueryARB nodesnim/thirdparty/opengl.html#glEndQueryARB,GLenum opengl: glEndQueryARB(target: GLenum) glRenderbufferStorage nodesnim/thirdparty/opengl.html#glRenderbufferStorage,GLenum,GLenum,GLsizei,GLsizei opengl: glRenderbufferStorage(target: GLenum; internalformat: GLenum; width: GLsizei;\n height: GLsizei) glMaterialfv nodesnim/thirdparty/opengl.html#glMaterialfv,GLenum,GLenum,ptr.GLfloat opengl: glMaterialfv(face: GLenum; pname: GLenum; params: ptr GLfloat) glTranslatex nodesnim/thirdparty/opengl.html#glTranslatex,GLfixed,GLfixed,GLfixed opengl: glTranslatex(x: GLfixed; y: GLfixed; z: GLfixed) glPathParameterivNV nodesnim/thirdparty/opengl.html#glPathParameterivNV,GLuint,GLenum,ptr.GLint opengl: glPathParameterivNV(path: GLuint; pname: GLenum; value: ptr GLint) glLightxOES nodesnim/thirdparty/opengl.html#glLightxOES,GLenum,GLenum,GLfixed opengl: glLightxOES(light: GLenum; pname: GLenum; param: GLfixed) glSampleMaskEXT nodesnim/thirdparty/opengl.html#glSampleMaskEXT,GLclampf,GLboolean opengl: glSampleMaskEXT(value: GLclampf; invert: GLboolean) glReplacementCodeubvSUN nodesnim/thirdparty/opengl.html#glReplacementCodeubvSUN,ptr.GLubyte opengl: glReplacementCodeubvSUN(code: ptr GLubyte) glVertexAttribArrayObjectATI nodesnim/thirdparty/opengl.html#glVertexAttribArrayObjectATI,GLuint,GLint,GLenum,GLboolean,GLsizei,GLuint,GLuint opengl: glVertexAttribArrayObjectATI(index: GLuint; size: GLint; `type`: GLenum;\n normalized: GLboolean; stride: GLsizei; buffer: GLuint;\n offset: GLuint) glBeginTransformFeedbackNV nodesnim/thirdparty/opengl.html#glBeginTransformFeedbackNV,GLenum opengl: glBeginTransformFeedbackNV(primitiveMode: GLenum) glEvalCoord1fv nodesnim/thirdparty/opengl.html#glEvalCoord1fv,ptr.GLfloat opengl: glEvalCoord1fv(u: ptr GLfloat) glProgramUniformMatrix2x3dvEXT nodesnim/thirdparty/opengl.html#glProgramUniformMatrix2x3dvEXT,GLuint,GLint,GLsizei,GLboolean,ptr.GLdouble opengl: glProgramUniformMatrix2x3dvEXT(program: GLuint; location: GLint; count: GLsizei;\n transpose: GLboolean; value: ptr GLdouble) glMaterialxv nodesnim/thirdparty/opengl.html#glMaterialxv,GLenum,GLenum,ptr.GLfixed opengl: glMaterialxv(face: GLenum; pname: GLenum; param: ptr GLfixed) glGetIntegerui64i_vNV nodesnim/thirdparty/opengl.html#glGetIntegerui64i_vNV,GLenum,GLuint,ptr.GLuint64EXT opengl: glGetIntegerui64i_vNV(value: GLenum; index: GLuint; result: ptr GLuint64EXT) glUniformBlockBinding nodesnim/thirdparty/opengl.html#glUniformBlockBinding,GLuint,GLuint,GLuint opengl: glUniformBlockBinding(program: GLuint; uniformBlockIndex: GLuint;\n uniformBlockBinding: GLuint) glColor4ui nodesnim/thirdparty/opengl.html#glColor4ui,GLuint,GLuint,GLuint,GLuint opengl: glColor4ui(red: GLuint; green: GLuint; blue: GLuint; alpha: GLuint) glColor4ubVertex2fvSUN nodesnim/thirdparty/opengl.html#glColor4ubVertex2fvSUN,ptr.GLubyte,ptr.GLfloat opengl: glColor4ubVertex2fvSUN(c: ptr GLubyte; v: ptr GLfloat) glRectd nodesnim/thirdparty/opengl.html#glRectd,GLdouble,GLdouble,GLdouble,GLdouble opengl: glRectd(x1: GLdouble; y1: GLdouble; x2: GLdouble; y2: GLdouble) glGenVertexShadersEXT nodesnim/thirdparty/opengl.html#glGenVertexShadersEXT,GLuint opengl: glGenVertexShadersEXT(range: GLuint): GLuint glLinkProgramARB nodesnim/thirdparty/opengl.html#glLinkProgramARB,GLhandleArb opengl: glLinkProgramARB(programObj: GLhandleArb) glVertexAttribL4dEXT nodesnim/thirdparty/opengl.html#glVertexAttribL4dEXT,GLuint,GLdouble,GLdouble,GLdouble,GLdouble opengl: glVertexAttribL4dEXT(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble) glBlitFramebuffer nodesnim/thirdparty/opengl.html#glBlitFramebuffer,GLint,GLint,GLint,GLint,GLint,GLint,GLint,GLint,GLbitfield,GLenum opengl: glBlitFramebuffer(srcX0: GLint; srcY0: GLint; srcX1: GLint; srcY1: GLint; dstX0: GLint;\n dstY0: GLint; dstX1: GLint; dstY1: GLint; mask: GLbitfield;\n filter: GLenum) glUseProgram nodesnim/thirdparty/opengl.html#glUseProgram,GLuint opengl: glUseProgram(program: GLuint) glNamedProgramLocalParameterI4ivEXT nodesnim/thirdparty/opengl.html#glNamedProgramLocalParameterI4ivEXT,GLuint,GLenum,GLuint,ptr.GLint opengl: glNamedProgramLocalParameterI4ivEXT(program: GLuint; target: GLenum; index: GLuint;\n params: ptr GLint) glMatrixLoadTransposedEXT nodesnim/thirdparty/opengl.html#glMatrixLoadTransposedEXT,GLenum,ptr.GLdouble opengl: glMatrixLoadTransposedEXT(mode: GLenum; m: ptr GLdouble) glTranslatef nodesnim/thirdparty/opengl.html#glTranslatef,GLfloat,GLfloat,GLfloat opengl: glTranslatef(x: GLfloat; y: GLfloat; z: GLfloat) glGetBooleani_v nodesnim/thirdparty/opengl.html#glGetBooleani_v,GLenum,GLuint,ptr.GLboolean opengl: glGetBooleani_v(target: GLenum; index: GLuint; data: ptr GLboolean) glEndFragmentShaderATI nodesnim/thirdparty/opengl.html#glEndFragmentShaderATI opengl: glEndFragmentShaderATI() glVertexAttribI4ivEXT nodesnim/thirdparty/opengl.html#glVertexAttribI4ivEXT,GLuint,ptr.GLint opengl: glVertexAttribI4ivEXT(index: GLuint; v: ptr GLint) glMultiDrawElementsIndirectBindlessNV nodesnim/thirdparty/opengl.html#glMultiDrawElementsIndirectBindlessNV,GLenum,GLenum,pointer,GLsizei,GLsizei,GLint opengl: glMultiDrawElementsIndirectBindlessNV(mode: GLenum; `type`: GLenum;\n indirect: pointer; drawCount: GLsizei;\n stride: GLsizei; vertexBufferCount: GLint) glTexCoord2s nodesnim/thirdparty/opengl.html#glTexCoord2s,GLshort,GLshort opengl: glTexCoord2s(s: GLshort; t: GLshort) glProgramUniform1i64vNV nodesnim/thirdparty/opengl.html#glProgramUniform1i64vNV,GLuint,GLint,GLsizei,ptr.GLint64EXT opengl: glProgramUniform1i64vNV(program: GLuint; location: GLint; count: GLsizei;\n value: ptr GLint64EXT) glPointSizePointerOES nodesnim/thirdparty/opengl.html#glPointSizePointerOES,GLenum,GLsizei,ptr.pointer opengl: glPointSizePointerOES(`type`: GLenum; stride: GLsizei; `pointer`: ptr pointer) glGetTexFilterFuncSGIS nodesnim/thirdparty/opengl.html#glGetTexFilterFuncSGIS,GLenum,GLenum,ptr.GLfloat opengl: glGetTexFilterFuncSGIS(target: GLenum; filter: GLenum; weights: ptr GLfloat) glMapGrid2xOES nodesnim/thirdparty/opengl.html#glMapGrid2xOES,GLint,GLfixed,GLfixed,GLfixed,GLfixed opengl: glMapGrid2xOES(n: GLint; u1: GLfixed; u2: GLfixed; v1: GLfixed; v2: GLfixed) glRasterPos4xvOES nodesnim/thirdparty/opengl.html#glRasterPos4xvOES,ptr.GLfixed opengl: glRasterPos4xvOES(coords: ptr GLfixed) glGetProgramBinary nodesnim/thirdparty/opengl.html#glGetProgramBinary,GLuint,GLsizei,ptr.GLsizei,ptr.GLenum,pointer opengl: glGetProgramBinary(program: GLuint; bufSize: GLsizei; length: ptr GLsizei;\n binaryFormat: ptr GLenum; binary: pointer) glNamedProgramLocalParameterI4uiEXT nodesnim/thirdparty/opengl.html#glNamedProgramLocalParameterI4uiEXT,GLuint,GLenum,GLuint,GLuint,GLuint,GLuint,GLuint opengl: glNamedProgramLocalParameterI4uiEXT(program: GLuint; target: GLenum; index: GLuint;\n x: GLuint; y: GLuint; z: GLuint; w: GLuint) glGetTexImage nodesnim/thirdparty/opengl.html#glGetTexImage,GLenum,GLint,GLenum,GLenum,pointer opengl: glGetTexImage(target: GLenum; level: GLint; format: GLenum; `type`: GLenum;\n pixels: pointer) glColor4d nodesnim/thirdparty/opengl.html#glColor4d,GLdouble,GLdouble,GLdouble,GLdouble opengl: glColor4d(red: GLdouble; green: GLdouble; blue: GLdouble; alpha: GLdouble) glTexCoord2fColor4fNormal3fVertex3fSUN nodesnim/thirdparty/opengl.html#glTexCoord2fColor4fNormal3fVertex3fSUN,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat opengl: glTexCoord2fColor4fNormal3fVertex3fSUN(s: GLfloat; t: GLfloat; r: GLfloat; g: GLfloat;\n b: GLfloat; a: GLfloat; nx: GLfloat;\n ny: GLfloat; nz: GLfloat; x: GLfloat;\n y: GLfloat; z: GLfloat) glIndexi nodesnim/thirdparty/opengl.html#glIndexi,GLint opengl: glIndexi(c: GLint) glGetSamplerParameterIuiv nodesnim/thirdparty/opengl.html#glGetSamplerParameterIuiv,GLuint,GLenum,ptr.GLuint opengl: glGetSamplerParameterIuiv(sampler: GLuint; pname: GLenum; params: ptr GLuint) glGetnUniformivARB nodesnim/thirdparty/opengl.html#glGetnUniformivARB,GLuint,GLint,GLsizei,ptr.GLint opengl: glGetnUniformivARB(program: GLuint; location: GLint; bufSize: GLsizei;\n params: ptr GLint) glCopyTexSubImage3DEXT nodesnim/thirdparty/opengl.html#glCopyTexSubImage3DEXT,GLenum,GLint,GLint,GLint,GLint,GLint,GLint,GLsizei,GLsizei opengl: glCopyTexSubImage3DEXT(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint;\n zoffset: GLint; x: GLint; y: GLint; width: GLsizei;\n height: GLsizei) glVertexAttribI2uivEXT nodesnim/thirdparty/opengl.html#glVertexAttribI2uivEXT,GLuint,ptr.GLuint opengl: glVertexAttribI2uivEXT(index: GLuint; v: ptr GLuint) glVertexStream2fvATI nodesnim/thirdparty/opengl.html#glVertexStream2fvATI,GLenum,ptr.GLfloat opengl: glVertexStream2fvATI(stream: GLenum; coords: ptr GLfloat) glArrayElementEXT nodesnim/thirdparty/opengl.html#glArrayElementEXT,GLint opengl: glArrayElementEXT(i: GLint) glVertexAttrib2fv nodesnim/thirdparty/opengl.html#glVertexAttrib2fv,GLuint,ptr.GLfloat opengl: glVertexAttrib2fv(index: GLuint; v: ptr GLfloat) glCopyMultiTexSubImage1DEXT nodesnim/thirdparty/opengl.html#glCopyMultiTexSubImage1DEXT,GLenum,GLenum,GLint,GLint,GLint,GLint,GLsizei opengl: glCopyMultiTexSubImage1DEXT(texunit: GLenum; target: GLenum; level: GLint;\n xoffset: GLint; x: GLint; y: GLint; width: GLsizei) glTexCoord4sv nodesnim/thirdparty/opengl.html#glTexCoord4sv,ptr.GLshort opengl: glTexCoord4sv(v: ptr GLshort) glTexGenfvOES nodesnim/thirdparty/opengl.html#glTexGenfvOES,GLenum,GLenum,ptr.GLfloat opengl: glTexGenfvOES(coord: GLenum; pname: GLenum; params: ptr GLfloat) glPointParameteriv nodesnim/thirdparty/opengl.html#glPointParameteriv,GLenum,ptr.GLint opengl: glPointParameteriv(pname: GLenum; params: ptr GLint) glGetNamedRenderbufferParameterivEXT nodesnim/thirdparty/opengl.html#glGetNamedRenderbufferParameterivEXT,GLuint,GLenum,ptr.GLint opengl: glGetNamedRenderbufferParameterivEXT(renderbuffer: GLuint; pname: GLenum;\n params: ptr GLint) glProgramVertexLimitNV nodesnim/thirdparty/opengl.html#glProgramVertexLimitNV,GLenum,GLint opengl: glProgramVertexLimitNV(target: GLenum; limit: GLint) glSetMultisamplefvAMD nodesnim/thirdparty/opengl.html#glSetMultisamplefvAMD,GLenum,GLuint,ptr.GLfloat opengl: glSetMultisamplefvAMD(pname: GLenum; index: GLuint; val: ptr GLfloat) glLoadIdentityDeformationMapSGIX nodesnim/thirdparty/opengl.html#glLoadIdentityDeformationMapSGIX,GLbitfield opengl: glLoadIdentityDeformationMapSGIX(mask: GLbitfield) glIsSyncAPPLE nodesnim/thirdparty/opengl.html#glIsSyncAPPLE,GLsync opengl: glIsSyncAPPLE(sync: GLsync): GLboolean glProgramUniform1ui64vNV nodesnim/thirdparty/opengl.html#glProgramUniform1ui64vNV,GLuint,GLint,GLsizei,ptr.GLuint64EXT opengl: glProgramUniform1ui64vNV(program: GLuint; location: GLint; count: GLsizei;\n value: ptr GLuint64EXT) glEdgeFlagPointerListIBM nodesnim/thirdparty/opengl.html#glEdgeFlagPointerListIBM,GLint,ptr.ptr.GLboolean,GLint opengl: glEdgeFlagPointerListIBM(stride: GLint; `pointer`: ptr ptr GLboolean; ptrstride: GLint) glBeginVertexShaderEXT nodesnim/thirdparty/opengl.html#glBeginVertexShaderEXT opengl: glBeginVertexShaderEXT() glGetIntegerv nodesnim/thirdparty/opengl.html#glGetIntegerv,GLenum,ptr.GLint opengl: glGetIntegerv(pname: GLenum; params: ptr GLint) glVertexAttrib2dvARB nodesnim/thirdparty/opengl.html#glVertexAttrib2dvARB,GLuint,ptr.GLdouble opengl: glVertexAttrib2dvARB(index: GLuint; v: ptr GLdouble) glBeginConditionalRenderNV nodesnim/thirdparty/opengl.html#glBeginConditionalRenderNV,GLuint,GLenum opengl: glBeginConditionalRenderNV(id: GLuint; mode: GLenum) glEdgeFlagv nodesnim/thirdparty/opengl.html#glEdgeFlagv,ptr.GLboolean opengl: glEdgeFlagv(flag: ptr GLboolean) glReplacementCodeubSUN nodesnim/thirdparty/opengl.html#glReplacementCodeubSUN,GLubyte opengl: glReplacementCodeubSUN(code: GLubyte) glObjectLabel nodesnim/thirdparty/opengl.html#glObjectLabel,GLenum,GLuint,GLsizei,cstring opengl: glObjectLabel(identifier: GLenum; name: GLuint; length: GLsizei; label: cstring) glMultiTexCoord3xvOES nodesnim/thirdparty/opengl.html#glMultiTexCoord3xvOES,GLenum,ptr.GLfixed opengl: glMultiTexCoord3xvOES(texture: GLenum; coords: ptr GLfixed) glNormal3iv nodesnim/thirdparty/opengl.html#glNormal3iv,ptr.GLint opengl: glNormal3iv(v: ptr GLint) glSamplerParameteri nodesnim/thirdparty/opengl.html#glSamplerParameteri,GLuint,GLenum,GLint opengl: glSamplerParameteri(sampler: GLuint; pname: GLenum; param: GLint) glTextureStorage1DEXT nodesnim/thirdparty/opengl.html#glTextureStorage1DEXT,GLuint,GLenum,GLsizei,GLenum,GLsizei opengl: glTextureStorage1DEXT(texture: GLuint; target: GLenum; levels: GLsizei;\n internalformat: GLenum; width: GLsizei) glVertexStream4dvATI nodesnim/thirdparty/opengl.html#glVertexStream4dvATI,GLenum,ptr.GLdouble opengl: glVertexStream4dvATI(stream: GLenum; coords: ptr GLdouble) glWindowPos2fv nodesnim/thirdparty/opengl.html#glWindowPos2fv,ptr.GLfloat opengl: glWindowPos2fv(v: ptr GLfloat) glTexCoord4i nodesnim/thirdparty/opengl.html#glTexCoord4i,GLint,GLint,GLint,GLint opengl: glTexCoord4i(s: GLint; t: GLint; r: GLint; q: GLint) glVertexAttrib4NusvARB nodesnim/thirdparty/opengl.html#glVertexAttrib4NusvARB,GLuint,ptr.GLushort opengl: glVertexAttrib4NusvARB(index: GLuint; v: ptr GLushort) glVertexAttribL4d nodesnim/thirdparty/opengl.html#glVertexAttribL4d,GLuint,GLdouble,GLdouble,GLdouble,GLdouble opengl: glVertexAttribL4d(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble) glVertexAttribDivisorANGLE nodesnim/thirdparty/opengl.html#glVertexAttribDivisorANGLE,GLuint,GLuint opengl: glVertexAttribDivisorANGLE(index: GLuint; divisor: GLuint) glMatrixIndexPointerOES nodesnim/thirdparty/opengl.html#glMatrixIndexPointerOES,GLint,GLenum,GLsizei,pointer opengl: glMatrixIndexPointerOES(size: GLint; `type`: GLenum; stride: GLsizei;\n `pointer`: pointer) glMultMatrixxOES nodesnim/thirdparty/opengl.html#glMultMatrixxOES,ptr.GLfixed opengl: glMultMatrixxOES(m: ptr GLfixed) glMultiTexCoordP2ui nodesnim/thirdparty/opengl.html#glMultiTexCoordP2ui,GLenum,GLenum,GLuint opengl: glMultiTexCoordP2ui(texture: GLenum; `type`: GLenum; coords: GLuint) glDeformationMap3dSGIX nodesnim/thirdparty/opengl.html#glDeformationMap3dSGIX,GLenum,GLdouble,GLdouble,GLint,GLint,GLdouble,GLdouble,GLint,GLint,GLdouble,GLdouble,GLint,GLint,ptr.GLdouble opengl: glDeformationMap3dSGIX(target: GLenum; u1: GLdouble; u2: GLdouble; ustride: GLint;\n uorder: GLint; v1: GLdouble; v2: GLdouble; vstride: GLint;\n vorder: GLint; w1: GLdouble; w2: GLdouble; wstride: GLint;\n worder: GLint; points: ptr GLdouble) glClearDepthfOES nodesnim/thirdparty/opengl.html#glClearDepthfOES,GLclampf opengl: glClearDepthfOES(depth: GLclampf) glVertexStream1ivATI nodesnim/thirdparty/opengl.html#glVertexStream1ivATI,GLenum,ptr.GLint opengl: glVertexStream1ivATI(stream: GLenum; coords: ptr GLint) glHint nodesnim/thirdparty/opengl.html#glHint,GLenum,GLenum opengl: glHint(target: GLenum; mode: GLenum) glVertex3fv nodesnim/thirdparty/opengl.html#glVertex3fv,ptr.GLfloat opengl: glVertex3fv(v: ptr GLfloat) glWaitSyncAPPLE nodesnim/thirdparty/opengl.html#glWaitSyncAPPLE,GLsync,GLbitfield,GLuint64 opengl: glWaitSyncAPPLE(sync: GLsync; flags: GLbitfield; timeout: GLuint64) glWindowPos3i nodesnim/thirdparty/opengl.html#glWindowPos3i,GLint,GLint,GLint opengl: glWindowPos3i(x: GLint; y: GLint; z: GLint) glCompressedTexImage3DARB nodesnim/thirdparty/opengl.html#glCompressedTexImage3DARB,GLenum,GLint,GLenum,GLsizei,GLsizei,GLsizei,GLint,GLsizei,pointer opengl: glCompressedTexImage3DARB(target: GLenum; level: GLint; internalformat: GLenum;\n width: GLsizei; height: GLsizei; depth: GLsizei;\n border: GLint; imageSize: GLsizei; data: pointer) glVertexAttrib1fvARB nodesnim/thirdparty/opengl.html#glVertexAttrib1fvARB,GLuint,ptr.GLfloat opengl: glVertexAttrib1fvARB(index: GLuint; v: ptr GLfloat) glMultiTexCoord4xOES nodesnim/thirdparty/opengl.html#glMultiTexCoord4xOES,GLenum,GLfixed,GLfixed,GLfixed,GLfixed opengl: glMultiTexCoord4xOES(texture: GLenum; s: GLfixed; t: GLfixed; r: GLfixed; q: GLfixed) glUniform4ui64NV nodesnim/thirdparty/opengl.html#glUniform4ui64NV,GLint,GLuint64EXT,GLuint64EXT,GLuint64EXT,GLuint64EXT opengl: glUniform4ui64NV(location: GLint; x: GLuint64EXT; y: GLuint64EXT; z: GLuint64EXT;\n w: GLuint64EXT) glProgramUniform4uiEXT nodesnim/thirdparty/opengl.html#glProgramUniform4uiEXT,GLuint,GLint,GLuint,GLuint,GLuint,GLuint opengl: glProgramUniform4uiEXT(program: GLuint; location: GLint; v0: GLuint; v1: GLuint;\n v2: GLuint; v3: GLuint) glUnmapNamedBufferEXT nodesnim/thirdparty/opengl.html#glUnmapNamedBufferEXT,GLuint opengl: glUnmapNamedBufferEXT(buffer: GLuint): GLboolean glBitmap nodesnim/thirdparty/opengl.html#glBitmap,GLsizei,GLsizei,GLfloat,GLfloat,GLfloat,GLfloat,ptr.GLubyte opengl: glBitmap(width: GLsizei; height: GLsizei; xorig: GLfloat; yorig: GLfloat;\n xmove: GLfloat; ymove: GLfloat; bitmap: ptr GLubyte) glNamedProgramLocalParameters4fvEXT nodesnim/thirdparty/opengl.html#glNamedProgramLocalParameters4fvEXT,GLuint,GLenum,GLuint,GLsizei,ptr.GLfloat opengl: glNamedProgramLocalParameters4fvEXT(program: GLuint; target: GLenum; index: GLuint;\n count: GLsizei; params: ptr GLfloat) glGetPathCommandsNV nodesnim/thirdparty/opengl.html#glGetPathCommandsNV,GLuint,ptr.GLubyte opengl: glGetPathCommandsNV(path: GLuint; commands: ptr GLubyte) glVertexAttrib3fNV nodesnim/thirdparty/opengl.html#glVertexAttrib3fNV,GLuint,GLfloat,GLfloat,GLfloat opengl: glVertexAttrib3fNV(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat) glNamedProgramStringEXT nodesnim/thirdparty/opengl.html#glNamedProgramStringEXT,GLuint,GLenum,GLenum,GLsizei,pointer opengl: glNamedProgramStringEXT(program: GLuint; target: GLenum; format: GLenum; len: GLsizei;\n string: pointer) glMatrixIndexusvARB nodesnim/thirdparty/opengl.html#glMatrixIndexusvARB,GLint,ptr.GLushort opengl: glMatrixIndexusvARB(size: GLint; indices: ptr GLushort) glBlitFramebufferNV nodesnim/thirdparty/opengl.html#glBlitFramebufferNV,GLint,GLint,GLint,GLint,GLint,GLint,GLint,GLint,GLbitfield,GLenum opengl: glBlitFramebufferNV(srcX0: GLint; srcY0: GLint; srcX1: GLint; srcY1: GLint;\n dstX0: GLint; dstY0: GLint; dstX1: GLint; dstY1: GLint;\n mask: GLbitfield; filter: GLenum) glVertexAttribI1uiv nodesnim/thirdparty/opengl.html#glVertexAttribI1uiv,GLuint,ptr.GLuint opengl: glVertexAttribI1uiv(index: GLuint; v: ptr GLuint) glEndConditionalRenderNV nodesnim/thirdparty/opengl.html#glEndConditionalRenderNV opengl: glEndConditionalRenderNV() glFeedbackBuffer nodesnim/thirdparty/opengl.html#glFeedbackBuffer,GLsizei,GLenum,ptr.GLfloat opengl: glFeedbackBuffer(size: GLsizei; `type`: GLenum; buffer: ptr GLfloat) glMultiTexCoord3bvOES nodesnim/thirdparty/opengl.html#glMultiTexCoord3bvOES,GLenum,ptr.GLbyte opengl: glMultiTexCoord3bvOES(texture: GLenum; coords: ptr GLbyte) glCopyColorTableSGI nodesnim/thirdparty/opengl.html#glCopyColorTableSGI,GLenum,GLenum,GLint,GLint,GLsizei opengl: glCopyColorTableSGI(target: GLenum; internalformat: GLenum; x: GLint; y: GLint;\n width: GLsizei) glActiveTexture nodesnim/thirdparty/opengl.html#glActiveTexture,GLenum opengl: glActiveTexture(texture: GLenum) glFogCoordhNV nodesnim/thirdparty/opengl.html#glFogCoordhNV,GLhalfNv opengl: glFogCoordhNV(fog: GLhalfNv) glColorMaskIndexedEXT nodesnim/thirdparty/opengl.html#glColorMaskIndexedEXT,GLuint,GLboolean,GLboolean,GLboolean,GLboolean opengl: glColorMaskIndexedEXT(index: GLuint; r: GLboolean; g: GLboolean; b: GLboolean;\n a: GLboolean) glGetCompressedTexImage nodesnim/thirdparty/opengl.html#glGetCompressedTexImage,GLenum,GLint,pointer opengl: glGetCompressedTexImage(target: GLenum; level: GLint; img: pointer) glRasterPos2iv nodesnim/thirdparty/opengl.html#glRasterPos2iv,ptr.GLint opengl: glRasterPos2iv(v: ptr GLint) glGetBufferParameterivARB nodesnim/thirdparty/opengl.html#glGetBufferParameterivARB,GLenum,GLenum,ptr.GLint opengl: glGetBufferParameterivARB(target: GLenum; pname: GLenum; params: ptr GLint) glProgramUniform3d nodesnim/thirdparty/opengl.html#glProgramUniform3d,GLuint,GLint,GLdouble,GLdouble,GLdouble opengl: glProgramUniform3d(program: GLuint; location: GLint; v0: GLdouble; v1: GLdouble;\n v2: GLdouble) glRasterPos3xvOES nodesnim/thirdparty/opengl.html#glRasterPos3xvOES,ptr.GLfixed opengl: glRasterPos3xvOES(coords: ptr GLfixed) glGetTextureParameterIuivEXT nodesnim/thirdparty/opengl.html#glGetTextureParameterIuivEXT,GLuint,GLenum,GLenum,ptr.GLuint opengl: glGetTextureParameterIuivEXT(texture: GLuint; target: GLenum; pname: GLenum;\n params: ptr GLuint) glBindImageTextureEXT nodesnim/thirdparty/opengl.html#glBindImageTextureEXT,GLuint,GLuint,GLint,GLboolean,GLint,GLenum,GLint opengl: glBindImageTextureEXT(index: GLuint; texture: GLuint; level: GLint;\n layered: GLboolean; layer: GLint; access: GLenum; format: GLint) glWindowPos2iMESA nodesnim/thirdparty/opengl.html#glWindowPos2iMESA,GLint,GLint opengl: glWindowPos2iMESA(x: GLint; y: GLint) glVertexPointervINTEL nodesnim/thirdparty/opengl.html#glVertexPointervINTEL,GLint,GLenum,ptr.pointer opengl: glVertexPointervINTEL(size: GLint; `type`: GLenum; `pointer`: ptr pointer) glPixelTexGenParameterfvSGIS nodesnim/thirdparty/opengl.html#glPixelTexGenParameterfvSGIS,GLenum,ptr.GLfloat opengl: glPixelTexGenParameterfvSGIS(pname: GLenum; params: ptr GLfloat) glUniform1iARB nodesnim/thirdparty/opengl.html#glUniform1iARB,GLint,GLint opengl: glUniform1iARB(location: GLint; v0: GLint) glTextureSubImage3DEXT nodesnim/thirdparty/opengl.html#glTextureSubImage3DEXT,GLuint,GLenum,GLint,GLint,GLint,GLint,GLsizei,GLsizei,GLsizei,GLenum,GLenum,pointer opengl: glTextureSubImage3DEXT(texture: GLuint; target: GLenum; level: GLint; xoffset: GLint;\n yoffset: GLint; zoffset: GLint; width: GLsizei;\n height: GLsizei; depth: GLsizei; format: GLenum;\n `type`: GLenum; pixels: pointer) glStencilOpSeparate nodesnim/thirdparty/opengl.html#glStencilOpSeparate,GLenum,GLenum,GLenum,GLenum opengl: glStencilOpSeparate(face: GLenum; sfail: GLenum; dpfail: GLenum; dppass: GLenum) glVertexAttrib1dARB nodesnim/thirdparty/opengl.html#glVertexAttrib1dARB,GLuint,GLdouble opengl: glVertexAttrib1dARB(index: GLuint; x: GLdouble) glGetVideoCaptureStreamivNV nodesnim/thirdparty/opengl.html#glGetVideoCaptureStreamivNV,GLuint,GLuint,GLenum,ptr.GLint opengl: glGetVideoCaptureStreamivNV(video_capture_slot: GLuint; stream: GLuint;\n pname: GLenum; params: ptr GLint) glIsFramebufferEXT nodesnim/thirdparty/opengl.html#glIsFramebufferEXT,GLuint opengl: glIsFramebufferEXT(framebuffer: GLuint): GLboolean glPointParameterxv nodesnim/thirdparty/opengl.html#glPointParameterxv,GLenum,ptr.GLfixed opengl: glPointParameterxv(pname: GLenum; params: ptr GLfixed) glProgramUniform4dv nodesnim/thirdparty/opengl.html#glProgramUniform4dv,GLuint,GLint,GLsizei,ptr.GLdouble opengl: glProgramUniform4dv(program: GLuint; location: GLint; count: GLsizei;\n value: ptr GLdouble) glPassThrough nodesnim/thirdparty/opengl.html#glPassThrough,GLfloat opengl: glPassThrough(token: GLfloat) glGetProgramPipelineiv nodesnim/thirdparty/opengl.html#glGetProgramPipelineiv,GLuint,GLenum,ptr.GLint opengl: glGetProgramPipelineiv(pipeline: GLuint; pname: GLenum; params: ptr GLint) glApplyTextureEXT nodesnim/thirdparty/opengl.html#glApplyTextureEXT,GLenum opengl: glApplyTextureEXT(mode: GLenum) glVertexArrayNormalOffsetEXT nodesnim/thirdparty/opengl.html#glVertexArrayNormalOffsetEXT,GLuint,GLuint,GLenum,GLsizei,GLintptr opengl: glVertexArrayNormalOffsetEXT(vaobj: GLuint; buffer: GLuint; `type`: GLenum;\n stride: GLsizei; offset: GLintptr) glTexFilterFuncSGIS nodesnim/thirdparty/opengl.html#glTexFilterFuncSGIS,GLenum,GLenum,GLsizei,ptr.GLfloat opengl: glTexFilterFuncSGIS(target: GLenum; filter: GLenum; n: GLsizei; weights: ptr GLfloat) glRenderbufferStorageOES nodesnim/thirdparty/opengl.html#glRenderbufferStorageOES,GLenum,GLenum,GLsizei,GLsizei opengl: glRenderbufferStorageOES(target: GLenum; internalformat: GLenum; width: GLsizei;\n height: GLsizei) glBindParameterEXT nodesnim/thirdparty/opengl.html#glBindParameterEXT,GLenum opengl: glBindParameterEXT(value: GLenum): GLuint glVertex4s nodesnim/thirdparty/opengl.html#glVertex4s,GLshort,GLshort,GLshort,GLshort opengl: glVertex4s(x: GLshort; y: GLshort; z: GLshort; w: GLshort) glLoadTransposeMatrixf nodesnim/thirdparty/opengl.html#glLoadTransposeMatrixf,ptr.GLfloat opengl: glLoadTransposeMatrixf(m: ptr GLfloat) glDepthFunc nodesnim/thirdparty/opengl.html#glDepthFunc,GLenum opengl: glDepthFunc(fun: GLenum) glGetFramebufferAttachmentParameterivEXT nodesnim/thirdparty/opengl.html#glGetFramebufferAttachmentParameterivEXT,GLenum,GLenum,GLenum,ptr.GLint opengl: glGetFramebufferAttachmentParameterivEXT(target: GLenum; attachment: GLenum;\n pname: GLenum; params: ptr GLint) glSampleMaskSGIS nodesnim/thirdparty/opengl.html#glSampleMaskSGIS,GLclampf,GLboolean opengl: glSampleMaskSGIS(value: GLclampf; invert: GLboolean) glGetPointerIndexedvEXT nodesnim/thirdparty/opengl.html#glGetPointerIndexedvEXT,GLenum,GLuint,ptr.pointer opengl: glGetPointerIndexedvEXT(target: GLenum; index: GLuint; data: ptr pointer) glVertexStream4iATI nodesnim/thirdparty/opengl.html#glVertexStream4iATI,GLenum,GLint,GLint,GLint,GLint opengl: glVertexStream4iATI(stream: GLenum; x: GLint; y: GLint; z: GLint; w: GLint) glUnlockArraysEXT nodesnim/thirdparty/opengl.html#glUnlockArraysEXT opengl: glUnlockArraysEXT() glReplacementCodeuivSUN nodesnim/thirdparty/opengl.html#glReplacementCodeuivSUN,ptr.GLuint opengl: glReplacementCodeuivSUN(code: ptr GLuint) glMatrixScaledEXT nodesnim/thirdparty/opengl.html#glMatrixScaledEXT,GLenum,GLdouble,GLdouble,GLdouble opengl: glMatrixScaledEXT(mode: GLenum; x: GLdouble; y: GLdouble; z: GLdouble) glMultiTexImage2DEXT nodesnim/thirdparty/opengl.html#glMultiTexImage2DEXT,GLenum,GLenum,GLint,GLint,GLsizei,GLsizei,GLint,GLenum,GLenum,pointer opengl: glMultiTexImage2DEXT(texunit: GLenum; target: GLenum; level: GLint;\n internalformat: GLint; width: GLsizei; height: GLsizei;\n border: GLint; format: GLenum; `type`: GLenum; pixels: pointer) glFeedbackBufferxOES nodesnim/thirdparty/opengl.html#glFeedbackBufferxOES,GLsizei,GLenum,ptr.GLfixed opengl: glFeedbackBufferxOES(n: GLsizei; `type`: GLenum; buffer: ptr GLfixed) glLightEnviSGIX nodesnim/thirdparty/opengl.html#glLightEnviSGIX,GLenum,GLint opengl: glLightEnviSGIX(pname: GLenum; param: GLint) glMultiTexCoord4dARB nodesnim/thirdparty/opengl.html#glMultiTexCoord4dARB,GLenum,GLdouble,GLdouble,GLdouble,GLdouble opengl: glMultiTexCoord4dARB(target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble; q: GLdouble) glExtGetTexLevelParameterivQCOM nodesnim/thirdparty/opengl.html#glExtGetTexLevelParameterivQCOM,GLuint,GLenum,GLint,GLenum,ptr.GLint opengl: glExtGetTexLevelParameterivQCOM(texture: GLuint; face: GLenum; level: GLint;\n pname: GLenum; params: ptr GLint) glVertexAttribI4usvEXT nodesnim/thirdparty/opengl.html#glVertexAttribI4usvEXT,GLuint,ptr.GLushort opengl: glVertexAttribI4usvEXT(index: GLuint; v: ptr GLushort) glWindowPos2dvARB nodesnim/thirdparty/opengl.html#glWindowPos2dvARB,ptr.GLdouble opengl: glWindowPos2dvARB(v: ptr GLdouble) glBindFramebuffer nodesnim/thirdparty/opengl.html#glBindFramebuffer,GLenum,GLuint opengl: glBindFramebuffer(target: GLenum; framebuffer: GLuint) glGetProgramPipelineivEXT nodesnim/thirdparty/opengl.html#glGetProgramPipelineivEXT,GLuint,GLenum,ptr.GLint opengl: glGetProgramPipelineivEXT(pipeline: GLuint; pname: GLenum; params: ptr GLint) glProgramUniformHandleui64vNV nodesnim/thirdparty/opengl.html#glProgramUniformHandleui64vNV,GLuint,GLint,GLsizei,ptr.GLuint64 opengl: glProgramUniformHandleui64vNV(program: GLuint; location: GLint; count: GLsizei;\n values: ptr GLuint64) glFogCoordhvNV nodesnim/thirdparty/opengl.html#glFogCoordhvNV,ptr.GLhalfNv opengl: glFogCoordhvNV(fog: ptr GLhalfNv) glTextureImage1DEXT nodesnim/thirdparty/opengl.html#glTextureImage1DEXT,GLuint,GLenum,GLint,GLint,GLsizei,GLint,GLenum,GLenum,pointer opengl: glTextureImage1DEXT(texture: GLuint; target: GLenum; level: GLint;\n internalformat: GLint; width: GLsizei; border: GLint;\n format: GLenum; `type`: GLenum; pixels: pointer) glGetActiveAtomicCounterBufferiv nodesnim/thirdparty/opengl.html#glGetActiveAtomicCounterBufferiv,GLuint,GLuint,GLenum,ptr.GLint opengl: glGetActiveAtomicCounterBufferiv(program: GLuint; bufferIndex: GLuint;\n pname: GLenum; params: ptr GLint) glBeginQueryARB nodesnim/thirdparty/opengl.html#glBeginQueryARB,GLenum,GLuint opengl: glBeginQueryARB(target: GLenum; id: GLuint) glGetTexParameterIuivEXT nodesnim/thirdparty/opengl.html#glGetTexParameterIuivEXT,GLenum,GLenum,ptr.GLuint opengl: glGetTexParameterIuivEXT(target: GLenum; pname: GLenum; params: ptr GLuint) glUniform4ui64vNV nodesnim/thirdparty/opengl.html#glUniform4ui64vNV,GLint,GLsizei,ptr.GLuint64EXT opengl: glUniform4ui64vNV(location: GLint; count: GLsizei; value: ptr GLuint64EXT) glClearAccumxOES nodesnim/thirdparty/opengl.html#glClearAccumxOES,GLfixed,GLfixed,GLfixed,GLfixed opengl: glClearAccumxOES(red: GLfixed; green: GLfixed; blue: GLfixed; alpha: GLfixed) glFreeObjectBufferATI nodesnim/thirdparty/opengl.html#glFreeObjectBufferATI,GLuint opengl: glFreeObjectBufferATI(buffer: GLuint) glGetVideouivNV nodesnim/thirdparty/opengl.html#glGetVideouivNV,GLuint,GLenum,ptr.GLuint opengl: glGetVideouivNV(video_slot: GLuint; pname: GLenum; params: ptr GLuint) glVertexAttribL4ui64NV nodesnim/thirdparty/opengl.html#glVertexAttribL4ui64NV,GLuint,GLuint64EXT,GLuint64EXT,GLuint64EXT,GLuint64EXT opengl: glVertexAttribL4ui64NV(index: GLuint; x: GLuint64EXT; y: GLuint64EXT; z: GLuint64EXT;\n w: GLuint64EXT) glGetUniformBlockIndex nodesnim/thirdparty/opengl.html#glGetUniformBlockIndex,GLuint,cstring opengl: glGetUniformBlockIndex(program: GLuint; uniformBlockName: cstring): GLuint glCopyMultiTexSubImage2DEXT nodesnim/thirdparty/opengl.html#glCopyMultiTexSubImage2DEXT,GLenum,GLenum,GLint,GLint,GLint,GLint,GLint,GLsizei,GLsizei opengl: glCopyMultiTexSubImage2DEXT(texunit: GLenum; target: GLenum; level: GLint;\n xoffset: GLint; yoffset: GLint; x: GLint; y: GLint;\n width: GLsizei; height: GLsizei) glVertex3bvOES nodesnim/thirdparty/opengl.html#glVertex3bvOES,ptr.GLbyte opengl: glVertex3bvOES(coords: ptr GLbyte) glMultiDrawElementArrayAPPLE nodesnim/thirdparty/opengl.html#glMultiDrawElementArrayAPPLE,GLenum,ptr.GLint,ptr.GLsizei,GLsizei opengl: glMultiDrawElementArrayAPPLE(mode: GLenum; first: ptr GLint; count: ptr GLsizei;\n primcount: GLsizei) glPrimitiveRestartNV nodesnim/thirdparty/opengl.html#glPrimitiveRestartNV opengl: glPrimitiveRestartNV() glMateriali nodesnim/thirdparty/opengl.html#glMateriali,GLenum,GLenum,GLint opengl: glMateriali(face: GLenum; pname: GLenum; param: GLint) glBegin nodesnim/thirdparty/opengl.html#glBegin,GLenum opengl: glBegin(mode: GLenum) glFogCoordPointerEXT nodesnim/thirdparty/opengl.html#glFogCoordPointerEXT,GLenum,GLsizei,pointer opengl: glFogCoordPointerEXT(`type`: GLenum; stride: GLsizei; `pointer`: pointer) glTexCoord1sv nodesnim/thirdparty/opengl.html#glTexCoord1sv,ptr.GLshort opengl: glTexCoord1sv(v: ptr GLshort) glVertexAttribI4sv nodesnim/thirdparty/opengl.html#glVertexAttribI4sv,GLuint,ptr.GLshort opengl: glVertexAttribI4sv(index: GLuint; v: ptr GLshort) glTexEnvx nodesnim/thirdparty/opengl.html#glTexEnvx,GLenum,GLenum,GLfixed opengl: glTexEnvx(target: GLenum; pname: GLenum; param: GLfixed) glTexParameterIivEXT nodesnim/thirdparty/opengl.html#glTexParameterIivEXT,GLenum,GLenum,ptr.GLint opengl: glTexParameterIivEXT(target: GLenum; pname: GLenum; params: ptr GLint) glLoadTransposeMatrixfARB nodesnim/thirdparty/opengl.html#glLoadTransposeMatrixfARB,ptr.GLfloat opengl: glLoadTransposeMatrixfARB(m: ptr GLfloat) glGetTextureSamplerHandleARB nodesnim/thirdparty/opengl.html#glGetTextureSamplerHandleARB,GLuint,GLuint opengl: glGetTextureSamplerHandleARB(texture: GLuint; sampler: GLuint): GLuint64 glVertexP3uiv nodesnim/thirdparty/opengl.html#glVertexP3uiv,GLenum,ptr.GLuint opengl: glVertexP3uiv(`type`: GLenum; value: ptr GLuint) glProgramUniform2dv nodesnim/thirdparty/opengl.html#glProgramUniform2dv,GLuint,GLint,GLsizei,ptr.GLdouble opengl: glProgramUniform2dv(program: GLuint; location: GLint; count: GLsizei;\n value: ptr GLdouble) glTexCoord4xvOES nodesnim/thirdparty/opengl.html#glTexCoord4xvOES,ptr.GLfixed opengl: glTexCoord4xvOES(coords: ptr GLfixed) glTexStorage1D nodesnim/thirdparty/opengl.html#glTexStorage1D,GLenum,GLsizei,GLenum,GLsizei opengl: glTexStorage1D(target: GLenum; levels: GLsizei; internalformat: GLenum; width: GLsizei) glTextureParameterfEXT nodesnim/thirdparty/opengl.html#glTextureParameterfEXT,GLuint,GLenum,GLenum,GLfloat opengl: glTextureParameterfEXT(texture: GLuint; target: GLenum; pname: GLenum; param: GLfloat) glVertexAttrib1d nodesnim/thirdparty/opengl.html#glVertexAttrib1d,GLuint,GLdouble opengl: glVertexAttrib1d(index: GLuint; x: GLdouble) glGetnPixelMapfvARB nodesnim/thirdparty/opengl.html#glGetnPixelMapfvARB,GLenum,GLsizei,ptr.GLfloat opengl: glGetnPixelMapfvARB(map: GLenum; bufSize: GLsizei; values: ptr GLfloat) glDisableVertexAttribArray nodesnim/thirdparty/opengl.html#glDisableVertexAttribArray,GLuint opengl: glDisableVertexAttribArray(index: GLuint) glUniformMatrix4x3dv nodesnim/thirdparty/opengl.html#glUniformMatrix4x3dv,GLint,GLsizei,GLboolean,ptr.GLdouble opengl: glUniformMatrix4x3dv(location: GLint; count: GLsizei; transpose: GLboolean;\n value: ptr GLdouble) glRasterPos4f nodesnim/thirdparty/opengl.html#glRasterPos4f,GLfloat,GLfloat,GLfloat,GLfloat opengl: glRasterPos4f(x: GLfloat; y: GLfloat; z: GLfloat; w: GLfloat) glProgramUniform1fEXT nodesnim/thirdparty/opengl.html#glProgramUniform1fEXT,GLuint,GLint,GLfloat opengl: glProgramUniform1fEXT(program: GLuint; location: GLint; v0: GLfloat) glPathTexGenNV nodesnim/thirdparty/opengl.html#glPathTexGenNV,GLenum,GLenum,GLint,ptr.GLfloat opengl: glPathTexGenNV(texCoordSet: GLenum; genMode: GLenum; components: GLint;\n coeffs: ptr GLfloat) glUniform3ui nodesnim/thirdparty/opengl.html#glUniform3ui,GLint,GLuint,GLuint,GLuint opengl: glUniform3ui(location: GLint; v0: GLuint; v1: GLuint; v2: GLuint) glVDPAURegisterOutputSurfaceNV nodesnim/thirdparty/opengl.html#glVDPAURegisterOutputSurfaceNV,pointer,GLenum,GLsizei,ptr.GLuint opengl: glVDPAURegisterOutputSurfaceNV(vdpSurface: pointer; target: GLenum;\n numTextureNames: GLsizei; textureNames: ptr GLuint): GLvdpauSurfaceNv glGetProgramLocalParameterIuivNV nodesnim/thirdparty/opengl.html#glGetProgramLocalParameterIuivNV,GLenum,GLuint,ptr.GLuint opengl: glGetProgramLocalParameterIuivNV(target: GLenum; index: GLuint; params: ptr GLuint) glIsTextureHandleResidentNV nodesnim/thirdparty/opengl.html#glIsTextureHandleResidentNV,GLuint64 opengl: glIsTextureHandleResidentNV(handle: GLuint64): GLboolean glProgramEnvParameters4fvEXT nodesnim/thirdparty/opengl.html#glProgramEnvParameters4fvEXT,GLenum,GLuint,GLsizei,ptr.GLfloat opengl: glProgramEnvParameters4fvEXT(target: GLenum; index: GLuint; count: GLsizei;\n params: ptr GLfloat) glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN nodesnim/thirdparty/opengl.html#glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN,GLuint,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat opengl: glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN(rc: GLuint; s: GLfloat; t: GLfloat;\n nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat) glGetMultiTexEnvivEXT nodesnim/thirdparty/opengl.html#glGetMultiTexEnvivEXT,GLenum,GLenum,GLenum,ptr.GLint opengl: glGetMultiTexEnvivEXT(texunit: GLenum; target: GLenum; pname: GLenum;\n params: ptr GLint) glGetFloatv nodesnim/thirdparty/opengl.html#glGetFloatv,GLenum,ptr.GLfloat opengl: glGetFloatv(pname: GLenum; params: ptr GLfloat) glInsertEventMarkerEXT nodesnim/thirdparty/opengl.html#glInsertEventMarkerEXT,GLsizei,cstring opengl: glInsertEventMarkerEXT(length: GLsizei; marker: cstring) glRasterPos3d nodesnim/thirdparty/opengl.html#glRasterPos3d,GLdouble,GLdouble,GLdouble opengl: glRasterPos3d(x: GLdouble; y: GLdouble; z: GLdouble) glNamedFramebufferRenderbufferEXT nodesnim/thirdparty/opengl.html#glNamedFramebufferRenderbufferEXT,GLuint,GLenum,GLenum,GLuint opengl: glNamedFramebufferRenderbufferEXT(framebuffer: GLuint; attachment: GLenum;\n renderbuffertarget: GLenum; renderbuffer: GLuint) glGetConvolutionFilter nodesnim/thirdparty/opengl.html#glGetConvolutionFilter,GLenum,GLenum,GLenum,pointer opengl: glGetConvolutionFilter(target: GLenum; format: GLenum; `type`: GLenum; image: pointer) glIsOcclusionQueryNV nodesnim/thirdparty/opengl.html#glIsOcclusionQueryNV,GLuint opengl: glIsOcclusionQueryNV(id: GLuint): GLboolean glGetnPixelMapuivARB nodesnim/thirdparty/opengl.html#glGetnPixelMapuivARB,GLenum,GLsizei,ptr.GLuint opengl: glGetnPixelMapuivARB(map: GLenum; bufSize: GLsizei; values: ptr GLuint) glMapParameterfvNV nodesnim/thirdparty/opengl.html#glMapParameterfvNV,GLenum,GLenum,ptr.GLfloat opengl: glMapParameterfvNV(target: GLenum; pname: GLenum; params: ptr GLfloat) glPushDebugGroup nodesnim/thirdparty/opengl.html#glPushDebugGroup,GLenum,GLuint,GLsizei,cstring opengl: glPushDebugGroup(source: GLenum; id: GLuint; length: GLsizei; message: cstring) glMakeImageHandleResidentARB nodesnim/thirdparty/opengl.html#glMakeImageHandleResidentARB,GLuint64,GLenum opengl: glMakeImageHandleResidentARB(handle: GLuint64; access: GLenum) glProgramUniformMatrix2fv nodesnim/thirdparty/opengl.html#glProgramUniformMatrix2fv,GLuint,GLint,GLsizei,GLboolean,ptr.GLfloat opengl: glProgramUniformMatrix2fv(program: GLuint; location: GLint; count: GLsizei;\n transpose: GLboolean; value: ptr GLfloat) glUniform3i64vNV nodesnim/thirdparty/opengl.html#glUniform3i64vNV,GLint,GLsizei,ptr.GLint64EXT opengl: glUniform3i64vNV(location: GLint; count: GLsizei; value: ptr GLint64EXT) glImageTransformParameteriHP nodesnim/thirdparty/opengl.html#glImageTransformParameteriHP,GLenum,GLenum,GLint opengl: glImageTransformParameteriHP(target: GLenum; pname: GLenum; param: GLint) glMultiTexCoord1s nodesnim/thirdparty/opengl.html#glMultiTexCoord1s,GLenum,GLshort opengl: glMultiTexCoord1s(target: GLenum; s: GLshort) glVertexAttribL4dvEXT nodesnim/thirdparty/opengl.html#glVertexAttribL4dvEXT,GLuint,ptr.GLdouble opengl: glVertexAttribL4dvEXT(index: GLuint; v: ptr GLdouble) glGetProgramEnvParameterfvARB nodesnim/thirdparty/opengl.html#glGetProgramEnvParameterfvARB,GLenum,GLuint,ptr.GLfloat opengl: glGetProgramEnvParameterfvARB(target: GLenum; index: GLuint; params: ptr GLfloat) glVertexArrayColorOffsetEXT nodesnim/thirdparty/opengl.html#glVertexArrayColorOffsetEXT,GLuint,GLuint,GLint,GLenum,GLsizei,GLintptr opengl: glVertexArrayColorOffsetEXT(vaobj: GLuint; buffer: GLuint; size: GLint;\n `type`: GLenum; stride: GLsizei; offset: GLintptr) glGetHistogramParameterivEXT nodesnim/thirdparty/opengl.html#glGetHistogramParameterivEXT,GLenum,GLenum,ptr.GLint opengl: glGetHistogramParameterivEXT(target: GLenum; pname: GLenum; params: ptr GLint) glGetRenderbufferParameterivOES nodesnim/thirdparty/opengl.html#glGetRenderbufferParameterivOES,GLenum,GLenum,ptr.GLint opengl: glGetRenderbufferParameterivOES(target: GLenum; pname: GLenum; params: ptr GLint) glGetBufferPointerv nodesnim/thirdparty/opengl.html#glGetBufferPointerv,GLenum,GLenum,ptr.pointer opengl: glGetBufferPointerv(target: GLenum; pname: GLenum; params: ptr pointer) glSecondaryColor3ui nodesnim/thirdparty/opengl.html#glSecondaryColor3ui,GLuint,GLuint,GLuint opengl: glSecondaryColor3ui(red: GLuint; green: GLuint; blue: GLuint) glGetDebugMessageLog nodesnim/thirdparty/opengl.html#glGetDebugMessageLog,GLuint,GLsizei,ptr.GLenum,ptr.GLenum,ptr.GLuint,ptr.GLenum,ptr.GLsizei,cstring opengl: glGetDebugMessageLog(count: GLuint; bufsize: GLsizei; sources: ptr GLenum;\n types: ptr GLenum; ids: ptr GLuint; severities: ptr GLenum;\n lengths: ptr GLsizei; messageLog: cstring): GLuint glNormal3i nodesnim/thirdparty/opengl.html#glNormal3i,GLint,GLint,GLint opengl: glNormal3i(nx: GLint; ny: GLint; nz: GLint) glTestFenceNV nodesnim/thirdparty/opengl.html#glTestFenceNV,GLuint opengl: glTestFenceNV(fence: GLuint): GLboolean glSecondaryColor3usv nodesnim/thirdparty/opengl.html#glSecondaryColor3usv,ptr.GLushort opengl: glSecondaryColor3usv(v: ptr GLushort) glGenPathsNV nodesnim/thirdparty/opengl.html#glGenPathsNV,GLsizei opengl: glGenPathsNV(range: GLsizei): GLuint glDeleteBuffersARB nodesnim/thirdparty/opengl.html#glDeleteBuffersARB,GLsizei,ptr.GLuint opengl: glDeleteBuffersARB(n: GLsizei; buffers: ptr GLuint) glProgramUniform4fvEXT nodesnim/thirdparty/opengl.html#glProgramUniform4fvEXT,GLuint,GLint,GLsizei,ptr.GLfloat opengl: glProgramUniform4fvEXT(program: GLuint; location: GLint; count: GLsizei;\n value: ptr GLfloat) glGetSharpenTexFuncSGIS nodesnim/thirdparty/opengl.html#glGetSharpenTexFuncSGIS,GLenum,ptr.GLfloat opengl: glGetSharpenTexFuncSGIS(target: GLenum; points: ptr GLfloat) glDrawMeshArraysSUN nodesnim/thirdparty/opengl.html#glDrawMeshArraysSUN,GLenum,GLint,GLsizei,GLsizei opengl: glDrawMeshArraysSUN(mode: GLenum; first: GLint; count: GLsizei; width: GLsizei) glVertexAttribs4hvNV nodesnim/thirdparty/opengl.html#glVertexAttribs4hvNV,GLuint,GLsizei,ptr.GLhalfNv opengl: glVertexAttribs4hvNV(index: GLuint; n: GLsizei; v: ptr GLhalfNv) glGetClipPlane nodesnim/thirdparty/opengl.html#glGetClipPlane,GLenum,ptr.GLdouble opengl: glGetClipPlane(plane: GLenum; equation: ptr GLdouble) glEvalCoord2fv nodesnim/thirdparty/opengl.html#glEvalCoord2fv,ptr.GLfloat opengl: glEvalCoord2fv(u: ptr GLfloat) glAsyncMarkerSGIX nodesnim/thirdparty/opengl.html#glAsyncMarkerSGIX,GLuint opengl: glAsyncMarkerSGIX(marker: GLuint) glGetSynciv nodesnim/thirdparty/opengl.html#glGetSynciv,GLsync,GLenum,GLsizei,ptr.GLsizei,ptr.GLint opengl: glGetSynciv(sync: GLsync; pname: GLenum; bufSize: GLsizei; length: ptr GLsizei;\n values: ptr GLint) glGetPathTexGenfvNV nodesnim/thirdparty/opengl.html#glGetPathTexGenfvNV,GLenum,GLenum,ptr.GLfloat opengl: glGetPathTexGenfvNV(texCoordSet: GLenum; pname: GLenum; value: ptr GLfloat) glTexParameterf nodesnim/thirdparty/opengl.html#glTexParameterf,GLenum,GLenum,GLfloat opengl: glTexParameterf(target: GLenum; pname: GLenum; param: GLfloat) glMultiTexCoord1fvARB nodesnim/thirdparty/opengl.html#glMultiTexCoord1fvARB,GLenum,ptr.GLfloat opengl: glMultiTexCoord1fvARB(target: GLenum; v: ptr GLfloat) glNormalPointerListIBM nodesnim/thirdparty/opengl.html#glNormalPointerListIBM,GLenum,GLint,ptr.pointer,GLint opengl: glNormalPointerListIBM(`type`: GLenum; stride: GLint; `pointer`: ptr pointer;\n ptrstride: GLint) glFragmentLightfvSGIX nodesnim/thirdparty/opengl.html#glFragmentLightfvSGIX,GLenum,GLenum,ptr.GLfloat opengl: glFragmentLightfvSGIX(light: GLenum; pname: GLenum; params: ptr GLfloat) glViewportArrayv nodesnim/thirdparty/opengl.html#glViewportArrayv,GLuint,GLsizei,ptr.GLfloat opengl: glViewportArrayv(first: GLuint; count: GLsizei; v: ptr GLfloat) glNormal3fVertex3fSUN nodesnim/thirdparty/opengl.html#glNormal3fVertex3fSUN,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat opengl: glNormal3fVertex3fSUN(nx: GLfloat; ny: GLfloat; nz: GLfloat; x: GLfloat; y: GLfloat;\n z: GLfloat) glMultiTexCoord2dvARB nodesnim/thirdparty/opengl.html#glMultiTexCoord2dvARB,GLenum,ptr.GLdouble opengl: glMultiTexCoord2dvARB(target: GLenum; v: ptr GLdouble) glCopyColorSubTable nodesnim/thirdparty/opengl.html#glCopyColorSubTable,GLenum,GLsizei,GLint,GLint,GLsizei opengl: glCopyColorSubTable(target: GLenum; start: GLsizei; x: GLint; y: GLint; width: GLsizei) glTexCoord2hvNV nodesnim/thirdparty/opengl.html#glTexCoord2hvNV,ptr.GLhalfNv opengl: glTexCoord2hvNV(v: ptr GLhalfNv) glGetQueryObjectiv nodesnim/thirdparty/opengl.html#glGetQueryObjectiv,GLuint,GLenum,ptr.GLint opengl: glGetQueryObjectiv(id: GLuint; pname: GLenum; params: ptr GLint) glColor4hNV nodesnim/thirdparty/opengl.html#glColor4hNV,GLhalfNv,GLhalfNv,GLhalfNv,GLhalfNv opengl: glColor4hNV(red: GLhalfNv; green: GLhalfNv; blue: GLhalfNv; alpha: GLhalfNv) glProgramUniform2fv nodesnim/thirdparty/opengl.html#glProgramUniform2fv,GLuint,GLint,GLsizei,ptr.GLfloat opengl: glProgramUniform2fv(program: GLuint; location: GLint; count: GLsizei;\n value: ptr GLfloat) glMultiTexCoord4hNV nodesnim/thirdparty/opengl.html#glMultiTexCoord4hNV,GLenum,GLhalfNv,GLhalfNv,GLhalfNv,GLhalfNv opengl: glMultiTexCoord4hNV(target: GLenum; s: GLhalfNv; t: GLhalfNv; r: GLhalfNv; q: GLhalfNv) glWindowPos2fvMESA nodesnim/thirdparty/opengl.html#glWindowPos2fvMESA,ptr.GLfloat opengl: glWindowPos2fvMESA(v: ptr GLfloat) glVertexAttrib3s nodesnim/thirdparty/opengl.html#glVertexAttrib3s,GLuint,GLshort,GLshort,GLshort opengl: glVertexAttrib3s(index: GLuint; x: GLshort; y: GLshort; z: GLshort) glGetIntegerIndexedvEXT nodesnim/thirdparty/opengl.html#glGetIntegerIndexedvEXT,GLenum,GLuint,ptr.GLint opengl: glGetIntegerIndexedvEXT(target: GLenum; index: GLuint; data: ptr GLint) glVertexAttrib4Niv nodesnim/thirdparty/opengl.html#glVertexAttrib4Niv,GLuint,ptr.GLint opengl: glVertexAttrib4Niv(index: GLuint; v: ptr GLint) glProgramLocalParameter4dvARB nodesnim/thirdparty/opengl.html#glProgramLocalParameter4dvARB,GLenum,GLuint,ptr.GLdouble opengl: glProgramLocalParameter4dvARB(target: GLenum; index: GLuint; params: ptr GLdouble) glFramebufferTextureLayerEXT nodesnim/thirdparty/opengl.html#glFramebufferTextureLayerEXT,GLenum,GLenum,GLuint,GLint,GLint opengl: glFramebufferTextureLayerEXT(target: GLenum; attachment: GLenum; texture: GLuint;\n level: GLint; layer: GLint) glVertexAttribI1ui nodesnim/thirdparty/opengl.html#glVertexAttribI1ui,GLuint,GLuint opengl: glVertexAttribI1ui(index: GLuint; x: GLuint) glFogCoorddv nodesnim/thirdparty/opengl.html#glFogCoorddv,ptr.GLdouble opengl: glFogCoorddv(coord: ptr GLdouble) glLightModelxv nodesnim/thirdparty/opengl.html#glLightModelxv,GLenum,ptr.GLfixed opengl: glLightModelxv(pname: GLenum; param: ptr GLfixed) glGetCombinerOutputParameterfvNV nodesnim/thirdparty/opengl.html#glGetCombinerOutputParameterfvNV,GLenum,GLenum,GLenum,ptr.GLfloat opengl: glGetCombinerOutputParameterfvNV(stage: GLenum; portion: GLenum; pname: GLenum;\n params: ptr GLfloat) glFramebufferReadBufferEXT nodesnim/thirdparty/opengl.html#glFramebufferReadBufferEXT,GLuint,GLenum opengl: glFramebufferReadBufferEXT(framebuffer: GLuint; mode: GLenum) glGetActiveUniformsiv nodesnim/thirdparty/opengl.html#glGetActiveUniformsiv,GLuint,GLsizei,ptr.GLuint,GLenum,ptr.GLint opengl: glGetActiveUniformsiv(program: GLuint; uniformCount: GLsizei;\n uniformIndices: ptr GLuint; pname: GLenum; params: ptr GLint) glGetProgramStringNV nodesnim/thirdparty/opengl.html#glGetProgramStringNV,GLuint,GLenum,ptr.GLubyte opengl: glGetProgramStringNV(id: GLuint; pname: GLenum; program: ptr GLubyte) glCopyConvolutionFilter2D nodesnim/thirdparty/opengl.html#glCopyConvolutionFilter2D,GLenum,GLenum,GLint,GLint,GLsizei,GLsizei opengl: glCopyConvolutionFilter2D(target: GLenum; internalformat: GLenum; x: GLint; y: GLint;\n width: GLsizei; height: GLsizei) glMultiTexCoord3iARB nodesnim/thirdparty/opengl.html#glMultiTexCoord3iARB,GLenum,GLint,GLint,GLint opengl: glMultiTexCoord3iARB(target: GLenum; s: GLint; t: GLint; r: GLint) glPushName nodesnim/thirdparty/opengl.html#glPushName,GLuint opengl: glPushName(name: GLuint) glProgramParameter4dNV nodesnim/thirdparty/opengl.html#glProgramParameter4dNV,GLenum,GLuint,GLdouble,GLdouble,GLdouble,GLdouble opengl: glProgramParameter4dNV(target: GLenum; index: GLuint; x: GLdouble; y: GLdouble;\n z: GLdouble; w: GLdouble) glVertexAttrib4svARB nodesnim/thirdparty/opengl.html#glVertexAttrib4svARB,GLuint,ptr.GLshort opengl: glVertexAttrib4svARB(index: GLuint; v: ptr GLshort) glSecondaryColor3iv nodesnim/thirdparty/opengl.html#glSecondaryColor3iv,ptr.GLint opengl: glSecondaryColor3iv(v: ptr GLint) glCopyColorSubTableEXT nodesnim/thirdparty/opengl.html#glCopyColorSubTableEXT,GLenum,GLsizei,GLint,GLint,GLsizei opengl: glCopyColorSubTableEXT(target: GLenum; start: GLsizei; x: GLint; y: GLint;\n width: GLsizei) glCallList nodesnim/thirdparty/opengl.html#glCallList,GLuint opengl: glCallList(list: GLuint) glGetMultiTexLevelParameterivEXT nodesnim/thirdparty/opengl.html#glGetMultiTexLevelParameterivEXT,GLenum,GLenum,GLint,GLenum,ptr.GLint opengl: glGetMultiTexLevelParameterivEXT(texunit: GLenum; target: GLenum; level: GLint;\n pname: GLenum; params: ptr GLint) glProgramUniformMatrix2x4fv nodesnim/thirdparty/opengl.html#glProgramUniformMatrix2x4fv,GLuint,GLint,GLsizei,GLboolean,ptr.GLfloat opengl: glProgramUniformMatrix2x4fv(program: GLuint; location: GLint; count: GLsizei;\n transpose: GLboolean; value: ptr GLfloat) glTexBumpParameterivATI nodesnim/thirdparty/opengl.html#glTexBumpParameterivATI,GLenum,ptr.GLint opengl: glTexBumpParameterivATI(pname: GLenum; param: ptr GLint) glTexGeni nodesnim/thirdparty/opengl.html#glTexGeni,GLenum,GLenum,GLint opengl: glTexGeni(coord: GLenum; pname: GLenum; param: GLint) glSecondaryColor3dv nodesnim/thirdparty/opengl.html#glSecondaryColor3dv,ptr.GLdouble opengl: glSecondaryColor3dv(v: ptr GLdouble) glGetnUniformdvARB nodesnim/thirdparty/opengl.html#glGetnUniformdvARB,GLuint,GLint,GLsizei,ptr.GLdouble opengl: glGetnUniformdvARB(program: GLuint; location: GLint; bufSize: GLsizei;\n params: ptr GLdouble) glGetNamedProgramLocalParameterdvEXT nodesnim/thirdparty/opengl.html#glGetNamedProgramLocalParameterdvEXT,GLuint,GLenum,GLuint,ptr.GLdouble opengl: glGetNamedProgramLocalParameterdvEXT(program: GLuint; target: GLenum; index: GLuint;\n params: ptr GLdouble) glGetVertexAttribPointervARB nodesnim/thirdparty/opengl.html#glGetVertexAttribPointervARB,GLuint,GLenum,ptr.pointer opengl: glGetVertexAttribPointervARB(index: GLuint; pname: GLenum; `pointer`: ptr pointer) glCopyColorTable nodesnim/thirdparty/opengl.html#glCopyColorTable,GLenum,GLenum,GLint,GLint,GLsizei opengl: glCopyColorTable(target: GLenum; internalformat: GLenum; x: GLint; y: GLint;\n width: GLsizei) glNamedFramebufferTextureLayerEXT nodesnim/thirdparty/opengl.html#glNamedFramebufferTextureLayerEXT,GLuint,GLenum,GLuint,GLint,GLint opengl: glNamedFramebufferTextureLayerEXT(framebuffer: GLuint; attachment: GLenum;\n texture: GLuint; level: GLint; layer: GLint) glLoadProgramNV nodesnim/thirdparty/opengl.html#glLoadProgramNV,GLenum,GLuint,GLsizei,ptr.GLubyte opengl: glLoadProgramNV(target: GLenum; id: GLuint; len: GLsizei; program: ptr GLubyte) glAlphaFragmentOp2ATI nodesnim/thirdparty/opengl.html#glAlphaFragmentOp2ATI,GLenum,GLuint,GLuint,GLuint,GLuint,GLuint,GLuint,GLuint,GLuint opengl: glAlphaFragmentOp2ATI(op: GLenum; dst: GLuint; dstMod: GLuint; arg1: GLuint;\n arg1Rep: GLuint; arg1Mod: GLuint; arg2: GLuint; arg2Rep: GLuint;\n arg2Mod: GLuint) glBindLightParameterEXT nodesnim/thirdparty/opengl.html#glBindLightParameterEXT,GLenum,GLenum opengl: glBindLightParameterEXT(light: GLenum; value: GLenum): GLuint glVertexAttrib1fv nodesnim/thirdparty/opengl.html#glVertexAttrib1fv,GLuint,ptr.GLfloat opengl: glVertexAttrib1fv(index: GLuint; v: ptr GLfloat) glLoadIdentity nodesnim/thirdparty/opengl.html#glLoadIdentity opengl: glLoadIdentity() glFramebufferTexture2DMultisampleEXT nodesnim/thirdparty/opengl.html#glFramebufferTexture2DMultisampleEXT,GLenum,GLenum,GLenum,GLuint,GLint,GLsizei opengl: glFramebufferTexture2DMultisampleEXT(target: GLenum; attachment: GLenum;\n textarget: GLenum; texture: GLuint;\n level: GLint; samples: GLsizei) glVertexAttrib1dvARB nodesnim/thirdparty/opengl.html#glVertexAttrib1dvARB,GLuint,ptr.GLdouble opengl: glVertexAttrib1dvARB(index: GLuint; v: ptr GLdouble) glDrawRangeElementsBaseVertex nodesnim/thirdparty/opengl.html#glDrawRangeElementsBaseVertex,GLenum,GLuint,GLuint,GLsizei,GLenum,pointer,GLint opengl: glDrawRangeElementsBaseVertex(mode: GLenum; start: GLuint; `end`: GLuint;\n count: GLsizei; `type`: GLenum; indices: pointer;\n basevertex: GLint) glPixelMapfv nodesnim/thirdparty/opengl.html#glPixelMapfv,GLenum,GLsizei,ptr.GLfloat opengl: glPixelMapfv(map: GLenum; mapsize: GLsizei; values: ptr GLfloat) glPointParameterxOES nodesnim/thirdparty/opengl.html#glPointParameterxOES,GLenum,GLfixed opengl: glPointParameterxOES(pname: GLenum; param: GLfixed) glBindBufferRangeNV nodesnim/thirdparty/opengl.html#glBindBufferRangeNV,GLenum,GLuint,GLuint,GLintptr,GLsizeiptr opengl: glBindBufferRangeNV(target: GLenum; index: GLuint; buffer: GLuint; offset: GLintptr;\n size: GLsizeiptr) glDepthBoundsEXT nodesnim/thirdparty/opengl.html#glDepthBoundsEXT,GLclampd,GLclampd opengl: glDepthBoundsEXT(zmin: GLclampd; zmax: GLclampd) glProgramUniformMatrix2dv nodesnim/thirdparty/opengl.html#glProgramUniformMatrix2dv,GLuint,GLint,GLsizei,GLboolean,ptr.GLdouble opengl: glProgramUniformMatrix2dv(program: GLuint; location: GLint; count: GLsizei;\n transpose: GLboolean; value: ptr GLdouble) glSecondaryColor3s nodesnim/thirdparty/opengl.html#glSecondaryColor3s,GLshort,GLshort,GLshort opengl: glSecondaryColor3s(red: GLshort; green: GLshort; blue: GLshort) glEdgeFlagPointerEXT nodesnim/thirdparty/opengl.html#glEdgeFlagPointerEXT,GLsizei,GLsizei,ptr.GLboolean opengl: glEdgeFlagPointerEXT(stride: GLsizei; count: GLsizei; `pointer`: ptr GLboolean) glVertexStream1fATI nodesnim/thirdparty/opengl.html#glVertexStream1fATI,GLenum,GLfloat opengl: glVertexStream1fATI(stream: GLenum; x: GLfloat) glUniformui64NV nodesnim/thirdparty/opengl.html#glUniformui64NV,GLint,GLuint64EXT opengl: glUniformui64NV(location: GLint; value: GLuint64EXT) glTexCoordP4uiv nodesnim/thirdparty/opengl.html#glTexCoordP4uiv,GLenum,ptr.GLuint opengl: glTexCoordP4uiv(`type`: GLenum; coords: ptr GLuint) glTexCoord3d nodesnim/thirdparty/opengl.html#glTexCoord3d,GLdouble,GLdouble,GLdouble opengl: glTexCoord3d(s: GLdouble; t: GLdouble; r: GLdouble) glDeleteProgramPipelines nodesnim/thirdparty/opengl.html#glDeleteProgramPipelines,GLsizei,ptr.GLuint opengl: glDeleteProgramPipelines(n: GLsizei; pipelines: ptr GLuint) glVertex2iv nodesnim/thirdparty/opengl.html#glVertex2iv,ptr.GLint opengl: glVertex2iv(v: ptr GLint) glGetMultisamplefv nodesnim/thirdparty/opengl.html#glGetMultisamplefv,GLenum,GLuint,ptr.GLfloat opengl: glGetMultisamplefv(pname: GLenum; index: GLuint; val: ptr GLfloat) glStartInstrumentsSGIX nodesnim/thirdparty/opengl.html#glStartInstrumentsSGIX opengl: glStartInstrumentsSGIX() glGetOcclusionQueryivNV nodesnim/thirdparty/opengl.html#glGetOcclusionQueryivNV,GLuint,GLenum,ptr.GLint opengl: glGetOcclusionQueryivNV(id: GLuint; pname: GLenum; params: ptr GLint) glDebugMessageCallback nodesnim/thirdparty/opengl.html#glDebugMessageCallback,GLdebugProc,ptr.pointer opengl: glDebugMessageCallback(callback: GLdebugProc; userParam: ptr pointer) glPixelZoomxOES nodesnim/thirdparty/opengl.html#glPixelZoomxOES,GLfixed,GLfixed opengl: glPixelZoomxOES(xfactor: GLfixed; yfactor: GLfixed) glTexCoord3i nodesnim/thirdparty/opengl.html#glTexCoord3i,GLint,GLint,GLint opengl: glTexCoord3i(s: GLint; t: GLint; r: GLint) glEdgeFlagFormatNV nodesnim/thirdparty/opengl.html#glEdgeFlagFormatNV,GLsizei opengl: glEdgeFlagFormatNV(stride: GLsizei) glProgramUniform2i nodesnim/thirdparty/opengl.html#glProgramUniform2i,GLuint,GLint,GLint,GLint opengl: glProgramUniform2i(program: GLuint; location: GLint; v0: GLint; v1: GLint) glColor3b nodesnim/thirdparty/opengl.html#glColor3b,GLbyte,GLbyte,GLbyte opengl: glColor3b(red: GLbyte; green: GLbyte; blue: GLbyte) glDepthRangefOES nodesnim/thirdparty/opengl.html#glDepthRangefOES,GLclampf,GLclampf opengl: glDepthRangefOES(n: GLclampf; f: GLclampf) glEndVertexShaderEXT nodesnim/thirdparty/opengl.html#glEndVertexShaderEXT opengl: glEndVertexShaderEXT() glBindVertexArrayAPPLE nodesnim/thirdparty/opengl.html#glBindVertexArrayAPPLE,GLuint opengl: glBindVertexArrayAPPLE(`array`: GLuint) glColor4bv nodesnim/thirdparty/opengl.html#glColor4bv,ptr.GLbyte opengl: glColor4bv(v: ptr GLbyte) glNamedFramebufferTexture2DEXT nodesnim/thirdparty/opengl.html#glNamedFramebufferTexture2DEXT,GLuint,GLenum,GLenum,GLuint,GLint opengl: glNamedFramebufferTexture2DEXT(framebuffer: GLuint; attachment: GLenum;\n textarget: GLenum; texture: GLuint; level: GLint) glTexCoord1f nodesnim/thirdparty/opengl.html#glTexCoord1f,GLfloat opengl: glTexCoord1f(s: GLfloat) glUniform3fvARB nodesnim/thirdparty/opengl.html#glUniform3fvARB,GLint,GLsizei,ptr.GLfloat opengl: glUniform3fvARB(location: GLint; count: GLsizei; value: ptr GLfloat) glGetQueryObjectuivARB nodesnim/thirdparty/opengl.html#glGetQueryObjectuivARB,GLuint,GLenum,ptr.GLuint opengl: glGetQueryObjectuivARB(id: GLuint; pname: GLenum; params: ptr GLuint) glVertexAttrib4bv nodesnim/thirdparty/opengl.html#glVertexAttrib4bv,GLuint,ptr.GLbyte opengl: glVertexAttrib4bv(index: GLuint; v: ptr GLbyte) glGetPixelTransformParameterivEXT nodesnim/thirdparty/opengl.html#glGetPixelTransformParameterivEXT,GLenum,GLenum,ptr.GLint opengl: glGetPixelTransformParameterivEXT(target: GLenum; pname: GLenum; params: ptr GLint) glVertexAttrib3svNV nodesnim/thirdparty/opengl.html#glVertexAttrib3svNV,GLuint,ptr.GLshort opengl: glVertexAttrib3svNV(index: GLuint; v: ptr GLshort) glDeleteQueriesEXT nodesnim/thirdparty/opengl.html#glDeleteQueriesEXT,GLsizei,ptr.GLuint opengl: glDeleteQueriesEXT(n: GLsizei; ids: ptr GLuint) glUniform3ivARB nodesnim/thirdparty/opengl.html#glUniform3ivARB,GLint,GLsizei,ptr.GLint opengl: glUniform3ivARB(location: GLint; count: GLsizei; value: ptr GLint) glNormal3xvOES nodesnim/thirdparty/opengl.html#glNormal3xvOES,ptr.GLfixed opengl: glNormal3xvOES(coords: ptr GLfixed) glMatrixLoadfEXT nodesnim/thirdparty/opengl.html#glMatrixLoadfEXT,GLenum,ptr.GLfloat opengl: glMatrixLoadfEXT(mode: GLenum; m: ptr GLfloat) glGetNamedFramebufferAttachmentParameterivEXT nodesnim/thirdparty/opengl.html#glGetNamedFramebufferAttachmentParameterivEXT,GLuint,GLenum,GLenum,ptr.GLint opengl: glGetNamedFramebufferAttachmentParameterivEXT(framebuffer: GLuint;\n attachment: GLenum; pname: GLenum; params: ptr GLint) glSeparableFilter2D nodesnim/thirdparty/opengl.html#glSeparableFilter2D,GLenum,GLenum,GLsizei,GLsizei,GLenum,GLenum,pointer,pointer opengl: glSeparableFilter2D(target: GLenum; internalformat: GLenum; width: GLsizei;\n height: GLsizei; format: GLenum; `type`: GLenum; row: pointer;\n column: pointer) glVertexAttribI3uiv nodesnim/thirdparty/opengl.html#glVertexAttribI3uiv,GLuint,ptr.GLuint opengl: glVertexAttribI3uiv(index: GLuint; v: ptr GLuint) glTextureStorageSparseAMD nodesnim/thirdparty/opengl.html#glTextureStorageSparseAMD,GLuint,GLenum,GLenum,GLsizei,GLsizei,GLsizei,GLsizei,GLbitfield opengl: glTextureStorageSparseAMD(texture: GLuint; target: GLenum; internalFormat: GLenum;\n width: GLsizei; height: GLsizei; depth: GLsizei;\n layers: GLsizei; flags: GLbitfield) glMultiDrawArraysIndirectCountARB nodesnim/thirdparty/opengl.html#glMultiDrawArraysIndirectCountARB,GLenum,GLintptr,GLintptr,GLsizei,GLsizei opengl: glMultiDrawArraysIndirectCountARB(mode: GLenum; indirect: GLintptr;\n drawcount: GLintptr; maxdrawcount: GLsizei;\n stride: GLsizei) glTranslated nodesnim/thirdparty/opengl.html#glTranslated,GLdouble,GLdouble,GLdouble opengl: glTranslated(x: GLdouble; y: GLdouble; z: GLdouble) glColorPointer nodesnim/thirdparty/opengl.html#glColorPointer,GLint,GLenum,GLsizei,pointer opengl: glColorPointer(size: GLint; `type`: GLenum; stride: GLsizei; `pointer`: pointer) glDrawElementsInstancedBaseVertex nodesnim/thirdparty/opengl.html#glDrawElementsInstancedBaseVertex,GLenum,GLsizei,GLenum,pointer,GLsizei,GLint opengl: glDrawElementsInstancedBaseVertex(mode: GLenum; count: GLsizei; `type`: GLenum;\n indices: pointer; instancecount: GLsizei;\n basevertex: GLint) glBindAttribLocationARB nodesnim/thirdparty/opengl.html#glBindAttribLocationARB,GLhandleArb,GLuint,cstring opengl: glBindAttribLocationARB(programObj: GLhandleArb; index: GLuint; name: cstring) glTexGendv nodesnim/thirdparty/opengl.html#glTexGendv,GLenum,GLenum,ptr.GLdouble opengl: glTexGendv(coord: GLenum; pname: GLenum; params: ptr GLdouble) glGetPathCoordsNV nodesnim/thirdparty/opengl.html#glGetPathCoordsNV,GLuint,ptr.GLfloat opengl: glGetPathCoordsNV(path: GLuint; coords: ptr GLfloat) glGetMapParameterivNV nodesnim/thirdparty/opengl.html#glGetMapParameterivNV,GLenum,GLenum,ptr.GLint opengl: glGetMapParameterivNV(target: GLenum; pname: GLenum; params: ptr GLint) glClientAttribDefaultEXT nodesnim/thirdparty/opengl.html#glClientAttribDefaultEXT,GLbitfield opengl: glClientAttribDefaultEXT(mask: GLbitfield) glProgramUniformMatrix4x3fvEXT nodesnim/thirdparty/opengl.html#glProgramUniformMatrix4x3fvEXT,GLuint,GLint,GLsizei,GLboolean,ptr.GLfloat opengl: glProgramUniformMatrix4x3fvEXT(program: GLuint; location: GLint; count: GLsizei;\n transpose: GLboolean; value: ptr GLfloat) glEnable nodesnim/thirdparty/opengl.html#glEnable,GLenum opengl: glEnable(cap: GLenum) glGetVertexAttribPointervNV nodesnim/thirdparty/opengl.html#glGetVertexAttribPointervNV,GLuint,GLenum,ptr.pointer opengl: glGetVertexAttribPointervNV(index: GLuint; pname: GLenum; `pointer`: ptr pointer) glBindMultiTextureEXT nodesnim/thirdparty/opengl.html#glBindMultiTextureEXT,GLenum,GLenum,GLuint opengl: glBindMultiTextureEXT(texunit: GLenum; target: GLenum; texture: GLuint) glGetConvolutionParameterfvEXT nodesnim/thirdparty/opengl.html#glGetConvolutionParameterfvEXT,GLenum,GLenum,ptr.GLfloat opengl: glGetConvolutionParameterfvEXT(target: GLenum; pname: GLenum; params: ptr GLfloat) glLightModelxvOES nodesnim/thirdparty/opengl.html#glLightModelxvOES,GLenum,ptr.GLfixed opengl: glLightModelxvOES(pname: GLenum; param: ptr GLfixed) glMultiTexCoord4sv nodesnim/thirdparty/opengl.html#glMultiTexCoord4sv,GLenum,ptr.GLshort opengl: glMultiTexCoord4sv(target: GLenum; v: ptr GLshort) glGetColorTableParameterivSGI nodesnim/thirdparty/opengl.html#glGetColorTableParameterivSGI,GLenum,GLenum,ptr.GLint opengl: glGetColorTableParameterivSGI(target: GLenum; pname: GLenum; params: ptr GLint) glFramebufferTexture2DOES nodesnim/thirdparty/opengl.html#glFramebufferTexture2DOES,GLenum,GLenum,GLenum,GLuint,GLint opengl: glFramebufferTexture2DOES(target: GLenum; attachment: GLenum; textarget: GLenum;\n texture: GLuint; level: GLint) glClearDepthxOES nodesnim/thirdparty/opengl.html#glClearDepthxOES,GLfixed opengl: glClearDepthxOES(depth: GLfixed) glDisableClientStateiEXT nodesnim/thirdparty/opengl.html#glDisableClientStateiEXT,GLenum,GLuint opengl: glDisableClientStateiEXT(`array`: GLenum; index: GLuint) glWindowPos2dARB nodesnim/thirdparty/opengl.html#glWindowPos2dARB,GLdouble,GLdouble opengl: glWindowPos2dARB(x: GLdouble; y: GLdouble) glVertexAttrib1fvNV nodesnim/thirdparty/opengl.html#glVertexAttrib1fvNV,GLuint,ptr.GLfloat opengl: glVertexAttrib1fvNV(index: GLuint; v: ptr GLfloat) glDepthRangedNV nodesnim/thirdparty/opengl.html#glDepthRangedNV,GLdouble,GLdouble opengl: glDepthRangedNV(zNear: GLdouble; zFar: GLdouble) glClear nodesnim/thirdparty/opengl.html#glClear,GLbitfield opengl: glClear(mask: GLbitfield) glUnmapTexture2DINTEL nodesnim/thirdparty/opengl.html#glUnmapTexture2DINTEL,GLuint,GLint opengl: glUnmapTexture2DINTEL(texture: GLuint; level: GLint) glSecondaryColor3ub nodesnim/thirdparty/opengl.html#glSecondaryColor3ub,GLubyte,GLubyte,GLubyte opengl: glSecondaryColor3ub(red: GLubyte; green: GLubyte; blue: GLubyte) glVertexAttribI4bv nodesnim/thirdparty/opengl.html#glVertexAttribI4bv,GLuint,ptr.GLbyte opengl: glVertexAttribI4bv(index: GLuint; v: ptr GLbyte) glTexRenderbufferNV nodesnim/thirdparty/opengl.html#glTexRenderbufferNV,GLenum,GLuint opengl: glTexRenderbufferNV(target: GLenum; renderbuffer: GLuint) glColor4ubVertex3fvSUN nodesnim/thirdparty/opengl.html#glColor4ubVertex3fvSUN,ptr.GLubyte,ptr.GLfloat opengl: glColor4ubVertex3fvSUN(c: ptr GLubyte; v: ptr GLfloat) glVertexAttrib2svNV nodesnim/thirdparty/opengl.html#glVertexAttrib2svNV,GLuint,ptr.GLshort opengl: glVertexAttrib2svNV(index: GLuint; v: ptr GLshort) glMultiTexCoord1ivARB nodesnim/thirdparty/opengl.html#glMultiTexCoord1ivARB,GLenum,ptr.GLint opengl: glMultiTexCoord1ivARB(target: GLenum; v: ptr GLint) glUniformMatrix3x2dv nodesnim/thirdparty/opengl.html#glUniformMatrix3x2dv,GLint,GLsizei,GLboolean,ptr.GLdouble opengl: glUniformMatrix3x2dv(location: GLint; count: GLsizei; transpose: GLboolean;\n value: ptr GLdouble) glVertexAttribL3dvEXT nodesnim/thirdparty/opengl.html#glVertexAttribL3dvEXT,GLuint,ptr.GLdouble opengl: glVertexAttribL3dvEXT(index: GLuint; v: ptr GLdouble) glMultiTexSubImage1DEXT nodesnim/thirdparty/opengl.html#glMultiTexSubImage1DEXT,GLenum,GLenum,GLint,GLint,GLsizei,GLenum,GLenum,pointer opengl: glMultiTexSubImage1DEXT(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint;\n width: GLsizei; format: GLenum; `type`: GLenum;\n pixels: pointer) glGetBufferPointervARB nodesnim/thirdparty/opengl.html#glGetBufferPointervARB,GLenum,GLenum,ptr.pointer opengl: glGetBufferPointervARB(target: GLenum; pname: GLenum; params: ptr pointer) glGetMultiTexLevelParameterfvEXT nodesnim/thirdparty/opengl.html#glGetMultiTexLevelParameterfvEXT,GLenum,GLenum,GLint,GLenum,ptr.GLfloat opengl: glGetMultiTexLevelParameterfvEXT(texunit: GLenum; target: GLenum; level: GLint;\n pname: GLenum; params: ptr GLfloat) glMultiTexParameterIuivEXT nodesnim/thirdparty/opengl.html#glMultiTexParameterIuivEXT,GLenum,GLenum,GLenum,ptr.GLuint opengl: glMultiTexParameterIuivEXT(texunit: GLenum; target: GLenum; pname: GLenum;\n params: ptr GLuint) glGetShaderSource nodesnim/thirdparty/opengl.html#glGetShaderSource,GLuint,GLsizei,ptr.GLsizei,cstring opengl: glGetShaderSource(shader: GLuint; bufSize: GLsizei; length: ptr GLsizei;\n source: cstring) glStencilFunc nodesnim/thirdparty/opengl.html#glStencilFunc,GLenum,GLint,GLuint opengl: glStencilFunc(fun: GLenum; `ref`: GLint; mask: GLuint) glVertexAttribI4bvEXT nodesnim/thirdparty/opengl.html#glVertexAttribI4bvEXT,GLuint,ptr.GLbyte opengl: glVertexAttribI4bvEXT(index: GLuint; v: ptr GLbyte) glVertexAttrib4NuivARB nodesnim/thirdparty/opengl.html#glVertexAttrib4NuivARB,GLuint,ptr.GLuint opengl: glVertexAttrib4NuivARB(index: GLuint; v: ptr GLuint) glIsObjectBufferATI nodesnim/thirdparty/opengl.html#glIsObjectBufferATI,GLuint opengl: glIsObjectBufferATI(buffer: GLuint): GLboolean glRasterPos2xOES nodesnim/thirdparty/opengl.html#glRasterPos2xOES,GLfixed,GLfixed opengl: glRasterPos2xOES(x: GLfixed; y: GLfixed) glIsFenceNV nodesnim/thirdparty/opengl.html#glIsFenceNV,GLuint opengl: glIsFenceNV(fence: GLuint): GLboolean glGetFramebufferParameteriv nodesnim/thirdparty/opengl.html#glGetFramebufferParameteriv,GLenum,GLenum,ptr.GLint opengl: glGetFramebufferParameteriv(target: GLenum; pname: GLenum; params: ptr GLint) glClearBufferfv nodesnim/thirdparty/opengl.html#glClearBufferfv,GLenum,GLint,ptr.GLfloat opengl: glClearBufferfv(buffer: GLenum; drawbuffer: GLint; value: ptr GLfloat) glClearColorxOES nodesnim/thirdparty/opengl.html#glClearColorxOES,GLfixed,GLfixed,GLfixed,GLfixed opengl: glClearColorxOES(red: GLfixed; green: GLfixed; blue: GLfixed; alpha: GLfixed) glVertexWeightfEXT nodesnim/thirdparty/opengl.html#glVertexWeightfEXT,GLfloat opengl: glVertexWeightfEXT(weight: GLfloat) glExtIsProgramBinaryQCOM nodesnim/thirdparty/opengl.html#glExtIsProgramBinaryQCOM,GLuint opengl: glExtIsProgramBinaryQCOM(program: GLuint): GLboolean glTextureStorage2DMultisampleEXT nodesnim/thirdparty/opengl.html#glTextureStorage2DMultisampleEXT,GLuint,GLenum,GLsizei,GLenum,GLsizei,GLsizei,GLboolean opengl: glTextureStorage2DMultisampleEXT(texture: GLuint; target: GLenum; samples: GLsizei;\n internalformat: GLenum; width: GLsizei;\n height: GLsizei; fixedsamplelocations: GLboolean) glGetHistogramParameterxvOES nodesnim/thirdparty/opengl.html#glGetHistogramParameterxvOES,GLenum,GLenum,ptr.GLfixed opengl: glGetHistogramParameterxvOES(target: GLenum; pname: GLenum; params: ptr GLfixed) glVertexAttrib4dNV nodesnim/thirdparty/opengl.html#glVertexAttrib4dNV,GLuint,GLdouble,GLdouble,GLdouble,GLdouble opengl: glVertexAttrib4dNV(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble) glGetPerfMonitorCounterStringAMD nodesnim/thirdparty/opengl.html#glGetPerfMonitorCounterStringAMD,GLuint,GLuint,GLsizei,ptr.GLsizei,cstring opengl: glGetPerfMonitorCounterStringAMD(group: GLuint; counter: GLuint; bufSize: GLsizei;\n length: ptr GLsizei; counterString: cstring) glMultiTexCoord2sARB nodesnim/thirdparty/opengl.html#glMultiTexCoord2sARB,GLenum,GLshort,GLshort opengl: glMultiTexCoord2sARB(target: GLenum; s: GLshort; t: GLshort) glSpriteParameterivSGIX nodesnim/thirdparty/opengl.html#glSpriteParameterivSGIX,GLenum,ptr.GLint opengl: glSpriteParameterivSGIX(pname: GLenum; params: ptr GLint) glCompressedTextureImage3DEXT nodesnim/thirdparty/opengl.html#glCompressedTextureImage3DEXT,GLuint,GLenum,GLint,GLenum,GLsizei,GLsizei,GLsizei,GLint,GLsizei,pointer opengl: glCompressedTextureImage3DEXT(texture: GLuint; target: GLenum; level: GLint;\n internalformat: GLenum; width: GLsizei;\n height: GLsizei; depth: GLsizei; border: GLint;\n imageSize: GLsizei; bits: pointer) glBufferSubData nodesnim/thirdparty/opengl.html#glBufferSubData,GLenum,GLintptr,GLsizeiptr,pointer opengl: glBufferSubData(target: GLenum; offset: GLintptr; size: GLsizeiptr; data: pointer) glBlendParameteriNV nodesnim/thirdparty/opengl.html#glBlendParameteriNV,GLenum,GLint opengl: glBlendParameteriNV(pname: GLenum; value: GLint) glVertexAttrib2fvNV nodesnim/thirdparty/opengl.html#glVertexAttrib2fvNV,GLuint,ptr.GLfloat opengl: glVertexAttrib2fvNV(index: GLuint; v: ptr GLfloat) glGetVariantBooleanvEXT nodesnim/thirdparty/opengl.html#glGetVariantBooleanvEXT,GLuint,GLenum,ptr.GLboolean opengl: glGetVariantBooleanvEXT(id: GLuint; value: GLenum; data: ptr GLboolean) glProgramParameteri nodesnim/thirdparty/opengl.html#glProgramParameteri,GLuint,GLenum,GLint opengl: glProgramParameteri(program: GLuint; pname: GLenum; value: GLint) glGetLocalConstantIntegervEXT nodesnim/thirdparty/opengl.html#glGetLocalConstantIntegervEXT,GLuint,GLenum,ptr.GLint opengl: glGetLocalConstantIntegervEXT(id: GLuint; value: GLenum; data: ptr GLint) glFragmentMaterialiSGIX nodesnim/thirdparty/opengl.html#glFragmentMaterialiSGIX,GLenum,GLenum,GLint opengl: glFragmentMaterialiSGIX(face: GLenum; pname: GLenum; param: GLint) glGetNamedStringivARB nodesnim/thirdparty/opengl.html#glGetNamedStringivARB,GLint,cstring,GLenum,ptr.GLint opengl: glGetNamedStringivARB(namelen: GLint; name: cstring; pname: GLenum; params: ptr GLint) glBinormal3ivEXT nodesnim/thirdparty/opengl.html#glBinormal3ivEXT,ptr.GLint opengl: glBinormal3ivEXT(v: ptr GLint) glCheckFramebufferStatusEXT nodesnim/thirdparty/opengl.html#glCheckFramebufferStatusEXT,GLenum opengl: glCheckFramebufferStatusEXT(target: GLenum): GLenum glVertexAttrib1fNV nodesnim/thirdparty/opengl.html#glVertexAttrib1fNV,GLuint,GLfloat opengl: glVertexAttrib1fNV(index: GLuint; x: GLfloat) glNamedRenderbufferStorageEXT nodesnim/thirdparty/opengl.html#glNamedRenderbufferStorageEXT,GLuint,GLenum,GLsizei,GLsizei opengl: glNamedRenderbufferStorageEXT(renderbuffer: GLuint; internalformat: GLenum;\n width: GLsizei; height: GLsizei) glPresentFrameKeyedNV nodesnim/thirdparty/opengl.html#glPresentFrameKeyedNV,GLuint,GLuint64EXT,GLuint,GLuint,GLenum,GLenum,GLuint,GLuint,GLenum,GLuint,GLuint opengl: glPresentFrameKeyedNV(video_slot: GLuint; minPresentTime: GLuint64EXT;\n beginPresentTimeId: GLuint; presentDurationId: GLuint;\n `type`: GLenum; target0: GLenum; fill0: GLuint; key0: GLuint;\n target1: GLenum; fill1: GLuint; key1: GLuint) glGetObjectParameterfvARB nodesnim/thirdparty/opengl.html#glGetObjectParameterfvARB,GLhandleArb,GLenum,ptr.GLfloat opengl: glGetObjectParameterfvARB(obj: GLhandleArb; pname: GLenum; params: ptr GLfloat) glVertex3sv nodesnim/thirdparty/opengl.html#glVertex3sv,ptr.GLshort opengl: glVertex3sv(v: ptr GLshort) glColor4s nodesnim/thirdparty/opengl.html#glColor4s,GLshort,GLshort,GLshort,GLshort opengl: glColor4s(red: GLshort; green: GLshort; blue: GLshort; alpha: GLshort) glGetQueryObjecti64vEXT nodesnim/thirdparty/opengl.html#glGetQueryObjecti64vEXT,GLuint,GLenum,ptr.GLint64 opengl: glGetQueryObjecti64vEXT(id: GLuint; pname: GLenum; params: ptr GLint64) glEvalMesh2 nodesnim/thirdparty/opengl.html#glEvalMesh2,GLenum,GLint,GLint,GLint,GLint opengl: glEvalMesh2(mode: GLenum; i1: GLint; i2: GLint; j1: GLint; j2: GLint) glBeginTransformFeedbackEXT nodesnim/thirdparty/opengl.html#glBeginTransformFeedbackEXT,GLenum opengl: glBeginTransformFeedbackEXT(primitiveMode: GLenum) glBufferAddressRangeNV nodesnim/thirdparty/opengl.html#glBufferAddressRangeNV,GLenum,GLuint,GLuint64EXT,GLsizeiptr opengl: glBufferAddressRangeNV(pname: GLenum; index: GLuint; address: GLuint64EXT;\n length: GLsizeiptr) glPointParameterfvARB nodesnim/thirdparty/opengl.html#glPointParameterfvARB,GLenum,ptr.GLfloat opengl: glPointParameterfvARB(pname: GLenum; params: ptr GLfloat) glGetActiveVaryingNV nodesnim/thirdparty/opengl.html#glGetActiveVaryingNV,GLuint,GLuint,GLsizei,ptr.GLsizei,ptr.GLsizei,ptr.GLenum,cstring opengl: glGetActiveVaryingNV(program: GLuint; index: GLuint; bufSize: GLsizei;\n length: ptr GLsizei; size: ptr GLsizei; `type`: ptr GLenum;\n name: cstring) glIndexMask nodesnim/thirdparty/opengl.html#glIndexMask,GLuint opengl: glIndexMask(mask: GLuint) glVertexAttribBinding nodesnim/thirdparty/opengl.html#glVertexAttribBinding,GLuint,GLuint opengl: glVertexAttribBinding(attribindex: GLuint; bindingindex: GLuint) glDeleteFencesNV nodesnim/thirdparty/opengl.html#glDeleteFencesNV,GLsizei,ptr.GLuint opengl: glDeleteFencesNV(n: GLsizei; fences: ptr GLuint) glVertexAttribI4ubv nodesnim/thirdparty/opengl.html#glVertexAttribI4ubv,GLuint,ptr.GLubyte opengl: glVertexAttribI4ubv(index: GLuint; v: ptr GLubyte) glPathParameterfvNV nodesnim/thirdparty/opengl.html#glPathParameterfvNV,GLuint,GLenum,ptr.GLfloat opengl: glPathParameterfvNV(path: GLuint; pname: GLenum; value: ptr GLfloat) glVertexStream3fATI nodesnim/thirdparty/opengl.html#glVertexStream3fATI,GLenum,GLfloat,GLfloat,GLfloat opengl: glVertexStream3fATI(stream: GLenum; x: GLfloat; y: GLfloat; z: GLfloat) glVertexAttribs4svNV nodesnim/thirdparty/opengl.html#glVertexAttribs4svNV,GLuint,GLsizei,ptr.GLshort opengl: glVertexAttribs4svNV(index: GLuint; count: GLsizei; v: ptr GLshort) glVertexAttrib4sNV nodesnim/thirdparty/opengl.html#glVertexAttrib4sNV,GLuint,GLshort,GLshort,GLshort,GLshort opengl: glVertexAttrib4sNV(index: GLuint; x: GLshort; y: GLshort; z: GLshort; w: GLshort) glAlphaFragmentOp3ATI nodesnim/thirdparty/opengl.html#glAlphaFragmentOp3ATI,GLenum,GLuint,GLuint,GLuint,GLuint,GLuint,GLuint,GLuint,GLuint,GLuint,GLuint,GLuint opengl: glAlphaFragmentOp3ATI(op: GLenum; dst: GLuint; dstMod: GLuint; arg1: GLuint;\n arg1Rep: GLuint; arg1Mod: GLuint; arg2: GLuint; arg2Rep: GLuint;\n arg2Mod: GLuint; arg3: GLuint; arg3Rep: GLuint; arg3Mod: GLuint) glGetHistogramParameterfv nodesnim/thirdparty/opengl.html#glGetHistogramParameterfv,GLenum,GLenum,ptr.GLfloat opengl: glGetHistogramParameterfv(target: GLenum; pname: GLenum; params: ptr GLfloat) glVertexAttribL1ui64NV nodesnim/thirdparty/opengl.html#glVertexAttribL1ui64NV,GLuint,GLuint64EXT opengl: glVertexAttribL1ui64NV(index: GLuint; x: GLuint64EXT) glVertexAttribs3fvNV nodesnim/thirdparty/opengl.html#glVertexAttribs3fvNV,GLuint,GLsizei,ptr.GLfloat opengl: glVertexAttribs3fvNV(index: GLuint; count: GLsizei; v: ptr GLfloat) glMultiTexCoord3ivARB nodesnim/thirdparty/opengl.html#glMultiTexCoord3ivARB,GLenum,ptr.GLint opengl: glMultiTexCoord3ivARB(target: GLenum; v: ptr GLint) glClipPlanefOES nodesnim/thirdparty/opengl.html#glClipPlanefOES,GLenum,ptr.GLfloat opengl: glClipPlanefOES(plane: GLenum; equation: ptr GLfloat) glVertex3s nodesnim/thirdparty/opengl.html#glVertex3s,GLshort,GLshort,GLshort opengl: glVertex3s(x: GLshort; y: GLshort; z: GLshort) glVertex3dv nodesnim/thirdparty/opengl.html#glVertex3dv,ptr.GLdouble opengl: glVertex3dv(v: ptr GLdouble) glWeightPointerOES nodesnim/thirdparty/opengl.html#glWeightPointerOES,GLint,GLenum,GLsizei,pointer opengl: glWeightPointerOES(size: GLint; `type`: GLenum; stride: GLsizei; `pointer`: pointer) glBindBufferBase nodesnim/thirdparty/opengl.html#glBindBufferBase,GLenum,GLuint,GLuint opengl: glBindBufferBase(target: GLenum; index: GLuint; buffer: GLuint) glIndexs nodesnim/thirdparty/opengl.html#glIndexs,GLshort opengl: glIndexs(c: GLshort) glTessellationFactorAMD nodesnim/thirdparty/opengl.html#glTessellationFactorAMD,GLfloat opengl: glTessellationFactorAMD(factor: GLfloat) glColor4ubVertex3fSUN nodesnim/thirdparty/opengl.html#glColor4ubVertex3fSUN,GLubyte,GLubyte,GLubyte,GLubyte,GLfloat,GLfloat,GLfloat opengl: glColor4ubVertex3fSUN(r: GLubyte; g: GLubyte; b: GLubyte; a: GLubyte; x: GLfloat;\n y: GLfloat; z: GLfloat) glPauseTransformFeedback nodesnim/thirdparty/opengl.html#glPauseTransformFeedback opengl: glPauseTransformFeedback() glImageTransformParameterivHP nodesnim/thirdparty/opengl.html#glImageTransformParameterivHP,GLenum,GLenum,ptr.GLint opengl: glImageTransformParameterivHP(target: GLenum; pname: GLenum; params: ptr GLint) glColor3dv nodesnim/thirdparty/opengl.html#glColor3dv,ptr.GLdouble opengl: glColor3dv(v: ptr GLdouble) glRasterPos4sv nodesnim/thirdparty/opengl.html#glRasterPos4sv,ptr.GLshort opengl: glRasterPos4sv(v: ptr GLshort) glInvalidateTexSubImage nodesnim/thirdparty/opengl.html#glInvalidateTexSubImage,GLuint,GLint,GLint,GLint,GLint,GLsizei,GLsizei,GLsizei opengl: glInvalidateTexSubImage(texture: GLuint; level: GLint; xoffset: GLint; yoffset: GLint;\n zoffset: GLint; width: GLsizei; height: GLsizei;\n depth: GLsizei) glNormalStream3bvATI nodesnim/thirdparty/opengl.html#glNormalStream3bvATI,GLenum,ptr.GLbyte opengl: glNormalStream3bvATI(stream: GLenum; coords: ptr GLbyte) glUniformMatrix2x4fv nodesnim/thirdparty/opengl.html#glUniformMatrix2x4fv,GLint,GLsizei,GLboolean,ptr.GLfloat opengl: glUniformMatrix2x4fv(location: GLint; count: GLsizei; transpose: GLboolean;\n value: ptr GLfloat) glMinmax nodesnim/thirdparty/opengl.html#glMinmax,GLenum,GLenum,GLboolean opengl: glMinmax(target: GLenum; internalformat: GLenum; sink: GLboolean) glGetProgramStageiv nodesnim/thirdparty/opengl.html#glGetProgramStageiv,GLuint,GLenum,GLenum,ptr.GLint opengl: glGetProgramStageiv(program: GLuint; shadertype: GLenum; pname: GLenum;\n values: ptr GLint) glScalex nodesnim/thirdparty/opengl.html#glScalex,GLfixed,GLfixed,GLfixed opengl: glScalex(x: GLfixed; y: GLfixed; z: GLfixed) glTexBufferARB nodesnim/thirdparty/opengl.html#glTexBufferARB,GLenum,GLenum,GLuint opengl: glTexBufferARB(target: GLenum; internalformat: GLenum; buffer: GLuint) glDrawArraysIndirect nodesnim/thirdparty/opengl.html#glDrawArraysIndirect,GLenum,pointer opengl: glDrawArraysIndirect(mode: GLenum; indirect: pointer) glMatrixLoadTransposefEXT nodesnim/thirdparty/opengl.html#glMatrixLoadTransposefEXT,GLenum,ptr.GLfloat opengl: glMatrixLoadTransposefEXT(mode: GLenum; m: ptr GLfloat) glMultiTexCoord2f nodesnim/thirdparty/opengl.html#glMultiTexCoord2f,GLenum,GLfloat,GLfloat opengl: glMultiTexCoord2f(target: GLenum; s: GLfloat; t: GLfloat) glDrawRangeElements nodesnim/thirdparty/opengl.html#glDrawRangeElements,GLenum,GLuint,GLuint,GLsizei,GLenum,pointer opengl: glDrawRangeElements(mode: GLenum; start: GLuint; `end`: GLuint; count: GLsizei;\n `type`: GLenum; indices: pointer) glVertexAttrib4NubARB nodesnim/thirdparty/opengl.html#glVertexAttrib4NubARB,GLuint,GLubyte,GLubyte,GLubyte,GLubyte opengl: glVertexAttrib4NubARB(index: GLuint; x: GLubyte; y: GLubyte; z: GLubyte; w: GLubyte) glMultiTexCoord4xvOES nodesnim/thirdparty/opengl.html#glMultiTexCoord4xvOES,GLenum,ptr.GLfixed opengl: glMultiTexCoord4xvOES(texture: GLenum; coords: ptr GLfixed) glVertexArrayVertexAttribOffsetEXT nodesnim/thirdparty/opengl.html#glVertexArrayVertexAttribOffsetEXT,GLuint,GLuint,GLuint,GLint,GLenum,GLboolean,GLsizei,GLintptr opengl: glVertexArrayVertexAttribOffsetEXT(vaobj: GLuint; buffer: GLuint; index: GLuint;\n size: GLint; `type`: GLenum;\n normalized: GLboolean; stride: GLsizei;\n offset: GLintptr) glVertexAttribL1i64vNV nodesnim/thirdparty/opengl.html#glVertexAttribL1i64vNV,GLuint,ptr.GLint64EXT opengl: glVertexAttribL1i64vNV(index: GLuint; v: ptr GLint64EXT) glMapBuffer nodesnim/thirdparty/opengl.html#glMapBuffer,GLenum,GLenum opengl: glMapBuffer(target: GLenum; access: GLenum): pointer glUniform1ui nodesnim/thirdparty/opengl.html#glUniform1ui,GLint,GLuint opengl: glUniform1ui(location: GLint; v0: GLuint) glGetPixelMapfv nodesnim/thirdparty/opengl.html#glGetPixelMapfv,GLenum,ptr.GLfloat opengl: glGetPixelMapfv(map: GLenum; values: ptr GLfloat) glTexImage2DMultisampleCoverageNV nodesnim/thirdparty/opengl.html#glTexImage2DMultisampleCoverageNV,GLenum,GLsizei,GLsizei,GLint,GLsizei,GLsizei,GLboolean opengl: glTexImage2DMultisampleCoverageNV(target: GLenum; coverageSamples: GLsizei;\n colorSamples: GLsizei; internalFormat: GLint;\n width: GLsizei; height: GLsizei;\n fixedSampleLocations: GLboolean) glUniform2ivARB nodesnim/thirdparty/opengl.html#glUniform2ivARB,GLint,GLsizei,ptr.GLint opengl: glUniform2ivARB(location: GLint; count: GLsizei; value: ptr GLint) glVertexAttribI3ui nodesnim/thirdparty/opengl.html#glVertexAttribI3ui,GLuint,GLuint,GLuint,GLuint opengl: glVertexAttribI3ui(index: GLuint; x: GLuint; y: GLuint; z: GLuint) glGetProgramResourceiv nodesnim/thirdparty/opengl.html#glGetProgramResourceiv,GLuint,GLenum,GLuint,GLsizei,ptr.GLenum,GLsizei,ptr.GLsizei,ptr.GLint opengl: glGetProgramResourceiv(program: GLuint; programInterface: GLenum; index: GLuint;\n propCount: GLsizei; props: ptr GLenum; bufSize: GLsizei;\n length: ptr GLsizei; params: ptr GLint) glUniform4iv nodesnim/thirdparty/opengl.html#glUniform4iv,GLint,GLsizei,ptr.GLint opengl: glUniform4iv(location: GLint; count: GLsizei; value: ptr GLint) glVertexAttrib3f nodesnim/thirdparty/opengl.html#glVertexAttrib3f,GLuint,GLfloat,GLfloat,GLfloat opengl: glVertexAttrib3f(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat) glClientActiveVertexStreamATI nodesnim/thirdparty/opengl.html#glClientActiveVertexStreamATI,GLenum opengl: glClientActiveVertexStreamATI(stream: GLenum) glTexCoord4fColor4fNormal3fVertex4fvSUN nodesnim/thirdparty/opengl.html#glTexCoord4fColor4fNormal3fVertex4fvSUN,ptr.GLfloat,ptr.GLfloat,ptr.GLfloat,ptr.GLfloat opengl: glTexCoord4fColor4fNormal3fVertex4fvSUN(tc: ptr GLfloat; c: ptr GLfloat;\n n: ptr GLfloat; v: ptr GLfloat) glColor3xvOES nodesnim/thirdparty/opengl.html#glColor3xvOES,ptr.GLfixed opengl: glColor3xvOES(components: ptr GLfixed) glVertexPointerListIBM nodesnim/thirdparty/opengl.html#glVertexPointerListIBM,GLint,GLenum,GLint,ptr.pointer,GLint opengl: glVertexPointerListIBM(size: GLint; `type`: GLenum; stride: GLint;\n `pointer`: ptr pointer; ptrstride: GLint) glProgramEnvParameter4dARB nodesnim/thirdparty/opengl.html#glProgramEnvParameter4dARB,GLenum,GLuint,GLdouble,GLdouble,GLdouble,GLdouble opengl: glProgramEnvParameter4dARB(target: GLenum; index: GLuint; x: GLdouble; y: GLdouble;\n z: GLdouble; w: GLdouble) glGetLocalConstantFloatvEXT nodesnim/thirdparty/opengl.html#glGetLocalConstantFloatvEXT,GLuint,GLenum,ptr.GLfloat opengl: glGetLocalConstantFloatvEXT(id: GLuint; value: GLenum; data: ptr GLfloat) glTexCoordPointerEXT nodesnim/thirdparty/opengl.html#glTexCoordPointerEXT,GLint,GLenum,GLsizei,GLsizei,pointer opengl: glTexCoordPointerEXT(size: GLint; `type`: GLenum; stride: GLsizei; count: GLsizei;\n `pointer`: pointer) glTexCoordPointervINTEL nodesnim/thirdparty/opengl.html#glTexCoordPointervINTEL,GLint,GLenum,ptr.pointer opengl: glTexCoordPointervINTEL(size: GLint; `type`: GLenum; `pointer`: ptr pointer) glSelectPerfMonitorCountersAMD nodesnim/thirdparty/opengl.html#glSelectPerfMonitorCountersAMD,GLuint,GLboolean,GLuint,GLint,ptr.GLuint opengl: glSelectPerfMonitorCountersAMD(monitor: GLuint; enable: GLboolean; group: GLuint;\n numCounters: GLint; counterList: ptr GLuint) glVertexStream4svATI nodesnim/thirdparty/opengl.html#glVertexStream4svATI,GLenum,ptr.GLshort opengl: glVertexStream4svATI(stream: GLenum; coords: ptr GLshort) glColor3ui nodesnim/thirdparty/opengl.html#glColor3ui,GLuint,GLuint,GLuint opengl: glColor3ui(red: GLuint; green: GLuint; blue: GLuint) glBindTransformFeedbackNV nodesnim/thirdparty/opengl.html#glBindTransformFeedbackNV,GLenum,GLuint opengl: glBindTransformFeedbackNV(target: GLenum; id: GLuint) glDeformSGIX nodesnim/thirdparty/opengl.html#glDeformSGIX,GLbitfield opengl: glDeformSGIX(mask: GLbitfield) glDeformationMap3fSGIX nodesnim/thirdparty/opengl.html#glDeformationMap3fSGIX,GLenum,GLfloat,GLfloat,GLint,GLint,GLfloat,GLfloat,GLint,GLint,GLfloat,GLfloat,GLint,GLint,ptr.GLfloat opengl: glDeformationMap3fSGIX(target: GLenum; u1: GLfloat; u2: GLfloat; ustride: GLint;\n uorder: GLint; v1: GLfloat; v2: GLfloat; vstride: GLint;\n vorder: GLint; w1: GLfloat; w2: GLfloat; wstride: GLint;\n worder: GLint; points: ptr GLfloat) glNamedBufferSubDataEXT nodesnim/thirdparty/opengl.html#glNamedBufferSubDataEXT,GLuint,GLintptr,GLsizeiptr,pointer opengl: glNamedBufferSubDataEXT(buffer: GLuint; offset: GLintptr; size: GLsizeiptr;\n data: pointer) glGetNamedProgramStringEXT nodesnim/thirdparty/opengl.html#glGetNamedProgramStringEXT,GLuint,GLenum,GLenum,pointer opengl: glGetNamedProgramStringEXT(program: GLuint; target: GLenum; pname: GLenum;\n string: pointer) glCopyPathNV nodesnim/thirdparty/opengl.html#glCopyPathNV,GLuint,GLuint opengl: glCopyPathNV(resultPath: GLuint; srcPath: GLuint) glMapControlPointsNV nodesnim/thirdparty/opengl.html#glMapControlPointsNV,GLenum,GLuint,GLenum,GLsizei,GLsizei,GLint,GLint,GLboolean,pointer opengl: glMapControlPointsNV(target: GLenum; index: GLuint; `type`: GLenum; ustride: GLsizei;\n vstride: GLsizei; uorder: GLint; vorder: GLint;\n packed: GLboolean; points: pointer) glGetBufferParameteriv nodesnim/thirdparty/opengl.html#glGetBufferParameteriv,GLenum,GLenum,ptr.GLint opengl: glGetBufferParameteriv(target: GLenum; pname: GLenum; params: ptr GLint) glUnmapObjectBufferATI nodesnim/thirdparty/opengl.html#glUnmapObjectBufferATI,GLuint opengl: glUnmapObjectBufferATI(buffer: GLuint) glGetProgramResourceLocation nodesnim/thirdparty/opengl.html#glGetProgramResourceLocation,GLuint,GLenum,cstring opengl: glGetProgramResourceLocation(program: GLuint; programInterface: GLenum;\n name: cstring): GLint glUniform4i64vNV nodesnim/thirdparty/opengl.html#glUniform4i64vNV,GLint,GLsizei,ptr.GLint64EXT opengl: glUniform4i64vNV(location: GLint; count: GLsizei; value: ptr GLint64EXT) glImageTransformParameterfHP nodesnim/thirdparty/opengl.html#glImageTransformParameterfHP,GLenum,GLenum,GLfloat opengl: glImageTransformParameterfHP(target: GLenum; pname: GLenum; param: GLfloat) glArrayObjectATI nodesnim/thirdparty/opengl.html#glArrayObjectATI,GLenum,GLint,GLenum,GLsizei,GLuint,GLuint opengl: glArrayObjectATI(`array`: GLenum; size: GLint; `type`: GLenum; stride: GLsizei;\n buffer: GLuint; offset: GLuint) glBindBufferRangeEXT nodesnim/thirdparty/opengl.html#glBindBufferRangeEXT,GLenum,GLuint,GLuint,GLintptr,GLsizeiptr opengl: glBindBufferRangeEXT(target: GLenum; index: GLuint; buffer: GLuint; offset: GLintptr;\n size: GLsizeiptr) glVertexArrayVertexAttribFormatEXT nodesnim/thirdparty/opengl.html#glVertexArrayVertexAttribFormatEXT,GLuint,GLuint,GLint,GLenum,GLboolean,GLuint opengl: glVertexArrayVertexAttribFormatEXT(vaobj: GLuint; attribindex: GLuint; size: GLint;\n `type`: GLenum; normalized: GLboolean;\n relativeoffset: GLuint) glBindRenderbufferEXT nodesnim/thirdparty/opengl.html#glBindRenderbufferEXT,GLenum,GLuint opengl: glBindRenderbufferEXT(target: GLenum; renderbuffer: GLuint) glListParameteriSGIX nodesnim/thirdparty/opengl.html#glListParameteriSGIX,GLuint,GLenum,GLint opengl: glListParameteriSGIX(list: GLuint; pname: GLenum; param: GLint) glProgramUniformMatrix2dvEXT nodesnim/thirdparty/opengl.html#glProgramUniformMatrix2dvEXT,GLuint,GLint,GLsizei,GLboolean,ptr.GLdouble opengl: glProgramUniformMatrix2dvEXT(program: GLuint; location: GLint; count: GLsizei;\n transpose: GLboolean; value: ptr GLdouble) glProgramUniform2i64vNV nodesnim/thirdparty/opengl.html#glProgramUniform2i64vNV,GLuint,GLint,GLsizei,ptr.GLint64EXT opengl: glProgramUniform2i64vNV(program: GLuint; location: GLint; count: GLsizei;\n value: ptr GLint64EXT) glObjectPtrLabelKHR nodesnim/thirdparty/opengl.html#glObjectPtrLabelKHR,ptr.pointer,GLsizei,cstring opengl: glObjectPtrLabelKHR(`ptr`: ptr pointer; length: GLsizei; label: cstring) glVertexAttribL1i64NV nodesnim/thirdparty/opengl.html#glVertexAttribL1i64NV,GLuint,GLint64EXT opengl: glVertexAttribL1i64NV(index: GLuint; x: GLint64EXT) glMultiTexBufferEXT nodesnim/thirdparty/opengl.html#glMultiTexBufferEXT,GLenum,GLenum,GLenum,GLuint opengl: glMultiTexBufferEXT(texunit: GLenum; target: GLenum; internalformat: GLenum;\n buffer: GLuint) glCoverFillPathInstancedNV nodesnim/thirdparty/opengl.html#glCoverFillPathInstancedNV,GLsizei,GLenum,pointer,GLuint,GLenum,GLenum,ptr.GLfloat opengl: glCoverFillPathInstancedNV(numPaths: GLsizei; pathNameType: GLenum; paths: pointer;\n pathBase: GLuint; coverMode: GLenum;\n transformType: GLenum; transformValues: ptr GLfloat) glGetVertexAttribIivEXT nodesnim/thirdparty/opengl.html#glGetVertexAttribIivEXT,GLuint,GLenum,ptr.GLint opengl: glGetVertexAttribIivEXT(index: GLuint; pname: GLenum; params: ptr GLint) glLightf nodesnim/thirdparty/opengl.html#glLightf,GLenum,GLenum,GLfloat opengl: glLightf(light: GLenum; pname: GLenum; param: GLfloat) glGetMinmaxParameterfvEXT nodesnim/thirdparty/opengl.html#glGetMinmaxParameterfvEXT,GLenum,GLenum,ptr.GLfloat opengl: glGetMinmaxParameterfvEXT(target: GLenum; pname: GLenum; params: ptr GLfloat) glUniform1d nodesnim/thirdparty/opengl.html#glUniform1d,GLint,GLdouble opengl: glUniform1d(location: GLint; x: GLdouble) glLightiv nodesnim/thirdparty/opengl.html#glLightiv,GLenum,GLenum,ptr.GLint opengl: glLightiv(light: GLenum; pname: GLenum; params: ptr GLint) glVertexAttrib2dvNV nodesnim/thirdparty/opengl.html#glVertexAttrib2dvNV,GLuint,ptr.GLdouble opengl: glVertexAttrib2dvNV(index: GLuint; v: ptr GLdouble) glNormalP3ui nodesnim/thirdparty/opengl.html#glNormalP3ui,GLenum,GLuint opengl: glNormalP3ui(`type`: GLenum; coords: GLuint) glFinalCombinerInputNV nodesnim/thirdparty/opengl.html#glFinalCombinerInputNV,GLenum,GLenum,GLenum,GLenum opengl: glFinalCombinerInputNV(variable: GLenum; input: GLenum; mapping: GLenum;\n componentUsage: GLenum) glUniform1uiv nodesnim/thirdparty/opengl.html#glUniform1uiv,GLint,GLsizei,ptr.GLuint opengl: glUniform1uiv(location: GLint; count: GLsizei; value: ptr GLuint) glValidateProgramARB nodesnim/thirdparty/opengl.html#glValidateProgramARB,GLhandleArb opengl: glValidateProgramARB(programObj: GLhandleArb) glNormalPointer nodesnim/thirdparty/opengl.html#glNormalPointer,GLenum,GLsizei,pointer opengl: glNormalPointer(`type`: GLenum; stride: GLsizei; `pointer`: pointer) glProgramNamedParameter4fvNV nodesnim/thirdparty/opengl.html#glProgramNamedParameter4fvNV,GLuint,GLsizei,ptr.GLubyte,ptr.GLfloat opengl: glProgramNamedParameter4fvNV(id: GLuint; len: GLsizei; name: ptr GLubyte;\n v: ptr GLfloat) glGetBooleanv nodesnim/thirdparty/opengl.html#glGetBooleanv,GLenum,ptr.GLboolean opengl: glGetBooleanv(pname: GLenum; params: ptr GLboolean) glTangent3ivEXT nodesnim/thirdparty/opengl.html#glTangent3ivEXT,ptr.GLint opengl: glTangent3ivEXT(v: ptr GLint) glTexImage3DMultisample nodesnim/thirdparty/opengl.html#glTexImage3DMultisample,GLenum,GLsizei,GLint,GLsizei,GLsizei,GLsizei,GLboolean opengl: glTexImage3DMultisample(target: GLenum; samples: GLsizei; internalformat: GLint;\n width: GLsizei; height: GLsizei; depth: GLsizei;\n fixedsamplelocations: GLboolean) glGetUniformIndices nodesnim/thirdparty/opengl.html#glGetUniformIndices,GLuint,GLsizei,cstringArray,ptr.GLuint opengl: glGetUniformIndices(program: GLuint; uniformCount: GLsizei;\n uniformNames: cstringArray; uniformIndices: ptr GLuint) glVDPAUInitNV nodesnim/thirdparty/opengl.html#glVDPAUInitNV,pointer,pointer opengl: glVDPAUInitNV(vdpDevice: pointer; getProcAddress: pointer) glGetMinmaxParameterivEXT nodesnim/thirdparty/opengl.html#glGetMinmaxParameterivEXT,GLenum,GLenum,ptr.GLint opengl: glGetMinmaxParameterivEXT(target: GLenum; pname: GLenum; params: ptr GLint) glMultiTexCoord2fvARB nodesnim/thirdparty/opengl.html#glMultiTexCoord2fvARB,GLenum,ptr.GLfloat opengl: glMultiTexCoord2fvARB(target: GLenum; v: ptr GLfloat) glProgramEnvParametersI4ivNV nodesnim/thirdparty/opengl.html#glProgramEnvParametersI4ivNV,GLenum,GLuint,GLsizei,ptr.GLint opengl: glProgramEnvParametersI4ivNV(target: GLenum; index: GLuint; count: GLsizei;\n params: ptr GLint) glClearTexSubImage nodesnim/thirdparty/opengl.html#glClearTexSubImage,GLuint,GLint,GLint,GLint,GLint,GLsizei,GLsizei,GLsizei,GLenum,GLenum,ptr.pointer opengl: glClearTexSubImage(texture: GLuint; level: GLint; xoffset: GLint; yoffset: GLint;\n zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei;\n format: GLenum; `type`: GLenum; data: ptr pointer) glRectxOES nodesnim/thirdparty/opengl.html#glRectxOES,GLfixed,GLfixed,GLfixed,GLfixed opengl: glRectxOES(x1: GLfixed; y1: GLfixed; x2: GLfixed; y2: GLfixed) glBlendEquationOES nodesnim/thirdparty/opengl.html#glBlendEquationOES,GLenum opengl: glBlendEquationOES(mode: GLenum) glFramebufferTexture nodesnim/thirdparty/opengl.html#glFramebufferTexture,GLenum,GLenum,GLuint,GLint opengl: glFramebufferTexture(target: GLenum; attachment: GLenum; texture: GLuint; level: GLint) glGetInstrumentsSGIX nodesnim/thirdparty/opengl.html#glGetInstrumentsSGIX opengl: glGetInstrumentsSGIX(): GLint glFramebufferParameteri nodesnim/thirdparty/opengl.html#glFramebufferParameteri,GLenum,GLenum,GLint opengl: glFramebufferParameteri(target: GLenum; pname: GLenum; param: GLint) glPathCoverDepthFuncNV nodesnim/thirdparty/opengl.html#glPathCoverDepthFuncNV,GLenum opengl: glPathCoverDepthFuncNV(fun: GLenum) glGetTranslatedShaderSourceANGLE nodesnim/thirdparty/opengl.html#glGetTranslatedShaderSourceANGLE,GLuint,GLsizei,ptr.GLsizei,cstring opengl: glGetTranslatedShaderSourceANGLE(shader: GLuint; bufsize: GLsizei;\n length: ptr GLsizei; source: cstring) glIndexfv nodesnim/thirdparty/opengl.html#glIndexfv,ptr.GLfloat opengl: glIndexfv(c: ptr GLfloat) glGetActiveUniformBlockName nodesnim/thirdparty/opengl.html#glGetActiveUniformBlockName,GLuint,GLuint,GLsizei,ptr.GLsizei,cstring opengl: glGetActiveUniformBlockName(program: GLuint; uniformBlockIndex: GLuint;\n bufSize: GLsizei; length: ptr GLsizei;\n uniformBlockName: cstring) glNormal3s nodesnim/thirdparty/opengl.html#glNormal3s,GLshort,GLshort,GLshort opengl: glNormal3s(nx: GLshort; ny: GLshort; nz: GLshort) glColorFragmentOp3ATI nodesnim/thirdparty/opengl.html#glColorFragmentOp3ATI,GLenum,GLuint,GLuint,GLuint,GLuint,GLuint,GLuint,GLuint,GLuint,GLuint,GLuint,GLuint,GLuint opengl: glColorFragmentOp3ATI(op: GLenum; dst: GLuint; dstMask: GLuint; dstMod: GLuint;\n arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint; arg2: GLuint;\n arg2Rep: GLuint; arg2Mod: GLuint; arg3: GLuint; arg3Rep: GLuint;\n arg3Mod: GLuint) glGetProgramResourceLocationIndex nodesnim/thirdparty/opengl.html#glGetProgramResourceLocationIndex,GLuint,GLenum,cstring opengl: glGetProgramResourceLocationIndex(program: GLuint; programInterface: GLenum;\n name: cstring): GLint glGetBooleanIndexedvEXT nodesnim/thirdparty/opengl.html#glGetBooleanIndexedvEXT,GLenum,GLuint,ptr.GLboolean opengl: glGetBooleanIndexedvEXT(target: GLenum; index: GLuint; data: ptr GLboolean) glGenPerfMonitorsAMD nodesnim/thirdparty/opengl.html#glGenPerfMonitorsAMD,GLsizei,ptr.GLuint opengl: glGenPerfMonitorsAMD(n: GLsizei; monitors: ptr GLuint) glDrawRangeElementsEXT nodesnim/thirdparty/opengl.html#glDrawRangeElementsEXT,GLenum,GLuint,GLuint,GLsizei,GLenum,pointer opengl: glDrawRangeElementsEXT(mode: GLenum; start: GLuint; `end`: GLuint; count: GLsizei;\n `type`: GLenum; indices: pointer) glFramebufferTexture3D nodesnim/thirdparty/opengl.html#glFramebufferTexture3D,GLenum,GLenum,GLenum,GLuint,GLint,GLint opengl: glFramebufferTexture3D(target: GLenum; attachment: GLenum; textarget: GLenum;\n texture: GLuint; level: GLint; zoffset: GLint) glGetTexParameterxvOES nodesnim/thirdparty/opengl.html#glGetTexParameterxvOES,GLenum,GLenum,ptr.GLfixed opengl: glGetTexParameterxvOES(target: GLenum; pname: GLenum; params: ptr GLfixed) glCompileShaderIncludeARB nodesnim/thirdparty/opengl.html#glCompileShaderIncludeARB,GLuint,GLsizei,cstringArray,ptr.GLint opengl: glCompileShaderIncludeARB(shader: GLuint; count: GLsizei; path: cstringArray;\n length: ptr GLint) glGetMultiTexParameterfvEXT nodesnim/thirdparty/opengl.html#glGetMultiTexParameterfvEXT,GLenum,GLenum,GLenum,ptr.GLfloat opengl: glGetMultiTexParameterfvEXT(texunit: GLenum; target: GLenum; pname: GLenum;\n params: ptr GLfloat) glEvalPoint2 nodesnim/thirdparty/opengl.html#glEvalPoint2,GLint,GLint opengl: glEvalPoint2(i: GLint; j: GLint) glGetProgramivNV nodesnim/thirdparty/opengl.html#glGetProgramivNV,GLuint,GLenum,ptr.GLint opengl: glGetProgramivNV(id: GLuint; pname: GLenum; params: ptr GLint) glProgramParameter4fNV nodesnim/thirdparty/opengl.html#glProgramParameter4fNV,GLenum,GLuint,GLfloat,GLfloat,GLfloat,GLfloat opengl: glProgramParameter4fNV(target: GLenum; index: GLuint; x: GLfloat; y: GLfloat;\n z: GLfloat; w: GLfloat) glMultiTexParameterfvEXT nodesnim/thirdparty/opengl.html#glMultiTexParameterfvEXT,GLenum,GLenum,GLenum,ptr.GLfloat opengl: glMultiTexParameterfvEXT(texunit: GLenum; target: GLenum; pname: GLenum;\n params: ptr GLfloat) glVertexAttrib3svARB nodesnim/thirdparty/opengl.html#glVertexAttrib3svARB,GLuint,ptr.GLshort opengl: glVertexAttrib3svARB(index: GLuint; v: ptr GLshort) glDrawElementArrayAPPLE nodesnim/thirdparty/opengl.html#glDrawElementArrayAPPLE,GLenum,GLint,GLsizei opengl: glDrawElementArrayAPPLE(mode: GLenum; first: GLint; count: GLsizei) glMultiTexCoord4x nodesnim/thirdparty/opengl.html#glMultiTexCoord4x,GLenum,GLfixed,GLfixed,GLfixed,GLfixed opengl: glMultiTexCoord4x(texture: GLenum; s: GLfixed; t: GLfixed; r: GLfixed; q: GLfixed) glUniformMatrix3dv nodesnim/thirdparty/opengl.html#glUniformMatrix3dv,GLint,GLsizei,GLboolean,ptr.GLdouble opengl: glUniformMatrix3dv(location: GLint; count: GLsizei; transpose: GLboolean;\n value: ptr GLdouble) glVertexAttribPointerARB nodesnim/thirdparty/opengl.html#glVertexAttribPointerARB,GLuint,GLint,GLenum,GLboolean,GLsizei,pointer opengl: glVertexAttribPointerARB(index: GLuint; size: GLint; `type`: GLenum;\n normalized: GLboolean; stride: GLsizei; `pointer`: pointer) glProgramUniformMatrix3x4dv nodesnim/thirdparty/opengl.html#glProgramUniformMatrix3x4dv,GLuint,GLint,GLsizei,GLboolean,ptr.GLdouble opengl: glProgramUniformMatrix3x4dv(program: GLuint; location: GLint; count: GLsizei;\n transpose: GLboolean; value: ptr GLdouble) glGetFloati_vEXT nodesnim/thirdparty/opengl.html#glGetFloati_vEXT,GLenum,GLuint,ptr.GLfloat opengl: glGetFloati_vEXT(pname: GLenum; index: GLuint; params: ptr GLfloat) glGetObjectParameterivAPPLE nodesnim/thirdparty/opengl.html#glGetObjectParameterivAPPLE,GLenum,GLuint,GLenum,ptr.GLint opengl: glGetObjectParameterivAPPLE(objectType: GLenum; name: GLuint; pname: GLenum;\n params: ptr GLint) glPushGroupMarkerEXT nodesnim/thirdparty/opengl.html#glPushGroupMarkerEXT,GLsizei,cstring opengl: glPushGroupMarkerEXT(length: GLsizei; marker: cstring) glProgramUniform4uivEXT nodesnim/thirdparty/opengl.html#glProgramUniform4uivEXT,GLuint,GLint,GLsizei,ptr.GLuint opengl: glProgramUniform4uivEXT(program: GLuint; location: GLint; count: GLsizei;\n value: ptr GLuint) glReplacementCodeuiVertex3fSUN nodesnim/thirdparty/opengl.html#glReplacementCodeuiVertex3fSUN,GLuint,GLfloat,GLfloat,GLfloat opengl: glReplacementCodeuiVertex3fSUN(rc: GLuint; x: GLfloat; y: GLfloat; z: GLfloat) glTexSubImage1DEXT nodesnim/thirdparty/opengl.html#glTexSubImage1DEXT,GLenum,GLint,GLint,GLsizei,GLenum,GLenum,pointer opengl: glTexSubImage1DEXT(target: GLenum; level: GLint; xoffset: GLint; width: GLsizei;\n format: GLenum; `type`: GLenum; pixels: pointer) glProgramUniform1uivEXT nodesnim/thirdparty/opengl.html#glProgramUniform1uivEXT,GLuint,GLint,GLsizei,ptr.GLuint opengl: glProgramUniform1uivEXT(program: GLuint; location: GLint; count: GLsizei;\n value: ptr GLuint) glGetFenceivNV nodesnim/thirdparty/opengl.html#glGetFenceivNV,GLuint,GLenum,ptr.GLint opengl: glGetFenceivNV(fence: GLuint; pname: GLenum; params: ptr GLint) glGetnCompressedTexImageARB nodesnim/thirdparty/opengl.html#glGetnCompressedTexImageARB,GLenum,GLint,GLsizei,pointer opengl: glGetnCompressedTexImageARB(target: GLenum; lod: GLint; bufSize: GLsizei; img: pointer) glTexGenfOES nodesnim/thirdparty/opengl.html#glTexGenfOES,GLenum,GLenum,GLfloat opengl: glTexGenfOES(coord: GLenum; pname: GLenum; param: GLfloat) glVertexAttrib4dv nodesnim/thirdparty/opengl.html#glVertexAttrib4dv,GLuint,ptr.GLdouble opengl: glVertexAttrib4dv(index: GLuint; v: ptr GLdouble) glVertexAttribL1ui64vNV nodesnim/thirdparty/opengl.html#glVertexAttribL1ui64vNV,GLuint,ptr.GLuint64EXT opengl: glVertexAttribL1ui64vNV(index: GLuint; v: ptr GLuint64EXT) glVertexAttrib4fvARB nodesnim/thirdparty/opengl.html#glVertexAttrib4fvARB,GLuint,ptr.GLfloat opengl: glVertexAttrib4fvARB(index: GLuint; v: ptr GLfloat) glDeleteVertexArraysOES nodesnim/thirdparty/opengl.html#glDeleteVertexArraysOES,GLsizei,ptr.GLuint opengl: glDeleteVertexArraysOES(n: GLsizei; arrays: ptr GLuint) glSamplerParameterIiv nodesnim/thirdparty/opengl.html#glSamplerParameterIiv,GLuint,GLenum,ptr.GLint opengl: glSamplerParameterIiv(sampler: GLuint; pname: GLenum; param: ptr GLint) glMapGrid1d nodesnim/thirdparty/opengl.html#glMapGrid1d,GLint,GLdouble,GLdouble opengl: glMapGrid1d(un: GLint; u1: GLdouble; u2: GLdouble) glTranslatexOES nodesnim/thirdparty/opengl.html#glTranslatexOES,GLfixed,GLfixed,GLfixed opengl: glTranslatexOES(x: GLfixed; y: GLfixed; z: GLfixed) glCullFace nodesnim/thirdparty/opengl.html#glCullFace,GLenum opengl: glCullFace(mode: GLenum) glPrioritizeTextures nodesnim/thirdparty/opengl.html#glPrioritizeTextures,GLsizei,ptr.GLuint,ptr.GLfloat opengl: glPrioritizeTextures(n: GLsizei; textures: ptr GLuint; priorities: ptr GLfloat) glGetSeparableFilterEXT nodesnim/thirdparty/opengl.html#glGetSeparableFilterEXT,GLenum,GLenum,GLenum,pointer,pointer,pointer opengl: glGetSeparableFilterEXT(target: GLenum; format: GLenum; `type`: GLenum; row: pointer;\n column: pointer; span: pointer) glVertexAttrib4NubvARB nodesnim/thirdparty/opengl.html#glVertexAttrib4NubvARB,GLuint,ptr.GLubyte opengl: glVertexAttrib4NubvARB(index: GLuint; v: ptr GLubyte) glGetTransformFeedbackVaryingNV nodesnim/thirdparty/opengl.html#glGetTransformFeedbackVaryingNV,GLuint,GLuint,ptr.GLint opengl: glGetTransformFeedbackVaryingNV(program: GLuint; index: GLuint; location: ptr GLint) glTexCoord4xOES nodesnim/thirdparty/opengl.html#glTexCoord4xOES,GLfixed,GLfixed,GLfixed,GLfixed opengl: glTexCoord4xOES(s: GLfixed; t: GLfixed; r: GLfixed; q: GLfixed) glGetProgramEnvParameterdvARB nodesnim/thirdparty/opengl.html#glGetProgramEnvParameterdvARB,GLenum,GLuint,ptr.GLdouble opengl: glGetProgramEnvParameterdvARB(target: GLenum; index: GLuint; params: ptr GLdouble) glWindowPos2ivMESA nodesnim/thirdparty/opengl.html#glWindowPos2ivMESA,ptr.GLint opengl: glWindowPos2ivMESA(v: ptr GLint) glGlobalAlphaFactorfSUN nodesnim/thirdparty/opengl.html#glGlobalAlphaFactorfSUN,GLfloat opengl: glGlobalAlphaFactorfSUN(factor: GLfloat) glNormalStream3fvATI nodesnim/thirdparty/opengl.html#glNormalStream3fvATI,GLenum,ptr.GLfloat opengl: glNormalStream3fvATI(stream: GLenum; coords: ptr GLfloat) glRasterPos4i nodesnim/thirdparty/opengl.html#glRasterPos4i,GLint,GLint,GLint,GLint opengl: glRasterPos4i(x: GLint; y: GLint; z: GLint; w: GLint) glReleaseShaderCompiler nodesnim/thirdparty/opengl.html#glReleaseShaderCompiler opengl: glReleaseShaderCompiler() glProgramUniformMatrix4fvEXT nodesnim/thirdparty/opengl.html#glProgramUniformMatrix4fvEXT,GLuint,GLint,GLsizei,GLboolean,ptr.GLfloat opengl: glProgramUniformMatrix4fvEXT(program: GLuint; location: GLint; count: GLsizei;\n transpose: GLboolean; value: ptr GLfloat) glCopyMultiTexImage1DEXT nodesnim/thirdparty/opengl.html#glCopyMultiTexImage1DEXT,GLenum,GLenum,GLint,GLenum,GLint,GLint,GLsizei,GLint opengl: glCopyMultiTexImage1DEXT(texunit: GLenum; target: GLenum; level: GLint;\n internalformat: GLenum; x: GLint; y: GLint; width: GLsizei;\n border: GLint) glColorTableParameterfv nodesnim/thirdparty/opengl.html#glColorTableParameterfv,GLenum,GLenum,ptr.GLfloat opengl: glColorTableParameterfv(target: GLenum; pname: GLenum; params: ptr GLfloat) glSecondaryColor3bvEXT nodesnim/thirdparty/opengl.html#glSecondaryColor3bvEXT,ptr.GLbyte opengl: glSecondaryColor3bvEXT(v: ptr GLbyte) glMap1xOES nodesnim/thirdparty/opengl.html#glMap1xOES,GLenum,GLfixed,GLfixed,GLint,GLint,GLfixed opengl: glMap1xOES(target: GLenum; u1: GLfixed; u2: GLfixed; stride: GLint; order: GLint;\n points: GLfixed) glVertexStream1svATI nodesnim/thirdparty/opengl.html#glVertexStream1svATI,GLenum,ptr.GLshort opengl: glVertexStream1svATI(stream: GLenum; coords: ptr GLshort) glIsRenderbuffer nodesnim/thirdparty/opengl.html#glIsRenderbuffer,GLuint opengl: glIsRenderbuffer(renderbuffer: GLuint): GLboolean glPatchParameterfv nodesnim/thirdparty/opengl.html#glPatchParameterfv,GLenum,ptr.GLfloat opengl: glPatchParameterfv(pname: GLenum; values: ptr GLfloat) glProgramUniformMatrix4dvEXT nodesnim/thirdparty/opengl.html#glProgramUniformMatrix4dvEXT,GLuint,GLint,GLsizei,GLboolean,ptr.GLdouble opengl: glProgramUniformMatrix4dvEXT(program: GLuint; location: GLint; count: GLsizei;\n transpose: GLboolean; value: ptr GLdouble) glVertexAttrib4ubNV nodesnim/thirdparty/opengl.html#glVertexAttrib4ubNV,GLuint,GLubyte,GLubyte,GLubyte,GLubyte opengl: glVertexAttrib4ubNV(index: GLuint; x: GLubyte; y: GLubyte; z: GLubyte; w: GLubyte) glVertex2i nodesnim/thirdparty/opengl.html#glVertex2i,GLint,GLint opengl: glVertex2i(x: GLint; y: GLint) glPushClientAttrib nodesnim/thirdparty/opengl.html#glPushClientAttrib,GLbitfield opengl: glPushClientAttrib(mask: GLbitfield) glDrawArraysEXT nodesnim/thirdparty/opengl.html#glDrawArraysEXT,GLenum,GLint,GLsizei opengl: glDrawArraysEXT(mode: GLenum; first: GLint; count: GLsizei) glCreateProgram nodesnim/thirdparty/opengl.html#glCreateProgram opengl: glCreateProgram(): GLuint glPolygonStipple nodesnim/thirdparty/opengl.html#glPolygonStipple,ptr.GLubyte opengl: glPolygonStipple(mask: ptr GLubyte) glGetColorTableEXT nodesnim/thirdparty/opengl.html#glGetColorTableEXT,GLenum,GLenum,GLenum,pointer opengl: glGetColorTableEXT(target: GLenum; format: GLenum; `type`: GLenum; data: pointer) glSharpenTexFuncSGIS nodesnim/thirdparty/opengl.html#glSharpenTexFuncSGIS,GLenum,GLsizei,ptr.GLfloat opengl: glSharpenTexFuncSGIS(target: GLenum; n: GLsizei; points: ptr GLfloat) glNamedFramebufferTextureEXT nodesnim/thirdparty/opengl.html#glNamedFramebufferTextureEXT,GLuint,GLenum,GLuint,GLint opengl: glNamedFramebufferTextureEXT(framebuffer: GLuint; attachment: GLenum;\n texture: GLuint; level: GLint) glWindowPos3fvMESA nodesnim/thirdparty/opengl.html#glWindowPos3fvMESA,ptr.GLfloat opengl: glWindowPos3fvMESA(v: ptr GLfloat) glBinormal3iEXT nodesnim/thirdparty/opengl.html#glBinormal3iEXT,GLint,GLint,GLint opengl: glBinormal3iEXT(bx: GLint; by: GLint; bz: GLint) glEnableClientStateiEXT nodesnim/thirdparty/opengl.html#glEnableClientStateiEXT,GLenum,GLuint opengl: glEnableClientStateiEXT(`array`: GLenum; index: GLuint) glProgramUniform3iv nodesnim/thirdparty/opengl.html#glProgramUniform3iv,GLuint,GLint,GLsizei,ptr.GLint opengl: glProgramUniform3iv(program: GLuint; location: GLint; count: GLsizei; value: ptr GLint) glProgramUniform1dEXT nodesnim/thirdparty/opengl.html#glProgramUniform1dEXT,GLuint,GLint,GLdouble opengl: glProgramUniform1dEXT(program: GLuint; location: GLint; x: GLdouble) glPollInstrumentsSGIX nodesnim/thirdparty/opengl.html#glPollInstrumentsSGIX,ptr.GLint opengl: glPollInstrumentsSGIX(marker_p: ptr GLint): GLint glSecondaryColor3f nodesnim/thirdparty/opengl.html#glSecondaryColor3f,GLfloat,GLfloat,GLfloat opengl: glSecondaryColor3f(red: GLfloat; green: GLfloat; blue: GLfloat) glDeleteTransformFeedbacks nodesnim/thirdparty/opengl.html#glDeleteTransformFeedbacks,GLsizei,ptr.GLuint opengl: glDeleteTransformFeedbacks(n: GLsizei; ids: ptr GLuint) glCoverStrokePathInstancedNV nodesnim/thirdparty/opengl.html#glCoverStrokePathInstancedNV,GLsizei,GLenum,pointer,GLuint,GLenum,GLenum,ptr.GLfloat opengl: glCoverStrokePathInstancedNV(numPaths: GLsizei; pathNameType: GLenum;\n paths: pointer; pathBase: GLuint; coverMode: GLenum;\n transformType: GLenum; transformValues: ptr GLfloat) glIsTextureHandleResidentARB nodesnim/thirdparty/opengl.html#glIsTextureHandleResidentARB,GLuint64 opengl: glIsTextureHandleResidentARB(handle: GLuint64): GLboolean glVariantsvEXT nodesnim/thirdparty/opengl.html#glVariantsvEXT,GLuint,ptr.GLshort opengl: glVariantsvEXT(id: GLuint; `addr`: ptr GLshort) glTexCoordFormatNV nodesnim/thirdparty/opengl.html#glTexCoordFormatNV,GLint,GLenum,GLsizei opengl: glTexCoordFormatNV(size: GLint; `type`: GLenum; stride: GLsizei) glTexStorage3DEXT nodesnim/thirdparty/opengl.html#glTexStorage3DEXT,GLenum,GLsizei,GLenum,GLsizei,GLsizei,GLsizei opengl: glTexStorage3DEXT(target: GLenum; levels: GLsizei; internalformat: GLenum;\n width: GLsizei; height: GLsizei; depth: GLsizei) glUniform2ui nodesnim/thirdparty/opengl.html#glUniform2ui,GLint,GLuint,GLuint opengl: glUniform2ui(location: GLint; v0: GLuint; v1: GLuint) glReplacementCodePointerSUN nodesnim/thirdparty/opengl.html#glReplacementCodePointerSUN,GLenum,GLsizei,ptr.pointer opengl: glReplacementCodePointerSUN(`type`: GLenum; stride: GLsizei; `pointer`: ptr pointer) glFramebufferTextureLayerARB nodesnim/thirdparty/opengl.html#glFramebufferTextureLayerARB,GLenum,GLenum,GLuint,GLint,GLint opengl: glFramebufferTextureLayerARB(target: GLenum; attachment: GLenum; texture: GLuint;\n level: GLint; layer: GLint) glBinormal3dvEXT nodesnim/thirdparty/opengl.html#glBinormal3dvEXT,ptr.GLdouble opengl: glBinormal3dvEXT(v: ptr GLdouble) glProgramUniform2ui64vNV nodesnim/thirdparty/opengl.html#glProgramUniform2ui64vNV,GLuint,GLint,GLsizei,ptr.GLuint64EXT opengl: glProgramUniform2ui64vNV(program: GLuint; location: GLint; count: GLsizei;\n value: ptr GLuint64EXT) glGetnConvolutionFilterARB nodesnim/thirdparty/opengl.html#glGetnConvolutionFilterARB,GLenum,GLenum,GLenum,GLsizei,pointer opengl: glGetnConvolutionFilterARB(target: GLenum; format: GLenum; `type`: GLenum;\n bufSize: GLsizei; image: pointer) glStopInstrumentsSGIX nodesnim/thirdparty/opengl.html#glStopInstrumentsSGIX,GLint opengl: glStopInstrumentsSGIX(marker: GLint) glVertexAttrib1svNV nodesnim/thirdparty/opengl.html#glVertexAttrib1svNV,GLuint,ptr.GLshort opengl: glVertexAttrib1svNV(index: GLuint; v: ptr GLshort) glVertexAttribs2fvNV nodesnim/thirdparty/opengl.html#glVertexAttribs2fvNV,GLuint,GLsizei,ptr.GLfloat opengl: glVertexAttribs2fvNV(index: GLuint; count: GLsizei; v: ptr GLfloat) glGetInternalformativ nodesnim/thirdparty/opengl.html#glGetInternalformativ,GLenum,GLenum,GLenum,GLsizei,ptr.GLint opengl: glGetInternalformativ(target: GLenum; internalformat: GLenum; pname: GLenum;\n bufSize: GLsizei; params: ptr GLint) glIsProgramPipelineEXT nodesnim/thirdparty/opengl.html#glIsProgramPipelineEXT,GLuint opengl: glIsProgramPipelineEXT(pipeline: GLuint): GLboolean glMatrixIndexubvARB nodesnim/thirdparty/opengl.html#glMatrixIndexubvARB,GLint,ptr.GLubyte opengl: glMatrixIndexubvARB(size: GLint; indices: ptr GLubyte) glTexCoord4bOES nodesnim/thirdparty/opengl.html#glTexCoord4bOES,GLbyte,GLbyte,GLbyte,GLbyte opengl: glTexCoord4bOES(s: GLbyte; t: GLbyte; r: GLbyte; q: GLbyte) glSecondaryColor3us nodesnim/thirdparty/opengl.html#glSecondaryColor3us,GLushort,GLushort,GLushort opengl: glSecondaryColor3us(red: GLushort; green: GLushort; blue: GLushort) glGlobalAlphaFactorubSUN nodesnim/thirdparty/opengl.html#glGlobalAlphaFactorubSUN,GLubyte opengl: glGlobalAlphaFactorubSUN(factor: GLubyte) glNamedStringARB nodesnim/thirdparty/opengl.html#glNamedStringARB,GLenum,GLint,cstring,GLint,cstring opengl: glNamedStringARB(`type`: GLenum; namelen: GLint; name: cstring; stringlen: GLint;\n string: cstring) glGetAttachedShaders nodesnim/thirdparty/opengl.html#glGetAttachedShaders,GLuint,GLsizei,ptr.GLsizei,ptr.GLuint opengl: glGetAttachedShaders(program: GLuint; maxCount: GLsizei; count: ptr GLsizei;\n shaders: ptr GLuint) glMatrixRotatefEXT nodesnim/thirdparty/opengl.html#glMatrixRotatefEXT,GLenum,GLfloat,GLfloat,GLfloat,GLfloat opengl: glMatrixRotatefEXT(mode: GLenum; angle: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat) glVertexStream3ivATI nodesnim/thirdparty/opengl.html#glVertexStream3ivATI,GLenum,ptr.GLint opengl: glVertexStream3ivATI(stream: GLenum; coords: ptr GLint) glMatrixIndexuivARB nodesnim/thirdparty/opengl.html#glMatrixIndexuivARB,GLint,ptr.GLuint opengl: glMatrixIndexuivARB(size: GLint; indices: ptr GLuint) glMatrixRotatedEXT nodesnim/thirdparty/opengl.html#glMatrixRotatedEXT,GLenum,GLdouble,GLdouble,GLdouble,GLdouble opengl: glMatrixRotatedEXT(mode: GLenum; angle: GLdouble; x: GLdouble; y: GLdouble; z: GLdouble) glPathFogGenNV nodesnim/thirdparty/opengl.html#glPathFogGenNV,GLenum opengl: glPathFogGenNV(genMode: GLenum) glMultiTexCoord4hvNV nodesnim/thirdparty/opengl.html#glMultiTexCoord4hvNV,GLenum,ptr.GLhalfNv opengl: glMultiTexCoord4hvNV(target: GLenum; v: ptr GLhalfNv) glVertexAttribIPointer nodesnim/thirdparty/opengl.html#glVertexAttribIPointer,GLuint,GLint,GLenum,GLsizei,pointer opengl: glVertexAttribIPointer(index: GLuint; size: GLint; `type`: GLenum; stride: GLsizei;\n `pointer`: pointer) glMultiTexCoord3bOES nodesnim/thirdparty/opengl.html#glMultiTexCoord3bOES,GLenum,GLbyte,GLbyte,GLbyte opengl: glMultiTexCoord3bOES(texture: GLenum; s: GLbyte; t: GLbyte; r: GLbyte) glResizeBuffersMESA nodesnim/thirdparty/opengl.html#glResizeBuffersMESA opengl: glResizeBuffersMESA() glPrimitiveRestartIndexNV nodesnim/thirdparty/opengl.html#glPrimitiveRestartIndexNV,GLuint opengl: glPrimitiveRestartIndexNV(index: GLuint) glProgramUniform4f nodesnim/thirdparty/opengl.html#glProgramUniform4f,GLuint,GLint,GLfloat,GLfloat,GLfloat,GLfloat opengl: glProgramUniform4f(program: GLuint; location: GLint; v0: GLfloat; v1: GLfloat;\n v2: GLfloat; v3: GLfloat) glColor4ubVertex2fSUN nodesnim/thirdparty/opengl.html#glColor4ubVertex2fSUN,GLubyte,GLubyte,GLubyte,GLubyte,GLfloat,GLfloat opengl: glColor4ubVertex2fSUN(r: GLubyte; g: GLubyte; b: GLubyte; a: GLubyte; x: GLfloat;\n y: GLfloat) glGetColorTableParameterivEXT nodesnim/thirdparty/opengl.html#glGetColorTableParameterivEXT,GLenum,GLenum,ptr.GLint opengl: glGetColorTableParameterivEXT(target: GLenum; pname: GLenum; params: ptr GLint) glDepthRangef nodesnim/thirdparty/opengl.html#glDepthRangef,GLfloat,GLfloat opengl: glDepthRangef(n: GLfloat; f: GLfloat) glVertexArrayVertexOffsetEXT nodesnim/thirdparty/opengl.html#glVertexArrayVertexOffsetEXT,GLuint,GLuint,GLint,GLenum,GLsizei,GLintptr opengl: glVertexArrayVertexOffsetEXT(vaobj: GLuint; buffer: GLuint; size: GLint;\n `type`: GLenum; stride: GLsizei; offset: GLintptr) glMatrixLoaddEXT nodesnim/thirdparty/opengl.html#glMatrixLoaddEXT,GLenum,ptr.GLdouble opengl: glMatrixLoaddEXT(mode: GLenum; m: ptr GLdouble) glVariantfvEXT nodesnim/thirdparty/opengl.html#glVariantfvEXT,GLuint,ptr.GLfloat opengl: glVariantfvEXT(id: GLuint; `addr`: ptr GLfloat) glReplacementCodeuiTexCoord2fVertex3fvSUN nodesnim/thirdparty/opengl.html#glReplacementCodeuiTexCoord2fVertex3fvSUN,ptr.GLuint,ptr.GLfloat,ptr.GLfloat opengl: glReplacementCodeuiTexCoord2fVertex3fvSUN(rc: ptr GLuint; tc: ptr GLfloat;\n v: ptr GLfloat) glSamplePatternSGIS nodesnim/thirdparty/opengl.html#glSamplePatternSGIS,GLenum opengl: glSamplePatternSGIS(pattern: GLenum) glProgramUniform3i64NV nodesnim/thirdparty/opengl.html#glProgramUniform3i64NV,GLuint,GLint,GLint64EXT,GLint64EXT,GLint64EXT opengl: glProgramUniform3i64NV(program: GLuint; location: GLint; x: GLint64EXT; y: GLint64EXT;\n z: GLint64EXT) glUniform3uivEXT nodesnim/thirdparty/opengl.html#glUniform3uivEXT,GLint,GLsizei,ptr.GLuint opengl: glUniform3uivEXT(location: GLint; count: GLsizei; value: ptr GLuint) glGetImageTransformParameterivHP nodesnim/thirdparty/opengl.html#glGetImageTransformParameterivHP,GLenum,GLenum,ptr.GLint opengl: glGetImageTransformParameterivHP(target: GLenum; pname: GLenum; params: ptr GLint) glPopMatrix nodesnim/thirdparty/opengl.html#glPopMatrix opengl: glPopMatrix() glVertexAttrib3sARB nodesnim/thirdparty/opengl.html#glVertexAttrib3sARB,GLuint,GLshort,GLshort,GLshort opengl: glVertexAttrib3sARB(index: GLuint; x: GLshort; y: GLshort; z: GLshort) glGenQueriesEXT nodesnim/thirdparty/opengl.html#glGenQueriesEXT,GLsizei,ptr.GLuint opengl: glGenQueriesEXT(n: GLsizei; ids: ptr GLuint) glGetQueryObjectui64v nodesnim/thirdparty/opengl.html#glGetQueryObjectui64v,GLuint,GLenum,ptr.GLuint64 opengl: glGetQueryObjectui64v(id: GLuint; pname: GLenum; params: ptr GLuint64) glWeightusvARB nodesnim/thirdparty/opengl.html#glWeightusvARB,GLint,ptr.GLushort opengl: glWeightusvARB(size: GLint; weights: ptr GLushort) glWindowPos2sARB nodesnim/thirdparty/opengl.html#glWindowPos2sARB,GLshort,GLshort opengl: glWindowPos2sARB(x: GLshort; y: GLshort) glGetTextureLevelParameterivEXT nodesnim/thirdparty/opengl.html#glGetTextureLevelParameterivEXT,GLuint,GLenum,GLint,GLenum,ptr.GLint opengl: glGetTextureLevelParameterivEXT(texture: GLuint; target: GLenum; level: GLint;\n pname: GLenum; params: ptr GLint) glBufferParameteriAPPLE nodesnim/thirdparty/opengl.html#glBufferParameteriAPPLE,GLenum,GLenum,GLint opengl: glBufferParameteriAPPLE(target: GLenum; pname: GLenum; param: GLint) glMultiModeDrawArraysIBM nodesnim/thirdparty/opengl.html#glMultiModeDrawArraysIBM,ptr.GLenum,ptr.GLint,ptr.GLsizei,GLsizei,GLint opengl: glMultiModeDrawArraysIBM(mode: ptr GLenum; first: ptr GLint; count: ptr GLsizei;\n primcount: GLsizei; modestride: GLint) glUniformMatrix2x3fv nodesnim/thirdparty/opengl.html#glUniformMatrix2x3fv,GLint,GLsizei,GLboolean,ptr.GLfloat opengl: glUniformMatrix2x3fv(location: GLint; count: GLsizei; transpose: GLboolean;\n value: ptr GLfloat) glTangentPointerEXT nodesnim/thirdparty/opengl.html#glTangentPointerEXT,GLenum,GLsizei,pointer opengl: glTangentPointerEXT(`type`: GLenum; stride: GLsizei; `pointer`: pointer) glResetMinmax nodesnim/thirdparty/opengl.html#glResetMinmax,GLenum opengl: glResetMinmax(target: GLenum) glVertexAttribP1uiv nodesnim/thirdparty/opengl.html#glVertexAttribP1uiv,GLuint,GLenum,GLboolean,ptr.GLuint opengl: glVertexAttribP1uiv(index: GLuint; `type`: GLenum; normalized: GLboolean;\n value: ptr GLuint) glPixelMapx nodesnim/thirdparty/opengl.html#glPixelMapx,GLenum,GLint,ptr.GLfixed opengl: glPixelMapx(map: GLenum; size: GLint; values: ptr GLfixed) glPixelStoref nodesnim/thirdparty/opengl.html#glPixelStoref,GLenum,GLfloat opengl: glPixelStoref(pname: GLenum; param: GLfloat) glBinormal3dEXT nodesnim/thirdparty/opengl.html#glBinormal3dEXT,GLdouble,GLdouble,GLdouble opengl: glBinormal3dEXT(bx: GLdouble; by: GLdouble; bz: GLdouble) glVertexAttribs1hvNV nodesnim/thirdparty/opengl.html#glVertexAttribs1hvNV,GLuint,GLsizei,ptr.GLhalfNv opengl: glVertexAttribs1hvNV(index: GLuint; n: GLsizei; v: ptr GLhalfNv) glVertexAttrib4usvARB nodesnim/thirdparty/opengl.html#glVertexAttrib4usvARB,GLuint,ptr.GLushort opengl: glVertexAttrib4usvARB(index: GLuint; v: ptr GLushort) glUnmapBuffer nodesnim/thirdparty/opengl.html#glUnmapBuffer,GLenum opengl: glUnmapBuffer(target: GLenum): GLboolean glFlushRasterSGIX nodesnim/thirdparty/opengl.html#glFlushRasterSGIX opengl: glFlushRasterSGIX() glColor3uiv nodesnim/thirdparty/opengl.html#glColor3uiv,ptr.GLuint opengl: glColor3uiv(v: ptr GLuint) glInvalidateBufferSubData nodesnim/thirdparty/opengl.html#glInvalidateBufferSubData,GLuint,GLintptr,GLsizeiptr opengl: glInvalidateBufferSubData(buffer: GLuint; offset: GLintptr; length: GLsizeiptr) glPassThroughxOES nodesnim/thirdparty/opengl.html#glPassThroughxOES,GLfixed opengl: glPassThroughxOES(token: GLfixed) glLockArraysEXT nodesnim/thirdparty/opengl.html#glLockArraysEXT,GLint,GLsizei opengl: glLockArraysEXT(first: GLint; count: GLsizei) glStencilFuncSeparateATI nodesnim/thirdparty/opengl.html#glStencilFuncSeparateATI,GLenum,GLenum,GLint,GLuint opengl: glStencilFuncSeparateATI(frontfunc: GLenum; backfunc: GLenum; `ref`: GLint;\n mask: GLuint) glProgramUniform3dvEXT nodesnim/thirdparty/opengl.html#glProgramUniform3dvEXT,GLuint,GLint,GLsizei,ptr.GLdouble opengl: glProgramUniform3dvEXT(program: GLuint; location: GLint; count: GLsizei;\n value: ptr GLdouble) glGenTransformFeedbacks nodesnim/thirdparty/opengl.html#glGenTransformFeedbacks,GLsizei,ptr.GLuint opengl: glGenTransformFeedbacks(n: GLsizei; ids: ptr GLuint) glCopyTexSubImage3DOES nodesnim/thirdparty/opengl.html#glCopyTexSubImage3DOES,GLenum,GLint,GLint,GLint,GLint,GLint,GLint,GLsizei,GLsizei opengl: glCopyTexSubImage3DOES(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint;\n zoffset: GLint; x: GLint; y: GLint; width: GLsizei;\n height: GLsizei) glIsNamedBufferResidentNV nodesnim/thirdparty/opengl.html#glIsNamedBufferResidentNV,GLuint opengl: glIsNamedBufferResidentNV(buffer: GLuint): GLboolean glSampleMaskIndexedNV nodesnim/thirdparty/opengl.html#glSampleMaskIndexedNV,GLuint,GLbitfield opengl: glSampleMaskIndexedNV(index: GLuint; mask: GLbitfield) glVDPAUSurfaceAccessNV nodesnim/thirdparty/opengl.html#glVDPAUSurfaceAccessNV,GLvdpauSurfaceNv,GLenum opengl: glVDPAUSurfaceAccessNV(surface: GLvdpauSurfaceNv; access: GLenum) glProgramUniform3dv nodesnim/thirdparty/opengl.html#glProgramUniform3dv,GLuint,GLint,GLsizei,ptr.GLdouble opengl: glProgramUniform3dv(program: GLuint; location: GLint; count: GLsizei;\n value: ptr GLdouble) glDeleteProgram nodesnim/thirdparty/opengl.html#glDeleteProgram,GLuint opengl: glDeleteProgram(program: GLuint) glConvolutionFilter1D nodesnim/thirdparty/opengl.html#glConvolutionFilter1D,GLenum,GLenum,GLsizei,GLenum,GLenum,pointer opengl: glConvolutionFilter1D(target: GLenum; internalformat: GLenum; width: GLsizei;\n format: GLenum; `type`: GLenum; image: pointer) glVertex2f nodesnim/thirdparty/opengl.html#glVertex2f,GLfloat,GLfloat opengl: glVertex2f(x: GLfloat; y: GLfloat) glWindowPos4dvMESA nodesnim/thirdparty/opengl.html#glWindowPos4dvMESA,ptr.GLdouble opengl: glWindowPos4dvMESA(v: ptr GLdouble) glColor4us nodesnim/thirdparty/opengl.html#glColor4us,GLushort,GLushort,GLushort,GLushort opengl: glColor4us(red: GLushort; green: GLushort; blue: GLushort; alpha: GLushort) glColorMask nodesnim/thirdparty/opengl.html#glColorMask,GLboolean,GLboolean,GLboolean,GLboolean opengl: glColorMask(red: GLboolean; green: GLboolean; blue: GLboolean; alpha: GLboolean) glGetTexEnviv nodesnim/thirdparty/opengl.html#glGetTexEnviv,GLenum,GLenum,ptr.GLint opengl: glGetTexEnviv(target: GLenum; pname: GLenum; params: ptr GLint) glProgramUniform3ivEXT nodesnim/thirdparty/opengl.html#glProgramUniform3ivEXT,GLuint,GLint,GLsizei,ptr.GLint opengl: glProgramUniform3ivEXT(program: GLuint; location: GLint; count: GLsizei;\n value: ptr GLint) glSecondaryColor3i nodesnim/thirdparty/opengl.html#glSecondaryColor3i,GLint,GLint,GLint opengl: glSecondaryColor3i(red: GLint; green: GLint; blue: GLint) glGetSamplerParameteriv nodesnim/thirdparty/opengl.html#glGetSamplerParameteriv,GLuint,GLenum,ptr.GLint opengl: glGetSamplerParameteriv(sampler: GLuint; pname: GLenum; params: ptr GLint) glDeleteFramebuffersEXT nodesnim/thirdparty/opengl.html#glDeleteFramebuffersEXT,GLsizei,ptr.GLuint opengl: glDeleteFramebuffersEXT(n: GLsizei; framebuffers: ptr GLuint) glCompressedTexSubImage3D nodesnim/thirdparty/opengl.html#glCompressedTexSubImage3D,GLenum,GLint,GLint,GLint,GLint,GLsizei,GLsizei,GLsizei,GLenum,GLsizei,pointer opengl: glCompressedTexSubImage3D(target: GLenum; level: GLint; xoffset: GLint;\n yoffset: GLint; zoffset: GLint; width: GLsizei;\n height: GLsizei; depth: GLsizei; format: GLenum;\n imageSize: GLsizei; data: pointer) glVertex2s nodesnim/thirdparty/opengl.html#glVertex2s,GLshort,GLshort opengl: glVertex2s(x: GLshort; y: GLshort) glIsQuery nodesnim/thirdparty/opengl.html#glIsQuery,GLuint opengl: glIsQuery(id: GLuint): GLboolean glFogxv nodesnim/thirdparty/opengl.html#glFogxv,GLenum,ptr.GLfixed opengl: glFogxv(pname: GLenum; param: ptr GLfixed) glAreProgramsResidentNV nodesnim/thirdparty/opengl.html#glAreProgramsResidentNV,GLsizei,ptr.GLuint,ptr.GLboolean opengl: glAreProgramsResidentNV(n: GLsizei; programs: ptr GLuint; residences: ptr GLboolean): GLboolean glShaderSourceARB nodesnim/thirdparty/opengl.html#glShaderSourceARB,GLhandleArb,GLsizei,cstringArray,ptr.GLint opengl: glShaderSourceARB(shaderObj: GLhandleArb; count: GLsizei; string: cstringArray;\n length: ptr GLint) glPointSizexOES nodesnim/thirdparty/opengl.html#glPointSizexOES,GLfixed opengl: glPointSizexOES(size: GLfixed) glPixelTransferf nodesnim/thirdparty/opengl.html#glPixelTransferf,GLenum,GLfloat opengl: glPixelTransferf(pname: GLenum; param: GLfloat) glExtractComponentEXT nodesnim/thirdparty/opengl.html#glExtractComponentEXT,GLuint,GLuint,GLuint opengl: glExtractComponentEXT(res: GLuint; src: GLuint; num: GLuint) glUniform1fv nodesnim/thirdparty/opengl.html#glUniform1fv,GLint,GLsizei,ptr.GLfloat opengl: glUniform1fv(location: GLint; count: GLsizei; value: ptr GLfloat) glGetNamedStringARB nodesnim/thirdparty/opengl.html#glGetNamedStringARB,GLint,cstring,GLsizei,ptr.GLint,cstring opengl: glGetNamedStringARB(namelen: GLint; name: cstring; bufSize: GLsizei;\n stringlen: ptr GLint; string: cstring) glGetProgramBinaryOES nodesnim/thirdparty/opengl.html#glGetProgramBinaryOES,GLuint,GLsizei,ptr.GLsizei,ptr.GLenum,pointer opengl: glGetProgramBinaryOES(program: GLuint; bufSize: GLsizei; length: ptr GLsizei;\n binaryFormat: ptr GLenum; binary: pointer) glDeleteOcclusionQueriesNV nodesnim/thirdparty/opengl.html#glDeleteOcclusionQueriesNV,GLsizei,ptr.GLuint opengl: glDeleteOcclusionQueriesNV(n: GLsizei; ids: ptr GLuint) glEnableClientState nodesnim/thirdparty/opengl.html#glEnableClientState,GLenum opengl: glEnableClientState(`array`: GLenum) glProgramBufferParametersIuivNV nodesnim/thirdparty/opengl.html#glProgramBufferParametersIuivNV,GLenum,GLuint,GLuint,GLsizei,ptr.GLuint opengl: glProgramBufferParametersIuivNV(target: GLenum; bindingIndex: GLuint;\n wordIndex: GLuint; count: GLsizei;\n params: ptr GLuint) glProgramUniform2ui nodesnim/thirdparty/opengl.html#glProgramUniform2ui,GLuint,GLint,GLuint,GLuint opengl: glProgramUniform2ui(program: GLuint; location: GLint; v0: GLuint; v1: GLuint) glReplacementCodeuiSUN nodesnim/thirdparty/opengl.html#glReplacementCodeuiSUN,GLuint opengl: glReplacementCodeuiSUN(code: GLuint) glMultMatrixd nodesnim/thirdparty/opengl.html#glMultMatrixd,ptr.GLdouble opengl: glMultMatrixd(m: ptr GLdouble) glInvalidateSubFramebuffer nodesnim/thirdparty/opengl.html#glInvalidateSubFramebuffer,GLenum,GLsizei,ptr.GLenum,GLint,GLint,GLsizei,GLsizei opengl: glInvalidateSubFramebuffer(target: GLenum; numAttachments: GLsizei;\n attachments: ptr GLenum; x: GLint; y: GLint; width: GLsizei;\n height: GLsizei) glGenerateMultiTexMipmapEXT nodesnim/thirdparty/opengl.html#glGenerateMultiTexMipmapEXT,GLenum,GLenum opengl: glGenerateMultiTexMipmapEXT(texunit: GLenum; target: GLenum) glDepthRangex nodesnim/thirdparty/opengl.html#glDepthRangex,GLfixed,GLfixed opengl: glDepthRangex(n: GLfixed; f: GLfixed) glGetInteger64i_v nodesnim/thirdparty/opengl.html#glGetInteger64i_v,GLenum,GLuint,ptr.GLint64 opengl: glGetInteger64i_v(target: GLenum; index: GLuint; data: ptr GLint64) glDrawBuffers nodesnim/thirdparty/opengl.html#glDrawBuffers,GLsizei,ptr.GLenum opengl: glDrawBuffers(n: GLsizei; bufs: ptr GLenum) glGetPointervEXT nodesnim/thirdparty/opengl.html#glGetPointervEXT,GLenum,ptr.pointer opengl: glGetPointervEXT(pname: GLenum; params: ptr pointer) glFogxvOES nodesnim/thirdparty/opengl.html#glFogxvOES,GLenum,ptr.GLfixed opengl: glFogxvOES(pname: GLenum; param: ptr GLfixed) glTexCoordP2uiv nodesnim/thirdparty/opengl.html#glTexCoordP2uiv,GLenum,ptr.GLuint opengl: glTexCoordP2uiv(`type`: GLenum; coords: ptr GLuint) glVertexFormatNV nodesnim/thirdparty/opengl.html#glVertexFormatNV,GLint,GLenum,GLsizei opengl: glVertexFormatNV(size: GLint; `type`: GLenum; stride: GLsizei) glColorPointervINTEL nodesnim/thirdparty/opengl.html#glColorPointervINTEL,GLint,GLenum,ptr.pointer opengl: glColorPointervINTEL(size: GLint; `type`: GLenum; `pointer`: ptr pointer) glGetMultiTexParameterivEXT nodesnim/thirdparty/opengl.html#glGetMultiTexParameterivEXT,GLenum,GLenum,GLenum,ptr.GLint opengl: glGetMultiTexParameterivEXT(texunit: GLenum; target: GLenum; pname: GLenum;\n params: ptr GLint) glMultiTexCoordP4uiv nodesnim/thirdparty/opengl.html#glMultiTexCoordP4uiv,GLenum,GLenum,ptr.GLuint opengl: glMultiTexCoordP4uiv(texture: GLenum; `type`: GLenum; coords: ptr GLuint) glResetMinmaxEXT nodesnim/thirdparty/opengl.html#glResetMinmaxEXT,GLenum opengl: glResetMinmaxEXT(target: GLenum) glCopyBufferSubData nodesnim/thirdparty/opengl.html#glCopyBufferSubData,GLenum,GLenum,GLintptr,GLintptr,GLsizeiptr opengl: glCopyBufferSubData(readTarget: GLenum; writeTarget: GLenum; readOffset: GLintptr;\n writeOffset: GLintptr; size: GLsizeiptr) glSecondaryColor3sv nodesnim/thirdparty/opengl.html#glSecondaryColor3sv,ptr.GLshort opengl: glSecondaryColor3sv(v: ptr GLshort) glPixelStorex nodesnim/thirdparty/opengl.html#glPixelStorex,GLenum,GLfixed opengl: glPixelStorex(pname: GLenum; param: GLfixed) glWaitSync nodesnim/thirdparty/opengl.html#glWaitSync,GLsync,GLbitfield,GLuint64 opengl: glWaitSync(sync: GLsync; flags: GLbitfield; timeout: GLuint64) glVertexAttribI1iv nodesnim/thirdparty/opengl.html#glVertexAttribI1iv,GLuint,ptr.GLint opengl: glVertexAttribI1iv(index: GLuint; v: ptr GLint) glColorSubTableEXT nodesnim/thirdparty/opengl.html#glColorSubTableEXT,GLenum,GLsizei,GLsizei,GLenum,GLenum,pointer opengl: glColorSubTableEXT(target: GLenum; start: GLsizei; count: GLsizei; format: GLenum;\n `type`: GLenum; data: pointer) glGetDoublev nodesnim/thirdparty/opengl.html#glGetDoublev,GLenum,ptr.GLdouble opengl: glGetDoublev(pname: GLenum; params: ptr GLdouble) glMultiTexParameterivEXT nodesnim/thirdparty/opengl.html#glMultiTexParameterivEXT,GLenum,GLenum,GLenum,ptr.GLint opengl: glMultiTexParameterivEXT(texunit: GLenum; target: GLenum; pname: GLenum;\n params: ptr GLint) glMultiTexCoord4svARB nodesnim/thirdparty/opengl.html#glMultiTexCoord4svARB,GLenum,ptr.GLshort opengl: glMultiTexCoord4svARB(target: GLenum; v: ptr GLshort) glColorPointerListIBM nodesnim/thirdparty/opengl.html#glColorPointerListIBM,GLint,GLenum,GLint,ptr.pointer,GLint opengl: glColorPointerListIBM(size: GLint; `type`: GLenum; stride: GLint;\n `pointer`: ptr pointer; ptrstride: GLint) glScissorIndexed nodesnim/thirdparty/opengl.html#glScissorIndexed,GLuint,GLint,GLint,GLsizei,GLsizei opengl: glScissorIndexed(index: GLuint; left: GLint; bottom: GLint; width: GLsizei;\n height: GLsizei) glStencilOpSeparateATI nodesnim/thirdparty/opengl.html#glStencilOpSeparateATI,GLenum,GLenum,GLenum,GLenum opengl: glStencilOpSeparateATI(face: GLenum; sfail: GLenum; dpfail: GLenum; dppass: GLenum) glLoadName nodesnim/thirdparty/opengl.html#glLoadName,GLuint opengl: glLoadName(name: GLuint) glIsTransformFeedbackNV nodesnim/thirdparty/opengl.html#glIsTransformFeedbackNV,GLuint opengl: glIsTransformFeedbackNV(id: GLuint): GLboolean glPopDebugGroup nodesnim/thirdparty/opengl.html#glPopDebugGroup opengl: glPopDebugGroup() glClipPlanef nodesnim/thirdparty/opengl.html#glClipPlanef,GLenum,ptr.GLfloat opengl: glClipPlanef(p: GLenum; eqn: ptr GLfloat) glDeleteFencesAPPLE nodesnim/thirdparty/opengl.html#glDeleteFencesAPPLE,GLsizei,ptr.GLuint opengl: glDeleteFencesAPPLE(n: GLsizei; fences: ptr GLuint) glGetQueryObjecti64v nodesnim/thirdparty/opengl.html#glGetQueryObjecti64v,GLuint,GLenum,ptr.GLint64 opengl: glGetQueryObjecti64v(id: GLuint; pname: GLenum; params: ptr GLint64) glAlphaFunc nodesnim/thirdparty/opengl.html#glAlphaFunc,GLenum,GLfloat opengl: glAlphaFunc(fun: GLenum; `ref`: GLfloat) glIndexPointerEXT nodesnim/thirdparty/opengl.html#glIndexPointerEXT,GLenum,GLsizei,GLsizei,pointer opengl: glIndexPointerEXT(`type`: GLenum; stride: GLsizei; count: GLsizei; `pointer`: pointer) glVertexAttribI3ivEXT nodesnim/thirdparty/opengl.html#glVertexAttribI3ivEXT,GLuint,ptr.GLint opengl: glVertexAttribI3ivEXT(index: GLuint; v: ptr GLint) glIndexub nodesnim/thirdparty/opengl.html#glIndexub,GLubyte opengl: glIndexub(c: GLubyte) glVertexP2uiv nodesnim/thirdparty/opengl.html#glVertexP2uiv,GLenum,ptr.GLuint opengl: glVertexP2uiv(`type`: GLenum; value: ptr GLuint) glProgramUniform1uiv nodesnim/thirdparty/opengl.html#glProgramUniform1uiv,GLuint,GLint,GLsizei,ptr.GLuint opengl: glProgramUniform1uiv(program: GLuint; location: GLint; count: GLsizei;\n value: ptr GLuint) glDebugMessageInsertKHR nodesnim/thirdparty/opengl.html#glDebugMessageInsertKHR,GLenum,GLenum,GLuint,GLenum,GLsizei,cstring opengl: glDebugMessageInsertKHR(source: GLenum; `type`: GLenum; id: GLuint; severity: GLenum;\n length: GLsizei; buf: cstring) glColor4b nodesnim/thirdparty/opengl.html#glColor4b,GLbyte,GLbyte,GLbyte,GLbyte opengl: glColor4b(red: GLbyte; green: GLbyte; blue: GLbyte; alpha: GLbyte) glRenderbufferStorageMultisampleAPPLE nodesnim/thirdparty/opengl.html#glRenderbufferStorageMultisampleAPPLE,GLenum,GLsizei,GLenum,GLsizei,GLsizei opengl: glRenderbufferStorageMultisampleAPPLE(target: GLenum; samples: GLsizei;\n internalformat: GLenum; width: GLsizei;\n height: GLsizei) glMinSampleShading nodesnim/thirdparty/opengl.html#glMinSampleShading,GLfloat opengl: glMinSampleShading(value: GLfloat) glBindProgramNV nodesnim/thirdparty/opengl.html#glBindProgramNV,GLenum,GLuint opengl: glBindProgramNV(target: GLenum; id: GLuint) glWindowPos3dMESA nodesnim/thirdparty/opengl.html#glWindowPos3dMESA,GLdouble,GLdouble,GLdouble opengl: glWindowPos3dMESA(x: GLdouble; y: GLdouble; z: GLdouble) glEdgeFlagPointer nodesnim/thirdparty/opengl.html#glEdgeFlagPointer,GLsizei,pointer opengl: glEdgeFlagPointer(stride: GLsizei; `pointer`: pointer) glGetFragDataIndex nodesnim/thirdparty/opengl.html#glGetFragDataIndex,GLuint,cstring opengl: glGetFragDataIndex(program: GLuint; name: cstring): GLint glTexCoord3hNV nodesnim/thirdparty/opengl.html#glTexCoord3hNV,GLhalfNv,GLhalfNv,GLhalfNv opengl: glTexCoord3hNV(s: GLhalfNv; t: GLhalfNv; r: GLhalfNv) glMultiDrawArraysIndirectAMD nodesnim/thirdparty/opengl.html#glMultiDrawArraysIndirectAMD,GLenum,pointer,GLsizei,GLsizei opengl: glMultiDrawArraysIndirectAMD(mode: GLenum; indirect: pointer; primcount: GLsizei;\n stride: GLsizei) glFragmentColorMaterialSGIX nodesnim/thirdparty/opengl.html#glFragmentColorMaterialSGIX,GLenum,GLenum opengl: glFragmentColorMaterialSGIX(face: GLenum; mode: GLenum) glTexGenf nodesnim/thirdparty/opengl.html#glTexGenf,GLenum,GLenum,GLfloat opengl: glTexGenf(coord: GLenum; pname: GLenum; param: GLfloat) glVertexAttrib4ubvARB nodesnim/thirdparty/opengl.html#glVertexAttrib4ubvARB,GLuint,ptr.GLubyte opengl: glVertexAttrib4ubvARB(index: GLuint; v: ptr GLubyte) glClearBufferiv nodesnim/thirdparty/opengl.html#glClearBufferiv,GLenum,GLint,ptr.GLint opengl: glClearBufferiv(buffer: GLenum; drawbuffer: GLint; value: ptr GLint) glGenQueriesARB nodesnim/thirdparty/opengl.html#glGenQueriesARB,GLsizei,ptr.GLuint opengl: glGenQueriesARB(n: GLsizei; ids: ptr GLuint) glRectdv nodesnim/thirdparty/opengl.html#glRectdv,ptr.GLdouble,ptr.GLdouble opengl: glRectdv(v1: ptr GLdouble; v2: ptr GLdouble) glBlendEquationSeparateEXT nodesnim/thirdparty/opengl.html#glBlendEquationSeparateEXT,GLenum,GLenum opengl: glBlendEquationSeparateEXT(modeRgb: GLenum; modeAlpha: GLenum) glTestFenceAPPLE nodesnim/thirdparty/opengl.html#glTestFenceAPPLE,GLuint opengl: glTestFenceAPPLE(fence: GLuint): GLboolean glTexGeniv nodesnim/thirdparty/opengl.html#glTexGeniv,GLenum,GLenum,ptr.GLint opengl: glTexGeniv(coord: GLenum; pname: GLenum; params: ptr GLint) glPolygonMode nodesnim/thirdparty/opengl.html#glPolygonMode,GLenum,GLenum opengl: glPolygonMode(face: GLenum; mode: GLenum) glFrameZoomSGIX nodesnim/thirdparty/opengl.html#glFrameZoomSGIX,GLint opengl: glFrameZoomSGIX(factor: GLint) glReplacementCodeuiTexCoord2fVertex3fSUN nodesnim/thirdparty/opengl.html#glReplacementCodeuiTexCoord2fVertex3fSUN,GLuint,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat opengl: glReplacementCodeuiTexCoord2fVertex3fSUN(rc: GLuint; s: GLfloat; t: GLfloat;\n x: GLfloat; y: GLfloat; z: GLfloat) glUniformSubroutinesuiv nodesnim/thirdparty/opengl.html#glUniformSubroutinesuiv,GLenum,GLsizei,ptr.GLuint opengl: glUniformSubroutinesuiv(shadertype: GLenum; count: GLsizei; indices: ptr GLuint) glBeginQueryIndexed nodesnim/thirdparty/opengl.html#glBeginQueryIndexed,GLenum,GLuint,GLuint opengl: glBeginQueryIndexed(target: GLenum; index: GLuint; id: GLuint) glMultiTexGeniEXT nodesnim/thirdparty/opengl.html#glMultiTexGeniEXT,GLenum,GLenum,GLenum,GLint opengl: glMultiTexGeniEXT(texunit: GLenum; coord: GLenum; pname: GLenum; param: GLint) glRasterPos3fv nodesnim/thirdparty/opengl.html#glRasterPos3fv,ptr.GLfloat opengl: glRasterPos3fv(v: ptr GLfloat) glMapObjectBufferATI nodesnim/thirdparty/opengl.html#glMapObjectBufferATI,GLuint opengl: glMapObjectBufferATI(buffer: GLuint): pointer glIndexiv nodesnim/thirdparty/opengl.html#glIndexiv,ptr.GLint opengl: glIndexiv(c: ptr GLint) glVertexAttribLPointer nodesnim/thirdparty/opengl.html#glVertexAttribLPointer,GLuint,GLint,GLenum,GLsizei,pointer opengl: glVertexAttribLPointer(index: GLuint; size: GLint; `type`: GLenum; stride: GLsizei;\n `pointer`: pointer) glMultiTexCoord4s nodesnim/thirdparty/opengl.html#glMultiTexCoord4s,GLenum,GLshort,GLshort,GLshort,GLshort opengl: glMultiTexCoord4s(target: GLenum; s: GLshort; t: GLshort; r: GLshort; q: GLshort) glSecondaryColorP3uiv nodesnim/thirdparty/opengl.html#glSecondaryColorP3uiv,GLenum,ptr.GLuint opengl: glSecondaryColorP3uiv(`type`: GLenum; color: ptr GLuint) glNormalFormatNV nodesnim/thirdparty/opengl.html#glNormalFormatNV,GLenum,GLsizei opengl: glNormalFormatNV(`type`: GLenum; stride: GLsizei) glVertex4i nodesnim/thirdparty/opengl.html#glVertex4i,GLint,GLint,GLint,GLint opengl: glVertex4i(x: GLint; y: GLint; z: GLint; w: GLint) glUniform1ui64NV nodesnim/thirdparty/opengl.html#glUniform1ui64NV,GLint,GLuint64EXT opengl: glUniform1ui64NV(location: GLint; x: GLuint64EXT) glScissorIndexedv nodesnim/thirdparty/opengl.html#glScissorIndexedv,GLuint,ptr.GLint opengl: glScissorIndexedv(index: GLuint; v: ptr GLint) glProgramUniform1i nodesnim/thirdparty/opengl.html#glProgramUniform1i,GLuint,GLint,GLint opengl: glProgramUniform1i(program: GLuint; location: GLint; v0: GLint) glCompressedMultiTexSubImage3DEXT nodesnim/thirdparty/opengl.html#glCompressedMultiTexSubImage3DEXT,GLenum,GLenum,GLint,GLint,GLint,GLint,GLsizei,GLsizei,GLsizei,GLenum,GLsizei,pointer opengl: glCompressedMultiTexSubImage3DEXT(texunit: GLenum; target: GLenum; level: GLint;\n xoffset: GLint; yoffset: GLint; zoffset: GLint;\n width: GLsizei; height: GLsizei; depth: GLsizei;\n format: GLenum; imageSize: GLsizei; bits: pointer) glFinishTextureSUNX nodesnim/thirdparty/opengl.html#glFinishTextureSUNX opengl: glFinishTextureSUNX() glFramebufferTexture3DEXT nodesnim/thirdparty/opengl.html#glFramebufferTexture3DEXT,GLenum,GLenum,GLenum,GLuint,GLint,GLint opengl: glFramebufferTexture3DEXT(target: GLenum; attachment: GLenum; textarget: GLenum;\n texture: GLuint; level: GLint; zoffset: GLint) glSetInvariantEXT nodesnim/thirdparty/opengl.html#glSetInvariantEXT,GLuint,GLenum,pointer opengl: glSetInvariantEXT(id: GLuint; `type`: GLenum; `addr`: pointer) glGetTexParameterIivEXT nodesnim/thirdparty/opengl.html#glGetTexParameterIivEXT,GLenum,GLenum,ptr.GLint opengl: glGetTexParameterIivEXT(target: GLenum; pname: GLenum; params: ptr GLint) glMultiTexCoordP3ui nodesnim/thirdparty/opengl.html#glMultiTexCoordP3ui,GLenum,GLenum,GLuint opengl: glMultiTexCoordP3ui(texture: GLenum; `type`: GLenum; coords: GLuint) glMultiTexCoord3f nodesnim/thirdparty/opengl.html#glMultiTexCoord3f,GLenum,GLfloat,GLfloat,GLfloat opengl: glMultiTexCoord3f(target: GLenum; s: GLfloat; t: GLfloat; r: GLfloat) glNormalStream3fATI nodesnim/thirdparty/opengl.html#glNormalStream3fATI,GLenum,GLfloat,GLfloat,GLfloat opengl: glNormalStream3fATI(stream: GLenum; nx: GLfloat; ny: GLfloat; nz: GLfloat) glActiveShaderProgram nodesnim/thirdparty/opengl.html#glActiveShaderProgram,GLuint,GLuint opengl: glActiveShaderProgram(pipeline: GLuint; program: GLuint) glDisableVertexArrayEXT nodesnim/thirdparty/opengl.html#glDisableVertexArrayEXT,GLuint,GLenum opengl: glDisableVertexArrayEXT(vaobj: GLuint; `array`: GLenum) glVertexAttribI3iv nodesnim/thirdparty/opengl.html#glVertexAttribI3iv,GLuint,ptr.GLint opengl: glVertexAttribI3iv(index: GLuint; v: ptr GLint) glProvokingVertex nodesnim/thirdparty/opengl.html#glProvokingVertex,GLenum opengl: glProvokingVertex(mode: GLenum) glTexCoord1fv nodesnim/thirdparty/opengl.html#glTexCoord1fv,ptr.GLfloat opengl: glTexCoord1fv(v: ptr GLfloat) glVertexAttrib3fv nodesnim/thirdparty/opengl.html#glVertexAttrib3fv,GLuint,ptr.GLfloat opengl: glVertexAttrib3fv(index: GLuint; v: ptr GLfloat) glWindowPos3iv nodesnim/thirdparty/opengl.html#glWindowPos3iv,ptr.GLint opengl: glWindowPos3iv(v: ptr GLint) glProgramUniform4ui64NV nodesnim/thirdparty/opengl.html#glProgramUniform4ui64NV,GLuint,GLint,GLuint64EXT,GLuint64EXT,GLuint64EXT,GLuint64EXT opengl: glProgramUniform4ui64NV(program: GLuint; location: GLint; x: GLuint64EXT;\n y: GLuint64EXT; z: GLuint64EXT; w: GLuint64EXT) glProgramUniform2d nodesnim/thirdparty/opengl.html#glProgramUniform2d,GLuint,GLint,GLdouble,GLdouble opengl: glProgramUniform2d(program: GLuint; location: GLint; v0: GLdouble; v1: GLdouble) glDebugMessageInsertARB nodesnim/thirdparty/opengl.html#glDebugMessageInsertARB,GLenum,GLenum,GLuint,GLenum,GLsizei,cstring opengl: glDebugMessageInsertARB(source: GLenum; `type`: GLenum; id: GLuint; severity: GLenum;\n length: GLsizei; buf: cstring) glMultiTexSubImage3DEXT nodesnim/thirdparty/opengl.html#glMultiTexSubImage3DEXT,GLenum,GLenum,GLint,GLint,GLint,GLint,GLsizei,GLsizei,GLsizei,GLenum,GLenum,pointer opengl: glMultiTexSubImage3DEXT(texunit: GLenum; target: GLenum; level: GLint; xoffset: GLint;\n yoffset: GLint; zoffset: GLint; width: GLsizei;\n height: GLsizei; depth: GLsizei; format: GLenum;\n `type`: GLenum; pixels: pointer) glMap1d nodesnim/thirdparty/opengl.html#glMap1d,GLenum,GLdouble,GLdouble,GLint,GLint,ptr.GLdouble opengl: glMap1d(target: GLenum; u1: GLdouble; u2: GLdouble; stride: GLint; order: GLint;\n points: ptr GLdouble) glDeleteShader nodesnim/thirdparty/opengl.html#glDeleteShader,GLuint opengl: glDeleteShader(shader: GLuint) glTexturePageCommitmentEXT nodesnim/thirdparty/opengl.html#glTexturePageCommitmentEXT,GLuint,GLenum,GLint,GLint,GLint,GLint,GLsizei,GLsizei,GLsizei,GLboolean opengl: glTexturePageCommitmentEXT(texture: GLuint; target: GLenum; level: GLint;\n xoffset: GLint; yoffset: GLint; zoffset: GLint;\n width: GLsizei; height: GLsizei; depth: GLsizei;\n resident: GLboolean) glFramebufferDrawBufferEXT nodesnim/thirdparty/opengl.html#glFramebufferDrawBufferEXT,GLuint,GLenum opengl: glFramebufferDrawBufferEXT(framebuffer: GLuint; mode: GLenum) glTexCoord2fNormal3fVertex3fSUN nodesnim/thirdparty/opengl.html#glTexCoord2fNormal3fVertex3fSUN,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat opengl: glTexCoord2fNormal3fVertex3fSUN(s: GLfloat; t: GLfloat; nx: GLfloat; ny: GLfloat;\n nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat) glDeleteProgramsNV nodesnim/thirdparty/opengl.html#glDeleteProgramsNV,GLsizei,ptr.GLuint opengl: glDeleteProgramsNV(n: GLsizei; programs: ptr GLuint) glPointAlongPathNV nodesnim/thirdparty/opengl.html#glPointAlongPathNV,GLuint,GLsizei,GLsizei,GLfloat,ptr.GLfloat,ptr.GLfloat,ptr.GLfloat,ptr.GLfloat opengl: glPointAlongPathNV(path: GLuint; startSegment: GLsizei; numSegments: GLsizei;\n distance: GLfloat; x: ptr GLfloat; y: ptr GLfloat;\n tangentX: ptr GLfloat; tangentY: ptr GLfloat): GLboolean glTexCoord1d nodesnim/thirdparty/opengl.html#glTexCoord1d,GLdouble opengl: glTexCoord1d(s: GLdouble) glStencilStrokePathNV nodesnim/thirdparty/opengl.html#glStencilStrokePathNV,GLuint,GLint,GLuint opengl: glStencilStrokePathNV(path: GLuint; reference: GLint; mask: GLuint) glQueryMatrixxOES nodesnim/thirdparty/opengl.html#glQueryMatrixxOES,ptr.GLfixed,ptr.GLint opengl: glQueryMatrixxOES(mantissa: ptr GLfixed; exponent: ptr GLint): GLbitfield glGetNamedProgramLocalParameterIuivEXT nodesnim/thirdparty/opengl.html#glGetNamedProgramLocalParameterIuivEXT,GLuint,GLenum,GLuint,ptr.GLuint opengl: glGetNamedProgramLocalParameterIuivEXT(program: GLuint; target: GLenum;\n index: GLuint; params: ptr GLuint) glGenerateMipmapOES nodesnim/thirdparty/opengl.html#glGenerateMipmapOES,GLenum opengl: glGenerateMipmapOES(target: GLenum) glRenderbufferStorageMultisampleIMG nodesnim/thirdparty/opengl.html#glRenderbufferStorageMultisampleIMG,GLenum,GLsizei,GLenum,GLsizei,GLsizei opengl: glRenderbufferStorageMultisampleIMG(target: GLenum; samples: GLsizei;\n internalformat: GLenum; width: GLsizei;\n height: GLsizei) glVertexBlendEnviATI nodesnim/thirdparty/opengl.html#glVertexBlendEnviATI,GLenum,GLint opengl: glVertexBlendEnviATI(pname: GLenum; param: GLint) glPushAttrib nodesnim/thirdparty/opengl.html#glPushAttrib,GLbitfield opengl: glPushAttrib(mask: GLbitfield) glShaderOp3EXT nodesnim/thirdparty/opengl.html#glShaderOp3EXT,GLenum,GLuint,GLuint,GLuint,GLuint opengl: glShaderOp3EXT(op: GLenum; res: GLuint; arg1: GLuint; arg2: GLuint; arg3: GLuint) glEnableVertexAttribArray nodesnim/thirdparty/opengl.html#glEnableVertexAttribArray,GLuint opengl: glEnableVertexAttribArray(index: GLuint) glVertexAttrib4Nbv nodesnim/thirdparty/opengl.html#glVertexAttrib4Nbv,GLuint,ptr.GLbyte opengl: glVertexAttrib4Nbv(index: GLuint; v: ptr GLbyte) glExtGetBuffersQCOM nodesnim/thirdparty/opengl.html#glExtGetBuffersQCOM,ptr.GLuint,GLint,ptr.GLint opengl: glExtGetBuffersQCOM(buffers: ptr GLuint; maxBuffers: GLint; numBuffers: ptr GLint) glCopyTexSubImage3D nodesnim/thirdparty/opengl.html#glCopyTexSubImage3D,GLenum,GLint,GLint,GLint,GLint,GLint,GLint,GLsizei,GLsizei opengl: glCopyTexSubImage3D(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint;\n zoffset: GLint; x: GLint; y: GLint; width: GLsizei; height: GLsizei) glDeletePerfMonitorsAMD nodesnim/thirdparty/opengl.html#glDeletePerfMonitorsAMD,GLsizei,ptr.GLuint opengl: glDeletePerfMonitorsAMD(n: GLsizei; monitors: ptr GLuint) glGetTrackMatrixivNV nodesnim/thirdparty/opengl.html#glGetTrackMatrixivNV,GLenum,GLuint,GLenum,ptr.GLint opengl: glGetTrackMatrixivNV(target: GLenum; address: GLuint; pname: GLenum; params: ptr GLint) glEndConditionalRender nodesnim/thirdparty/opengl.html#glEndConditionalRender opengl: glEndConditionalRender() glVertexAttribL3i64NV nodesnim/thirdparty/opengl.html#glVertexAttribL3i64NV,GLuint,GLint64EXT,GLint64EXT,GLint64EXT opengl: glVertexAttribL3i64NV(index: GLuint; x: GLint64EXT; y: GLint64EXT; z: GLint64EXT) glProgramLocalParametersI4ivNV nodesnim/thirdparty/opengl.html#glProgramLocalParametersI4ivNV,GLenum,GLuint,GLsizei,ptr.GLint opengl: glProgramLocalParametersI4ivNV(target: GLenum; index: GLuint; count: GLsizei;\n params: ptr GLint) glFlush nodesnim/thirdparty/opengl.html#glFlush opengl: glFlush() glGetNamedBufferParameterui64vNV nodesnim/thirdparty/opengl.html#glGetNamedBufferParameterui64vNV,GLuint,GLenum,ptr.GLuint64EXT opengl: glGetNamedBufferParameterui64vNV(buffer: GLuint; pname: GLenum;\n params: ptr GLuint64EXT) glGetVertexArrayIntegeri_vEXT nodesnim/thirdparty/opengl.html#glGetVertexArrayIntegeri_vEXT,GLuint,GLuint,GLenum,ptr.GLint opengl: glGetVertexArrayIntegeri_vEXT(vaobj: GLuint; index: GLuint; pname: GLenum;\n param: ptr GLint) glReadnPixelsEXT nodesnim/thirdparty/opengl.html#glReadnPixelsEXT,GLint,GLint,GLsizei,GLsizei,GLenum,GLenum,GLsizei,pointer opengl: glReadnPixelsEXT(x: GLint; y: GLint; width: GLsizei; height: GLsizei; format: GLenum;\n `type`: GLenum; bufSize: GLsizei; data: pointer) glMultiTexImage1DEXT nodesnim/thirdparty/opengl.html#glMultiTexImage1DEXT,GLenum,GLenum,GLint,GLint,GLsizei,GLint,GLenum,GLenum,pointer opengl: glMultiTexImage1DEXT(texunit: GLenum; target: GLenum; level: GLint;\n internalformat: GLint; width: GLsizei; border: GLint;\n format: GLenum; `type`: GLenum; pixels: pointer) glGetVaryingLocationNV nodesnim/thirdparty/opengl.html#glGetVaryingLocationNV,GLuint,cstring opengl: glGetVaryingLocationNV(program: GLuint; name: cstring): GLint glMultiTexCoord4fvARB nodesnim/thirdparty/opengl.html#glMultiTexCoord4fvARB,GLenum,ptr.GLfloat opengl: glMultiTexCoord4fvARB(target: GLenum; v: ptr GLfloat) glMultiTexCoord3iv nodesnim/thirdparty/opengl.html#glMultiTexCoord3iv,GLenum,ptr.GLint opengl: glMultiTexCoord3iv(target: GLenum; v: ptr GLint) glVertexAttribL2dvEXT nodesnim/thirdparty/opengl.html#glVertexAttribL2dvEXT,GLuint,ptr.GLdouble opengl: glVertexAttribL2dvEXT(index: GLuint; v: ptr GLdouble) glTexParameterxOES nodesnim/thirdparty/opengl.html#glTexParameterxOES,GLenum,GLenum,GLfixed opengl: glTexParameterxOES(target: GLenum; pname: GLenum; param: GLfixed) glSecondaryColor3uivEXT nodesnim/thirdparty/opengl.html#glSecondaryColor3uivEXT,ptr.GLuint opengl: glSecondaryColor3uivEXT(v: ptr GLuint) glReadnPixelsARB nodesnim/thirdparty/opengl.html#glReadnPixelsARB,GLint,GLint,GLsizei,GLsizei,GLenum,GLenum,GLsizei,pointer opengl: glReadnPixelsARB(x: GLint; y: GLint; width: GLsizei; height: GLsizei; format: GLenum;\n `type`: GLenum; bufSize: GLsizei; data: pointer) glCopyTexSubImage1DEXT nodesnim/thirdparty/opengl.html#glCopyTexSubImage1DEXT,GLenum,GLint,GLint,GLint,GLint,GLsizei opengl: glCopyTexSubImage1DEXT(target: GLenum; level: GLint; xoffset: GLint; x: GLint; y: GLint;\n width: GLsizei) glGetDoublei_vEXT nodesnim/thirdparty/opengl.html#glGetDoublei_vEXT,GLenum,GLuint,ptr.GLdouble opengl: glGetDoublei_vEXT(pname: GLenum; index: GLuint; params: ptr GLdouble) glVariantPointerEXT nodesnim/thirdparty/opengl.html#glVariantPointerEXT,GLuint,GLenum,GLuint,pointer opengl: glVariantPointerEXT(id: GLuint; `type`: GLenum; stride: GLuint; `addr`: pointer) glProgramUniform3ui64vNV nodesnim/thirdparty/opengl.html#glProgramUniform3ui64vNV,GLuint,GLint,GLsizei,ptr.GLuint64EXT opengl: glProgramUniform3ui64vNV(program: GLuint; location: GLint; count: GLsizei;\n value: ptr GLuint64EXT) glTexCoord2fColor3fVertex3fvSUN nodesnim/thirdparty/opengl.html#glTexCoord2fColor3fVertex3fvSUN,ptr.GLfloat,ptr.GLfloat,ptr.GLfloat opengl: glTexCoord2fColor3fVertex3fvSUN(tc: ptr GLfloat; c: ptr GLfloat; v: ptr GLfloat) glProgramUniform3fv nodesnim/thirdparty/opengl.html#glProgramUniform3fv,GLuint,GLint,GLsizei,ptr.GLfloat opengl: glProgramUniform3fv(program: GLuint; location: GLint; count: GLsizei;\n value: ptr GLfloat) glBindFragDataLocationIndexed nodesnim/thirdparty/opengl.html#glBindFragDataLocationIndexed,GLuint,GLuint,GLuint,cstring opengl: glBindFragDataLocationIndexed(program: GLuint; colorNumber: GLuint; index: GLuint;\n name: cstring) glGetnSeparableFilterARB nodesnim/thirdparty/opengl.html#glGetnSeparableFilterARB,GLenum,GLenum,GLenum,GLsizei,pointer,GLsizei,pointer,pointer opengl: glGetnSeparableFilterARB(target: GLenum; format: GLenum; `type`: GLenum;\n rowBufSize: GLsizei; row: pointer; columnBufSize: GLsizei;\n column: pointer; span: pointer) glTextureParameteriEXT nodesnim/thirdparty/opengl.html#glTextureParameteriEXT,GLuint,GLenum,GLenum,GLint opengl: glTextureParameteriEXT(texture: GLuint; target: GLenum; pname: GLenum; param: GLint) glGetUniformuivEXT nodesnim/thirdparty/opengl.html#glGetUniformuivEXT,GLuint,GLint,ptr.GLuint opengl: glGetUniformuivEXT(program: GLuint; location: GLint; params: ptr GLuint) glFragmentMaterialivSGIX nodesnim/thirdparty/opengl.html#glFragmentMaterialivSGIX,GLenum,GLenum,ptr.GLint opengl: glFragmentMaterialivSGIX(face: GLenum; pname: GLenum; params: ptr GLint) glMultiTexCoord1svARB nodesnim/thirdparty/opengl.html#glMultiTexCoord1svARB,GLenum,ptr.GLshort opengl: glMultiTexCoord1svARB(target: GLenum; v: ptr GLshort) glClientActiveTextureARB nodesnim/thirdparty/opengl.html#glClientActiveTextureARB,GLenum opengl: glClientActiveTextureARB(texture: GLenum) glVertexAttrib1fARB nodesnim/thirdparty/opengl.html#glVertexAttrib1fARB,GLuint,GLfloat opengl: glVertexAttrib1fARB(index: GLuint; x: GLfloat) glVertexAttrib4NbvARB nodesnim/thirdparty/opengl.html#glVertexAttrib4NbvARB,GLuint,ptr.GLbyte opengl: glVertexAttrib4NbvARB(index: GLuint; v: ptr GLbyte) glRasterPos2d nodesnim/thirdparty/opengl.html#glRasterPos2d,GLdouble,GLdouble opengl: glRasterPos2d(x: GLdouble; y: GLdouble) glMultiTexCoord4iARB nodesnim/thirdparty/opengl.html#glMultiTexCoord4iARB,GLenum,GLint,GLint,GLint,GLint opengl: glMultiTexCoord4iARB(target: GLenum; s: GLint; t: GLint; r: GLint; q: GLint) glGetPixelTexGenParameterfvSGIS nodesnim/thirdparty/opengl.html#glGetPixelTexGenParameterfvSGIS,GLenum,ptr.GLfloat opengl: glGetPixelTexGenParameterfvSGIS(pname: GLenum; params: ptr GLfloat) glVertexAttribL2dv nodesnim/thirdparty/opengl.html#glVertexAttribL2dv,GLuint,ptr.GLdouble opengl: glVertexAttribL2dv(index: GLuint; v: ptr GLdouble) glGetProgramStringARB nodesnim/thirdparty/opengl.html#glGetProgramStringARB,GLenum,GLenum,pointer opengl: glGetProgramStringARB(target: GLenum; pname: GLenum; string: pointer) glRasterPos2i nodesnim/thirdparty/opengl.html#glRasterPos2i,GLint,GLint opengl: glRasterPos2i(x: GLint; y: GLint) glTexCoord2fColor4fNormal3fVertex3fvSUN nodesnim/thirdparty/opengl.html#glTexCoord2fColor4fNormal3fVertex3fvSUN,ptr.GLfloat,ptr.GLfloat,ptr.GLfloat,ptr.GLfloat opengl: glTexCoord2fColor4fNormal3fVertex3fvSUN(tc: ptr GLfloat; c: ptr GLfloat;\n n: ptr GLfloat; v: ptr GLfloat) glMultiTexCoord3s nodesnim/thirdparty/opengl.html#glMultiTexCoord3s,GLenum,GLshort,GLshort,GLshort opengl: glMultiTexCoord3s(target: GLenum; s: GLshort; t: GLshort; r: GLshort) glMultTransposeMatrixd nodesnim/thirdparty/opengl.html#glMultTransposeMatrixd,ptr.GLdouble opengl: glMultTransposeMatrixd(m: ptr GLdouble) glActiveVaryingNV nodesnim/thirdparty/opengl.html#glActiveVaryingNV,GLuint,cstring opengl: glActiveVaryingNV(program: GLuint; name: cstring) glProgramUniform1f nodesnim/thirdparty/opengl.html#glProgramUniform1f,GLuint,GLint,GLfloat opengl: glProgramUniform1f(program: GLuint; location: GLint; v0: GLfloat) glGetActiveSubroutineName nodesnim/thirdparty/opengl.html#glGetActiveSubroutineName,GLuint,GLenum,GLuint,GLsizei,ptr.GLsizei,cstring opengl: glGetActiveSubroutineName(program: GLuint; shadertype: GLenum; index: GLuint;\n bufsize: GLsizei; length: ptr GLsizei; name: cstring) glClipPlanex nodesnim/thirdparty/opengl.html#glClipPlanex,GLenum,ptr.GLfixed opengl: glClipPlanex(plane: GLenum; equation: ptr GLfixed) glMultiTexCoord4iv nodesnim/thirdparty/opengl.html#glMultiTexCoord4iv,GLenum,ptr.GLint opengl: glMultiTexCoord4iv(target: GLenum; v: ptr GLint) glTransformFeedbackVaryingsEXT nodesnim/thirdparty/opengl.html#glTransformFeedbackVaryingsEXT,GLuint,GLsizei,cstringArray,GLenum opengl: glTransformFeedbackVaryingsEXT(program: GLuint; count: GLsizei;\n varyings: cstringArray; bufferMode: GLenum) glBlendEquationSeparateiARB nodesnim/thirdparty/opengl.html#glBlendEquationSeparateiARB,GLuint,GLenum,GLenum opengl: glBlendEquationSeparateiARB(buf: GLuint; modeRgb: GLenum; modeAlpha: GLenum) glVertex2sv nodesnim/thirdparty/opengl.html#glVertex2sv,ptr.GLshort opengl: glVertex2sv(v: ptr GLshort) glAccumxOES nodesnim/thirdparty/opengl.html#glAccumxOES,GLenum,GLfixed opengl: glAccumxOES(op: GLenum; value: GLfixed) glProgramLocalParameter4dARB nodesnim/thirdparty/opengl.html#glProgramLocalParameter4dARB,GLenum,GLuint,GLdouble,GLdouble,GLdouble,GLdouble opengl: glProgramLocalParameter4dARB(target: GLenum; index: GLuint; x: GLdouble; y: GLdouble;\n z: GLdouble; w: GLdouble) glIsRenderbufferEXT nodesnim/thirdparty/opengl.html#glIsRenderbufferEXT,GLuint opengl: glIsRenderbufferEXT(renderbuffer: GLuint): GLboolean glMultiDrawElementsIndirectAMD nodesnim/thirdparty/opengl.html#glMultiDrawElementsIndirectAMD,GLenum,GLenum,pointer,GLsizei,GLsizei opengl: glMultiDrawElementsIndirectAMD(mode: GLenum; `type`: GLenum; indirect: pointer;\n primcount: GLsizei; stride: GLsizei) glVertexAttribI4uiEXT nodesnim/thirdparty/opengl.html#glVertexAttribI4uiEXT,GLuint,GLuint,GLuint,GLuint,GLuint opengl: glVertexAttribI4uiEXT(index: GLuint; x: GLuint; y: GLuint; z: GLuint; w: GLuint) glVertex4fv nodesnim/thirdparty/opengl.html#glVertex4fv,ptr.GLfloat opengl: glVertex4fv(v: ptr GLfloat) glGenerateMipmapEXT nodesnim/thirdparty/opengl.html#glGenerateMipmapEXT,GLenum opengl: glGenerateMipmapEXT(target: GLenum) glVertexP3ui nodesnim/thirdparty/opengl.html#glVertexP3ui,GLenum,GLuint opengl: glVertexP3ui(`type`: GLenum; value: GLuint) glTexCoord2dv nodesnim/thirdparty/opengl.html#glTexCoord2dv,ptr.GLdouble opengl: glTexCoord2dv(v: ptr GLdouble) glFlushMappedBufferRange nodesnim/thirdparty/opengl.html#glFlushMappedBufferRange,GLenum,GLintptr,GLsizeiptr opengl: glFlushMappedBufferRange(target: GLenum; offset: GLintptr; length: GLsizeiptr) glTrackMatrixNV nodesnim/thirdparty/opengl.html#glTrackMatrixNV,GLenum,GLuint,GLenum,GLenum opengl: glTrackMatrixNV(target: GLenum; address: GLuint; matrix: GLenum; transform: GLenum) glFragmentLightModeliSGIX nodesnim/thirdparty/opengl.html#glFragmentLightModeliSGIX,GLenum,GLint opengl: glFragmentLightModeliSGIX(pname: GLenum; param: GLint) glVertexAttrib4Nusv nodesnim/thirdparty/opengl.html#glVertexAttrib4Nusv,GLuint,ptr.GLushort opengl: glVertexAttrib4Nusv(index: GLuint; v: ptr GLushort) glScalef nodesnim/thirdparty/opengl.html#glScalef,GLfloat,GLfloat,GLfloat opengl: glScalef(x: GLfloat; y: GLfloat; z: GLfloat) glLightxvOES nodesnim/thirdparty/opengl.html#glLightxvOES,GLenum,GLenum,ptr.GLfixed opengl: glLightxvOES(light: GLenum; pname: GLenum; params: ptr GLfixed) glTextureParameterivEXT nodesnim/thirdparty/opengl.html#glTextureParameterivEXT,GLuint,GLenum,GLenum,ptr.GLint opengl: glTextureParameterivEXT(texture: GLuint; target: GLenum; pname: GLenum;\n params: ptr GLint) glCompressedMultiTexImage3DEXT nodesnim/thirdparty/opengl.html#glCompressedMultiTexImage3DEXT,GLenum,GLenum,GLint,GLenum,GLsizei,GLsizei,GLsizei,GLint,GLsizei,pointer opengl: glCompressedMultiTexImage3DEXT(texunit: GLenum; target: GLenum; level: GLint;\n internalformat: GLenum; width: GLsizei;\n height: GLsizei; depth: GLsizei; border: GLint;\n imageSize: GLsizei; bits: pointer) glVertexAttribL1d nodesnim/thirdparty/opengl.html#glVertexAttribL1d,GLuint,GLdouble opengl: glVertexAttribL1d(index: GLuint; x: GLdouble) glVertexAttrib3fARB nodesnim/thirdparty/opengl.html#glVertexAttrib3fARB,GLuint,GLfloat,GLfloat,GLfloat opengl: glVertexAttrib3fARB(index: GLuint; x: GLfloat; y: GLfloat; z: GLfloat) glVertexAttrib3hvNV nodesnim/thirdparty/opengl.html#glVertexAttrib3hvNV,GLuint,ptr.GLhalfNv opengl: glVertexAttrib3hvNV(index: GLuint; v: ptr GLhalfNv) glSpriteParameteriSGIX nodesnim/thirdparty/opengl.html#glSpriteParameteriSGIX,GLenum,GLint opengl: glSpriteParameteriSGIX(pname: GLenum; param: GLint) glFrustumxOES nodesnim/thirdparty/opengl.html#glFrustumxOES,GLfixed,GLfixed,GLfixed,GLfixed,GLfixed,GLfixed opengl: glFrustumxOES(l: GLfixed; r: GLfixed; b: GLfixed; t: GLfixed; n: GLfixed; f: GLfixed) glGetnMapdvARB nodesnim/thirdparty/opengl.html#glGetnMapdvARB,GLenum,GLenum,GLsizei,ptr.GLdouble opengl: glGetnMapdvARB(target: GLenum; query: GLenum; bufSize: GLsizei; v: ptr GLdouble) glGetMinmaxEXT nodesnim/thirdparty/opengl.html#glGetMinmaxEXT,GLenum,GLboolean,GLenum,GLenum,pointer opengl: glGetMinmaxEXT(target: GLenum; reset: GLboolean; format: GLenum; `type`: GLenum;\n values: pointer) glProgramUniformHandleui64NV nodesnim/thirdparty/opengl.html#glProgramUniformHandleui64NV,GLuint,GLint,GLuint64 opengl: glProgramUniformHandleui64NV(program: GLuint; location: GLint; value: GLuint64) glWindowPos4fvMESA nodesnim/thirdparty/opengl.html#glWindowPos4fvMESA,ptr.GLfloat opengl: glWindowPos4fvMESA(v: ptr GLfloat) glExtGetTexturesQCOM nodesnim/thirdparty/opengl.html#glExtGetTexturesQCOM,ptr.GLuint,GLint,ptr.GLint opengl: glExtGetTexturesQCOM(textures: ptr GLuint; maxTextures: GLint; numTextures: ptr GLint) glProgramSubroutineParametersuivNV nodesnim/thirdparty/opengl.html#glProgramSubroutineParametersuivNV,GLenum,GLsizei,ptr.GLuint opengl: glProgramSubroutineParametersuivNV(target: GLenum; count: GLsizei;\n params: ptr GLuint) glSampleCoveragexOES nodesnim/thirdparty/opengl.html#glSampleCoveragexOES,GLclampx,GLboolean opengl: glSampleCoveragexOES(value: GLclampx; invert: GLboolean) glMultiTexEnvivEXT nodesnim/thirdparty/opengl.html#glMultiTexEnvivEXT,GLenum,GLenum,GLenum,ptr.GLint opengl: glMultiTexEnvivEXT(texunit: GLenum; target: GLenum; pname: GLenum; params: ptr GLint) glGetFinalCombinerInputParameterfvNV nodesnim/thirdparty/opengl.html#glGetFinalCombinerInputParameterfvNV,GLenum,GLenum,ptr.GLfloat opengl: glGetFinalCombinerInputParameterfvNV(variable: GLenum; pname: GLenum;\n params: ptr GLfloat) glLightModeliv nodesnim/thirdparty/opengl.html#glLightModeliv,GLenum,ptr.GLint opengl: glLightModeliv(pname: GLenum; params: ptr GLint) glUniform4f nodesnim/thirdparty/opengl.html#glUniform4f,GLint,GLfloat,GLfloat,GLfloat,GLfloat opengl: glUniform4f(location: GLint; v0: GLfloat; v1: GLfloat; v2: GLfloat; v3: GLfloat) glDepthRange nodesnim/thirdparty/opengl.html#glDepthRange,GLdouble,GLdouble opengl: glDepthRange(near: GLdouble; far: GLdouble) glProgramUniformMatrix4x3dv nodesnim/thirdparty/opengl.html#glProgramUniformMatrix4x3dv,GLuint,GLint,GLsizei,GLboolean,ptr.GLdouble opengl: glProgramUniformMatrix4x3dv(program: GLuint; location: GLint; count: GLsizei;\n transpose: GLboolean; value: ptr GLdouble) glProgramUniform4fv nodesnim/thirdparty/opengl.html#glProgramUniform4fv,GLuint,GLint,GLsizei,ptr.GLfloat opengl: glProgramUniform4fv(program: GLuint; location: GLint; count: GLsizei;\n value: ptr GLfloat) glGetTexParameterIiv nodesnim/thirdparty/opengl.html#glGetTexParameterIiv,GLenum,GLenum,ptr.GLint opengl: glGetTexParameterIiv(target: GLenum; pname: GLenum; params: ptr GLint) glVertexAttribs4dvNV nodesnim/thirdparty/opengl.html#glVertexAttribs4dvNV,GLuint,GLsizei,ptr.GLdouble opengl: glVertexAttribs4dvNV(index: GLuint; count: GLsizei; v: ptr GLdouble) glConvolutionParameteri nodesnim/thirdparty/opengl.html#glConvolutionParameteri,GLenum,GLenum,GLint opengl: glConvolutionParameteri(target: GLenum; pname: GLenum; params: GLint) glVertexAttribI4uiv nodesnim/thirdparty/opengl.html#glVertexAttribI4uiv,GLuint,ptr.GLuint opengl: glVertexAttribI4uiv(index: GLuint; v: ptr GLuint) glEvalCoord1dv nodesnim/thirdparty/opengl.html#glEvalCoord1dv,ptr.GLdouble opengl: glEvalCoord1dv(u: ptr GLdouble) glIsFramebuffer nodesnim/thirdparty/opengl.html#glIsFramebuffer,GLuint opengl: glIsFramebuffer(framebuffer: GLuint): GLboolean glEvalCoord2d nodesnim/thirdparty/opengl.html#glEvalCoord2d,GLdouble,GLdouble opengl: glEvalCoord2d(u: GLdouble; v: GLdouble) glClearDepthf nodesnim/thirdparty/opengl.html#glClearDepthf,GLfloat opengl: glClearDepthf(d: GLfloat) glCompressedTexSubImage2D nodesnim/thirdparty/opengl.html#glCompressedTexSubImage2D,GLenum,GLint,GLint,GLint,GLsizei,GLsizei,GLenum,GLsizei,pointer opengl: glCompressedTexSubImage2D(target: GLenum; level: GLint; xoffset: GLint;\n yoffset: GLint; width: GLsizei; height: GLsizei;\n format: GLenum; imageSize: GLsizei; data: pointer) glProgramUniformMatrix3x2dvEXT nodesnim/thirdparty/opengl.html#glProgramUniformMatrix3x2dvEXT,GLuint,GLint,GLsizei,GLboolean,ptr.GLdouble opengl: glProgramUniformMatrix3x2dvEXT(program: GLuint; location: GLint; count: GLsizei;\n transpose: GLboolean; value: ptr GLdouble) glGetTexParameterxv nodesnim/thirdparty/opengl.html#glGetTexParameterxv,GLenum,GLenum,ptr.GLfixed opengl: glGetTexParameterxv(target: GLenum; pname: GLenum; params: ptr GLfixed) glBinormal3fEXT nodesnim/thirdparty/opengl.html#glBinormal3fEXT,GLfloat,GLfloat,GLfloat opengl: glBinormal3fEXT(bx: GLfloat; by: GLfloat; bz: GLfloat) glProgramParameteriARB nodesnim/thirdparty/opengl.html#glProgramParameteriARB,GLuint,GLenum,GLint opengl: glProgramParameteriARB(program: GLuint; pname: GLenum; value: GLint) glWindowPos3ivMESA nodesnim/thirdparty/opengl.html#glWindowPos3ivMESA,ptr.GLint opengl: glWindowPos3ivMESA(v: ptr GLint) glReplacementCodeuiColor4fNormal3fVertex3fvSUN nodesnim/thirdparty/opengl.html#glReplacementCodeuiColor4fNormal3fVertex3fvSUN,ptr.GLuint,ptr.GLfloat,ptr.GLfloat,ptr.GLfloat opengl: glReplacementCodeuiColor4fNormal3fVertex3fvSUN(rc: ptr GLuint; c: ptr GLfloat;\n n: ptr GLfloat; v: ptr GLfloat) glPresentFrameDualFillNV nodesnim/thirdparty/opengl.html#glPresentFrameDualFillNV,GLuint,GLuint64EXT,GLuint,GLuint,GLenum,GLenum,GLuint,GLenum,GLuint,GLenum,GLuint,GLenum,GLuint opengl: glPresentFrameDualFillNV(video_slot: GLuint; minPresentTime: GLuint64EXT;\n beginPresentTimeId: GLuint; presentDurationId: GLuint;\n `type`: GLenum; target0: GLenum; fill0: GLuint;\n target1: GLenum; fill1: GLuint; target2: GLenum;\n fill2: GLuint; target3: GLenum; fill3: GLuint) glIndexPointerListIBM nodesnim/thirdparty/opengl.html#glIndexPointerListIBM,GLenum,GLint,ptr.pointer,GLint opengl: glIndexPointerListIBM(`type`: GLenum; stride: GLint; `pointer`: ptr pointer;\n ptrstride: GLint) glVertexStream2dATI nodesnim/thirdparty/opengl.html#glVertexStream2dATI,GLenum,GLdouble,GLdouble opengl: glVertexStream2dATI(stream: GLenum; x: GLdouble; y: GLdouble) glUniformMatrix3x4dv nodesnim/thirdparty/opengl.html#glUniformMatrix3x4dv,GLint,GLsizei,GLboolean,ptr.GLdouble opengl: glUniformMatrix3x4dv(location: GLint; count: GLsizei; transpose: GLboolean;\n value: ptr GLdouble) glMapNamedBufferRangeEXT nodesnim/thirdparty/opengl.html#glMapNamedBufferRangeEXT,GLuint,GLintptr,GLsizeiptr,GLbitfield opengl: glMapNamedBufferRangeEXT(buffer: GLuint; offset: GLintptr; length: GLsizeiptr;\n access: GLbitfield): pointer glColor4sv nodesnim/thirdparty/opengl.html#glColor4sv,ptr.GLshort opengl: glColor4sv(v: ptr GLshort) glStencilFillPathNV nodesnim/thirdparty/opengl.html#glStencilFillPathNV,GLuint,GLenum,GLuint opengl: glStencilFillPathNV(path: GLuint; fillMode: GLenum; mask: GLuint) glGetVertexAttribfvARB nodesnim/thirdparty/opengl.html#glGetVertexAttribfvARB,GLuint,GLenum,ptr.GLfloat opengl: glGetVertexAttribfvARB(index: GLuint; pname: GLenum; params: ptr GLfloat) glWindowPos3dv nodesnim/thirdparty/opengl.html#glWindowPos3dv,ptr.GLdouble opengl: glWindowPos3dv(v: ptr GLdouble) glHintPGI nodesnim/thirdparty/opengl.html#glHintPGI,GLenum,GLint opengl: glHintPGI(target: GLenum; mode: GLint) glVertexAttribs3hvNV nodesnim/thirdparty/opengl.html#glVertexAttribs3hvNV,GLuint,GLsizei,ptr.GLhalfNv opengl: glVertexAttribs3hvNV(index: GLuint; n: GLsizei; v: ptr GLhalfNv) glProgramUniform1i64NV nodesnim/thirdparty/opengl.html#glProgramUniform1i64NV,GLuint,GLint,GLint64EXT opengl: glProgramUniform1i64NV(program: GLuint; location: GLint; x: GLint64EXT) glReplacementCodeuiColor3fVertex3fSUN nodesnim/thirdparty/opengl.html#glReplacementCodeuiColor3fVertex3fSUN,GLuint,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat opengl: glReplacementCodeuiColor3fVertex3fSUN(rc: GLuint; r: GLfloat; g: GLfloat; b: GLfloat;\n x: GLfloat; y: GLfloat; z: GLfloat) glUniform2iARB nodesnim/thirdparty/opengl.html#glUniform2iARB,GLint,GLint,GLint opengl: glUniform2iARB(location: GLint; v0: GLint; v1: GLint) glViewport nodesnim/thirdparty/opengl.html#glViewport,GLint,GLint,GLsizei,GLsizei opengl: glViewport(x: GLint; y: GLint; width: GLsizei; height: GLsizei) glBlendFuncSeparateIndexedAMD nodesnim/thirdparty/opengl.html#glBlendFuncSeparateIndexedAMD,GLuint,GLenum,GLenum,GLenum,GLenum opengl: glBlendFuncSeparateIndexedAMD(buf: GLuint; srcRgb: GLenum; dstRgb: GLenum;\n srcAlpha: GLenum; dstAlpha: GLenum) glColor3us nodesnim/thirdparty/opengl.html#glColor3us,GLushort,GLushort,GLushort opengl: glColor3us(red: GLushort; green: GLushort; blue: GLushort) glVertexAttrib2hvNV nodesnim/thirdparty/opengl.html#glVertexAttrib2hvNV,GLuint,ptr.GLhalfNv opengl: glVertexAttrib2hvNV(index: GLuint; v: ptr GLhalfNv) glGenerateMipmap nodesnim/thirdparty/opengl.html#glGenerateMipmap,GLenum opengl: glGenerateMipmap(target: GLenum) glGetProgramEnvParameterIuivNV nodesnim/thirdparty/opengl.html#glGetProgramEnvParameterIuivNV,GLenum,GLuint,ptr.GLuint opengl: glGetProgramEnvParameterIuivNV(target: GLenum; index: GLuint; params: ptr GLuint) glBlendEquationiARB nodesnim/thirdparty/opengl.html#glBlendEquationiARB,GLuint,GLenum opengl: glBlendEquationiARB(buf: GLuint; mode: GLenum) glReadBufferNV nodesnim/thirdparty/opengl.html#glReadBufferNV,GLenum opengl: glReadBufferNV(mode: GLenum) glProvokingVertexEXT nodesnim/thirdparty/opengl.html#glProvokingVertexEXT,GLenum opengl: glProvokingVertexEXT(mode: GLenum) glPointParameterivNV nodesnim/thirdparty/opengl.html#glPointParameterivNV,GLenum,ptr.GLint opengl: glPointParameterivNV(pname: GLenum; params: ptr GLint) glBlitFramebufferANGLE nodesnim/thirdparty/opengl.html#glBlitFramebufferANGLE,GLint,GLint,GLint,GLint,GLint,GLint,GLint,GLint,GLbitfield,GLenum opengl: glBlitFramebufferANGLE(srcX0: GLint; srcY0: GLint; srcX1: GLint; srcY1: GLint;\n dstX0: GLint; dstY0: GLint; dstX1: GLint; dstY1: GLint;\n mask: GLbitfield; filter: GLenum) glGetObjectParameterivARB nodesnim/thirdparty/opengl.html#glGetObjectParameterivARB,GLhandleArb,GLenum,ptr.GLint opengl: glGetObjectParameterivARB(obj: GLhandleArb; pname: GLenum; params: ptr GLint) glGetSubroutineIndex nodesnim/thirdparty/opengl.html#glGetSubroutineIndex,GLuint,GLenum,cstring opengl: glGetSubroutineIndex(program: GLuint; shadertype: GLenum; name: cstring): GLuint glMap2d nodesnim/thirdparty/opengl.html#glMap2d,GLenum,GLdouble,GLdouble,GLint,GLint,GLdouble,GLdouble,GLint,GLint,ptr.GLdouble opengl: glMap2d(target: GLenum; u1: GLdouble; u2: GLdouble; ustride: GLint; uorder: GLint;\n v1: GLdouble; v2: GLdouble; vstride: GLint; vorder: GLint; points: ptr GLdouble) glRectfv nodesnim/thirdparty/opengl.html#glRectfv,ptr.GLfloat,ptr.GLfloat opengl: glRectfv(v1: ptr GLfloat; v2: ptr GLfloat) glDepthRangeArrayv nodesnim/thirdparty/opengl.html#glDepthRangeArrayv,GLuint,GLsizei,ptr.GLdouble opengl: glDepthRangeArrayv(first: GLuint; count: GLsizei; v: ptr GLdouble) glMultiTexParameteriEXT nodesnim/thirdparty/opengl.html#glMultiTexParameteriEXT,GLenum,GLenum,GLenum,GLint opengl: glMultiTexParameteriEXT(texunit: GLenum; target: GLenum; pname: GLenum; param: GLint) glTexStorageSparseAMD nodesnim/thirdparty/opengl.html#glTexStorageSparseAMD,GLenum,GLenum,GLsizei,GLsizei,GLsizei,GLsizei,GLbitfield opengl: glTexStorageSparseAMD(target: GLenum; internalFormat: GLenum; width: GLsizei;\n height: GLsizei; depth: GLsizei; layers: GLsizei;\n flags: GLbitfield) glGenerateTextureMipmapEXT nodesnim/thirdparty/opengl.html#glGenerateTextureMipmapEXT,GLuint,GLenum opengl: glGenerateTextureMipmapEXT(texture: GLuint; target: GLenum) glCopyConvolutionFilter1D nodesnim/thirdparty/opengl.html#glCopyConvolutionFilter1D,GLenum,GLenum,GLint,GLint,GLsizei opengl: glCopyConvolutionFilter1D(target: GLenum; internalformat: GLenum; x: GLint; y: GLint;\n width: GLsizei) glVertex4d nodesnim/thirdparty/opengl.html#glVertex4d,GLdouble,GLdouble,GLdouble,GLdouble opengl: glVertex4d(x: GLdouble; y: GLdouble; z: GLdouble; w: GLdouble) glGetPathParameterfvNV nodesnim/thirdparty/opengl.html#glGetPathParameterfvNV,GLuint,GLenum,ptr.GLfloat opengl: glGetPathParameterfvNV(path: GLuint; pname: GLenum; value: ptr GLfloat) glDetachShader nodesnim/thirdparty/opengl.html#glDetachShader,GLuint,GLuint opengl: glDetachShader(program: GLuint; shader: GLuint) glGetColorTableSGI nodesnim/thirdparty/opengl.html#glGetColorTableSGI,GLenum,GLenum,GLenum,pointer opengl: glGetColorTableSGI(target: GLenum; format: GLenum; `type`: GLenum; table: pointer) glPixelTransformParameterfvEXT nodesnim/thirdparty/opengl.html#glPixelTransformParameterfvEXT,GLenum,GLenum,ptr.GLfloat opengl: glPixelTransformParameterfvEXT(target: GLenum; pname: GLenum; params: ptr GLfloat) glBufferSubDataARB nodesnim/thirdparty/opengl.html#glBufferSubDataARB,GLenum,GLintptrArb,GLsizeiptrArb,pointer opengl: glBufferSubDataARB(target: GLenum; offset: GLintptrArb; size: GLsizeiptrArb;\n data: pointer) glVertexAttrib4ubvNV nodesnim/thirdparty/opengl.html#glVertexAttrib4ubvNV,GLuint,ptr.GLubyte opengl: glVertexAttrib4ubvNV(index: GLuint; v: ptr GLubyte) glCopyTextureImage1DEXT nodesnim/thirdparty/opengl.html#glCopyTextureImage1DEXT,GLuint,GLenum,GLint,GLenum,GLint,GLint,GLsizei,GLint opengl: glCopyTextureImage1DEXT(texture: GLuint; target: GLenum; level: GLint;\n internalformat: GLenum; x: GLint; y: GLint; width: GLsizei;\n border: GLint) glGetQueryivARB nodesnim/thirdparty/opengl.html#glGetQueryivARB,GLenum,GLenum,ptr.GLint opengl: glGetQueryivARB(target: GLenum; pname: GLenum; params: ptr GLint) glVertexAttribIPointerEXT nodesnim/thirdparty/opengl.html#glVertexAttribIPointerEXT,GLuint,GLint,GLenum,GLsizei,pointer opengl: glVertexAttribIPointerEXT(index: GLuint; size: GLint; `type`: GLenum; stride: GLsizei;\n `pointer`: pointer) glVertexAttribL3dEXT nodesnim/thirdparty/opengl.html#glVertexAttribL3dEXT,GLuint,GLdouble,GLdouble,GLdouble opengl: glVertexAttribL3dEXT(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble) glGetQueryObjectui64vEXT nodesnim/thirdparty/opengl.html#glGetQueryObjectui64vEXT,GLuint,GLenum,ptr.GLuint64 opengl: glGetQueryObjectui64vEXT(id: GLuint; pname: GLenum; params: ptr GLuint64) glColor4x nodesnim/thirdparty/opengl.html#glColor4x,GLfixed,GLfixed,GLfixed,GLfixed opengl: glColor4x(red: GLfixed; green: GLfixed; blue: GLfixed; alpha: GLfixed) glProgramUniformMatrix3x2dv nodesnim/thirdparty/opengl.html#glProgramUniformMatrix3x2dv,GLuint,GLint,GLsizei,GLboolean,ptr.GLdouble opengl: glProgramUniformMatrix3x2dv(program: GLuint; location: GLint; count: GLsizei;\n transpose: GLboolean; value: ptr GLdouble) glVertexAttribI4i nodesnim/thirdparty/opengl.html#glVertexAttribI4i,GLuint,GLint,GLint,GLint,GLint opengl: glVertexAttribI4i(index: GLuint; x: GLint; y: GLint; z: GLint; w: GLint) glVertexAttrib1f nodesnim/thirdparty/opengl.html#glVertexAttrib1f,GLuint,GLfloat opengl: glVertexAttrib1f(index: GLuint; x: GLfloat) glUnmapBufferOES nodesnim/thirdparty/opengl.html#glUnmapBufferOES,GLenum opengl: glUnmapBufferOES(target: GLenum): GLboolean glVertexStream2ivATI nodesnim/thirdparty/opengl.html#glVertexStream2ivATI,GLenum,ptr.GLint opengl: glVertexStream2ivATI(stream: GLenum; coords: ptr GLint) glBeginOcclusionQueryNV nodesnim/thirdparty/opengl.html#glBeginOcclusionQueryNV,GLuint opengl: glBeginOcclusionQueryNV(id: GLuint) glVertex4sv nodesnim/thirdparty/opengl.html#glVertex4sv,ptr.GLshort opengl: glVertex4sv(v: ptr GLshort) glEnablei nodesnim/thirdparty/opengl.html#glEnablei,GLenum,GLuint opengl: glEnablei(target: GLenum; index: GLuint) glUseProgramObjectARB nodesnim/thirdparty/opengl.html#glUseProgramObjectARB,GLhandleArb opengl: glUseProgramObjectARB(programObj: GLhandleArb) glGetVertexAttribLdvEXT nodesnim/thirdparty/opengl.html#glGetVertexAttribLdvEXT,GLuint,GLenum,ptr.GLdouble opengl: glGetVertexAttribLdvEXT(index: GLuint; pname: GLenum; params: ptr GLdouble) glUniform2d nodesnim/thirdparty/opengl.html#glUniform2d,GLint,GLdouble,GLdouble opengl: glUniform2d(location: GLint; x: GLdouble; y: GLdouble) glMinmaxEXT nodesnim/thirdparty/opengl.html#glMinmaxEXT,GLenum,GLenum,GLboolean opengl: glMinmaxEXT(target: GLenum; internalformat: GLenum; sink: GLboolean) glTexImage3D nodesnim/thirdparty/opengl.html#glTexImage3D,GLenum,GLint,GLint,GLsizei,GLsizei,GLsizei,GLint,GLenum,GLenum,pointer opengl: glTexImage3D(target: GLenum; level: GLint; internalformat: GLint; width: GLsizei;\n height: GLsizei; depth: GLsizei; border: GLint; format: GLenum;\n `type`: GLenum; pixels: pointer) glGenSymbolsEXT nodesnim/thirdparty/opengl.html#glGenSymbolsEXT,GLenum,GLenum,GLenum,GLuint opengl: glGenSymbolsEXT(datatype: GLenum; storagetype: GLenum; range: GLenum;\n components: GLuint): GLuint glVertexAttribI4svEXT nodesnim/thirdparty/opengl.html#glVertexAttribI4svEXT,GLuint,ptr.GLshort opengl: glVertexAttribI4svEXT(index: GLuint; v: ptr GLshort) glProgramEnvParameter4dvARB nodesnim/thirdparty/opengl.html#glProgramEnvParameter4dvARB,GLenum,GLuint,ptr.GLdouble opengl: glProgramEnvParameter4dvARB(target: GLenum; index: GLuint; params: ptr GLdouble) glProgramUniformMatrix4dv nodesnim/thirdparty/opengl.html#glProgramUniformMatrix4dv,GLuint,GLint,GLsizei,GLboolean,ptr.GLdouble opengl: glProgramUniformMatrix4dv(program: GLuint; location: GLint; count: GLsizei;\n transpose: GLboolean; value: ptr GLdouble) glGetSamplerParameterfv nodesnim/thirdparty/opengl.html#glGetSamplerParameterfv,GLuint,GLenum,ptr.GLfloat opengl: glGetSamplerParameterfv(sampler: GLuint; pname: GLenum; params: ptr GLfloat) glPopClientAttrib nodesnim/thirdparty/opengl.html#glPopClientAttrib opengl: glPopClientAttrib() glHistogram nodesnim/thirdparty/opengl.html#glHistogram,GLenum,GLsizei,GLenum,GLboolean opengl: glHistogram(target: GLenum; width: GLsizei; internalformat: GLenum; sink: GLboolean) glTexEnvfv nodesnim/thirdparty/opengl.html#glTexEnvfv,GLenum,GLenum,ptr.GLfloat opengl: glTexEnvfv(target: GLenum; pname: GLenum; params: ptr GLfloat) glMultiTexCoord1dvARB nodesnim/thirdparty/opengl.html#glMultiTexCoord1dvARB,GLenum,ptr.GLdouble opengl: glMultiTexCoord1dvARB(target: GLenum; v: ptr GLdouble) glGetTexGenivOES nodesnim/thirdparty/opengl.html#glGetTexGenivOES,GLenum,GLenum,ptr.GLint opengl: glGetTexGenivOES(coord: GLenum; pname: GLenum; params: ptr GLint) glUniform1ivARB nodesnim/thirdparty/opengl.html#glUniform1ivARB,GLint,GLsizei,ptr.GLint opengl: glUniform1ivARB(location: GLint; count: GLsizei; value: ptr GLint) glTexCoord3fv nodesnim/thirdparty/opengl.html#glTexCoord3fv,ptr.GLfloat opengl: glTexCoord3fv(v: ptr GLfloat) glVertex2xvOES nodesnim/thirdparty/opengl.html#glVertex2xvOES,ptr.GLfixed opengl: glVertex2xvOES(coords: ptr GLfixed) glTexCoord4fVertex4fvSUN nodesnim/thirdparty/opengl.html#glTexCoord4fVertex4fvSUN,ptr.GLfloat,ptr.GLfloat opengl: glTexCoord4fVertex4fvSUN(tc: ptr GLfloat; v: ptr GLfloat) glUniform2uiv nodesnim/thirdparty/opengl.html#glUniform2uiv,GLint,GLsizei,ptr.GLuint opengl: glUniform2uiv(location: GLint; count: GLsizei; value: ptr GLuint) glMultiTexEnvfvEXT nodesnim/thirdparty/opengl.html#glMultiTexEnvfvEXT,GLenum,GLenum,GLenum,ptr.GLfloat opengl: glMultiTexEnvfvEXT(texunit: GLenum; target: GLenum; pname: GLenum; params: ptr GLfloat) glGetTextureParameterIivEXT nodesnim/thirdparty/opengl.html#glGetTextureParameterIivEXT,GLuint,GLenum,GLenum,ptr.GLint opengl: glGetTextureParameterIivEXT(texture: GLuint; target: GLenum; pname: GLenum;\n params: ptr GLint) glMemoryBarrierEXT nodesnim/thirdparty/opengl.html#glMemoryBarrierEXT,GLbitfield opengl: glMemoryBarrierEXT(barriers: GLbitfield) glGetTexParameterPointervAPPLE nodesnim/thirdparty/opengl.html#glGetTexParameterPointervAPPLE,GLenum,GLenum,ptr.pointer opengl: glGetTexParameterPointervAPPLE(target: GLenum; pname: GLenum; params: ptr pointer) glWindowPos2svARB nodesnim/thirdparty/opengl.html#glWindowPos2svARB,ptr.GLshort opengl: glWindowPos2svARB(v: ptr GLshort) glEndQuery nodesnim/thirdparty/opengl.html#glEndQuery,GLenum opengl: glEndQuery(target: GLenum) glBlitFramebufferEXT nodesnim/thirdparty/opengl.html#glBlitFramebufferEXT,GLint,GLint,GLint,GLint,GLint,GLint,GLint,GLint,GLbitfield,GLenum opengl: glBlitFramebufferEXT(srcX0: GLint; srcY0: GLint; srcX1: GLint; srcY1: GLint;\n dstX0: GLint; dstY0: GLint; dstX1: GLint; dstY1: GLint;\n mask: GLbitfield; filter: GLenum) glProgramEnvParametersI4uivNV nodesnim/thirdparty/opengl.html#glProgramEnvParametersI4uivNV,GLenum,GLuint,GLsizei,ptr.GLuint opengl: glProgramEnvParametersI4uivNV(target: GLenum; index: GLuint; count: GLsizei;\n params: ptr GLuint) glGetActiveUniform nodesnim/thirdparty/opengl.html#glGetActiveUniform,GLuint,GLuint,GLsizei,ptr.GLsizei,ptr.GLint,ptr.GLenum,cstring opengl: glGetActiveUniform(program: GLuint; index: GLuint; bufSize: GLsizei;\n length: ptr GLsizei; size: ptr GLint; `type`: ptr GLenum;\n name: cstring) glGenAsyncMarkersSGIX nodesnim/thirdparty/opengl.html#glGenAsyncMarkersSGIX,GLsizei opengl: glGenAsyncMarkersSGIX(range: GLsizei): GLuint glClipControlARB nodesnim/thirdparty/opengl.html#glClipControlARB,GLenum,GLenum opengl: glClipControlARB(origin: GLenum; depth: GLenum) glDrawElementsInstancedEXT nodesnim/thirdparty/opengl.html#glDrawElementsInstancedEXT,GLenum,GLsizei,GLenum,pointer,GLsizei opengl: glDrawElementsInstancedEXT(mode: GLenum; count: GLsizei; `type`: GLenum;\n indices: pointer; primcount: GLsizei) glGetFragmentMaterialivSGIX nodesnim/thirdparty/opengl.html#glGetFragmentMaterialivSGIX,GLenum,GLenum,ptr.GLint opengl: glGetFragmentMaterialivSGIX(face: GLenum; pname: GLenum; params: ptr GLint) glSwizzleEXT nodesnim/thirdparty/opengl.html#glSwizzleEXT,GLuint,GLuint,GLenum,GLenum,GLenum,GLenum opengl: glSwizzleEXT(res: GLuint; `in`: GLuint; outX: GLenum; outY: GLenum; outZ: GLenum;\n outW: GLenum) glMultiTexCoord1bOES nodesnim/thirdparty/opengl.html#glMultiTexCoord1bOES,GLenum,GLbyte opengl: glMultiTexCoord1bOES(texture: GLenum; s: GLbyte) glProgramParameters4dvNV nodesnim/thirdparty/opengl.html#glProgramParameters4dvNV,GLenum,GLuint,GLsizei,ptr.GLdouble opengl: glProgramParameters4dvNV(target: GLenum; index: GLuint; count: GLsizei;\n v: ptr GLdouble) glWindowPos2s nodesnim/thirdparty/opengl.html#glWindowPos2s,GLshort,GLshort opengl: glWindowPos2s(x: GLshort; y: GLshort) glBlendFuncSeparatei nodesnim/thirdparty/opengl.html#glBlendFuncSeparatei,GLuint,GLenum,GLenum,GLenum,GLenum opengl: glBlendFuncSeparatei(buf: GLuint; srcRgb: GLenum; dstRgb: GLenum; srcAlpha: GLenum;\n dstAlpha: GLenum) glMultiModeDrawElementsIBM nodesnim/thirdparty/opengl.html#glMultiModeDrawElementsIBM,ptr.GLenum,ptr.GLsizei,GLenum,ptr.pointer,GLsizei,GLint opengl: glMultiModeDrawElementsIBM(mode: ptr GLenum; count: ptr GLsizei; `type`: GLenum;\n indices: ptr pointer; primcount: GLsizei;\n modestride: GLint) glNormal3x nodesnim/thirdparty/opengl.html#glNormal3x,GLfixed,GLfixed,GLfixed opengl: glNormal3x(nx: GLfixed; ny: GLfixed; nz: GLfixed) glProgramUniform1fvEXT nodesnim/thirdparty/opengl.html#glProgramUniform1fvEXT,GLuint,GLint,GLsizei,ptr.GLfloat opengl: glProgramUniform1fvEXT(program: GLuint; location: GLint; count: GLsizei;\n value: ptr GLfloat) glTexCoord2hNV nodesnim/thirdparty/opengl.html#glTexCoord2hNV,GLhalfNv,GLhalfNv opengl: glTexCoord2hNV(s: GLhalfNv; t: GLhalfNv) glViewportIndexedfv nodesnim/thirdparty/opengl.html#glViewportIndexedfv,GLuint,ptr.GLfloat opengl: glViewportIndexedfv(index: GLuint; v: ptr GLfloat) glDrawTexxOES nodesnim/thirdparty/opengl.html#glDrawTexxOES,GLfixed,GLfixed,GLfixed,GLfixed,GLfixed opengl: glDrawTexxOES(x: GLfixed; y: GLfixed; z: GLfixed; width: GLfixed; height: GLfixed) glProgramParameter4dvNV nodesnim/thirdparty/opengl.html#glProgramParameter4dvNV,GLenum,GLuint,ptr.GLdouble opengl: glProgramParameter4dvNV(target: GLenum; index: GLuint; v: ptr GLdouble) glDeleteBuffers nodesnim/thirdparty/opengl.html#glDeleteBuffers,GLsizei,ptr.GLuint opengl: glDeleteBuffers(n: GLsizei; buffers: ptr GLuint) glGetVertexArrayIntegervEXT nodesnim/thirdparty/opengl.html#glGetVertexArrayIntegervEXT,GLuint,GLenum,ptr.GLint opengl: glGetVertexArrayIntegervEXT(vaobj: GLuint; pname: GLenum; param: ptr GLint) glBindFragDataLocationEXT nodesnim/thirdparty/opengl.html#glBindFragDataLocationEXT,GLuint,GLuint,cstring opengl: glBindFragDataLocationEXT(program: GLuint; color: GLuint; name: cstring) glGenProgramsNV nodesnim/thirdparty/opengl.html#glGenProgramsNV,GLsizei,ptr.GLuint opengl: glGenProgramsNV(n: GLsizei; programs: ptr GLuint) glMultiTexCoord1i nodesnim/thirdparty/opengl.html#glMultiTexCoord1i,GLenum,GLint opengl: glMultiTexCoord1i(target: GLenum; s: GLint) glCompressedTexImage3DOES nodesnim/thirdparty/opengl.html#glCompressedTexImage3DOES,GLenum,GLint,GLenum,GLsizei,GLsizei,GLsizei,GLint,GLsizei,pointer opengl: glCompressedTexImage3DOES(target: GLenum; level: GLint; internalformat: GLenum;\n width: GLsizei; height: GLsizei; depth: GLsizei;\n border: GLint; imageSize: GLsizei; data: pointer) glGetQueryivEXT nodesnim/thirdparty/opengl.html#glGetQueryivEXT,GLenum,GLenum,ptr.GLint opengl: glGetQueryivEXT(target: GLenum; pname: GLenum; params: ptr GLint) glExtGetBufferPointervQCOM nodesnim/thirdparty/opengl.html#glExtGetBufferPointervQCOM,GLenum,ptr.pointer opengl: glExtGetBufferPointervQCOM(target: GLenum; params: ptr pointer) glVertex3iv nodesnim/thirdparty/opengl.html#glVertex3iv,ptr.GLint opengl: glVertex3iv(v: ptr GLint) glVertexAttribL1dvEXT nodesnim/thirdparty/opengl.html#glVertexAttribL1dvEXT,GLuint,ptr.GLdouble opengl: glVertexAttribL1dvEXT(index: GLuint; v: ptr GLdouble) glValidateProgramPipeline nodesnim/thirdparty/opengl.html#glValidateProgramPipeline,GLuint opengl: glValidateProgramPipeline(pipeline: GLuint) glBindVertexArray nodesnim/thirdparty/opengl.html#glBindVertexArray,GLuint opengl: glBindVertexArray(`array`: GLuint) glUniform2uiEXT nodesnim/thirdparty/opengl.html#glUniform2uiEXT,GLint,GLuint,GLuint opengl: glUniform2uiEXT(location: GLint; v0: GLuint; v1: GLuint) glUniform3i nodesnim/thirdparty/opengl.html#glUniform3i,GLint,GLint,GLint,GLint opengl: glUniform3i(location: GLint; v0: GLint; v1: GLint; v2: GLint) glGetVertexAttribIuiv nodesnim/thirdparty/opengl.html#glGetVertexAttribIuiv,GLuint,GLenum,ptr.GLuint opengl: glGetVertexAttribIuiv(index: GLuint; pname: GLenum; params: ptr GLuint) glVertexArrayParameteriAPPLE nodesnim/thirdparty/opengl.html#glVertexArrayParameteriAPPLE,GLenum,GLint opengl: glVertexArrayParameteriAPPLE(pname: GLenum; param: GLint) glVertexAttribL2i64NV nodesnim/thirdparty/opengl.html#glVertexAttribL2i64NV,GLuint,GLint64EXT,GLint64EXT opengl: glVertexAttribL2i64NV(index: GLuint; x: GLint64EXT; y: GLint64EXT) glTexGenivOES nodesnim/thirdparty/opengl.html#glTexGenivOES,GLenum,GLenum,ptr.GLint opengl: glTexGenivOES(coord: GLenum; pname: GLenum; params: ptr GLint) glIsFramebufferOES nodesnim/thirdparty/opengl.html#glIsFramebufferOES,GLuint opengl: glIsFramebufferOES(framebuffer: GLuint): GLboolean glColor4ubv nodesnim/thirdparty/opengl.html#glColor4ubv,ptr.GLubyte opengl: glColor4ubv(v: ptr GLubyte) glDeleteNamedStringARB nodesnim/thirdparty/opengl.html#glDeleteNamedStringARB,GLint,cstring opengl: glDeleteNamedStringARB(namelen: GLint; name: cstring) glCopyConvolutionFilter1DEXT nodesnim/thirdparty/opengl.html#glCopyConvolutionFilter1DEXT,GLenum,GLenum,GLint,GLint,GLsizei opengl: glCopyConvolutionFilter1DEXT(target: GLenum; internalformat: GLenum; x: GLint;\n y: GLint; width: GLsizei) glBufferStorage nodesnim/thirdparty/opengl.html#glBufferStorage,GLenum,GLsizeiptr,ptr.pointer,GLbitfield opengl: glBufferStorage(target: GLenum; size: GLsizeiptr; data: ptr pointer; flags: GLbitfield) glDrawTexiOES nodesnim/thirdparty/opengl.html#glDrawTexiOES,GLint,GLint,GLint,GLint,GLint opengl: glDrawTexiOES(x: GLint; y: GLint; z: GLint; width: GLint; height: GLint) glRasterPos3dv nodesnim/thirdparty/opengl.html#glRasterPos3dv,ptr.GLdouble opengl: glRasterPos3dv(v: ptr GLdouble) glIndexMaterialEXT nodesnim/thirdparty/opengl.html#glIndexMaterialEXT,GLenum,GLenum opengl: glIndexMaterialEXT(face: GLenum; mode: GLenum) glGetClipPlanex nodesnim/thirdparty/opengl.html#glGetClipPlanex,GLenum,ptr.GLfixed opengl: glGetClipPlanex(plane: GLenum; equation: ptr GLfixed) glIsVertexArrayOES nodesnim/thirdparty/opengl.html#glIsVertexArrayOES,GLuint opengl: glIsVertexArrayOES(`array`: GLuint): GLboolean glColorTableEXT nodesnim/thirdparty/opengl.html#glColorTableEXT,GLenum,GLenum,GLsizei,GLenum,GLenum,pointer opengl: glColorTableEXT(target: GLenum; internalFormat: GLenum; width: GLsizei;\n format: GLenum; `type`: GLenum; table: pointer) glCompressedTexImage2D nodesnim/thirdparty/opengl.html#glCompressedTexImage2D,GLenum,GLint,GLenum,GLsizei,GLsizei,GLint,GLsizei,pointer opengl: glCompressedTexImage2D(target: GLenum; level: GLint; internalformat: GLenum;\n width: GLsizei; height: GLsizei; border: GLint;\n imageSize: GLsizei; data: pointer) glLightx nodesnim/thirdparty/opengl.html#glLightx,GLenum,GLenum,GLfixed opengl: glLightx(light: GLenum; pname: GLenum; param: GLfixed) glGetTexParameterfv nodesnim/thirdparty/opengl.html#glGetTexParameterfv,GLenum,GLenum,ptr.GLfloat opengl: glGetTexParameterfv(target: GLenum; pname: GLenum; params: ptr GLfloat) glVertexAttrib4NsvARB nodesnim/thirdparty/opengl.html#glVertexAttrib4NsvARB,GLuint,ptr.GLshort opengl: glVertexAttrib4NsvARB(index: GLuint; v: ptr GLshort) glInterleavedArrays nodesnim/thirdparty/opengl.html#glInterleavedArrays,GLenum,GLsizei,pointer opengl: glInterleavedArrays(format: GLenum; stride: GLsizei; `pointer`: pointer) glProgramLocalParameter4fARB nodesnim/thirdparty/opengl.html#glProgramLocalParameter4fARB,GLenum,GLuint,GLfloat,GLfloat,GLfloat,GLfloat opengl: glProgramLocalParameter4fARB(target: GLenum; index: GLuint; x: GLfloat; y: GLfloat;\n z: GLfloat; w: GLfloat) glPopDebugGroupKHR nodesnim/thirdparty/opengl.html#glPopDebugGroupKHR opengl: glPopDebugGroupKHR() glVDPAUUnregisterSurfaceNV nodesnim/thirdparty/opengl.html#glVDPAUUnregisterSurfaceNV,GLvdpauSurfaceNv opengl: glVDPAUUnregisterSurfaceNV(surface: GLvdpauSurfaceNv) glTexCoord1s nodesnim/thirdparty/opengl.html#glTexCoord1s,GLshort opengl: glTexCoord1s(s: GLshort) glFramebufferTexture2DMultisampleIMG nodesnim/thirdparty/opengl.html#glFramebufferTexture2DMultisampleIMG,GLenum,GLenum,GLenum,GLuint,GLint,GLsizei opengl: glFramebufferTexture2DMultisampleIMG(target: GLenum; attachment: GLenum;\n textarget: GLenum; texture: GLuint;\n level: GLint; samples: GLsizei) glShaderBinary nodesnim/thirdparty/opengl.html#glShaderBinary,GLsizei,ptr.GLuint,GLenum,pointer,GLsizei opengl: glShaderBinary(count: GLsizei; shaders: ptr GLuint; binaryformat: GLenum;\n binary: pointer; length: GLsizei) glVertexAttrib2dv nodesnim/thirdparty/opengl.html#glVertexAttrib2dv,GLuint,ptr.GLdouble opengl: glVertexAttrib2dv(index: GLuint; v: ptr GLdouble) glUniformMatrix4dv nodesnim/thirdparty/opengl.html#glUniformMatrix4dv,GLint,GLsizei,GLboolean,ptr.GLdouble opengl: glUniformMatrix4dv(location: GLint; count: GLsizei; transpose: GLboolean;\n value: ptr GLdouble) glWeightivARB nodesnim/thirdparty/opengl.html#glWeightivARB,GLint,ptr.GLint opengl: glWeightivARB(size: GLint; weights: ptr GLint) glGetMultiTexParameterIivEXT nodesnim/thirdparty/opengl.html#glGetMultiTexParameterIivEXT,GLenum,GLenum,GLenum,ptr.GLint opengl: glGetMultiTexParameterIivEXT(texunit: GLenum; target: GLenum; pname: GLenum;\n params: ptr GLint) glCopyConvolutionFilter2DEXT nodesnim/thirdparty/opengl.html#glCopyConvolutionFilter2DEXT,GLenum,GLenum,GLint,GLint,GLsizei,GLsizei opengl: glCopyConvolutionFilter2DEXT(target: GLenum; internalformat: GLenum; x: GLint;\n y: GLint; width: GLsizei; height: GLsizei) glSecondaryColor3hNV nodesnim/thirdparty/opengl.html#glSecondaryColor3hNV,GLhalfNv,GLhalfNv,GLhalfNv opengl: glSecondaryColor3hNV(red: GLhalfNv; green: GLhalfNv; blue: GLhalfNv) glVertexAttrib1sv nodesnim/thirdparty/opengl.html#glVertexAttrib1sv,GLuint,ptr.GLshort opengl: glVertexAttrib1sv(index: GLuint; v: ptr GLshort) glFrustumfOES nodesnim/thirdparty/opengl.html#glFrustumfOES,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat opengl: glFrustumfOES(l: GLfloat; r: GLfloat; b: GLfloat; t: GLfloat; n: GLfloat; f: GLfloat) glVertexStream2iATI nodesnim/thirdparty/opengl.html#glVertexStream2iATI,GLenum,GLint,GLint opengl: glVertexStream2iATI(stream: GLenum; x: GLint; y: GLint) glNormalStream3bATI nodesnim/thirdparty/opengl.html#glNormalStream3bATI,GLenum,GLbyte,GLbyte,GLbyte opengl: glNormalStream3bATI(stream: GLenum; nx: GLbyte; ny: GLbyte; nz: GLbyte) glVertexArrayTexCoordOffsetEXT nodesnim/thirdparty/opengl.html#glVertexArrayTexCoordOffsetEXT,GLuint,GLuint,GLint,GLenum,GLsizei,GLintptr opengl: glVertexArrayTexCoordOffsetEXT(vaobj: GLuint; buffer: GLuint; size: GLint;\n `type`: GLenum; stride: GLsizei; offset: GLintptr) glGetQueryiv nodesnim/thirdparty/opengl.html#glGetQueryiv,GLenum,GLenum,ptr.GLint opengl: glGetQueryiv(target: GLenum; pname: GLenum; params: ptr GLint) glTransformFeedbackStreamAttribsNV nodesnim/thirdparty/opengl.html#glTransformFeedbackStreamAttribsNV,GLsizei,ptr.GLint,GLsizei,ptr.GLint,GLenum opengl: glTransformFeedbackStreamAttribsNV(count: GLsizei; attribs: ptr GLint;\n nbuffers: GLsizei; bufstreams: ptr GLint;\n bufferMode: GLenum) glTextureStorage3DEXT nodesnim/thirdparty/opengl.html#glTextureStorage3DEXT,GLuint,GLenum,GLsizei,GLenum,GLsizei,GLsizei,GLsizei opengl: glTextureStorage3DEXT(texture: GLuint; target: GLenum; levels: GLsizei;\n internalformat: GLenum; width: GLsizei; height: GLsizei;\n depth: GLsizei) glWindowPos3dvMESA nodesnim/thirdparty/opengl.html#glWindowPos3dvMESA,ptr.GLdouble opengl: glWindowPos3dvMESA(v: ptr GLdouble) glUniform2uivEXT nodesnim/thirdparty/opengl.html#glUniform2uivEXT,GLint,GLsizei,ptr.GLuint opengl: glUniform2uivEXT(location: GLint; count: GLsizei; value: ptr GLuint) glTextureStorage2DEXT nodesnim/thirdparty/opengl.html#glTextureStorage2DEXT,GLuint,GLenum,GLsizei,GLenum,GLsizei,GLsizei opengl: glTextureStorage2DEXT(texture: GLuint; target: GLenum; levels: GLsizei;\n internalformat: GLenum; width: GLsizei; height: GLsizei) glVertexArrayMultiTexCoordOffsetEXT nodesnim/thirdparty/opengl.html#glVertexArrayMultiTexCoordOffsetEXT,GLuint,GLuint,GLenum,GLint,GLenum,GLsizei,GLintptr opengl: glVertexArrayMultiTexCoordOffsetEXT(vaobj: GLuint; buffer: GLuint; texunit: GLenum;\n size: GLint; `type`: GLenum; stride: GLsizei;\n offset: GLintptr) glVertexStream1dvATI nodesnim/thirdparty/opengl.html#glVertexStream1dvATI,GLenum,ptr.GLdouble opengl: glVertexStream1dvATI(stream: GLenum; coords: ptr GLdouble) glCopyImageSubData nodesnim/thirdparty/opengl.html#glCopyImageSubData,GLuint,GLenum,GLint,GLint,GLint,GLint,GLuint,GLenum,GLint,GLint,GLint,GLint,GLsizei,GLsizei,GLsizei opengl: glCopyImageSubData(srcName: GLuint; srcTarget: GLenum; srcLevel: GLint; srcX: GLint;\n srcY: GLint; srcZ: GLint; dstName: GLuint; dstTarget: GLenum;\n dstLevel: GLint; dstX: GLint; dstY: GLint; dstZ: GLint;\n srcWidth: GLsizei; srcHeight: GLsizei; srcDepth: GLsizei) glClearNamedBufferSubDataEXT nodesnim/thirdparty/opengl.html#glClearNamedBufferSubDataEXT,GLuint,GLenum,GLenum,GLenum,GLsizeiptr,GLsizeiptr,ptr.pointer opengl: glClearNamedBufferSubDataEXT(buffer: GLuint; internalformat: GLenum; format: GLenum;\n `type`: GLenum; offset: GLsizeiptr; size: GLsizeiptr;\n data: ptr pointer) glBindBuffersRange nodesnim/thirdparty/opengl.html#glBindBuffersRange,GLenum,GLuint,GLsizei,ptr.GLuint,ptr.GLintptr,ptr.GLsizeiptr opengl: glBindBuffersRange(target: GLenum; first: GLuint; count: GLsizei; buffers: ptr GLuint;\n offsets: ptr GLintptr; sizes: ptr GLsizeiptr) glGetVertexAttribIuivEXT nodesnim/thirdparty/opengl.html#glGetVertexAttribIuivEXT,GLuint,GLenum,ptr.GLuint opengl: glGetVertexAttribIuivEXT(index: GLuint; pname: GLenum; params: ptr GLuint) glLoadMatrixx nodesnim/thirdparty/opengl.html#glLoadMatrixx,ptr.GLfixed opengl: glLoadMatrixx(m: ptr GLfixed) glTransformFeedbackVaryingsNV nodesnim/thirdparty/opengl.html#glTransformFeedbackVaryingsNV,GLuint,GLsizei,ptr.GLint,GLenum opengl: glTransformFeedbackVaryingsNV(program: GLuint; count: GLsizei; locations: ptr GLint;\n bufferMode: GLenum) glUniform1i64vNV nodesnim/thirdparty/opengl.html#glUniform1i64vNV,GLint,GLsizei,ptr.GLint64EXT opengl: glUniform1i64vNV(location: GLint; count: GLsizei; value: ptr GLint64EXT) glVertexArrayVertexAttribLFormatEXT nodesnim/thirdparty/opengl.html#glVertexArrayVertexAttribLFormatEXT,GLuint,GLuint,GLint,GLenum,GLuint opengl: glVertexArrayVertexAttribLFormatEXT(vaobj: GLuint; attribindex: GLuint; size: GLint;\n `type`: GLenum; relativeoffset: GLuint) glClearBufferuiv nodesnim/thirdparty/opengl.html#glClearBufferuiv,GLenum,GLint,ptr.GLuint opengl: glClearBufferuiv(buffer: GLenum; drawbuffer: GLint; value: ptr GLuint) glCombinerOutputNV nodesnim/thirdparty/opengl.html#glCombinerOutputNV,GLenum,GLenum,GLenum,GLenum,GLenum,GLenum,GLenum,GLboolean,GLboolean,GLboolean opengl: glCombinerOutputNV(stage: GLenum; portion: GLenum; abOutput: GLenum; cdOutput: GLenum;\n sumOutput: GLenum; scale: GLenum; bias: GLenum;\n abDotProduct: GLboolean; cdDotProduct: GLboolean;\n muxSum: GLboolean) glTexImage3DEXT nodesnim/thirdparty/opengl.html#glTexImage3DEXT,GLenum,GLint,GLenum,GLsizei,GLsizei,GLsizei,GLint,GLenum,GLenum,pointer opengl: glTexImage3DEXT(target: GLenum; level: GLint; internalformat: GLenum; width: GLsizei;\n height: GLsizei; depth: GLsizei; border: GLint; format: GLenum;\n `type`: GLenum; pixels: pointer) glPixelTransformParameterivEXT nodesnim/thirdparty/opengl.html#glPixelTransformParameterivEXT,GLenum,GLenum,ptr.GLint opengl: glPixelTransformParameterivEXT(target: GLenum; pname: GLenum; params: ptr GLint) glActiveStencilFaceEXT nodesnim/thirdparty/opengl.html#glActiveStencilFaceEXT,GLenum opengl: glActiveStencilFaceEXT(face: GLenum) glCreateShaderObjectARB nodesnim/thirdparty/opengl.html#glCreateShaderObjectARB,GLenum opengl: glCreateShaderObjectARB(shaderType: GLenum): GLhandleArb glGetTextureParameterivEXT nodesnim/thirdparty/opengl.html#glGetTextureParameterivEXT,GLuint,GLenum,GLenum,ptr.GLint opengl: glGetTextureParameterivEXT(texture: GLuint; target: GLenum; pname: GLenum;\n params: ptr GLint) glCopyTextureLevelsAPPLE nodesnim/thirdparty/opengl.html#glCopyTextureLevelsAPPLE,GLuint,GLuint,GLint,GLsizei opengl: glCopyTextureLevelsAPPLE(destinationTexture: GLuint; sourceTexture: GLuint;\n sourceBaseLevel: GLint; sourceLevelCount: GLsizei) glVertexAttrib4Nuiv nodesnim/thirdparty/opengl.html#glVertexAttrib4Nuiv,GLuint,ptr.GLuint opengl: glVertexAttrib4Nuiv(index: GLuint; v: ptr GLuint) glDrawPixels nodesnim/thirdparty/opengl.html#glDrawPixels,GLsizei,GLsizei,GLenum,GLenum,pointer opengl: glDrawPixels(width: GLsizei; height: GLsizei; format: GLenum; `type`: GLenum;\n pixels: pointer) glWindowPos3dvARB nodesnim/thirdparty/opengl.html#glWindowPos3dvARB,ptr.GLdouble opengl: glWindowPos3dvARB(v: ptr GLdouble) glProgramLocalParameterI4ivNV nodesnim/thirdparty/opengl.html#glProgramLocalParameterI4ivNV,GLenum,GLuint,ptr.GLint opengl: glProgramLocalParameterI4ivNV(target: GLenum; index: GLuint; params: ptr GLint) glRasterPos4s nodesnim/thirdparty/opengl.html#glRasterPos4s,GLshort,GLshort,GLshort,GLshort opengl: glRasterPos4s(x: GLshort; y: GLshort; z: GLshort; w: GLshort) glTexCoord2fVertex3fvSUN nodesnim/thirdparty/opengl.html#glTexCoord2fVertex3fvSUN,ptr.GLfloat,ptr.GLfloat opengl: glTexCoord2fVertex3fvSUN(tc: ptr GLfloat; v: ptr GLfloat) glGetPathMetricsNV nodesnim/thirdparty/opengl.html#glGetPathMetricsNV,GLbitfield,GLsizei,GLenum,pointer,GLuint,GLsizei,ptr.GLfloat opengl: glGetPathMetricsNV(metricQueryMask: GLbitfield; numPaths: GLsizei;\n pathNameType: GLenum; paths: pointer; pathBase: GLuint;\n stride: GLsizei; metrics: ptr GLfloat) glMultiTexCoord4bOES nodesnim/thirdparty/opengl.html#glMultiTexCoord4bOES,GLenum,GLbyte,GLbyte,GLbyte,GLbyte opengl: glMultiTexCoord4bOES(texture: GLenum; s: GLbyte; t: GLbyte; r: GLbyte; q: GLbyte) glTextureBufferEXT nodesnim/thirdparty/opengl.html#glTextureBufferEXT,GLuint,GLenum,GLenum,GLuint opengl: glTextureBufferEXT(texture: GLuint; target: GLenum; internalformat: GLenum;\n buffer: GLuint) glSecondaryColor3fv nodesnim/thirdparty/opengl.html#glSecondaryColor3fv,ptr.GLfloat opengl: glSecondaryColor3fv(v: ptr GLfloat) glMultiTexCoord3fv nodesnim/thirdparty/opengl.html#glMultiTexCoord3fv,GLenum,ptr.GLfloat opengl: glMultiTexCoord3fv(target: GLenum; v: ptr GLfloat) glGetTexParameteriv nodesnim/thirdparty/opengl.html#glGetTexParameteriv,GLenum,GLenum,ptr.GLint opengl: glGetTexParameteriv(target: GLenum; pname: GLenum; params: ptr GLint) glMap2xOES nodesnim/thirdparty/opengl.html#glMap2xOES,GLenum,GLfixed,GLfixed,GLint,GLint,GLfixed,GLfixed,GLint,GLint,GLfixed opengl: glMap2xOES(target: GLenum; u1: GLfixed; u2: GLfixed; ustride: GLint; uorder: GLint;\n v1: GLfixed; v2: GLfixed; vstride: GLint; vorder: GLint; points: GLfixed) glFlushVertexArrayRangeAPPLE nodesnim/thirdparty/opengl.html#glFlushVertexArrayRangeAPPLE,GLsizei,pointer opengl: glFlushVertexArrayRangeAPPLE(length: GLsizei; `pointer`: pointer) glActiveTextureARB nodesnim/thirdparty/opengl.html#glActiveTextureARB,GLenum opengl: glActiveTextureARB(texture: GLenum) glGetVertexAttribLi64vNV nodesnim/thirdparty/opengl.html#glGetVertexAttribLi64vNV,GLuint,GLenum,ptr.GLint64EXT opengl: glGetVertexAttribLi64vNV(index: GLuint; pname: GLenum; params: ptr GLint64EXT) glNormal3bv nodesnim/thirdparty/opengl.html#glNormal3bv,ptr.GLbyte opengl: glNormal3bv(v: ptr GLbyte) glCreateSyncFromCLeventARB nodesnim/thirdparty/opengl.html#glCreateSyncFromCLeventARB,ptr.ClContext,ptr.ClContext,GLbitfield opengl: glCreateSyncFromCLeventARB(context: ptr ClContext; event: ptr ClContext;\n flags: GLbitfield): GLsync glRenderbufferStorageEXT nodesnim/thirdparty/opengl.html#glRenderbufferStorageEXT,GLenum,GLenum,GLsizei,GLsizei opengl: glRenderbufferStorageEXT(target: GLenum; internalformat: GLenum; width: GLsizei;\n height: GLsizei) glGetCompressedTextureImageEXT nodesnim/thirdparty/opengl.html#glGetCompressedTextureImageEXT,GLuint,GLenum,GLint,pointer opengl: glGetCompressedTextureImageEXT(texture: GLuint; target: GLenum; lod: GLint;\n img: pointer) glColorFragmentOp2ATI nodesnim/thirdparty/opengl.html#glColorFragmentOp2ATI,GLenum,GLuint,GLuint,GLuint,GLuint,GLuint,GLuint,GLuint,GLuint,GLuint opengl: glColorFragmentOp2ATI(op: GLenum; dst: GLuint; dstMask: GLuint; dstMod: GLuint;\n arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint; arg2: GLuint;\n arg2Rep: GLuint; arg2Mod: GLuint) glPixelMapusv nodesnim/thirdparty/opengl.html#glPixelMapusv,GLenum,GLsizei,ptr.GLushort opengl: glPixelMapusv(map: GLenum; mapsize: GLsizei; values: ptr GLushort) glGlobalAlphaFactorsSUN nodesnim/thirdparty/opengl.html#glGlobalAlphaFactorsSUN,GLshort opengl: glGlobalAlphaFactorsSUN(factor: GLshort) glTexParameterxv nodesnim/thirdparty/opengl.html#glTexParameterxv,GLenum,GLenum,ptr.GLfixed opengl: glTexParameterxv(target: GLenum; pname: GLenum; params: ptr GLfixed) glEvalCoord2xOES nodesnim/thirdparty/opengl.html#glEvalCoord2xOES,GLfixed,GLfixed opengl: glEvalCoord2xOES(u: GLfixed; v: GLfixed) glIsList nodesnim/thirdparty/opengl.html#glIsList,GLuint opengl: glIsList(list: GLuint): GLboolean glVertexAttrib3d nodesnim/thirdparty/opengl.html#glVertexAttrib3d,GLuint,GLdouble,GLdouble,GLdouble opengl: glVertexAttrib3d(index: GLuint; x: GLdouble; y: GLdouble; z: GLdouble) glSpriteParameterfSGIX nodesnim/thirdparty/opengl.html#glSpriteParameterfSGIX,GLenum,GLfloat opengl: glSpriteParameterfSGIX(pname: GLenum; param: GLfloat) glPathGlyphRangeNV nodesnim/thirdparty/opengl.html#glPathGlyphRangeNV,GLuint,GLenum,pointer,GLbitfield,GLuint,GLsizei,GLenum,GLuint,GLfloat opengl: glPathGlyphRangeNV(firstPathName: GLuint; fontTarget: GLenum; fontName: pointer;\n fontStyle: GLbitfield; firstGlyph: GLuint; numGlyphs: GLsizei;\n handleMissingGlyphs: GLenum; pathParameterTemplate: GLuint;\n emScale: GLfloat) glUniform3iv nodesnim/thirdparty/opengl.html#glUniform3iv,GLint,GLsizei,ptr.GLint opengl: glUniform3iv(location: GLint; count: GLsizei; value: ptr GLint) glClearBufferfi nodesnim/thirdparty/opengl.html#glClearBufferfi,GLenum,GLint,GLfloat,GLint opengl: glClearBufferfi(buffer: GLenum; drawbuffer: GLint; depth: GLfloat; stencil: GLint) glWindowPos3sMESA nodesnim/thirdparty/opengl.html#glWindowPos3sMESA,GLshort,GLshort,GLshort opengl: glWindowPos3sMESA(x: GLshort; y: GLshort; z: GLshort) glGetMapParameterfvNV nodesnim/thirdparty/opengl.html#glGetMapParameterfvNV,GLenum,GLenum,ptr.GLfloat opengl: glGetMapParameterfvNV(target: GLenum; pname: GLenum; params: ptr GLfloat) glBindFragmentShaderATI nodesnim/thirdparty/opengl.html#glBindFragmentShaderATI,GLuint opengl: glBindFragmentShaderATI(id: GLuint) glTexCoord4s nodesnim/thirdparty/opengl.html#glTexCoord4s,GLshort,GLshort,GLshort,GLshort opengl: glTexCoord4s(s: GLshort; t: GLshort; r: GLshort; q: GLshort) glGetMultiTexGenfvEXT nodesnim/thirdparty/opengl.html#glGetMultiTexGenfvEXT,GLenum,GLenum,GLenum,ptr.GLfloat opengl: glGetMultiTexGenfvEXT(texunit: GLenum; coord: GLenum; pname: GLenum;\n params: ptr GLfloat) glColorMaterial nodesnim/thirdparty/opengl.html#glColorMaterial,GLenum,GLenum opengl: glColorMaterial(face: GLenum; mode: GLenum) glVertexAttribs1svNV nodesnim/thirdparty/opengl.html#glVertexAttribs1svNV,GLuint,GLsizei,ptr.GLshort opengl: glVertexAttribs1svNV(index: GLuint; count: GLsizei; v: ptr GLshort) glEnableVertexAttribAPPLE nodesnim/thirdparty/opengl.html#glEnableVertexAttribAPPLE,GLuint,GLenum opengl: glEnableVertexAttribAPPLE(index: GLuint; pname: GLenum) glGetDoubleIndexedvEXT nodesnim/thirdparty/opengl.html#glGetDoubleIndexedvEXT,GLenum,GLuint,ptr.GLdouble opengl: glGetDoubleIndexedvEXT(target: GLenum; index: GLuint; data: ptr GLdouble) glOrthof nodesnim/thirdparty/opengl.html#glOrthof,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat opengl: glOrthof(l: GLfloat; r: GLfloat; b: GLfloat; t: GLfloat; n: GLfloat; f: GLfloat) glVertexBlendEnvfATI nodesnim/thirdparty/opengl.html#glVertexBlendEnvfATI,GLenum,GLfloat opengl: glVertexBlendEnvfATI(pname: GLenum; param: GLfloat) glUniformMatrix2x4dv nodesnim/thirdparty/opengl.html#glUniformMatrix2x4dv,GLint,GLsizei,GLboolean,ptr.GLdouble opengl: glUniformMatrix2x4dv(location: GLint; count: GLsizei; transpose: GLboolean;\n value: ptr GLdouble) glPrioritizeTexturesxOES nodesnim/thirdparty/opengl.html#glPrioritizeTexturesxOES,GLsizei,ptr.GLuint,ptr.GLfixed opengl: glPrioritizeTexturesxOES(n: GLsizei; textures: ptr GLuint; priorities: ptr GLfixed) glGetTextureSamplerHandleNV nodesnim/thirdparty/opengl.html#glGetTextureSamplerHandleNV,GLuint,GLuint opengl: glGetTextureSamplerHandleNV(texture: GLuint; sampler: GLuint): GLuint64 glDeleteVertexArrays nodesnim/thirdparty/opengl.html#glDeleteVertexArrays,GLsizei,ptr.GLuint opengl: glDeleteVertexArrays(n: GLsizei; arrays: ptr GLuint) glMultiTexCoord1xOES nodesnim/thirdparty/opengl.html#glMultiTexCoord1xOES,GLenum,GLfixed opengl: glMultiTexCoord1xOES(texture: GLenum; s: GLfixed) glGlobalAlphaFactorusSUN nodesnim/thirdparty/opengl.html#glGlobalAlphaFactorusSUN,GLushort opengl: glGlobalAlphaFactorusSUN(factor: GLushort) glGetConvolutionParameterxvOES nodesnim/thirdparty/opengl.html#glGetConvolutionParameterxvOES,GLenum,GLenum,ptr.GLfixed opengl: glGetConvolutionParameterxvOES(target: GLenum; pname: GLenum; params: ptr GLfixed) glProgramUniform4fEXT nodesnim/thirdparty/opengl.html#glProgramUniform4fEXT,GLuint,GLint,GLfloat,GLfloat,GLfloat,GLfloat opengl: glProgramUniform4fEXT(program: GLuint; location: GLint; v0: GLfloat; v1: GLfloat;\n v2: GLfloat; v3: GLfloat) glProgramUniformMatrix3x4dvEXT nodesnim/thirdparty/opengl.html#glProgramUniformMatrix3x4dvEXT,GLuint,GLint,GLsizei,GLboolean,ptr.GLdouble opengl: glProgramUniformMatrix3x4dvEXT(program: GLuint; location: GLint; count: GLsizei;\n transpose: GLboolean; value: ptr GLdouble) glBindVertexBuffer nodesnim/thirdparty/opengl.html#glBindVertexBuffer,GLuint,GLuint,GLintptr,GLsizei opengl: glBindVertexBuffer(bindingindex: GLuint; buffer: GLuint; offset: GLintptr;\n stride: GLsizei) glGetHistogramParameteriv nodesnim/thirdparty/opengl.html#glGetHistogramParameteriv,GLenum,GLenum,ptr.GLint opengl: glGetHistogramParameteriv(target: GLenum; pname: GLenum; params: ptr GLint) glGetShaderPrecisionFormat nodesnim/thirdparty/opengl.html#glGetShaderPrecisionFormat,GLenum,GLenum,ptr.GLint,ptr.GLint opengl: glGetShaderPrecisionFormat(shadertype: GLenum; precisiontype: GLenum;\n range: ptr GLint; precision: ptr GLint) glTextureMaterialEXT nodesnim/thirdparty/opengl.html#glTextureMaterialEXT,GLenum,GLenum opengl: glTextureMaterialEXT(face: GLenum; mode: GLenum) glEvalCoord2xvOES nodesnim/thirdparty/opengl.html#glEvalCoord2xvOES,ptr.GLfixed opengl: glEvalCoord2xvOES(coords: ptr GLfixed) glWeightuivARB nodesnim/thirdparty/opengl.html#glWeightuivARB,GLint,ptr.GLuint opengl: glWeightuivARB(size: GLint; weights: ptr GLuint) glGetTextureLevelParameterfvEXT nodesnim/thirdparty/opengl.html#glGetTextureLevelParameterfvEXT,GLuint,GLenum,GLint,GLenum,ptr.GLfloat opengl: glGetTextureLevelParameterfvEXT(texture: GLuint; target: GLenum; level: GLint;\n pname: GLenum; params: ptr GLfloat) glVertexAttribP3uiv nodesnim/thirdparty/opengl.html#glVertexAttribP3uiv,GLuint,GLenum,GLboolean,ptr.GLuint opengl: glVertexAttribP3uiv(index: GLuint; `type`: GLenum; normalized: GLboolean;\n value: ptr GLuint) glProgramEnvParameterI4ivNV nodesnim/thirdparty/opengl.html#glProgramEnvParameterI4ivNV,GLenum,GLuint,ptr.GLint opengl: glProgramEnvParameterI4ivNV(target: GLenum; index: GLuint; params: ptr GLint) glFogi nodesnim/thirdparty/opengl.html#glFogi,GLenum,GLint opengl: glFogi(pname: GLenum; param: GLint) glTexCoord1iv nodesnim/thirdparty/opengl.html#glTexCoord1iv,ptr.GLint opengl: glTexCoord1iv(v: ptr GLint) glReplacementCodeuiColor4ubVertex3fvSUN nodesnim/thirdparty/opengl.html#glReplacementCodeuiColor4ubVertex3fvSUN,ptr.GLuint,ptr.GLubyte,ptr.GLfloat opengl: glReplacementCodeuiColor4ubVertex3fvSUN(rc: ptr GLuint; c: ptr GLubyte; v: ptr GLfloat) glProgramUniform1ui nodesnim/thirdparty/opengl.html#glProgramUniform1ui,GLuint,GLint,GLuint opengl: glProgramUniform1ui(program: GLuint; location: GLint; v0: GLuint) glMultiTexCoord3d nodesnim/thirdparty/opengl.html#glMultiTexCoord3d,GLenum,GLdouble,GLdouble,GLdouble opengl: glMultiTexCoord3d(target: GLenum; s: GLdouble; t: GLdouble; r: GLdouble) glBeginVideoCaptureNV nodesnim/thirdparty/opengl.html#glBeginVideoCaptureNV,GLuint opengl: glBeginVideoCaptureNV(video_capture_slot: GLuint) glEvalCoord1f nodesnim/thirdparty/opengl.html#glEvalCoord1f,GLfloat opengl: glEvalCoord1f(u: GLfloat) glMultiTexCoord1hvNV nodesnim/thirdparty/opengl.html#glMultiTexCoord1hvNV,GLenum,ptr.GLhalfNv opengl: glMultiTexCoord1hvNV(target: GLenum; v: ptr GLhalfNv) glSecondaryColor3sEXT nodesnim/thirdparty/opengl.html#glSecondaryColor3sEXT,GLshort,GLshort,GLshort opengl: glSecondaryColor3sEXT(red: GLshort; green: GLshort; blue: GLshort) glTextureImage3DEXT nodesnim/thirdparty/opengl.html#glTextureImage3DEXT,GLuint,GLenum,GLint,GLint,GLsizei,GLsizei,GLsizei,GLint,GLenum,GLenum,pointer opengl: glTextureImage3DEXT(texture: GLuint; target: GLenum; level: GLint;\n internalformat: GLint; width: GLsizei; height: GLsizei;\n depth: GLsizei; border: GLint; format: GLenum; `type`: GLenum;\n pixels: pointer) glCopyTexImage2D nodesnim/thirdparty/opengl.html#glCopyTexImage2D,GLenum,GLint,GLenum,GLint,GLint,GLsizei,GLsizei,GLint opengl: glCopyTexImage2D(target: GLenum; level: GLint; internalformat: GLenum; x: GLint;\n y: GLint; width: GLsizei; height: GLsizei; border: GLint) glFinishFenceAPPLE nodesnim/thirdparty/opengl.html#glFinishFenceAPPLE,GLuint opengl: glFinishFenceAPPLE(fence: GLuint) glVertexArrayRangeNV nodesnim/thirdparty/opengl.html#glVertexArrayRangeNV,GLsizei,pointer opengl: glVertexArrayRangeNV(length: GLsizei; `pointer`: pointer) glLightModelf nodesnim/thirdparty/opengl.html#glLightModelf,GLenum,GLfloat opengl: glLightModelf(pname: GLenum; param: GLfloat) glVertexAttribL1ui64ARB nodesnim/thirdparty/opengl.html#glVertexAttribL1ui64ARB,GLuint,GLuint64EXT opengl: glVertexAttribL1ui64ARB(index: GLuint; x: GLuint64EXT) glPolygonOffset nodesnim/thirdparty/opengl.html#glPolygonOffset,GLfloat,GLfloat opengl: glPolygonOffset(factor: GLfloat; units: GLfloat) glRasterPos4xOES nodesnim/thirdparty/opengl.html#glRasterPos4xOES,GLfixed,GLfixed,GLfixed,GLfixed opengl: glRasterPos4xOES(x: GLfixed; y: GLfixed; z: GLfixed; w: GLfixed) glVertexAttrib3dvNV nodesnim/thirdparty/opengl.html#glVertexAttrib3dvNV,GLuint,ptr.GLdouble opengl: glVertexAttrib3dvNV(index: GLuint; v: ptr GLdouble) glBeginQuery nodesnim/thirdparty/opengl.html#glBeginQuery,GLenum,GLuint opengl: glBeginQuery(target: GLenum; id: GLuint) glWeightfvARB nodesnim/thirdparty/opengl.html#glWeightfvARB,GLint,ptr.GLfloat opengl: glWeightfvARB(size: GLint; weights: ptr GLfloat) glGetUniformuiv nodesnim/thirdparty/opengl.html#glGetUniformuiv,GLuint,GLint,ptr.GLuint opengl: glGetUniformuiv(program: GLuint; location: GLint; params: ptr GLuint) glIsTextureEXT nodesnim/thirdparty/opengl.html#glIsTextureEXT,GLuint opengl: glIsTextureEXT(texture: GLuint): GLboolean glGetClipPlanef nodesnim/thirdparty/opengl.html#glGetClipPlanef,GLenum,ptr.GLfloat opengl: glGetClipPlanef(plane: GLenum; equation: ptr GLfloat) glTexGenxOES nodesnim/thirdparty/opengl.html#glTexGenxOES,GLenum,GLenum,GLfixed opengl: glTexGenxOES(coord: GLenum; pname: GLenum; param: GLfixed) glFramebufferTextureFaceEXT nodesnim/thirdparty/opengl.html#glFramebufferTextureFaceEXT,GLenum,GLenum,GLuint,GLint,GLenum opengl: glFramebufferTextureFaceEXT(target: GLenum; attachment: GLenum; texture: GLuint;\n level: GLint; face: GLenum) glDisableClientState nodesnim/thirdparty/opengl.html#glDisableClientState,GLenum opengl: glDisableClientState(`array`: GLenum) glTexPageCommitmentARB nodesnim/thirdparty/opengl.html#glTexPageCommitmentARB,GLenum,GLint,GLint,GLint,GLint,GLsizei,GLsizei,GLsizei,GLboolean opengl: glTexPageCommitmentARB(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint;\n zoffset: GLint; width: GLsizei; height: GLsizei;\n depth: GLsizei; resident: GLboolean) glRasterPos4dv nodesnim/thirdparty/opengl.html#glRasterPos4dv,ptr.GLdouble opengl: glRasterPos4dv(v: ptr GLdouble) glGetLightx nodesnim/thirdparty/opengl.html#glGetLightx,GLenum,GLenum,ptr.GLfixed opengl: glGetLightx(light: GLenum; pname: GLenum; params: ptr GLfixed) glVertexAttrib1hvNV nodesnim/thirdparty/opengl.html#glVertexAttrib1hvNV,GLuint,ptr.GLhalfNv opengl: glVertexAttrib1hvNV(index: GLuint; v: ptr GLhalfNv) glMultiTexCoord2s nodesnim/thirdparty/opengl.html#glMultiTexCoord2s,GLenum,GLshort,GLshort opengl: glMultiTexCoord2s(target: GLenum; s: GLshort; t: GLshort) glProgramUniform2iv nodesnim/thirdparty/opengl.html#glProgramUniform2iv,GLuint,GLint,GLsizei,ptr.GLint opengl: glProgramUniform2iv(program: GLuint; location: GLint; count: GLsizei; value: ptr GLint) glGetListParameterivSGIX nodesnim/thirdparty/opengl.html#glGetListParameterivSGIX,GLuint,GLenum,ptr.GLint opengl: glGetListParameterivSGIX(list: GLuint; pname: GLenum; params: ptr GLint) glColorFragmentOp1ATI nodesnim/thirdparty/opengl.html#glColorFragmentOp1ATI,GLenum,GLuint,GLuint,GLuint,GLuint,GLuint,GLuint opengl: glColorFragmentOp1ATI(op: GLenum; dst: GLuint; dstMask: GLuint; dstMod: GLuint;\n arg1: GLuint; arg1Rep: GLuint; arg1Mod: GLuint) glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN nodesnim/thirdparty/opengl.html#glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN,GLuint,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat opengl: glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN(rc: GLuint; s: GLfloat;\n t: GLfloat; r: GLfloat; g: GLfloat; b: GLfloat; a: GLfloat; nx: GLfloat; ny: GLfloat;\n nz: GLfloat; x: GLfloat; y: GLfloat; z: GLfloat) glSampleMapATI nodesnim/thirdparty/opengl.html#glSampleMapATI,GLuint,GLuint,GLenum opengl: glSampleMapATI(dst: GLuint; interp: GLuint; swizzle: GLenum) glProgramUniform1d nodesnim/thirdparty/opengl.html#glProgramUniform1d,GLuint,GLint,GLdouble opengl: glProgramUniform1d(program: GLuint; location: GLint; v0: GLdouble) glBindAttribLocation nodesnim/thirdparty/opengl.html#glBindAttribLocation,GLuint,GLuint,cstring opengl: glBindAttribLocation(program: GLuint; index: GLuint; name: cstring) glGetCombinerStageParameterfvNV nodesnim/thirdparty/opengl.html#glGetCombinerStageParameterfvNV,GLenum,GLenum,ptr.GLfloat opengl: glGetCombinerStageParameterfvNV(stage: GLenum; pname: GLenum; params: ptr GLfloat) glTexSubImage4DSGIS nodesnim/thirdparty/opengl.html#glTexSubImage4DSGIS,GLenum,GLint,GLint,GLint,GLint,GLint,GLsizei,GLsizei,GLsizei,GLsizei,GLenum,GLenum,pointer opengl: glTexSubImage4DSGIS(target: GLenum; level: GLint; xoffset: GLint; yoffset: GLint;\n zoffset: GLint; woffset: GLint; width: GLsizei; height: GLsizei;\n depth: GLsizei; size4d: GLsizei; format: GLenum; `type`: GLenum;\n pixels: pointer) glGetMapAttribParameterfvNV nodesnim/thirdparty/opengl.html#glGetMapAttribParameterfvNV,GLenum,GLuint,GLenum,ptr.GLfloat opengl: glGetMapAttribParameterfvNV(target: GLenum; index: GLuint; pname: GLenum;\n params: ptr GLfloat) glNewObjectBufferATI nodesnim/thirdparty/opengl.html#glNewObjectBufferATI,GLsizei,pointer,GLenum opengl: glNewObjectBufferATI(size: GLsizei; `pointer`: pointer; usage: GLenum): GLuint glWindowPos4iMESA nodesnim/thirdparty/opengl.html#glWindowPos4iMESA,GLint,GLint,GLint,GLint opengl: glWindowPos4iMESA(x: GLint; y: GLint; z: GLint; w: GLint) glNewList nodesnim/thirdparty/opengl.html#glNewList,GLuint,GLenum opengl: glNewList(list: GLuint; mode: GLenum) glUniform1i64NV nodesnim/thirdparty/opengl.html#glUniform1i64NV,GLint,GLint64EXT opengl: glUniform1i64NV(location: GLint; x: GLint64EXT) glTexCoordP3ui nodesnim/thirdparty/opengl.html#glTexCoordP3ui,GLenum,GLuint opengl: glTexCoordP3ui(`type`: GLenum; coords: GLuint) glEndQueryEXT nodesnim/thirdparty/opengl.html#glEndQueryEXT,GLenum opengl: glEndQueryEXT(target: GLenum) glGetVertexAttribLdv nodesnim/thirdparty/opengl.html#glGetVertexAttribLdv,GLuint,GLenum,ptr.GLdouble opengl: glGetVertexAttribLdv(index: GLuint; pname: GLenum; params: ptr GLdouble) glStencilMask nodesnim/thirdparty/opengl.html#glStencilMask,GLuint opengl: glStencilMask(mask: GLuint) glVertexAttrib4sv nodesnim/thirdparty/opengl.html#glVertexAttrib4sv,GLuint,ptr.GLshort opengl: glVertexAttrib4sv(index: GLuint; v: ptr GLshort) glRectsv nodesnim/thirdparty/opengl.html#glRectsv,ptr.GLshort,ptr.GLshort opengl: glRectsv(v1: ptr GLshort; v2: ptr GLshort) glGetVariantArrayObjectfvATI nodesnim/thirdparty/opengl.html#glGetVariantArrayObjectfvATI,GLuint,GLenum,ptr.GLfloat opengl: glGetVariantArrayObjectfvATI(id: GLuint; pname: GLenum; params: ptr GLfloat) glTexCoord3hvNV nodesnim/thirdparty/opengl.html#glTexCoord3hvNV,ptr.GLhalfNv opengl: glTexCoord3hvNV(v: ptr GLhalfNv) glGetUniformdv nodesnim/thirdparty/opengl.html#glGetUniformdv,GLuint,GLint,ptr.GLdouble opengl: glGetUniformdv(program: GLuint; location: GLint; params: ptr GLdouble) glSecondaryColor3fvEXT nodesnim/thirdparty/opengl.html#glSecondaryColor3fvEXT,ptr.GLfloat opengl: glSecondaryColor3fvEXT(v: ptr GLfloat) glAlphaFuncx nodesnim/thirdparty/opengl.html#glAlphaFuncx,GLenum,GLfixed opengl: glAlphaFuncx(fun: GLenum; `ref`: GLfixed) glVertexAttribPointerNV nodesnim/thirdparty/opengl.html#glVertexAttribPointerNV,GLuint,GLint,GLenum,GLsizei,pointer opengl: glVertexAttribPointerNV(index: GLuint; fsize: GLint; `type`: GLenum; stride: GLsizei;\n `pointer`: pointer) glColorTable nodesnim/thirdparty/opengl.html#glColorTable,GLenum,GLenum,GLsizei,GLenum,GLenum,pointer opengl: glColorTable(target: GLenum; internalformat: GLenum; width: GLsizei; format: GLenum;\n `type`: GLenum; table: pointer) glProgramUniformMatrix2x3dv nodesnim/thirdparty/opengl.html#glProgramUniformMatrix2x3dv,GLuint,GLint,GLsizei,GLboolean,ptr.GLdouble opengl: glProgramUniformMatrix2x3dv(program: GLuint; location: GLint; count: GLsizei;\n transpose: GLboolean; value: ptr GLdouble) glCreateTransformFeedbacks nodesnim/thirdparty/opengl.html#glCreateTransformFeedbacks,GLsizei,ptr.GLuint opengl: glCreateTransformFeedbacks(n: GLsizei; ids: ptr GLuint) glTransformFeedbackBufferBase nodesnim/thirdparty/opengl.html#glTransformFeedbackBufferBase,GLuint,GLuint,GLuint opengl: glTransformFeedbackBufferBase(xfb: GLuint; index: GLuint; buffer: GLuint) glTransformFeedbackBufferRange nodesnim/thirdparty/opengl.html#glTransformFeedbackBufferRange,GLuint,GLuint,GLuint,GLintptr,GLsizeiptr opengl: glTransformFeedbackBufferRange(xfb: GLuint; index: GLuint; buffer: GLuint;\n offset: GLintptr; size: GLsizeiptr) glGetTransformFeedbackiv nodesnim/thirdparty/opengl.html#glGetTransformFeedbackiv,GLuint,GLenum,ptr.GLint opengl: glGetTransformFeedbackiv(xfb: GLuint; pname: GLenum; param: ptr GLint) glGetTransformFeedbacki_v nodesnim/thirdparty/opengl.html#glGetTransformFeedbacki_v,GLuint,GLenum,GLuint,ptr.GLint opengl: glGetTransformFeedbacki_v(xfb: GLuint; pname: GLenum; index: GLuint; param: ptr GLint) glGetTransformFeedbacki64_v nodesnim/thirdparty/opengl.html#glGetTransformFeedbacki64_v,GLuint,GLenum,GLuint,ptr.GLint64 opengl: glGetTransformFeedbacki64_v(xfb: GLuint; pname: GLenum; index: GLuint;\n param: ptr GLint64) glCreateBuffers nodesnim/thirdparty/opengl.html#glCreateBuffers,GLsizei,ptr.GLuint opengl: glCreateBuffers(n: GLsizei; buffers: ptr GLuint) glNamedBufferStorage nodesnim/thirdparty/opengl.html#glNamedBufferStorage,GLuint,GLsizeiptr,pointer,GLbitfield opengl: glNamedBufferStorage(buffer: GLuint; size: GLsizeiptr; data: pointer;\n flags: GLbitfield) glNamedBufferData nodesnim/thirdparty/opengl.html#glNamedBufferData,GLuint,GLsizeiptr,pointer,GLenum opengl: glNamedBufferData(buffer: GLuint; size: GLsizeiptr; data: pointer; usage: GLenum) glNamedBufferSubData nodesnim/thirdparty/opengl.html#glNamedBufferSubData,GLuint,GLintptr,GLsizeiptr,pointer opengl: glNamedBufferSubData(buffer: GLuint; offset: GLintptr; size: GLsizeiptr; data: pointer) glCopyNamedBufferSubData nodesnim/thirdparty/opengl.html#glCopyNamedBufferSubData,GLuint,GLuint,GLintptr,GLintptr,GLsizeiptr opengl: glCopyNamedBufferSubData(readBuffer: GLuint; writeBuffer: GLuint;\n readOffset: GLintptr; writeOffset: GLintptr;\n size: GLsizeiptr) glClearNamedBufferData nodesnim/thirdparty/opengl.html#glClearNamedBufferData,GLuint,GLenum,GLenum,GLenum,pointer opengl: glClearNamedBufferData(buffer: GLuint; internalformat: GLenum; format: GLenum;\n `type`: GLenum; data: pointer) glClearNamedBufferSubData nodesnim/thirdparty/opengl.html#glClearNamedBufferSubData,GLuint,GLenum,GLintptr,GLsizeiptr,GLenum,GLenum,pointer opengl: glClearNamedBufferSubData(buffer: GLuint; internalformat: GLenum; offset: GLintptr;\n size: GLsizeiptr; format: GLenum; `type`: GLenum;\n data: pointer) glMapNamedBuffer nodesnim/thirdparty/opengl.html#glMapNamedBuffer,GLuint,GLenum opengl: glMapNamedBuffer(buffer: GLuint; access: GLenum): pointer glMapNamedBufferRange nodesnim/thirdparty/opengl.html#glMapNamedBufferRange,GLuint,GLintptr,GLsizeiptr,GLbitfield opengl: glMapNamedBufferRange(buffer: GLuint; offset: GLintptr; length: GLsizeiptr;\n access: GLbitfield): pointer glUnmapNamedBuffer nodesnim/thirdparty/opengl.html#glUnmapNamedBuffer,GLuint opengl: glUnmapNamedBuffer(buffer: GLuint): GLboolean glFlushMappedNamedBufferRange nodesnim/thirdparty/opengl.html#glFlushMappedNamedBufferRange,GLuint,GLintptr,GLsizeiptr opengl: glFlushMappedNamedBufferRange(buffer: GLuint; offset: GLintptr; length: GLsizeiptr) glGetNamedBufferParameteriv nodesnim/thirdparty/opengl.html#glGetNamedBufferParameteriv,GLuint,GLenum,ptr.GLint opengl: glGetNamedBufferParameteriv(buffer: GLuint; pname: GLenum; params: ptr GLint) glGetNamedBufferParameteri64v nodesnim/thirdparty/opengl.html#glGetNamedBufferParameteri64v,GLuint,GLenum,ptr.GLint64 opengl: glGetNamedBufferParameteri64v(buffer: GLuint; pname: GLenum; params: ptr GLint64) glGetNamedBufferPointerv nodesnim/thirdparty/opengl.html#glGetNamedBufferPointerv,GLuint,GLenum,ptr.pointer opengl: glGetNamedBufferPointerv(buffer: GLuint; pname: GLenum; params: ptr pointer) glGetNamedBufferSubData nodesnim/thirdparty/opengl.html#glGetNamedBufferSubData,GLuint,GLintptr,GLsizeiptr,pointer opengl: glGetNamedBufferSubData(buffer: GLuint; offset: GLintptr; size: GLsizeiptr;\n data: pointer) glCreateFramebuffers nodesnim/thirdparty/opengl.html#glCreateFramebuffers,GLsizei,ptr.GLuint opengl: glCreateFramebuffers(n: GLsizei; framebuffers: ptr GLuint) glNamedFramebufferRenderbuffer nodesnim/thirdparty/opengl.html#glNamedFramebufferRenderbuffer,GLuint,GLenum,GLenum,GLuint opengl: glNamedFramebufferRenderbuffer(framebuffer: GLuint; attachment: GLenum;\n renderbuffertarget: GLenum; renderbuffer: GLuint) glNamedFramebufferParameteri nodesnim/thirdparty/opengl.html#glNamedFramebufferParameteri,GLuint,GLenum,GLint opengl: glNamedFramebufferParameteri(framebuffer: GLuint; pname: GLenum; param: GLint) glNamedFramebufferTexture nodesnim/thirdparty/opengl.html#glNamedFramebufferTexture,GLuint,GLenum,GLuint,GLint opengl: glNamedFramebufferTexture(framebuffer: GLuint; attachment: GLenum; texture: GLuint;\n level: GLint) glNamedFramebufferTextureLayer nodesnim/thirdparty/opengl.html#glNamedFramebufferTextureLayer,GLuint,GLenum,GLuint,GLint,GLint opengl: glNamedFramebufferTextureLayer(framebuffer: GLuint; attachment: GLenum;\n texture: GLuint; level: GLint; layer: GLint) glNamedFramebufferDrawBuffer nodesnim/thirdparty/opengl.html#glNamedFramebufferDrawBuffer,GLuint,GLenum opengl: glNamedFramebufferDrawBuffer(framebuffer: GLuint; mode: GLenum) glNamedFramebufferDrawBuffers nodesnim/thirdparty/opengl.html#glNamedFramebufferDrawBuffers,GLuint,GLsizei,ptr.GLenum opengl: glNamedFramebufferDrawBuffers(framebuffer: GLuint; n: GLsizei; bufs: ptr GLenum) glNamedFramebufferReadBuffer nodesnim/thirdparty/opengl.html#glNamedFramebufferReadBuffer,GLuint,GLenum opengl: glNamedFramebufferReadBuffer(framebuffer: GLuint; mode: GLenum) glInvalidateNamedFramebufferData nodesnim/thirdparty/opengl.html#glInvalidateNamedFramebufferData,GLuint,GLsizei,ptr.GLenum opengl: glInvalidateNamedFramebufferData(framebuffer: GLuint; numAttachments: GLsizei;\n attachments: ptr GLenum) glInvalidateNamedFramebufferSubData nodesnim/thirdparty/opengl.html#glInvalidateNamedFramebufferSubData,GLuint,GLsizei,ptr.GLenum,GLint,GLint,GLsizei,GLsizei opengl: glInvalidateNamedFramebufferSubData(framebuffer: GLuint; numAttachments: GLsizei;\n attachments: ptr GLenum; x: GLint; y: GLint;\n width: GLsizei; height: GLsizei) glClearNamedFramebufferiv nodesnim/thirdparty/opengl.html#glClearNamedFramebufferiv,GLuint,GLenum,GLint,ptr.GLint opengl: glClearNamedFramebufferiv(framebuffer: GLuint; buffer: GLenum; drawbuffer: GLint;\n value: ptr GLint) glClearNamedFramebufferuiv nodesnim/thirdparty/opengl.html#glClearNamedFramebufferuiv,GLuint,GLenum,GLint,ptr.GLuint opengl: glClearNamedFramebufferuiv(framebuffer: GLuint; buffer: GLenum; drawbuffer: GLint;\n value: ptr GLuint) glClearNamedFramebufferfv nodesnim/thirdparty/opengl.html#glClearNamedFramebufferfv,GLuint,GLenum,GLint,ptr.cfloat opengl: glClearNamedFramebufferfv(framebuffer: GLuint; buffer: GLenum; drawbuffer: GLint;\n value: ptr cfloat) glClearNamedFramebufferfi nodesnim/thirdparty/opengl.html#glClearNamedFramebufferfi,GLuint,GLenum,GLint,cfloat,GLint opengl: glClearNamedFramebufferfi(framebuffer: GLuint; buffer: GLenum; drawbuffer: GLint;\n depth: cfloat; stencil: GLint) glBlitNamedFramebuffer nodesnim/thirdparty/opengl.html#glBlitNamedFramebuffer,GLuint,GLuint,GLint,GLint,GLint,GLint,GLint,GLint,GLint,GLint,GLbitfield,GLenum opengl: glBlitNamedFramebuffer(readFramebuffer: GLuint; drawFramebuffer: GLuint;\n srcX0: GLint; srcY0: GLint; srcX1: GLint; srcY1: GLint;\n dstX0: GLint; dstY0: GLint; dstX1: GLint; dstY1: GLint;\n mask: GLbitfield; filter: GLenum) glCheckNamedFramebufferStatus nodesnim/thirdparty/opengl.html#glCheckNamedFramebufferStatus,GLuint,GLenum opengl: glCheckNamedFramebufferStatus(framebuffer: GLuint; target: GLenum): GLenum glGetNamedFramebufferParameteriv nodesnim/thirdparty/opengl.html#glGetNamedFramebufferParameteriv,GLuint,GLenum,ptr.GLint opengl: glGetNamedFramebufferParameteriv(framebuffer: GLuint; pname: GLenum;\n param: ptr GLint) glGetNamedFramebufferAttachmentParameteriv nodesnim/thirdparty/opengl.html#glGetNamedFramebufferAttachmentParameteriv,GLuint,GLenum,GLenum,ptr.GLint opengl: glGetNamedFramebufferAttachmentParameteriv(framebuffer: GLuint;\n attachment: GLenum; pname: GLenum; params: ptr GLint) glCreateRenderbuffers nodesnim/thirdparty/opengl.html#glCreateRenderbuffers,GLsizei,ptr.GLuint opengl: glCreateRenderbuffers(n: GLsizei; renderbuffers: ptr GLuint) glNamedRenderbufferStorage nodesnim/thirdparty/opengl.html#glNamedRenderbufferStorage,GLuint,GLenum,GLsizei,GLsizei opengl: glNamedRenderbufferStorage(renderbuffer: GLuint; internalformat: GLenum;\n width: GLsizei; height: GLsizei) glNamedRenderbufferStorageMultisample nodesnim/thirdparty/opengl.html#glNamedRenderbufferStorageMultisample,GLuint,GLsizei,GLenum,GLsizei,GLsizei opengl: glNamedRenderbufferStorageMultisample(renderbuffer: GLuint; samples: GLsizei;\n internalformat: GLenum; width: GLsizei;\n height: GLsizei) glGetNamedRenderbufferParameteriv nodesnim/thirdparty/opengl.html#glGetNamedRenderbufferParameteriv,GLuint,GLenum,ptr.GLint opengl: glGetNamedRenderbufferParameteriv(renderbuffer: GLuint; pname: GLenum;\n params: ptr GLint) glCreateTextures nodesnim/thirdparty/opengl.html#glCreateTextures,GLenum,GLsizei,ptr.GLuint opengl: glCreateTextures(target: GLenum; n: GLsizei; textures: ptr GLuint) glTextureBuffer nodesnim/thirdparty/opengl.html#glTextureBuffer,GLuint,GLenum,GLuint opengl: glTextureBuffer(texture: GLuint; internalformat: GLenum; buffer: GLuint) glTextureBufferRange nodesnim/thirdparty/opengl.html#glTextureBufferRange,GLuint,GLenum,GLuint,GLintptr,GLsizeiptr opengl: glTextureBufferRange(texture: GLuint; internalformat: GLenum; buffer: GLuint;\n offset: GLintptr; size: GLsizeiptr) glTextureStorage1D nodesnim/thirdparty/opengl.html#glTextureStorage1D,GLuint,GLsizei,GLenum,GLsizei opengl: glTextureStorage1D(texture: GLuint; levels: GLsizei; internalformat: GLenum;\n width: GLsizei) glTextureStorage2D nodesnim/thirdparty/opengl.html#glTextureStorage2D,GLuint,GLsizei,GLenum,GLsizei,GLsizei opengl: glTextureStorage2D(texture: GLuint; levels: GLsizei; internalformat: GLenum;\n width: GLsizei; height: GLsizei) glTextureStorage3D nodesnim/thirdparty/opengl.html#glTextureStorage3D,GLuint,GLsizei,GLenum,GLsizei,GLsizei,GLsizei opengl: glTextureStorage3D(texture: GLuint; levels: GLsizei; internalformat: GLenum;\n width: GLsizei; height: GLsizei; depth: GLsizei) glTextureStorage2DMultisample nodesnim/thirdparty/opengl.html#glTextureStorage2DMultisample,GLuint,GLsizei,GLenum,GLsizei,GLsizei,GLboolean opengl: glTextureStorage2DMultisample(texture: GLuint; samples: GLsizei;\n internalformat: GLenum; width: GLsizei;\n height: GLsizei; fixedsamplelocations: GLboolean) glTextureStorage3DMultisample nodesnim/thirdparty/opengl.html#glTextureStorage3DMultisample,GLuint,GLsizei,GLenum,GLsizei,GLsizei,GLsizei,GLboolean opengl: glTextureStorage3DMultisample(texture: GLuint; samples: GLsizei;\n internalformat: GLenum; width: GLsizei;\n height: GLsizei; depth: GLsizei;\n fixedsamplelocations: GLboolean) glTextureSubImage1D nodesnim/thirdparty/opengl.html#glTextureSubImage1D,GLuint,GLint,GLint,GLsizei,GLenum,GLenum,pointer opengl: glTextureSubImage1D(texture: GLuint; level: GLint; xoffset: GLint; width: GLsizei;\n format: GLenum; `type`: GLenum; pixels: pointer) glTextureSubImage2D nodesnim/thirdparty/opengl.html#glTextureSubImage2D,GLuint,GLint,GLint,GLint,GLsizei,GLsizei,GLenum,GLenum,pointer opengl: glTextureSubImage2D(texture: GLuint; level: GLint; xoffset: GLint; yoffset: GLint;\n width: GLsizei; height: GLsizei; format: GLenum; `type`: GLenum;\n pixels: pointer) glTextureSubImage3D nodesnim/thirdparty/opengl.html#glTextureSubImage3D,GLuint,GLint,GLint,GLint,GLint,GLsizei,GLsizei,GLsizei,GLenum,GLenum,pointer opengl: glTextureSubImage3D(texture: GLuint; level: GLint; xoffset: GLint; yoffset: GLint;\n zoffset: GLint; width: GLsizei; height: GLsizei; depth: GLsizei;\n format: GLenum; `type`: GLenum; pixels: pointer) glCompressedTextureSubImage1D nodesnim/thirdparty/opengl.html#glCompressedTextureSubImage1D,GLuint,GLint,GLint,GLsizei,GLenum,GLsizei,pointer opengl: glCompressedTextureSubImage1D(texture: GLuint; level: GLint; xoffset: GLint;\n width: GLsizei; format: GLenum; imageSize: GLsizei;\n data: pointer) glCompressedTextureSubImage2D nodesnim/thirdparty/opengl.html#glCompressedTextureSubImage2D,GLuint,GLint,GLint,GLint,GLsizei,GLsizei,GLenum,GLsizei,pointer opengl: glCompressedTextureSubImage2D(texture: GLuint; level: GLint; xoffset: GLint;\n yoffset: GLint; width: GLsizei; height: GLsizei;\n format: GLenum; imageSize: GLsizei; data: pointer) glCompressedTextureSubImage3D nodesnim/thirdparty/opengl.html#glCompressedTextureSubImage3D,GLuint,GLint,GLint,GLint,GLint,GLsizei,GLsizei,GLsizei,GLenum,GLsizei,pointer opengl: glCompressedTextureSubImage3D(texture: GLuint; level: GLint; xoffset: GLint;\n yoffset: GLint; zoffset: GLint; width: GLsizei;\n height: GLsizei; depth: GLsizei; format: GLenum;\n imageSize: GLsizei; data: pointer) glCopyTextureSubImage1D nodesnim/thirdparty/opengl.html#glCopyTextureSubImage1D,GLuint,GLint,GLint,GLint,GLint,GLsizei opengl: glCopyTextureSubImage1D(texture: GLuint; level: GLint; xoffset: GLint; x: GLint;\n y: GLint; width: GLsizei) glCopyTextureSubImage2D nodesnim/thirdparty/opengl.html#glCopyTextureSubImage2D,GLuint,GLint,GLint,GLint,GLint,GLint,GLsizei,GLsizei opengl: glCopyTextureSubImage2D(texture: GLuint; level: GLint; xoffset: GLint; yoffset: GLint;\n x: GLint; y: GLint; width: GLsizei; height: GLsizei) glCopyTextureSubImage3D nodesnim/thirdparty/opengl.html#glCopyTextureSubImage3D,GLuint,GLint,GLint,GLint,GLint,GLint,GLint,GLsizei,GLsizei opengl: glCopyTextureSubImage3D(texture: GLuint; level: GLint; xoffset: GLint; yoffset: GLint;\n zoffset: GLint; x: GLint; y: GLint; width: GLsizei;\n height: GLsizei) glTextureParameterf nodesnim/thirdparty/opengl.html#glTextureParameterf,GLuint,GLenum,cfloat opengl: glTextureParameterf(texture: GLuint; pname: GLenum; param: cfloat) glTextureParameterfv nodesnim/thirdparty/opengl.html#glTextureParameterfv,GLuint,GLenum,ptr.cfloat opengl: glTextureParameterfv(texture: GLuint; pname: GLenum; param: ptr cfloat) glTextureParameteri nodesnim/thirdparty/opengl.html#glTextureParameteri,GLuint,GLenum,GLint opengl: glTextureParameteri(texture: GLuint; pname: GLenum; param: GLint) glTextureParameterIiv nodesnim/thirdparty/opengl.html#glTextureParameterIiv,GLuint,GLenum,ptr.GLint opengl: glTextureParameterIiv(texture: GLuint; pname: GLenum; params: ptr GLint) glTextureParameterIuiv nodesnim/thirdparty/opengl.html#glTextureParameterIuiv,GLuint,GLenum,ptr.GLuint opengl: glTextureParameterIuiv(texture: GLuint; pname: GLenum; params: ptr GLuint) glTextureParameteriv nodesnim/thirdparty/opengl.html#glTextureParameteriv,GLuint,GLenum,ptr.GLint opengl: glTextureParameteriv(texture: GLuint; pname: GLenum; param: ptr GLint) glGenerateTextureMipmap nodesnim/thirdparty/opengl.html#glGenerateTextureMipmap,GLuint opengl: glGenerateTextureMipmap(texture: GLuint) glBindTextureUnit nodesnim/thirdparty/opengl.html#glBindTextureUnit,GLuint,GLuint opengl: glBindTextureUnit(unit: GLuint; texture: GLuint) glGetTextureImage nodesnim/thirdparty/opengl.html#glGetTextureImage,GLuint,GLint,GLenum,GLenum,GLsizei,pointer opengl: glGetTextureImage(texture: GLuint; level: GLint; format: GLenum; `type`: GLenum;\n bufSize: GLsizei; pixels: pointer) glGetCompressedTextureImage nodesnim/thirdparty/opengl.html#glGetCompressedTextureImage,GLuint,GLint,GLsizei,pointer opengl: glGetCompressedTextureImage(texture: GLuint; level: GLint; bufSize: GLsizei;\n pixels: pointer) glGetTextureLevelParameterfv nodesnim/thirdparty/opengl.html#glGetTextureLevelParameterfv,GLuint,GLint,GLenum,ptr.cfloat opengl: glGetTextureLevelParameterfv(texture: GLuint; level: GLint; pname: GLenum;\n params: ptr cfloat) glGetTextureLevelParameteriv nodesnim/thirdparty/opengl.html#glGetTextureLevelParameteriv,GLuint,GLint,GLenum,ptr.GLint opengl: glGetTextureLevelParameteriv(texture: GLuint; level: GLint; pname: GLenum;\n params: ptr GLint) glGetTextureParameterfv nodesnim/thirdparty/opengl.html#glGetTextureParameterfv,GLuint,GLenum,ptr.cfloat opengl: glGetTextureParameterfv(texture: GLuint; pname: GLenum; params: ptr cfloat) glGetTextureParameterIiv nodesnim/thirdparty/opengl.html#glGetTextureParameterIiv,GLuint,GLenum,ptr.GLint opengl: glGetTextureParameterIiv(texture: GLuint; pname: GLenum; params: ptr GLint) glGetTextureParameterIuiv nodesnim/thirdparty/opengl.html#glGetTextureParameterIuiv,GLuint,GLenum,ptr.GLuint opengl: glGetTextureParameterIuiv(texture: GLuint; pname: GLenum; params: ptr GLuint) glGetTextureParameteriv nodesnim/thirdparty/opengl.html#glGetTextureParameteriv,GLuint,GLenum,ptr.GLint opengl: glGetTextureParameteriv(texture: GLuint; pname: GLenum; params: ptr GLint) glCreateVertexArrays nodesnim/thirdparty/opengl.html#glCreateVertexArrays,GLsizei,ptr.GLuint opengl: glCreateVertexArrays(n: GLsizei; arrays: ptr GLuint) glDisableVertexArrayAttrib nodesnim/thirdparty/opengl.html#glDisableVertexArrayAttrib,GLuint,GLuint opengl: glDisableVertexArrayAttrib(vaobj: GLuint; index: GLuint) glEnableVertexArrayAttrib nodesnim/thirdparty/opengl.html#glEnableVertexArrayAttrib,GLuint,GLuint opengl: glEnableVertexArrayAttrib(vaobj: GLuint; index: GLuint) glVertexArrayElementBuffer nodesnim/thirdparty/opengl.html#glVertexArrayElementBuffer,GLuint,GLuint opengl: glVertexArrayElementBuffer(vaobj: GLuint; buffer: GLuint) glVertexArrayVertexBuffer nodesnim/thirdparty/opengl.html#glVertexArrayVertexBuffer,GLuint,GLuint,GLuint,GLintptr,GLsizei opengl: glVertexArrayVertexBuffer(vaobj: GLuint; bindingindex: GLuint; buffer: GLuint;\n offset: GLintptr; stride: GLsizei) glVertexArrayVertexBuffers nodesnim/thirdparty/opengl.html#glVertexArrayVertexBuffers,GLuint,GLuint,GLsizei,ptr.GLuint,ptr.GLintptr,ptr.GLsizei opengl: glVertexArrayVertexBuffers(vaobj: GLuint; first: GLuint; count: GLsizei;\n buffers: ptr GLuint; offsets: ptr GLintptr;\n strides: ptr GLsizei) glVertexArrayAttribFormat nodesnim/thirdparty/opengl.html#glVertexArrayAttribFormat,GLuint,GLuint,GLint,GLenum,GLboolean,GLuint opengl: glVertexArrayAttribFormat(vaobj: GLuint; attribindex: GLuint; size: GLint;\n `type`: GLenum; normalized: GLboolean;\n relativeoffset: GLuint) glVertexArrayAttribIFormat nodesnim/thirdparty/opengl.html#glVertexArrayAttribIFormat,GLuint,GLuint,GLint,GLenum,GLuint opengl: glVertexArrayAttribIFormat(vaobj: GLuint; attribindex: GLuint; size: GLint;\n `type`: GLenum; relativeoffset: GLuint) glVertexArrayAttribLFormat nodesnim/thirdparty/opengl.html#glVertexArrayAttribLFormat,GLuint,GLuint,GLint,GLenum,GLuint opengl: glVertexArrayAttribLFormat(vaobj: GLuint; attribindex: GLuint; size: GLint;\n `type`: GLenum; relativeoffset: GLuint) glVertexArrayAttribBinding nodesnim/thirdparty/opengl.html#glVertexArrayAttribBinding,GLuint,GLuint,GLuint opengl: glVertexArrayAttribBinding(vaobj: GLuint; attribindex: GLuint; bindingindex: GLuint) glVertexArrayBindingDivisor nodesnim/thirdparty/opengl.html#glVertexArrayBindingDivisor,GLuint,GLuint,GLuint opengl: glVertexArrayBindingDivisor(vaobj: GLuint; bindingindex: GLuint; divisor: GLuint) glGetVertexArrayiv nodesnim/thirdparty/opengl.html#glGetVertexArrayiv,GLuint,GLenum,ptr.GLint opengl: glGetVertexArrayiv(vaobj: GLuint; pname: GLenum; param: ptr GLint) glGetVertexArrayIndexediv nodesnim/thirdparty/opengl.html#glGetVertexArrayIndexediv,GLuint,GLuint,GLenum,ptr.GLint opengl: glGetVertexArrayIndexediv(vaobj: GLuint; index: GLuint; pname: GLenum;\n param: ptr GLint) glGetVertexArrayIndexed64iv nodesnim/thirdparty/opengl.html#glGetVertexArrayIndexed64iv,GLuint,GLuint,GLenum,ptr.GLint64 opengl: glGetVertexArrayIndexed64iv(vaobj: GLuint; index: GLuint; pname: GLenum;\n param: ptr GLint64) glCreateSamplers nodesnim/thirdparty/opengl.html#glCreateSamplers,GLsizei,ptr.GLuint opengl: glCreateSamplers(n: GLsizei; samplers: ptr GLuint) glCreateProgramPipelines nodesnim/thirdparty/opengl.html#glCreateProgramPipelines,GLsizei,ptr.GLuint opengl: glCreateProgramPipelines(n: GLsizei; pipelines: ptr GLuint) glCreateQueries 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