camera2d.idx 1.5 KB

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  1. Camera2DObj nodesnim/nodes2d/camera2d.html#Camera2DObj camera2d: Camera2DObj
  2. Camera2DRef nodesnim/nodes2d/camera2d.html#Camera2DRef camera2d: Camera2DRef
  3. Camera2D nodesnim/nodes2d/camera2d.html#Camera2D,string camera2d: Camera2D(name: string = "Camera2D"): Camera2DRef
  4. changeTarget nodesnim/nodes2d/camera2d.html#changeTarget.e,Camera2DRef,NodeRef camera2d: changeTarget(self: Camera2DRef; target: NodeRef)
  5. changeSmoothSpeed nodesnim/nodes2d/camera2d.html#changeSmoothSpeed.e,Camera2DRef,float camera2d: changeSmoothSpeed(self: Camera2DRef; speed: float)
  6. disableSmooth nodesnim/nodes2d/camera2d.html#disableSmooth.e,Camera2DRef camera2d: disableSmooth(self: Camera2DRef)
  7. draw nodesnim/nodes2d/camera2d.html#draw.e,Camera2DRef,GLfloat,GLfloat camera2d: draw(self: Camera2DRef; w, h: GLfloat)
  8. duplicate nodesnim/nodes2d/camera2d.html#duplicate.e,Camera2DRef camera2d: duplicate(self: Camera2DRef): Camera2DRef
  9. enableSmooth nodesnim/nodes2d/camera2d.html#enableSmooth.e,Camera2DRef,float camera2d: enableSmooth(self: Camera2DRef; speed: float = 0.1)
  10. setCurrent nodesnim/nodes2d/camera2d.html#setCurrent.e,Camera2DRef camera2d: setCurrent(self: Camera2DRef)
  11. setLimit nodesnim/nodes2d/camera2d.html#setLimit.e,Camera2DRef,float,float,float,float camera2d: setLimit(self: Camera2DRef; x1, y1, x2, y2: float)
  12. setLimit nodesnim/nodes2d/camera2d.html#setLimit.e,Camera2DRef,AnchorRef camera2d: setLimit(self: Camera2DRef; limit: AnchorRef)
  13. setTarget nodesnim/nodes2d/camera2d.html#setTarget.e,Camera2DRef,NodeRef camera2d: setTarget(self: Camera2DRef; target: NodeRef)