# main scene import nodesnim Window("Novel game", 1280, 720) var main_obj: SceneObj main = Scene("Main", main_obj) button_obj: ButtonObj button = Button("New game", button_obj) # Game scene game_scene_obj: SceneObj game_scene = Scene("Game", game_scene_obj) # Backgrounds: night = load("assets/night.jpg") # Charapters: akiko_default = load("assets/test.png", GL_RGBA) name_charapter_obj: LabelObj name_charapter = Label(name_charapter_obj) dialog_text_obj: RichLabelObj dialog_text = RichLabel(dialog_text_obj) background_image_obj: TextureRectObj background_image = TextureRect(background_image_obj) foreground_rect_obj: ColorRectObj foreground_rect = ColorRect(foreground_rect_obj) charapter_obj: TextureRectObj charapter = TextureRect("Charapter", charapter_obj) dialog = @[ ("Me", "H-Hey .. ?", false), ("Eileen", "NANI??????", true) ] stage = -1 game_scene.addChild(background_image) background_image.setSizeAnchor(1, 1) background_image.setTexture(night) background_image.setTextureAnchor(0.5, 0.5, 0.5, 0.5) background_image.texture_mode = TEXTURE_KEEP_ASPECT_RATIO game_scene.addChild(charapter) charapter.setSizeAnchor(1, 1) charapter.setTexture(akiko_default) charapter.setTextureAnchor(0.5, 0.5, 0.5, 0.5) charapter.texture_mode = TEXTURE_KEEP_ASPECT_RATIO charapter.visible = false game_scene.addChild(dialog_text) dialog_text.setSizeAnchor(0.8, 0.3) dialog_text.setAnchor(0.1, 0.6, 0, 0) dialog_text.setBackgroundColor(Color(0x0e131760)) dialog_text.addChild(name_charapter) name_charapter.resize(128, 32) name_charapter.setAnchor(0, 0, 0, 1) name_charapter.setBackgroundColor(Color(0x0e131760)) name_charapter.setTextAlign(0.1, 0.5, 0.1, 0.5) game_scene.addChild(foreground_rect) foreground_rect.setSizeAnchor(1, 1) foreground_rect.ready = proc() = foreground_rect.color = Color(0x0e1317ff) foreground_rect.process = proc() = if foreground_rect.color.a > 0f: foreground_rect.color.a -= 0.001 foreground_rect.input = proc(event: InputEvent) = if event.isInputEventMouseButton() and not event.pressed: inc stage if stage < dialog.len(): name_charapter.setText(dialog[stage][0]) dialog_text.setText(clrtext(dialog[stage][1])) charapter.visible = dialog[stage][2] main.addChild(button) button.text = "New game" button.resize(128, 32) button.setAnchor(0.5, 0.5, 0.5, 0.5) button.on_click = proc(x, y: float) = changeScene("Game") addScene(main) addScene(game_scene) setMainScene("Main") windowLaunch()