TextChangedHandler nodesnim/nodescontrol/label.html#TextChangedHandler label: TextChangedHandler LabelObj nodesnim/nodescontrol/label.html#LabelObj label: LabelObj LabelRef nodesnim/nodescontrol/label.html#LabelRef label: LabelRef text_changed_handler nodesnim/nodescontrol/label.html#text_changed_handler label: text_changed_handler Label nodesnim/nodescontrol/label.html#Label,string label: Label(name: string = "Label"): LabelRef draw nodesnim/nodescontrol/label.html#draw.e,LabelRef,GLfloat,GLfloat label: draw(self: LabelRef; w, h: GLfloat) duplicate nodesnim/nodescontrol/label.html#duplicate.e,LabelRef label: duplicate(self: LabelRef): LabelRef getText nodesnim/nodescontrol/label.html#getText.e,LabelRef label: getText(self: LabelRef): string handle nodesnim/nodescontrol/label.html#handle.e,LabelRef,InputEvent,NodeRef label: handle(self: LabelRef; event: InputEvent; mouse_on: var NodeRef) setText nodesnim/nodescontrol/label.html#setText.e,LabelRef,string,bool label: setText(self: LabelRef; text: string; save_properties: bool = false) setTextAlign nodesnim/nodescontrol/label.html#setTextAlign.e,LabelRef,float,float,float,float label: setTextAlign(self: LabelRef; x1, y1, x2, y2: float) setTextAlign nodesnim/nodescontrol/label.html#setTextAlign.e,LabelRef,AnchorObj label: setTextAlign(self: LabelRef; align: AnchorObj) setTextColor nodesnim/nodescontrol/label.html#setTextColor.e,LabelRef,ColorRef label: setTextColor(self: LabelRef; color: ColorRef) setTextFont nodesnim/nodescontrol/label.html#setTextFont.e,LabelRef,FontPtr label: setTextFont(self: LabelRef; font: FontPtr) setStyle nodesnim/nodescontrol/label.html#setStyle.e,LabelRef,StyleSheetRef label: setStyle(self: LabelRef; s: StyleSheetRef)