Exports
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move, node2dpattern, setZIndex, getGlobalMousePosition, Node2D, nodes2d/node2d, duplicate, Node2DRef, move, draw, calcGlobalPosition, Node2DObj, setTexture, SpriteObj, Sprite, duplicate, getGlobalMousePosition, draw, loadTexture, SpriteRef, nodes2d/sprite, removeAnimation, pause, resume, play, draw, addFrame, AnimatedSpriteObj, AnimatedSprite, addAnimation, setSpeed, duplicate, AnimatedSpriteRef, nodes2d/animated_sprite, YSortObj, YSort, draw, duplicate, YSortRef, nodes2d/ysort, setShapeTypePolygon, isCollide, duplicate, setShapeTypeCircle, isCollide, CollisionShape2DRef, nodes2d/collision_shape2d, setShapeTypeRect, CollisionShape2DObj, CollisionShape2D, isCollide, moveAndCollide, draw, isCollide, KinematicBody2DRef, KinematicBody2DObj, addChild, nodes2d/kinematic_body2d, getCollideCount, duplicate, KinematicBody2D, setTarget, setLimit, changeTarget, draw, Camera2D, isCurrent, nodes2d/camera2d, enableSmooth, Camera2DObj, changeSmoothSpeed, disableSmooth, setLimit, Camera2DRef, setCurrent, duplicate, TileMapObj, draw, TileMapRef, resizeMap, fill, setTileSet, setMode, nodes2d/tilemap, TileMap, drawRect, drawTile