SpriteObj nodesnim/nodes2d/sprite.html#SpriteObj sprite: SpriteObj SpriteRef nodesnim/nodes2d/sprite.html#SpriteRef sprite: SpriteRef Sprite nodesnim/nodes2d/sprite.html#Sprite,string sprite: Sprite(name: string = "Sprite"): SpriteRef draw nodesnim/nodes2d/sprite.html#draw.e,SpriteRef,GLfloat,GLfloat sprite: draw(self: SpriteRef; w, h: GLfloat) duplicate nodesnim/nodes2d/sprite.html#duplicate.e,SpriteRef sprite: duplicate(self: SpriteRef): SpriteRef getGlobalMousePosition nodesnim/nodes2d/sprite.html#getGlobalMousePosition.e,SpriteRef sprite: getGlobalMousePosition(self: SpriteRef): Vector2Obj loadTexture nodesnim/nodes2d/sprite.html#loadTexture.e,SpriteRef,string sprite: loadTexture(self: SpriteRef; file: string; mode = GL_RGB) setTexture nodesnim/nodes2d/sprite.html#setTexture.e,SpriteRef,GlTextureObj sprite: setTexture(self: SpriteRef; texture: GlTextureObj)