# main scene import nodesnim Window("Novel game", 1280, 720) var # Backgrounds: night = load("assets/night.jpg") # Charapters: akiko_default = load("assets/test.png", GL_RGBA) dialog = @[ ("Me", "H-Hey .. ?", GONE), ("Eileen", "NANI??????", VISIBLE) ] stage = 0 build: - Scene main: - Button button: call: setText("New game") resize(128, 32) setAnchor(0.5, 0.5, 0.5, 0.5) @onTouch(x, y): changeScene("game_scene") - Scene game_scene: - TextureRect background_image: texture_mode: TEXTURE_KEEP_ASPECT_RATIO call: setSizeAnchor(1, 1) setTexture(night) setTextureAnchor(0.5, 0.5, 0.5, 0.5) - TextureRect charapter: texture_mode: TEXTURE_KEEP_ASPECT_RATIO visibility: GONE call: setSizeAnchor(1, 1) setTexture(akiko_default) setTextureAnchor(0.5, 0.5, 0.5, 0.5) - Label dialog_text: call: setSizeAnchor(0.8, 0.3) setAnchor(0.1, 0.6, 0, 0) setBackgroundColor(Color(0x0e131760)) setPadding(8, 8, 8, 8) - Label name_charapter: call: resize(128, 32) setAnchor(0, 0, 0, 1) setBackgroundColor(Color(0x0e131760'u32)) setStyle(style({ border-radius: "8 8 0 0" })) setTextAlign(0.1, 0.5, 0.1, 0.5) - ColorRect foreground_rect: call setSizeAnchor(1, 1) color: Color(0x0e1317ff) - AnimationPlayer animation: loop: false call addState(foreground_rect.color.a.addr, @[(tick: 0, value: 1.0), (tick: 100, value: 0.0)]) @onReady(): animation.play() foreground_rect@onInput(self, event): if event.isInputEventMouseButton() and not event.pressed: if stage < dialog.len(): name_charapter.setText(dialog[stage][0]) dialog_text.setText(dialog[stage][1]) charapter.visibility = dialog[stage][2] inc stage addMainScene(main) addScene(game_scene) windowLaunch()