main.nim 3.1 KB

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  1. import nodesnim
  2. import random
  3. randomize()
  4. Window("Snake game")
  5. type
  6. Snake = ref object
  7. dir: Vector2Ref
  8. size: Vector2Ref
  9. food: Vector2Ref
  10. body: seq[Vector2Ref]
  11. var
  12. main_obj: SceneObj
  13. main = Scene("Main", main_obj)
  14. canvas_obj: CanvasObj
  15. canvas = Canvas("Canvas", canvas_obj)
  16. snake = Snake(
  17. dir: Vector2(),
  18. body: @[Vector2(0, 0)],
  19. size: Vector2(40, 40),
  20. food: Vector2(160, 160))
  21. time = 0
  22. Input.addKeyAction("forward", "w")
  23. Input.addKeyAction("backward", "s")
  24. Input.addKeyAction("left", "a")
  25. Input.addKeyAction("right", "d")
  26. canvas@on_process(self):
  27. if Input.isActionJustPressed("forward"):
  28. snake.dir = Vector2(0, -40)
  29. elif Input.isActionJustPressed("backward"):
  30. snake.dir = Vector2(0, 40)
  31. elif Input.isActionJustPressed("left"):
  32. snake.dir = Vector2(-40, 0)
  33. elif Input.isActionJustPressed("right"):
  34. snake.dir = Vector2(40, 0)
  35. if time < 10:
  36. inc time
  37. return
  38. canvas.resize(main.rect_size.x, main.rect_size.y)
  39. let
  40. grid_size = Vector2(
  41. (main.rect_size.x.int div snake.size.x.int).float,
  42. (main.rect_size.y.int div snake.size.y.int).float
  43. )
  44. canvas.fill(Color(0, 0, 0, 0))
  45. if snake.dir.y < 0:
  46. for i in countdown(snake.body.len()-1, 0):
  47. if i > 0:
  48. snake.body[i] = Vector2(snake.body[i-1].x, snake.body[i-1].y)
  49. else:
  50. if snake.body[i].y > 0:
  51. snake.body[i].y += snake.dir.y
  52. else:
  53. snake.body[i].y = grid_size.y*snake.size.y - snake.size.y
  54. elif snake.dir.y > 0:
  55. for i in countdown(snake.body.len()-1, 0):
  56. if i > 0:
  57. snake.body[i] = Vector2(snake.body[i-1].x, snake.body[i-1].y)
  58. else:
  59. if snake.body[i].y < grid_size.y*snake.size.y - snake.size.y:
  60. snake.body[i].y += snake.dir.y
  61. else:
  62. snake.body[i].y = 0
  63. elif snake.dir.x < 0:
  64. for i in countdown(snake.body.len()-1, 0):
  65. if i > 0:
  66. snake.body[i] = Vector2(snake.body[i-1].x, snake.body[i-1].y)
  67. else:
  68. if snake.body[i].x > 0:
  69. snake.body[i].x += snake.dir.x
  70. else:
  71. snake.body[i].x = grid_size.x*snake.size.x - snake.size.x
  72. elif snake.dir.x > 0:
  73. for i in countdown(snake.body.len()-1, 0):
  74. if i > 0:
  75. snake.body[i] = Vector2(snake.body[i-1].x, snake.body[i-1].y)
  76. else:
  77. if snake.body[i].x < grid_size.x*snake.size.x - snake.size.x:
  78. snake.body[i].x += snake.dir.x
  79. else:
  80. snake.body[i].x = 0
  81. if snake.body[0] == snake.food:
  82. snake.body.add(snake.body[^1])
  83. snake.food.x = (rand(grid_size.x.int-1) * snake.size.x.int).float
  84. snake.food.y = (rand(grid_size.y.int-1) * snake.size.y.int).float
  85. # draw
  86. for i in snake.body:
  87. canvas.rect(i.x, i.y, i.x+snake.size.x, i.y+snake.size.y, Color(1f, 1f, 1f))
  88. # head
  89. canvas.rect(
  90. snake.body[0].x, snake.body[0].y,
  91. snake.body[0].x+snake.size.x, snake.body[0].y+snake.size.y,
  92. Color(0xaaccffff'u32))
  93. # food
  94. canvas.rect(
  95. snake.food.x, snake.food.y,
  96. snake.food.x+snake.size.x, snake.food.y+snake.size.y,
  97. Color(0xffccaaff'u32))
  98. time = 0
  99. main.addChild(canvas)
  100. addScene(main)
  101. setMainScene("Main")
  102. windowLaunch()