ProgressBarObj nodesnim/nodescontrol/progress_bar.html#ProgressBarObj progress_bar: ProgressBarObj ProgressBarRef nodesnim/nodescontrol/progress_bar.html#ProgressBarRef progress_bar: ProgressBarRef ProgressBar nodesnim/nodescontrol/progress_bar.html#ProgressBar,string progress_bar: ProgressBar(name: string = "ProgressBar"): ProgressBarRef draw nodesnim/nodescontrol/progress_bar.html#draw.e,ProgressBarRef,GLfloat,GLfloat progress_bar: draw(self: ProgressBarRef; w, h: GLfloat) duplicate nodesnim/nodescontrol/progress_bar.html#duplicate.e,ProgressBarRef progress_bar: duplicate(self: ProgressBarRef): ProgressBarRef setMaxValue nodesnim/nodescontrol/progress_bar.html#setMaxValue.e,ProgressBarRef,float progress_bar: setMaxValue(self: ProgressBarRef; value: float) setProgress nodesnim/nodescontrol/progress_bar.html#setProgress.e,ProgressBarRef,float progress_bar: setProgress(self: ProgressBarRef; value: float) setProgressColor nodesnim/nodescontrol/progress_bar.html#setProgressColor.e,ProgressBarRef,ColorRef progress_bar: setProgressColor(self: ProgressBarRef; color: ColorRef)