# --- Use Sprite 3D node. --- # import nodesnim Window("Sprite 3D") build: - Scene main: - Sprite3D sprite: call loadTexture("assets/anim/0.jpg", GL_RGB) call translateZ(2) sprite@on_input(self, event): if event.isInputEventMouseMotion() and event.pressed: sprite.rotateX(-event.yrel) sprite.rotateY(-event.xrel) addMainScene(main) windowLaunch()