DrawableObj nodesnim/graphics/drawable.html#DrawableObj drawable: DrawableObj
DrawableRef nodesnim/graphics/drawable.html#DrawableRef drawable: DrawableRef
drawablepattern nodesnim/graphics/drawable.html#drawablepattern.t,untyped drawable: drawablepattern(`type`: untyped): untyped
Drawable nodesnim/graphics/drawable.html#Drawable drawable: Drawable(): DrawableRef
vd nodesnim/graphics/drawable.html#vd.t drawable: vd()
recalc nodesnim/graphics/drawable.html#recalc.t,bool drawable: recalc(shadow: bool = false)
draw_template nodesnim/graphics/drawable.html#draw_template.t,untyped,untyped,untyped,untyped drawable: draw_template(drawtype, color, function, secondfunc: untyped): untyped
draw_texture_template nodesnim/graphics/drawable.html#draw_texture_template.t,untyped,untyped,untyped,untyped drawable: draw_texture_template(drawtype, color, function, secondfunc: untyped): untyped
enableShadow nodesnim/graphics/drawable.html#enableShadow.e,DrawableRef,bool drawable: enableShadow(self: DrawableRef; val: bool = true)
draw nodesnim/graphics/drawable.html#draw.e,DrawableRef,float,float,float,float drawable: draw(self: DrawableRef; x1, y1, width, height: float)
getColor nodesnim/graphics/drawable.html#getColor.e,DrawableRef drawable: getColor(self: DrawableRef): ColorRef
loadTexture nodesnim/graphics/drawable.html#loadTexture.e,DrawableRef,string drawable: loadTexture(self: DrawableRef; path: string)
setBorderColor nodesnim/graphics/drawable.html#setBorderColor.e,DrawableRef,ColorRef drawable: setBorderColor(self: DrawableRef; color: ColorRef)
setBorderWidth nodesnim/graphics/drawable.html#setBorderWidth.e,DrawableRef,float drawable: setBorderWidth(self: DrawableRef; width: float)
setColor nodesnim/graphics/drawable.html#setColor.e,DrawableRef,ColorRef drawable: setColor(self: DrawableRef; color: ColorRef)
setCornerRadius nodesnim/graphics/drawable.html#setCornerRadius.e,DrawableRef,float drawable: setCornerRadius(self: DrawableRef; radius: float)
setCornerRadius nodesnim/graphics/drawable.html#setCornerRadius.e,DrawableRef,float,float,float,float drawable: setCornerRadius(self: DrawableRef; r1, r2, r3, r4: float)
setCornerDetail nodesnim/graphics/drawable.html#setCornerDetail.e,DrawableRef,int drawable: setCornerDetail(self: DrawableRef; detail: int)
setCornerDetail nodesnim/graphics/drawable.html#setCornerDetail.e,DrawableRef,int,int,int,int drawable: setCornerDetail(self: DrawableRef; d1, d2, d3, d4: int)
setTexture nodesnim/graphics/drawable.html#setTexture.e,DrawableRef,GlTextureObj drawable: setTexture(self: DrawableRef; texture: GlTextureObj)
setShadowColor nodesnim/graphics/drawable.html#setShadowColor.e,DrawableRef,ColorRef drawable: setShadowColor(self: DrawableRef; clr: ColorRef)
setShadowOffset nodesnim/graphics/drawable.html#setShadowOffset.e,DrawableRef,Vector2Obj drawable: setShadowOffset(self: DrawableRef; offset: Vector2Obj)
setStyle nodesnim/graphics/drawable.html#setStyle.e,DrawableRef,StyleSheetRef drawable: setStyle(self: DrawableRef; s: StyleSheetRef)