TextureProgressBarObj nodesnim/nodescontrol/texture_progress_bar.html#TextureProgressBarObj texture_progress_bar: TextureProgressBarObj TextureProgressBarRef nodesnim/nodescontrol/texture_progress_bar.html#TextureProgressBarRef texture_progress_bar: TextureProgressBarRef TextureProgressBar nodesnim/nodescontrol/texture_progress_bar.html#TextureProgressBar,string texture_progress_bar: TextureProgressBar(name: string = "TextureProgressBar"): TextureProgressBarRef draw nodesnim/nodescontrol/texture_progress_bar.html#draw.e,TextureProgressBarRef,GLfloat,GLfloat texture_progress_bar: draw(self: TextureProgressBarRef; w, h: GLfloat) duplicate nodesnim/nodescontrol/texture_progress_bar.html#duplicate.e,TextureProgressBarRef texture_progress_bar: duplicate(self: TextureProgressBarRef): TextureProgressBarRef setMaxValue nodesnim/nodescontrol/texture_progress_bar.html#setMaxValue.e,TextureProgressBarRef,uint texture_progress_bar: setMaxValue(self: TextureProgressBarRef; value: uint) setProgress nodesnim/nodescontrol/texture_progress_bar.html#setProgress.e,TextureProgressBarRef,uint texture_progress_bar: setProgress(self: TextureProgressBarRef; value: uint) setProgressTexture nodesnim/nodescontrol/texture_progress_bar.html#setProgressTexture.e,TextureProgressBarRef,GlTextureObj texture_progress_bar: setProgressTexture(self: TextureProgressBarRef; texture: GlTextureObj) setBackgroundTexture nodesnim/nodescontrol/texture_progress_bar.html#setBackgroundTexture.e,TextureProgressBarRef,GlTextureObj texture_progress_bar: setBackgroundTexture(self: TextureProgressBarRef; texture: GlTextureObj)