TextureButtonObj nodesnim/nodescontrol/texture_button.html#TextureButtonObj texture_button: TextureButtonObj TextureButtonRef nodesnim/nodescontrol/texture_button.html#TextureButtonRef texture_button: TextureButtonRef TextureButton nodesnim/nodescontrol/texture_button.html#TextureButton,string texture_button: TextureButton(name: string = "TextureButton"): TextureButtonRef draw nodesnim/nodescontrol/texture_button.html#draw.e,TextureButtonRef,GLfloat,GLfloat texture_button: draw(self: TextureButtonRef; w, h: GLfloat) duplicate nodesnim/nodescontrol/texture_button.html#duplicate.e,TextureButtonRef texture_button: duplicate(self: TextureButtonRef): TextureButtonRef handle nodesnim/nodescontrol/texture_button.html#handle.e,TextureButtonRef,InputEvent,NodeRef texture_button: handle(self: TextureButtonRef; event: InputEvent; mouse_on: var NodeRef) setNormalTexture nodesnim/nodescontrol/texture_button.html#setNormalTexture.e,TextureButtonRef,GlTextureObj texture_button: setNormalTexture(self: TextureButtonRef; texture: GlTextureObj) setHoverTexture nodesnim/nodescontrol/texture_button.html#setHoverTexture.e,TextureButtonRef,GlTextureObj texture_button: setHoverTexture(self: TextureButtonRef; texture: GlTextureObj) setPressTexture nodesnim/nodescontrol/texture_button.html#setPressTexture.e,TextureButtonRef,GlTextureObj texture_button: setPressTexture(self: TextureButtonRef; texture: GlTextureObj)