TileMapObj nodesnim/nodes2d/tilemap.html#TileMapObj tilemap: TileMapObj
TileMap nodesnim/nodes2d/tilemap.html#TileMap,string tilemap: TileMap(name: string = "TileMap"): TileMapRef
draw nodesnim/nodes2d/tilemap.html#draw.e,TileMapRef,GLfloat,GLfloat tilemap: draw(self: TileMapRef; w, h: GLfloat)
drawTile nodesnim/nodes2d/tilemap.html#drawTile.e,TileMapRef,int,int,Vector2Obj,int tilemap: drawTile(self: TileMapRef; x, y: int; tile_pos: Vector2Obj; layer: int = 0)
drawRect nodesnim/nodes2d/tilemap.html#drawRect.e,TileMapRef,int,int,int,int,Vector2Obj,int tilemap: drawRect(self: TileMapRef; x, y, w, h: int; tile_pos: Vector2Obj; layer: int = 0)
fill nodesnim/nodes2d/tilemap.html#fill.e,TileMapRef,Vector2Obj,int tilemap: fill(self: TileMapRef; tile_pos: Vector2Obj; layer: int = 0)
resizeMap nodesnim/nodes2d/tilemap.html#resizeMap.e,TileMapRef,Vector2Obj,int tilemap: resizeMap(self: TileMapRef; size: Vector2Obj; layer_count: int = 2)
setMode nodesnim/nodes2d/tilemap.html#setMode.e,TileMapRef,TileMapMode tilemap: setMode(self: TileMapRef; mode: TileMapMode)
setTileSet nodesnim/nodes2d/tilemap.html#setTileSet.e,TileMapRef,TileSetObj tilemap: setTileSet(self: TileMapRef; tileset: TileSetObj)