AnimationObject nodesnim/nodes/animation_player.html#AnimationObject animation_player: AnimationObject AnimationPlayerObj nodesnim/nodes/animation_player.html#AnimationPlayerObj animation_player: AnimationPlayerObj AnimationPlayerRef nodesnim/nodes/animation_player.html#AnimationPlayerRef animation_player: AnimationPlayerRef AnimationPlayer nodesnim/nodes/animation_player.html#AnimationPlayer,string animation_player: AnimationPlayer(name: string = "AnimationPlayer"): AnimationPlayerRef addState nodesnim/nodes/animation_player.html#addState.e,AnimationPlayerRef,ptr.float,seq[tuple[int,float]] animation_player: addState(self: AnimationPlayerRef; obj: ptr float;\n states: seq[tuple[tick: int, value: float]]) draw nodesnim/nodes/animation_player.html#draw.e,AnimationPlayerRef,GLfloat,GLfloat animation_player: draw(self: AnimationPlayerRef; w: GLfloat; h: GLfloat) play nodesnim/nodes/animation_player.html#play.e,AnimationPlayerRef animation_player: play(self: AnimationPlayerRef) setDuration nodesnim/nodes/animation_player.html#setDuration.e,AnimationPlayerRef,int animation_player: setDuration(self: AnimationPlayerRef; duration: int) stop nodesnim/nodes/animation_player.html#stop.e,AnimationPlayerRef animation_player: stop(self: AnimationPlayerRef)