TextureRectObj nodesnim/nodescontrol/texture_rect.html#TextureRectObj texture_rect: TextureRectObj TextureRectRef nodesnim/nodescontrol/texture_rect.html#TextureRectRef texture_rect: TextureRectRef TextureRect nodesnim/nodescontrol/texture_rect.html#TextureRect,string texture_rect: TextureRect(name: string = "TextureRect"): TextureRectRef draw nodesnim/nodescontrol/texture_rect.html#draw.e,TextureRectRef,GLfloat,GLfloat texture_rect: draw(self: TextureRectRef; w, h: GLfloat) duplicate nodesnim/nodescontrol/texture_rect.html#duplicate.e,TextureRectRef texture_rect: duplicate(self: TextureRectRef): TextureRectRef loadTexture nodesnim/nodescontrol/texture_rect.html#loadTexture.e,TextureRectRef,string texture_rect: loadTexture(self: TextureRectRef; file: string) setTexture nodesnim/nodescontrol/texture_rect.html#setTexture.e,TextureRectRef,GlTextureObj texture_rect: setTexture(self: TextureRectRef; gltexture: GlTextureObj) setTextureFilter nodesnim/nodescontrol/texture_rect.html#setTextureFilter.e,TextureRectRef,ColorRef texture_rect: setTextureFilter(self: TextureRectRef; color: ColorRef) setTextureAnchor nodesnim/nodescontrol/texture_rect.html#setTextureAnchor.e,TextureRectRef,AnchorObj texture_rect: setTextureAnchor(self: TextureRectRef; anchor: AnchorObj) setTextureAnchor nodesnim/nodescontrol/texture_rect.html#setTextureAnchor.e,TextureRectRef,float,float,float,float texture_rect: setTextureAnchor(self: TextureRectRef; x1, y1, x2, y2: float)