nodesnim/core

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angleTo, /, cross, /, newVector2, directionTo, cross, distance, Vector2, +, distance, abs, $, +=, -, >, *=, ==, -=, normalized, angleTo, directionTo, +, dot, Vector2, clear, isEmpty, -, angle, angleToPoint, <, Vector2, >=, <=, normalize, length, Vector2, core/vector2, dot, *, Vector2Obj, !=, /=, intersects, *, angleToPoint, $, contains, contains, contains, Rect2, core/rect2, Rect2, clamp, intersects, Rect2Obj, contains, isCollideWithCircle, $, contains, CircleObj, Circle, core/circle, contains, contains, contains, Circle, hasPoint, hasPoint, Polygon2, intersects, intersects, move, intersects, core/polygon2, Polygon2, Polygon2Obj, COLLISION_SHAPE_2D_NODE, PauseMode, SPRITE_3D_NODE, NODE_TYPE_3D, GONE, MOUSEMODE_SEE, NODE3D_NODE, POPUP_NODE, CONTROL_NODE, EDIT_TEXT_NODE, COLLISION_SHAPE_2D_CIRCLE, INHERIT, ANIMATION_NORMAL, ANIMATION_BEZIER, TEXTURE_RECT_NODE, TILEMAP_NODE, CANVAS_NODE, NODE_NODE, CHECKBOX_NODE, BUTTON_NODE, SCROLL_NODE, core/enums, PROGRESS_BAR_HORIZONTAL, SLIDER_VERTICAL, TEXTURE_KEEP_ASPECT_RATIO, SLIDER_NODE, SPRITE_NODE, AUDIO_STREAM_PLAYER_NODE, COLOR_RECT_NODE, HBOX_NODE, BOX_NODE, PROGRESS_BAR_NODE, ANIMATION_PLAYER_NODE, CAMERA_2D_NODE, ScreenMode, TextureMode, AnimationMode, Visibility, SCENE_NODE, GeometryType, NODE2D_NODE, ANIMATED_SPRITE_NODE, MouseMode, TILEMAP_2D, CollisionShape2DType, NODE_TYPE_CONTROL, ProgressBarType, KINEMATIC_BODY_2D_NODE, YSORT_NODE, TEXTURE_FILL_XY, SCREEN_MODE_NONE, PROGRESS_BAR_VERTICAL, TILEMAP_ISOMETRIC, SUB_WINDOW_NODE, PROGRESS_BAR_CIRCLE, GEOMETRY_SPHERE, ANIMATION_EASE, NodeTypes, MOUSEMODE_IGNORE, TileMapMode, PROCESS, SLIDER_HORIZONTAL, TEXTURE_PROGRESS_BAR_NODE, VISIBLE, GRID_BOX_NODE, NodeKind, NODE_TYPE_DEFAULT, SliderType, CAMERA_3D_NODE, TEXTURE_BUTTON_NODE, PAUSE, COLLISION_SHAPE_2D_RECTANGLE, COLLISION_SHAPE_2D_POLYGON, GEOMETRY_CYLINDER, TEXTURE_CROP, LABEL_NODE, VBOX_NODE, GEOMETRY_CUBE, NODE_TYPE_2D, GEOMETRY_INSTANCE_NODE, INVISIBLE, COUNTER_NODE, SCREEN_MODE_EXPANDED, core/anchor, Anchor, Anchor, clear, AnchorObj, isEmpty, Anchor, $, core/color, Color, toUint32BE, ColorObj, Color, lerp, Color, normalizeColor, /, Color, ColorRef, ==, normalize, toUint32LEWithoutAlpha, getBrightness, toUint32LE, toFloatTuple, Color, normalize, $, Color, *, -, Color, *=, toUint32Tuple, lerp, -=, Color, /=, Color, +, +=, glColor, toUint32BEWithoutAlpha, SceneError, VMError, WindowError, core/exceptions, throwError, ResourceError, isActionReleased, InputEventKeyboard, last_key_state, BUTTON_RELEASE, InputEventMouseButton, isActionJustPressed, isActionPressed, isInputEventText, isInputEventVoid, isInputEventMouseMotion, actionlist, InputEventTouchScreen, InputEventMouseWheel, key_state, InputEventVoid, mouse_pressed, isInputEventMouseButton, isInputEventKeyboard, addKeyAction, InputEventMouseMotion, $, last_event, InputAction, InputEventType, addKeyAction, pressed_keys_cint, isInputEventTouchScreen, InputEvent, BUTTON_CLICK, core/input, addButtonAction, isInputEventMouseWheel, addTouchAction, press_state, $, load, load, GlTextureObj, core/image, AudioStreamRef, core/audio_stream, loadAudio, core/animation, contains, AnimationArray, addFrame, Animation, AnimationObj, [], contains, AnimationRef, ==, standard_font, saves_folder, setStandardFont, standard_font_path, norm, nodesnim_folder, home_folder, core/nodes_os, /, cross, core/vector3, /=, /, Vector3Obj, -, angleTo, cross, -=, +=, >=, ==, <=, normalize, +, Vector3, abs, *=, $, Vector3, *, *, len, Vector3, -, Vector3, *=, +=, normalized, /=, directionTo, -=, +, dot, dot, >, core/scene_builder, build, StyleSheet, $, StyleSheetObj, StyleSheetRef, StyleSheet, core/stylesheet, []=, StyleSheet, len, style, [], bezier, bezier_iter, core/tools, cubic_bezier, cubic_bezier_iter, getPosUnderPoint, toUpper, render, &=, &, setStrikethrough, setFont, StyleUnicode, setColor, renderSurface, setNormal, $, $, stext, setUnderline, setUnderline, setColor, setNormal, &=, setBold, &=, setBold, setItalic, getCharUnderPoint, setStrikethrough, StyleText, core/font, setFont, &, setItalic, setStrikethrough, setColor, toLower, getCaretPos, setUnderline, setNormal, schar, setBold, setStrikethrough, &, split, renderTo, len, getTextSize, setBold, applyStyle, &, setNormal, setUnderline, setColor, loadFont, setItalic, setItalic, [], setURL, splitLines, [], core/tileset, TileSet, draw, TileSetObj