# --- Test 46. Use TileMap node. --- # import nodesnim Window("Tilemap test") var tileset = TileSet("assets/tilesets/land.png", Vector2(64, 64), GL_RGBA) build: - Scene main: - TileMap map: call setTileSet(tileset) call resizeMap(Vector2(100, 100)) call fillTile(Vector2(1, 0)) call drawTile(0, 0, Vector2(3, 0)) call drawTile(1, 0, Vector2(7, 4.5)) call drawTile(0, 1, Vector2(6.5, 5)) call drawTile(1, 1, Vector2(7, 5)) addMainScene(main) windowLaunch()