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animated_sprite.nim
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f471132c62
rewrite all tests, global fix
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%!s(int64=4) %!d(string=hai) anos |
camera2d.nim
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b19ed9778a
global refactoring :eyes:
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%!s(int64=4) %!d(string=hai) anos |
collision_shape2d.nim
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3a79c5d336
small refactoring and optimize `Color`
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%!s(int64=4) %!d(string=hai) anos |
kinematic_body2d.nim
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c8e50957ee
fix sprite, kinematicbody2d :eyes:
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%!s(int64=4) %!d(string=hai) anos |
node2d.nim
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c1696f9acc
add `roguelike` example :eyes:
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%!s(int64=4) %!d(string=hai) anos |
sprite.nim
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f471132c62
rewrite all tests, global fix
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%!s(int64=4) %!d(string=hai) anos |
tilemap.nim
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b19ed9778a
global refactoring :eyes:
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%!s(int64=4) %!d(string=hai) anos |
ysort.nim
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7da2f1cbbd
small refactoring. circle progress bar added :eyes::japanese_goblin:
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%!s(int64=4) %!d(string=hai) anos |