CanvasObj nodesnim/nodes/canvas.html#CanvasObj canvas: CanvasObj CanvasRef nodesnim/nodes/canvas.html#CanvasRef canvas: CanvasRef Canvas nodesnim/nodes/canvas.html#Canvas,string canvas: Canvas(name: string = "Canvas"): CanvasRef calcGlobalPosition nodesnim/nodes/canvas.html#calcGlobalPosition.e,CanvasRef canvas: calcGlobalPosition(self: CanvasRef) calcPositionAnchor nodesnim/nodes/canvas.html#calcPositionAnchor.e,CanvasRef canvas: calcPositionAnchor(self: CanvasRef) draw nodesnim/nodes/canvas.html#draw.e,CanvasRef,GLfloat,GLfloat canvas: draw(canvas: CanvasRef; w, h: GLfloat) duplicate nodesnim/nodes/canvas.html#duplicate.e,CanvasRef canvas: duplicate(self: CanvasRef): CanvasRef move nodesnim/nodes/canvas.html#move.e,CanvasRef,Vector2Obj canvas: move(self: CanvasRef; vec2: Vector2Obj) move nodesnim/nodes/canvas.html#move.e,CanvasRef,float,float canvas: move(self: CanvasRef; x, y: float) moveTo nodesnim/nodes/canvas.html#moveTo.e,CanvasRef,float,float canvas: moveTo(self: CanvasRef; x, y: float) moveTo nodesnim/nodes/canvas.html#moveTo.e,CanvasRef,Vector2Obj canvas: moveTo(self: CanvasRef; vec2: Vector2Obj) resize nodesnim/nodes/canvas.html#resize.e,CanvasRef,GLfloat,GLfloat,bool canvas: resize(self: CanvasRef; w, h: GLfloat; save_anchor: bool = false) setAnchor nodesnim/nodes/canvas.html#setAnchor.e,CanvasRef,AnchorObj canvas: setAnchor(self: CanvasRef; anchor: AnchorObj) setAnchor nodesnim/nodes/canvas.html#setAnchor.e,CanvasRef,float,float,float,float canvas: setAnchor(self: CanvasRef; x1, y1, x2, y2: float) setSizeAnchor nodesnim/nodes/canvas.html#setSizeAnchor.e,CanvasRef,Vector2Obj canvas: setSizeAnchor(self: CanvasRef; anchor: Vector2Obj) setSizeAnchor nodesnim/nodes/canvas.html#setSizeAnchor.e,CanvasRef,float,float canvas: setSizeAnchor(self: CanvasRef; x, y: float) bezier nodesnim/nodes/canvas.html#bezier,CanvasRef,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,ColorRef canvas: bezier(canvas: CanvasRef; x1, y1, x2, y2, x3, y3: GLfloat; color: ColorRef) circle nodesnim/nodes/canvas.html#circle,CanvasRef,GLfloat,GLfloat,GLfloat,ColorRef,int canvas: circle(canvas: CanvasRef; x, y, radius: GLfloat; color: ColorRef; quality: int = 100) cubicBezier nodesnim/nodes/canvas.html#cubicBezier,CanvasRef,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,GLfloat,ColorRef canvas: cubicBezier(canvas: CanvasRef; x1, y1, x2, y2, x3, y3, x4, y4: GLfloat; color: ColorRef) fill nodesnim/nodes/canvas.html#fill,CanvasRef,ColorRef canvas: fill(canvas: CanvasRef; color: ColorRef) line nodesnim/nodes/canvas.html#line,CanvasRef,GLfloat,GLfloat,GLfloat,GLfloat,ColorRef canvas: line(canvas: CanvasRef; x1, y1, x2, y2: GLfloat; color: ColorRef) rect nodesnim/nodes/canvas.html#rect,CanvasRef,GLfloat,GLfloat,GLfloat,GLfloat,ColorRef canvas: rect(canvas: CanvasRef; x1, y1, x2, y2: GLfloat; color: ColorRef) fillRect nodesnim/nodes/canvas.html#fillRect,CanvasRef,GLfloat,GLfloat,GLfloat,GLfloat,ColorRef canvas: fillRect(canvas: CanvasRef; x1, y1, x2, y2: GLfloat; color: ColorRef) point nodesnim/nodes/canvas.html#point,CanvasRef,GLfloat,GLfloat,ColorRef canvas: point(canvas: CanvasRef; x, y: GLfloat; color: ColorRef) text nodesnim/nodes/canvas.html#text,CanvasRef,,GLfloat,GLfloat,Vector2Obj canvas: text(canvas: CanvasRef; text: StyleText | string; x, y: GLfloat;\n align: Vector2Obj = Vector2()) saveAs nodesnim/nodes/canvas.html#saveAs,CanvasRef,cstring canvas: saveAs(self: CanvasRef; filename: cstring)