# main scene import nodesnim Window("Novel game", 1280, 720) var main = Scene("Main") button = Button("New game") # Game scene game_scene = Scene("Game") # Backgrounds: night = load("assets/night.jpg") # Charapters: akiko_default = load("assets/test.png", GL_RGBA) name_charapter = Label() dialog_text = RichLabel() background_image = TextureRect() foreground_rect = ColorRect() charapter = TextureRect("Charapter") dialog = @[ ("Me", "H-Hey .. ?", false), ("Eileen", "NANI??????", true) ] stage = -1 game_scene.addChild(background_image) background_image.setSizeAnchor(1, 1) background_image.setTexture(night) background_image.setTextureAnchor(0.5, 0.5, 0.5, 0.5) background_image.texture_mode = TEXTURE_KEEP_ASPECT_RATIO game_scene.addChild(charapter) charapter.setSizeAnchor(1, 1) charapter.setTexture(akiko_default) charapter.setTextureAnchor(0.5, 0.5, 0.5, 0.5) charapter.texture_mode = TEXTURE_KEEP_ASPECT_RATIO charapter.visible = false game_scene.addChild(dialog_text) dialog_text.setSizeAnchor(0.8, 0.3) dialog_text.setAnchor(0.1, 0.6, 0, 0) dialog_text.setBackgroundColor(Color(0x0e131760)) dialog_text.addChild(name_charapter) name_charapter.resize(128, 32) name_charapter.setAnchor(0, 0, 0, 1) name_charapter.setBackgroundColor(Color(0x0e131760)) name_charapter.setTextAlign(0.1, 0.5, 0.1, 0.5) game_scene.addChild(foreground_rect) foreground_rect.setSizeAnchor(1, 1) foreground_rect@on_ready(self): foreground_rect.color = Color(0x0e1317ff) foreground_rect@on_process(self): if foreground_rect.color.a > 0f: foreground_rect.color.a -= 0.001 foreground_rect@on_input(self, event): if event.isInputEventMouseButton() and not event.pressed: inc stage if stage < dialog.len(): name_charapter.setText(dialog[stage][0]) dialog_text.setText(clrtext(dialog[stage][1])) charapter.visible = dialog[stage][2] main.addChild(button) button.text = "New game" button.resize(128, 32) button.setAnchor(0.5, 0.5, 0.5, 0.5) button.on_touch = proc(self: ButtonRef, x, y: float) = changeScene("Game") addScene(main) addScene(game_scene) setMainScene("Main") windowLaunch()