# --- Test 45. Use TileMap node. --- # import nodesnim Window("Tilemap test") var tileset = TileSet("assets/tilesets/land.png", Vector2(64, 64), GL_RGBA) build: - Scene main: - TileMap map: call setTileSet(tileset) call resizeMap(newVector2(8096, 512)) call fill(newVector2(1, 0)) call drawRect(3, 3, 10, 5, newVector2(9, 7)) call drawTile(0, 0, newVector2(3, 0)) call drawTile(1, 0, newVector2(7, 4.5)) call drawTile(0, 1, newVector2(6.5, 5)) call drawTile(1, 1, newVector2(7, 5)) addMainScene(main) windowLaunch()