The Nim GUI/2D framework based on OpenGL and SDL2.

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README.md

Nodesnim

The Nim GUI/2D framework based on OpenGL and SDL2.

Open Source Love Nim language-plastic License time tracker test

Latest version - 0.0.3

Stable version - 0.0.2

Install

  1. Install this repo
    • nimble install nodesnim or nimble install https://github.com/Ethosa/nodesnim.git
  2. Download OpenGL, SDL2_image, SDL2_mixer and freeglut Runtime binaries for your OS
  3. Put Runtime binaries in the .nimble/bin/ folder

Features

  • Godot-like node system.
  • Simple usage ```nim import nodesnim

Window("Hello, world!")

var

scene_obj: SceneObj
scene = Scene("Main", scene_obj)
label_obj: LabelObj
hello = Label(label_obj)

hello.setText("Hello, world!") hello.setSizeAnchor(1, 1) hello.setTextAlign(0.5, 0.5, 0.5, 0.5) scene.addChild(hello)

addMainScene(scene) windowLaunch() ```

Now available

Debug mode

For use debug mode you should compile with -d:debug or --define:debug, e.g. nim c -r -d:debug main.nim.

Export

Use the Nim compiler user guide for export to the other OS.

  • CrossPlatform export for Windows (tested on Windows 7 x64 and Windows 10 x64)
    • nim c -d:mingw -d:release --opt:speed --noNimblePath file.nim
    • put Runtime binaries in the folder with the program.

F.A.Q

Q: Where can I see examples?
A: You can see this in the tests or examples folder.

Q: Where can I read the docs?
A: You can read docs here