# --- Test 37. Use GeometryInstance node. --- # import nodesnim Window("smth") build: - Scene scene: - GeometryInstance geometry1: translation: Vector3(1, 0, 5) color: Color(144, 133, 122, 0.8) - Sprite sprite: call setTexture(load("assets/anim/2.jpg")) call move(96, 96) - GeometryInstance geometry2: translation: Vector3(-1, 0, 2) color: Color(122, 133, 144, 0.8) - GeometryInstance geometry3: translation: Vector3(1, 0, 2) color: Color(144, 111, 144) geometry: GEOMETRY_SPHERE - Button button: text: stext"Hello! ^^" call resize(256, 64) call setAnchor(0.5, 0.5, 0.5, 0.5) geometry1@on_input(self, event): if event.isInputEventMouseMotion() and event.pressed: geometry1.rotateX(-event.yrel) geometry1.rotateY(-event.xrel) geometry2.rotateX(event.yrel) geometry2.rotateY(-event.xrel) geometry3.rotateX(event.yrel) geometry3.rotateY(-event.xrel) addMainScene(scene) windowLaunch()