main.nim 3.0 KB

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  1. import nodesnim
  2. import random
  3. randomize()
  4. Window("Snake game")
  5. type
  6. Snake = ref object
  7. dir: Vector2Ref
  8. size: Vector2Ref
  9. food: Vector2Ref
  10. body: seq[Vector2Ref]
  11. var
  12. main = Scene("Main")
  13. canvas = Canvas("Canvas")
  14. snake = Snake(
  15. dir: Vector2(),
  16. body: @[Vector2(0, 0)],
  17. size: Vector2(40, 40),
  18. food: Vector2(160, 160))
  19. time = 0
  20. Input.addKeyAction("forward", "w")
  21. Input.addKeyAction("backward", "s")
  22. Input.addKeyAction("left", "a")
  23. Input.addKeyAction("right", "d")
  24. canvas@on_process(self):
  25. if Input.isActionJustPressed("forward"):
  26. snake.dir = Vector2(0, -40)
  27. elif Input.isActionJustPressed("backward"):
  28. snake.dir = Vector2(0, 40)
  29. elif Input.isActionJustPressed("left"):
  30. snake.dir = Vector2(-40, 0)
  31. elif Input.isActionJustPressed("right"):
  32. snake.dir = Vector2(40, 0)
  33. if time < 10:
  34. inc time
  35. return
  36. canvas.resize(main.rect_size.x, main.rect_size.y)
  37. let
  38. grid_size = Vector2(
  39. (main.rect_size.x.int div snake.size.x.int).float,
  40. (main.rect_size.y.int div snake.size.y.int).float
  41. )
  42. canvas.fill(Color(0, 0, 0, 0))
  43. if snake.dir.y < 0:
  44. for i in countdown(snake.body.len()-1, 0):
  45. if i > 0:
  46. snake.body[i] = Vector2(snake.body[i-1].x, snake.body[i-1].y)
  47. else:
  48. if snake.body[i].y > 0:
  49. snake.body[i].y += snake.dir.y
  50. else:
  51. snake.body[i].y = grid_size.y*snake.size.y - snake.size.y
  52. elif snake.dir.y > 0:
  53. for i in countdown(snake.body.len()-1, 0):
  54. if i > 0:
  55. snake.body[i] = Vector2(snake.body[i-1].x, snake.body[i-1].y)
  56. else:
  57. if snake.body[i].y < grid_size.y*snake.size.y - snake.size.y:
  58. snake.body[i].y += snake.dir.y
  59. else:
  60. snake.body[i].y = 0
  61. elif snake.dir.x < 0:
  62. for i in countdown(snake.body.len()-1, 0):
  63. if i > 0:
  64. snake.body[i] = Vector2(snake.body[i-1].x, snake.body[i-1].y)
  65. else:
  66. if snake.body[i].x > 0:
  67. snake.body[i].x += snake.dir.x
  68. else:
  69. snake.body[i].x = grid_size.x*snake.size.x - snake.size.x
  70. elif snake.dir.x > 0:
  71. for i in countdown(snake.body.len()-1, 0):
  72. if i > 0:
  73. snake.body[i] = Vector2(snake.body[i-1].x, snake.body[i-1].y)
  74. else:
  75. if snake.body[i].x < grid_size.x*snake.size.x - snake.size.x:
  76. snake.body[i].x += snake.dir.x
  77. else:
  78. snake.body[i].x = 0
  79. if snake.body[0] == snake.food:
  80. snake.body.add(snake.body[^1])
  81. snake.food.x = (rand(grid_size.x.int-1) * snake.size.x.int).float
  82. snake.food.y = (rand(grid_size.y.int-1) * snake.size.y.int).float
  83. # draw
  84. for i in snake.body:
  85. canvas.rect(i.x, i.y, i.x+snake.size.x, i.y+snake.size.y, Color(1f, 1f, 1f))
  86. # head
  87. canvas.rect(
  88. snake.body[0].x, snake.body[0].y,
  89. snake.body[0].x+snake.size.x, snake.body[0].y+snake.size.y,
  90. Color(0xaaccffff'u32))
  91. # food
  92. canvas.rect(
  93. snake.food.x, snake.food.y,
  94. snake.food.x+snake.size.x, snake.food.y+snake.size.y,
  95. Color(0xffccaaff'u32))
  96. time = 0
  97. main.addChild(canvas)
  98. addScene(main)
  99. setMainScene("Main")
  100. windowLaunch()