EditHandler nodesnim/nodescontrol/edittext.html#EditHandler edittext: EditHandler EditTextRef nodesnim/nodescontrol/edittext.html#EditTextRef edittext: EditTextRef EditText nodesnim/nodescontrol/edittext.html#EditText,string,string edittext: EditText(name: string = "EditText"; hint: string = "Edit text ..."): EditTextRef draw nodesnim/nodescontrol/edittext.html#draw.e,EditTextRef,GLfloat,GLfloat edittext: draw(self: EditTextRef; w, h: GLfloat) moveCursorBy nodesnim/nodescontrol/edittext.html#moveCursorBy.e,EditTextRef,int edittext: moveCursorBy(self: EditTextRef; value: int) insert nodesnim/nodescontrol/edittext.html#insert.e,EditTextRef,uint32,string edittext: insert(self: EditTextRef; position: uint32; value: string) setText nodesnim/nodescontrol/edittext.html#setText.e,EditTextRef,string,bool edittext: setText(self: EditTextRef; t: string; save_properties: bool = false) setHint nodesnim/nodescontrol/edittext.html#setHint.e,EditTextRef,string,bool edittext: setHint(self: EditTextRef; t: string; save_properties: bool = false) setHintColor nodesnim/nodescontrol/edittext.html#setHintColor.e,EditTextRef,ColorRef edittext: setHintColor(self: EditTextRef; color: ColorRef) handle nodesnim/nodescontrol/edittext.html#handle.e,EditTextRef,InputEvent,NodeRef edittext: handle(self: EditTextRef; event: InputEvent; mouse_on: var NodeRef)